Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 17:22:45 Player: T-900 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1816) 1816 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5398 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Combat Airjet Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Improved Targeting Computer Energy Filter Weapon Cycler > --- WEAPON ----------- Precision Shock Rifle High-powered Shock Rifle Gatling Laser Plasma Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Gatling Laser Gatling Laser [Rating: 59] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Weapon Cycler Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Reflective Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Gauss Rifle Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . . . 1 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 72 | 7 . 4 6 13 14 28 Power 10 | 1 . 1 1 . 1 6 Engine 7 | 1 . 1 1 . . 4 Core 2 | . . . . . 1 1 Reactor 1 | . . . . . . 1 Propulsion 22 | 2 . . 3 5 8 4 Treads 6 | 2 . . 1 3 . . Leg 12 | . . . 2 2 4 4 Wheel . | . . . . . . . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Utility 18 | 1 . 2 . 4 3 8 Device 8 | . . 1 . 1 1 5 Storage 2 | 1 . . . 1 . . Processor 3 | . . 1 . . 2 . Hackware . | . . . . . . . Protection 5 | . . . . 2 . 3 Artifact . | . . . . . . . Weapon 22 | 3 . 1 2 4 2 10 Energy Gun 18 | 3 . 1 2 3 2 7 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . 1 . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 44 | . . 1 . 13 . 30 Power 6 | . . 1 . . . 5 Propulsion 11 | . . . . 4 . 7 Utility 11 | . . . . 3 . 8 Weapon 16 | . . . . 6 . 10 Highest Loss Streak 9 | . . 1 . 9 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 85 96 92 85 50 75 Engine 5 | . 14 13 11 9 4 1 Core 1 | . . . . . 2 3 Treads 8 | . 28 28 19 18 . . Leg 14 | . . . 8 9 20 18 Device 8 | . . 1 11 7 3 10 Storage 4 | . 14 14 11 8 . . Processor 7 | . . 9 . . 3 12 Protection 2 | . . . . 6 . 2 Energy Gun 21 | . 28 28 30 24 9 18 Ballistic Gun 3 | . . . . 1 . 5 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 12 15 24 68 19 37 Greatest Support 50 | 20 20 40 40 40 36 50 Greatest Overweight (x) 22 | 1 . . . 22 4 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 5 5 Average Capacity 6 | 7 8 8 8 10 5 5 Most Carried 9 | 8 6 7 8 9 5 5 Average Carried 5 | 4 6 6 6 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 6 6 8 2 5 3 Class Distribution -------------------- 45% | Mutant 28% | Gunner 14% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1028 | 266 . 44 30 173 97 418 Remotely . | . . . . . . . Salvage Created 2465 | . . 173 92 461 97 1642 Parts 113 | . . 15 4 32 1 61 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . . 3 2 8 . 20 Guns 23 | . . 3 1 7 . 12 AOE 5 | . . . 1 1 . 3 Classes Destroyed 14 | . . 3 1 5 1 4 Worker 2 | . . . . . . 2 Builder 2 | . . 1 . 1 . . Tunneler 3 | . . 1 . . . 2 Hauler 1 | . . . . 1 . . Recycler 3 | . . . . . 1 2 Watcher 2 | . . . . . . 2 Swarmer 3 | . . . . 2 . 1 Grunt 19 | . . 3 1 1 . 14 Brawler 2 | . . . . . . 2 Sentry 2 | . . . 1 1 . . Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . 1 . . Best Kill Streak 10 | . . 4 1 3 1 10 Combat Bots Only 7 | . . 3 1 3 . 7 Max Kills in Single Turn 3 | . . 1 1 1 1 3 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . 1 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5859 | . . 337 102 1778 . 3642 Core 1126 | . . 80 14 178 . 854 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 68 96 67 100 . Volleys Fired 125 | . . 22 6 36 9 52 Largest 4 | . . 2 3 3 2 4 Hottest 245 | . . 90 146 156 110 245 Shots Fired 294 | . . 44 18 99 12 121 Gun 294 | . . 44 18 99 12 121 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 50 | . . . . 12 . 38 Thermal 111 | . . 15 12 52 . 32 Explosive . | . . . . . . . Electromagnetic 133 | . . 29 6 35 12 51 Robot Hit Streak 24 | . . 5 7 24 6 18 Robot Miss Streak 6 | . . 3 2 6 4 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . . 1 . . . 4 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 185 | . . 14 12 66 9 84 Core Hits 117 | . . 9 3 22 1 82 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . 3 . 5 Burn 8 | . . . . 3 . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4850 | . . 216 209 1184 177 3064 Guns 3391 | . . 216 175 1116 134 1750 Cannons . | . . . . . . . Explosions 1456 | . . . 34 65 43 1314 Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 647 | . . . . 194 . 453 Thermal 1999 | . . 115 140 568 43 1133 Explosive . | . . . . . . . Electromagnetic 2201 | . . 101 69 419 134 1478 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 211 | . . . . . 13 198 Projectiles . | . . . . . . . Explosions 211 | . . . . . 13 198 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 412 | . . . . . . 412 Shots 9 | . . . . . . 9 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 576 | . . 270 153 471 155 576 Average Temperature 129 | . . 84 65 151 48 144 Received Heat Transfer 1326 | . . 186 42 342 . 756 Effects 12 | . . . . 4 . 8 Shutdowns 2 | . . . . . . 2 Interference 6 | . . . . 2 . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . . 1 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 10 | . . . . 1 2 7 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . 1 1 . 5 Heat Transferred 4159 | . . 333 296 1382 50 2098 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 1 1 1 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 542 | . . 60 146 343 77 542 Initial 69 | . . . 23 61 69 37 Average 189 | . . 13 88 181 72 284 Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 58 | 100 100 100 100 65 100 28 Level 1 29 | . . . . 34 . 48 Level 2 11 | . . . . . . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 1 6 . 3 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . . . 1 4 . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . . 1 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . . 4 8 27 2 30 Peak Tracking Total 8 | . . 4 3 8 1 6 Tactical Retreats 6 | . . . . 5 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . . 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 15 | . . . . 1 . 14 Max in Single Turn 6 | . . . . 1 . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 6 . . . Successful 6 | . . . 6 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . Recycle Component 1 | . . . 1 . . . Process 2 | . . . 2 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 1 | . . . 1 . . . Retrieved Matter 1 | . . . 1 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3007 | 72 45 291 372 451 255 1521 Spaces Moved 1497 | 36 29 109 160 156 228 779 Core 24 | 7 . . . 3 11 3 Treads 483 | 29 29 109 160 146 10 . Legs 937 | . . . . 7 154 776 Wheels . | . . . . . . . Hover 53 | . . . . . 53 . Flight . | . . . . . . . Fastest Speed 48 | 50 160 160 160 160 48 90 Average Speed 145 | 146 160 160 160 193 89 147 Slowest Speed 1150 | 160 160 160 160 1150 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 3 11 43 22 20 6 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . . 6 8 3 41 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 56 | . . . 6 8 3 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2087 | 56 28 182 262 230 269 1060 Wait 318 | . . 44 85 10 . 179 Move 1491 | 35 28 108 159 155 227 779 Hop . | . . . . . . . Pick Up 55 | 13 . 3 5 6 11 17 Fast Attach 20 | . . . . 3 7 10 Attach 46 | 7 . 3 3 8 7 18 Detach 1 | . . . 1 . . . Swap 6 | . . 1 3 2 . . Drop 24 | 1 . 1 . 9 8 5 Fire 125 | . . 22 6 36 9 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 16) 118 | -10/Materials | Entered Mines 138 | -10/Mines | Met a Derelict bent on vengeance 240 | -10/Mines | Excavation squad dispatched 240 | -10/Mines | A large section of the Mines collapsed 304 | -10/Mines | Build established: Mutant 392 | -10/Mines | Discovered new exit (range 12) 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 748 | -9/Materials | Discovered new exit (range 16) 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -8/Materials | Build established: Gunner 1103 | -8/Materials | Garrison activated, responded to threat 1106 | -8/Materials | Discovered new exit (range 5) 1193 | -8/Materials | Lost 9 parts (4n2u3w) 1232 | -8/Materials | Entered Factory 1232 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1261 | -7/Factory | Lost 4 parts (1u3w) 1389 | -7/Factory | Discovered new exit (range 8) 1443 | -7/Factory | Discovered new exit (range 11) 1451 | -7/Factory | Identified exit to Factory 1487 | -7/Factory | Entered another Factory area 1487 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -6/Factory | Build established: Mutant 2094 | -6/Factory | Lost 3 parts (1p1u1w) 2096 | -6/Factory | Destroyed 7 combat bots 2257 | -6/Factory | Lost 6 parts (1p1n3u1w) 2695 | -6/Factory | Build established: Tank 2812 | -6/Factory | Core integrity fell below 50% 2883 | -6/Factory | Lost 9 parts (1p1n3u4w) 2981 | -6/Factory | Core integrity fell below 20% 3008 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02878_ K-01 Serf collects debris. 02879_ Acquired Hvy. Laser. 02882_ K-01 Serf collects debris. 02896_ Dropped Lgt. Angular Momentum Engine. 02896_ Acquired Lgt. Antimatter Reactor. 02898_ Acquired 80 matter. 02899_ K-01 Serf collects debris. 02904_ System corrupted: Energy discharge (-47). 02905_ K-01 Serf collects debris. 02968_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02983_ EM Disruption Field destroyed. 02988_ Hvy. Assault Rifle destroyed. 02992_ Plasma Rifle destroyed. 03001_ S-27 Virus destroyed. 03001_ Switching to secondary target: Y-54 Guardian. 03002_ Imp. Titanium Leg destroyed. 03004_ Lgt. Antimatter Reactor destroyed. 03005_ Hvy. Laser destroyed. 03005_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ??????????????????????????????????? ?????????? | | ????????????????????????????????# ?????????? | | ????????????????????????????????+ #????????? | | ????????????????????????????????# +????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ########## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????###########????# | | ???????????? ## @ #????# ########### | | ?????????? ###### #?????????? | | ?????????? %[ #?????????? | | ??????????? #????????? | | ??????????? Y #??????? " | | ???????????? #?????# " | | ???????????? u #?????# " | | ???????????? #############?????#??? | | ?????????????##### #?????????????????????" | | ?????????????????###########?????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 15 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSingularityNanosword Manual? 0 Play Time 00:45:49 Cumulative 28.4 hours Start 2022.04.04 @ 16:35:18 End 2022.04.04 @ 17:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015a6648-8334-4e8b-a128-c9d2c301a988