Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 17:03:55 Player: Lyra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2443) 2443 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 7643 Bonus ------- Follower Combat Kills 135 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 10/150 System Corruption 32% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Particle Charger > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System Coolant Injector Energy Well (350) Energy Well (350) Improved Signal Interpreter Microactuators Improved Shield Generator Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Guided Missile Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Plasma Cannon > --- INVENTORY -------- Heavy Treads Power Amplifier Guided Missile Launcher Molecular Deconstructor Mace CR-A16's Pointy Stick [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Heavy Treads Leg VSS Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Makeshift Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 . . Utility 4 | . . 1 1 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 168 | 6 4 25 21 8 5 . 5 8 32 4 50 Power 15 | 1 . 2 2 . 1 . 2 1 3 . 3 Engine 9 | 1 . 1 2 . . . 1 1 1 . 2 Core 6 | . . 1 . . 1 . 1 . 2 . 1 Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 3 8 6 5 . . . 1 11 . 11 Treads 4 | . . . . . . . . . 4 . . Leg 26 | 2 2 5 6 . . . . . . . 11 Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . 4 . . Flight 13 | . 1 3 . 5 . . . 1 3 . . Utility 60 | 1 . 9 8 3 2 . . . 12 1 24 Device 32 | . . 4 3 2 1 . . . 7 1 14 Storage 10 | 1 . 3 . . 1 . . . 1 . 4 Processor 7 | . . . 1 . . . . . 2 . 4 Hackware . | . . . . . . . . . . . . Protection 11 | . . 2 4 1 . . . . 2 . 2 Artifact . | . . . . . . . . . . . . Weapon 46 | 2 1 6 5 . 2 . 3 6 6 3 12 Energy Gun 8 | . . 2 1 . . . . . 2 . 3 Energy Cannon 11 | . . 4 . . . . . . 1 1 5 Ballistic Gun 3 | 2 . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 9 | . 1 . 4 . . . 1 3 . . . Special Weapon 3 | . . . . . . . . . 1 1 1 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 6 | . . . . . 1 . 1 3 1 . . Piercing Weapon 3 | . . . . . 1 . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . . 1 . 3 . 1 Corrupted Parts 3 | . . . . . . . . . 2 . 1 System Corruption 12 | . . . . . . . . . 10 . 2 Parts Lost 43 | . 7 . 12 . . . . . 3 7 14 Power 6 | . 1 . 1 . . . . . 1 1 2 Propulsion 14 | . 3 . 4 . . . . . . 3 4 Utility 12 | . . . 3 . . . . . 2 2 5 Weapon 11 | . 3 . 4 . . . . . . 1 3 Highest Loss Streak 6 | . 5 . 5 . . . . . 3 6 6 To Critical Strikes 3 | . . . . . . . . . . 3 . Average Slot Usage (%) 79 | . 65 90 85 72 84 100 99 94 76 40 72 Engine 3 | . 10 6 7 . . . 1 6 2 3 2 Core 2 | . . 4 . . 3 7 5 . 3 . 1 Treads 2 | . . . . . . . . . 13 11 . Leg 17 | . 21 31 34 . . . . . . . 28 Flight 9 | . . . . 38 38 38 38 38 9 . . Device 10 | . . 13 6 13 13 15 15 15 9 5 13 Storage 6 | . 13 7 9 7 5 7 7 7 4 2 5 Processor 5 | . . . 4 7 7 7 7 7 17 8 2 Protection 5 | . . 6 12 5 7 7 7 7 5 1 3 Energy Gun 3 | . . 6 9 . . . . . 2 3 4 Energy Cannon 3 | . . 13 . . . . . . . 2 4 Ballistic Gun 1 | . 16 . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 7 7 6 6 3 . . Naked Turns 50 | . . . . . . . . . . 45 5 Heaviest Build 91 | 13 13 91 39 19 29 29 33 33 39 39 84 Greatest Support 210 | 20 20 36 51 25 34 34 34 34 210 140 107 Greatest Overweight (x) 3 | . 2 3 3 . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 10 10 10 10 10 10 10 10 20 Average Capacity 11 | 6 7 8 10 10 8 10 10 10 8 7 17 Most Carried 20 | . 6 10 10 7 10 10 10 10 10 10 20 Average Carried 9 | . 2 7 9 2 6 10 9 9 8 7 13 Final Capacity 20 | 8 5 10 10 10 10 10 10 10 10 5 20 Final Carried 17 | . 4 10 8 3 10 10 10 10 10 5 17 Class Distribution -------------------- 66% | Mutant 22% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 2500 | 180 124 360 233 . 252 55 47 83 356 . 810 Remotely 227 | . . . . . . . . . . . 227 Salvage Created 2584 | . 263 441 508 . 61 . . 125 250 . 936 Parts 133 | . 13 26 36 . 4 . . 6 9 . 39 Haulers Intercepted 2 | . . 1 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 3 . . 9 . . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 55 | . 7 8 11 . 1 . . 6 5 . 17 Melee 7 | . . . . . 1 . . 1 5 . . Guns 14 | . 3 4 4 . . . . . . . 3 Cannons 16 | . . 2 . . . . . . . . 14 AOE 18 | . 4 2 7 . . . . 5 . . . Classes Destroyed 15 | . 2 2 7 . . . . . 2 . 2 Worker 3 | . . . 1 . . . . . 1 . 1 Builder 4 | . . . 2 . . . . . . . 2 Tunneler 1 | . 1 . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . Recycler 2 | . . . 1 . . . . . . . 1 Watcher 2 | . . . 2 . . . . . . . . Swarmer 13 | . . . 3 . . . . 5 2 . 3 Grunt 29 | . 7 5 6 . 1 . . 1 1 . 8 Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . . . . Sentry 5 | . . 3 . . . . . . . . 2 Demolisher 2 | . . . . . . . . . . . 2 Hunter 1 | . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 10 | . 5 3 10 . 1 . . 6 4 . 7 Combat Bots Only 6 | . 4 3 6 . 1 . . 6 4 . 5 Max Kills in Single Turn 5 | . 3 1 5 . 1 . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 1 2 . . . . 2 . . . Melee 1 | . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 8410 | . 892 499 1480 50 37 32 . 288 734 1300 3098 Core 1618 | . 206 87 337 . 18 16 . 92 73 506 283 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 288 | . . . . . . . 288 . . . . Core Remaining (%) 63 | 100 17 78 38 . . . . 82 . . . Volleys Fired 185 | . 38 20 32 . . . . 4 . 7 84 Largest 2 | . 2 2 2 . . . . 1 . 2 2 Hottest 185 | . 40 126 90 . . . . 39 . 185 130 Shots Fired 283 | . 57 33 46 . . . . 4 . 12 131 Gun 144 | . 50 20 39 . . . . . . 6 29 Cannon 120 | . . 13 . . . . . . . 6 101 Launcher 18 | . 7 . 7 . . . . 4 . . . Special 1 | . . . . . . . . . . . 1 Kinetic 104 | . 50 . . . . . . . . . 54 Thermal 80 | . . . . . . . . . . 12 68 Explosive 18 | . 7 . 7 . . . . 4 . . . Electromagnetic 80 | . . 33 39 . . . . . . . 8 Robot Hit Streak 20 | . 6 12 8 . . . . . . 8 20 Robot Miss Streak 4 | . 3 2 4 . . . . . . 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 227 | . 37 28 29 . 3 . . 1 23 15 91 Core Hits 127 | . 21 12 36 . 2 . . 9 8 2 37 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . . . 2 . 1 Blast 1 | . . . . . . . . . . . 1 Corrupt 1 | . . . 1 . . . . . . . . Sever 2 | . . . . . . . . . 2 . . Melee Attacks 59 | . . . . . 4 8 . 5 38 4 . Impact . | . . . . . . . . . . . . Slashing 54 | . . . . . 4 8 . 4 38 . . Piercing 5 | . . . . . . . . 1 . 4 . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7639 | 4 753 631 1640 . 121 . . 490 761 623 2616 Guns 1670 | . 327 208 437 . . . . . . 192 506 Cannons 2782 | . . 291 . . . . . . . 382 2109 Explosions 2205 | . 425 132 1199 . . . . 449 . . . Melee 968 | . . . . . 121 . . 41 761 45 . Ramming 14 | 4 1 . 4 . . . . . . 4 1 Kinetic 1373 | . 327 . . . . . . . . . 1046 Thermal 2120 | . . 132 . . . . . . . 574 1414 Explosive 2073 | . 425 . 1199 . . . . 449 . . . Electromagnetic 1091 | . . 499 437 . . . . . . . 155 Impact . | . . . . . . . . . . . . Slashing 923 | . . . . . 121 . . 41 761 . . Piercing 45 | . . . . . . . . . . 45 . Highest Corruption 32 | . . . . . . . . . 16 30 32 Average Corruption 27 | . . . . . . . . . 12 23 31 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 97 | . . . . . . . . . 10 8 79 Message Errors 17 | . . . . . . . . . 2 2 13 Matter Fused 27 | . . . . . . . . . 4 . 23 Heat Flow Errors 13 | . . . . . . . . . 2 . 11 Energy Discharges 10 | . . . . . . . . . . 2 8 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . 1 . 9 Data Loss (major) 4 | . . . . . . . . . 1 1 2 Misfires 4 | . . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . 2 1 Weapon Failures 6 | . . . . . . . . . . 1 5 Overload Shots 6 | . . . . . . . . . . 6 . Effects 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Overflow Damage 35 | . 7 . 4 . . . . 16 8 . . Projectiles . | . . . . . . . . . . . . Explosions 11 | . 7 . 4 . . . . . . . . Melee 24 | . . . . . . . . 16 8 . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 279 | . 15 67 159 . . . . 36 . 2 . Shots 10 | . 1 2 6 . . . . 1 . . . Rammed 3 | . 1 . . . . . . . . 2 . Targets Rammed 7 | 2 1 . 1 . . . . . . 2 1 Kicked 4 | 2 . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 486 | . 18 117 121 16 60 80 80 75 157 24 486 Average Temperature 50 | . 8 49 43 16 21 31 32 29 68 12 109 Received Heat Transfer 2133 | . 489 204 405 18 36 18 . 9 75 . 879 Effects 5 | . . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . 3 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 2992 | . . 200 . . . . . . . 905 1887 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 370 | . 370 352 317 151 . . . . 218 16 339 Initial 135 | . . 73 135 121 . . . . 128 1 . Average 131 | . 146 197 147 122 . . . . 124 2 115 Maximum Alert Level 1 | . 1 1 1 . . . . . 1 . 1 Low Security (%) 75 | 100 78 56 67 100 . . . . 96 100 70 Level 1 24 | . 21 43 32 . . . . . 3 . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 3 4 . . . . 1 2 . 8 Investigation 5 | . 1 3 1 . . . . . . . . Extermination 4 | . . . . . . . . . 2 . 2 Reinforcement 7 | . 1 . 3 . . . . . . . 3 Assault 1 | . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . 2 3 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 19 13 27 1 3 22 . 18 10 6 28 Peak Tracking Total 18 | . 6 6 6 1 3 18 . 11 4 5 5 Tactical Retreats 19 | . 3 3 1 . . 5 . 3 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . . 3 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 8 | . 2 1 2 . . . . 1 1 . 1 Max in Single Turn 2 | . 2 1 1 . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 21 | . 4 5 2 . 1 . . . 5 . 4 Terminals 15 | . 4 4 2 . . . . . 2 . 3 Fabricators 3 | . . . . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 56 | . 11 17 10 . 1 . . . 10 . 7 Successful 28 | . 8 10 3 . 1 . . . 4 . 2 Failed 28 | . 3 7 7 . . . . . 6 . 5 Catastrophic 6 | . . 1 1 . . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . 4 4 . . . . 2 4 . . Terminals 43 | . 11 12 10 . . . . . 5 . 5 Fabricators 5 | . . . . . . . . . 3 . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . 5 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 8 6 3 . 1 . . . 1 . 2 Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 . . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 3 | . . 1 1 . . . . . . . 1 Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Patrol Status 2 | . 2 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . 2 . . . . . . 2 . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . 2 . . . . . . 2 . . Reject 2 | . . 1 . . . . . . 1 . . Mask 2 | . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 4 2 . . . . . 4 . 3 Full Trace Events 6 | . 2 3 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 8 | . . . . . . . 3 . 1 1 3 Largest Group 3 | . . . . . . . 3 3 1 1 3 Highest-Rated Group 93 | . . . . . . . 92 92 32 31 93 Highest-Rated Ally 32 | . . . . . . . 31 31 32 31 31 Total Orders 8 | . . . . . . . . . 2 . 6 STAY 1 | . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . 1 . . EXPLORE 5 | . . . . . . . . . . . 5 Ally Attacks 40 | . . . . . . . . 7 12 17 4 Total Damage 890 | . . . . . . . . 162 356 268 104 Kills 5 | . . . . . . . . . 4 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 2 . . . Drone Launches 8 | . . . . . . . . . . . 8 Drone Recoveries 2 | . . . . . . . . . . . 2 Decoded 0b10 Intel 55 | . . . . . . . . . 48 7 . Traps 4 | . . . . . . . . . 4 . . Items 47 | . . . . . . . . . 40 7 . Machines 2 | . . . . . . . . . 2 . . Patrols 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 5401 | 52 424 598 588 68 221 237 408 151 902 133 1619 Spaces Moved 5699 | 39 290 497 435 58 544 567 866 469 935 112 887 Core 175 | 8 45 . 4 . . . . . . 83 35 Treads 317 | . . . . . . . . . 288 29 . Legs 1979 | 31 192 473 431 . . . . . . . 852 Wheels . | . . . . . . . . . . . . Hover 106 | . . . . . . . . . 106 . . Flight 3122 | . 53 24 . 58 544 567 866 469 541 . . Fastest Speed 18 | 50 40 29 90 23 23 23 23 23 18 50 50 Average Speed 65 | 105 108 89 97 23 24 23 23 23 66 78 133 Slowest Speed 360 | 120 150 360 200 23 103 23 26 23 160 160 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . 3 . . 1 . 1 . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 51 55 43 3 65 76 81 64 15 70 28 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . 2 . 2 1 . . . Spaces Dug 11 | . . . . . . 8 . 1 1 . 1 Terrain Destroyed 230 | . 25 7 128 . . 8 . 50 1 . 11 Melee 10 | . . . . . . 8 . 1 1 . . Projectile 11 | . . . . . . . . . . . 11 AOE 209 | . 25 7 128 . . . . 49 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 7020 | 46 343 612 547 110 628 663 1074 501 1180 131 1185 Wait 674 | . 8 46 42 44 65 90 185 11 80 . 103 Move 5673 | 38 283 496 434 55 543 564 865 462 935 111 887 Hop 7 | . 3 . . 1 . 1 . 2 . . . Pick Up 90 | . 5 10 4 2 8 . 7 1 19 1 33 Fast Attach 95 | 6 1 18 11 1 3 . 3 4 18 3 27 Attach 44 | . 2 3 5 7 2 . . 3 10 1 11 Detach 17 | . . 3 2 . 2 . 1 3 3 1 2 Swap 29 | . 1 4 5 . . . 2 1 4 . 12 Drop 97 | . 1 12 11 . 1 . 11 6 31 . 24 Fire 185 | . 38 20 32 . . . . 4 . 7 84 Melee 58 | . . . . . 4 8 . 4 38 4 . Ram 3 | . 1 . . . . . . . . 2 . Kick 4 | 2 . . 1 . . . . . . . 1 Crush 1 | . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire 42 | . . . . . . . . . 42 . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 352 | -10/Materials | Core integrity fell below 50% 412 | -10/Materials | Lost 5 parts (1p3n1w) 419 | -10/Materials | Discovered new exit (range 8) 463 | -10/Materials | Core integrity fell below 20% 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 479 | -9/Materials | Identified exit to Mines 479 | -9/Materials | Identified exit to Materials 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1110 | -8/Materials | Found Prototype Launcher 1110 | -8/Materials | Identified Rocket Array 1611 | -8/Materials | Lost 4 parts (1p3w) 1653 | -8/Materials | Discovered new exit (range 8) 1656 | -8/Materials | Core integrity fell below 50% 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -7/Factory | Lost 5 parts (4n1u) 1723 | -7/Factory | Discovered new exit (range 8) 1731 | -7/Factory | Entered Lower Caves 1734 | -7/Lower Caves | Encountered a Warlord checkpoint 1949 | -7/Lower Caves | Discovered new exit (range 8) 1952 | -7/Lower Caves | Entered another Lower Caves area 1968 | -7/Lower Caves | Build established: Sprinter 2048 | -7/Lower Caves | Spotted B-75 Beast 2051 | -7/Lower Caves | Encountered a Warlord checkpoint 2185 | -7/Lower Caves | Discovered new exit (range 16) 2189 | -7/Lower Caves | Entered Zion 2207 | -7/Zion | Found CR-A16's Pointy Stick 2236 | -7/Zion | Given the Hacking Drone Bay 2237 | -7/Zion | Discovered new exit (range 12) 2291 | -7/Zion | Found Prototype Launcher 2291 | -7/Zion | Identified Gui. Missile Launcher 2369 | -7/Zion | Gained Derelict followers 2392 | -7/Zion | Visited the Megawrench Repair Shop 2393 | -7/Zion | Megawrench repaired 8 parts 2410 | -7/Zion | Received a visual enhancement algorithm 2597 | -7/Zion | Entered Proximity Caves 2597 | -6/Proximity Caves | Accompanied by 3 allies 2599 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2604 | -6/Proximity Caves | Found Prototype Special Weapon 2613 | -6/Proximity Caves | Learned Factory emergency access door positions 2634 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2702 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2730 | -6/Proximity Caves | Spotted B-75 Beast 2733 | -6/Proximity Caves | Learned location of 1 exit from Factory 2747 | -6/Proximity Caves | Discovered new exit (range 4) 2748 | -6/Proximity Caves | Entered Factory 2748 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2749 | -6/Factory | Identified exit to Lower Caves 2844 | -6/Factory | Identified Molecular Deconstructor 3253 | -6/Factory | Build established: Mutant 3350 | -6/Factory | Lost 3 parts (1p2u) 3419 | -6/Factory | System corruption reached 10% 3650 | -6/Factory | Sucked down chute 3650 | -6/Factory | Entered Waste 3651 | -6/Waste | Met a frightened Derelict 3660 | -6/Waste | Spotted C-40 Crusher 3665 | -6/Waste | EMP discharged 3665 | -6/Waste | Spotted C-40 Crusher 3674 | -6/Waste | Spotted C-40 Crusher 3674 | -6/Waste | Spotted C-40 Crusher 3682 | -6/Waste | Crushed by Compactor (1 part destroyed) 3685 | -6/Waste | Allies destroyed C-40 Crusher 3686 | -6/Waste | Spotted C-40 Crusher 3696 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3699 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3712 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3718 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3721 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3723 | -6/Waste | Spotted C-40 Crusher 3725 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3726 | -6/Waste | Crushed by Compactor (1 part destroyed) 3737 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3739 | -6/Waste | Core integrity fell below 50% 3740 | -6/Waste | Crushed by Compactor (1 part destroyed) 3765 | -6/Waste | EMP discharged 3765 | -6/Waste | System corruption reached 30% 3771 | -6/Waste | Lost 6 parts (1p3n1u1w) 3778 | -6/Waste | Discovered new exit (range 10) 3783 | -6/Waste | Entered Factory 4107 | -6/Factory | Allied Derelicts emerged from ambush trap array 4925 | -6/Factory | Garrison activated, responded to threat 4933 | -6/Factory | Spotted B-75 Beast 4934 | -6/Factory | Build established: Scavenger-Mutant 4969 | -6/Factory | Core integrity fell below 20% 5014 | -6/Factory | Lost 5 parts (1p1n2u1w) 5019 | -6/Factory | Destroyed B-75 Beast 5092 | -6/Factory | Lost 6 parts (1p2n2u1w) 5361 | -6/Factory | Build established: Mutant 5402 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05231_ K-01 Serf destroyed. 05248_ System corrupted: Component data lost. 05282_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 05282_ System corrupted: Hvy. Ion Cannon misfires. 05283_ Acquired Imp. Particle Charger. 05296_ K-01 Serf cleans the Fusion Modulator. 05301_ System corrupted: Matter fused (-7). 05316_ System corrupted: Energy discharge (-25). 05332_ OU LIRC 3|BD DQFPBODTGR%YBE0P 05370_ Imp. Titanium Leg destroyed. 05386_ Dropped Hvy. Ion Cannon. 05396_ Entropy package melds with Wall. 05402_ Wall disintegrates. 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"??????? | | # # "?"????????? | | # #### ########### # ??? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 20 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Melee Speed Boost 50 Evasion (%) 76 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveGravitonTerrabomb Manual? 0 Play Time 02:00:43 Cumulative 127.8 hours Start 2022.05.30 @ 10:14:58 End 2022.05.30 @ 17:03:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 67 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 24daca41-fe79-4bb6-8cd7-0fc9c855caf1