Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 20:49:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (214) 1070 Value Destroyed (8162) 8162 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (3831) 3831 TOTAL SCORE: 21443 Bonus ------- High Alert Combat Kills 1405 Follower Combat Kills 1523 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -297 Cogmind --------- Core Integrity 731/1150 Matter 275/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY (12) ----- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Core Analyzer Zionite Weapon Casing Layered Heavy Armor Plating Medium Reflective Plating Light Regenerative Plating > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (20) --- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System High-capacity Battery (400) Improved Energy Well (600) Zionite Biocell (1000) Layered Heavy Armor Plating Layered Heavy Armor Plating Medium Reflective Plating Improved Force Field Transdimensional Reconstructor Improved Lightning Gun Tesla Rifle Zionite Laser-M Zionite Phaser-M Matter Neutralizer Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Core Analyzer Medium Reflective Plating Light Regenerative Plating Improved Force Field > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M > --- INVENTORY -------- Zionite Composite Leg I Myomer Leg Advanced Power Amplifier Advanced Cooling System High-capacity Battery Improved Energy Well Improved Medium Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Transdimensional Reconstructor Improved Lightning Gun Tesla Rifle Zionite Laser-M Disruptor Cannon Heavy Neutron Cannon Advanced EMP Blaster Precision Grenade Launcher Ripper [Rating: 117] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Utility 10 | . . 2 . . . 1 1 . . . . 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 257 | 7 7 13 5 1 3 38 14 15 5 . 5 18 3 4 4 7 6 1 3 7 13 78 Power 19 | 1 1 . . . . 3 1 3 1 . . 1 . . 1 . . . 1 1 1 4 Engine 11 | 1 1 . . . . 3 . 3 . . . 1 . . 1 . . . 1 . . . Core 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 Propulsion 45 | 2 . 2 3 . 1 11 6 . . . 3 3 1 1 . 1 1 . . . 3 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 45 | 2 . 2 3 . 1 11 6 . . . 3 3 1 1 . 1 1 . . . 3 7 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 91 | 2 2 3 1 1 1 7 3 6 2 . . 9 2 1 . 2 3 . 1 6 4 35 Device 24 | . . 2 . . . 3 1 1 2 . . . . . . 1 1 . . 1 1 11 Storage 11 | 2 2 . . 1 . . . . . . . 1 1 . . . . . . 1 . 3 Processor 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 51 | . . 1 1 . 1 4 2 5 . . . 7 1 1 . 1 2 . . 4 3 18 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 4 8 1 . 1 17 4 6 2 . 2 5 . 2 3 4 2 1 1 . 5 32 Energy Gun 35 | 1 3 7 1 . 1 5 1 2 . . 1 . . . . 1 . . . . 2 10 Energy Cannon 19 | . . . . . . 2 2 . . . . . . . . 1 . . . . 2 12 Ballistic Gun 13 | 1 . . . . . 5 . 1 1 . . 3 . . 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . 1 1 . . . 5 1 3 1 . 1 2 . 2 2 2 . 1 1 . . 9 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . 1 . . . . . 2 . . 2 . . . . 5 5 5 Parts Lost 45 | . . 1 3 . 2 16 1 1 2 . . 1 . . . . . . 1 . 1 16 Power 5 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . 2 Propulsion 9 | . . . 1 . . 7 . . . . . . . . . . . . . . . 1 Utility 21 | . . . 1 . 1 5 1 1 1 . . 1 . . . . . . . . 1 9 Weapon 10 | . . 1 1 . 1 3 . . . . . . . . . . . . . . . 4 Highest Loss Streak 6 | . . 1 3 . 2 5 1 1 1 . . 1 . . . . . . 1 . 1 6 Average Slot Usage (%) 98 | . 100 99 100 100 90 93 100 99 99 100 100 99 100 100 99 100 100 100 99 100 96 97 Engine 6 | . 14 11 11 11 11 8 7 7 7 7 7 6 6 6 6 6 5 5 5 8 1 . Core 3 | . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 8 9 Leg 20 | . 28 22 22 22 22 25 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 Device 11 | . . 10 11 11 11 6 15 12 12 15 15 13 13 13 13 13 11 11 11 11 10 12 Storage 14 | . 28 22 22 22 22 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 11 Processor 5 | . . . . . . . . . . . . 5 6 6 6 6 5 5 7 11 11 16 Protection 17 | . . 11 11 11 2 18 15 17 17 15 15 20 20 20 20 20 29 29 26 22 19 18 Energy Gun 5 | . 23 21 22 22 22 6 7 7 . . . . . . . 1 . . . . 3 4 Energy Cannon 1 | . . . . . . 4 5 . . . . . . . . 2 . . . . 4 3 Ballistic Gun 4 | . 4 . . . . 2 . 4 7 7 7 9 6 6 12 8 5 . . . . . Launcher 2 | . . . . . . 1 1 2 6 7 6 2 6 6 . . . 4 5 5 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 15 75 83 83 83 83 95 95 112 113 108 108 120 118 120 121 124 129 129 129 131 143 149 Greatest Support 78 | 20 20 20 23 23 28 38 54 54 54 54 56 56 56 58 58 58 68 68 68 68 78 78 Greatest Overweight (x) 4 | . 3 4 4 3 3 3 2 2 2 1 2 2 2 2 2 2 1 1 1 1 2 2 Average Overweight (x) 1 | . 1 3 3 3 2 2 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 9 17 17 17 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 7 12 16 15 16 16 19 19 19 20 19 19 20 19 20 19 19 20 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 9 17 16 15 16 19 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 19 Class Distribution -------------------- 37% | Messiah-Mutant 33% | Scavenger-Mutant 25% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 3800 | 285 99 181 45 . 30 435 179 258 194 . 120 330 85 105 40 108 . 50 89 . 205 962 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10465 | 94 236 268 75 . 213 1752 308 685 411 . 351 803 262 335 . 84 . 46 167 . 207 4168 Parts 490 | 2 12 19 2 . 14 117 12 34 21 . 14 21 10 16 . 4 . 4 3 . 12 173 Haulers Intercepted 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Recyclers Shooed 11 | . 1 1 . . 2 . . . . . . 1 . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . 7 5 . 9 . 6 10 1 13 . . 6 . 6 . Prevented 80 | . . . . . . . . 18 11 . 14 . 7 11 . 10 . . 1 . 8 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 169 | . 6 8 2 . 8 36 3 12 9 . 6 13 6 5 . 3 . . 3 . 3 46 Guns 40 | . 3 5 2 . 8 8 1 3 1 . . 1 . . . . . . . . . 8 Cannons 13 | . . . . . . 3 1 . . . . . . . . . . . . . 1 8 AOE 84 | . 3 3 . . . 23 . 7 8 . 5 3 5 5 . 2 . . 3 . . 17 Classes Destroyed 18 | 1 4 2 1 . 1 3 . 1 1 . . . . . . . . 1 . . 1 2 Worker 9 | . . . . . . 4 1 . . . . . . . . . . . . . . 4 Builder 15 | . . . . . . 8 . . . . . . . . . . . . . . . 7 Tunneler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Recycler 8 | 1 . . . . . . 1 . . . . . . . . . . . . . . 6 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . . . . . . . . . . . . . . . 3 Swarmer 49 | . 3 3 . . 6 14 . 2 3 . 1 2 3 . . 2 . . . . . 10 Grunt 65 | . 3 3 1 . . 17 . 5 6 . 3 9 2 2 . 1 . . 1 . . 12 Brawler 5 | . . 1 . . . 1 . 2 . . . . . . . . . . 1 . . . Duelist 5 | . . . 1 . . . . . . . 1 . . 2 . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . 1 . . . 3 2 2 . . 1 2 . 1 . . . . . . . 2 Hunter 24 | . . . . . 2 1 1 . . . . . 1 . . . . . . . 2 17 Programmer 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 18 | 1 3 3 2 . 3 15 3 7 4 . 3 8 3 5 . 2 . . 3 . 2 18 Combat Bots Only 10 | . 3 3 2 . 3 10 1 7 4 . 3 8 3 5 . 2 . . 3 . 2 10 Max Kills in Single Turn 5 | 1 2 2 1 . 2 5 1 3 3 . 3 1 2 4 . 2 . 1 2 . 1 5 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Exploded 5 | . 2 1 . . . 5 . 3 3 . 3 1 2 4 . 2 . . 2 . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 10173 | . 290 259 206 . 317 1632 194 918 273 . 465 405 153 178 . 53 . . 41 . 275 4514 Core 874 | . 36 12 23 . . 108 27 156 . . 45 8 13 27 . . . . . . . 419 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . . . . . . . 62 Core Remaining (%) 88 | 100 85 . . . 91 80 . . . . 67 . . . . 94 . . . . 100 . Volleys Fired 438 | 5 26 19 6 . 24 73 14 23 17 . 14 28 8 11 . 5 . . 4 . 13 148 Largest 2 | 2 2 2 2 . 2 2 2 2 2 . 1 2 2 1 . 2 . . 1 . 1 2 Hottest 200 | 60 90 112 112 . 112 131 131 116 64 . 36 56 64 36 . 56 . . 36 . 90 200 Shots Fired 670 | 10 50 34 12 . 47 113 21 24 27 . 14 33 9 11 . 6 . . 4 . 13 242 Gun 355 | 10 48 30 12 . 47 57 10 5 19 . . 10 1 . . 2 . . . . . 104 Cannon 150 | . . . . . . 35 7 1 . . . . . . . . . . . . 13 94 Launcher 165 | . 2 4 . . . 21 4 18 8 . 14 23 8 11 . 4 . . 4 . . 44 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 72 | 5 10 . . . . 25 . . 19 . . 10 1 . . 2 . . . . . . Thermal 232 | . . 16 12 . 32 63 17 2 . . . . . . . . . . . . 4 86 Explosive 16 | . 2 4 . . . 2 . . . . . . . 2 . 1 . . 3 . . 2 Electromagnetic 266 | 5 38 14 . . 15 23 4 22 8 . 14 23 8 9 . 3 . . 1 . 9 70 Phasic 84 | . . . . . . . . . . . . . . . . . . . . . . 84 Robot Hit Streak 37 | 2 5 13 6 . 9 13 15 17 4 . 3 12 1 2 . 3 . . 3 . 7 37 Robot Miss Streak 11 | 2 4 3 1 . 3 3 2 1 11 . 3 9 4 . . 2 . . . . 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 414 | 3 33 25 6 . 30 74 17 20 19 . 6 12 3 1 . 4 . 1 1 . 9 150 Core Hits 372 | 2 15 14 4 . 14 66 9 22 18 . 10 21 9 12 . 5 . 1 14 . 4 132 Critical Hits 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21322 | 27 506 639 132 . 363 3261 437 1060 670 . 850 1485 443 624 . 491 . 110 491 . 323 9410 Guns 4895 | 27 327 348 132 . 356 690 129 61 51 . . 180 . . . 20 . . . . . 2574 Cannons 2975 | . . . . . . 541 147 . . . . . . . . . . . . . 323 1964 Explosions 13303 | . 179 291 . . . 2022 161 999 619 . 850 1305 443 624 . 471 . . 491 . . 4848 Melee 110 | . . . . . . . . . . . . . . . . . . 110 . . . . Ramming 39 | . . . . . 7 8 . . . . . . . . . . . . . . . 24 Kinetic 670 | 27 79 . . . . 313 . . 51 . . 180 . . . 20 . . . . . . Thermal 6197 | . 41 248 132 . 267 1186 307 234 121 . 157 . 50 174 . . . . . . 123 3157 Explosive 1457 | . 138 221 . . . 221 . . . . . . . . . 127 . . 359 . . 391 Electromagnetic 10816 | . 248 170 . . 89 1533 130 826 498 . 693 1305 393 450 . 344 . . 132 . 200 3805 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . . . . . . . . . . . . 110 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 2033 | . . . . . . . . . . . . . . . . . . . . . . 2033 Highest Corruption 9 | . . . . . . . . . 1 1 1 . . . . . . . . . 1 9 Average Corruption 4 | . . . . . . . . . 1 1 1 . . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . 1 . 2 . . . . . . . . . 1 40 Message Errors 11 | . . . . . . . . . . . 2 . . . . . . . . . 1 8 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 6 | . . . . . . . . . 1 . . . . . . . . . . . . 5 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 11 | . . . . . . . . . . . . . . . . . . . . . . 11 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 339 | . 15 14 . . . 67 . 43 . . . 30 . . . 10 . . . . . 160 Projectiles 47 | . . . . . . . . . . . . . . . . . . . . . . 47 Explosions 292 | . 15 14 . . . 67 . 43 . . . 30 . . . 10 . . . . . 113 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 854 | . . 26 . . . 94 43 77 20 . 154 81 64 45 . . . . . . . 250 Shots 36 | . . 1 . . . 4 2 3 1 . 6 3 4 2 . . . . . . . 10 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 2 Kicked 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 521 | 20 120 244 81 . 126 521 150 42 210 . 5 . . . . . . . . . 30 268 Average Temperature 102 | 15 33 88 39 . 44 174 56 9 105 . 5 . . . . . . . . . 20 86 Received Heat Transfer 1642 | . 102 63 36 . . 666 42 177 54 . 78 111 27 30 . 18 . . 9 . . 229 Effects 8 | . . . . . . 4 . . . . . . . . . . . . . . . 4 Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . 1 . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 32 | . . . . . . 2 1 2 . . 1 9 1 . . 1 . . . . 2 13 Combat Hostiles 32 | . . . . . . 2 1 2 . . 1 9 1 . . 1 . . . . 2 13 Parts Fried 67 | . 2 1 . . . 10 . 4 1 . 4 5 5 3 . . . . . . 1 31 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . 2 1 . 2 5 5 1 . . . . . . . . . . . . 1 4 Heat Transferred 8643 | . 50 544 333 . 666 2191 605 437 100 . 150 . . 150 . . . . . . 150 3267 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 44 | . 1 1 . . . 12 1 4 2 . 1 2 1 3 . . . . . . . 16 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1359 | 5 119 189 50 . 195 843 502 . . . . 557 . . . . 171 . . . . 1359 Average Influence 371 | 1 53 103 39 . 106 300 396 . . . . 356 . . . . 168 . . . . 753 Maximum Alert Level 4 | . . . . . . 3 2 . . . . 2 . . . . . . . . . 4 Low Security (%) 49 | 100 100 100 100 . 100 63 . . . . . . . . . . 100 . . . . 8 Level 1 21 | . . . . . . 8 64 . . . . 54 . . . . . . . . . 30 Level 2 11 | . . . . . . 16 35 . . . . 45 . . . . . . . . . 7 Level 3 8 | . . . . . . 11 . . . . . . . . . . . . . . . 21 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . 32 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 2 . . . 4 . . . . . 4 . . . . . . 1 . . 17 Investigation 6 | . . 1 . . . 1 . . . . . 2 . . . . . . . . . 2 Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Reinforcement 12 | . 1 1 . . . 3 . . . . . . . . . . . . . . . 7 Assault 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 Garrison 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . . . . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . 1 1 . . . 2 . . . . . . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 9 14 2 . 8 53 5 11 9 . 12 17 7 5 . 12 1 2 7 . 4 71 Peak Tracking Total 11 | . 3 5 2 . 3 11 2 7 4 . 4 4 3 5 . 4 1 4 7 . 2 10 Tactical Retreats 14 | . 1 . . . . 7 . . . . 1 4 . . . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . . 1 . . . 3 . . . . . 1 . . . . . . . . . 2 Indirectly 4 | . . . . . . 3 . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 1 . 2 2 . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 20 | . . . . . . 5 1 2 . . . . . 1 . . . . 2 . . 9 Max in Single Turn 2 | . . . . . . 1 1 2 . . . . . 1 . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 20 | . 3 . . 1 . 2 1 . . 4 . 1 . 2 . . . . . 4 . 2 Terminals 6 | . 3 . . . . 2 . . . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 79 | . 9 . . 1 . 8 6 . . 28 . 3 . 2 . . . . . 17 . 5 Successful 65 | . 4 . . 1 . 4 6 . . 28 . 1 . 2 . . . . . 17 . 2 Failed 14 | . 5 . . . . 4 . . . . . 2 . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 9 . . . . 8 . . . . . 3 . . . . 5 . . . . 5 Terminals 20 | . 9 . . . . 8 . . . . . 3 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Repair Stations 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 2 . . 1 . 2 . . . 28 . 1 . 2 . . . . . 17 . . Record 17 | . . . . 1 . . . . . 11 . . . . . . . . . 5 . . Part Schematic 10 | . . . . . . . . . . 6 . . . . . . . . . 4 . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . . . . Robot Analysis 8 | . 2 . . . . 2 . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 7 . . . . 6 . . . . . . . . . . . . . . . . Terminals 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . . . . 2 1 . . . . 1 . . . . . . . . . 2 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 6 . . . . . . . . . 4 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Time 124 | . . . . . . . 124 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 20 | . . . . . . . . 2 . . 1 . . 1 9 . 3 . . . . 4 Largest Group 10 | . . . . . . . . 2 . . 1 1 . 1 10 10 4 3 3 2 2 2 Highest-Rated Group 306 | . . . . . . . . 48 . . 94 94 . 32 306 306 205 205 205 170 170 206 Highest-Rated Ally 103 | . . . . . . . . 32 . . 94 94 . 32 39 39 85 85 85 85 85 103 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 153 | . . . . . . . . 1 . . 8 8 . 1 . 71 15 4 11 . 5 29 Total Damage 5645 | . . . . . . . . 57 . . 322 335 . 41 . 1699 220 327 724 . 331 1589 Kills 39 | . . . . . . . . . . . 6 1 . 1 . 12 1 4 5 . 1 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 8 | . 2 . . . . 2 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . . . . . . . . . 1 . 1 . . 3 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 12331 | 89 598 462 249 459 249 724 559 661 338 123 296 380 589 1011 1420 719 347 234 641 241 348 1594 Spaces Moved 6122 | 54 325 158 103 218 94 239 218 344 182 83 148 178 354 509 781 365 207 149 414 144 199 656 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 6115 | 47 325 158 103 218 94 239 218 344 182 83 148 178 354 509 781 365 207 149 414 144 199 656 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 210 210 210 180 180 150 150 150 150 150 150 150 180 150 180 150 150 150 150 150 150 Average Speed 168 | 110 150 239 220 210 181 190 172 156 156 150 175 159 160 180 179 180 150 150 150 150 151 152 Slowest Speed 240 | 120 210 240 240 210 210 210 180 180 180 150 180 180 180 180 180 180 150 150 150 150 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 50 17 39 60 29 36 7 45 39 69 32 6 61 65 84 55 7 33 59 60 43 25 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 11 | . . . . 1 . . . . . 1 . . 1 . 3 1 . . . 3 1 . Known Exits Taken 10 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 2 . . . . 3 2 1 1 . . 2 . 2 . Spaces Dug 41 | . . . . . . 6 . 6 6 . 2 7 . 11 . . 2 1 . . . . Terrain Destroyed 281 | . 16 19 . . . 39 . 13 6 . 2 13 6 23 . 11 2 1 24 . 1 105 Melee 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Projectile 33 | . . . . . . . . . . . . . . . . . . . . . 1 32 AOE 245 | . 16 19 . . . 39 . 13 6 . 2 13 6 23 . 11 . . 24 . . 73 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 7482 | 69 385 204 113 220 124 392 384 450 207 82 172 242 369 594 799 420 241 156 432 170 237 1020 Wait 359 | . 10 6 . . 1 13 121 15 . . 2 . . 38 10 40 23 5 5 6 . 64 Move 6098 | 53 324 157 102 217 93 238 217 343 181 82 147 177 353 508 780 362 206 148 413 143 198 656 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 127 | 4 9 7 . . 2 21 9 13 3 . 1 8 1 1 1 1 2 . 3 5 4 32 Fast Attach 47 | 7 1 4 . . . 4 1 3 . . . 1 1 . 2 . . . 1 5 4 13 Attach 60 | . . 1 3 . 2 15 5 2 2 . 1 3 . . . . 2 . 1 1 1 21 Detach 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Swap 151 | . 6 8 2 1 1 19 8 10 3 . 4 14 2 4 2 7 4 1 1 2 8 44 Drop 139 | . 9 2 . 2 . 8 9 18 1 . 3 11 4 3 4 4 2 . 4 8 9 38 Fire 438 | 5 26 19 6 . 24 73 14 23 17 . 14 28 8 11 . 5 . . 4 . 13 148 Melee 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 53 | . . . . . . . . 23 . . . . . 29 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 15) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Build established: Hauler-Mutant 1129 | -9/Materials | Discovered new exit (range 10) 1150 | -9/Materials | Entered Mines 1269 | -9/Mines | Lost 3 parts (1n1u1w) 1391 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -9/Mines | Discovered new exit (range 5) 1399 | -9/Mines | Entered Exiles 1411 | -9/Exiles | Build established: Scavenger-Mutant 1452 | -9/Exiles | Met 8R-AWN 1486 | -9/Exiles | Met EX-HEX 1590 | -9/Exiles | Met EX-DEC 1698 | -9/Exiles | Learned location of Zion (-6) 1737 | -9/Exiles | Met EX-BIN 1836 | -9/Exiles | Discovered new exit (range 10) 1858 | -9/Exiles | Entered Mines 2036 | -8/Mines | Discovered new exit (range 12) 2107 | -8/Mines | Entered Materials 2107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -8/Materials | Build established: Hauler-Mutant 2310 | -8/Materials | Lost 3 parts (1n1u1w) 2544 | -8/Materials | Lost 5 parts (2n3u) 2569 | -8/Materials | Destroyed 8 combat bots 2661 | -8/Materials | Lost 5 parts (1p2n1u1w) 2664 | -8/Materials | Destroyed 10 combat bots 2739 | -8/Materials | Destroyed 7 combat bots 2768 | -8/Materials | Discovered new exit (range 15) 2831 | -8/Materials | Entered Factory 2831 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3127 | -7/Factory | Build established: Scavenger-Mutant 3268 | -7/Factory | Repaired Hrd. Light Armor Plating 3301 | -7/Factory | Repaired Particle Cannon 3335 | -7/Factory | Discovered new exit (range 15) 3362 | -7/Factory | Repaired Adv. EMP Blaster 3390 | -7/Factory | Entered Lower Caves 3441 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3468 | -7/Lower Caves | Build established: Hauler-Mutant 3470 | -7/Lower Caves | Destroyed 7 combat bots 3477 | -7/Lower Caves | Rewired Cogmind 3498 | -7/Lower Caves | Rewired Cogmind 3602 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3846 | -7/Lower Caves | Spotted B-75 Beast 3876 | -7/Lower Caves | Destroyed B-75 Beast 4038 | -7/Lower Caves | Discovered new exit (range 8) 4051 | -7/Lower Caves | Entered another Lower Caves area 4078 | -7/Lower Caves | Discovered new exit (range 13) 4381 | -7/Lower Caves | Discovered new exit (range 4) 4389 | -7/Lower Caves | Entered Data Miner 4389 | -7/Data Miner | Discovered new exit (range 6) 4418 | -7/Data Miner | Met Data Miner 4448 | -7/Data Miner | Learned location of Section 7 (-2) 4448 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4472 | -7/Data Miner | Received God Mode back door access code from Data Miner 4512 | -7/Data Miner | Entered Proximity Caves 4514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4588 | -6/Proximity Caves | Escorted by Enhanced Grunt 4796 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4799 | -6/Proximity Caves | Discovered new exit (range 6) 4808 | -6/Proximity Caves | Entered Factory 4808 | -6/Factory | Accompanied by 1 ally 4808 | -6/Factory | Evolved 2 slots: Utility x2 4809 | -6/Factory | Loaded intel: 204 non-interactive machine locations 4973 | -6/Factory | Identified exit to Lower Caves 4973 | -6/Factory | Identified exit to Extension 4979 | -6/Factory | Incoming investigation squad redirected 4992 | -6/Factory | Incoming investigation squad redirected 4992 | -6/Factory | Garrison activated, responded to threat 5035 | -6/Factory | Destroyed 8 combat bots 5121 | -6/Factory | Build established: Scavenger-Mutant 5188 | -6/Factory | Entered Lower Caves 5707 | -6/Lower Caves | Discovered new exit (range 12) 5708 | -6/Lower Caves | Encountered a Warlord checkpoint 5735 | -6/Lower Caves | Identified exit to Lower Caves 5777 | -6/Lower Caves | Entered another Lower Caves area 5788 | -6/Lower Caves | Discovered new exit (range 5) 5794 | -6/Lower Caves | Identified exit to Factory 6130 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6183 | -6/Lower Caves | Rewired Cogmind 6693 | -6/Lower Caves | Discovered new exit (range 9) 6769 | -6/Lower Caves | Identified exit to Zion 6788 | -6/Lower Caves | Entered Zion 6788 | -6/Zion | Accompanied by 1 ally 6943 | -6/Zion | Found Prototype Launcher 6943 | -6/Zion | Identified Rocket Array 6968 | -6/Zion | Discovered new exit (range 10) 7360 | -6/Zion | Gained Derelict followers 7381 | -6/Zion | Given A8's code to call for help 7428 | -6/Zion | Learned location of Armory (-4) 7480 | -6/Zion | Learned Factory emergency access door positions 7655 | -6/Zion | Imprinted 7657 | -6/Zion | Declared Zion's savior 7957 | -6/Zion | Build established: Messiah-Mutant 8197 | -6/Zion | Identified exit to Proximity Caves 8208 | -6/Zion | Entered Proximity Caves 8208 | -5/Proximity Caves | Accompanied by 10 allies 8399 | -5/Proximity Caves | Learned location of Warlord (-4) 8535 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 8910 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8927 | -5/Proximity Caves | Entered Factory 8927 | -5/Factory | Accompanied by 4 allies 8927 | -5/Factory | Evolved 2 slots: Utility x2 8928 | -5/Factory | Identified exit to Upper Caves 9078 | -5/Factory | Zion Demo squad teleported in 9236 | -5/Factory | Zion Heavy squad teleported in 9274 | -5/Factory | Entered Upper Caves 9274 | -5/Upper Caves | Accompanied by 3 allies 9275 | -5/Upper Caves | Identified exit to Upper Caves 9428 | -5/Upper Caves | Learned Factory garrison access intel 9508 | -5/Upper Caves | Entered another Upper Caves area 9508 | -5/Upper Caves | Accompanied by 3 allies 9520 | -5/Upper Caves | Discovered new exit (range 12) 9541 | -5/Upper Caves | Encountered a Warlord checkpoint 9570 | -5/Upper Caves | Identified exit to Factory 9583 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10114 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10130 | -5/Upper Caves | Discovered new exit (range 12) 10146 | -5/Upper Caves | Identified exit to Zhirov 10149 | -5/Upper Caves | Entered Zhirov 10149 | -5/Zhirov | Accompanied by 2 allies 10149 | -5/Zhirov | Discovered new exit (range 3) 10176 | -5/Zhirov | Met Zhirov 10203 | -5/Zhirov | Learned location of Quarantine (-3) 10203 | -5/Zhirov | Learned location of Testing (-2) 10203 | -5/Zhirov | Learned location of Command (-1) 10218 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10242 | -5/Zhirov | Found Alien Artifact 10242 | -5/Zhirov | Identified Integrated Dissipator 10242 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10262 | -5/Zhirov | Found Alien Artifact 10389 | -5/Zhirov | Identified exit to Proximity Caves 10390 | -5/Zhirov | Entered Proximity Caves 10390 | -4/Proximity Caves | Accompanied by 2 allies 10515 | -4/Proximity Caves | Found Prototype Protection 10515 | -4/Proximity Caves | Identified Zio. Weapon Casing 10521 | -4/Proximity Caves | Found Prototype Protection 10521 | -4/Proximity Caves | Identified Zio. Heavy Carapace 10729 | -4/Proximity Caves | Discovered exit to Factory (range 9) 10738 | -4/Proximity Caves | Entered Factory 10738 | -4/Factory | Evolved 2 slots: Utility x2 10739 | -4/Factory | Loaded intel: 4 garrison access locations 10846 | -4/Factory | Incoming investigation squad redirected 10893 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 11488 | -4/Factory | First assault squad dispatched 11496 | -4/Factory | Zion Heavy squad teleported in 11502 | -4/Factory | Destroyed 10 combat bots 11505 | -4/Factory | Incoming assault squad redirected 11537 | -4/Factory | Lost 6 parts (1p4u1w) 11938 | -4/Factory | Zion Heavy squad teleported in 11952 | -4/Factory | Terminal network hard line cut 12164 | -4/Factory | Found Zio. Weapon Casing 12288 | -4/Factory | Incoming assault squad redirected 12332 | -4/Factory | Self-destructed Last Messages --------------- 12277_ R-10 Processor collects Coil Gun. 12288_ ALERT: Higher priority target reported, redirecting assault. 12301_ Acquired Matter Neutralizer. 12326_ C-30 ARC bursts open, deploying its payload. 12326_ G-73 Enforcer unfolds itself. 12326_ B-60 Warrior unfolds itself. 12326_ G-67 Veteran unfolds itself. 12326_ L-61 Swordsman unfolds itself. 12326_ E-15 Imp unfolds itself. 12326_ Door malfunctions. 12327_ Adv. EMP Blaster blown off. 12327_ Zio. Phaser-M blown off. 12327_ Zio. Heavy DM Reactor blown off. 12327_ E-15 Imp destroyed. 12328_ Acquired Adv. EMP Blaster. 12330_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 12330_ Chain reaction triggered in Zio. Heavy DM Reactor. 12330_ Lgt. Antimatter Reactor destroyed. 12331_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 12331_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#?????###????????????????????? | | ????????????????????""??"" #???????????????????? | | ???????????????????? #???????????????????? | | ?????????????????# """ """ #???????????????????? | | ?????????????????? """ """ = #####???????????????? | | ???????????????????""" """ o +? #?###########???? | | ???????????????????? #?# #?# !#???? | | ????????????????????? ### ### #???? | | ??????????????????????#;;;;;## # ! #???? | | ??????????????????????# ; g # #???? | | ?????????????????????##;;@l + """"""" #???? | | ????????????????? b g% # """"""" #???? | | ????????????????### ####;# ;##p # """"""" #???? | | ???????????????????????### #### ## """"""" ????? | | ??????????????????????####+#??# ############???? | | ?????????????????????? ???# #? ???? | | ??????????????????????""" =!??# # ???? | | ??????????????????????""" = ?# # ??? | | ????????????????????# """ # # ?? | | ????????????????????# # # ?? | | ????????????????????# / / ?? | | ????????????????????# # #####???????? | | ????????????? ?????# # #???????? | | ???????????? #####+##### #???????? | | ???????????? [% +???????? | | ???????????? % #???????? | | ???????????? *!! #???????? | | ???????????? *! #???????? | | ????????????? *! #???????? | | ????????????? """ """ #???????? | | ?????????????? """ """ "% #???????? | | ?????????????? ? """ """ "%" #???????? | | ????????????????? #???????? | | ????????????????????""" """ """ ###+##??? | | ????????????????????""" """ """ ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 53 Energy Capacity 1770 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 90 Weapon Shielding 100 Reclamation Efficiency 10 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainTachyonRecalibrator Manual? 0 Play Time 01:17:49 Cumulative 453.4 hours Start 2020.04.10 @ 19:25:38 End 2020.04.10 @ 20:49:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 779 Rogue 779 Adventurer 0 Explorer 0 Win Type - Total 35 Types 26/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 462abac4-646c-4b22-9895-644811eafa40