Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 23:02:47 Player: Cash Money Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1307) 1307 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 5594 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Structural Scanner Advanced Visual Processing Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (4) ------- Katana Katana > --- INVENTORY (5) ---- Advanced ECM Suite Improved Light Cannon Gauss Cannon Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Light Cannon Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 45 | 6 9 . . . 6 9 1 7 7 Power 5 | 1 2 . . . . 1 . . 1 Engine 3 | 1 2 . . . . . . . . Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 9 | 2 2 . . . 1 . . 1 3 Treads 3 | . . . . . 1 . . . 2 Leg 1 | . . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 2 | . 2 . . . . . . . . Utility 15 | 1 3 . . . 1 3 1 3 3 Device 4 | . 2 . . . . 1 . 1 . Storage 1 | 1 . . . . . . . . . Processor 7 | . 1 . . . 1 1 1 1 2 Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 2 . . . 4 5 . 3 . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 7 | . . . . . 3 4 . . . Launcher 2 | . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . 1 . . . 1 . . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . Parts Lost 12 | . 1 . . . 2 . 3 . 6 Power 3 | . 1 . . . 1 . . . 1 Propulsion 3 | . . . . . . . 1 . 2 Utility 2 | . . . . . . . . . 2 Weapon 4 | . . . . . 1 . 2 . 1 Highest Loss Streak 4 | . 1 . . . 2 . 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 4 5 4 2 1 1 2 1 2 Power . | . . 1 . . . . . . . Propulsion . | . 1 2 2 2 . . . . . Utility . | . 2 1 . . . . . . . Weapon 1 | . . 1 . . 1 1 2 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 4 | . 1 . 1 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . 1 . 1 . . . . . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 78 | . 97 85 85 85 73 80 76 62 78 Engine 3 | . 12 14 14 14 7 . . . . Core 1 | . . . . . . 4 6 . 1 Treads 4 | . . . . . 8 7 6 . 6 Flight 5 | . 26 28 28 28 1 . . . . Device 12 | . 13 14 14 14 9 11 15 15 12 Processor 18 | . 12 14 14 14 14 19 23 23 21 Protection 4 | . . . . . . 5 3 4 7 Ballistic Cannon 9 | . . . . . 25 29 17 . . Launcher 1 | . 7 . . . . . 3 . . Slashing Weapon 12 | . 9 14 14 14 7 . . 15 23 Peak Build Rating 34 | 6 13 12 13 13 16 34 32 32 32 Average Rating 22 | 4 12 12 12 13 14 29 25 24 29 On Entrance 15 | . 6 12 12 13 13 14 32 18 32 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 11 12 8 8 8 20 40 37 14 15 Greatest Support 40 | 26 26 10 10 10 20 20 20 9 40 Greatest Overweight (x) 4 | 1 2 . . . 1 1 1 3 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 4 5 Average Carried 4 | . 4 5 4 5 4 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 4 4 5 Class Distribution -------------------- 23% | Skirmisher 22% | Assassin 19% | Mutant 12% | Infiltrator-Gladiator 7% | Scavenger-Gladiator 6% | Scout 5% | Gladiator 3% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Assassin | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Assassin | -7/Factory Infiltrator-Gladiator | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 1174 | 206 112 67 . . 120 286 174 46 163 Remotely . | . . . . . . . . . . Salvage Created 1125 | . 159 20 . . 20 315 310 46 255 Parts 59 | . 13 . . . . 26 3 2 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 31 | . 6 . . . 1 15 1 1 7 Melee 10 | . 2 . . . . . . 1 7 Guns 4 | . 4 . . . . . . . . Cannons 8 | . . . . . 1 7 . . . AOE 9 | . . . . . . 8 1 . . Classes Destroyed 9 | . 2 . . . . 5 1 . 1 Worker 3 | . . . . . . 3 . . . Builder 2 | . . . . . . 2 . . . Recycler 1 | . . . . . . 1 . . . Swarmer 15 | . 3 . . . . 8 . . 4 Grunt 10 | . 3 . . . 1 5 . . 1 Sentry 2 | . . . . . . 1 . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 2 | . . . . . . 1 . 1 . Compactor 1 | . . . . . . . 1 . . Best Kill Streak 14 | . 3 . . . 1 14 1 1 2 Combat Bots Only 8 | . 3 . . . 1 8 1 1 2 Max Kills in Single Turn 6 | . 1 . . . 1 6 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 1 . . Melee 1 | . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Hostile Shots Fired 262 | . 36 1 . 6 2 49 3 36 129 Missed 99 | . 11 . . 5 1 15 . 11 56 Hits 163 | . 25 1 . 1 1 34 3 25 73 Melee 3 | . . . . . . . 3 . . Projectile 160 | . 25 1 . 1 1 34 . 25 73 Critical Strikes 7 | . . . . . . . 3 . 4 Damage Taken 2615 | . 242 18 . 10 346 403 168 315 1113 Core 937 | . 60 . . . 165 46 82 152 432 Absorbed by Shields 10 | . . . . . . . . 10 . Core Remaining (%) 82 | 100 . . . 76 70 . . . . Volleys Fired 39 | . 10 . . . 5 17 7 . . Largest 4 | . 2 . . . 3 4 2 . . Hottest 153 | . 60 . . . 99 153 73 . . Shots Fired 98 | . 20 . . . 15 53 10 . . Gun 20 | . 20 . . . . . . . . Cannon 69 | . . . . . 15 48 6 . . Launcher 9 | . . . . . . 5 4 . . Special . | . . . . . . . . . . Kinetic 79 | . 10 . . . 15 48 6 . . Thermal 10 | . 10 . . . . . . . . Explosive 9 | . . . . . . 5 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 3 . . . 5 8 9 . . Robot Miss Streak 6 | . 4 . . . 6 6 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 87 | . 24 2 . . 7 25 7 3 19 Core Hits 46 | . 7 1 . . 2 25 2 1 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . . . 3 . . 2 Blast 3 | . . . . . . 3 . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 71 | . 19 2 . . 5 . . 12 33 Impact . | . . . . . . . . . . Slashing 71 | . 19 2 . . 5 . . 12 33 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 2 . . . 1 . . . . Combat Hostiles 1 | . 1 . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 1 7 Damage Inflicted 3828 | . 468 116 . . 188 2002 305 98 651 Guns 133 | . 133 . . . . . . . . Cannons 876 | . . . . . 121 660 95 . . Explosions 1552 | . . . . . . 1342 210 . . Melee 1267 | . 335 116 . . 67 . . 98 651 Ramming . | . . . . . . . . . . Kinetic 954 | . 78 . . . 121 660 95 . . Thermal 654 | . 55 . . . . 599 . . . Explosive 953 | . . . . . . 743 210 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1267 | . 335 116 . . 67 . . 98 651 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 6 1 1 2 2 Average Corruption 1 | . . . . . 6 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . . . 2 2 2 3 15 Message Errors 8 | . . . . . . 1 1 2 4 Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 3 | . . . . . . 1 . . 2 Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 257 | . 24 16 . . . 209 . . 8 Projectiles 17 | . . . . . . 17 . . . Explosions 192 | . . . . . . 192 . . . Melee 48 | . 24 16 . . . . . . 8 Knockbacks 3 | . . . . . 1 2 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . 13 22 . . Shots 2 | . . . . . . 1 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 304 | . 48 . . . 72 304 . . 267 Average Temperature 85 | . 18 . . . 29 119 . . 107 Received Heat Transfer 561 | . 84 9 . . 9 60 . 135 264 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 575 | . 125 . . . . 450 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Maximum Alert Level 2 | . . . . . . 2 . 1 . Low Security (%) 88 | 100 100 100 . 100 100 91 100 58 . Level 1 9 | . . . . . . . . 41 . Level 2 2 | . . . . . . 8 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 522 | . 72 30 . 95 41 522 180 265 . Initial 178 | . . 9 . . 37 . 178 70 . Average 73 | . 8 8 . 31 4 70 153 179 . Influence Increases 1544 | . 201 30 . 105 27 700 22 294 165 Destroy 0b10 Robot/C 600 | . 120 . . . 20 300 . 20 140 Destroy 0b10 Robot/NC 30 | . . . . . . 30 . . . Destroy Leader 100 | . 20 . . . . 60 . 10 10 Successful Hack 34 | . 30 . . . 4 . . . . Disable Machine 120 | . . . . . . 120 . . . Anti-Garrison Action 350 | . . . . . . 150 . 200 . Destroy Structure 70 | . 1 . . . 3 40 22 4 . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 225 | . 15 30 . 105 . . . 60 15 Influence Decreases 1514 | . 176 55 . 10 122 190 432 292 237 Entered New Map 475 | . . 16 . . 58 . 332 30 39 Time Decay 905 | . 103 39 . 10 64 190 70 262 167 Lost Part 62 | . 1 . . . . . 30 . 31 Purge Threat 72 | . 72 . . . . . . . . Squads Dispatched 15 | . 1 . . . 4 7 . 3 . Investigation 2 | . . . . . . . . 2 . Extermination 2 | . . . . . . 1 . 1 . Reinforcement 5 | . 1 . . . 1 3 . . . Assault 2 | . . . . . . 2 . . . Garrison 4 | . . . . . 3 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Distress Signals 3 | . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 12 11 . 7 2 23 6 12 12 Peak Tracking Total 7 | . 4 7 . 5 2 6 5 5 7 Tactical Retreats 7 | . 1 1 . 1 . . . 3 1 ECM-based Alert Blocks 1 | . . . . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 3 | . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled 9 | . . . . . . 9 . . . Max in Single Turn 7 | . . . . . . 7 . . . Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 19 | . 8 . 5 . 3 1 . 1 1 Terminals 10 | . 6 . . . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 69 | . 24 . 28 . 11 2 . 3 1 Successful 48 | . 14 . 28 . 4 . . 1 1 Failed 21 | . 10 . . . 7 2 . 2 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 37 | . 22 . 1 . 11 2 . 1 . Terminals 35 | . 22 . . . 11 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 31 | . 2 . 28 . . . . . 1 Record 27 | . . . 27 . . . . . . Open Door 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 10 . . . 4 . . 1 . Terminals 14 | . 10 . . . 4 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 7 | . 5 . . . 2 . . . . Skim 6 | . 4 . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Jam 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 6 . . . 2 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Active Infowar (turns) 3604 | . 374 107 210 36 518 619 146 575 1019 Optics 3585 | . 355 107 210 36 518 619 146 575 1019 Sensors 1171 | . . . . . . 322 146 575 128 Structural 3483 | . 253 107 210 36 518 619 146 575 1019 Seismic 120 | . 120 . . . . . . . . ECM 6 | . . . . . . . . 1 5 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 3657 | 49 378 107 210 36 518 619 146 575 1019 Spaces Moved 3232 | 46 644 151 552 98 256 235 87 493 670 Core 359 | 5 . . . . . . 29 319 6 Treads 741 | . . . . . 202 235 58 . 246 Legs 400 | . . . . . . . . . 400 Wheels 52 | 41 11 . . . . . . . . Hover 192 | . . . . . . . . 174 18 Flight 1488 | . 633 151 552 98 54 . . . . Fastest Speed 37 | 50 37 37 37 37 37 160 50 50 100 Average Speed 92 | 88 38 37 37 37 134 236 145 98 135 Slowest Speed 250 | 100 180 37 37 37 160 240 240 200 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . 6 . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 44 | 3 64 45 93 38 32 10 79 20 57 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . 1 . . . 4 . . 6 . Terrain Destroyed 79 | . 1 . . . 4 41 27 6 . Melee 10 | . 1 . . . 3 . . 6 . Projectile 13 | . . . . . 1 11 1 . . AOE 56 | . . . . . . 30 26 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Total 3692 | 51 710 197 558 97 408 263 95 567 746 Wait 268 | . 17 45 . . 130 . . 38 38 Move 3212 | 45 631 150 551 97 255 235 86 492 670 Hop 6 | . 6 . . . . . . . . Pick Up 12 | . 6 . 3 . 2 . . . 1 Fast Attach 39 | 6 9 . . . 5 4 1 7 7 Attach 3 | . . . . . . 1 . 2 . Detach 4 | . 1 . . . . . . 2 1 Swap 7 | . 1 . 1 . 1 4 . . . Drop 29 | . 10 . 3 . 5 2 1 3 5 Fire 39 | . 10 . . . 5 17 7 . . Melee 60 | . 19 2 . . 5 . . 10 24 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 9) 216 | -10/Materials | Discovered new exit (range 13) 271 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Entered Mines 436 | -10/Mines | Assembled infested the area 446 | -10/Mines | Discovered new exit (range 11) 448 | -10/Mines | Met 8R-AWN 483 | -10/Mines | Discovered new exit (range 8) 525 | -10/Mines | Discovered new exit (range 5) 535 | -10/Mines | Entered Exiles 540 | -10/Exiles | Discovered new exit (range 17) 545 | -10/Exiles | Welcomed by 8R-AWN 551 | -10/Exiles | Met EX-HEX 573 | -10/Exiles | Met EX-DEC 584 | -10/Exiles | Learned location of Zion (-7) 595 | -10/Exiles | Discovered new exit (range 10) 620 | -10/Exiles | Visited The Gauntlet 663 | -10/Exiles | Met EX-BIN 693 | -10/Exiles | Aligned with FarCom system 693 | -10/Exiles | Given EX-Vault access code 702 | -10/Exiles | Opened EX-Vault 707 | -10/Exiles | Found Deploy-a-Sentry 709 | -10/Exiles | Found Deploy-a-Sentry 710 | -10/Exiles | Found Deploy-a-Sentry 719 | -10/Exiles | Warned to stay clear of 0b10 Research branches 745 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 745 | -10/Exiles | Entered Mines 778 | -9/Mines | Discovered new exit (range 8) 781 | -9/Mines | Entered Materials 781 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 845 | -8/Materials | Garrison activated, responded to threat 1099 | -8/Materials | Build established: Assassin 1206 | -8/Materials | Crushed by falling debris 1217 | -8/Materials | Met 7R-MNS 1291 | -8/Materials | Discovered new exit (range 5) 1299 | -8/Materials | Entered Factory 1299 | -7/Factory | Evolved 2 slots: Utility x2 1300 | -7/Factory | Caught up to 7R-MNS 1510 | -7/Factory | Build established: Skirmisher 1858 | -7/Factory | Garrison activated, responded to threat 1887 | -7/Factory | Destroyed 8 combat bots 1918 | -7/Factory | Sucked down chute 1918 | -7/Factory | Entered Waste 1946 | -7/Waste | Spotted C-40 Crusher 1968 | -7/Waste | Destroyed C-40 Crusher 1968 | -7/Waste | Spotted C-40 Crusher 1984 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2002 | -7/Waste | Spotted C-40 Crusher 2013 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Spotted C-40 Crusher 2044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2047 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2049 | -7/Waste | Spotted C-40 Crusher 2051 | -7/Waste | Discovered new exit (range 18) 2063 | -7/Waste | Identified exit to Factory 2064 | -7/Waste | Entered Factory 2228 | -7/Factory | Discovered new exit (range 18) 2546 | -7/Factory | Build established: Assassin 2567 | -7/Factory | Discovered new exit (range 14) 2635 | -7/Factory | Identified exit to Lower Caves 2639 | -7/Factory | Entered Lower Caves 3062 | -7/Lower Caves | Build established: Infiltrator-Gladiator 3166 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3179 | -7/Lower Caves | Core integrity fell below 50% 3592 | -7/Lower Caves | Attracted the attention of an 0b10 base 3648 | -7/Lower Caves | Core integrity fell below 20% 3658 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03592_ G-47 Trooper springs to life. 03601_ S-27 Virus Lgt. Nuclear Core severed. 03607_ S-27 Virus destroyed. 03610_ Acquired 5 matter. 03613_ VTOL Module fries itself beyond repair. 03622_ 8F:SD9LWZN|9 TETGRZS:KDCP&R10G= 03629_ Imp. Light Armor Plating destroyed. 03632_ Lgt. Treads destroyed. 03641_ S-27 Virus destroyed. 03645_ Katana follow-up attack on G-47 Trooper. 03645_ Critical hit (Burn: +37). 03646_ Slug penetrates G-47 Trooper. 03647_ Autogun fries itself beyond repair. 03648_ G-47 Trooper destroyed. 03650_ Katana follow-up attack on G-47 Trooper. 03651_ Slug penetrates G-47 Trooper. 03652_ Aluminum Leg fries itself beyond repair. 03652_ Katana destroyed. 03656_ Critical hit (Burn: +37). 03658_ VTOL Module fries itself beyond repair. 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"# #### ?? ##?#######???? | | ???????? $ "# #### ??# ?#######???? | | ????? # + #### ####??## #?????????? | | ????? # # #### ####??### ##?????????? | | ????? + "T""# #### ##????#######?????????? | | ????? #""" """"# #### # ##?????######?????????? | | ????? ####+###### ###### ##????????????????????? | | ????? ###### % ????????????????????? | | ???????????????? ##???## % ????????????????????? | | ????????????????% ???### ????????????????????? | | ??????????????? % ????## ???????????????????? | | ?????????????? #####?????## ##?????????????????? | | ??????????????#######?????######?????????????????? | | ??????????????###??????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed PulseSubatomicMegashotty Manual? 0 Play Time 00:40:53 Cumulative 111.1 hours Start 2025.11.15 @ 22:14:40 End 2025.11.15 @ 23:02:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 31 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 42 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc170751-9097-4dd0-a5cf-264e613df968