Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 12:54:18 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (320) 1600 Value Destroyed (18046) 18046 Prototype IDs (33) 660 Alien Tech Used (4) 800 Bonus (7174) 7174 TOTAL SCORE: 36380 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5592 Follower Combat Kills 339 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/1600 Matter 33/300 Energy 85/100 System Corruption 41% Temperature Cool (4) Movement Core (700) Ox13 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Core Analyzer > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (12) --- Quantum Reactor Light Quantum Reactor Medium Treads Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Kinecellerator Subatomic Replicator Quantum Rifle Enhanced Nova Cannon Kinetic Spear Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Phase Shifter Layered Heavy Armor Plating Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- KE Penetrator Railgun Railgun Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Layered Heavy Armor Plating Layered Heavy Armor Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Heavy Rocket Launcher Kinetic Spear Enhanced Force Lance [Rating: 184] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . 2 . . . . . . . . . 2 Utility 11 | . . . 2 . 2 . . . 2 . . . . 2 1 . 2 . Weapon 2 | . . . . 2 . . . . . . . . . . . . . . Parts Attached 293 | 6 2 1 6 6 7 6 1 11 7 1 . 6 6 48 21 12 41 105 Power 28 | 1 . . 1 2 . 1 . 3 . . . 1 . 4 1 1 4 9 Engine 6 | 1 . . 1 2 . . . 2 . . . . . . . . . . Core 4 | . . . . . . 1 . 1 . . . . . 1 1 . . . Reactor 18 | . . . . . . . . . . . . 1 . 3 . 1 4 9 Propulsion 38 | 2 . . . 1 4 . . 3 1 . . . 1 9 4 . 4 9 Treads 32 | 1 . . . 1 2 . . 3 . . . . 1 7 4 . 4 9 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 . . . . 2 . . . 1 . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 112 | 1 2 1 3 1 3 3 1 2 6 . . 5 1 11 10 5 12 45 Device 41 | . . . 1 . 2 2 . 1 1 . . 3 . 4 2 2 1 22 Storage 8 | 1 1 . 1 . . . . 1 1 . . . . . . . 2 1 Processor 13 | . . . . 1 . . . . 1 . . . . . . . 2 9 Hackware 8 | . . . . . . . . . 1 . . . . 2 1 . 3 1 Protection 42 | . 1 1 1 . 1 1 1 . 2 . . 2 1 5 7 3 4 12 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 . . 2 2 . 2 . 3 . 1 . . 4 24 6 6 21 42 Energy Gun 47 | 1 . . . . . . . . . . . . . 13 6 5 16 6 Energy Cannon 10 | . . . . . . . . . . . . . . 2 . 1 3 4 Ballistic Gun 53 | 1 . . 2 2 . 2 . 3 . 1 . . 4 8 . . 2 28 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . . . . 1 1 . . 5 . 2 4 . 1 11 Parts Lost 137 | . . 1 . 2 1 6 1 . . . . . 6 33 9 . 13 65 Power 13 | . . . . 1 . 1 . . . . . . . 4 . . . 7 Propulsion 21 | . . . . 1 1 . . . . . . . 1 8 . . 2 8 Utility 45 | . . 1 . . . 3 1 . . . . . 1 7 4 . 2 26 Weapon 58 | . . . . . . 2 . . . . . . 4 14 5 . 9 24 Highest Loss Streak 16 | . . 1 . 1 1 4 1 . . . . . 3 9 8 . 4 16 Average Slot Usage (%) 90 | . 90 100 91 99 98 88 92 92 93 94 94 93 93 90 92 89 88 83 Engine 2 | . 14 14 11 9 7 . . 1 5 5 5 3 . . . . . . Core 1 | . . . . . . 4 7 4 . . . . . 1 4 4 1 . Reactor 3 | . . . . . . . . . . . . 1 5 2 4 4 6 7 Treads 9 | . 14 14 11 8 6 . . 13 11 11 11 11 11 9 8 4 4 12 Wheel 4 | . 14 14 11 9 6 7 7 6 5 5 5 5 5 5 4 4 2 . Device 10 | . . . 6 3 15 13 15 13 11 11 11 10 11 7 8 9 13 9 Storage 14 | . 14 14 11 18 15 15 15 13 12 17 17 17 17 15 14 14 13 12 Processor 8 | . . . . 5 7 7 7 6 5 5 5 5 5 5 4 4 8 18 Hackware 5 | . . . . . . . . . 5 5 5 5 5 12 12 9 12 5 Protection 6 | . 4 14 17 9 7 7 7 6 9 5 5 5 4 7 8 13 5 3 Energy Gun 4 | . 14 14 4 . . . . . . . . . . 5 11 18 15 1 Ballistic Gun 16 | . 14 14 17 36 30 30 30 25 23 23 23 23 22 13 6 . . 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 47 47 67 76 74 75 75 83 100 100 100 100 102 113 130 131 139 151 Greatest Support 230 | 10 10 10 10 10 40 28 28 56 28 28 28 28 28 28 28 28 150 230 Greatest Overweight (x) 7 | 1 4 4 6 7 7 2 2 2 3 3 3 3 3 4 4 4 4 . Average Overweight (x) 2 | . 1 4 4 7 4 2 2 1 2 3 3 3 3 3 3 3 3 . Largest Inventory Capacity 24 | 6 12 12 18 18 18 18 18 18 24 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 5 7 12 12 18 18 18 18 18 19 24 24 24 24 24 24 24 24 23 Most Carried 24 | 5 10 12 14 18 18 18 18 18 24 24 24 24 24 24 24 24 24 24 Average Carried 19 | 2 6 11 12 15 17 15 16 16 18 24 24 23 20 14 22 23 22 22 Final Capacity 24 | 6 12 12 18 18 18 18 18 18 24 24 24 24 24 24 24 24 24 12 Final Carried 24 | 5 10 12 14 17 18 16 17 18 24 24 24 24 18 21 24 24 24 11 Class Distribution -------------------- 21% | Hauler-Gunner 20% | Hacker-Gunner 20% | Scavenger-Gunner 14% | Gunner 7% | Mutant 5% | Hacker-Tank 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Tank | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Tank | -3/Research Hacker-Tank | -3/Quarantine Hacker-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 10864 | 257 7 51 177 231 187 466 107 480 131 10 85 . 907 1674 382 79 513 5120 Remotely 514 | . . . 170 98 187 59 . . . . . . . . . . . . Salvage Created 20986 | . 37 245 282 312 297 697 145 335 115 . 142 . 897 2505 1243 249 1850 11635 Parts 893 | . 7 13 19 19 10 19 11 16 6 . 12 . 29 104 41 10 69 508 Haulers Intercepted 7 | . . . . . . . . . . . . . . 1 . . . 6 Recyclers Shooed 7 | . . . . . . . . . . . . . . 1 1 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . 19 11 . . . 12 . 26 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 265 | . . 6 9 5 2 13 3 7 2 . 4 . 13 32 13 3 23 130 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 247 | . . 6 9 5 2 13 3 7 1 . 4 . 13 32 13 2 20 117 AOE 11 | . . . . . . . . . 1 . . . . . . . . 10 Classes Destroyed 19 | . 2 1 3 1 . 1 . 2 . . . . 1 2 . . . 6 Worker 10 | . . . . . . . . . . . . . . 4 . . . 6 Builder 10 | . . . . . . . . . . . . . . . . . . 10 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 7 | . . . . . . . . . . . . . . 1 . . . 6 Recycler 18 | . . . . 1 2 . . 1 . . . . . 1 2 . 1 10 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 . . . . . . . . . . . . . . . 1 1 Watcher 4 | . 1 . . . . . . . . . . . . . . . . 3 Swarmer 31 | . . . 4 . . . . 4 . . 3 . 4 . . . 3 13 Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 95 | . . 6 3 3 . 8 2 . . . . . 2 12 8 1 3 47 Brawler 7 | . . . . . . 2 . . . . . . . . . . . 5 Duelist 19 | . . . 1 . . 2 1 . . . . . 1 2 1 . . 11 Protector 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 26 | . . . 1 2 2 1 . . 1 . 1 . . 4 2 . 7 5 Hunter 29 | . . . . . . . . 1 . . . . 4 4 . 2 . 18 Programmer 53 | . . . . . . . . 2 1 . . . 1 10 2 . 10 27 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 20 | . 1 2 4 4 3 8 3 4 2 . 3 . 4 8 4 2 5 20 Combat Bots Only 15 | . . 2 4 3 1 8 3 4 2 . 3 . 4 6 4 2 5 15 Max Kills in Single Turn 4 | . 1 1 1 1 1 3 1 1 1 . 1 . 1 2 1 1 2 4 Gunslinging 2 | . . . . . . 1 . . . . . . . . . . 1 2 Exploded 2 | . . . . . . . . . 1 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 30845 | . . 348 266 264 193 953 51 488 66 . 99 . 2049 4452 1600 208 2745 17063 Core 2376 | . . 63 . . 29 60 . 13 21 . 14 . 202 340 39 23 111 1461 Absorbed by Shields 1460 | . . . . . . . . . . . . . . . . . . 1460 Core Remaining (%) 89 | 100 . 74 100 100 . . 87 98 . . . . 76 70 . 95 92 . Volleys Fired 677 | . 7 20 22 11 7 27 6 24 3 . 5 . 50 115 30 8 59 283 Largest 4 | . 2 2 2 4 4 4 4 4 4 . 4 . 4 4 4 4 4 4 Hottest 364 | . 70 70 70 100 100 103 103 103 103 . 103 . 114 256 265 265 364 322 Shots Fired 2341 | . 14 40 44 44 28 108 24 89 12 . 20 . 193 393 116 23 215 978 Gun 2307 | . 14 40 44 44 28 108 24 89 12 . 20 . 193 391 116 22 211 951 Cannon 21 | . . . . . . . . . . . . . . 2 . 1 4 14 Launcher 13 | . . . . . . . . . . . . . . . . . . 13 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1831 | . 7 20 37 44 28 108 24 89 12 . 20 . 193 326 47 . 3 873 Thermal 391 | . 7 20 7 . . . . . . . . . . 67 32 6 168 84 Explosive 13 | . . . . . . . . . . . . . . . . . . 13 Electromagnetic 106 | . . . . . . . . . . . . . . . 37 17 44 8 Robot Hit Streak 64 | . 2 19 5 18 39 64 4 14 10 . 12 . 15 36 28 9 48 62 Robot Miss Streak 7 | . 4 7 4 2 . 3 4 5 1 . 2 . 7 4 2 1 2 3 Penetration Max 2 | . . . . . . . . . . . . . 1 1 1 . . 2 Secondary Targets 52 | . . 1 . . . 5 1 2 . . 1 . 3 4 2 1 3 29 Max Gunslinging Chain 2 | . . 1 . . . 1 1 1 . . 1 . 1 1 1 1 1 2 Shots Hit Robots 1804 | . 4 31 24 30 21 81 19 58 10 . 9 . 149 315 88 18 175 772 Core Hits 986 | . 3 17 11 12 9 35 10 23 6 . 10 . 98 138 43 8 64 499 Critical Hits 139 | . . . . . . 1 . . . . . . 2 12 1 . 3 120 Critical Kills 45 | . . . . . . . . . . . . . 1 4 . . 1 39 Critical Parts Destroyed 77 | . . . . . . . . . . . . . 1 8 1 . . 67 Melee Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 44884 | . 64 361 409 481 364 1567 244 1004 239 . 189 . 2897 6310 2240 391 4635 23489 Guns 41389 | . 64 361 409 481 364 1567 244 1004 171 . 189 . 2897 6310 2240 391 4603 20094 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 3495 | . . . . . . . . . 68 . . . . . . . 32 3395 Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 31749 | . 13 126 347 481 364 1567 244 1004 171 . 189 . 2897 5175 939 . 16 18216 Thermal 7563 | . 51 235 62 . . . . . 68 . . . . 1135 505 90 3690 1727 Explosive 3395 | . . . . . . . . . . . . . . . . . . 3395 Electromagnetic 2177 | . . . . . . . . . . . . . . . 796 301 929 151 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . . . . . . 1 6 8 8 8 41 Average Corruption 8 | . . . . . . . . . . . . . 1 1 7 8 5 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 441 | . . . . . . . . . . . . . 7 22 11 11 35 355 Message Errors 56 | . . . . . . . . . . . . . 3 6 2 2 7 36 Matter Fused 51 | . . . . . . . . . . . . . . . 3 3 7 38 Heat Flow Errors 25 | . . . . . . . . . . . . . . 4 . 2 2 17 Energy Discharges 16 | . . . . . . . . . . . . . . 2 . . 2 12 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 31 | . . . . . . . . . . . . . 3 2 1 2 5 18 Data Loss (major) 12 | . . . . . . . . . . . . . . . 1 . 2 9 Misfires 6 | . . . . . . . . . . . . . . . . . 1 5 Alerts 3 | . . . . . . . . . . . . . . . . . . 3 Misdirections 15 | . . . . . . . . . . . . . . . . . . 15 Targeting Errors 188 | . . . . . . . . . . . . . 1 6 3 2 7 169 Weapon Failures 35 | . . . . . . . . . . . . . . 1 1 . 2 31 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . . . . . . . . . . . 6 45 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . . . . . . . . . . . . . . . 6 45 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . . . . . . . . . . . . . 41 178 Shots 6 | . . . . . . . . . . . . . . . . . 1 5 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 395 | . 74 285 130 216 30 266 62 40 . . . . 27 276 48 134 225 395 Average Temperature 74 | . 30 105 52 101 10 87 28 19 . . . . 4 72 18 84 63 110 Received Heat Transfer 3219 | . . 201 60 135 66 315 27 . 9 . . . 66 447 279 . 189 1425 Effects 2 | . . . . . . . . . . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fried 9 | . . . . . . . . . . . . . . . 3 1 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 3 1 Parts Melted 50 | . 1 . . . . . . . 1 . . . . 5 3 . 37 3 Heat Transferred 11671 | . 148 703 185 . . . . . 50 . . . . 2321 1068 200 4815 2181 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 3281 | . 55 126 323 218 98 . . 225 443 . . . . 293 269 244 356 3281 Initial 179 | . . 21 19 51 7 . . 179 12 . . . . 18 117 142 137 164 Average 407 | . 35 96 148 149 45 . . 128 106 . . . . 134 162 188 150 1042 Maximum Alert Level 5 | . . . 1 1 . . . 1 2 . . . . 1 1 1 1 5 Low Security (%) 56 | 100 100 100 70 59 100 . . 91 87 . . . . 69 71 69 73 4 Level 1 23 | . . . 29 40 . . . 8 6 . . . . 30 28 30 26 31 Level 2 5 | . . . . . . . . . 5 . . . . . . . . 15 Level 3 3 | . . . . . . . . . . . . . . . . . . 9 Level 4 2 | . . . . . . . . . . . . . . . . . . 9 Level 5 6 | . . . . . . . . . . . . . . . . . . 21 High Security 2 | . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 55 | . . . 3 . 1 . . 3 1 . . . . 7 2 . 6 32 Investigation 1 | . . . . . . . . . . . . . . . 1 . . . Extermination 20 | . . . . . 1 . . 2 1 . . . . 4 1 . 4 7 Reinforcement 16 | . . . 3 . . . . 1 . . . . . 3 . . 2 7 Assault 15 | . . . . . . . . . . . . . . . . . . 15 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . 1 . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 19 | . . . 2 . . . . . . . . . . 5 . . 2 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 421 | . 3 7 13 10 2 15 3 12 4 1 4 . 15 54 18 3 34 223 Peak Tracking Total 23 | . 1 2 5 4 2 7 3 4 1 1 4 . 4 9 7 2 4 23 Tactical Retreats 21 | . . 1 1 . . . . 1 . . 1 . 2 3 1 . 1 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 8 | . . . . . . . . 2 . . . . . . . 4 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 18 | . . . . . . . . . 5 . 1 . . 1 . 1 1 9 Max in Single Turn 5 | . . . . . . . . . 5 . 1 . . 1 . 1 1 1 Garrison Access 5 | . . . . . . . . . 1 . . . . 1 . . 1 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 54 | . 3 1 4 1 2 . . 7 5 1 . 6 . 4 3 4 8 5 Terminals 32 | . 3 1 3 1 1 . . 6 2 . . . . 2 3 3 4 3 Fabricators 4 | . . . . . 1 . . . 2 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . 3 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . . . 1 . . . . 1 . . 1 2 Total Hacks 177 | . 12 2 24 3 5 . . 27 10 1 . 19 . 8 6 27 23 10 Successful 107 | . 9 1 14 1 1 . . 17 6 1 . 19 . 6 2 16 11 3 Failed 69 | . 3 1 10 2 4 . . 10 4 . . . . 2 4 10 12 7 Catastrophic 9 | . . . 2 . 1 . . 1 . . . . . . . . 3 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . Manual 45 | . 6 . 7 3 . . . 12 4 . . . . 3 1 . 7 2 Terminals 111 | . 12 2 16 3 2 . . 19 4 . . . . 4 6 19 17 7 Fabricators 11 | . . . . . 3 . . . 5 . . . . 3 . . . . Repair Stations 8 | . . . . . . . . 8 . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . . . . 5 . Scanalyzers 16 | . . . 8 . . . . . . . . . . . . 8 . . Garrison Access 6 | . . . . . . . . . 1 . . . . 1 . . 1 3 Terminal Hacks 58 | . 5 1 6 . . . . 3 . 1 . 19 . 2 2 11 7 1 Record 25 | . 4 1 2 . . . . . . . . 7 . . . 11 . . Part Schematic 6 | . . . . . . . . . . . . 4 . . 1 . 1 . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . 1 . . . . . 1 . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . 2 . . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . 1 . 1 . Recall Reinforcements 3 | . . . 1 . . . . . . . . . . 1 . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 1 . . . 4 . . . . 2 . . . . Load Schematic 4 | . . . . . 1 . . . 2 . . . . 1 . . . . Build 3 | . . . . . . . . . 2 . . . . 1 . . . . Repair Station Hacks 8 | . . . . . . . . 8 . . . . . . . . . . Scan Component 4 | . . . . . . . . 4 . . . . . . . . . . Repair 4 | . . . . . . . . 4 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 11 | . . . 6 . . . . . . . . . . . . 5 . . Insert Component 6 | . . . 4 . . . . . . . . . . . . 2 . . Analyze 5 | . . . 2 . . . . . . . . . . . . 3 . . Garrison Access Hacks 5 | . . . . . . . . . 1 . . . . 1 . . 1 2 Seal Access 5 | . . . . . . . . . 1 . . . . 1 . . 1 2 Unauthorized Hacks 17 | . 4 . 2 1 . . . 6 1 . . . . 1 . . 2 . Terminals 17 | . 4 . 2 1 . . . 6 1 . . . . 1 . . 2 . Track 2 | . 1 . . . . . . . . . . . . . . . 1 . Botnet 14 | . 2 . 2 1 . . . 6 1 . . . . 1 . . 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 1 4 1 2 . . 6 3 . . . . 3 3 3 6 4 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . . . . . . 4 . . 1 2 1 . Parts Built 3 | . . . . . . . . . 2 . . . . 1 . . . . Matter 416 | . . . . . . . . . 292 . . . . 124 . . . . Time 166 | . . . . . . . . . 146 . . . . 20 . . . . Total Part Build Rating 8 | . . . . . . . . . 6 . . . . 2 . . . . Parts Repaired 4 | . . . . . . . . 4 . . . . . . . . . . Time 170 | . . . . . . . . 170 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 . Parts Scanalyzed 6 | . . . 4 . . . . . . . . . . . . 2 . . Part Schematics Acquired 4 | . . . 2 . . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 1 . . . . 1 . . . . Machine Destruction 2 | . . . . . . . . . 1 . . . . 1 . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 12 | . . . . . . 1 . 5 6 . . . . . . . . . Largest Group 9 | . . . . . . 1 1 3 9 1 1 . . . . . . . Highest-Rated Group 279 | . . . . . . 30 26 93 279 31 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 30 26 31 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . 7 1 13 37 . 3 . . . . . . . Total Damage 1065 | . . . . . . 224 . 232 565 . 44 . . . . . . . Kills 12 | . . . . . . 3 . 2 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 15874 | 54 268 492 436 402 406 369 174 1112 803 246 792 235 1971 1645 785 306 1700 3678 Spaces Moved 8816 | 50 168 342 240 197 249 226 125 685 489 188 573 168 1385 756 360 169 886 1560 Core 9 | 9 . . . . . . . . . . . . . . . . . . Treads 1800 | . . . . . 6 . . 9 . . . . . . 22 . 203 1560 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 7007 | 41 168 342 240 197 243 226 125 676 489 188 573 168 1385 756 338 169 683 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 150 120 120 120 120 120 130 130 130 130 120 130 130 130 145 Average Speed 133 | 81 96 120 126 150 140 120 120 120 129 130 130 130 130 130 146 139 141 149 Slowest Speed 240 | 90 120 120 140 150 200 120 120 180 130 130 130 130 130 140 240 140 180 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 3 29 76 26 23 6 37 22 16 15 41 57 62 94 17 8 23 26 37 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . 2 . . . 1 1 . . 2 3 . 2 . . . . . Spaces Dug 17 | . . . . . . . . . . . . . . 2 . . 4 11 Terrain Destroyed 449 | . . . . . . . . . 59 . . . 5 13 5 . 11 356 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 145 | . . . . . . . . . . . . . 5 13 5 . 9 113 AOE 304 | . . . . . . . . . 59 . . . . . . . 2 243 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 11527 | 60 263 388 339 284 299 279 139 934 658 190 612 186 1467 1202 552 220 1196 2259 Wait 1385 | . 73 21 59 63 14 12 4 190 135 1 35 . 24 250 99 25 170 210 Move 8798 | 49 167 341 239 196 248 225 124 684 488 187 572 167 1384 755 359 168 885 1560 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 207 | 5 9 4 6 7 11 4 3 12 14 . . 3 . 31 23 3 21 51 Fast Attach 91 | 6 1 . 3 . 1 . . 6 3 . . 7 . 11 5 9 11 28 Attach 135 | . . 1 1 4 3 6 1 2 2 . . . 6 26 12 1 14 56 Detach 12 | . . . . . 1 . . . . . . . . . . . 1 10 Swap 71 | . 1 . 2 2 3 . . 3 2 1 . . . 11 4 2 16 24 Drop 138 | . 5 1 7 1 11 . 1 13 11 1 . 9 . 3 20 4 19 32 Fire 677 | . 7 20 22 11 7 27 6 24 3 . 5 . 50 115 30 8 59 283 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 4 Rewire 8 | . . . . . . 5 . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 482 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 539 | -10/Mines | Learned location of Storage (-7) 784 | -10/Mines | Discovered new exit (range 7) 801 | -10/Mines | Discovered new exit (range 14) 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Utility x2 1209 | -9/Materials | Discovered new exit (range 15) 1251 | -9/Materials | Entered another Materials area 1251 | -8/Materials | Evolved 2 slots: Weapon x2 1579 | -8/Materials | Discovered new exit (range 5) 1653 | -8/Materials | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Utility x2 1655 | -7/Factory | Discovered new exit (range 14) 1713 | -7/Factory | Build established: Gunner 1947 | -7/Factory | Discovered new exit (range 8) 2059 | -7/Factory | Entered Lower Caves 2118 | -7/Lower Caves | Lost 4 parts (1p2u1w) 2137 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2191 | -7/Lower Caves | Destroyed 8 combat bots 2415 | -7/Lower Caves | Discovered new exit (range 10) 2428 | -7/Lower Caves | Entered another Lower Caves area 2428 | -7/Lower Caves | Accompanied by 1 ally 2490 | -7/Lower Caves | Spotted B-75 Beast 2588 | -7/Lower Caves | Discovered new exit (range 6) 2602 | -7/Lower Caves | Entered Factory 2602 | -6/Factory | Evolved 2 slots: Propulsion x2 2830 | -6/Factory | Repaired Minigun 2870 | -6/Factory | Repaired Hpw. Shotgun 2927 | -6/Factory | Repaired Neutrino Core 2966 | -6/Factory | Repaired Minigun 3201 | -6/Factory | Allied Derelicts emerged from ambush trap array 3521 | -6/Factory | Allied Derelicts emerged from ambush trap array 3552 | -6/Factory | Identified exit to Lower Caves 3622 | -6/Factory | Discovered new exit (range 5) 3714 | -6/Factory | Entered another Factory area 3714 | -5/Factory | Accompanied by 3 allies 3714 | -5/Factory | Evolved 2 slots: Utility x2 3901 | -5/Factory | Allied Derelicts emerged from ambush trap array 4022 | -5/Factory | Build established: Tank 4146 | -5/Factory | Allied Derelicts emerged from ambush trap array 4247 | -5/Factory | Found Prototype Processor 4247 | -5/Factory | Identified Exp. Terrain Scan Processor 4411 | -5/Factory | Fabricated Minigun (x2) 4455 | -5/Factory | P-70 Sage assimilated allied S9-4FE(g) 4468 | -5/Factory | Discovered new exit (range 10) 4517 | -5/Factory | Entered Upper Caves 4517 | -5/Upper Caves | Accompanied by 1 ally 4537 | -5/Upper Caves | Encountered a Warlord checkpoint 4562 | -5/Upper Caves | Learned Factory trap positions 4587 | -5/Upper Caves | Build established: Hauler-Gunner 4758 | -5/Upper Caves | Discovered new exit (range 5) 4763 | -5/Upper Caves | Entered another Upper Caves area 4763 | -5/Upper Caves | Accompanied by 1 ally 4810 | -5/Upper Caves | Discovered new exit (range 5) 4817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5025 | -5/Upper Caves | Learned location of 1 exit from Factory 5211 | -5/Upper Caves | Discovered new exit (range 7) 5555 | -5/Upper Caves | Entered Zhirov 5555 | -5/Zhirov | Discovered new exit (range 3) 5580 | -5/Zhirov | Met Zhirov 5606 | -5/Zhirov | Learned location of Quarantine (-3) 5606 | -5/Zhirov | Learned location of Testing (-2) 5606 | -5/Zhirov | Learned location of Command (-1) 5632 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5656 | -5/Zhirov | Found Alien Artifact 5656 | -5/Zhirov | Identified Integrated Reactor 5656 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5675 | -5/Zhirov | Found Alien Artifact 5790 | -5/Zhirov | Entered Proximity Caves 6008 | -4/Proximity Caves | Spotted B-86 Titan 6221 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 7636 | -4/Proximity Caves | Destroyed B-86 Titan 7739 | -4/Proximity Caves | Discovered new exit (range 14) 7761 | -4/Proximity Caves | Entered Factory 7761 | -4/Factory | Evolved 2 slots: Utility x2 7762 | -4/Factory | Identified exit to Upper Caves 7763 | -4/Factory | Loaded intel: 108 trap records 8161 | -4/Factory | Lost 9 parts (1p2n2u4w) 8446 | -4/Factory | Build established: Hacker-Tank 8700 | -4/Factory | Lost 6 parts (1p1n2u2w) 8759 | -4/Factory | Lost 3 parts (1n2w) 8786 | -4/Factory | Fabricated Med. Armor Plating (x1) 8877 | -4/Factory | Lost 3 parts (1p2w) 9024 | -4/Factory | Spotted B-86 Titan 9106 | -4/Factory | Lost 5 parts (1n1u3w) 9166 | -4/Factory | Build established: Hacker-Gunner 9176 | -4/Factory | Identified exit to Extension 9358 | -4/Factory | Discovered new exit (range 15) 9399 | -4/Factory | Lost 3 parts (1p1n1w) 9406 | -4/Factory | Entered Research 9406 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9969 | -3/Research | Adv. Hacking Suite fried by hacking feedback 10038 | -3/Research | Lost 8 parts (4u4w) 10168 | -3/Research | Discovered new exit (range 4) 10184 | -3/Research | Found Prototype Device 10184 | -3/Research | Identified Exp. Shield Generator 10191 | -3/Research | Entered Quarantine 10325 | -3/Quarantine | Found Alien Artifact 10438 | -3/Quarantine | Discovered new exit (range 8) 10481 | -3/Quarantine | Found Alien Artifact 10491 | -3/Quarantine | Central database locked down 10497 | -3/Quarantine | Entered Research 10497 | -2/Research | Evolved 2 slots: Utility x2 10624 | -2/Research | Identified exit to Testing 11535 | -2/Research | Identified exit to Access 11692 | -2/Research | Lost 3 parts (1u2w) 11979 | -2/Research | Found Enh. Force Lance 11988 | -2/Research | Lost 4 parts (4w) 12151 | -2/Research | Found Prototype Processor 12197 | -2/Research | Entered Access 12197 | -1/Access | Evolved 2 slots: Propulsion x2 12348 | -1/Access | Lost 7 parts (2p2u3w) 12434 | -1/Access | Lost 3 parts (1n1u1w) 12658 | -1/Access | Identified Exp. Core Analyzer 12969 | -1/Access | Build established: Scavenger-Gunner 13235 | -1/Access | Destroyed 8 combat bots 13237 | -1/Access | Lost 5 parts (1p1u3w) 13407 | -1/Access | System corruption reached 10% 13697 | -1/Access | First assault squad dispatched 14748 | -1/Access | Found Prototype Device 14748 | -1/Access | Identified Exp. Focal Shield 14811 | -1/Access | Destroyed 7 combat bots 15081 | -1/Access | Destroyed 7 combat bots 15089 | -1/Access | Lost 4 parts (1p1n2w) 15138 | -1/Access | Lost 3 parts (1u2w) 15314 | -1/Access | Identified Transdimensional Reconstructor 15314 | -1/Access | Warped through subspace 15315 | -1/Access | Identified Hpw. Transdimensional Reconstructor 15315 | -1/Access | Warped through subspace 15316 | -1/Access | Core integrity fell below 50% 15316 | -1/Access | Identified Subatomic Replicator 15532 | -1/Access | Energy Cycler disabled 15574 | -1/Access | High security lockdown imminent 15648 | -1/Access | Destroyed 9 combat bots 15654 | -1/Access | High security lockdown engaged 15707 | -1/Access | Found Prototype Device 15707 | -1/Access | Identified Adv. Kinecellerator 15717 | -1/Access | Found Adv. Kinecellerator 15724 | -1/Access | Found Adv. Kinecellerator 15768 | -1/Access | System corruption reached 30% 15788 | -1/Access | Destroyed 15 combat bots 15811 | -1/Access | Sterilization system engaged 15827 | -1/Access | Lost 16 parts (1p3n6u6w) 15832 | -1/Access | Spotted Executioner 15832 | -1/Access | Spotted Investigator 15832 | -1/Access | Scanned by Researcher 15852 | -1/Access | Spotted Executioner 15861 | -1/Access | Core integrity fell below 20% 15875 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 15871_ Executioner destroyed. 15871_ Centrium Medium Armor Plating crushed. 15871_ Held in stasis. 15871_ Investigator is analyzing... 15871_ Penetrated by Slug. 15871_ Knocked back. 15872_ Lrg. Storage Unit destroyed. 15873_ P-80 Master resets B-74 Champion, system corruption cleaned. 15874_ ZEKBUC0W#&#D :QT,=M=CBN< 15874_ The unstable cave ceiling collapses. 15874_ B-74 Champion crushed by falling debris. 15874_ U-05 Engineer builds a Wall. 15875_ The unstable cave ceiling collapses. 15875_ L-61 Swordsman crushed by falling debris. 15875_ L-61 Swordsman system corrupted by crushing effect. 15875_ L-61 Swordsman destroyed. 15875_ 31 Matter crushed. 15875_ The unstable cave ceiling collapses. 15875_ P-80 Master crushed by falling debris. 15875_ Quantum Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????# #?? #??????????? | | ??????????###+######## ##############???????????? | | ??????? " ??????????? | | ??????? "%" ??????????? | | ??????????###+########"###########+#?????????????? | | ??????????# ?# #???????????????? | | ??????????# # #???????????????? | | ??????????# # """""" #???????????????? | | ???????????? 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"" *# %"" """ #???????????????? | | ????????????? # """ """ #???????????????? | | ???????????? # #???????????????? | | ???????????#######"# t% #???????????????? | | ??????????????????# # %=% #???????????????? | | ??????????????????# " !==%= #???????????????? | | ??????????????????# */%%!%! #???????????????? | | ??????????????????# "!%#i#########?? ??????????? | | ???????????????????# =!#E##### # ! ?????????? | | ???????????????????#=%#!!=u%%=! %%==* =?????????? | | ???????????????????##/=/c/==%[%= [%%%= ?????????? | | ???????????????????# %/p#h%### ![=[# ?????????? | | ???????????????????## !#gg ##????? = ??????????? | | ????????????????????##%##b# #???????????????????? | | ?????????????????????##!bg####???????????????????? | | ??????????????????????##g@ #????????????????????? | | ???????????????????????# ! #????????????????????? | | ??????????????????????# ####????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 55 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 825 Resistance: KI 30 Core Shielding 30 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 8 Core Analysis 15 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Quantum Rifle | -3/Research | Hacked Adv. Heavy Treads | -3/Quarantine | Scanalyzed Hyp. Railgun | -3/Quarantine | Scanalyzed Imp. Heavy Armor Plating | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -5/Factory Med. Armor Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedTeslaSuite Manual? 0 Play Time 02:15:28 Cumulative 166.1 hours Start 2020.10.30 @ 19:03:33 End 2020.11.01 @ 12:54:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 213 Rogue 170 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29ec55a5-e2f7-4991-b68c-5f2a7d7ceb6a