Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 00:35:59

Player: Beef

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1094)     1094
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3134

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             58/550
Matter                     169/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Nuclear Core
  Improved Heat Sink
   Compact Matter Pod (0)
           Seismic Detector
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Beamcaster
           Bore Cannon
>          --- INVENTORY --------
           Nuclear Core
  Improved Heat Sink
     Small Storage Unit
   Compact Matter Pod
           Seismic Detector
           Grenade Launcher
           Grenade Launcher
           Great Maul
[Rating: 28]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 6   12  6   5   12  
  Power                    5    | 1   2   1   1   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   2   2   2   
    Treads                 4    | 2   1   .   .   1   
    Leg                    1    | .   .   .   .   1   
    Wheel                  4    | .   .   2   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   4   .   2   4   
    Device                 3    | .   .   .   1   2   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               2    | .   1   .   .   1   
    Protection             3    | .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   5   3   .   6   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   3   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               5    | .   2   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   1   1   2   14  
  Power                    3    | .   1   .   1   1   
  Propulsion               5    | .   .   1   1   3   
  Utility                  5    | .   .   .   .   5   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      14   | .   1   1   2   14  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     90   | .   96  95  87  70  
  Engine                   10   | .   13  14  6   .   
  Core                     1    | .   .   .   5   5   
  Treads                   16   | .   28  17  .   .   
  Wheel                    6    | .   .   5   21  10  
  Device                   3    | .   .   .   11  13  
  Storage                  12   | .   14  14  11  8   
  Processor                1    | .   .   .   .   7   
  Hackware                 8    | .   1   14  11  9   
  Protection               3    | .   9   .   .   .   
  Energy Gun               9    | .   .   19  11  5   
  Ballistic Gun            10   | .   27  1   .   1   
  Launcher                 4    | .   .   7   11  4   
Naked Turns                5    | .   .   .   .   5   
Heaviest Build             33   | 11  17  22  33  31  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  6    | .   .   2   1   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   9   
  Most Carried             8    | 2   8   8   8   8   
  Average Carried          6    | 1   6   7   7   6   
  Final Capacity           10   | 8   8   8   10  5   
  Final Carried            8    | 2   8   8   7   5   

 Class Distribution 
--------------------
 57% | Mutant
 34% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1081 | 212 312 290 58  209 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1092 | 5   423 262 228 174 
  Parts                    73   | .   31  21  12  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  28   | .   8   9   4   7   
  Guns                     15   | .   5   5   2   3   
  Cannons                  1    | .   .   .   .   1   
  AOE                      12   | .   3   4   2   3   
Classes Destroyed          11   | 1   7   1   1   1   
  Worker                   2    | .   2   .   .   .   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 3    | 1   .   1   1   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  7    | .   3   3   .   1   
  Grunt                    14   | .   5   4   2   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   2   1   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | 1   4   3   4   4   
  Combat Bots Only         4    | .   3   3   4   4   
Max Kills in Single Turn   2    | 1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        192  | .    42   33   5    112  
  Missed                   57   | .    14   12   2    29   
Damage Taken               1980 | .    316  273  54   1337 
  Core                     563  | .    71   .    .    492  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  .    71   100  .    
Volleys Fired              115  | .    52   20   11   32   
  Largest                  2    | .    2    2    2    2    
  Hottest                  132  | .    50   131  105  132  
Shots Fired                202  | .    104  40   14   44   
  Gun                      165  | .    102  33   11   19   
  Cannon                   15   | .    .    .    .    15   
  Launcher                 22   | .    2    7    3    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  134  | .    102  10   .    22   
  Thermal                  46   | .    .    23   11   12   
  Explosive                22   | .    2    7    3    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    15   11   4    9    
  Robot Miss Streak        6    | .    6    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           123  | .    60   30   9    24   
  Core Hits                71   | .    29   16   9    17   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 7    | .    .    .    .    7    
  Critical Strikes         10   | .    .    .    1    9    
    Burn                   2    | .    .    .    1    1    
    Destroy                8    | .    .    .    .    8    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2848 | 6    819  792  342  889  
  Guns                     1419 | .    687  381  168  183  
  Cannons                  190  | .    .    .    .    190  
  Explosions               1222 | .    132  406  174  510  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | 6    .    5    .    6    
  Kinetic                  1079 | .    687  126  .    266  
  Thermal                  530  | .    .    255  168  107  
  Explosive                1222 | .    132  406  174  510  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   
  Average Corruption       8    | .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    1    .    3    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      105  | .    .    .    13   92   
  Shots                    7    | .    .    .    1    6    
  Rammed                   4    | 1    .    1    .    2    
Targets Rammed             5    | 2    .    1    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | 1    .    .    .    .    
Highest Temperature        429  | .    11   318  210  429  
  Average Temperature      118  | .    4    115  76   196  
  Received Heat Transfer   693  | .    159  111  9    414  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         1147 | .    .    518  370  259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             343  | 5   343 260 208 234 
  Initial                  87   | .   3   83  59  87  
  Average                  127  | 2   146 129 116 138 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         87   | 100 69  97  99  88  
  Level 1                  12   | .   30  2   .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   4   
  Investigation            3    | .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   19  10  6   19  
  Peak Tracking Total      7    | .   3   3   4   7   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   1   1   1   1   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   3   .   .   2   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   7   .   .   11  
  Successful               10   | .   3   .   .   7   
  Failed                   8    | .   4   .   .   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   6   .   .   4   
  Terminals                17   | .   6   .   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   .   4   
  Terminals                6    | .   2   .   .   4   
    Assimilate             2    | .   .   .   .   2   
    Botnet                 4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   2   
  Full Trace Events        3    | .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2171 | 128 721 781 219 322 
Spaces Moved               1221 | 76  337 435 197 176 
  Core                     33   | 6   .   .   .   27  
  Treads                   700  | 70  337 283 .   10  
  Legs                     6    | .   .   .   .   6   
  Wheels                   482  | .   .   152 197 133 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 95  80  50  
  Average Speed            140  | 151 160 154 94  113 
  Slowest Speed            350  | 160 160 240 95  350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 4   44  69  24  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 7    | .   .   .   .   7   
Terrain Destroyed          148  | .   34  42  17  55  
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   .   .   9   
  AOE                      139  | .   34  42  17  46  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1465 | 85  413 503 214 250 
  Wait                     54   | .   6   27  1   20  
  Move                     1217 | 75  336 434 196 176 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 2   6   5   .   5   
  Fast Attach              25   | 6   8   5   1   5   
  Attach                   7    | .   .   .   3   4   
  Detach                   2    | .   .   1   1   .   
  Swap                     9    | .   4   1   1   3   
  Drop                     13   | .   1   9   .   3   
  Fire                     115  | .   52  20  11  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | 2   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 15)
  850 | -10/Materials | Entered Mines
  855 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1147 | -10/Mines     | Learned 4 Materials zone layouts
 1177 | -10/Mines     | Build established: Scavenger-Mutant
 1541 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1620 | -10/Mines     | Discovered new exit (range 12)
 1631 | -10/Mines     | Entered Materials
 1631 | -9/Materials  | Evolved 2 slots: Utility x2
 1632 | -9/Materials  | Identified exit to Materials
 1632 | -9/Materials  | Identified exit to Mines
 1830 | -9/Materials  | Discovered exit to Materials (range 16)
 1850 | -9/Materials  | Entered another Materials area
 1850 | -8/Materials  | Evolved 2 slots: Utility x2
 2022 | -8/Materials  | Garrison activated, responded to threat
 2109 | -8/Materials  | Core integrity fell below 50%
 2127 | -8/Materials  | System corruption reached 10%
 2157 | -8/Materials  | Lost 14 parts (1p3n5u5w)
 2159 | -8/Materials  | Core integrity fell below 20%
 2172 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02126_ System corrupted by crushing effect (+5).
02126_ System corrupted by crushing effect (+4).
02128_ HL ,NYD&EI/FFG3<VT>6E
02134_ K-01 Serf collects debris.
02134_ Slammed into K-01 Serf.
02136_ Extracted 150 matter.
02138_ Acquired Com. Matter Pod.
02146_ System corrupted: Matter fused (-9).
02147_ U-05 Engineer lays Concrete. <x2>
02148_ R-06 Scavenger collects Flight Unit.
02149_ U-05 Engineer builds a Wall.
02152_ B-36 Bruiser destroyed.
02153_ U-05 Engineer destroyed.
02154_ Critical hit (Burn: +37).
02157_ Dropped Med. Storage Unit.
02158_ Slammed into U-05 Engineer.
02160_ Acquired 31 matter.
02161_ System corrupted: Matter fused (-5).
02162_ Acquired Aluminum Leg.
02167_ Acquired Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| +????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ?????????????????????? ????????????#?????????????? |
| ????????????????????????#????????????????????????? |
| ???????????????????????  ????????#???????????????? |
| ???????????????????????  ????????????????????????? |
| ?????" "" #???# #?#  """ #?????# #????#??????????? |
| ?????" Y" #???# #?#  """ ####### ###?????????????? |
| ?????" "" #???# #?#  """ +          ?????????????? |
| ?????     #???# #?#      ###########????? ???????? |
| ???"?"    #???# #####k##/######?????????? ???????? |
| ?????"    #??##   u^     ##   #?#????????????????? |
| ?????"    #???# ##  u  s ###############?????????? |
| ?????     #???# ##^ ^ "  #   """ """   #?#???????? |
| #########+##?## ##   T"  @%  """"""""  #?????????? |
| ?     ##   ###   #^  ""  #     """ "   #?????????? |
| ?     ##         #       #%            #?????????? |
| #?    ##   ###   # ]     #        a    ##?#??????? |
| ??    ######?#####       #%            +     ????? |
| ?##+##############       ##+######+##### #???????? |
| ##                           !!     #????????????? |
|           #########"T"########*!=   #????????????? |
| ##        #???????#"""##  %%##!%=   #????????????? |
|  #        #???????##### ###### /%=  #??#?????????? |
|  #        #???????????########+##%  ##???????????? |
|  #        #?????????????# ! /  # *   #???????????? |
|  #        #?????????????#      #     ###?????????? |
|  ##########?????#???????#  """ /         #???????? |
|  #??????????#????????#??#| """ #     #####???????? |
|  #??????????#?????#????##  """ #     #???????????? |
| #??????????????????????##      #######???????????? |
| ?????????????????#??????########?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepTerrainDetonator
  Manual?         0
Play Time         00:11:45
  Cumulative      97.3 hours
  Start           2024.07.25 @ 00:23:56
  End             2024.07.25 @ 00:35:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c6dc9cb-99f6-4cd3-bf91-2362045dbc8d