Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.12 @ 18:59:43 Player: grievouscrimes Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (343) 343 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1748 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Heat Sink Structural Scanner > --- WEAPON ----------- Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Armor Plating Particle Gun Heavy Assault Rifle EMP Blaster [Rating: 12] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Backup Plating I Device Structural Scanner Storage Medium Battery Processor Visual Processing Unit Protection Backup Plating I Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 5 5 4 7 4 Power 1 | . . . 1 . Engine 1 | . . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 2 2 1 . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 3 . . . . Hover . | . . . . . Flight 5 | . 2 2 1 . Utility 6 | . 2 1 3 . Device 2 | . . . 2 . Storage 2 | . 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 2 1 1 2 4 Energy Gun 4 | . 1 . 2 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . . 3 7 Power 2 | . . . 1 1 Propulsion 3 | . . . . 3 Utility 1 | . . . 1 . Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . . . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 71 | . 77 90 63 39 Engine 8 | . 4 14 5 9 Wheel 2 | . 8 . . . Flight 22 | . 19 28 26 11 Device 3 | . . . 4 11 Storage 4 | . 10 5 . . Processor 1 | . . . 6 . Protection 6 | . 4 14 1 . Energy Gun 5 | . 5 5 6 7 Ballistic Gun 11 | . 22 14 4 . Launcher 4 | . . 8 7 . Peak Build Rating 12 | 4 7 8 12 9 Average Rating 6 | 2 5 7 8 6 On Entrance 5 | . 4 7 7 9 Naked Turns . | . . . . . Heaviest Build 12 | 3 10 8 12 12 Greatest Support 20 | 20 20 8 12 12 Greatest Overweight (x) 3 | . 1 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 Average Carried 2 | . 2 3 2 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 3 1 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 514 | 96 46 71 230 71 Remotely . | . . . . . Salvage Created 406 | . 46 40 293 27 Parts 34 | . 9 6 19 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 18 | . 3 3 7 5 Guns 13 | . 3 3 6 1 AOE 5 | . . . 1 4 Classes Destroyed 4 | . 1 . 2 1 Swarmer 6 | . 3 3 . . Grunt 5 | . . . 5 . Sentry 2 | . . . 2 . Assembled 5 | . . . . 5 Best Kill Streak 4 | . 3 3 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 129 | . 12 15 27 75 Missed 42 | . 5 4 10 23 Damage Taken 1038 | . 43 122 187 686 Core 421 | . 8 4 44 365 Absorbed by Shields . | . . . . . Ignored by Resistances 302 | . 14 38 56 194 Core Remaining (%) 97 | 100 . 95 . . Volleys Fired 54 | . 8 12 21 13 Largest 2 | . 2 1 1 1 Hottest 65 | . 60 20 65 65 Shots Fired 62 | . 16 12 21 13 Gun 58 | . 16 12 19 11 Cannon . | . . . . . Launcher 4 | . . . 2 2 Special . | . . . . . Kinetic 40 | . 13 12 13 2 Thermal 15 | . . . 6 9 Explosive 3 | . . . 2 1 Electromagnetic 4 | . 3 . . 1 Robot Hit Streak 5 | . 2 3 5 4 Robot Miss Streak 3 | . 2 3 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 35 | . 8 6 14 7 Core Hits 30 | . 4 3 13 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 950 | . 151 78 330 391 Guns 457 | . 100 78 177 102 Cannons . | . . . . . Explosions 453 | . 51 . 142 260 Melee . | . . . . . Ramming 40 | . . . 11 29 Kinetic 277 | . 87 78 96 16 Thermal 218 | . 51 . 81 86 Explosive 374 | . . . 142 232 Electromagnetic 41 | . 13 . . 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 1 3 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . 1 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 33 | . 2 . . 31 Projectiles . | . . . . . Explosions 33 | . 2 . . 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 57 | . . . 21 36 Shots 2 | . . . 1 1 Rammed 15 | . . . 5 10 Targets Rammed 15 | . . . 5 10 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 209 | . 8 209 34 98 Average Temperature 40 | . 5 114 15 37 Received Heat Transfer 868 | . . . 96 772 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 655 | . 100 . 185 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 282 | . 114 107 282 92 Initial 92 | . . 37 34 92 Average 81 | . 63 56 176 67 Maximum Alert Level 1 | . . . 1 . Low Security (%) 89 | 100 100 100 53 100 Level 1 10 | . . . 46 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 5 3 9 28 Peak Tracking Total 17 | . 3 3 3 17 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . 1 1 3 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 1 1 8 . Successful 7 | . 1 1 5 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 1 5 . Record 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Reprogram Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1049 | 108 239 293 241 168 Spaces Moved 1788 | 105 383 632 491 177 Core 80 | 24 . . . 56 Treads . | . . . . . Legs . | . . . . . Wheels 141 | 81 60 . . . Hover . | . . . . . Flight 1567 | . 323 632 491 121 Fastest Speed 34 | 50 37 37 34 34 Average Speed 43 | 73 47 37 35 66 Slowest Speed 200 | 80 117 37 37 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 2 1 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 7 32 82 28 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 28 | . 4 . 13 11 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . 4 . 13 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1974 | 134 421 681 533 205 Wait 66 | 23 19 21 2 1 Move 1772 | 104 378 629 484 177 Hop 6 | . 2 1 3 . Pick Up 19 | 1 5 5 8 . Fast Attach 6 | 4 1 . 1 . Attach 11 | 1 1 1 5 3 Detach 5 | 1 1 1 2 . Swap 8 | . 3 3 1 1 Drop 12 | . 3 8 1 . Fire 54 | . 8 12 21 13 Melee . | . . . . . Ram 15 | . . . 5 10 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 364 | -10/Mines | Met a Derelict bent on vengeance 376 | -10/Mines | Learned location of Recycling (-9) 414 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 452 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 635 | -10/Mines | Discovered new exit (range 15) 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 642 | -9/Materials | Identified exit to Storage 855 | -9/Materials | Discovered new exit (range 12) 882 | -9/Materials | Entered Mines 885 | -9/Mines | Assembled infested the area 890 | -9/Mines | Assisted by a Guerilla fighting off Assembled 983 | -9/Mines | Lost 3 parts (3n) 1008 | -9/Mines | Core integrity fell below 50% 1044 | -9/Mines | Core integrity fell below 20% 1050 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01022_ as-60066 destroyed. 01022_ Rocket Launcher destroyed. 01022_ Destroyed Rocket Launcher. 01024_ Cld. Ion Engine destroyed. 01029_ The unstable cave ceiling collapses. 01032_ Hvy. Assault Rifle severed. 01043_ as-52320 sneak attacks. 01043_ as-52320 destroyed. 01043_ T-07 Excavator destroyed. 01043_ as-81703 destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01047_ U-05 Engineer builds a Wall. 01048_ EMP Blaster destroyed. 01048_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????##????????????????????????? | | ???????????????? ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ##??????????????????????? | | ???????????????## ##?????????????????????? | | ?????????????### ???###????????????????? | | ????????????## ?? ?????????????????? | | ????????????# ###%#??????????????????? | | ????????????# @ #??????????????????? | | ????????????## r#??????????????????? | | ?????????????# ## u# #???????????????? | | ????????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????### ###### ??????? | | ???????????????# ??????? | | ???????????????## d ??????? | | ????????????????# # % ##### ##????????? | | ????????????????## ##???? ##?????????? | | ???????????????## % ##?????#??????????? | | ??????????????## [ #????????????????? | | ?????????????## % ##???????????????? | | ????????????## #???????????????? | | ????????????# #???????????????? | | ????????????# ##??????????????? | | ???????####### ##?????????????? | | ??????########### " ##????????????? | | ?????#### ###?# ##???????????? | | ?????### ##?# ##??????????? | | ?????## ##?## % # #??????????? | | ?????## ##??# %%% # #?????????? | | ??????## ##??# ## #?????????? | | ??????## ###?# !% #?## #?????????? | | ??????## ####### | ##???# ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed ConstructTargetInverter Manual? 0 Play Time 00:40:10 Cumulative 2.7 hours Start 2025.02.12 @ 18:14:03 End 2025.02.12 @ 18:59:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c3da1c-cfe7-4c5c-ab01-59b15800b498