Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.30 @ 16:27:45 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (685) 685 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1595 Bonus ------- None Cogmind --------- Core Integrity 61/250 Matter 154/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Power Shielding > --- WEAPON (2) ------- Battle Rifle Subdweller Shrapnel Launcher > --- INVENTORY (8) ---- Improved Heat Sink Improved Terrain Scanner Utility Shielding Shotgun Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Light Ion Engine Compact Wheel Compact Wheel Shotgun Shotgun [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Power Shielding Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | 7 4 2 7 . Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 2 . . Device 1 | 1 . . . . Storage 3 | 1 . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 7 | 2 2 . 3 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 2 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . 5 . Power 1 | . . . 1 . Propulsion 4 | . . . 4 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 100 91 . Engine 13 | . 14 14 13 . Leg 21 | . 28 28 15 . Wheel 2 | . . . 5 . Device 1 | . 9 . . . Storage 14 | . 14 14 14 . Protection 12 | . 4 14 14 . Ballistic Gun 23 | . 27 28 19 . Ballistic Cannon 1 | . . . 2 . Launcher 3 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 23 | 14 19 19 23 . Greatest Support 32 | 20 20 20 32 . Greatest Overweight (x) 7 | . . . 7 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 8 . Average Capacity 7 | 7 8 8 8 . Most Carried 8 | 4 7 8 8 . Average Carried 6 | 2 4 7 6 . Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 7 8 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 710 | 290 80 51 289 . Remotely . | . . . . . Salvage Created 628 | 72 86 165 305 . Parts 46 | 7 4 12 23 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 19 | . 2 4 13 . Guns 13 | . 2 4 7 . Cannons 2 | . . . 2 . AOE 4 | . . . 4 . Classes Destroyed 7 | 2 1 . 4 . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Turret 1 | . . . 1 . Swarmer 4 | . . . 4 . Grunt 7 | . 2 4 1 . Sentry 1 | . . . 1 . Subdweller 7 | . . . 7 . Best Kill Streak 5 | 2 1 2 5 . Combat Bots Only 4 | . 1 2 4 . Max Kills in Single Turn 4 | 1 1 1 4 . Gunslinging . | . . . . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 100 | . 5 6 89 . Missed 29 | . . 2 27 . Damage Taken 1092 | . 49 38 1005 . Core 189 | . 9 . 180 . Absorbed by Shields . | . . . . . Redirected to Shielding 32 | . . . 32 . Ignored by Resistances 307 | . 15 11 281 . Core Remaining (%) 100 | 100 . . . . Volleys Fired 61 | 5 5 4 47 . Largest 2 | 2 2 2 2 . Hottest 65 | 40 46 46 65 . Shots Fired 112 | 10 10 8 84 . Gun 92 | 10 10 8 64 . Cannon 17 | . . . 17 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 112 | 10 10 8 84 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 8 20 13 20 . Robot Miss Streak 1 | . 1 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 90 | 8 10 7 65 . Core Hits 45 | 3 5 9 28 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1718 | 87 184 133 1314 . Guns 1150 | 87 179 129 755 . Cannons 236 | . . . 236 . Explosions 323 | . . . 323 . Melee . | . . . . . Ramming 9 | . 5 4 . . Kinetic 1709 | 87 179 129 1314 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles . | . . . . . Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . 1 2 . . Kicked 3 | . 1 2 . . Crushed . | . . . . . Highest Temperature 7 | . 6 7 . . Average Temperature 3 | . 2 5 . . Received Heat Transfer 318 | . 36 30 252 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 169 | 10 165 169 . . Initial 306 | . 5 54 . 306 Average 84 | 4 73 101 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 8 4 31 . Peak Tracking Total 6 | . 3 2 6 . Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 6 . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 22 . . . Successful 11 | . 11 . . . Failed 11 | . 11 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 21 | . 21 . . . Terminals 22 | . 22 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 7 . . . Part Schematic 4 | . 4 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 4 | . 4 . . . Botnet 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 4 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 1983 | 78 363 604 938 . Spaces Moved 1257 | 45 263 482 467 . Core 13 | 5 . . 8 . Treads . | . . . . . Legs 1128 | 40 263 482 343 . Wheels 116 | . . . 116 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 . Average Speed 135 | 112 120 120 163 . Slowest Speed 400 | 120 120 120 400 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 54 90 29 2 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 4 | . . 3 1 . Spaces Dug 21 | . . . 21 . Terrain Destroyed 42 | . . . 42 . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . 42 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1420 | 60 301 499 560 . Wait 60 | . 19 4 37 . Move 1253 | 44 262 481 466 . Hop . | . . . . . Pick Up 12 | 4 4 4 . . Fast Attach 15 | 7 4 1 3 . Attach 3 | . . . 3 . Detach 1 | . 1 . . . Swap 2 | . . 1 1 . Drop 10 | . 5 2 3 . Fire 61 | 5 5 4 47 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 159 | -10/Materials | Discovered new exit (range 15) 187 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered Mines 447 | -10/Mines | Discovered new exit (range 12) 478 | -10/Mines | Met a Derelict bent on vengeance 795 | -10/Mines | Discovered new exit (range 5) 1040 | -10/Mines | Discovered new exit (range 6) 1046 | -10/Mines | Entered Subcaves 1047 | -10/Subcaves | Identified exit to Recycling 1092 | -10/Subcaves | Discovered new exit (range 14) 1156 | -10/Subcaves | Learned location of 1 exit from Materials 1319 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1321 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1517 | -10/Subcaves | Ambushed by Subdweller buried in earth 1536 | -10/Subcaves | Core integrity fell below 50% 1576 | -10/Subcaves | Lost 3 parts (1p2n) 1661 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1984 | -10/Subcaves | Entered Recycling 1984 | -8/Recycling | Self-destructed Last Messages --------------- collapses. 01943_ Machine disabled. 01943_ Aluminum Leg destroyed. 01944_ S-10 Pest springs to life. 01945_ Destroyed Flight Unit. 01945_ S-10 Pest destroyed. 01947_ Autobeam Turret destroyed. 01947_ Machine disabled. 01951_ Lgt. Assault Rifle fries itself beyond repair. 01952_ Destroyed Autobeam. 01957_ Lgt. Assault Rifle fries itself beyond repair. 01958_ Flight Unit fries itself beyond repair. 01958_ Lgt. Ion Engine fries itself beyond repair. 01960_ Flight Unit fries itself beyond repair. A mysterious object appears at your location! LOCATION=RECYCLING GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????########+######????? | | ?????????? #????? | | ?????????? @ #????? | | ?????????? #????? | | ?????????????#"Y"###########????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftLightpackBlaster Manual? 0 Play Time 00:17:38 Cumulative 54.8 hours Start 2024.04.30 @ 00:27:07 End 2024.04.30 @ 16:27:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e96c92df-1813-4847-aea6-2c067148295c