Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 06:43:09

Player: CL-1C0

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (11)      55
Value Destroyed (251)      251
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4026

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Katana
           Katana
           Greatsword

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Gravmag System
>          --- UTILITY ----------
           Structural Scanner
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Katana
           Katana
[Rating: 50]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Katana
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  8    | .   .   2   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 2   .   1   3   16  8   .   
  Power                    1    | .   .   .   .   1   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   1   4   2   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   1   1   2   .   
    Flight                 3    | .   .   .   .   3   .   .   
  Utility                  15   | .   .   .   1   9   5   .   
    Device                 3    | .   .   .   .   2   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   4   2   .   
    Hackware               5    | .   .   .   .   3   2   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   1   2   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 18   | .   .   .   2   5   11  .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   2   3   4   .   
  Utility                  7    | .   .   .   .   .   7   .   
  Weapon                   2    | .   .   .   .   2   .   .   
  Highest Loss Streak      11   | .   .   .   1   1   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            3    | 4   1   3   5   4   3   4   
  Power                    .    | 1   .   .   .   .   .   1   
  Propulsion               1    | 2   .   1   1   1   .   .   
  Utility                  1    | .   1   2   2   1   .   .   
  Weapon                   1    | 1   .   .   1   1   1   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   28  24  23  59  78  11  
  Core                     1    | .   .   .   .   2   .   .   
  Treads                   6    | .   28  22  17  1   .   .   
  Hover                    4    | .   .   .   1   3   10  .   
  Flight                   4    | .   .   .   .   5   4   .   
  Device                   5    | .   .   .   .   4   12  .   
  Processor                15   | .   .   .   3   22  15  5   
  Hackware                 11   | .   .   .   .   10  26  5   
  Slashing Weapon          5    | .   .   .   .   7   5   .   
Peak Build Rating          50   | 2   2   3   8   39  50  9   
  Average Rating           22   | .   2   2   4   22  40  9   
  On Entrance              8    | 6   2   2   2   8   32  9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             13   | .   .   .   2   10  13  .   
  Greatest Support         17   | 3   3   3   3   10  17  3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 4   3   5   5   5   5   5   
  Average Carried          3    | 2   1   4   4   4   3   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   3   5   5   5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 25% | Hacker-Scout
 12% | Hacker-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
       Mutant | -7/Factory
 Hacker-Scout | -6/Factory
 Hacker-Scout | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           555  | 200 .   .   120 127 108 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            295  | .   .   38  .   171 86  .   
  Parts                    20   | .   2   3   .   14  1   .   
Haulers Intercepted        2    | .   .   .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  7    | .   .   4   .   3   .   .   
  Melee                    2    | .   .   .   .   2   .   .   
  AOE                      5    | .   .   4   .   1   .   .   
Classes Destroyed          5    | .   1   1   .   3   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   
  Operator                 2    | .   1   .   .   1   .   .   
  Swarmer                  5    | .   .   4   .   1   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           4    | .   1   4   .   1   1   .   
  Combat Bots Only         4    | .   .   4   .   1   .   .   
Max Kills in Single Turn   3    | .   1   3   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Hostile Shots Fired        251  | .   8   30  28  101 84  .   
  Missed                   125  | .   5   13  9   59  39  .   
  Hits                     126  | .   3   17  19  42  45  .   
    Projectile             126  | .   3   17  19  42  45  .   
  Critical Strikes         4    | .   .   1   .   1   2   .   
Damage Taken               1744 | .   37  214 228 557 708 .   
  Core                     765  | .   .   60  72  340 293 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         81   | 100 100 85  86  51  65  .   
Volleys Fired              7    | .   .   3   2   2   .   .   
  Largest                  1    | .   .   1   1   1   .   .   
  Hottest                  30   | .   .   30  30  30  .   .   
Shots Fired                7    | .   .   3   2   2   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 7    | .   .   3   2   2   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                7    | .   .   3   2   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   1   .   .   .   
  Robot Miss Streak        1    | .   .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           20   | .   .   .   1   17  2   .   
  Core Hits                15   | .   .   7   .   8   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   2   .   .   
    Sever                  2    | .   .   .   .   2   .   .   
Melee Attacks              41   | .   .   .   .   31  10  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 41   | .   .   .   .   31  10  .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            4    | .   .   .   .   3   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1218 | .   2   180 43  872 121 .   
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               395  | .   .   180 43  172 .   .   
  Melee                    821  | .   .   .   .   700 121 .   
  Ramming                  2    | .   2   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                395  | .   .   180 43  172 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 821  | .   .   .   .   700 121 .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   .   .   
  Average Corruption       2    | .   .   .   .   2   .   .   
  Corruption Purged        3    | .   .   .   .   3   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  6    | .   .   .   .   6   .   .   
    Matter Fused           1    | .   .   .   .   1   .   .   
    Energy Discharges      1    | .   .   .   .   1   .   .   
    Parts Rejected         1    | .   .   .   .   1   .   .   
    Data Loss (minor)      2    | .   .   .   .   2   .   .   
    Data Loss (major)      1    | .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            81   | .   .   .   3   6   72  .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               8    | .   .   .   3   5   .   .   
  Melee                    73   | .   .   .   .   1   72  .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      24   | .   .   24  .   .   .   .   
  Shots                    1    | .   .   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   .   .   
Highest Temperature        2    | .   .   2   .   .   .   .   
  Average Temperature      2    | .   .   2   .   .   .   .   
  Received Heat Transfer   276  | .   21  69  18  54  114 .   
Siege Activations          .    | .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             177  | .   30  155 61  177 80  .   
  Initial                  79   | .   .   8   61  18  79  .   
  Average                  45   | .   3   53  45  46  55  .   
Influence Increases        692  | .   35  157 41  340 119 .   
  Destroy 0b10 Robot/C     140  | .   .   80  .   60  .   .   
  Destroy 0b10 Robot/NC    20   | .   5   .   .   10  5   .   
  Destroy Leader           24   | .   .   10  .   12  2   .   
  Successful Hack          6    | .   .   6   .   .   .   .   
  Disable Machine          30   | .   .   15  .   15  .   .   
  Destroy Structure        52   | .   .   16  11  18  7   .   
  Partial Spotted          30   | .   .   .   .   .   30  .   
  Lose Combat Pursuer      390  | .   30  30  30  225 75  .   
Influence Decreases        692  | .   15  32  144 220 281 .   
  Entered New Map          203  | .   .   12  84  24  83  .   
  Time Decay               351  | .   15  20  40  166 110 .   
  Lost Part                138  | .   .   .   20  30  88  .   
Squads Dispatched          10   | .   1   .   1   5   3   .   
  Investigation            4    | .   .   .   .   3   1   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            5    | .   1   .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   1   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   6   11  9   19  16  .   
  Peak Tracking Total      9    | .   5   8   8   5   9   .   
  Tactical Retreats        13   | .   1   1   2   6   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          2    | .   .   1   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          7    | .   1   1   .   3   2   .   
  Terminals                7    | .   1   1   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   1   4   .   6   5   .   
  Successful               3    | .   1   1   .   .   1   .   
  Failed                   13   | .   .   3   .   6   4   .   
    Catastrophic           6    | .   .   1   .   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   15   | .   .   4   .   6   5   .   
  Terminals                16   | .   1   4   .   6   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   3   1   .   
  Full Trace Events        4    | .   .   .   .   3   1   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Active Infowar (turns)     419  | .   .   .   .   180 239 .   
  Sensors                  409  | .   .   .   .   180 229 .   
  Structural               238  | .   .   .   .   .   238 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac 
Turns Passed               891  | 4   66  48  91  440 240 2   
Spaces Moved               1528 | 1   123 75  160 726 441 2   
  Core                     745  | 1   123 75  160 350 34  2   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    50   | .   .   .   .   .   50  .   
  Flight                   733  | .   .   .   .   376 357 .   
  Fastest Speed            34   | 50  50  50  50  34  40  50  
  Average Speed            44   | 50  50  50  50  42  42  50  
  Slowest Speed            60   | 50  50  50  50  50  60  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   34  14  33  29  22  .   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 30   | .   .   5   .   18  7   .   
Terrain Destroyed          52   | .   .   14  13  18  7   .   
  Melee                    15   | .   .   .   .   8   7   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      37   | .   .   14  13  10  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      1665 | 5   126 82  167 806 477 2   
  Wait                     33   | .   .   .   .   21  12  .   
  Move                     1522 | .   122 74  159 725 440 2   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  10   | .   3   1   1   4   1   .   
  Fast Attach              18   | .   .   1   2   12  3   .   
  Attach                   16   | 2   .   1   2   6   5   .   
  Detach                   8    | .   .   2   1   2   3   .   
  Swap                     1    | .   .   .   .   .   1   .   
  Drop                     8    | 3   .   .   .   3   2   .   
  Fire                     7    | .   .   3   2   2   .   .   
  Melee                    41   | .   .   .   .   31  10  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   52 | -10/Materials | Discovered new exit (range 10)
   66 | -10/Materials | Discovered new exit (range 11)
   71 | -10/Materials | Entered another Materials area
   71 | -9/Materials  | Evolved 2 slots: Utility x2
  111 | -9/Materials  | Discovered new exit (range 15)
  119 | -9/Materials  | Entered another Materials area
  119 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  197 | -8/Materials  | Met 7R-MNS
  204 | -8/Materials  | Discovered new exit (range 8)
  209 | -8/Materials  | Identified exit to Factory
  210 | -8/Materials  | Entered Factory
  210 | -7/Factory    | Evolved 2 slots: Utility x2
  311 | -7/Factory    | Build established: Mutant
  630 | -7/Factory    | Discovered new exit (range 5)
  631 | -7/Factory    | Identified exit to Lower Caves
  644 | -7/Factory    | Discovered new exit (range 3)
  645 | -7/Factory    | Identified exit to Factory
  650 | -7/Factory    | Entered another Factory area
  650 | -6/Factory    | Evolved 2 slots: Utility x2
  721 | -6/Factory    | Discovered new exit (range 13)
  746 | -6/Factory    | Identified exit to Lower Caves
  812 | -6/Factory    | Identified exit to Factory
  890 | -6/Factory    | Entered another Factory area
  890 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  892 | -5/Factory    | Self-destructed

 Last Messages 
---------------
00840_ Destroyed VTOL Module.
00845_ ALERT: Security rotation in progress.
00846_ U-05 Engineer builds a Wall. <x2>
00849_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F018.
00855_ Hacking Suite destroyed.
00869_ Imp. Hover Unit destroyed.
00870_ Imp. Hacking Suite destroyed.
00873_ Penetrated by Slug.
00873_ Imp. Gravmag System destroyed.
00876_ System Shield destroyed.
00876_ Penetrated by Slug. <x4>
00879_ Imp. Sensor Array destroyed.
00880_ Adv. Melee Analysis Suite destroyed.
00880_ Critical hit (Burn: +37).
00888_ Hacking Suite destroyed.
00889_ Structural Scanner destroyed.
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=FACTORY
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????# #????????????????????    |
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| ??????????               @   #?????????????????    |
| ??????????      #########/####?????????????????    |
| ????????????????????????   ????????????????????    |
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| ??????????????????????? """"???????????????????    |
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         11
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          42
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombDrainedRedirector
  Manual?         0
Play Time         00:15:36
  Cumulative      528.7 hours
  Start           2025.06.09 @ 06:27:37
  End             2025.06.09 @ 06:43:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          600
  Rogue           600
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           10/0/5/1/0/0/0/0/0/0
Lore%             83
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b453585-4568-4b2b-a260-7a38b2a9489b