Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.02 @ 23:59:36

Player: Runia

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (202)     1010
Value Destroyed (12469)    12469
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (9564)               9564
              TOTAL SCORE: 33163

 Bonus
-------
High Alert Combat Kills    587
Follower Combat Kills      1531
Entered Garrisons          1400
Used RIF Installer         3500
Scanned by Researcher      500
Win                        3000
Friendly Fire              -954

 Cogmind 
---------
Core Integrity             1313/1600
Matter                     170/300
Energy                     25/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
  Enhanced Armored Heavy Treads
  Enhanced Armored Heavy Treads
>          --- UTILITY (11) -----
  Advanced Salvage Targeting Computer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
           Relay Coupler [NC] (5)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Null Cannon
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Coolant Injector
      Advanced Salvage Targeting Computer
      Improved Targeting Computer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
        Medium Regenerative Plating
               SHELL Armor
               Relay Coupler [NC]
>              --- WEAPON -----------
               Quantum Rifle
               Quantum Rifle
      Enhanced Nova Cannon
               Railgun
>              --- INVENTORY --------
               Particle Reactor
               Quantum Rifle
               Null Cannon
               Z-bomb Delivery System
      Advanced Remote Datajack
[Rating: 199]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Armored Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Q-thruster
Utility                    Relay Coupler [NC]
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Particle Gun
  Energy Cannon            Null Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Slots Evolved              18   | .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Utility                  9    | .   .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             356  | .   8   19  .   14  29  16  10  9   15  11  21  4   1   .   8   1   4   6   35  27  15  .   33  2   51  17  
  Power                    28   | .   1   1   .   1   1   1   1   1   .   .   .   1   .   .   1   .   .   1   2   3   2   .   3   .   7   1   
    Engine                 10   | .   1   1   .   1   1   1   1   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   2   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   7   1   
  Propulsion               72   | .   .   9   .   2   8   1   2   .   .   2   2   1   .   .   .   .   .   .   18  10  3   .   11  1   2   .   
    Treads                 23   | .   .   4   .   2   4   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   7   1   2   .   
    Leg                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   8   1   .   2   .   .   .   
    Wheel                  26   | .   .   5   .   .   4   1   2   .   .   2   1   1   .   .   .   .   .   .   7   1   2   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  117  | .   1   5   .   3   6   2   3   5   4   6   11  2   1   .   6   1   3   4   9   11  8   .   10  .   15  1   
    Device                 37   | .   .   2   .   1   2   .   .   2   1   3   1   .   .   .   1   .   .   .   7   6   2   .   6   .   3   .   
    Storage                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Processor              12   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   3   1   
    Hackware               43   | .   .   .   .   .   1   1   3   1   3   3   8   2   1   .   5   .   3   1   1   1   6   .   2   .   1   .   
    Protection             22   | .   .   2   .   2   1   1   .   2   .   .   2   .   .   .   .   1   .   2   1   1   .   .   .   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | .   6   4   .   8   14  12  4   3   11  3   8   .   .   .   1   .   1   1   6   3   2   .   9   1   27  15  
    Energy Gun             24   | .   1   3   .   2   3   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   8   
    Energy Cannon          27   | .   .   .   .   3   4   2   .   1   .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   10  2   
    Ballistic Gun          24   | .   2   1   .   .   .   5   .   .   5   .   1   .   .   .   1   .   .   .   .   .   .   .   3   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   3   .   .   2   3   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Special Weapon         32   | .   .   .   .   .   1   1   1   1   2   1   4   .   .   .   .   .   1   .   1   2   1   .   4   .   8   4   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        14   | .   .   .   .   1   3   2   2   1   1   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   6   .   
Parts Lost                 91   | .   1   7   .   2   10  .   1   .   3   4   6   .   .   .   .   .   .   2   12  19  6   6   3   1   1   7   
  Power                    11   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   .   .   2   
  Propulsion               33   | .   .   4   .   .   3   .   .   .   .   2   2   .   .   .   .   .   .   .   5   10  2   3   .   .   .   2   
  Utility                  29   | .   1   .   .   1   4   .   .   .   2   1   1   .   .   .   .   .   .   1   4   3   3   2   3   1   .   2   
  Weapon                   18   | .   .   2   .   1   2   .   .   .   1   1   3   .   .   .   .   .   .   1   2   3   .   .   .   .   1   1   
  Highest Loss Streak      14   | .   1   4   .   1   7   .   1   .   2   2   3   .   .   .   .   .   .   2   6   10  14  6   1   1   1   5   
Average Slot Usage (%)     86   | .   92  96  100 96  98  100 99  99  94  95  85  79  86  86  85  82  81  84  92  95  59  71  62  52  75  64  
  Engine                   4    | .   14  11  11  9   9   9   8   7   7   7   7   6   6   6   6   5   5   .   .   1   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   3   4   4   .   .   .   .   
  Treads                   6    | .   .   13  11  9   18  .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   10  17  17  15  
  Leg                      4    | .   28  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  29  .   4   1   .   .   .   
  Wheel                    9    | .   .   13  22  18  8   27  27  23  23  20  9   8   13  13  13  11  11  11  5   .   2   7   .   .   .   .   
  Device                   7    | .   .   10  11  9   7   .   .   2   3   6   4   .   .   .   .   .   .   .   18  12  5   3   7   12  9   5   
  Storage                  5    | .   14  11  11  9   9   9   9   7   7   7   7   6   6   6   6   5   5   5   5   5   1   .   .   .   .   .   
  Processor                3    | .   6   .   .   .   8   9   9   2   .   .   .   .   .   .   .   .   .   .   .   4   5   5   2   4   11  13  
  Hackware                 19   | .   .   .   .   .   1   13  18  20  23  29  28  33  40  40  38  35  34  37  24  20  29  36  27  17  9   4   
  Protection               4    | .   .   10  11  15  7   4   .   11  7   .   2   .   .   .   .   5   5   4   .   1   .   .   .   .   6   6   
  Energy Gun               4    | .   13  11  11  14  17  9   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Energy Cannon            1    | .   .   .   .   6   4   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   5   
  Ballistic Gun            4    | .   11  11  11  3   .   7   18  4   4   4   5   6   6   6   6   5   5   5   .   .   .   .   1   .   3   3   
  Special Weapon           3    | .   .   .   .   .   1   3   .   5   6   6   6   6   6   6   6   5   5   5   3   4   3   4   1   .   .   .   
  Slashing Weapon          3    | .   .   .   .   1   3   6   8   6   6   7   6   6   6   6   6   5   5   5   5   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 13  14  96  95  106 106 106 97  114 114 111 122 106 100 100 101 115 116 121 132 119 91  14  84  13  101 107 
  Greatest Support         280  | 20  20  20  20  20  60  36  36  36  36  40  40  56  56  56  56  56  56  56  70  100 20  20  120 3   280 280 
  Greatest Overweight (x)  9    | .   .   7   4   5   8   2   2   3   3   4   4   3   1   1   1   2   2   2   9   5   5   1   2   4   4   4   
  Average Overweight (x)   2    | .   .   3   4   4   4   2   2   2   2   2   3   2   1   1   1   2   2   1   2   1   2   .   .   1   .   .   
Largest Inventory Capacity 25   | .   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   20  5   5   5   
  Average Capacity         19   | .   8   21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  9   5   7   5   5   5   
  Most Carried             25   | .   8   16  17  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  17  5   12  3   5   5   
  Average Carried          17   | .   5   10  16  23  21  24  24  24  24  23  20  24  24  25  24  23  24  24  23  22  7   5   5   2   4   3   
  Final Capacity           25   | 8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   5   
  Final Carried            25   | 6   8   14  17  24  25  25  25  25  23  22  24  25  25  25  25  25  25  25  25  17  5   5   5   3   4   2   

 Class Distribution 
--------------------
 44% | Botlord-Mutant
 21% | Bothacker-Mutant
 11% | Mutant
 10% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Waste
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Upper Caves
   Botlord-Mutant | -4/Upper Caves
 Bothacker-Mutant | -3/Research
 Bothacker-Mutant | -2/Research
 Scavenger-Mutant | -2/Testing
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Res  Res  Tes  Acc  
Matter Collected           5965  | 200  130  439  41   189  375  121  139  109  383  251  428  80   .    .    289  .    113  100  337  286  198  .    410  .    1005 342  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10776 | .    227  727  .    390  1415 402  331  107  318  344  604  138  .    .    947  .    303  386  764  744  239  .    510  .    1508 372  
  Parts                    421   | .    16   33   .    18   43   18   13   3    13   18   15   8    .    .    21   .    9    16   28   40   17   .    15   .    55   22   
Haulers Intercepted        5     | .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   5    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Combat Hostiles Destroyed  167  | .   10  15  .   7   20  4   6   2   11  2   16  4   .   .   2   .   1   5   12  12  3   .   4   .   25  6   
  Melee                    60   | .   .   .   .   .   2   2   2   2   3   1   11  2   .   .   2   .   .   5   11  12  3   .   2   .   .   .   
  Guns                     46   | .   2   14  .   6   7   1   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   .   2   .   4   3   
  Cannons                  26   | .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   19  2   
  AOE                      32   | .   8   .   .   .   10  .   4   .   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          18   | .   6   1   .   2   3   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | .   1   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  30   | .   5   .   .   .   4   .   4   .   5   .   5   2   .   .   .   .   .   1   .   4   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    73   | .   5   10  .   2   10  1   .   2   3   .   12  2   .   .   1   .   1   3   12  4   1   .   1   .   3   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   24   | .   .   5   .   3   2   3   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   5   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   4   
  Programmer               21   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   2   .   .   .   11  2   
Best Kill Streak           10   | .   10  2   .   4   7   3   4   2   5   2   3   2   .   .   1   .   1   4   2   6   2   .   2   .   5   4   
  Combat Bots Only         8    | .   8   2   .   4   7   2   4   2   5   1   3   2   .   .   1   .   1   2   2   6   2   .   1   .   4   2   
Max Kills in Single Turn   4    | .   2   1   .   2   4   1   3   1   2   1   2   1   .   .   1   .   1   1   1   2   1   .   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   4   .   3   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    2    | .   .   .   .   .   1   1   1   1   1   1   1   1   .   .   1   .   .   1   1   2   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Res  Res  Tes  Acc  
Damage Taken               22241 | .    264  1151 .    346  1041 205  360  230  548  309  1120 372  .    .    338  .    102  407  1962 2196 796  897  732  807  3502 4556 
  Core                     2843  | .    61   127  .    35   63   80   65   24   28   127  174  55   .    .    86   .    12   74   323  300  365  360  145  .    52   287  
  Absorbed by Shields      100   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    
  Reduced by Siege Mode    304   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    233  71   
Core Remaining (%)         69    | 100  75   .    68   .    .    .    55   .    .    .    49   .    .    .    83   .    .    .    59   .    .    10   88   .    96   82   
Volleys Fired              575   | .    22   89   2    26   40   13   7    18   32   17   43   23   6    .    13   .    11   6    20   12   2    3    21   6    114  29   
  Largest                  4     | .    2    2    2    3    3    3    1    1    2    2    1    1    1    .    1    .    1    1    1    1    1    1    3    1    3    4    
  Hottest                  379   | .    60   85   76   189  189  189  36   30   50   85   55   30   30   .    30   .    40   40   81   40   30   30   164  35   253  379  
Shots Fired                917   | .    31   177  4    66   92   25   7    18   35   22   43   23   6    .    13   .    11   6    20   12   2    3    31   6    184  80   
  Gun                      518   | .    18   177  4    44   60   18   2    .    15   5    11   9    .    .    8    .    7    1    .    .    .    .    18   6    63   52   
  Cannon                   189   | .    .    .    .    19   20   4    .    .    .    5    .    .    .    .    .    .    .    .    12   .    .    .    .    .    105  24   
  Launcher                 45    | .    13   .    .    3    10   .    2    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Special                  165   | .    .    .    .    .    2    3    3    18   10   12   28   14   6    .    5    .    4    5    8    12   2    3    13   .    14   3    
  Kinetic                  238   | .    9    88   2    10   .    8    2    .    15   .    10   9    .    .    8    .    7    1    .    .    .    .    13   6    28   22   
  Thermal                  457   | .    9    89   2    53   80   14   .    .    .    10   1    .    .    .    .    .    .    .    .    .    .    .    5    .    140  54   
  Explosive                45    | .    13   .    .    3    10   .    2    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    8    21   12   9    9    7    1    4    9    4    10   4    8    .    10   .    6    6    5    3    3    4    9    1    15   8    
  Robot Miss Streak        15    | .    2    9    1    4    3    1    2    5    2    3    15   6    .    .    2    .    6    1    3    1    .    1    3    3    6    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           820   | .    18   126  3    38   82   31   20   16   31   22   62   22   6    .    44   .    13   16   38   39   14   3    31   1    99   45   
  Core Hits                356   | .    24   33   .    17   50   11   9    2    17   7    24   10   .    .    16   .    9    10   17   19   8    .    10   1    47   15   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         36    | .    1    4    .    2    6    1    .    .    2    .    2    .    .    .    1    .    1    .    3    2    1    .    2    .    6    2    
    Burn                   15    | .    .    4    .    2    4    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
    Sever                  10    | .    .    .    .    .    2    .    .    .    2    .    1    .    .    .    1    .    1    .    3    .    .    .    .    .    .    .    
    Puncture               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    
Melee Attacks              322   | .    .    .    .    .    27   15   23   10   10   11   34   7    .    .    46   .    6    12   44   46   19   3    9    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Slashing                 254   | .    .    .    .    .    27   15   23   10   10   11   34   7    .    .    46   .    6    12   43   10   .    .    .    .    .    .    
  Piercing                 66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    36   19   3    7    .    .    .    
  Sneak Attacks            66    | .    .    .    .    .    3    7    1    2    3    7    12   7    .    .    2    .    1    8    1    5    4    .    3    .    .    .    
    Combat Hostiles        42    | .    .    .    .    .    3    2    1    2    3    2    12   6    .    .    2    .    .    5    1    3    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    
Damage Inflicted           34476 | .    969  1682 38   615  3945 1241 1461 486  1116 978  2970 867  .    .    3361 .    447  1104 1772 1530 653  29   753  26   6450 1983 
  Guns                     5729  | .    150  1682 38   350  547  182  .    .    133  43   118  89   .    .    16   .    70   34   .    .    .    .    318  25   1105 829  
  Cannons                  6604  | .    .    .    .    265  262  60   .    .    .    67   .    .    .    .    .    .    .    .    179  .    .    .    .    .    4811 960  
  Explosions               3859  | .    819  .    .    .    901  .    183  .    537  .    728  .    .    .    .    .    .    .    .    .    .    .    .    .    534  157  
  Melee                    18246 | .    .    .    .    .    2235 999  1278 486  446  868  2124 778  .    .    3345 .    377  1070 1593 1530 653  29   435  .    .    .    
  Ramming                  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    37   
  Kinetic                  2448  | .    62   761  8    48   .    54   .    .    133  .    99   89   .    .    16   .    70   34   .    .    .    .    231  25   468  350  
  Thermal                  9706  | .    88   921  30   567  809  188  .    .    .    110  19   .    .    .    .    .    .    .    .    .    .    .    87   .    5448 1439 
  Explosive                3859  | .    819  .    .    .    901  .    183  .    537  .    728  .    .    .    .    .    .    .    .    .    .    .    .    .    534  157  
  Electromagnetic          179   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    179  .    .    .    .    .    .    .    
  Impact                   102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    
  Slashing                 16017 | .    .    .    .    .    2235 999  1278 486  446  868  2124 778  .    .    3345 .    377  1070 1593 418  .    .    .    .    .    .    
  Piercing                 2127  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1112 653  29   333  .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    .    2    1    .    7    7    7    .    .    .    .    6    14   14   .    .    13   10   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    .    1    1    .    7    7    4    .    .    .    .    5    13   14   .    .    7    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    .    .    .    .    .    2    5    .    4    .    21   .    .    .    .    11   38   5    .    .    34   1    
    Message Errors         37    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    8    .    .    .    .    3    9    2    .    .    12   .    
    Matter Fused           19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    8    .    .    .    5    .    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    4    .    .    .    .    3    7    1    .    .    3    .    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    4    .    .    .    .    3    4    2    .    .    3    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    6    .    .    .    9    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3468  | .    10   .    .    .    231  362  123  88   51   83   589  78   .    .    456  .    .    108  36   206  131  .    42   .    751  123  
  Projectiles              818   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    720  98   
  Explosions               211   | .    10   .    .    .    10   .    .    .    48   .    87   .    .    .    .    .    .    .    .    .    .    .    .    .    31   25   
  Melee                    2439  | .    .    .    .    .    221  362  123  88   3    83   502  78   .    .    456  .    .    108  36   206  131  .    42   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      413   | .    29   .    .    .    14   .    .    .    67   .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    257  
  Shots                    11    | .    2    .    .    .    1    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | .    12   199  40   278  341  347  10   29   145  153  286  6    194  .    259  .    26   20   24   229  267  176  194  .    199  234  
  Average Temperature      97    | .    5    90   21   115  125  118  6    9    47   35   133  3    104  .    96   .    16   10   9    66   105  68   91   .    92   115  
  Received Heat Transfer   3862  | .    60   510  .    90   351  99   .    54   51   30   417  27   .    .    90   .    18   201  989  250  33   202  84   .    234  72   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Total Turns              106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   29   
  Longest Duration         28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   14   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Melted              3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             17    | .    .    6    .    5    4    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         12007 | .    200  2553 74   1369 2020 481  .    .    .    148  111  .    .    .    .    .    .    .    .    .    .    .    111  .    3654 1286 
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Peak Influence             864  | .   307 333 99  287 815 397 320 427 532 314 577 407 142 99  359 218 273 652 864 466 .   .   82  16  576 367 
  Initial                  453  | .   .   81  99  .   186 397 72  168 159 279 139 302 142 99  69  188 152 142 302 453 .   .   .   16  3   295 
  Average                  319  | .   122 171 88  150 577 235 198 244 316 224 387 361 142 99  229 190 222 490 639 324 .   .   40  15  273 260 
Maximum Alert Level        3    | .   1   1   .   1   3   1   1   2   2   1   2   2   .   .   1   1   1   2   3   2   .   .   .   .   2   1   
  Low Security (%)         36   | .   85  70  100 61  5   39  55  21  16  42  15  .   100 100 41  92  47  24  .   10  .   .   100 100 49  12  
  Level 1                  32   | .   14  29  .   38  2   60  44  76  63  57  27  91  .   .   58  7   52  .   12  53  .   .   .   .   19  87  
  Level 2                  25   | .   .   .   .   .   76  .   .   2   19  .   56  8   .   .   .   .   .   75  43  35  .   .   .   .   30  .   
  Level 3                  5    | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   .   .   .   2   .   2   .   1   .   1   .   .   .   1   .   2   .   4   .   .   1   .   9   2   
  Investigation            4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   
  Reinforcement            14   | .   1   .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   .   1   .   1   .   .   1   .   4   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    42   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   15  .   14  2   5   .   .   1   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Distress Signals           13   | .   1   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   .   
Communications Jammed      241  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   119 .   .   .   .   36  85  
  Distress Signals         241  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   119 .   .   .   .   36  85  
Times Spotted              409  | .   18  30  .   14  21  14  5   15  19  8   34  7   6   .   20  .   19  12  35  33  4   17  8   4   43  23  
  Peak Tracking Total      13   | .   4   4   .   5   10  3   4   5   11  2   5   4   3   .   4   .   6   5   5   10  2   13  2   4   8   11  
  Tactical Retreats        37   | .   1   3   .   2   2   1   .   1   1   .   5   .   .   .   2   .   1   .   12  3   1   .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Traps Triggered            38   | .   1   1   .   .   1   .   .   .   .   5   7   1   .   .   7   .   3   1   7   .   .   .   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Machines Disabled          36   | .   2   .   .   .   2   .   2   .   2   1   4   .   .   .   3   .   2   2   4   .   .   .   .   .   9   3   
  Max in Single Turn       2    | .   1   .   .   .   1   .   1   .   1   1   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   2   
  Garrison Relay           18   | .   .   .   .   .   2   .   2   .   2   .   4   .   .   .   3   .   2   .   3   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Machines Accessed          35   | .   3   4   .   2   .   4   .   2   .   2   .   1   .   1   .   1   .   3   .   1   .   .   .   2   8   1   
  Terminals                19   | .   3   3   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   
Total Hacks                83   | .   10  12  .   5   .   9   .   2   .   3   .   5   .   2   .   3   .   5   .   3   .   .   .   3   20  1   
  Successful               49   | .   7   5   .   3   .   6   .   1   .   2   .   5   .   2   .   3   .   3   .   1   .   .   .   .   11  .   
  Failed                   34   | .   3   7   .   2   .   3   .   1   .   1   .   .   .   .   .   .   .   2   .   2   .   .   .   3   9   1   
    Catastrophic           10   | .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   5   1   .   4   .   5   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   3   6   .   
  Terminals                43   | .   10  9   .   3   .   8   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   7   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   
  Repair Stations          11   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   2   .   1   .   1   .   2   .   .   .   2   .   3   .   1   .   .   .   .   .   .   3   .   
Terminal Hacks             16   | .   6   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Scan Component           4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Repair                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   1   .   1   .   1   .   2   .   .   .   2   .   2   .   1   .   .   .   .   .   .   1   .   
  Unlock Access            7    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   
  Terminals                4    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   4   .   2   .   3   .   1   .   2   .   1   .   1   .   .   .   1   .   1   .   .   .   2   5   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 519  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   .   .   .   168 .   
    Time                   271  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   84  .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     82   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Used RIF Installer         7    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              87   | .   .   .   .   .   2   1   1   6   7   6   16  5   6   .   3   .   2   4   3   7   1   1   6   .   8   2   
  Non-combat               14   | .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   1   .   2   1   .   2   .   2   2   
  Combat                   73   | .   .   .   .   .   2   1   1   4   7   5   16  4   6   .   3   .   2   3   3   5   .   1   4   .   6   .   
Robot Hacks Applied        96   | .   .   .   .   .   2   2   1   7   8   7   17  5   6   .   3   .   2   4   4   7   1   1   7   .   10  2   
  drop_inventory           6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   1   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            19   | .   .   .   .   .   2   .   1   2   2   1   5   2   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  overwrite_iff            20   | .   .   .   .   .   .   1   .   1   3   1   5   .   .   .   .   .   .   2   .   3   .   1   1   .   2   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           21   | .   .   .   .   .   .   .   .   1   1   2   6   1   .   .   2   .   2   .   1   1   .   .   3   .   1   .   
Relay Couplers Released    76   | .   .   .   .   .   6   .   8   .   8   .   15  .   .   .   12  4   10  .   10  .   .   .   .   .   3   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      69   | .   .   .   .   .   6   .   8   .   8   .   15  .   .   .   12  .   10  .   10  .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Attached                 43   | .   .   .   .   .   1   1   3   1   3   3   8   2   1   .   5   .   3   1   1   1   6   .   2   .   1   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Res  Res  Tes  Acc  
Total Allies               49   | .    .    .    1    .    .    1    .    2    4    3    11   1    1    .    5    .    2    3    1    5    1    1    4    .    3    .    
  Largest Group            4    | .    .    .    1    .    .    1    .    2    2    2    3    1    2    .    4    4    4    2    1    2    1    1    2    .    1    .    
  Highest-Rated Group      169  | .    .    .    31   .    .    15   .    48   64   42   62   32   63   .    155  155  169  92   49   129  37   64   129  .    69   .    
  Highest-Rated Ally       129  | .    .    .    31   .    .    15   .    32   32   21   32   32   32   .    41   41   49   49   49   129  37   64   129  .    69   .    
Total Orders               7    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               285  | .    .    .    .    .    .    4    .    21   13   6    35   .    51   .    32   .    43   22   18   15   .    2    10   .    13   .    
  Total Damage             8161 | .    .    .    .    .    .    109  .    442  327  60   622  .    1156 .    1184 .    1338 599  566  465  .    111  589  .    593  .    
  Kills                    60   | .    .    .    .    .    .    .    .    8    4    1    5    .    1    .    15   .    14   2    5    .    .    1    1    .    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Upp Upp Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Res  Res  Tes  Acc  
Turns Passed               16431 | .    304  1070 447  378  1590 424  390  430  433  701  1130 375  112  9    899  39   610  404  1476 1135 1138 166  602  179  1611 379  
Spaces Moved               8540  | 1    192  421  313  162  642  259  246  229  221  469  549  228  88   7    508  27   397  243  646  448  557  196  420  93   778  200  
  Core                     880   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  38   304  93   138  72   
  Treads                   1108  | .    .    9    .    .    220  .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    110  .    640  128  
  Legs                     1080  | 1    192  89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  432  42   8    6    .    .    .    
  Wheels                   5472  | .    .    323  313  162  422  259  246  229  221  469  549  228  88   7    508  27   397  243  335  16   280  150  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  105  140  140  120  120  120  120  120  120  125  115  115  115  115  130  130  115  115  190  80   50   50   50   50   50   
  Average Speed            145   | 120  120  162  140  150  206  120  120  120  126  124  144  133  115  115  115  130  130  122  180  199  176  76   90   144  148  124  
  Slowest Speed            560   | 120  120  560  140  155  260  120  120  135  135  150  160  145  115  115  115  130  130  130  560  200  250  120  260  250  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 2    55   34   69   22   73   39   35   5    43   14   74   6    67   .    56   1    46   6    74   10   74   22   12   4    60   4    
  Regions Visited          26
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    1    1    .    1    .    1    .    1    .    .    .    1    .    1    .    1    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Spaces Dug                 46    | .    .    .    .    8    .    3    .    .    .    3    .    .    .    .    .    .    .    1    .    4    4    .    1    .    21   1    
Terrain Destroyed          216   | .    32   .    .    25   10   3    4    .    49   3    16   .    .    .    .    .    .    1    .    4    4    .    1    .    55   9    
  Melee                    15    | .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    1    .    4    4    .    .    .    .    .    
  Projectile               53    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    42   9    
  AOE                      148   | .    32   .    .    24   10   .    4    .    49   .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Res  Res  Tes  Acc  
Total                      11240 | .    232  634  319  243  784  324  292  357  330  547  793  273  96   7    735  31   473  329  871  605  670  204  611  130  1075 275  
  Wait                     953   | .    5    78   .    25   23   12   .    78   40   22   94   2    .    .    97   .    24   50   62   49   68   2    88   27   92   15   
  Move                     8519  | .    191  420  312  162  641  259  245  229  220  469  548  228  87   7    507  26   396  242  645  447  556  195  419  92   777  199  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  200   | .    4    20   4    13   17   3    5    5    7    6    16   4    1    .    9    3    3    5    19   13   5    .    18   .    19   1    
  Fast Attach              66    | .    .    5    .    .    .    1    .    2    1    .    .    1    .    .    2    .    2    3    9    2    10   .    14   .    13   1    
  Attach                   133   | .    1    9    .    5    14   .    1    1    3    5    11   2    1    .    2    1    .    3    17   18   5    .    14   2    12   6    
  Detach                   12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    4    1    1    2    
  Swap                     157   | .    7    5    .    9    15   15   9    6    11   6    10   1    .    .    4    .    2    .    9    7    .    .    5    .    26   10   
  Drop                     148   | .    2    8    1    3    5    6    2    8    6    3    1    4    1    .    12   1    5    8    4    12   5    1    21   .    21   8    
  Fire                     575   | .    22   89   2    26   40   13   7    18   32   17   43   23   6    .    13   .    11   6    20   12   2    3    21   6    114  29   
  Melee                    317   | .    .    .    .    .    27   15   23   10   10   11   34   7    .    .    46   .    6    12   43   44   19   3    7    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Escape Stasis            135   | .    .    .    .    .    2    .    .    .    .    8    36   .    .    .    24   .    24   .    41   .    .    .    .    .    .    .    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   198 | -10/Materials  | Discovered new exit (range 11)
   205 | -10/Materials  | Destroyed 8 combat bots
   240 | -10/Materials  | Identified exit to Materials
   305 | -10/Materials  | Entered another Materials area
   305 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   313 | -9/Materials   | Build established: Mutant
   699 | -9/Materials   | Repaired Grenade Launcher
  1087 | -9/Materials   | Identified exit to Materials
  1087 | -9/Materials   | Discovered new exit (range 20)
  1334 | -9/Materials   | Lost 4 parts (2n2w)
  1375 | -9/Materials   | Entered Mines
  1378 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  1476 | -9/Mines       | Learned 2 Materials zone layouts
  1815 | -9/Mines       | Discovered exit to Materials (range 5)
  1822 | -9/Mines       | Entered Materials
  1822 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2200 | -8/Materials   | Identified exit to Garrison
  2200 | -8/Materials   | Entered Garrison
  2218 | -8/Garrison    | Build established: Scavenger-Tank
  2244 | -8/Garrison    | Triggered checkpoint
  2312 | -8/Garrison    | Destroyed 7 combat bots
  2396 | -8/Garrison    | Lost 7 parts (1p3n2u1w)
  2430 | -8/Garrison    | Discovered new exit (range 15)
  2562 | -8/Garrison    | Build established: Scavenger-Gunner
  2592 | -8/Garrison    | Triggered checkpoint
  2716 | -8/Garrison    | Discovered new exit (range 15)
  2768 | -8/Garrison    | Installed Relay Interface Framework
  3057 | -8/Garrison    | Discovered new exit (range 10)
  3254 | -8/Garrison    | Triggered checkpoint
  3311 | -8/Garrison    | Garrison Relay disabled
  3510 | -8/Garrison    | Triggered checkpoint
  3671 | -8/Garrison    | Garrison Relay disabled
  3790 | -8/Garrison    | Entered Materials
  4214 | -8/Materials   | Identified exit to Garrison
  4214 | -8/Materials   | Entered Garrison
  4306 | -8/Garrison    | Build established: Bothacker-Mutant
  4308 | -8/Garrison    | Triggered checkpoint
  4371 | -8/Garrison    | Garrison Relay disabled
  4426 | -8/Garrison    | Triggered checkpoint
  4483 | -8/Garrison    | Discovered new exit (range 10)
  4501 | -8/Garrison    | Expanded RIF knowledge: Program Shield
  4529 | -8/Garrison    | Triggered checkpoint
  4545 | -8/Garrison    | Garrison Relay disabled
  4604 | -8/Garrison    | Entered Factory
  4604 | -7/Factory     | Evolved 2 slots: Utility x2
  4824 | -7/Factory     | Discovered new exit (range 16)
  4977 | -7/Factory     | Garrison activated, responded to threat
  5034 | -7/Factory     | Identified exit to Garrison
  5034 | -7/Factory     | Entered Garrison
  5034 | -7/Garrison    | Accompanied by 1 ally
  5063 | -7/Garrison    | Triggered checkpoint
  5107 | -7/Garrison    | Garrison Relay disabled
  5182 | -7/Garrison    | Triggered checkpoint
  5329 | -7/Garrison    | Discovered new exit (range 10)
  5348 | -7/Garrison    | Expanded RIF knowledge: Alert ID Control
  5380 | -7/Garrison    | Triggered checkpoint
  5414 | -7/Garrison    | Garrison Relay disabled
  5467 | -7/Garrison    | Entered Factory
  5647 | -7/Factory     | Discovered new exit (range 8)
  6168 | -7/Factory     | Identified exit to Garrison
  6168 | -7/Factory     | Entered Garrison
  6175 | -7/Garrison    | Expanded RIF knowledge: Signal Jamming
  6222 | -7/Garrison    | Triggered checkpoint
  6341 | -7/Garrison    | Garrison Relay disabled
  6472 | -7/Garrison    | Triggered checkpoint
  6485 | -7/Garrison    | Triggered checkpoint
  6596 | -7/Garrison    | Triggered checkpoint
  6655 | -7/Garrison    | Garrison Relay disabled
  6715 | -7/Garrison    | Discovered new exit (range 10)
  6768 | -7/Garrison    | Core integrity fell below 50%
  6790 | -7/Garrison    | Lost 3 parts (1n2w)
  6862 | -7/Garrison    | Triggered checkpoint
  6904 | -7/Garrison    | Discovered new exit (range 13)
  6914 | -7/Garrison    | Triggered checkpoint
  6948 | -7/Garrison    | Garrison Relay disabled
  6977 | -7/Garrison    | Build established: Botlord-Mutant
  7188 | -7/Garrison    | Triggered checkpoint
  7224 | -7/Garrison    | Garrison Relay disabled
  7287 | -7/Garrison    | Discovered new exit (range 8)
  7298 | -7/Garrison    | Entered Factory
  7298 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7673 | -6/Factory     | Sucked down chute
  7673 | -6/Factory     | Entered Waste
  7674 | -6/Waste       | Met a frightened Derelict
  7683 | -6/Waste       | Spotted C-40 Crusher
  7688 | -6/Waste       | EMP discharged
  7688 | -6/Waste       | Spotted C-40 Crusher
  7691 | -6/Waste       | Spotted C-40 Crusher
  7695 | -6/Waste       | 1 allies followed down the chute
  7716 | -6/Waste       | Spotted C-40 Crusher
  7716 | -6/Waste       | Spotted C-40 Crusher
  7720 | -6/Waste       | Spotted C-40 Crusher
  7738 | -6/Waste       | Discovered new exit (range 16)
  7785 | -6/Waste       | Entered Factory
  7794 | -6/Factory     | Identified exit to Garrison
  7794 | -6/Factory     | Entered Garrison
  7931 | -6/Garrison    | Triggered checkpoint
  7951 | -6/Garrison    | Garrison Relay disabled
  8093 | -6/Garrison    | Triggered checkpoint
  8294 | -6/Garrison    | Triggered checkpoint
  8324 | -6/Garrison    | Garrison Relay disabled
  8368 | -6/Garrison    | Discovered new exit (range 10)
  8417 | -6/Garrison    | Triggered checkpoint
  8502 | -6/Garrison    | Triggered checkpoint
  8508 | -6/Garrison    | Discovered new exit (range 15)
  8542 | -6/Garrison    | Expanded RIF knowledge: Hotswap
  8595 | -6/Garrison    | Triggered checkpoint
  8604 | -6/Garrison    | Garrison Relay disabled
  8693 | -6/Garrison    | Entered Factory
  8693 | -5/Factory     | Accompanied by 4 allies
  8693 | -5/Factory     | Evolved 2 slots: Utility x2
  8729 | -5/Factory     | Identified exit to Garrison
  8732 | -5/Factory     | Entered Garrison
  8732 | -5/Garrison    | Accompanied by 4 allies
  8739 | -5/Garrison    | Expanded RIF knowledge: Command Fork
  8786 | -5/Garrison    | Triggered checkpoint
  8835 | -5/Garrison    | Garrison Relay disabled
  8930 | -5/Garrison    | Triggered checkpoint
  8964 | -5/Garrison    | Triggered checkpoint
  9020 | -5/Garrison    | Triggered checkpoint
  9039 | -5/Garrison    | Garrison Relay disabled
  9134 | -5/Garrison    | Triggered checkpoint
  9289 | -5/Garrison    | Triggered checkpoint
  9316 | -5/Garrison    | Discovered new exit (range 14)
  9342 | -5/Garrison    | Entered Factory
  9342 | -5/Factory     | Accompanied by 2 allies
  9368 | -5/Factory     | Identified exit to Garrison
  9439 | -5/Factory     | Local fabrication network quarantined
  9502 | -5/Factory     | Fabricated Molecular Scythe (x1)
  9642 | -5/Factory     | First assault squad dispatched
  9649 | -5/Factory     | Discovered new exit (range 7)
  9746 | -5/Factory     | Entered Garrison
  9774 | -5/Garrison    | Triggered checkpoint
  9836 | -5/Garrison    | Garrison Relay disabled
  9974 | -5/Garrison    | Lost 6 parts (1p1n4u)
 10000 | -5/Garrison    | Triggered checkpoint
 10294 | -5/Garrison    | Triggered checkpoint
 10395 | -5/Garrison    | Discovered new exit (range 12)
 10433 | -5/Garrison    | Expanded RIF knowledge: Structural Interface
 10514 | -5/Garrison    | Triggered checkpoint
 10574 | -5/Garrison    | Garrison Relay disabled
 10874 | -5/Garrison    | Triggered checkpoint
 11046 | -5/Garrison    | Garrison Relay disabled
 11140 | -5/Garrison    | Discovered new exit (range 15)
 11222 | -5/Garrison    | Entered Factory
 11222 | -4/Factory     | Evolved 2 slots: Propulsion x2
 11956 | -4/Factory     | Lost 4 parts (1p1n1u1w)
 12077 | -4/Factory     | Lost 4 parts (1p2n1w)
 12189 | -4/Factory     | Discovered new exit (range 3)
 12210 | -4/Factory     | Identified exit to Upper Caves
 12357 | -4/Factory     | Entered Upper Caves
 12379 | -4/Upper Caves | System corruption reached 10%
 12418 | -4/Upper Caves | Lost 14 parts (2p7n4u1w)
 12436 | -4/Upper Caves | Spotted B-86 Titan
 12613 | -4/Upper Caves | Core integrity fell below 50%
 12937 | -4/Upper Caves | Encountered a Warlord checkpoint
 12959 | -4/Upper Caves | Identified exit to Upper Caves
 13495 | -4/Upper Caves | Entered another Upper Caves area
 13609 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 13643 | -4/Upper Caves | Core integrity fell below 20%
 13652 | -4/Upper Caves | Identified exit to Research
 13661 | -4/Upper Caves | Entered Research
 13661 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 13691 | -3/Research    | Lost 6 parts (1p3n2u)
 14134 | -3/Research    | Spotted B-86 Titan
 14138 | -3/Research    | Discovered new exit (range 11)
 14263 | -3/Research    | Entered another Research area
 14263 | -2/Research    | Evolved 2 slots: Propulsion x2
 14341 | -2/Research    | Build established: Bothacker-Mutant
 14369 | -2/Research    | Discovered new exit (range 16)
 14442 | -2/Research    | Entered Testing
 14702 | -2/Testing     | Found Prototype Energy Cannon
 14703 | -2/Testing     | Identified Null Cannon
 14737 | -2/Testing     | Local fabrication network quarantined
 15199 | -2/Testing     | Scanned by Researcher
 15213 | -2/Testing     | Found Prototype Protection
 15213 | -2/Testing     | Identified SHELL Armor
 15222 | -2/Testing     | Found Prototype Protection
 15384 | -2/Testing     | Found Prototype Launcher
 15385 | -2/Testing     | Identified Z-bomb Delivery System
 15438 | -2/Testing     | System corruption reached 10%
 15740 | -2/Testing     | Build established: Scavenger-Mutant
 15747 | -2/Testing     | Repaired Imp. Remote Datajack
 15930 | -2/Testing     | Identified Med. Regenerative Plating
 16036 | -2/Testing     | Discovered new exit (range 10)
 16053 | -2/Testing     | Entered Access
 16053 | -1/Access      | Evolved 2 slots: Utility x1, Weapon x1
 16425 | -1/Access      | System corruption reached 10%
 16428 | -1/Access      | Discovered new exit (range 5)
 16432 | ***            | Escaped!

 Last Messages 
---------------
W-44 Eye distress signal jammed.
Imp. Targeting Computer destroyed.
W-44 Eye distress signal jammed. <x2>
Penetrated by Slug.
Arm. Heavy Treads destroyed.
Penetrated by Slug.
Slug penetrates Sealed Barrier. <x2>
Dropped Quantum Rifle.
System corrupted: Energy discharge (-8).
Penetrated by Slug. <x5>
Slug penetrates Reinforced Barrier.
Penetrated by Slug. <x2>
Sealed Heavy Doors breached.
Destroyed Imp. Antigrav System. <x2>
P-80 Master destroyed.
Main Access Shell breached.
EXIT=FOUND
Slug penetrates Main Access Shell.
Dropped Z-bomb Delivery System.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|       #?????????###????????????      +  #????????? |
|       #????????? =#?????????????  |  #  #????????? |
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|      #???#        #?#         T#?????#  #     ???? |
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| ]=!%=#####        #?#        ""#?????#   ????????? |
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| ??????????????????????????"" ""??????????????????? |
| ???????????????????????????"""???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          120
Energy Generation          45
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             2250
Power Shielding            90
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             8
Launcher Accuracy          20
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           8
Particle Charging          20
Force Boost                3
Salvage Targeting          3
Stasis Canceling           2
Relay Coupler Types        180
Relay Coupler Value        7

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -6/Factory | Scanalyzed
                 Great Axe | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Molecular Scythe | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberPulseReplicator
  Manual?         0
Play Time         02:43:40
  Cumulative      263.0 hours
  Start           2021.08.02 @ 21:06:12
  End             2021.08.02 @ 23:59:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          311
  Rogue           311
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          83
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fbfd3e1-2e94-4a58-b649-257951faf467