Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 17:32:26 Player: aes256thetic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (759) 759 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2619 Bonus ------- None Cogmind --------- Core Integrity 530/550 Matter 72/300 Energy 82/100 System Corruption 0% Temperature Cool (141) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Weapon Shielding > --- WEAPON (4) ------- Improved EM Shotgun Heavy Assault Rifle Flak Cannon > --- INVENTORY (14) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Weapon Shielding > --- WEAPON ----------- Improved EM Shotgun Beam Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor Light Armor Plating Improved EM Shotgun Advanced Beam Cannon [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Weapon Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 29 | 5 7 12 5 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 1 3 5 . Treads . | . . . . Leg 6 | 1 3 2 . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 1 | . 1 . . Storage 4 | 1 1 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | 2 1 3 4 Energy Gun 5 | 1 1 . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 11 | . 4 5 2 Power 1 | . . . 1 Propulsion 4 | . 2 2 . Utility 1 | . 1 . . Weapon 5 | . 1 3 1 Highest Loss Streak 4 | . 4 2 2 Average Slot Usage (%) 93 | . 88 94 98 Engine 11 | . 14 11 8 Leg 13 | . 24 6 18 Wheel 6 | . . 12 . Device 1 | . 6 . . Storage 19 | . 15 22 18 Processor 7 | . . 10 9 Protection 1 | . . . 9 Energy Gun 7 | . 12 1 17 Ballistic Gun 10 | . 14 9 9 Ballistic Cannon 11 | . . 19 9 Naked Turns . | . . . . Heaviest Build 47 | 13 29 46 47 Greatest Support 26 | 10 20 26 20 Greatest Overweight (x) 4 | 4 1 3 2 Average Overweight (x) 1 | 1 . 1 1 Largest Inventory Capacity 14 | 6 12 14 14 Average Capacity 11 | 5 6 13 14 Most Carried 14 | 5 6 14 13 Average Carried 8 | 2 4 11 9 Final Capacity 14 | 6 12 14 14 Final Carried 14 | 5 4 14 9 Class Distribution -------------------- 46% | Mutant 33% | Gunner 12% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 933 | 161 130 548 94 Remotely . | . . . . Salvage Created 864 | . 128 642 94 Parts 57 | . 6 49 2 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 5 16 2 Guns 7 | . 5 2 . Cannons 15 | . . 13 2 AOE 1 | . . 1 . Classes Destroyed 6 | . 2 4 . Hauler 2 | . . 2 . Recycler 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 7 | . 3 4 . Grunt 12 | . 2 9 1 Sentry 4 | . . 3 1 Best Kill Streak 4 | . 2 4 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1661 | . 546 787 328 Core 185 | . 87 78 20 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 65 80 . Volleys Fired 77 | . 29 43 5 Largest 4 | . 2 3 4 Hottest 168 | . 70 138 168 Shots Fired 178 | . 40 119 19 Gun 97 | . 40 43 14 Cannon 81 | . . 76 5 Launcher . | . . . . Special . | . . . . Kinetic 145 | . 29 106 10 Thermal 28 | . 11 13 4 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 9 | . 6 9 6 Robot Miss Streak 25 | . 4 25 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 117 | . 23 80 14 Core Hits 68 | . 8 51 9 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1572 | . 290 962 320 Guns 739 | . 290 303 146 Cannons 648 | . . 571 77 Explosions 185 | . . 88 97 Melee . | . . . . Ramming . | . . . . Kinetic 1182 | . 229 825 128 Thermal 324 | . 61 137 126 Explosive . | . . . . Electromagnetic 66 | . . . 66 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 46 | . . . 46 Projectiles . | . . . . Explosions 46 | . . . 46 Melee . | . . . . Knockbacks 20 | . . 17 3 Impact . | . . . . Kinetic 20 | . . 17 3 Secondary . | . . . . Self-Inflicted Damage 73 | . . 23 50 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 419 | . 135 419 245 Average Temperature 107 | . 62 112 128 Received Heat Transfer 450 | . 63 261 126 Effects 7 | . . 7 . Shutdowns 2 | . . 2 . Interference 3 | . . 3 . Matter Decay 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 607 | . 185 198 224 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 343 | . 126 343 231 Initial 144 | . . 1 144 Average 134 | . 62 184 177 Maximum Alert Level 1 | . . 1 1 Low Security (%) 71 | 100 100 48 85 Level 1 28 | . . 51 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 7 27 6 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 8 7 2 Successful 13 | . 5 7 1 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 8 2 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 5 2 1 Record 2 | . 2 . . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . . . 1 Branch Access Points 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1455 | 98 431 746 180 Spaces Moved 853 | 54 262 455 82 Core 14 | 14 . . . Treads . | . . . . Legs 493 | 40 262 109 82 Wheels 346 | . . 346 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 150 Average Speed 130 | 161 129 119 178 Slowest Speed 250 | 250 150 210 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 29 44 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . . 40 11 Melee . | . . . . Projectile . | . . . . AOE 51 | . . 40 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1048 | 63 314 566 105 Wait 47 | . 10 29 8 Move 850 | 53 261 454 82 Hop . | . . . . Pick Up 29 | 5 5 19 . Fast Attach 12 | 5 2 4 1 Attach 12 | . 4 4 4 Detach 4 | . . 2 2 Swap 5 | . 1 4 . Drop 12 | . 2 7 3 Fire 77 | . 29 43 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 12) 487 | -10/Materials | Lost 4 parts (2n1u1w) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 867 | -9/Materials | Repaired Lgt. Ion Engine 1067 | -9/Materials | Build established: Gunner 1264 | -9/Materials | Discovered new exit (range 8) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1299 | -8/Materials | Identified exit to Factory 1436 | -8/Materials | Garrison activated, responded to threat 1456 | -8/Materials | Self-destructed Last Messages --------------- 01378_ Acquired 46 matter. 01381_ K-01 Serf cleans the Fusion Modulator. 01383_ K-01 Serf collects debris. 01436_ G-47 Trooper calls for garrison reinforcements. 01436_ ALERT: Activating Garrison Access M001. 01440_ Chain reaction triggered in Lgt. Nuclear Core. 01440_ Destroyed Particle Gun. 01440_ Destroyed Heat Sink. 01440_ G-47 Trooper knocked back. 01442_ Imp. Ion Engine destroyed. 01445_ G-47 Trooper destroyed. 01446_ U-05 Engineer lays Concrete. 01446_ Beam Rifle destroyed. 01447_ U-05 Engineer builds a Wall. 01448_ Acquired 48 matter. 01453_ G-47 Trooper suffers critical hit. 01453_ Destroyed Aluminum Leg. 01453_ G-47 Trooper knocked back. 01454_ U-05 Engineer lays Concrete. 01455_ U-05 Engineer builds a Wall. 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Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorFocalRegenerator Manual? 0 Play Time 00:25:56 Cumulative 12.4 hours Start 2021.05.03 @ 00:46:49 End 2021.09.01 @ 17:32:26 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Cog Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 727a72c3-2194-49b0-9a1b-843c6349f6e1