Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 21:49:46 Player: Fleshy Vegetable Bird Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (15) 75 Value Destroyed (146) 146 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 7026 Bonus ------- Follower Combat Kills 85 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 182/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Impulse Thruster Dispersion Rifle Heavy Plasma Cannon Faulty Gravity Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Force Booster System Shield > --- WEAPON ----------- Flak Gun Spear > --- INVENTORY -------- Energy Well Improved ECM Suite Gauss Cannon [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Wheel Wheel Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Slots Evolved 12 | . . . . . 4 2 . . 2 2 . . 2 . Power 2 | . . . . . . 1 . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . 1 . . . . . Utility 7 | . . . . . 2 1 . . 1 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 69 | 1 9 2 1 . 4 9 2 20 5 8 . 3 5 . Power 11 | 1 1 . . . . . . 4 2 1 . 1 1 . Engine 4 | 1 1 . . . . . . 2 . . . . . . Core 7 | . . . . . . . . 2 2 1 . 1 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 18 | . 1 1 . . . 4 2 5 1 . . 2 2 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . Flight 17 | . 1 1 . . . 4 2 5 1 . . 1 2 . Utility 26 | . 2 . 1 . 4 2 . 8 1 6 . . 2 . Device 11 | . . . . . 1 . . 4 1 5 . . . . Storage 3 | . . . 1 . . . . . . 1 . . 1 . Processor 10 | . 2 . . . 2 2 . 4 . . . . . . Hackware 2 | . . . . . 1 . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 14 | . 5 1 . . . 3 . 3 1 1 . . . . Energy Gun 7 | . 3 . . . . 2 . 2 . . . . . . Energy Cannon 4 | . 2 1 . . . 1 . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . 1 . 1 . 2 . . . . Parts Lost 23 | . . . . . 3 2 2 1 . 7 . 6 2 . Power 3 | . . . . . 1 . . . . 1 . 1 . . Propulsion 11 | . . . . . 2 1 . 1 . 2 . 3 2 . Utility 8 | . . . . . . 1 2 . . 3 . 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . . . . 2 2 2 1 . 4 . 3 2 . Average Slot Usage (%) 58 | . 56 78 73 71 42 46 41 62 97 82 58 47 8 5 Engine 4 | . 14 14 14 14 7 . . 3 . . . . . . Core 5 | . . . . . . . . 6 13 13 11 11 1 . Flight 13 | . 7 21 28 28 11 8 9 9 31 21 17 9 3 . Device 8 | . . . . . . 7 5 13 20 19 11 7 . . Storage 1 | . . . 12 14 3 . . . . 1 . . . . Processor 11 | . 10 14 14 14 17 20 19 14 13 11 11 9 . . Hackware 3 | . . . . . 1 7 7 7 6 4 . . 3 5 Energy Gun 2 | . 14 14 2 . . . . 2 . . . . . . Energy Cannon 1 | . 9 14 2 . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 3 5 3 . . Naked Turns 79 | . . . . . . . . . . . . 44 35 . Heaviest Build 36 | 3 9 9 9 7 7 1 1 16 22 36 21 26 10 . Greatest Support 38 | 3 4 10 10 10 10 6 3 31 38 38 25 25 19 3 Greatest Overweight (x) 2 | . 2 2 . . . . . 1 . 1 . 1 . . Average Overweight (x) . | . 1 . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 6 6 6 4 4 4 4 8 4 4 4 4 Average Capacity 4 | 4 4 4 5 6 4 4 4 4 4 5 4 4 4 4 Most Carried 6 | 4 4 4 6 6 6 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 3 3 5 6 4 3 3 3 3 3 4 3 3 4 Final Capacity 6 | 4 4 4 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 3 4 6 6 4 4 4 3 4 4 4 4 4 4 Class Distribution -------------------- 74% | Mutant 23% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Mutant | -5/Factory Scout | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Matter Collected 843 | 125 175 . . 30 . 64 . 164 53 . . 30 202 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 524 | . 201 . . . 20 . . 235 53 15 . . . . Parts 23 | . 10 . . . 1 . . 7 4 1 . . . . Haulers Intercepted 2 | . . . . . . . . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Combat Hostiles Destroyed 7 | . 3 . . . 1 . . . 1 2 . . . . Melee 2 | . . . . . 1 . . . 1 . . . . . Guns 2 | . 2 . . . . . . . . . . . . . Cannons 3 | . 1 . . . . . . . . 2 . . . . Classes Destroyed 4 | . 2 . . . . . . 2 . . . . . . Worker 3 | . . . . . . . . 1 2 . . . . . Hauler 2 | . . . . . . . . 2 . . . . . . Recycler 3 | . 2 . . . . . . 1 . . . . . . Swarmer 7 | . 3 . . . 1 . . . 1 2 . . . . Best Kill Streak 3 | . 3 . . . 1 . . 1 2 2 . . . . Combat Bots Only 2 | . 2 . . . 1 . . . 1 2 . . . . Max Kills in Single Turn 1 | . 1 . . . 1 . . 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Damage Taken 3420 | . 106 19 . 16 298 213 79 109 36 624 . 677 724 519 Core 2074 | . 36 . . . 180 127 79 32 6 130 . 329 636 519 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 85 67 . . 66 99 . . 54 . . Volleys Fired 36 | . 7 . . . . 1 . 14 1 12 1 . . . Largest 2 | . 2 . . . . 2 . 1 1 1 1 . . . Hottest 111 | . 96 . . . . 111 . 55 28 48 48 . . . Shots Fired 43 | . 14 . . . . 2 . 12 1 13 1 . . . Gun 24 | . 10 . . . . 1 . 12 1 . . . . . Cannon 19 | . 4 . . . . 1 . . . 13 1 . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 1 13 1 . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 28 | . 14 . . . . 2 . 12 . . . . . . Robot Hit Streak 8 | . 4 . . . . 6 . 8 6 5 . . . . Robot Miss Streak 3 | . 3 . . . . . . 3 2 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 30 | . 9 . . . . 2 . 10 4 5 . . . . Core Hits 17 | . 5 . . . 2 . . 4 4 2 . . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 30 | . . . . . . . . 4 11 15 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . 4 11 15 . . . . Sneak Attacks 4 | . . . . . . . . 1 3 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1051 | . 179 . . . 8 35 . 414 257 137 . 21 . . Guns 369 | . 96 . . . . 16 . 240 17 . . . . . Cannons 198 | . 42 . . . . 19 . . . 137 . . . . Explosions 41 | . 41 . . . . . . . . . . . . . Melee 414 | . . . . . . . . 174 240 . . . . . Ramming 29 | . . . . . 8 . . . . . . 21 . . Kinetic 154 | . . . . . . . . . 17 137 . . . . Thermal 41 | . 41 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 413 | . 138 . . . . 35 . 240 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 414 | . . . . . . . . 174 240 . . . . . Highest Corruption 21 | . . . . . 1 . 8 8 . 12 20 21 . . Average Corruption 12 | . . . . . 1 . 8 8 . 12 17 20 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 69 | . . . . . . . 2 18 . 14 2 33 . . Message Errors 15 | . . . . . . . . 6 . 3 . 6 . . Matter Fused 15 | . . . . . . . . 7 . 3 1 4 . . Heat Flow Errors 4 | . . . . . . . 1 1 . . 1 1 . . Energy Discharges 7 | . . . . . . . . 1 . 2 . 4 . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . . 1 . . . 3 . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . 1 . . . . Misdirections 17 | . . . . . . . . . . 4 . 13 . . Targeting Errors 1 | . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 19 | . . . . . . . . 16 . 3 . . . . Projectiles 3 | . . . . . . . . . . 3 . . . . Explosions . | . . . . . . . . . . . . . . . Melee 16 | . . . . . . . . 16 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . 3 . . . . . . 10 . . Shots . | . . . . . . . . . . . . . . . Rammed 7 | . . . . . 2 . . . . . . 5 . . Targets Rammed 7 | . . . . . 2 . . . . . . 5 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 280 | . 92 . . . . 27 192 171 5 175 140 280 . . Average Temperature 65 | . 38 . . . . 18 175 66 3 59 82 145 . . Received Heat Transfer 384 | . . . . . 54 87 . 39 6 9 . 123 36 30 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Peak Influence 493 | . 95 36 . 81 126 99 64 493 275 185 52 65 40 51 Average Influence 91 | . 57 36 . 54 57 71 50 166 262 134 37 31 18 30 Maximum Alert Level 2 | . . . . . . . . 2 1 . . . . . Low Security (%) 91 | 100 100 100 . 100 100 100 100 76 . 100 100 100 100 100 Level 1 3 | . . . . . . . . . 100 . . . . . Level 2 5 | . . . . . . . . 23 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . 1 . 1 . . . 2 2 . Investigation 2 | . . . . . . . . . . . . . 2 . Extermination 1 | . . . . . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . . 1 . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Distress Signals 3 | . . . . . . . . . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 6 . . 7 14 3 4 11 3 22 4 23 13 9 Peak Tracking Total 18 | . 3 . . 4 11 2 4 4 2 13 4 18 10 12 Tactical Retreats 17 | . 1 . . 1 2 . . 2 1 3 . 5 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Traps Triggered 10 | . 1 1 . . . 1 . 2 . 1 . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Machines Accessed 32 | . 1 1 . . 1 4 . 11 1 3 . 7 3 . Terminals 18 | . 1 . . . 1 1 . 6 . 2 . 5 2 . Fabricators 7 | . . . . . . 2 . 3 . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . . Garrison Access 4 | . . . . . . . . 2 1 . . . 1 . Total Hacks 88 | . 2 1 . . 2 11 . 30 1 13 . 18 10 . Successful 44 | . 1 1 . . 1 7 . 18 . 4 . 7 5 . Failed 44 | . 1 . . . 1 4 . 12 1 9 . 11 5 . Catastrophic 10 | . . . . . 1 1 . 1 . 2 . 5 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 2 . . . 2 2 . 19 . 11 . 12 6 . Terminals 56 | . 2 . . . 2 1 . 20 . 12 . 12 7 . Fabricators 17 | . . . . . . 7 . 7 . 1 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 3 . . . . . 4 . . Garrison Access 7 | . . . . . . . . 3 1 . . . 3 . Terminal Hacks 9 | . . 1 . . . . . 3 . 3 . 1 1 . Record 1 | . . . . . . . . . . . . . 1 . Part Schematic 2 | . . . . . . . . 1 . 1 . . . . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . 1 . 1 . . Fabricator Hacks 11 | . . . . . . 4 . 6 . . . 1 . . Load Schematic 6 | . . . . . . 2 . 3 . . . 1 . . Build 5 | . . . . . . 2 . 3 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 2 . . . . . 3 . . Insert Component 3 | . . . . . . 1 . . . . . 2 . . Analyze 2 | . . . . . . 1 . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 54 | . 2 . . . 3 3 . 22 . 6 . 11 7 . Terminals 16 | . 1 . . . 1 . . 8 . 1 . 2 3 . Track 4 | . . . . . . . . 2 . . . 1 1 . Botnet 11 | . 1 . . . 1 . . 5 . 1 . 1 2 . Operators 1 | . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Researchers 1 | . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . . . 1 3 . 9 1 3 . 7 3 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . 1 . 1 . 1 . . Parts Built 4 | . . . . . . 2 . 2 . . . . . . Matter 438 | . . . . . . 292 . 146 . . . . . . Time 145 | . . . . . . 72 . 73 . . . . . . Total Part Build Rating 12 | . . . . . . 6 . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . 19 . . . . . . . . . . Total Damage 224 | . . . . 224 . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Turns Passed 2970 | 23 337 156 64 192 98 151 47 648 99 427 52 431 185 60 Spaces Moved 4522 | 34 210 246 161 447 203 212 86 970 171 510 93 720 370 89 Core 1204 | 34 114 . . . 14 199 86 347 . . . 119 202 89 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 159 | . . . . . . . . . . . . 159 . . Hover . | . . . . . . . . . . . . . . . Flight 3159 | . 96 246 161 447 189 13 . 623 171 510 93 442 168 . Fastest Speed 27 | 50 50 37 37 37 37 40 50 29 27 27 32 32 37 50 Average Speed 50 | 50 138 55 37 37 39 49 50 48 30 54 32 49 44 50 Slowest Speed 200 | 50 200 200 37 37 50 50 50 120 32 107 32 106 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . 2 . . 1 . 1 . 8 3 . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 4 38 50 53 88 23 8 82 41 9 17 76 23 15 37 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . . 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . 1 . . Scrap Searched 3 | . . . . 3 . . . . . . . . . . Spaces Dug 26 | . . . . . . . . . 6 20 . . . . Terrain Destroyed 32 | . 5 . . . . . . . 6 21 . . . . Melee 21 | . . . . . . . . . 6 15 . . . . Projectile 6 | . . . . . . . . . . 6 . . . . AOE 5 | . 5 . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Fac Gar Total 5102 | 39 244 264 165 472 220 259 89 1129 201 625 113 790 388 104 Wait 291 | . 6 13 . 26 6 25 . 62 4 69 20 56 4 . Move 4479 | 33 209 245 160 446 198 212 85 967 170 507 92 703 363 89 Hop 15 | . . . . . 2 . . 1 . 1 . 8 3 . Pick Up 80 | 5 8 3 2 . 4 6 2 23 7 6 . 6 8 . Fast Attach . | . . . . . . . . . . . . . . . Attach 57 | 1 7 1 1 . 4 9 2 14 4 6 . 3 5 . Detach 10 | . . . 1 . . 4 . 2 . 2 . 1 . . Swap 12 | . 2 1 . . . . . 6 1 2 . . . . Drop 43 | . 5 1 1 . 4 2 . 10 3 4 . 8 5 . Fire 36 | . 7 . . . . 1 . 14 1 12 1 . . . Melee 30 | . . . . . . . . 4 11 15 . . . . Ram 7 | . . . . . 2 . . . . . . 5 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . 26 . 1 . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Entered Mines 395 | -10/Mines | Discovered new exit (range 8) 420 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 492 | -10/Mines | Learned location of Storage (-9) 515 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 515 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Entered Exiles 518 | -10/Exiles | Identified exit to Mines 531 | -10/Exiles | Met 8R-AWN 537 | -10/Exiles | Met EX-HEX 563 | -10/Exiles | Met EX-DEC 581 | -10/Exiles | Entered Mines 584 | -9/Mines | Met a Derelict bent on vengeance 587 | -9/Mines | Discovered new exit (range 3) 589 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 678 | -9/Mines | Discovered new exit (range 11) 734 | -9/Mines | Learned Materials terminal intel 773 | -9/Mines | Entered Materials 773 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 774 | -8/Materials | Loaded intel: 12 terminal locations 844 | -8/Materials | Discovered new exit (range 17) 871 | -8/Materials | Entered Factory 871 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 978 | -7/Factory | Garrison activated, responded to threat 987 | -7/Factory | Fabricated Cesium-ion Thruster (x2) 1022 | -7/Factory | Sucked down chute 1022 | -7/Factory | Entered Waste 1027 | -7/Waste | Spotted C-40 Crusher 1031 | -7/Waste | Spotted C-40 Crusher 1036 | -7/Waste | Spotted C-40 Crusher 1037 | -7/Waste | EMP discharged 1042 | -7/Waste | Spotted C-40 Crusher 1043 | -7/Waste | Spotted C-40 Crusher 1044 | -7/Waste | Spotted C-40 Crusher 1050 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1053 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1064 | -7/Waste | Discovered new exit (range 12) 1069 | -7/Waste | Entered Factory 1564 | -7/Factory | Local fabrication network quarantined 1570 | -7/Factory | Fabricated Cesium-ion Thruster (x2) 1668 | -7/Factory | Discovered new exit (range 21) 1679 | -7/Factory | Identified exit to Factory 1717 | -7/Factory | Entered another Factory area 1717 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -6/Factory | Discovered new exit (range 21) 1816 | -6/Factory | Identified exit to Factory 1816 | -6/Factory | Entered another Factory area 1816 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1876 | -5/Factory | Build established: Scout 1966 | -5/Factory | Crushed by falling debris 1967 | -5/Factory | System corruption reached 10% 1997 | -5/Factory | Lost 4 parts (1p2n1w) 2243 | -5/Factory | Sucked down chute 2243 | -5/Factory | Entered Waste 2244 | -5/Waste | Spotted C-40 Crusher 2251 | -5/Waste | Spotted C-40 Crusher 2257 | -5/Waste | Lost 3 parts (3u) 2258 | -5/Waste | EMP discharged 2279 | -5/Waste | Spotted C-40 Crusher 2282 | -5/Waste | Spotted C-40 Crusher 2290 | -5/Waste | Spotted C-40 Crusher 2292 | -5/Waste | Discovered new exit (range 11) 2295 | -5/Waste | Identified exit to Factory 2295 | -5/Waste | Entered Factory 2626 | -5/Factory | Lost 3 parts (1p2u) 2684 | -5/Factory | Build established: Mutant 2718 | -5/Factory | Discovered new exit (range 16) 2726 | -5/Factory | Entered another Factory area 2726 | -4/Factory | Evolved 2 slots: Utility x2 2859 | -4/Factory | Spotted B-86 Titan 2898 | -4/Factory | Core integrity fell below 50% 2910 | -4/Factory | Identified exit to Garrison 2911 | -4/Factory | Entered Garrison 2914 | -4/Garrison | Installed Relay Interface Framework 2928 | -4/Garrison | Triggered checkpoint 2948 | -4/Garrison | Spotted B-86 Titan 2952 | -4/Garrison | Triggered checkpoint 2954 | -4/Garrison | Core integrity fell below 20% 2968 | -4/Garrison | Discovered new exit (range 15) 2971 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02930_ Field strength at 76. 02931_ Field strength at 70. 02932_ Field strength at 64. 02933_ Field strength at 58. 02934_ Field strength at 52. 02935_ Field strength at 46. 02936_ Field strength at 40. 02937_ Field strength at 34. 02938_ Field strength at 28. 02939_ Field strength at 22. 02940_ Field strength at 16. 02941_ Field strength at 10. 02942_ Field strength at 4. 02943_ Stasis field depleted. 02952_ Beams of light sweep through the air. An alarm sounds. 02952_ Penetrated by Slug. 02952_ Slug penetrates Reinforced Barrier. 02955_ Knocked back. 02955_ Slug penetrates Wall. 02968_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ????????? #????????????????????????????????? | | ????????? #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????" #????????????????????????????????? | | ?????????" #????????????????????????????????? | | ?????????" #????????????????????????????????? | | ?????????# #??????????????????????#?????????? | | ########## #################### < #?????????? | | ^ s #?????????? | | ^ s s @ #?????????? | | ss #?????????? | | #################################?????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #######???????????????????????????????????? | | " #????????????????????????????????? | | #######???????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ####?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Evasion (%) 68 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 33 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked System Shield | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Cesium-ion Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed SniperPlasmaShockpuncher Manual? 0 Play Time 00:44:38 Cumulative 212.0 hours Start 2019.12.04 @ 21:03:20 End 2019.12.04 @ 21:49:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 285 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 53 Gallery% 75 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a9fdf21-0d5b-4317-81cf-41c51462de31