Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.11 @ 22:30:19 Player: GreatJustice Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2123) 2123 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6174 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 62/100 System Corruption 22% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Launcher Loader > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Treads Armored Huge Wheel Microactuators Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Power Amplifier Compact Battery Improved Target Analyzer Layered Light Armor Plating Advanced Focal Shield Improved System Guard > --- WEAPON ----------- Particle Gun Minigun Advanced Assault Cannon Neutron Missile Launcher > --- INVENTORY -------- Flexi-carbon Leg Cooled Aerolev Unit Shock Rifle Arc Projector Improved Arc Projector [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Improved Target Analyzer Device Power Amplifier Storage Compact Battery Processor Improved Target Analyzer Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . 2 1 1 . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 102 | 8 . 2 5 35 5 10 3 34 Power 13 | 1 . . 1 7 . . . 4 Engine 10 | 1 . . 1 6 . . . 2 Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 21 | 3 . . . 4 . 4 . 10 Treads 5 | 2 . . . 1 . 1 . 1 Leg 8 | 1 . . . 3 . 1 . 3 Wheel 2 | . . . . . . . . 2 Hover 6 | . . . . . . 2 . 4 Flight . | . . . . . . . . . Utility 27 | . . 2 . 8 1 5 2 9 Device 16 | . . . . 6 1 2 1 6 Storage 2 | . . . . . . 1 . 1 Processor 4 | . . . . 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 5 | . . 2 . 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 41 | 4 . . 4 16 4 1 1 11 Energy Gun 15 | 2 . . 1 5 2 1 . 4 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 11 | 2 . . 1 5 1 . . 2 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 6 | . . . 2 2 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . Unidentified Prototypes 5 | . . . . 1 1 1 1 1 Corrupted Parts 3 | . . . . 1 . . . 2 System Corruption 12 | . . . . 1 . . . 11 Parts Lost 53 | . . . 7 13 7 1 3 22 Power 10 | . . . 2 2 2 . . 4 Propulsion 8 | . . . 2 1 1 . . 4 Utility 15 | . . . 1 2 3 1 1 7 Weapon 20 | . . . 2 8 1 . 2 7 Highest Loss Streak 9 | . . . 5 9 6 1 3 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 57 | . 71 93 78 60 62 38 50 46 Engine 5 | . 14 14 13 7 3 . . 2 Core 2 | . . . . 3 3 . . 3 Treads 5 | . 28 28 21 3 . 3 3 . Leg 4 | . . . . 6 11 2 . 2 Device 7 | . . . . 12 14 7 9 6 Storage 1 | . . . . . . 1 6 2 Processor 4 | . . . . 1 . 4 12 9 Protection 4 | . . 21 17 3 2 . 3 2 Energy Gun 7 | . 14 14 8 10 6 3 3 5 Ballistic Gun 6 | . 14 14 14 8 7 6 3 . Ballistic Cannon 1 | . . . . . 5 6 3 . Launcher 1 | . . . 4 . . . 3 . Naked Turns 5 | . . . . 5 . . . . Heaviest Build 43 | 9 9 11 22 26 32 20 32 43 Greatest Support 40 | 40 40 40 40 32 32 30 30 30 Greatest Overweight (x) 9 | 2 . . 1 7 4 3 9 6 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 25 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 4 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 5 5 4 4 5 5 Class Distribution -------------------- 57% | Mutant 17% | Gunner 12% | Skirmisher 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1689 | 172 51 35 264 607 204 4 . 352 Remotely . | . . . . . . . . . Salvage Created 2048 | . 51 . 478 841 243 . . 435 Parts 106 | . 6 . 33 37 8 . . 22 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 3 . 15 18 6 . . 11 Melee 4 | . . . . 1 . . . 3 Guns 28 | . 3 . 9 9 2 . . 5 Cannons 4 | . . . . . 4 . . . AOE 14 | . . . 6 5 . . . 3 Classes Destroyed 10 | . 1 . 5 2 . . . 2 Worker 2 | . . . 1 . . . . 1 Builder 3 | . . . 1 2 . . . . Hauler 2 | . . . 1 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 14 | . 3 . 4 3 . . . 4 Grunt 28 | . . . 8 12 6 . . 2 Duelist 1 | . . . . . . . . 1 Sentry 5 | . . . 3 1 . . . 1 Hunter 4 | . . . . 2 . . . 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 10 | . 3 . 10 4 4 . . 3 Combat Bots Only 7 | . 3 . 7 4 4 . . 3 Max Kills in Single Turn 2 | . 1 . 2 2 1 . . 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 2 1 . . . 2 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 6588 | . 50 . 805 1821 519 233 119 3041 Core 1711 | . 15 . 184 530 108 23 85 766 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 118 | . . . 67 47 4 . . . Regen/Repaired (Parts) 30 | . . . . . . 30 . . Core Remaining (%) 67 | 100 . 94 54 3 84 . . . Volleys Fired 150 | . 5 . 29 61 15 2 . 38 Largest 4 | . 2 . 3 3 4 2 . 3 Hottest 201 | . 60 . 93 165 201 73 . 168 Shots Fired 341 | . 10 . 66 154 53 4 . 54 Gun 285 | . 10 . 53 148 27 2 . 45 Cannon 34 | . . . . . 26 2 . 6 Launcher 22 | . . . 13 6 . . . 3 Special . | . . . . . . . . . Kinetic 145 | . 5 . 37 53 30 4 . 16 Thermal 68 | . . . . 52 12 . . 4 Explosive 22 | . . . 13 6 . . . 3 Electromagnetic 106 | . 5 . 16 43 11 . . 31 Robot Hit Streak 13 | . 1 . 13 9 3 7 . 10 Robot Miss Streak 4 | . 3 . 4 4 3 . . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 197 | . 4 . 39 85 24 4 . 41 Core Hits 114 | . 3 . 27 42 12 . . 30 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Critical Strikes 12 | . . . 1 7 1 . . 3 Burn 4 | . . . . 4 . . . . Destroy 1 | . . . 1 . . . . . Blast 1 | . . . . . 1 . . . Corrupt 3 | . . . . 2 . . . 1 Smash 1 | . . . . 1 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 18 | . . . . 3 . . . 15 Impact 3 | . . . . 3 . . . . Slashing 15 | . . . . . . . . 15 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5398 | . 70 . 1154 1854 732 41 . 1547 Guns 2547 | . 70 . 458 1385 199 15 . 420 Cannons 549 | . . . . . 434 26 . 89 Explosions 1535 | . . . 696 343 99 . . 397 Melee 645 | . . . . 126 . . . 519 Ramming 122 | . . . . . . . . 122 Kinetic 1412 | . 26 . 306 508 354 41 . 177 Thermal 829 | . . . . 557 162 . . 110 Explosive 1295 | . . . 696 245 . . . 354 Electromagnetic 1095 | . 44 . 152 418 216 . . 265 Impact 126 | . . . . 126 . . . . Slashing 519 | . . . . . . . . 519 Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 1 . 5 5 22 Average Corruption 8 | . . . . 1 . 5 5 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . 5 . 3 6 46 Message Errors 14 | . . . . 1 . . 4 9 Matter Fused 11 | . . . . . . 2 2 7 Heat Flow Errors 11 | . . . . 2 . . . 9 Energy Discharges 5 | . . . . . . . . 5 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 8 | . . . . 1 . 1 . 6 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 128 | . . . . 59 23 6 . 40 Projectiles 29 | . . . . . 23 6 . . Explosions 16 | . . . . 8 . . . 8 Melee 83 | . . . . 51 . . . 32 Knockbacks 3 | . . . . 1 1 . . 1 Impact 2 | . . . . 1 . . . 1 Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 156 | . . . . 54 . . . 102 Shots 3 | . . . . 2 . . . 1 Rammed 24 | . . . . . . . . 24 Targets Rammed 24 | . . . . . . . . 24 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 559 | . . . 96 499 559 . . 302 Average Temperature 161 | . . . 28 190 283 . . 92 Received Heat Transfer 2040 | . . . 357 873 306 . . 504 Effects 21 | . . . . 13 7 . . 1 Shutdowns 6 | . . . . 5 1 . . . Energy Bleed 3 | . . . . 1 2 . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 4 | . . . . 1 3 . . . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . 4 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 6 | . . . . 3 1 . . 2 Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 1880 | . . . . 1432 248 . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 631 | . 70 27 631 364 248 117 37 259 Initial 160 | . . 27 10 160 132 116 37 25 Average 154 | . 47 27 323 241 189 116 27 54 Maximum Alert Level 2 | . . . 2 1 1 . . 1 Low Security (%) 68 | 100 100 100 37 34 50 100 100 96 Level 1 25 | . . . 8 65 49 . . 3 Level 2 6 | . . . 53 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 2 1 2 . 3 Investigation 2 | . . . . . 1 1 . . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . 1 2 . 1 . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 3 | . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 4 . 20 26 7 2 6 24 Peak Tracking Total 6 | . 3 . 5 4 4 1 6 6 Tactical Retreats 5 | . . . . . . . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 3 | . . . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 3 | . . . 2 1 . . . . Max in Single Turn 2 | . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 11 | . 1 . 1 3 2 2 . 2 Terminals 7 | . 1 . 1 3 . . . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 2 . 2 4 6 3 . 2 Successful 15 | . 1 . 2 3 4 3 . 2 Failed 4 | . 1 . . 1 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 2 . 2 4 . . . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 . 2 3 . . . 2 Record 4 | . . . 2 2 . . . . Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Recycle Component 1 | . . . . . 1 . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 2 | . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . 3 2 1 . 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 38 | . . . . . . 38 . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 3836 | 72 99 92 449 1057 388 390 227 1062 Spaces Moved 2243 | 44 52 55 215 487 230 226 237 697 Core 611 | 15 . . 8 111 91 105 183 98 Treads 735 | 29 52 55 207 138 . 120 54 80 Legs 634 | . . . . 238 139 . . 257 Wheels 141 | . . . . . . . . 141 Hover 122 | . . . . . . 1 . 121 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 50 125 120 50 50 Average Speed 137 | 129 160 160 157 160 143 161 90 119 Slowest Speed 500 | 160 160 160 160 400 250 200 500 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 14 22 22 32 6 5 78 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 198 | . . . 97 59 4 1 . 37 Melee . | . . . . . . . . . Projectile 2 | . . . . . 1 1 . . AOE 196 | . . . 97 59 3 . . 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 2679 | 61 58 59 268 638 256 250 247 842 Wait 18 | . . . . 15 . . 3 . Move 2236 | 43 51 54 214 486 229 226 236 697 Hop . | . . . . . . . . . Pick Up 74 | 7 2 3 9 21 2 7 3 20 Fast Attach 39 | . . 1 3 15 1 3 3 13 Attach 55 | 8 . 1 1 17 1 7 . 20 Detach 11 | 2 . . 1 2 . 2 . 4 Swap 8 | . . . 1 3 3 . . 1 Drop 47 | 1 . . 10 15 5 3 2 11 Fire 150 | . 5 . 29 61 15 2 . 38 Melee 18 | . . . . 3 . . . 15 Ram 23 | . . . . . . . . 23 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 172 | -10/Materials | Entered Mines 243 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 255 | -10/Mines | Discovered new exit (range 5) 264 | -10/Mines | Entered Materials 264 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 314 | -9/Materials | Build established: Mutant 490 | -9/Materials | Destroyed 7 combat bots 693 | -9/Materials | Discovered new exit (range 16) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Utility x2 737 | -8/Materials | Lost 5 parts (2p2n1w) 1207 | -8/Materials | Build established: Gunner 1259 | -8/Materials | Core integrity fell below 50% 1292 | -8/Materials | Core integrity fell below 20% 1320 | -8/Materials | Lost 9 parts (2p1n1u5w) 1759 | -8/Materials | Discovered new exit (range 10) 1770 | -8/Materials | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1873 | -7/Factory | Build established: Skirmisher 2025 | -7/Factory | Lost 6 parts (2p1n2u1w) 2125 | -7/Factory | Discovered new exit (range 10) 2158 | -7/Factory | Entered another Factory area 2158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2210 | -6/Factory | Repaired Shock Rifle? 2336 | -6/Factory | Build established: Mutant 2548 | -6/Factory | Sucked down chute 2548 | -6/Factory | Entered Waste 2666 | -6/Waste | Spotted C-40 Crusher 2671 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2676 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2681 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2712 | -6/Waste | Lost 3 parts (1u2w) 2717 | -6/Waste | Spotted C-40 Crusher 2721 | -6/Waste | Spotted C-40 Crusher 2734 | -6/Waste | Spotted C-40 Crusher 2743 | -6/Waste | Spotted C-40 Crusher 2753 | -6/Waste | Spotted C-40 Crusher 2767 | -6/Waste | Discovered new exit (range 16) 2775 | -6/Waste | Entered Factory 3056 | -6/Factory | System corruption reached 10% 3098 | -6/Factory | Lost 8 parts (1p1n3u3w) 3173 | -6/Factory | Core integrity fell below 50% 3219 | -6/Factory | Lost 3 parts (1p1u1w) 3638 | -6/Factory | Lost 3 parts (1n1u1w) 3728 | -6/Factory | Found Launcher Loader 3739 | -6/Factory | Garrison activated, responded to threat 3826 | -6/Factory | Core integrity fell below 20% 3837 | -6/Factory | Core destroyed Last Messages --------------- 03815_ Acquired 57 matter. 03815_ Slammed into G-50 Soldier. 03816_ Imp. Gravmag System destroyed. 03816_ Acquired Imp. Deuterium Engine. 03818_ Acquired Microactuators. 03820_ Acquired Launcher Loader. 03822_ Slammed into G-50 Soldier. 03822_ Destabilizing: System interference. 03822_ Plasma Rifle temporarily disabled. 03823_ Slammed into G-50 Soldier. 03830_ System corrupted: Plasma Rifle rejected. 03830_ Critical hit (Burn: +37). 03830_ Slammed into G-50 Soldier. 03830_ Gravmag Array broken. 03830_ Destabilizing: Short circuit. 03832_ Lrn. Missile Launcher destroyed. 03833_ Broken Gravmag Array destroyed. 03833_ Critical hit (Burn: +37). 03833_ Slammed into G-50 Soldier. 03837_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ????????????? # #?????# #????? | | ??????????????# #?????# #????? | | ??????????????# "" "" ##????# #????? | | ??????????????# ""G"" #?????# #????? | | ??????????????########+####### ###??? | | ????????????????????# # #??? | | ######??????????????# # T #??? | | #?????????#????# " " + "" #??? | | #??????????????# "T" # #??? | | #??????????????# """ # #??? | | #????????#?????# ## ##??? | | #??????????????####+#### #???? | | #?????????????????# #??# #???? | | #?????????????????# #??# #???? | | ! #?????????????????# #??# #???? | | ###+##?????????####????# #??# #???? | | ### ############T ###### #### #???? | | #???? | | ### ###################### #???? | | ??# #????????????????????# #???? | | ??# #??????????????####### #???? | | ??# #?????????????## # [% #???? | | ??# #??????######## % #???? | | ??# ??? #???? | | ###+########?????###### #???? | | #??????????##g@ [ #####??? | | """ """ #??????????### Y g #??? | | """ """ #??????????# #??? | | """ """ #??????????## #??? | | #???????????## "" #??? | | """ """ #????????????# """" #??? | | """ """ #????????????# """" #??? | | """ """ #????????????# """" #??? | | #????????????# """" #??? | | ############## #??? | | # ##########??? | | # #???????????? | | ########+### #???????????? | | ######## #?# #???????????? | | # #?# #???????????? | | """ # #?# #???????????? | | """ = # #?# #???######### | | """ # #?# #??? # | | """ # #?# #??# """ # | | """ # #?# #??# """ # | | """ # #?# #??# """ # | | """ # #?# #??# "" # | | # #?#######+######??# "" # | | """ # ###### #????# # | | """ # ###### """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Power Amplification 40 Armor Coverage 150 Resistance: KI 30 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Fist Fight Oops Troublemaker Challenges ------------ None Game ------ Seed TransportScanArchive Manual? 0 Play Time 01:09:33 Cumulative 6.5 hours Start 2023.01.11 @ 21:21:55 End 2023.01.11 @ 22:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 80x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfb5b864-0753-4d47-bc40-4e2f7ccc8701