Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.22 @ 23:11:42 Player: cd-rom Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (164) 820 Value Destroyed (8256) 8256 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 17656 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 194/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- Advanced Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Heavy Armor Plating Improved Heavy Armor Plating Graphene Brace Point Defense Array Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Smartbomb Launcher > --- INVENTORY -------- Improved Proton Missile Launcher Heavy Missile Launcher Powered Hammer Enhanced Force Lance [Rating: 158] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Railgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 13 | . . 2 . . . 1 1 1 2 2 . . 1 . 2 . 1 Weapon 4 | . . . . . . 1 . 1 . . . . 1 . . . 1 Parts Attached 196 | 6 5 10 1 . 8 31 8 6 13 6 19 1 5 6 17 10 44 Power 22 | 1 . 1 . . 1 2 1 1 1 . 1 . 1 2 1 2 7 Engine 3 | 1 . 1 . . . 1 . . . . . . . . . . . Core 7 | . . . . . 1 1 1 1 1 . 1 . 1 . . . . Reactor 12 | . . . . . . . . . . . . . . 2 1 2 7 Propulsion 13 | 2 . . . . . 6 . . . . 1 . . . 1 2 1 Treads 5 | 2 . . . . . 1 . . . . . . . . . 1 1 Leg 2 | . . . . . . 2 . . . . . . . . . . . Wheel 6 | . . . . . . 3 . . . . 1 . . . 1 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 78 | 1 2 5 1 . 5 10 3 2 8 2 8 . 2 2 8 4 15 Device 31 | . 1 . 1 . 1 2 1 . 2 1 4 . 1 2 5 3 7 Storage 8 | 1 1 2 . . 2 1 . . 1 . . . . . . . . Processor 16 | . . . . . 1 2 1 1 3 . . . 1 . 3 . 4 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 22 | . . 3 . . 1 5 1 1 2 1 4 . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 83 | 2 3 4 . . 2 13 4 3 4 4 9 1 2 2 7 2 21 Energy Gun 19 | 1 . 1 . . 1 4 . 1 1 1 . . . . 1 1 7 Energy Cannon 10 | . . 1 . . . 3 1 . . 1 2 . 1 . . . 1 Ballistic Gun 25 | 1 2 1 . . 1 2 1 . 2 1 3 . 1 1 3 1 5 Ballistic Cannon 5 | . . . . . . 1 . . . . 1 . . . 1 . 2 Launcher 14 | . . . . . . 1 2 1 . 1 3 1 . 1 . . 4 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 Slashing Weapon 6 | . 1 1 . . . 1 . 1 1 . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . 1 1 1 . . . . 1 . . Parts Lost 107 | . . 1 . . 3 20 . . 4 . 10 . . 1 7 7 54 Power 11 | . . . . . . 2 . . . . 1 . . . . 1 7 Propulsion 9 | . . . . . . 4 . . . . 1 . . . 1 1 2 Utility 48 | . . 1 . . 2 5 . . 2 . 5 . . 1 4 4 24 Weapon 39 | . . . . . 1 9 . . 2 . 3 . . . 2 1 21 Highest Loss Streak 16 | . . 1 . . 3 16 . . 2 . 4 . . 1 3 5 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 86 100 100 100 97 91 89 85 88 94 92 94 94 94 92 89 80 Engine 2 | . 14 11 11 11 8 . . . . . . . . . . . . Core 5 | . . . . . 2 7 12 12 11 10 9 10 9 . . . . Reactor 1 | . . . . . . . . . . . . . . 8 8 7 6 Treads 4 | . 28 22 22 22 22 4 . . . . . . . . . . 1 Leg 1 | . . . . . . 8 . . . . . . . . . . . Wheel 3 | . . . . . . 3 7 6 5 5 4 5 4 4 3 3 2 Device 11 | . 4 11 11 11 9 7 4 6 10 15 20 15 14 13 15 8 13 Storage 8 | . 14 11 11 11 11 9 7 6 11 10 10 10 9 9 8 7 2 Processor 19 | . . . . . . 15 23 20 22 21 21 21 23 23 29 34 29 Protection 8 | . . 22 22 22 20 9 10 13 5 10 4 10 9 9 5 . 2 Energy Gun 4 | . 2 3 11 11 10 7 . 4 1 6 . . . . 1 6 5 Energy Cannon 3 | . . 1 11 11 11 3 9 6 5 5 5 . 3 1 . . . Ballistic Gun 6 | . 19 16 . . . 8 7 1 1 4 12 10 13 11 7 3 4 Ballistic Cannon 1 | . . . . . . 2 . . . . . 5 4 4 4 . 2 Launcher 1 | . . . . . . . 4 . 2 2 1 5 . 4 1 . . Slashing Weapon 2 | . 4 . . . . 3 . 5 4 1 . . . . 2 4 1 Peak Build Rating 158 | 6 8 16 16 16 21 38 47 58 76 88 95 91 109 121 133 148 158 Average Rating 72 | 3 6 12 15 16 16 25 45 56 68 82 89 89 106 116 127 128 132 On Entrance 58 | . 6 8 14 16 16 21 38 47 57 69 88 91 90 109 121 129 140 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 11 27 38 38 38 38 107 117 121 128 141 160 157 167 180 180 163 167 Greatest Support 80 | 40 40 40 40 40 40 40 28 28 28 28 28 28 28 28 28 80 80 Greatest Overweight (x) 14 | . . . . . . 9 4 4 4 5 5 5 5 6 6 5 14 Average Overweight (x) 3 | . . . . . . 3 3 4 4 4 4 5 5 5 5 4 3 Largest Inventory Capacity 25 | 8 15 25 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 6 13 15 15 15 15 18 25 25 25 25 25 25 25 25 25 25 17 Most Carried 25 | 5 9 16 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 1 6 10 14 15 14 15 24 24 24 23 23 24 24 24 22 24 14 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 8 15 15 15 15 25 25 25 25 25 23 25 25 25 22 25 . Class Distribution -------------------- 29% | Mutant 17% | Scavenger-Gunner 11% | Scavenger-Gladiator 11% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Infiltrator-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Matter Collected 3996 | 88 130 246 65 . 89 388 107 144 261 80 501 214 . 273 512 129 769 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8239 | . 123 242 . . 472 554 245 257 634 47 1063 190 . 677 898 642 2195 Parts 431 | . 12 11 . . 27 30 4 17 52 2 40 15 . 22 38 37 124 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . 23 15 . . . . . Prevented 18 | . . . . . . . . . . . 18 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Combat Hostiles Destroyed 148 | . 6 5 . . 11 18 4 5 12 . 18 9 . 9 13 8 30 Melee 31 | . . . . . . . . 1 4 . . . . . 10 5 11 Guns 71 | . 6 5 . . 6 12 . 1 4 . 8 7 . 6 1 3 12 Cannons 31 | . . . . . 3 5 4 3 3 . 3 . . 1 2 . 7 AOE 14 | . . . . . 1 1 . . 1 . 7 2 . 2 . . . Classes Destroyed 14 | . 2 2 . . 1 2 2 1 . . . . . 2 . 1 1 Worker 4 | . . . . . . . 1 1 . . . . . . . . 2 Builder 6 | . . . . . . 1 . . 3 . . . . . . . 2 Recycler 1 | . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . . . . 1 . . 1 1 . . . . 1 . . Swarmer 38 | . 5 . . . 4 7 . . 2 . 6 9 . . 4 . 1 Grunt 48 | . 1 2 . . 5 8 2 1 3 . 7 . . 4 6 3 6 Brawler 5 | . . 1 . . 1 . . . . . 2 . . . . . 1 Duelist 4 | . . . . . . . 1 . . . 1 . . . 1 . 1 Sentry 11 | . . 2 . . . 2 1 1 1 . 2 . . . . . 2 Specialist 2 | . . . . . . . . . . . . . . 2 . . . Hunter 9 | . . . . . 1 1 . . . . . . . 2 . 2 3 Programmer 30 | . . . . . . . . 3 6 . . . . . 2 3 16 Heavy 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 3 . . 4 5 2 3 5 1 6 5 . 7 4 3 5 Combat Bots Only 7 | . 3 3 . . 4 5 2 2 3 . 6 5 . 7 4 3 3 Max Kills in Single Turn 4 | . 1 1 . . 2 2 2 1 3 1 4 3 . 2 1 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 1 1 . . 1 . 4 2 . 2 . . . Melee 1 | . . . . . . . . 1 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Hostile Shots Fired 1445 | . 34 40 . . 58 198 26 8 87 4 114 42 . 57 124 86 567 Missed 379 | . 14 11 . . 12 37 11 3 28 1 34 11 . 26 32 23 136 Damage Taken 15563 | . 116 223 . . 526 1681 108 75 1093 139 1333 173 . 492 1389 834 7381 Core 2926 | . 11 19 . . 73 284 4 12 111 . 120 28 . 202 281 152 1629 Absorbed by Shields 1955 | . 29 85 . . 80 . . . . . 92 187 . 298 375 163 646 Redirected to Shielding 368 | . . 18 . . 51 86 . 19 13 59 26 . . 18 52 26 . Ignored by Resistances 4692 | . 49 91 . . 167 487 35 23 300 37 410 106 . 168 479 271 2069 Regen/Repaired (Parts) 19 | . . . . . . 19 . . . . . . . . . . . Core Remaining (%) 84 | 100 95 . . . 77 48 99 98 88 . . 87 . 84 . 70 . Volleys Fired 300 | . 19 21 . . 21 58 9 10 21 2 30 11 . 19 5 14 60 Largest 5 | . 2 2 . . 2 3 3 2 3 4 4 4 . 5 4 3 5 Hottest 277 | . 70 101 . . 101 181 83 90 130 266 247 158 . 195 159 217 277 Shots Fired 682 | . 36 42 . . 42 112 25 14 37 7 88 35 . 60 11 36 137 Gun 418 | . 36 41 . . 21 65 9 1 14 5 45 23 . 27 6 33 92 Cannon 234 | . . 1 . . 21 44 16 10 21 2 30 11 . 27 5 3 43 Launcher 29 | . . . . . . 2 . 3 2 . 13 1 . 6 . . 2 Special 1 | . . . . . . 1 . . . . . . . . . . . Kinetic 369 | . 35 40 . . 8 36 9 1 5 1 42 34 . 41 9 16 92 Thermal 232 | . 1 . . . . 67 16 10 30 6 33 . . 13 2 20 34 Explosive 16 | . . . . . . 2 . 3 2 . 2 1 . 6 . . . Electromagnetic 65 | . . 2 . . 34 7 . . . . 11 . . . . . 11 Robot Hit Streak 42 | . 7 36 . . 17 42 23 26 35 4 22 4 . 16 5 20 34 Robot Miss Streak 4 | . 4 1 . . 1 2 . 1 2 3 4 4 . 2 2 1 1 Penetration Max 2 | . . . . . . . . . . . 1 . . 1 1 1 2 Secondary Targets 6 | . . 1 . . . 1 . . . . 3 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . 1 . . . . . 1 Shots Hit Robots 593 | . 20 37 . . 33 88 20 15 35 6 60 14 . 41 40 39 145 Core Hits 323 | . 9 12 . . 19 37 9 9 36 5 40 12 . 28 22 19 66 Critical Kills 6 | . . . . . . . . . . . 1 1 . 2 . 1 1 Critical Parts Destroyed 13 | . . . . . . . . . . . 1 1 . 2 . 2 7 Critical Strikes 58 | . . . . . 1 5 . . 2 2 2 3 . 8 10 4 21 Burn 9 | . . . . . . 4 . . . 2 . . . . . 1 2 Destroy 19 | . . . . . . . . . . . 2 2 . 4 . 3 8 Blast 10 | . . . . . . 1 . . . . . 1 . 4 2 . 2 Corrupt 2 | . . . . . 1 . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . . . . . . . 1 Sever 4 | . . . . . . . . . 2 . . . . . . . 2 Impale 13 | . . . . . . . . . . . . . . . 8 . 5 Melee Attacks 161 | . 1 3 . . . 2 . 4 24 . . . . . 40 10 77 Impact 6 | . . . . . . . . . . . . . . . . . 6 Slashing 56 | . 1 3 . . . 2 . 4 24 . . . . . 2 7 13 Piercing 99 | . . . . . . . . . . . . . . . 38 3 58 Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . . . . . . . . . 1 6 Damage Inflicted 18958 | . 171 376 . . 670 1794 493 593 1353 164 2378 478 . 2168 1830 1139 5351 Guns 6814 | . 171 356 . . 292 888 90 20 314 127 633 224 . 603 138 742 2216 Cannons 4958 | . . 20 . . 314 697 403 325 410 37 754 79 . 592 68 31 1228 Explosions 2748 | . . . . . 64 185 . 149 191 . 991 175 . 973 . . 20 Melee 4414 | . . . . . . . . 99 438 . . . . . 1624 366 1887 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 5924 | . 159 346 . . 87 483 90 20 58 20 586 303 . 950 156 310 2356 Thermal 5107 | . 12 . . . 64 1009 403 325 666 144 801 . . 245 50 463 925 Explosive 1999 | . . . . . . 185 . 149 191 . 326 175 . 973 . . . Electromagnetic 1514 | . . 30 . . 519 117 . . . . 665 . . . . . 183 Impact 44 | . . . . . . . . . . . . . . . . . 44 Slashing 1271 | . . . . . . . . 99 438 . . . . . . 278 456 Piercing 3099 | . . . . . . . . . . . . . . . 1624 88 1387 Highest Corruption 53 | . 1 . . . . . . . 1 . 1 . . . . 2 53 Average Corruption 9 | . 1 . . . . . . . 1 . 1 . . . . 1 18 Corruption Purged 1 | . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 79 | . 3 . . . . . . . 8 . . . . . . 2 66 Message Errors 17 | . . . . . . . . . 3 . . . . . . . 14 Matter Fused 18 | . 1 . . . . . . . 2 . . . . . . . 15 Heat Flow Errors 5 | . . . . . . . . . 1 . . . . . . . 4 Energy Discharges 10 | . . . . . . . . . 1 . . . . . . . 9 Parts Rejected 5 | . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 9 | . 2 . . . . . . . . . . . . . . 1 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . 1 . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . . . . . . . . 7 Overload Shots 2 | . . . . . . . . 1 1 . . . . . . . . Overflow Damage 370 | . . . . . . . 4 52 7 . 18 11 . 38 153 . 87 Projectiles 50 | . . . . . . . 4 15 . . 18 . . 3 . . 10 Explosions 67 | . . . . . . . . 14 7 . . 11 . 35 . . . Melee 253 | . . . . . . . . 23 . . . . . . 153 . 77 Knockbacks 17 | . . . . . . 7 . . . . . . . . . 1 9 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . 6 . . . . . . . . . 1 7 Secondary 3 | . . . . . . 1 . . . . . . . . . . 2 Self-Inflicted Damage 211 | . . . . . 40 41 . . . . 106 24 . . . . . Shots 8 | . . . . . 1 2 . . . . 4 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 684 | . 30 45 . . 272 429 54 54 179 186 469 247 . 684 87 9 475 Average Temperature 119 | . 19 11 . . 99 146 22 20 54 89 154 101 . 193 27 4 122 Received Heat Transfer 2376 | . . 99 . . 288 801 60 6 171 . 258 . . 41 323 126 203 Effects 36 | . . . . . 1 8 . . . . 3 . . 18 . . 6 Shutdowns 6 | . . . . . . . . . . . 1 . . 4 . . 1 Energy Bleed 4 | . . . . . 1 1 . . . . . . . 2 . . . Interference 12 | . . . . . . 5 . . . . . . . 3 . . 4 Matter Decay 4 | . . . . . . . . . . . 1 . . 3 . . . Short Circuit 2 | . . . . . . 1 . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . 1 . . . . 1 . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Fried 7 | . . . . . 2 . . . . . 1 . . . . . 4 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . 2 1 2 1 . 5 . . . . . 4 Heat Transferred 7856 | . 37 . . . . 2492 555 383 723 299 1036 . . 333 74 703 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Peak Influence 364 | . 255 283 89 . 145 235 159 90 220 101 . . . 325 364 257 250 Initial 158 | . . 91 89 . . 47 . . . 92 . . . . 158 121 60 Average 85 | . 72 176 44 . 79 48 52 21 57 47 . . . 214 230 168 101 Maximum Alert Level 1 | . 1 1 . . . 1 . . 1 . . . . 1 1 1 1 Low Security (%) 87 | 100 84 54 100 . 100 93 100 100 90 100 . . 100 30 47 65 93 Level 1 12 | . 15 45 . . . 6 . . 9 . . . . 69 52 34 6 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . Squads Dispatched 29 | . 1 2 . . . 2 2 3 5 2 . . . 2 1 2 7 Investigation 6 | . 1 . . . . 1 . 1 1 . . . . . . . 2 Extermination 13 | . . . . . . . . 2 4 1 . . . . 1 1 4 Reinforcement 10 | . . 2 . . . 1 2 . . 1 . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Distress Signals 11 | . 1 . . . . 2 . 2 4 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 20 9 . . 11 25 7 13 36 8 22 10 . 10 24 12 51 Peak Tracking Total 8 | . 7 4 . . 4 6 4 4 4 2 7 5 . 4 8 4 6 Tactical Retreats 27 | . 2 . . . . 2 1 . 4 1 3 1 . 1 4 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Traps Triggered 9 | . 2 . . . . 1 1 . . 1 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Machines Disabled 2 | . . . . . . . . . . . 1 . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Machines Accessed 31 | . 6 1 . . . 3 3 2 4 1 1 . 1 . 4 2 3 Terminals 21 | . 5 . . . . 1 2 2 3 1 . . 1 . 2 2 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . Total Hacks 60 | . 14 4 . . . 6 5 4 6 2 1 . 1 . 7 3 7 Successful 35 | . 11 1 . . . 4 4 1 4 1 1 . 1 . 2 2 3 Failed 25 | . 3 3 . . . 2 1 3 2 1 . . . . 5 1 4 Catastrophic 4 | . 1 . . . . . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 42 | . 13 . . . . 2 4 4 5 2 . . 1 . 4 3 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . Recycling Units 9 | . 1 4 . . . 1 . . . . . . . . . . 3 Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . 1 . . . . . 2 . . Terminal Hacks 28 | . 10 . . . . 1 3 1 3 1 1 . 1 . 2 2 3 Record 8 | . 4 . . . . . 1 . . . . . . . . 2 1 Part Schematic 3 | . . . . . . . 2 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . 1 . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 . . . 1 2 2 2 1 . . . . 4 2 3 Full Trace Events 4 | . 1 . . . . . . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Turns Passed 14696 | 63 659 315 792 57 674 1712 706 834 1563 770 1329 1226 294 306 981 565 1850 Spaces Moved 7104 | 41 354 128 478 35 353 737 393 461 823 391 670 677 127 112 416 249 659 Core 22 | 18 . . . . . . . . . . . . . . . . 4 Treads 1704 | 23 354 128 478 35 353 114 . . . . . . . . . 19 200 Legs 293 | . . . . . . 293 . . . . . . . . . . . Wheels 5085 | . . . . . . 330 393 461 823 391 670 677 127 112 416 230 455 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 145 160 160 160 160 175 175 175 175 160 50 Average Speed 170 | 111 160 160 160 160 160 186 155 160 160 165 172 175 175 189 181 180 185 Slowest Speed 750 | 160 160 160 160 160 160 240 160 160 160 175 175 175 175 190 190 250 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 38 | 4 63 18 97 8 76 60 13 15 27 11 87 67 5 94 13 18 17 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . 2 . 1 . . . . . 2 1 . . . . . Spaces Dug 36 | . 1 2 . . . 2 . 2 3 . . . . . 3 . 23 Terrain Destroyed 205 | . 1 2 . . 5 18 1 15 8 1 27 31 . 56 4 3 33 Melee 34 | . 1 2 . . . 2 . 2 3 . . . . . 2 . 22 Projectile 52 | . . . . . . 4 1 . 2 1 11 14 . 4 2 3 10 AOE 118 | . . . . . 5 12 . 13 3 . 16 17 . 52 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Qua Acc Total 8864 | 58 416 196 506 36 421 975 469 539 992 510 777 694 200 166 551 323 1035 Wait 852 | 6 27 17 25 2 28 90 53 39 88 106 44 4 60 18 54 25 166 Move 7087 | 40 353 127 477 34 352 736 392 460 822 390 669 676 127 111 415 248 658 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 198 | 6 9 13 2 . 7 43 4 10 14 4 10 2 4 6 15 13 36 Fast Attach 9 | 1 . . . . . . 2 1 2 . . . 1 . . 1 1 Attach 140 | 5 3 5 1 . 5 25 2 3 8 2 13 . 4 3 14 8 39 Detach 9 | . 1 . . . 1 2 . 1 . . 3 . 1 . . . . Swap 47 | . 2 5 . . 3 6 4 2 3 4 6 1 . 3 3 1 4 Drop 76 | . 1 5 1 . 4 13 3 9 10 2 2 . 3 6 7 5 5 Fire 300 | . 19 21 . . 21 58 9 10 21 2 30 11 . 19 5 14 60 Melee 144 | . 1 3 . . . 2 . 4 24 . . . . . 38 8 64 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / DSF) -3/DSF -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Discovered new exit (range 6) 1038 | -9/Materials | Entered Mines 1080 | -9/Mines | Learned 8 Materials zone layouts 1088 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1088 | -9/Mines | Discovered new exit (range 5) 1261 | -9/Mines | Discovered new exit (range 12) 1312 | -9/Mines | Discovered new exit (range 15) 1830 | -9/Mines | Entered Exiles 1830 | -9/Exiles | Found Exiles lab abandoned 1866 | -9/Exiles | Discovered new exit (range 14) 1887 | -9/Exiles | Entered Mines 2195 | -8/Mines | Discovered new exit (range 12) 2404 | -8/Mines | Discovered new exit (range 10) 2486 | -8/Mines | Lost 3 parts (2u1w) 2561 | -8/Mines | Entered Materials 2561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2562 | -8/Materials | Identified exit to Storage 2562 | -8/Materials | Identified exit to Factory 2881 | -8/Materials | Lost 3 parts (1p1n1w) 3050 | -8/Materials | Lost 16 parts (1p3n5u7w) 3281 | -8/Materials | Core integrity fell below 50% 3332 | -8/Materials | Met 7R-MNS 3391 | -8/Materials | Discovered exit to Factory (range 4) 3481 | -8/Materials | Build established: Scavenger-Skirmisher 3738 | -8/Materials | Discovered exit to Storage (range 9) 3891 | -8/Materials | Build established: Scavenger-Mutant 3925 | -8/Materials | Repaired Structural Scanner 4273 | -8/Materials | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4274 | -7/Factory | Caught up to 7R-MNS 4868 | -7/Factory | Build established: Gunner 4971 | -7/Factory | Discovered new exit (range 5) 4978 | -7/Factory | Identified exit to Factory 4979 | -7/Factory | Entered another Factory area 4979 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4980 | -6/Factory | Caught up to 7R-MNS 5276 | -6/Factory | Build established: Mutant 5797 | -6/Factory | Discovered new exit (range 10) 5797 | -6/Factory | Discovered new exit (range 3) 5802 | -6/Factory | Identified exit to Factory 5813 | -6/Factory | Entered another Factory area 5813 | -5/Factory | Evolved 2 slots: Utility x2 5814 | -5/Factory | Caught up to 7R-MNS 6089 | -5/Factory | Build established: Scavenger-Mutant 6103 | -5/Factory | Noticed a derelict Sapper rigging charges 6474 | -5/Factory | Identified exit to Upper Caves 7107 | -5/Factory | Build established: Mutant 7322 | -5/Factory | Discovered new exit (range 5) 7375 | -5/Factory | Identified exit to Factory 7376 | -5/Factory | Entered another Factory area 7376 | -4/Factory | Evolved 2 slots: Utility x2 7377 | -4/Factory | Caught up to 7R-MNS 7455 | -4/Factory | Build established: Infiltrator-Gunner 7776 | -4/Factory | Found Prototype Launcher 7777 | -4/Factory | Identified Tesla Bomb Launcher 8132 | -4/Factory | Discovered new exit (range 9) 8135 | -4/Factory | 7R-MNS successfully reached the Upper Caves 8145 | -4/Factory | Identified exit to Upper Caves 8146 | -4/Factory | Entered Upper Caves 8228 | -4/Upper Caves | Lost 3 parts (1n2u) 8299 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8374 | -4/Upper Caves | Lost 4 parts (1p2u1w) 8501 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8612 | -4/Upper Caves | Build established: Scavenger-Gunner 8981 | -4/Upper Caves | Learned location of Quarantine (-2) 9076 | -4/Upper Caves | Encountered a Warlord checkpoint 9200 | -4/Upper Caves | Learned Research security intel 9405 | -4/Upper Caves | Discovered new exit (range 13) 9471 | -4/Upper Caves | Identified exit to Upper Caves 9475 | -4/Upper Caves | Entered another Upper Caves area 9529 | -4/Upper Caves | Discovered new exit (range 5) 9583 | -4/Upper Caves | Identified exit to Research 9766 | -4/Upper Caves | Build established: Scavenger-Tank 10701 | -4/Upper Caves | Entered Research 10701 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10776 | -3/Research | Discovered new exit (range 19) 10995 | -3/Research | Identified exit to DSF 10995 | -3/Research | Entered DSF 11018 | -3/DSF | Build established: Scavenger-Gunner 11046 | -3/DSF | Additional patrols routed to DSF 11128 | -3/DSF | Destroyed 7 combat bots 11188 | -3/DSF | Sterilization system engaged 11208 | -3/DSF | Ambient heat levels rising (+10) 11223 | -3/DSF | Ambient heat levels rising (+10) 11238 | -3/DSF | Ambient heat levels rising (+10) 11253 | -3/DSF | Ambient heat levels rising (+10) 11268 | -3/DSF | Ambient heat levels rising (+10) 11272 | -3/DSF | Discovered new exit (range 15) 11283 | -3/DSF | Ambient heat levels rising (+10) 11298 | -3/DSF | Ambient heat levels rising (+10) 11301 | -3/DSF | Entered Research 11301 | -2/Research | Evolved 2 slots: Utility x2 11511 | -2/Research | Identified exit to Quarantine 11637 | -2/Research | Lost 3 parts (1n1u1w) 12139 | -2/Research | Build established: Scavenger-Gladiator 12282 | -2/Research | Entered Quarantine 12375 | -2/Quarantine | Lost 5 parts (1p3u1w) 12403 | -2/Quarantine | Found Sigix Corpse 12810 | -2/Quarantine | Discovered new exit (range 6) 12845 | -2/Quarantine | Identified exit to Access 12847 | -2/Quarantine | Entered Access 12847 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13364 | -1/Access | Identified exit to Surface 13599 | -1/Access | Lost 6 parts (2p3u1w) 13694 | -1/Access | System corruption reached 10% 13742 | -1/Access | Lost 7 parts (1p1u5w) 14007 | -1/Access | Lost 9 parts (1p1n5u2w) 14174 | -1/Access | System corruption reached 30% 14432 | -1/Access | Spotted B-99 Colossus 14432 | -1/Access | Spotted B-99 Colossus 14466 | -1/Access | Crushed by falling debris 14497 | -1/Access | Lost 10 parts (6u4w) 14503 | -1/Access | Crushed by falling debris 14534 | -1/Access | Lost 3 parts (3u) 14683 | -1/Access | Core integrity fell below 50% 14694 | -1/Access | Core integrity fell below 20% 14697 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 14689_ Adv. Signal Interpreter destroyed. 14690_ Slug penetrates Wall. 14690_ Penetrated by Slug. 14690_ Slug penetrates H-88 Terminator. 14690_ R-10 Processor collects Imp. Antigrav System. 14690_ Slug penetrates Wall. 14690_ Penetrated by Slug. 14690_ Slug penetrates Wall. 14690_ Penetrated by Slug. 14692_ H-88 Terminator destroyed. 14692_ Penetrated by Slug. 14692_ Critical hit (Destroy). 14692_ KE Penetrator destroyed. 14693_ R-10 Processor collects Hvy. Machine Gun. 14693_ Penetrated by Slug. 14693_ Slug penetrates Wall. 14693_ Penetrated by Slug. 14693_ Slug penetrates Wall. 14695_ B-99 Colossus activates siege mode. 14695_ Penetrated by Slug. 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