Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.09 @ 20:47:26

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (140)     700
Value Destroyed (5755)     5755
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1292)               1292
              TOTAL SCORE: 13747

 Bonus
-------
High Alert Combat Kills    439
Follower Combat Kills      153
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             698/1000
Matter                     27/300
Energy                     158/160
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (8) ------
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
     Heavy Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
       Improved Coolant Injector
        Compact Matter Pod
                Seismic Detector
       Improved Transmission Jammer
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
       Advanced Plasma Cannon
         Guided Plasma Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                XL Autogun Array
                Rocket Launcher
           Mini Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Hardened Light Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             97   | 5   8   5   29  4   2   .   2   15  .   18  .   2   .   1   6   
  Power                    8    | .   1   .   4   .   .   .   .   1   .   1   .   .   .   .   1   
    Engine                 5    | .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   8   3   .   .   1   4   .   4   .   2   .   .   4   
    Treads                 20   | 2   .   .   8   3   .   .   1   4   .   2   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  32   | 1   5   2   8   .   .   .   1   4   .   10  .   .   .   .   1   
    Device                 9    | .   2   .   2   .   .   .   .   1   .   4   .   .   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             18   | .   2   2   5   .   .   .   .   3   .   6   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   3   9   1   2   .   .   6   .   3   .   .   .   1   .   
    Energy Gun             4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   1   .   8   .   2   .   .   4   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Launcher               3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   1   .   6   .   .   .   .   9   .   13  .   8   .   .   3   
  Power                    5    | .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               16   | .   .   .   2   .   .   .   .   4   .   4   .   4   .   .   2   
  Utility                  12   | .   .   .   1   .   .   .   .   3   .   6   .   2   .   .   .   
  Weapon                   7    | .   1   .   .   .   .   .   .   1   .   2   .   2   .   .   1   
  Highest Loss Streak      11   | .   1   .   3   .   .   .   .   5   .   11  .   8   .   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Backups            15   | 2   11  14  16  20  18  15  14  16  17  14  14  10  2   2   2   
  Power                    .    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   2   3   4   6   5   4   3   3   2   1   3   1   .   .   .   
  Utility                  5    | .   5   6   5   4   4   4   4   5   7   6   5   4   2   2   2   
  Weapon                   6    | .   2   4   6   9   8   7   7   7   8   6   6   4   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | .   3   .   6   .   4   .   .   .   .   4   .   6   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   1   .   2   .   1   .   .   .   .   3   .   3   .   .   2   
  Weapon                   9    | .   .   .   4   .   1   .   .   .   .   .   .   3   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 98  100 84  100 98  98  90  82  74  56  .   2   13  
  Engine                   5    | .   13  14  9   .   .   .   .   .   .   6   7   5   .   .   .   
  Core                     4    | .   .   .   .   11  11  11  9   8   9   2   .   .   .   .   2   
  Treads                   29   | .   28  28  32  33  33  33  36  34  27  22  15  10  .   .   .   
  Device                   5    | .   5   10  7   4   11  3   .   .   .   6   13  10  .   .   .   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   7   5   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   7   9   9   2   .   .   .   .   .   
  Protection               12   | .   5   3   14  17  11  18  18  17  18  11  7   5   .   .   .   
  Energy Gun               2    | .   7   8   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   20  16  17  22  .   21  18  15  18  6   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   11  15  9   .   2   2   
Peak Build Rating          53   | 5   10  15  20  21  24  24  29  45  45  53  53  53  2   7   16  
  Average Rating           24   | 4   8   11  17  20  16  24  28  31  45  49  52  37  2   4   9   
  On Entrance              21   | .   5   9   10  20  21  24  24  29  45  45  52  53  2   2   2   
Naked Turns                196  | .   .   .   .   .   .   .   .   .   .   .   .   40  67  74  15  
Heaviest Build             89   | 8   35  39  65  61  57  61  61  63  63  88  89  89  .   8   13  
  Greatest Support         113  | 40  40  40  60  63  63  63  83  113 113 113 90  90  3   3   16  
  Greatest Overweight (x)  4    | .   .   .   2   1   .   .   .   1   .   1   .   3   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         17   | 6   13  15  17  20  20  20  20  20  20  20  20  16  5   5   5   
  Most Carried             20   | 5   15  15  20  20  20  18  19  20  20  20  20  19  4   5   5   
  Average Carried          16   | 2   11  14  16  19  19  18  17  19  20  19  19  15  4   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 5   15  14  20  20  18  18  19  20  20  20  19  4   4   5   5   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Matter Collected           4694 | 231  182  182  1385 183  .    126  51   827  .    1276 .    200  .    6    45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4745 | .    437  295  1907 93   .    102  51   971  .    710  .    .    .    58   121  
  Parts                    277  | .    31   18   103  15   .    9    2    48   .    40   .    .    .    .    11   
Haulers Intercepted        9    | .    2    .    5    .    .    .    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  111  | .   8   12  28  8   .   7   .   18  .   24  .   .   .   .   6   
  Guns                     72   | .   6   5   28  5   .   2   .   18  .   8   .   .   .   .   .   
  Cannons                  17   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   6   
  AOE                      22   | .   2   7   .   3   .   5   .   .   .   5   .   .   .   .   .   
Classes Destroyed          14   | .   6   .   4   1   .   1   .   2   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   5   .   .   .   1   .   .   .   .   .   .   1   .   
  Recycler                 5    | .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  44   | .   6   6   3   7   .   3   .   3   .   10  .   .   .   .   6   
  Grunt                    43   | .   2   6   15  .   .   2   .   10  .   8   .   .   .   .   .   
  Brawler                  3    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   9   .   .   .   .   3   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   4   4   4   .   5   1   3   .   4   .   .   .   1   6   
  Combat Bots Only         6    | .   4   3   4   3   .   5   .   3   .   4   .   .   .   .   6   
Max Kills in Single Turn   3    | .   2   3   2   2   .   2   1   1   .   2   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   .   2   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        632   | .    28   28   176  17   .    24   .    138  .    128  .    19   15   .    59   
  Missed                   137   | .    4    6    38   4    .    7    .    34   .    21   .    .    3    .    20   
Damage Taken               8498  | .    272  417  1777 116  .    195  .    1776 .    2337 .    816  187  .    605  
  Core                     1207  | .    45   58   140  .    .    33   .    113  .    112  .    217  187  .    302  
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    14   .    20   .    .    .    .    .    
  Reduced by Siege Mode    99    | .    .    .    .    .    .    .    .    .    .    99   .    .    .    .    .    
  Ignored by Resistances   33    | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    
  Regen/Repaired (Parts)   330   | .    41   .    289  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    58   .    .    .    56   .    .    .    59   .    .    42   100  .    
Volleys Fired              463   | .    33   41   136  19   .    11   4    81   .    98   .    18   .    8    14   
  Largest                  2     | .    2    2    2    2    .    2    2    2    .    2    .    2    .    1    1    
  Hottest                  131   | .    80   120  131  46   .    46   46   120  .    88   .    88   .    44   44   
Shots Fired                845   | .    66   61   269  34   .    15   8    157  .    182  .    31   .    8    14   
  Gun                      663   | .    66   39   264  32   .    9    8    152  .    93   .    .    .    .    .    
  Cannon                   142   | .    .    .    .    .    .    .    .    4    .    85   .    31   .    8    14   
  Launcher                 25    | .    .    12   .    2    .    6    .    1    .    4    .    .    .    .    .    
  Special                  15    | .    .    10   5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  721   | .    42   29   218  32   .    9    8    152  .    178  .    31   .    8    14   
  Thermal                  75    | .    .    20   51   .    .    .    .    4    .    .    .    .    .    .    .    
  Explosive                25    | .    .    12   .    2    .    6    .    1    .    4    .    .    .    .    .    
  Electromagnetic          24    | .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | .    15   14   25   5    .    3    5    34   .    32   .    7    .    6    3    
  Robot Miss Streak        4     | .    3    3    4    3    .    3    1    2    .    4    .    3    .    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    3    .    .    1    .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           556   | .    43   30   196  18   .    4    7    123  .    104  .    19   .    6    6    
  Core Hits                225   | .    21   23   71   11   .    11   2    44   .    33   .    1    .    2    6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    2    5    .    .    .    .    .    .    1    .    .    .    .    .    
    Burn                   4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12447 | .    595  1123 3279 530  .    663  107  2373 .    2768 .    577  12   188  232  
  Guns                     7592  | .    476  406  3186 275  .    64   107  1713 .    1365 .    .    .    .    .    
  Cannons                  2023  | .    .    .    .    .    .    .    .    113  .    933  .    557  .    188  232  
  Explosions               2123  | .    102  706  .    255  .    590  .    .    .    470  .    .    .    .    .    
  Melee                    547   | .    .    .    .    .    .    .    .    547  .    .    .    .    .    .    .    
  Ramming                  162   | .    17   11   93   .    .    9    .    .    .    .    .    20   12   .    .    
  Kinetic                  8519  | .    285  239  2561 275  .    64   107  1713 .    2298 .    557  .    188  232  
  Thermal                  1007  | .    102  167  625  .    .    .    .    113  .    .    .    .    .    .    .    
  Explosive                2021  | .    .    706  .    255  .    590  .    .    .    470  .    .    .    .    .    
  Electromagnetic          191   | .    191  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 547   | .    .    .    .    .    .    .    .    547  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    1    1    1    1    .    .    .    .    .    13   14   .    .    
  Average Corruption       1     | .    .    .    1    1    1    1    .    .    .    .    .    8    13   .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    7    6    3    7    .    .    .    .    .    9    2    .    .    
    Message Errors         4     | .    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           7     | .    .    .    2    1    .    1    .    .    .    .    .    1    2    .    .    
    Heat Flow Errors       7     | .    .    .    2    1    .    2    .    .    .    .    .    2    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    2    1    1    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            295   | .    3    15   .    12   .    63   .    112  .    90   .    .    .    .    .    
  Projectiles              41    | .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    
  Explosions               142   | .    3    15   .    12   .    63   .    .    .    49   .    .    .    .    .    
  Melee                    112   | .    .    .    .    .    .    .    .    112  .    .    .    .    .    .    .    
Knockbacks                 11    | .    1    .    1    .    .    .    .    .    .    7    .    .    .    .    2    
  Impact                   2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      272   | .    4    152  .    .    .    .    .    .    .    111  .    .    5    .    .    
  Shots                    7     | .    1    4    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   24    | .    2    3    13   .    .    2    .    .    .    .    .    1    3    .    .    
Targets Rammed             25    | .    3    3    13   .    .    2    .    .    .    .    .    1    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425   | .    198  153  218  103  .    270  12   425  .    401  .    172  .    7    4    
  Average Temperature      57    | .    53   33   53   29   .    81   6    67   .    104  .    88   .    7    4    
  Received Heat Transfer   2603  | .    87   135  768  20   .    .    .    933  .    639  .    .    .    .    21   
  Effects                  5     | .    .    .    .    .    .    2    .    2    .    1    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Total Turns              71    | .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2190  | .    100  444  1406 .    .    .    .    240  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Maximum Alert Level        4    | .    .    1    2    .    .    .    .    3    2    4    2    1    .    .    1    
  Low Security (%)         59   | 100  100  95   57   100  .    100  100  16   .    .    .    65   100  100  99   
  Level 1                  16   | .    .    4    36   .    .    .    .    10   28   32   .    34   .    .    .    
  Level 2                  13   | .    .    .    6    .    .    .    .    43   71   26   100  .    .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    30   .    24   .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1266 | .    103  219  458  172  .    146  25   858  403  1266 653  225  48   23   200  
  Initial                  653  | .    .    8    42   172  .    .    25   .    403  255  653  221  48   8    .    
  Average                  249  | .    21   85   159  71   .    36   2    517  399  663  644  163  35   4    110  
Influence Increases        4562 | .    309  419  935  236  .    216  7    918  .    1221 .    8    .    23   270  
  Destroy 0b10 Robot/C     2300 | .    160  280  560  140  .    140  .    360  .    540  .    .    .    .    120  
  Destroy 0b10 Robot/NC    160  | .    30   10   85   10   .    .    5    15   .    .    .    .    .    5    .    
  Destroy Leader           380  | .    38   50   178  20   .    30   2    20   .    20   .    .    .    2    20   
  Allied During Kill       28   | .    .    3    .    .    .    .    .    .    .    25   .    .    .    .    .    
  Trap Triggered on 0b10   30   | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    
  Successful Hack          78   | .    28   .    13   .    .    .    .    30   .    7    .    .    .    .    .    
  Select Force Hacks       30   | .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          90   | .    15   .    15   .    .    .    .    45   .    15   .    .    .    .    .    
  Anti-Garrison Action     850  | .    .    .    .    .    .    .    .    400  .    450  .    .    .    .    .    
  Destroy Structure        316  | .    8    76   9    21   .    31   .    18   .    134  .    8    .    1    10   
  Partial Spotted          30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   15   
  Lose Combat Pursuer      270  | .    .    .    75   45   .    15   .    .    .    30   .    .    .    .    105  
Influence Decreases        2291 | .    286  317  533  312  .    150  32   90   10   230  20   160  30   31   90   
  Time Decay               1771 | .    276  297  473  312  .    150  32   .    10   .    20   80   30   31   60   
  Lost Part                400  | .    10   .    60   .    .    .    .    90   .    130  .    80   .    .    30   
  Lost Ally                120  | .    .    20   .    .    .    .    .    .    .    100  .    .    .    .    .    
Squads Dispatched          6    | .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Assault                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Distress Signals           5    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   14  15  49  11  .   8   .   19  1   29  .   6   3   4   13  
  Peak Tracking Total      6    | .   4   4   5   4   .   5   .   4   1   4   .   6   3   4   4   
  Tactical Retreats        11   | .   .   .   4   2   .   1   .   .   .   1   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Traps Triggered            9    | .   .   .   4   .   .   .   .   1   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Machines Disabled          18   | .   1   .   1   .   .   .   .   8   .   8   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Machines Accessed          26   | .   8   .   7   .   2   .   1   3   1   2   1   .   .   .   1   
  Terminals                17   | .   6   .   5   .   .   .   .   3   .   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                65   | .   24  .   19  .   2   .   2   8   1   7   1   .   .   .   1   
  Successful               30   | .   12  .   10  .   2   .   1   2   1   2   .   .   .   .   .   
  Failed                   35   | .   12  .   9   .   .   .   1   6   .   5   1   .   .   .   1   
    Catastrophic           9    | .   2   .   2   .   .   .   .   1   .   2   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   22  .   12  .   1   .   .   .   .   2   .   .   .   .   .   
  Terminals                51   | .   21  .   14  .   .   .   .   8   .   7   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   5   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   .   1   .   2   .   .   2   .   2   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   7   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   6   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   6   .   7   .   .   .   .   2   .   2   1   .   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     84   | .   26  .   58  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    34   | .   .   .   .   .   .   .   .   17  .   17  .   .   .   .   .   
  Machine Destruction      34   | .   .   .   .   .   .   .   .   17  .   17  .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Fac Fac 
Total Allies               7    | .   .   1   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   .   .   .   .   2   3   3   .   .   .   .   .   
  Highest-Rated Group      82   | .   .   31  .   .   .   .   .   10  15  82  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   5   5   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   9   .   .   .   .   .   .   4   20  .   .   .   .   .   
  Total Damage             271  | .   .   124 .   .   .   .   .   .   7   140 .   .   .   .   .   
  Kills                    5    | .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Active Infowar (turns)     4015 | .    401  902  1389 440  487  223  .    .    .    .    49   124  .    .    .    
  Seismic                  4015 | .    401  902  1389 440  487  223  .    .    .    .    49   124  .    .    .    
Robot Analysis Total       2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Turns Passed               11150 | 75   957  1169 2448 999  487  685  425  1717 28   1615 51   172  67   125  130  
Spaces Moved               5638  | 41   498  564  999  430  299  402  256  783  17   734  32   116  127  167  173  
  Core                     418   | 2    .    .    .    .    .    .    .    .    .    .    .    81   127  167  41   
  Treads                   5081  | 39   498  564  999  430  299  402  256  783  17   734  32   28   .    .    .    
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  
  Fastest Speed            26    | 50   160  160  160  160  160  160  160  160  160  160  160  50   50   50   26   
  Average Speed            155   | 154  160  160  178  193  160  160  160  160  160  162  160  90   50   63   43   
  Slowest Speed            330   | 160  160  160  320  240  160  160  160  240  160  240  160  330  50   150  275  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    82   96   83   79   68   82   20   67   6    83   2    69   6    4    8    
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     5     | .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    1    1    1    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             6     | .    .    1    .    4    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    .    27   4    12   .    .    .    .    .    9    .    3    .    .    1    
Terrain Destroyed          277   | .    6    107  4    25   .    32   .    5    .    82   .    10   .    1    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               31    | .    .    9    4    .    .    .    .    .    .    2    .    10   .    1    5    
  AOE                      246   | .    6    98   .    25   .    32   .    5    .    80   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Fac  Fac  
Total                      7089 | 51   596  742  1379 567  312  425  263  1056 17   983  33   149  129  177  210  
  Wait                     563  | .    32   114  120  104  .    8    .    116  .    44   .    10   .    .    15   
  Move                     5625 | 40   497  563  998  429  298  401  255  782  17   733  32   115  126  166  173  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 6    15   .    24   3    2    .    2    6    .    15   .    1    .    1    1    
  Fast Attach              42   | 4    2    1    14   .    .    .    1    4    .    10   .    .    .    .    6    
  Attach                   36   | 1    2    1    8    .    2    .    1    6    .    9    1    3    .    1    1    
  Detach                   13   | .    1    .    2    .    2    .    .    2    .    5    .    .    .    1    .    
  Swap                     87   | .    6    17   34   6    1    3    .    14   .    6    .    .    .    .    .    
  Drop                     71   | .    5    2    30   6    7    .    .    3    .    17   .    1    .    .    .    
  Fire                     463  | .    33   41   136  19   .    11   4    81   .    98   .    18   .    8    14   
  Melee                    18   | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    3    3    13   .    .    2    .    .    .    .    .    1    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   65   | .    .    .    .    .    .    .    .    19   .    46   .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
    76 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   313 | -10/Materials | Discovered new exit (range 14)
   499 | -10/Materials | Discovered new exit (range 8)
   660 | -10/Materials | Discovered new exit (range 12)
   843 | -10/Materials | Identified exit to Materials
   873 | -10/Materials | Repaired Lgt. Treads
   901 | -10/Materials | Learned location of 2 exits from Mines
   946 | -10/Materials | Discovered new exit (range 7)
   947 | -10/Materials | Learned location of Storage (-7)
   985 | -10/Materials | Learned Storage security intel
  1033 | -10/Materials | Entered Mines
  1034 | -10/Mines     | Met a Derelict testing a Signal Generator
  1035 | -10/Mines     | Identified exit to Subcaves
  1073 | -10/Mines     | Learned Materials emergency access door positions
  1316 | -10/Mines     | Found a Scrap Suit stashed away for nefarious purposes
  2202 | -10/Mines     | Entered Materials
  2202 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2307 | -9/Materials  | Repaired Lgt. Treads
  2779 | -9/Materials  | Discovered new exit (range 11)
  2807 | -9/Materials  | Lost 3 parts (2p1n)
  3530 | -9/Materials  | Discovered new exit (range 16)
  4306 | -9/Materials  | Discovered new exit (range 15)
  4347 | -9/Materials  | Learned location of 1 exit from Recycling
  4364 | -9/Materials  | Repaired Hrd. Light Armor Plating
  4506 | -9/Materials  | Learned location of 1 exit from Storage
  4585 | -9/Materials  | Learned Storage emergency access door positions
  4638 | -9/Materials  | Identified exit to Materials
  4650 | -9/Materials  | Entered Mines
  4654 | -9/Mines      | Assembled infested the area
  4659 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4733 | -9/Mines      | Met a Derelict bent on vengeance
  4784 | -9/Mines      | Build established: Scavenger-Mutant
  4901 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  4910 | -9/Mines      | Learned Materials interactive machine intel
  5360 | -9/Mines      | Discovered exit to Materials (range 6)
  5520 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5642 | -9/Mines      | Discovered new exit (range 5)
  5649 | -9/Mines      | Entered Exiles
  5690 | -9/Exiles     | Met 8R-AWN
  5718 | -9/Exiles     | Met EX-HEX
  5777 | -9/Exiles     | Met EX-DEC
  5806 | -9/Exiles     | Learned location of Zion (-6)
  5807 | -9/Exiles     | Build established: Mutant
  5894 | -9/Exiles     | Met EX-BIN
  5921 | -9/Exiles     | Aligned with FarCom system
  5922 | -9/Exiles     | Given EX-Vault access code
  5959 | -9/Exiles     | Opened EX-Vault
  5974 | -9/Exiles     | Found Gui. Plasma Cannon
  5980 | -9/Exiles     | Found XL Autogun Array
  6009 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6115 | -9/Exiles     | Discovered new exit (range 12)
  6136 | -9/Exiles     | Stole two prototypes: Gui. Plasma Cannon, XL Autogun Array
  6136 | -9/Exiles     | Entered Mines
  6553 | -8/Mines      | Discovered exit to Materials (range 12)
  6821 | -8/Mines      | Entered Materials
  6821 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6822 | -8/Materials  | Loaded intel: 19 interactive machine locations
  7130 | -8/Materials  | Build established: Scavenger-Mutant
  7235 | -8/Materials  | Identified exit to Garrison
  7246 | -8/Materials  | Entered Garrison
  7268 | -8/Garrison   | Learned Materials security intel
  7332 | -8/Garrison   | Garrison Relay disabled
  7426 | -8/Garrison   | Triggered checkpoint
  7460 | -8/Garrison   | Triggered checkpoint
  7672 | -8/Garrison   | Discovered new exit (range 12)
  7782 | -8/Garrison   | Triggered checkpoint
  7873 | -8/Garrison   | Discovered new exit (range 12)
  7888 | -8/Garrison   | Triggered checkpoint
  7943 | -8/Garrison   | Discovered new exit (range 6)
  8004 | -8/Garrison   | Triggered checkpoint
  8013 | -8/Garrison   | Garrison Relay disabled
  8200 | -8/Garrison   | Discovered new exit (range 76)
  8200 | -8/Garrison   | Discovered new exit (range 34)
  8200 | -8/Garrison   | Discovered new exit (range 55)
  8200 | -8/Garrison   | Discovered new exit (range 61)
  8264 | -8/Garrison   | Triggered checkpoint
  8439 | -8/Garrison   | Garrison Relay disabled
  8621 | -8/Garrison   | Spotted B-75 Beast
  8698 | -8/Garrison   | Destroyed B-75 Beast
  8722 | -8/Garrison   | Lost 5 parts (3n2u)
  8963 | -8/Garrison   | Entered Materials
  8963 | -8/Materials  | Accompanied by 3 allies
  8991 | -8/Materials  | Identified exit to Garrison
  8991 | -8/Materials  | Entered Garrison
  8991 | -8/Garrison   | Accompanied by 3 allies
  9039 | -8/Garrison   | Triggered checkpoint
  9077 | -8/Garrison   | Lost 3 allies
  9090 | -8/Garrison   | Garrison Relay disabled
  9174 | -8/Garrison   | Triggered checkpoint
  9372 | -8/Garrison   | Spotted B-75 Beast
  9457 | -8/Garrison   | Destroyed B-75 Beast
  9484 | -8/Garrison   | Lost 11 parts (1p2n6u2w)
  9604 | -8/Garrison   | Discovered new exit (range 8)
  9663 | -8/Garrison   | Triggered checkpoint
  9696 | -8/Garrison   | Garrison Relay disabled
  9767 | -8/Garrison   | Garrison Relay disabled
  9887 | -8/Garrison   | Triggered checkpoint
 10075 | -8/Garrison   | Garrison Relay disabled
 10143 | -8/Garrison   | Discovered new exit (range 14)
 10209 | -8/Garrison   | Phase Generator disabled
 10341 | -8/Garrison   | Triggered checkpoint
 10343 | -8/Garrison   | Triggered checkpoint
 10470 | -8/Garrison   | Triggered checkpoint
 10549 | -8/Garrison   | Garrison Relay disabled
 10587 | -8/Garrison   | Discovered new exit (range 11)
 10606 | -8/Garrison   | Entered Factory
 10606 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 10607 | -7/Factory    | Identified exit to Storage
 10608 | -7/Factory    | FarCom data flow suspended
 10657 | -7/Factory    | Sucked down chute
 10657 | -7/Factory    | Entered Waste
 10672 | -7/Waste      | EMP discharged
 10681 | -7/Waste      | Spotted C-40 Crusher
 10688 | -7/Waste      | Spotted C-40 Crusher
 10745 | -7/Waste      | Spotted C-40 Crusher
 10746 | -7/Waste      | Spotted C-40 Crusher
 10750 | -7/Waste      | Spotted C-40 Crusher
 10756 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 10765 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10768 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10769 | -7/Waste      | Spotted C-40 Crusher
 10771 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10772 | -7/Waste      | EMP discharged
 10772 | -7/Waste      | System corruption reached 10%
 10778 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 10781 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10786 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 10789 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 10789 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10820 | -7/Waste      | Lost 8 parts (4n2u2w)
 10824 | -7/Waste      | Discovered new exit (range 12)
 10829 | -7/Waste      | Entered Factory
 10872 | -7/Factory    | Discovered new exit (range 16)
 10893 | -7/Factory    | Core integrity fell below 50%
 10896 | -7/Factory    | Entered another Factory area
 10896 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10956 | -6/Factory    | Discovered new exit (range 10)
 11021 | -6/Factory    | Entered another Factory area
 11021 | -5/Factory    | Evolved 2 slots: Utility x2
 11057 | -5/Factory    | Build established: Mutant
 11151 | -5/Factory    | Self-destructed

 Last Messages 
---------------
11069_ S-27 Virus knocked back.
11071_ S-27 Virus destroyed. <x3>
11077_ Acquired 24 matter.
11083_ Acquired Lgt. Nuclear Core.
11087_ Acquired VTOL Module.
11091_ S-27 Virus destroyed.
11100_ S-27 Virus knocked back.
11102_ S-27 Virus destroyed.
11107_ Magnetic Acceleration Cannon destroyed.
11110_ Acquired VTOL Module. <x2>
11113_ Fusion Modulator explodes.
11113_ Acquired VTOL Module.
11118_ Acquired 21 matter.
11128_ Acquired Hvy. Plasma Cannon.
11130_ Acquired Hacking Suite.
11138_ Connecting with Terminal...
11138_ Current location identified: Factory
11139_ ALERT: Infestation at Garrison Access F002, dispatching Demolisher
  response squad.
11146_ VTOL Module destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????#  """""" """"""    #            # |
| ????????????????#  """""" """"""    #            # |
| ???????????????????"""""" """"""    #  =         # |
| ????????????????????""""" """"""    #            # |
| ?????????????????????               +            # |
| ????????????????????                #            # |
| ????????????????????? #########     #            # |
| ????????????????????# ????????#     ####+######### |
| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
| ??????????????????????????????#   """ """          |
| ????????????????????????????? /   """ """          |
| ????????????????????????????? #   """ """          |
| ????????????????????????????  #            #####+# |
| ???????????????????????????  ?#   """ """  #       |
| ?????????????????????????? ! ?#   """ """  #       |
| ??????????????????????????????#   """ """  #  =    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          80
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             15
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
              Lgt. Treads | 70% | -10/Materials 
              Lgt. Treads | 5%  | -9/Materials  
 Hrd. Light Armor Plating | 13% | -9/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileAngularSpoofer
  Manual?         0
Play Time         01:00:56
  Cumulative      672.0 hours
  Start           2024.11.09 @ 19:25:21
  End             2024.11.09 @ 20:47:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          709
  Rogue           622
  Adventurer      87
  Explorer        0
Win Type          -
  Total           41
  Types           8/0/27/1/1/1/3/0/0
Lore%             96
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8be24fee-73e5-4fa1-aecb-ab8aa46cb7bc