Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 02:14:45 Player: asta Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1168) 1168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3788 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 83/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Terrain Scanner Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Force Booster Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Weight Redist. System Terrain Scan Processor Transport Network Coupler Reaction Control System > --- WEAPON ----------- Enhanced Autogun Assault Cannon Missile Launcher Flail > --- INVENTORY -------- Improved Datajack [Rating: 35] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flail Energy Gun Arc Projector Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 2 1 Weapon 2 | . . . 1 1 Parts Attached 71 | 6 12 9 23 21 Power 8 | 1 . 1 3 3 Engine 7 | 1 . 1 2 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 2 5 3 1 Treads . | . . . . . Leg 10 | 2 2 5 . 1 Wheel . | . . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 21 | 1 2 2 6 10 Device 11 | . 2 . 4 5 Storage 1 | 1 . . . . Processor 8 | . . 1 2 5 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 29 | 2 8 1 11 7 Energy Gun 2 | . . . 1 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 6 | 2 2 . . 2 Ballistic Cannon 1 | . . . 1 . Launcher 6 | . 3 . 2 1 Special Weapon 1 | . 1 . . . Impact Weapon 5 | . . . 4 1 Slashing Weapon 2 | . 2 . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 3 1 Unidentified Prototypes . | . . . . . Parts Lost 28 | . 1 3 4 20 Power 4 | . 1 . 1 2 Propulsion 5 | . . 1 . 4 Utility 11 | . . 2 3 6 Weapon 8 | . . . . 8 Highest Loss Streak 11 | . 1 3 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 75 89 89 59 Engine 8 | . 12 11 8 4 Leg 14 | . 27 26 13 4 Hover 2 | . . . 5 2 Device 12 | . 7 4 21 8 Processor 11 | . . 6 11 18 Protection 2 | . . 10 1 . Energy Cannon 3 | . . 12 3 . Ballistic Gun 4 | . 14 1 . 5 Ballistic Cannon 2 | . . . 6 . Launcher 2 | . 4 . 5 1 Impact Weapon 3 | . . . 5 5 Slashing Weapon 4 | . 7 14 2 . Naked Turns 67 | . . . . 67 Heaviest Build 27 | 12 8 17 22 27 Greatest Support 40 | 20 20 40 36 33 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 5 | . 5 5 5 5 Average Carried 2 | . 1 3 3 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 3 | . 2 3 2 2 Class Distribution -------------------- 48% | Mutant 40% | Scavenger-Mutant 6% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1380 | 60 114 278 477 451 Remotely . | . . . . . Salvage Created 1424 | . 123 64 796 441 Parts 82 | . 10 5 46 21 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 27 | . 5 2 14 6 Melee 5 | . 2 . 1 2 Cannons 8 | . . 2 5 1 AOE 13 | . 3 . 7 3 Classes Destroyed 12 | . 3 1 6 2 Worker 6 | . . . 4 2 Builder 5 | . 1 . 1 3 Hauler 4 | . . . 3 1 Recycler 3 | . . . 3 . Mechanic 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 7 | . 3 . 4 . Grunt 14 | . 2 . 9 3 Sentry 2 | . . . 1 1 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Subdweller 2 | . . 2 . . Best Kill Streak 5 | . 4 1 5 3 Combat Bots Only 3 | . 3 1 3 2 Max Kills in Single Turn 4 | . 3 1 4 2 Gunslinging . | . . . . . Exploded 3 | . 3 . 2 2 Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 309 | . 34 19 44 212 Missed 90 | . 9 4 9 68 Damage Taken 3202 | . 266 212 726 1998 Core 1009 | . 68 43 188 710 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 55 65 . Volleys Fired 61 | . 7 9 32 13 Largest 3 | . 2 1 2 3 Hottest 143 | . 50 80 140 143 Shots Fired 106 | . 8 9 61 28 Gun 31 | . 7 . 8 16 Cannon 49 | . . 9 32 8 Launcher 26 | . 1 . 21 4 Special . | . . . . . Kinetic 46 | . 7 . 23 16 Thermal 26 | . . 9 17 . Explosive 26 | . 1 . 21 4 Electromagnetic 8 | . . . . 8 Robot Hit Streak 12 | . 2 4 7 12 Robot Miss Streak 4 | . 4 1 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 100 | . 13 9 48 30 Core Hits 64 | . 6 3 39 16 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 6 | . . . 5 1 Blast 2 | . . . 2 . Smash 4 | . . . 3 1 Melee Attacks 68 | . 25 10 17 16 Impact 22 | . . . 7 15 Slashing 41 | . 25 10 6 . Piercing . | . . . . . Sneak Attacks 17 | . 2 . 10 5 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 4235 | . 451 216 2437 1131 Guns 262 | . 24 . 98 140 Cannons 797 | . . 194 491 112 Explosions 1713 | . 147 . 1273 293 Melee 1447 | . 280 22 575 570 Ramming 16 | . . . . 16 Kinetic 488 | . 24 . 299 165 Thermal 484 | . . 194 290 . Explosive 1713 | . 147 . 1273 293 Electromagnetic 87 | . . . . 87 Impact 951 | . . . 381 570 Slashing 496 | . 280 22 194 . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 380 | . 17 . 157 206 Projectiles 4 | . . . 4 . Explosions 28 | . 5 . 23 . Melee 348 | . 12 . 130 206 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 266 | . 19 . 213 34 Shots 9 | . 1 . 7 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 462 | . . 32 462 246 Average Temperature 114 | . . 16 131 80 Received Heat Transfer 834 | . 102 96 306 330 Effects 8 | . . . 5 3 Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . . 1 8 Impact Corruptions 9 | . . . 2 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 643 | . . 259 384 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Peak Influence 276 | . 136 . 276 211 Initial 125 | . . . . 125 Average 74 | . 53 . 88 71 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 96 | 100 100 . 91 98 Level 1 3 | . . . 8 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . 4 6 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 8 10 13 24 Peak Tracking Total 11 | . 4 5 3 11 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 15 | . . . 10 5 Terminals 10 | . . . 6 4 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 39 | . . . 28 11 Successful 22 | . . . 17 5 Failed 16 | . . . 10 6 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 26 | . . . 19 7 Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers 4 | . . . 4 . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . . . 12 4 Record 6 | . . . 3 3 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . . . 2 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 3 | . . . 3 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 11 | . . . 8 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 2 1 Non-combat 2 | . . . 2 . Combat 1 | . . . . 1 Robot Hacks Applied 5 | . . . 4 1 parse_system 2 | . . . 1 1 no_distress 2 | . . . 2 . check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2747 | 40 362 517 877 951 Spaces Moved 2023 | 28 205 341 695 754 Core 240 | 3 3 . 5 229 Treads . | . . . . . Legs 1428 | 25 202 341 465 395 Wheels . | . . . . . Hover 355 | . . . 225 130 Flight . | . . . . . Fastest Speed 50 | 50 100 120 52 50 Average Speed 104 | 112 119 127 98 94 Slowest Speed 200 | 120 120 190 150 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 24 17 55 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . 6 . . 1 Terrain Destroyed 211 | . 8 1 189 13 Melee 7 | . 6 . . 1 Projectile 7 | . . 1 5 1 AOE 197 | . 2 . 184 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2442 | 34 261 397 800 950 Wait 132 | . . 12 2 118 Move 2019 | 27 204 340 694 754 Hop . | . . . . . Pick Up 60 | . 10 10 19 21 Fast Attach 9 | 6 . . 2 1 Attach 36 | . 5 5 9 17 Detach 1 | . . . . 1 Swap 26 | . 7 4 12 3 Drop 27 | 1 3 7 13 3 Fire 61 | . 7 9 32 13 Melee 68 | . 25 10 17 16 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 6) 403 | -10/Materials | Entered Subcaves 404 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 404 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 441 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 445 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 472 | -10/Subcaves | Discovered new exit (range 13) 521 | -10/Subcaves | Lost 3 parts (1n2u) 544 | -10/Subcaves | Ambushed by swarm of Subdwellers 553 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 594 | -10/Subcaves | Lost 3 allies 813 | -10/Subcaves | Discovered new exit (range 14) 817 | -10/Subcaves | Build established: Scavenger-Mutant 920 | -10/Subcaves | Entered Materials 920 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 973 | -8/Materials | Central database locked down 1037 | -8/Materials | Met 7R-MNS 1048 | -8/Materials | Garrison activated, responded to threat 1342 | -8/Materials | Discovered new exit (range 16) 1464 | -8/Materials | Discovered new exit (range 16) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1798 | -7/Factory | Caught up to 7R-MNS 1805 | -7/Factory | Identified exit to DSF 1882 | -7/Factory | Garrison activated, responded to threat 1957 | -7/Factory | Lost 7 parts (3n1u3w) 2204 | -7/Factory | Build established: Mutant 2561 | -7/Factory | Garrison activated, responded to threat 2628 | -7/Factory | Cargo convoy interrupted 2669 | -7/Factory | Core integrity fell below 50% 2690 | -7/Factory | Core integrity fell below 20% 2701 | -7/Factory | Lost 11 parts (2p1n4u4w) 2748 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Heat flow error (+135). Acquired 3 matter. Hvy. Rocket Launcher destroyed. Slammed into U-05 Engineer. U-05 Engineer destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+2). Acquired 11 matter. Acquired Imp. Terrain Scanner. Connecting with Terminal... >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. Acquired Imp. Salvage Targeting Computer. Acquired Force Booster. Acquired Trap Extractor. 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