Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 20:33:29 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (19) 3800 Robots Destroyed (267) 1335 Value Destroyed (6650) 6650 Prototype IDs (74) 1480 Alien Tech Used (0) 0 Bonus (-1648) -1648 TOTAL SCORE: 13617 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 218 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -4431 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Makeshift Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Experimental Heat Sink Zionite Biocell (1000) Zionite Metafield Generator Long-range Sensor Array Nanoactuators Zionite Weapon Casing 8R-AWN's Boregun Fusion Bomb Launcher Molecular Deconstructor Master Tearclaws Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Zionite Biocell Zionite Metafield Generator Advanced Signal Interpreter Improved Phase Shifter Makeshift Hacking Suite Makeshift System Shield Recalibrator > --- WEAPON ----------- 8R-AWN's Boregun 8R-AWN's Boregun > --- INVENTORY -------- Fusion Reactor Nuclear Pulse Thruster Experimental Heat Sink High-capacity Matter Pod Long-range Sensor Array Advanced Salvage Targeting Computer Improved Maneuvering Thrusters Hacking Suite System Shield Proton Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 103] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Zionite Laser-M Energy Gun Zionite Laser-M Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 400 | 6 21 3 45 . 22 5 68 58 10 9 56 4 29 29 14 8 10 3 . Power 31 | . 2 . 6 . 1 . 6 2 1 . 3 . 2 4 . 2 2 . . Engine 9 | . 1 . 3 . . . 5 . . . . . . . . . . . . Core 13 | . 1 . 3 . 1 . 1 2 1 . 1 . 1 . . 1 1 . . Reactor 9 | . . . . . . . . . . . 2 . 1 4 . 1 1 . . Propulsion 52 | 2 1 1 16 . 3 1 7 . . . 10 2 7 . 1 . 1 . . Treads 29 | 2 1 1 15 . 1 1 4 . . . . 2 2 . . . . . . Leg 6 | . . . . . 2 . 1 . . . 3 . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 . . . . . . . . Flight 8 | . . . 1 . . . . . . . . . 5 . 1 . 1 . . Utility 167 | 1 6 . 11 . 10 . 27 35 5 3 21 . 9 15 12 6 5 1 . Device 58 | . . . . . . . 4 13 3 2 9 . 4 9 6 5 2 1 . Storage 30 | 1 4 . 3 . 5 . 5 2 1 . 5 . 1 2 1 . . . . Processor 10 | . 2 . 1 . 1 . 2 1 . 1 1 . . . . . 1 . . Hackware 12 | . . . . . . . 1 3 . . . . 3 2 3 . . . . Protection 57 | . . . 7 . 4 . 15 16 1 . 6 . 1 2 2 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 150 | 3 12 2 12 . 8 4 28 21 4 6 22 2 11 10 1 . 2 2 . Energy Gun 23 | 1 1 . . . . . 4 1 . . 13 1 2 . . . . . . Energy Cannon 7 | . . . 1 . . . 4 . . . . . . 1 1 . . . . Ballistic Gun 76 | 2 7 1 10 . 5 3 14 12 3 1 7 . 5 6 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 . 1 . 2 1 4 . . . 1 . 1 1 . . 1 . . Special Weapon 3 | . 2 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon 18 | . 1 . . . . . 2 8 1 2 1 . . 1 . . 1 1 . Piercing Weapon 5 | . . . . . . . . . . 2 . 1 2 . . . . . . Special Melee Weapon 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . Unidentified Prototypes 20 | . 1 . 3 . . . 2 1 . . 11 . 1 1 . . . . . Parts Lost 55 | . 1 . 1 . 5 3 12 . . . 11 . 10 5 . 1 1 . 5 Power 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 Propulsion 12 | . 1 . 1 . 2 1 1 . . . 2 . 3 . . . . . 1 Utility 20 | . . . . . 1 . 7 . . . 3 . 3 2 . . 1 . 3 Weapon 20 | . . . . . 2 2 4 . . . 5 . 3 3 . 1 . . . Highest Loss Streak 10 | . 1 . 1 . 5 3 3 . . . 10 . 7 5 . 1 1 . 5 Average Slot Usage (%) 91 | . 98 100 98 100 86 97 89 92 91 91 96 100 82 78 79 79 69 73 64 Engine 2 | . 4 . 5 11 9 . 5 2 . . . . . . . . . . . Core 3 | . 9 14 5 . 1 11 2 4 7 7 . . 2 . . . . . . Reactor 1 | . . . . . . . . . . . 6 7 3 5 6 5 5 6 5 Treads 8 | . 27 28 21 22 18 . 4 . . . . 3 6 . . . . . . Leg 2 | . . . . . 3 19 2 . . . 6 11 . . . . . . . Wheel 2 | . . . . . . . 5 7 7 7 . . . . . . . . . Device 4 | . . . . . . . 2 5 6 7 6 7 3 15 12 12 2 . 5 Storage 33 | . 25 28 35 44 30 44 32 38 45 46 42 46 34 14 6 6 6 6 6 Processor 4 | . 1 . . . 7 . . 7 7 7 7 7 6 6 6 6 7 13 13 Hackware 3 | . . . . . . . . 3 . . . . 7 13 26 26 26 26 25 Protection 3 | . . . 7 . 2 . 14 4 . . 1 . . . . . 4 6 . Energy Gun 2 | . . . . . . . . . . . 12 15 5 . . . . . . Ballistic Gun 11 | . 24 27 21 22 10 21 15 12 8 4 . . 2 4 . . . . . Slashing Weapon 1 | . 1 . . . . . . 2 5 3 . . . . . . 4 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 8 57 57 94 93 108 107 146 172 177 178 187 185 185 134 61 61 55 55 43 Greatest Support 72 | 40 40 40 40 40 60 60 40 28 28 28 56 58 72 72 72 72 72 8 8 Greatest Overweight (x) 48 | . 2 1 4 2 2 3 5 6 6 6 20 6 48 21 . . 6 6 10 Average Overweight (x) 2 | . . 1 1 2 1 1 3 4 5 6 3 3 2 . . . 1 5 5 Largest Inventory Capacity 48 | 6 18 18 30 30 30 30 40 42 48 48 48 48 48 34 12 12 12 12 12 Average Capacity 30 | 5 12 18 25 30 22 30 29 41 47 48 44 48 42 15 12 12 12 12 12 Most Carried 48 | 5 18 18 30 30 30 30 40 42 48 48 48 48 48 34 12 12 12 12 12 Average Carried 30 | 3 11 17 24 29 20 29 28 41 47 47 42 48 41 15 11 11 11 11 12 Final Capacity 48 | 6 18 18 30 30 30 30 40 42 48 48 48 48 34 12 12 12 12 12 12 Final Carried 48 | 5 18 18 30 30 30 27 40 42 48 48 48 48 33 12 12 12 12 12 12 Class Distribution -------------------- 65% | Hauler-Mutant 14% | Mutant 12% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Matter Collected 9937 | 356 1012 88 1355 46 629 311 1662 987 687 29 512 244 296 1220 135 162 106 . 100 Remotely 936 | . . . . . . . . . . . . . . 836 . . . . 100 Salvage Created 11284 | 170 1177 194 2435 98 120 306 2329 1317 258 . 316 . 358 1928 175 37 66 . . Parts 592 | 14 82 8 171 6 12 17 130 69 10 . 23 . 21 21 3 2 3 . . Haulers Intercepted 15 | . 2 . 6 . . . 6 1 . . . . . . . . . . . Recyclers Shooed 10 | . 2 . 3 . . . 3 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . . . . 2 . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 175 | . 24 4 49 1 4 13 40 19 2 . 6 . 4 4 . 1 4 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Guns 138 | . 24 4 44 1 1 11 26 18 2 . 3 . 3 1 . . . . . Cannons 6 | . . . 1 . . . 4 . . . . . . . . 1 . . . AOE 29 | . . . 4 . 3 2 9 . . . 3 . 1 3 . . 4 . . Classes Destroyed 23 | 3 6 . 3 . 1 . 2 1 3 . 1 . 1 2 . . . . . Worker 14 | 2 1 . 3 1 . . 4 2 . . . . . . 1 . . . . Builder 7 | . . . 3 . . . 1 . . . . . 1 . 2 . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 . 6 . . . 6 1 . . . . . . . . . . . Recycler 8 | 1 2 . 1 . . . 1 2 . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . . . . . . . . . Operator 8 | . 2 . 3 . . . 1 1 . . . . . . 1 . . . . Watcher 20 | . 3 . 5 . . . 5 3 . . . . . . 4 . . . . Swarmer 41 | . 6 . 13 . . 10 11 . . . . . 1 . . . . . . Grunt 77 | . 18 4 25 1 . 3 17 9 . . . . . . . . . . . Brawler 2 | . . . . . . . 1 . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 24 | . . . 10 . . . 9 5 . . . . . . . . . . . Hunter 4 | . . . . . . . 2 . . . . . 1 . . 1 . . . Programmer 5 | . . . . . . . . 5 . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . 4 . . . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . . . . . Z-Light 2 | . . . . . . . . . . . 2 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . 3 . . . . . . . . . . Master Thief 6 | . . . . . . . . . 2 . . . . . . . 4 . . Assembled 6 | . . . . . 3 . . . . . 3 . . . . . . . . Surgeon 2 | . . . . . . . . . . . . . . 2 . . . . . Wasp 4 | . . . . . . . . . . . . . . 4 . . . . . Thug 7 | . . . . . . . . . . . . . . 7 . . . . . Savage 2 | . . . . . . . . . . . . . . 2 . . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | 4 5 2 9 1 3 3 13 5 2 . 3 . 3 2 1 1 4 . . Combat Bots Only 12 | . 5 2 5 1 3 3 12 4 2 . 3 . 2 2 . 1 4 . . Max Kills in Single Turn 4 | 1 1 1 2 1 3 2 4 3 1 . 2 . 1 1 1 1 1 . . Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 2 . 3 2 4 . . . 2 . 1 1 . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . 1 . . . . . 1 . . . . . . . . 8R-AWN (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Damage Taken 13926 | . 619 85 1714 11 1546 543 2766 1438 44 . 2265 . 884 432 142 211 476 . 750 Core 2338 | . 113 18 158 . 168 47 279 163 15 . 513 . 135 83 47 41 248 . 310 Absorbed by Shields 20 | . . . . . . . . 9 . . . . . . 11 . . . . Core Remaining (%) 40 | 100 . 47 . . . 6 49 . . . . 1 . . . . . . . Volleys Fired 880 | 16 123 11 153 6 50 27 178 61 8 . 98 23 24 44 20 29 9 . . Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 1 2 2 1 1 1 . . Hottest 146 | 40 100 100 79 46 46 46 98 56 56 . 110 73 146 105 105 105 52 . . Shots Fired 1439 | 32 208 19 305 12 84 49 317 121 16 . 108 23 34 50 23 29 9 . . Gun 1256 | 32 189 16 298 12 74 46 273 121 16 . 104 23 33 19 . . . . . Cannon 87 | . . . 3 . . . 31 . . . . . . 1 23 29 . . . Launcher 75 | . 1 . 4 . 10 3 13 . . . 4 . 1 30 . . 9 . . Special 21 | . 18 3 . . . . . . . . . . . . . . . . . Kinetic 1093 | 32 189 16 298 12 74 46 245 121 16 . 19 . 6 19 . . . . . Thermal 230 | . 18 3 . . . . 35 . . . 71 23 27 1 23 29 . . . Explosive 59 | . 1 . . . 10 3 2 . . . 4 . . 30 . . 9 . . Electromagnetic 57 | . . . 7 . . . 35 . . . 14 . 1 . . . . . . Robot Hit Streak 29 | 6 15 19 24 9 29 7 16 5 . . 7 . 4 16 7 1 2 . . Robot Miss Streak 8 | 2 4 1 5 1 1 3 8 8 . . 4 . 3 3 2 1 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . . 1 3 . . 2 6 . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . . . . 1 . . . . . . Shots Hit Robots 901 | 22 137 15 207 10 70 30 219 40 7 2 29 . 13 79 15 1 5 . . Core Hits 530 | 9 56 9 93 3 23 18 99 110 17 . 35 . 13 27 4 2 12 . . Critical Hits 14 | . 1 . 1 . . . 3 2 . . 3 . . 4 . . . . . Critical Kills 4 | . . . . . . . 2 . . . . . . 2 . . . . . Critical Parts Destroyed 7 | . 1 . 1 . . . 1 2 . . 1 . . 1 . . . . . Melee Attacks 148 | . 5 . . . 4 . 2 41 15 5 . . 5 37 26 1 2 5 . Impact 63 | . . . . . . . . . . . . . . 33 26 1 . 3 . Slashing 71 | . 5 . . . . . 2 41 15 . . . . 4 . . 2 2 . Piercing 6 | . . . . . . . . . . 2 . . 4 . . . . . . Sneak Attacks 56 | . 2 . . . 4 . . 3 5 2 . . 2 33 3 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27374 | 282 1926 217 3486 164 1406 654 4772 3293 970 . 1018 . 684 6572 684 68 1178 . . Guns 14380 | 282 1668 217 3084 164 984 453 2846 2454 436 . 816 . 455 521 . . . . . Cannons 926 | . . . 73 . . . 648 . . . . . . 34 103 68 . . . Explosions 7251 | . . . 329 . 422 193 1278 341 . . 202 . 130 3229 . . 1127 . . Melee 4713 | . 162 . . . . . . 498 534 . . . 99 2788 581 . 51 . . Ramming 8 | . . . . . . 8 . . . . . . . . . . . . . Kinetic 13136 | 282 1668 217 3084 164 984 453 2495 2454 436 . 259 . 119 521 . . . . . Thermal 2110 | . 96 . 110 . . . 822 . . . 431 . 446 34 103 68 . . . Explosive 5813 | . . . . . 422 193 299 341 . . 202 . . 3229 . . 1127 . . Electromagnetic 1594 | . . . 292 . . . 1156 . . . 126 . 20 . . . . . . Impact 3354 | . . . . . . . . . . . . . . 2773 581 . . . . Slashing 1260 | . 162 . . . . . . 498 534 . . . . 15 . . 51 . . Piercing 99 | . . . . . . . . . . . . . 99 . . . . . . Highest Corruption 10 | . . . 3 4 4 4 1 10 10 10 3 3 6 6 6 6 6 6 6 Average Corruption 4 | . . . 1 3 4 4 1 5 10 10 3 3 2 6 6 6 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 449 | . . . 16 15 33 15 7 89 79 1 23 37 7 33 37 16 19 18 4 Message Errors 109 | . . . 5 5 9 5 3 22 13 . 7 7 1 10 9 3 6 3 1 Matter Fused 85 | . . . 1 2 5 3 . 11 13 . 5 9 2 8 11 2 7 5 1 Heat Flow Errors 53 | . . . 2 2 6 . . 14 8 . 4 5 2 . 1 2 1 5 1 Energy Discharges 61 | . . . 1 1 5 2 2 9 12 . 4 8 1 4 3 4 3 2 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 46 | . . . 3 4 5 1 2 7 4 . 2 6 1 1 5 1 . 3 1 Data Loss (major) 17 | . . . . . . . . 4 6 . . . . 1 3 3 . . . Misfires 7 | . . . . . . . . 4 . . . . . . 3 . . . . Alerts 4 | . . . . . . . . 2 2 . . . . . . . . . . Misdirections 18 | . . . . . . . . 5 12 1 . . . . . . . . . Targeting Errors 43 | . . . 3 1 2 2 . 9 9 . 1 2 . 9 2 1 2 . . Weapon Failures 5 | . . . 1 . 1 1 . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1592 | . 93 . . . . 13 31 84 173 . . . 114 720 169 . 195 . . Projectiles 107 | . 23 . . . . . 3 . . . . . . 81 . . . . . Explosions 365 | . . . . . . 13 28 15 . . . . 114 . . . 195 . . Melee 1120 | . 70 . . . . . . 69 173 . . . . 639 169 . . . . Knockbacks 20 | . . . . . . . . . . . . . . 19 1 . . . . Impact 17 | . . . . . . . . . . . . . . 16 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . . . . . . 3 . . . . . Self-Inflicted Damage 934 | . . . 2 . 58 27 23 88 . . . . 251 40 . . 445 . . Shots 19 | . . . 1 . 2 2 2 1 . . . . 4 2 . . 5 . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 515 | . 102 84 246 226 255 64 478 272 271 . 308 251 244 192 420 515 209 224 109 Average Temperature 93 | . 32 34 32 102 89 33 143 74 105 . 102 74 60 73 131 141 72 88 40 Received Heat Transfer 2997 | . 252 48 582 6 . 99 810 405 . . 585 . . . 18 12 . . 180 Effects 10 | . . . . . . . 9 . . . . . . . . 1 . . . Shutdowns 4 | . . . . . . . 4 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Fried 40 | . . . 1 . . . 2 . . . 3 . . 21 13 . . . . Impact Corruptions 34 | . . . . . . . . . . . . . . 23 11 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 2844 | . 200 . 150 . . . 1399 . . . 453 . 420 37 111 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . 5 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Peak Influence 968 | 40 269 179 968 463 . 283 873 965 . . . . 451 260 275 . . . . Initial 377 | . 26 79 29 377 . . 62 346 . . . . . 157 42 . . . . Average 275 | 17 149 81 448 326 . 180 436 230 . . . . 104 117 152 . . . . Maximum Alert Level 3 | . 1 . 3 2 . 1 3 3 . . . . 2 1 1 . . . . Low Security (%) 53 | 100 75 100 19 . . 49 30 70 . . . . 79 84 71 . . . . Level 1 22 | . 24 . 32 89 . 50 9 18 . . . . . 15 28 . . . . Level 2 13 | . . . 24 10 . . 32 4 . . . . 20 . . . . . . Level 3 10 | . . . 23 . . . 27 6 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 7 . 12 1 . . 7 17 . . . . 1 . 4 . . . 1 Investigation 24 | . 5 . 6 1 . . 5 7 . . . . . . . . . . . Extermination 7 | . . . . . . . . 5 . . . . 1 . 1 . . . . Reinforcement 14 | . 2 . 5 . . . 2 2 . . . . . . 3 . . . . Assault 2 | . . . 1 . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Distress Signals 13 | . 2 . 3 . . . 3 3 . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 54 4 68 4 21 16 61 36 3 . 4 . 10 6 19 6 5 . 7 Peak Tracking Total 11 | . 4 2 5 3 9 4 10 6 2 . 3 . 4 1 5 3 5 . 11 Tactical Retreats 21 | . 1 . 1 1 3 3 3 2 . . . . 1 . 4 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Traps Triggered 15 | . 1 . 5 . . . 1 3 . . . . 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . . . . 9 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 5 . . . . . 1 . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . . . . . Traps Extracted 5 | . . . . . . . 5 . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . 4 . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Machines Disabled 23 | . . . 2 . 9 1 4 2 . . 2 . 3 . . . . . . Max in Single Turn 3 | . . . 1 . 2 1 2 2 . . 1 . 3 . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Machines Accessed 86 | . 9 . 13 3 2 1 15 18 . 1 . . 5 . 14 . 1 4 . Terminals 40 | . 6 . 7 2 . 1 9 9 . . . . . . 6 . . . . Fabricators 9 | . . . . . . . . 5 . . . . 1 . 3 . . . . Repair Stations 9 | . 1 . 2 . . . 1 1 . . . . 2 . 2 . . . . Recycling Units 8 | . 2 . 2 . . . 2 . . . . . . . 2 . . . . Scanalyzers 7 | . . . 2 . . . 2 1 . . . . 1 . 1 . . . . Garrison Access 4 | . . . . . . . 1 2 . . . . 1 . . . . . . Total Hacks 317 | . 35 . 50 7 2 2 49 56 . 7 . . 14 . 66 . 1 28 . Successful 209 | . 15 . 30 3 2 1 36 29 . 7 . . 10 . 47 . 1 28 . Failed 106 | . 19 . 19 4 . 1 13 27 . . . . 4 . 19 . . . . Catastrophic 9 | . 2 . . . . 1 . 4 . . . . . . 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . Manual 148 | . 25 . 26 6 1 3 22 26 . 5 . . 2 . 31 1 . . . Terminals 142 | . 25 . 28 6 . 2 29 24 . . . . . . 28 . . . . Fabricators 38 | . . . . . . . . 15 . . . . 6 . 17 . . . . Repair Stations 35 | . 4 . 10 . . . 5 3 . . . . 3 . 10 . . . . Recycling Units 24 | . 6 . 6 . . . 5 . . . . . . . 7 . . . . Scanalyzers 32 | . . . 6 . . . 9 10 . . . . 3 . 4 . . . . Garrison Access 7 | . . . . . . . 1 4 . . . . 2 . . . . . . Terminal Hacks 84 | . 3 . 9 3 2 1 10 7 . 7 . . . . 13 . 1 28 . Record 12 | . . . . . 1 . . . . . . . . . . . . 11 . Part Schematic 25 | . . . 2 . . 1 1 3 . 7 . . . . 3 . . 8 . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . Robot Analysis 11 | . 2 . 4 2 . . 1 . . . . . . . 2 . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . 1 . . 3 . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . 1 1 . . . . . . 1 . . . . Terminal Index 5 | . 1 . 1 . . . 1 1 . . . . . . 1 . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 5 | . . . . . . . 2 1 . . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 6 . . . . 4 . 11 . . . . Load Schematic 10 | . . . . . . . . 3 . . . . 2 . 5 . . . . Build 11 | . . . . . . . . 3 . . . . 2 . 6 . . . . Repair Station Hacks 25 | . 4 . 8 . . . 4 2 . . . . 1 . 6 . . . . Scan Component 13 | . 2 . 4 . . . 2 1 . . . . 1 . 3 . . . . Repair 12 | . 2 . 4 . . . 2 1 . . . . . . 3 . . . . Recycling Unit Hacks 6 | . 1 . 1 . . . 2 . . . . . . . 2 . . . . Retrieve Components 6 | . 1 . 1 . . . 2 . . . . . . . 2 . . . . Scanalyzer 21 | . . . 4 . . . 5 7 . . . . 2 . 3 . . . . Insert Component 12 | . . . 2 . . . 3 4 . . . . 1 . 2 . . . . Analyze 9 | . . . 2 . . . 2 3 . . . . 1 . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . 1 . . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . . Unauthorized Hacks 49 | . 7 . 8 . . . 14 6 . . . . 2 . 12 . . . . Terminals 33 | . 6 . 7 . . . 11 4 . . . . . . 5 . . . . Track 4 | . . . 1 . . . 3 . . . . . . . . . . . . Assimilate 4 | . 1 . . . . . 1 2 . . . . . . . . . . . Botnet 21 | . 4 . 5 . . . 5 2 . . . . . . 5 . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . 2 . 2 . . . . Report 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . Siphon 1 | . . . . . . . . . . . . . . . 1 . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 . . . . Mechanics 2 | . . . . . . . 1 . . . . . . . 1 . . . . Recycling Units 8 | . 1 . 1 . . . 2 . . . . . . . 4 . . . . Reject 1 | . . . . . . . . . . . . . . . 1 . . . . Recyclers 2 | . . . . . . . 1 . . . . . . . 1 . . . . Mask 4 | . . . 1 . . . 1 . . . . . . . 2 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 7 . 13 2 . 1 12 15 . . . . 4 . 10 . . . . Full Trace Events 30 | . 7 . 9 1 . 1 5 7 . . . . . . . . . . . Feedback Events 4 | . . . 1 1 . . 1 1 . . . . . . . . . . . Corruption 4 | . . . 1 1 . . 1 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 3 . . 1 2 6 . 7 . . 1 . 4 . . 8 . Parts Built 11 | . . . . . . . . 3 . . . . 3 . 5 . . . . Matter 1534 | . . . . . . . . 482 . . . . 336 . 716 . . . . Time 634 | . . . . . . . . 241 . . . . 168 . 225 . . . . Total Part Build Rating 48 | . . . . . . . . 11 . . . . 12 . 25 . . . . Parts Repaired 12 | . 2 . 4 . . . 2 1 . . . . . . 3 . . . . Time 487 | . 52 . 109 . . . 155 44 . . . . . . 127 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 10 . 10 . . . 13 . . . . . . . 3 . . . . Parts Scanalyzed 9 | . . . 2 . . . 2 2 . . . . 1 . 2 . . . . Part Schematics Acquired 7 | . . . 1 . . . 1 3 . . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 4 . . . . 2 . . 1 . . . . . . Non-combat 5 | . . . . . 3 . . . . 1 . . 1 . . . . . . Combat 2 | . . . . . 1 . . . . 1 . . . . . . . . . Robot Hacks Applied 7 | . . . . . 4 . . . . 2 . . 1 . . . . . . parse_system 6 | . . . . . 4 . . . . 2 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Total Allies 30 | . 1 2 . 3 . . 1 2 . . . . . 19 . . . . 2 Largest Group 19 | . 1 2 2 3 1 . 1 1 . . . . . 19 . . . . 1 Highest-Rated Group 696 | . 10 43 43 40 16 . 10 26 . . . . . 696 . . . . 94 Highest-Rated Ally 94 | . 10 31 31 16 16 . 10 26 . . . . . 50 . . . . 94 Total Orders 3 | . . . . 1 1 . . 1 . . . . . . . . . . . STAY 2 | . . . . . 1 . . 1 . . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 99 | . . 9 3 15 4 . . . . . . . . 62 . . . . 6 Total Damage 2812 | . . 148 65 197 64 . . . . . . . . 2130 . . . . 208 Kills 13 | . . 3 2 2 1 . . . . . . . . 4 . . . . 1 Allies Corrupted 12 | . . . . . . . . . . . . . . 12 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Robot Analysis Total 11 | . 2 . 4 2 . . 1 . . . . . . . 2 . . . . Derelict Logs Recovered 12 | . . 3 . 1 . . . . 2 3 . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Turns Passed 30814 | 189 2910 644 3367 772 1818 569 3748 3765 1548 1595 2649 2112 1134 768 1189 585 727 549 176 Spaces Moved 15638 | 83 1254 331 1326 358 872 304 1637 2040 782 979 890 651 363 649 1932 642 402 104 39 Core 24 | 5 . . . . . . . . . . 4 . 1 13 . . . . 1 Treads 4546 | 78 1254 331 1326 358 726 . 115 . . . . 146 212 . . . . . . Legs 1685 | . . . . . 146 304 372 . . . 358 505 . . . . . . . Wheels 5072 | . . . . . . . 1150 2040 782 979 121 . . . . . . . . Hover 407 | . . . . . . . . . . . 407 . . . . . . . . Flight 3904 | . . . . . . . . . . . . . 150 636 1932 642 402 104 38 Fastest Speed 25 | 50 160 180 180 200 120 150 130 140 150 160 126 250 150 25 25 25 50 440 440 Average Speed 158 | 153 171 180 190 200 180 159 167 149 159 160 249 281 239 65 47 48 167 510 442 Slowest Speed 2450 | 160 200 180 240 200 200 210 260 160 160 160 1050 290 2450 1100 50 50 520 520 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 65 | 6 99 94 98 63 71 66 91 53 81 86 74 69 11 93 32 73 64 76 11 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . 1 . . . 1 . . . . 2 . . . . . . . 1 . Known Exits Taken 15 | . 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . 2 . . 4 1 . 2 . . . 2 2 . . Spaces Dug 179 | . 8 1 . . 11 . 6 31 8 . 33 20 10 . 25 23 . 3 . Terrain Destroyed 727 | . 19 3 3 . 37 19 30 50 8 . 58 23 59 194 29 27 165 3 . Melee 56 | . 1 . . . . . 2 31 8 . . . 1 . 9 1 . 3 . Projectile 150 | . 12 3 . . . . 4 . . . 44 23 16 2 20 26 . . . AOE 521 | . 6 . 3 . 37 19 24 19 . . 14 . 42 192 . . 165 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Total 20117 | 111 1767 355 1883 405 1041 339 2332 2579 1043 1009 1233 911 586 884 2152 883 443 118 43 Wait 2419 | . 323 7 268 36 19 3 371 327 213 . 71 228 137 85 117 199 14 1 . Move 15619 | 82 1253 330 1325 357 871 303 1636 2039 781 978 888 650 363 648 1931 641 401 103 39 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 237 | 7 27 2 42 3 31 . 29 15 8 5 40 1 2 15 6 1 2 1 . Fast Attach 145 | 3 8 . 15 . 8 1 28 4 5 7 26 4 7 13 9 2 4 1 . Attach 90 | 2 4 1 7 . 11 3 11 6 1 . 17 . 13 10 1 . 2 1 . Detach 71 | . 5 . 2 . 11 . 10 5 . 1 20 . 6 5 3 . 2 1 . Swap 165 | 1 9 2 23 . 3 1 29 48 4 2 13 . 9 6 4 6 4 1 . Drop 284 | . 10 2 48 3 33 . 37 17 8 11 55 5 11 21 12 4 3 4 . Fire 880 | 16 123 11 153 6 50 27 178 61 8 . 98 23 24 44 20 29 9 . . Melee 148 | . 5 . . . 4 . 2 41 15 5 . . 5 37 26 1 2 5 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 16 . . 1 . . . 23 . . . . Rewire 4 | . . . . . . . . . . . . . . . . . . . 4 Trap 13 | . . . . . . . . . . . 4 . 9 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 190 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 16) 1345 | -10/Materials | Discovered new exit (range 16) 1618 | -10/Materials | Discovered new exit (range 9) 1695 | -10/Materials | Discovered new exit (range 13) 1818 | -10/Materials | Central database locked down 1948 | -10/Materials | Repaired Assault Rifle 1975 | -10/Materials | Repaired Assault Rifle 2159 | -10/Materials | Identified exit to Mines 2660 | -10/Materials | Discovered new exit (range 9) 3100 | -10/Materials | Entered Mines 3100 | -10/Mines | Accompanied by 1 ally 3268 | -10/Mines | Discovered new exit (range 15) 3272 | -10/Mines | Found a hidden stash of uninstalled traps 3283 | -10/Mines | Identified exit to Materials 3396 | -10/Mines | Learned Materials stockpile data 3421 | -10/Mines | Core integrity fell below 50% 3744 | -10/Mines | Entered Materials 3744 | -9/Materials | Accompanied by 2 allies 3744 | -9/Materials | Evolved 2 slots: Utility x2 3745 | -9/Materials | Identified exit to Mines 3749 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4227 | -9/Materials | Build established: Scavenger-Mutant 4430 | -9/Materials | Discovered new exit (range 13) 4567 | -9/Materials | Identified exit to Materials 4768 | -9/Materials | Repaired Hvy. Assault Rifle 4802 | -9/Materials | Repaired Hvy. Assault Rifle 4835 | -9/Materials | Repaired Hvy. Assault Rifle 5079 | -9/Materials | Central database locked down 5134 | -9/Materials | Discovered exit to Materials (range 14) 5685 | -9/Materials | Discovered exit to Materials (range 10) 6112 | -9/Materials | Repaired Lgt. Treads 6144 | -9/Materials | First assault squad dispatched 6296 | -9/Materials | Build established: Hauler-Mutant 7111 | -9/Materials | Entered Mines 7113 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7115 | -9/Mines | Learned Materials garrison access intel 7139 | -9/Mines | Discovered exit to Materials (range 16) 7199 | -9/Mines | Discovered exit to Materials (range 10) 7375 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7526 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7526 | -9/Mines | Discovered new exit (range 5) 7581 | -9/Mines | Assembled infested the area 7766 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7883 | -9/Mines | Entered Exiles 7883 | -9/Exiles | Accompanied by 1 ally 7884 | -9/Exiles | Identified exit to Mines 7935 | -9/Exiles | Met 8R-AWN 7973 | -9/Exiles | Met EX-HEX 8077 | -9/Exiles | Met EX-DEC 8133 | -9/Exiles | Learned location of Zion (-7) 8169 | -9/Exiles | Met EX-BIN 8325 | -9/Exiles | Discovered exit to Mines (range 10) 8621 | -9/Exiles | Aligned with FarCom system 8623 | -9/Exiles | Given EX-Vault access code 8666 | -9/Exiles | Opened EX-Vault 8676 | -9/Exiles | Found Flying Fortress v7 8681 | -9/Exiles | Found Modified TNC 8686 | -9/Exiles | Found Chronowheel 8723 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9197 | -9/Exiles | Attacked by the Exiles 9319 | -9/Exiles | Core integrity fell below 50% 9389 | -9/Exiles | Core integrity fell below 20% 9394 | -9/Exiles | Lost 5 parts (2n1u2w) 9394 | -9/Exiles | Destroyed 8R-AWN 9399 | -9/Exiles | Found 8R-AWN's Armor/EX 9419 | -9/Exiles | Found 8R-AWN's Boregun 9426 | -9/Exiles | Found 8R-AWN's Boregun 9435 | -9/Exiles | Build established: Mutant 9446 | -9/Exiles | Found Exp. Targeting Computer 9701 | -9/Exiles | Stole two prototypes: Modified TNC, Flying Fortress v7 9701 | -9/Exiles | Entered Mines 9900 | -8/Mines | Build established: Hauler-Mutant 10082 | -8/Mines | Discovered exit to Materials (range 8) 10196 | -8/Mines | Lost 3 parts (1n2w) 10251 | -8/Mines | Discovered exit to Materials (range 10) 10270 | -8/Mines | Entered Materials 10270 | -8/Materials | Evolved 2 slots: Utility x2 10271 | -8/Materials | Loaded intel: 1 garrison access location 10689 | -8/Materials | Repaired Rnf. Fission Core 10840 | -8/Materials | Repaired Adv. Myomer Leg 11481 | -8/Materials | Destroyed 12 combat bots 11538 | -8/Materials | Lost 3 parts (2u1w) 12414 | -8/Materials | Discovered new exit (range 16) 12542 | -8/Materials | Identified exit to Factory 13189 | -8/Materials | Core integrity fell below 50% 13616 | -8/Materials | Discovered exit to Factory (range 7) 14018 | -8/Materials | Entered Factory 14018 | -7/Factory | Evolved 2 slots: Utility x2 14131 | -7/Factory | Fabricated Hcp. Storage Unit? 15351 | -7/Factory | Identified exit to Storage 15351 | -7/Factory | Identified exit to Lower Caves 15683 | -7/Factory | Discovered new exit (range 15) 16651 | -7/Factory | System corruption reached 10% 16981 | -7/Factory | Repaired Flak Gun 17450 | -7/Factory | Fabricated Adv. Salvage Targeting Computer (x1) 17522 | -7/Factory | Local fabrication network quarantined 17535 | -7/Factory | Fabricated Lrn. Sensor Array? 17581 | -7/Factory | Garrison activated, responded to threat 17783 | -7/Factory | Entered Lower Caves 17783 | -7/Lower Caves | Spotted IZ-R8T(f) 17784 | -7/Lower Caves | Encountered a Master Thief 17791 | -7/Lower Caves | Spotted BO-DV1(f) 17792 | -7/Lower Caves | Encountered a Master Thief 17793 | -7/Lower Caves | Destroyed IZ-R8T(f) 17805 | -7/Lower Caves | Destroyed BO-DV1(f) 18045 | -7/Lower Caves | Identified exit to Lower Caves 18199 | -7/Lower Caves | Learned Factory security intel 18925 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 19273 | -7/Lower Caves | Identified exit to Zion 19331 | -7/Lower Caves | Entered Zion 19349 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 19388 | -7/Zion | System corruption cleaned by Quarantine Array 19540 | -7/Zion | Discovered new exit (range 16) 19562 | -7/Zion | Identified exit to Proximity Caves 19995 | -7/Zion | Learned Factory stockpile data 20221 | -7/Zion | Learned location of Quarantine (-2) 20284 | -7/Zion | Found CR-A16's Pointy Stick 20320 | -7/Zion | Learned location of Warlord (-4) 20509 | -7/Zion | Learned 8 Factory zone layouts 20715 | -7/Zion | Received a visual enhancement algorithm 20896 | -7/Zion | Opened final containment barrier to the Deep Caves 20921 | -7/Zion | Discovered new exit (range 3) 20921 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 20925 | -7/Zion | Identified exit to Deep Caves 20926 | -7/Zion | Entered Deep Caves 21143 | -7/Deep Caves | Attacked by Z-Imprinter 21178 | -7/Deep Caves | Core integrity fell below 50% 21200 | -7/Deep Caves | Core integrity fell below 20% 21217 | -7/Deep Caves | Destroyed Z-Imprinter 21245 | -7/Deep Caves | Lost 10 parts (1p1n3u5w) 21289 | -7/Deep Caves | Found Prototype Protection 21289 | -7/Deep Caves | Identified Zio. Weapon Casing 21543 | -7/Deep Caves | Found Prototype Device 21543 | -7/Deep Caves | Identified Zio. Metafield Generator 21556 | -7/Deep Caves | Found Zio. Weapon Casing 21562 | -7/Deep Caves | Found Zio. Weapon Casing 21758 | -7/Deep Caves | Z-Facility disabled 22017 | -7/Deep Caves | Found Zio. Weapon Casing 22174 | -7/Deep Caves | Crushed by falling debris 23559 | -7/Deep Caves | Discovered new exit (range 6) 23571 | -7/Deep Caves | Identified exit to Proximity Caves 23575 | -7/Deep Caves | Entered Proximity Caves 24965 | -6/Proximity Caves | Learned Factory stockpile data 25634 | -6/Proximity Caves | Discovered new exit (range 10) 25685 | -6/Proximity Caves | Identified exit to Factory 25687 | -6/Proximity Caves | Entered Factory 25687 | -6/Factory | Evolved 2 slots: Propulsion x2 26317 | -6/Factory | Lost 7 parts (1p3n1u2w) 26443 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 26530 | -6/Factory | Fabricated Flak Gun (x2) 26584 | -6/Factory | Local fabrication network quarantined 26821 | -6/Factory | Sucked down chute 26821 | -6/Factory | Entered Waste 26897 | -6/Waste | Spotted C-40 Crusher 26920 | -6/Waste | Crushed by Compactor (1 part destroyed) 26923 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 26926 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 26929 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26932 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26941 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26944 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 26945 | -6/Waste | Destroyed C-40 Crusher 26975 | -6/Waste | Lost 5 parts (2u3w) 26998 | -6/Waste | Spotted C-40 Crusher 27034 | -6/Waste | Destroyed C-40 Crusher 27045 | -6/Waste | Spotted C-40 Crusher 27088 | -6/Waste | Spotted C-40 Crusher 27101 | -6/Waste | Destroyed C-40 Crusher 27111 | -6/Waste | Destroyed C-40 Crusher 27122 | -6/Waste | Warlord forces began an assault 27138 | -6/Waste | Spotted C-40 Crusher 27142 | -6/Waste | Allies destroyed C-40 Crusher 27152 | -6/Waste | Found Broken Fusion Bomb Launcher 27156 | -6/Waste | Spotted C-40 Crusher 27167 | -6/Waste | Allies destroyed C-40 Crusher 27200 | -6/Waste | Discovered new exit (range 15) 27214 | -6/Waste | Identified exit to Factory 27573 | -6/Waste | Build established: Hacker-Mutant 27589 | -6/Waste | Entered Factory 27696 | -6/Factory | Repaired Matter Neutralizer 27732 | -6/Factory | Repaired Fusion Bomb Launcher 27772 | -6/Factory | Identified exit to Lower Caves 27806 | -6/Factory | Repaired Nanoactuators 27827 | -6/Factory | Spotted B-75 Beast 27886 | -6/Factory | Fabricated Imp. Hacking Suite? 28028 | -6/Factory | Fabricated Imp. System Shield? 28125 | -6/Factory | Fabricated Hcp. Storage Unit? 28204 | -6/Factory | Fabricated Nanoactuators? 28778 | -6/Factory | Entered Lower Caves 28782 | -6/Lower Caves | Learned Factory garrison access intel 28789 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 28800 | -6/Lower Caves | Found Prototype Special Weapon 29308 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 29309 | -6/Lower Caves | Spotted B-75 Beast 29311 | -6/Lower Caves | Learned 4 Factory zone layouts 29323 | -6/Lower Caves | Discovered new exit (range 16) 29330 | -6/Lower Caves | Identified exit to Lower Caves 29363 | -6/Lower Caves | Entered another Lower Caves area 29438 | -6/Lower Caves | Encountered a Warlord checkpoint 29511 | -6/Lower Caves | Discovered new exit (range 14) 29514 | -6/Lower Caves | Spotted 2S-VT8(f) 29514 | -6/Lower Caves | Spotted BD-3WJ(f) 29514 | -6/Lower Caves | Spotted TX-G59(f) 29515 | -6/Lower Caves | Spotted 0C-D7R(f) 29516 | -6/Lower Caves | Encountered a Master Thief 29516 | -6/Lower Caves | Encountered a Master Thief 29516 | -6/Lower Caves | Encountered a Master Thief 29516 | -6/Lower Caves | Encountered a Master Thief 29517 | -6/Lower Caves | Flying Fortress v7 stolen by Master Thief 29517 | -6/Lower Caves | Spotted YZ-JEE(f) 29518 | -6/Lower Caves | Encountered a Master Thief 29523 | -6/Lower Caves | Destroyed 0C-D7R(f) 29525 | -6/Lower Caves | Destroyed 2S-VT8(f) 29530 | -6/Lower Caves | Core integrity fell below 50% 29530 | -6/Lower Caves | Zio. Light DM Reactor stolen by Master Thief 29531 | -6/Lower Caves | Destroyed YZ-JEE(f) 29537 | -6/Lower Caves | Destroyed BD-3WJ(f) 29640 | -6/Lower Caves | Identified exit to Data Miner 30090 | -6/Lower Caves | Entered Data Miner 30090 | -6/Data Miner | Discovered new exit (range 6) 30127 | -6/Data Miner | Identified exit to Proximity Caves 30174 | -6/Data Miner | Met Data Miner 30431 | -6/Data Miner | Learned location of Section 7 (-2) 30431 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 30509 | -6/Data Miner | Received God Mode back door access code from Data Miner 30639 | -6/Data Miner | Entered Proximity Caves 30734 | -5/Proximity Caves | Escorted by Enhanced Grunt 30789 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 30806 | -5/Proximity Caves | Core integrity fell below 20% 30815 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 30799_ Enhanced Grunt overheating. 30799_ Slug penetrates Enhanced Grunt. 30799_ Enhanced Grunt destroyed. 30799_ Slug penetrates Wall. 30800_ Acquired 100 matter. 30800_ Mak. System Shield destroyed. 30800_ Lrn. Tractor Beam destroyed. 30807_ Attempting to rewire G-50 Soldier. 30807_ Zio. Light DM Reactor destroyed. 30808_ Attempting to rewire G-50 Soldier. 30808_ Nuclear Pulse Thruster destroyed. 30808_ Penetrated by Slug. 30809_ Attempting to rewire G-50 Soldier. 30810_ G-50 Soldier rewired. 30811_ Imp. Hacking Suite destroyed. 30811_ Penetrated by Slug. 30812_ Soldier 6a Carbon-fiber Leg severed. 30812_ G-50 Soldier destroyed. 30813_ Soldier 6a destroyed. 30814_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ########??????????????????????? | | ?????????????????# #""""""#??????????????????????? | | ????????????????## # #??????????????????????? | | ?????########??## + #??????????????????????? | | ###### ##?# ###//###??###?????????????????? | | # ### # Ygg%g# #?????????????????? | | # =[@; #?????????????????? | | #### ##!lbl## ##?????????????????? | | ##??## ##### =*! ## "??????? | | #????#####???## ! ""??????? | | #?????????????######### ### ## ""?????? | | #????????????????????? ##???????????????????? | | #????????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????#????????????????????? | | ##### ##???????????????????????????????????????? | | ##????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: EM 15 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 65 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 23 Defensive Hacking 23 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed System Shield | -8/Mines | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Exp. Heat Sink | -8/Materials | Scanalyzed Adv. Salvage Targeting Computer | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Flak Gun | -7/Factory | Scanalyzed Exp. Targeting Computer | -7/Factory | Scanalyzed Adv. Myomer Leg | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Nuclear Pulse Thruster | -6/Factory | Scanalyzed Nanoactuators | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Adv. Salvage Targeting Computer | x1 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Flak Gun | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Nanoactuators | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedCooledRifle Manual? 0 Play Time 03:57:39 Cumulative 381.9 hours Start 2021.07.09 @ 15:45:09 End 2021.07.09 @ 20:33:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 310 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ff3f25c-b044-4f6d-b93e-0a7cdf44fe43