Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 11:33:34 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (4697) 4697 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 11861 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 544 Met Data Miner 300 Friendly Fire -491 Cogmind --------- Core Integrity 710/1000 Matter 8/300 Energy 92/100 System Corruption 4% Temperature Cool (25) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Improved Target Analyzer Recoil Stabilizer Improved Propulsion Shielding > --- WEAPON (4) ------- Cooled Plasma Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY (16) --- Gravmag Array Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Advanced Cooling System Matter Compressor (17) Target Analyzer Improved Propulsion Shielding Tesla Rifle Cooled Particle Cannon Neutron Cannon Long-range Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Target Analyzer Matter Filter > --- WEAPON ----------- Cooled Plasma Rifle Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Gravmag System Gravmag System Advanced Cooling System Matter Compressor Target Analyzer Recoil Stabilizer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Tesla Rifle High-powered Electrolaser Cooled Particle Cannon Neutron Cannon Advanced Assault Cannon Long-range Missile Launcher Phasing Sabre [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . Utility 6 | . . . 2 . 1 1 . . . . . . . . 2 Weapon 2 | . . . . . . 1 . . . 1 . . . . . Parts Attached 170 | 6 10 5 24 18 8 21 4 5 10 14 4 7 . 6 28 Power 11 | 1 1 . 2 . 1 2 . . 2 . . . . 1 1 Engine 5 | 1 . . 2 . . . . . 2 . . . . . . Core 6 | . 1 . . . 1 2 . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 27 | 2 2 2 5 . 1 4 . . 1 2 . . . . 8 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 19 | 2 2 2 5 . 1 4 . . 1 2 . . . . . Hover 8 | . . . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . Utility 61 | 1 4 1 13 6 4 7 1 5 3 . 1 2 . 2 11 Device 21 | . . . 3 2 . 2 . 3 1 . 1 2 . 2 5 Storage 5 | 1 2 . . . 2 . . . . . . . . . . Processor 5 | . . . . . . 1 . . 1 . . . . . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 30 | . 2 1 10 4 2 4 1 2 1 . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 3 2 4 12 2 8 3 . 4 12 3 5 . 3 8 Energy Gun 19 | 2 3 1 3 2 1 1 . . . 4 . . . . 2 Energy Cannon 18 | . . . . 5 . 5 1 . 1 5 . . . 1 . Ballistic Gun 20 | . . 1 1 1 1 2 1 . 2 2 2 2 . 1 4 Ballistic Cannon 4 | . . . . . . . . . . 1 . 1 . . 2 Launcher 10 | . . . . 4 . . 1 . 1 . 1 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . 1 . 1 . 3 1 . . 1 1 Parts Lost 34 | . 2 3 1 2 3 2 2 . 6 3 . . . 2 8 Power 3 | . . . . . . 1 . . 1 . . . . . 1 Propulsion 5 | . . 1 . . . . . . 1 . . . . 1 2 Utility 9 | . . 1 1 . 2 . 1 . 2 . . . . . 2 Weapon 17 | . 2 1 . 2 1 1 1 . 2 3 . . . 1 3 Highest Loss Streak 5 | . 2 1 1 1 2 1 1 . 3 2 . . . 2 5 Average Slot Usage (%) 94 | . 99 100 99 100 94 98 92 92 91 92 93 93 93 89 91 Engine 3 | . 5 . 7 11 1 . . . 6 6 6 6 6 3 . Core 4 | . 8 14 3 . 7 6 7 7 . . . . . 2 5 Wheel 18 | . 28 28 22 22 22 22 15 15 14 20 20 20 20 16 . Hover 1 | . . . . . . . . . . . . . . . 15 Device 7 | . . . 10 11 9 7 7 7 7 6 6 6 6 6 11 Storage 18 | . 17 14 11 11 21 23 23 23 23 20 20 20 20 20 11 Processor 7 | . . . . . . 6 7 7 8 13 13 13 13 13 19 Protection 7 | . 9 14 21 22 14 6 7 7 5 . . . . . 1 Energy Gun 5 | . 27 24 11 11 4 . . . . 3 . . . . 1 Energy Cannon 7 | . . . . 7 9 14 15 15 13 8 6 6 6 6 1 Ballistic Gun 8 | . . 3 10 2 4 6 6 7 8 12 13 12 13 13 13 Ballistic Cannon 1 | . . . . . . . . . . . 6 5 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 113 | 11 44 43 60 55 84 88 88 113 97 97 96 96 96 98 68 Greatest Support 56 | 32 32 26 26 24 36 40 40 40 40 52 52 52 52 52 56 Greatest Overweight (x) 6 | . 2 2 2 2 2 6 2 2 2 1 1 1 1 2 1 Average Overweight (x) 1 | . . 1 1 2 1 2 2 2 1 1 1 1 1 1 . Largest Inventory Capacity 24 | 6 12 12 12 12 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 19 | 5 9 12 12 12 20 24 24 24 24 24 24 24 24 24 16 Most Carried 24 | 6 11 12 12 12 21 24 24 24 24 24 24 24 23 24 24 Average Carried 18 | 3 7 10 11 11 15 22 22 23 23 22 22 23 23 23 15 Final Capacity 24 | 6 12 12 12 12 24 24 24 24 24 24 24 24 24 24 16 Final Carried 24 | 4 11 12 12 12 21 24 22 24 19 22 24 23 23 24 15 Class Distribution -------------------- 38% | Hauler-Gunner 25% | Mutant 18% | Hauler-Skirmisher 7% | Skirmisher 5% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3562 | 199 233 63 570 262 124 173 217 50 205 256 82 304 . 496 328 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4698 | . 317 203 914 495 501 213 407 . 258 582 . 259 . 280 269 Parts 304 | . 20 28 71 29 42 17 14 . 8 32 . 16 . 16 11 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 14 . 4 . . 9 . 26 . Prevented 7 | . . . . . . . . . 4 . . 1 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 113 | . 6 12 26 11 7 4 9 . 9 10 . 7 . 7 5 Guns 73 | . 6 12 26 9 3 1 1 . 3 5 . 2 . 1 4 Cannons 31 | . . . . 1 4 3 8 . 5 4 . 1 . 4 1 AOE 9 | . . . . 1 . . . . 1 1 . 4 . 2 . Classes Destroyed 14 | . 2 2 5 1 2 1 . . . . . 1 . . . Worker 5 | . . 1 . 1 1 . . . . 1 . . . . 1 Builder 3 | . . . 2 . . . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 10 | . 3 . 2 1 3 1 . . . . . . . . . Swarmer 37 | . . 12 6 2 . . . . 7 . . 3 . 7 . Grunt 36 | . 6 . 9 3 2 1 7 . 1 5 . 2 . . . Brawler 3 | . . . . 2 . . 1 . . . . . . . . Duelist 3 | . . . 1 . 1 . 1 . . . . . . . . Sentry 21 | . . . 10 4 2 . . . 1 3 . . . . 1 Hunter 4 | . . . . . 2 . . . . . . . . . 2 Programmer 8 | . . . . . . 3 . . . 2 . 1 . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 2 6 5 3 6 1 3 . 4 3 . 3 . 4 3 Combat Bots Only 6 | . 2 6 4 3 4 1 3 . 4 2 . 3 . 4 1 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 1 . 1 2 . 3 . 3 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . 1 1 . 2 . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7033 | . 331 239 819 440 485 227 510 . 1054 574 . 235 . 522 1597 Core 1006 | . 56 45 181 64 49 16 30 . 94 67 . 20 . 94 290 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 59 . 38 91 . . . 80 . . . . 78 . Volleys Fired 345 | . 32 24 74 32 32 12 22 12 26 24 . 11 . 14 30 Largest 4 | . 2 2 2 2 2 3 3 2 3 4 . 4 . 4 4 Hottest 216 | . 105 80 89 113 113 164 175 136 156 216 . 194 . 179 132 Shots Fired 856 | . 62 48 140 56 64 36 61 24 71 94 . 41 . 55 104 Gun 565 | . 62 48 140 44 32 12 14 . 27 66 . 18 . 27 75 Cannon 277 | . . . . 8 32 24 44 24 41 28 . 20 . 27 29 Launcher 14 | . . . . 4 . . 3 . 3 . . 3 . 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 357 | . . . 67 20 8 12 14 . 27 51 . 27 . 41 90 Thermal 439 | . 62 48 73 19 32 24 44 24 41 43 . 11 . 4 14 Explosive 14 | . . . . 4 . . 3 . 3 . . 3 . 1 . Electromagnetic 46 | . . . . 13 24 . . . . . . . . 9 . Robot Hit Streak 19 | . 13 3 19 14 8 6 8 . 7 7 . 9 . 2 7 Robot Miss Streak 12 | . 3 4 12 4 3 4 3 . 6 5 . 3 . 7 5 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . 1 Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 491 | . 46 19 113 39 41 19 37 . 32 50 . 22 . 14 59 Core Hits 271 | . 18 14 90 29 17 10 16 . 12 20 . 14 . 12 19 Critical Hits 32 | . . . . 1 6 1 10 . 4 4 . 1 . . 5 Critical Kills 11 | . . . . . 2 . 3 . 2 3 . 1 . . . Critical Parts Destroyed 19 | . . . . 1 4 1 7 . 1 1 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11065 | . 569 237 1766 614 804 398 1092 . 867 1541 . 970 . 644 1563 Guns 5980 | . 569 237 1569 500 436 94 107 . 192 798 . 232 . 141 1105 Cannons 3170 | . . . . 61 368 304 654 . 470 406 . 210 . 239 458 Explosions 1915 | . . . 197 53 . . 331 . 205 337 . 528 . 264 . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3929 | . . . 790 196 141 94 107 . 192 606 . 286 . 237 1280 Thermal 4632 | . 569 237 779 189 368 304 654 . 470 598 . 156 . 25 283 Explosive 1915 | . . . 197 53 . . 331 . 205 337 . 528 . 264 . Electromagnetic 589 | . . . . 176 295 . . . . . . . . 118 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 . . . 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 . . . 1 1 1 3 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . Effects 18 | . . . . . . 2 1 . . . . 4 . 4 7 Message Errors 8 | . . . . . . 1 1 . . . . 3 . 1 2 Matter Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . 1 . . . . . 1 . 1 1 Targeting Errors 3 | . . . . . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 270 | . . . 72 . 1 . 54 . 51 63 . 23 . 3 3 Projectiles 36 | . . . . . 1 . 13 . 16 . . . . 3 3 Explosions 234 | . . . 72 . . . 41 . 35 63 . 23 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . 1 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . 1 7 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 252 | . . . . . . . 74 . 20 96 . . . . 62 Shots 4 | . . . . . . . 1 . 1 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 417 | . 387 417 186 63 2 63 162 216 374 182 . 363 . 304 262 Average Temperature 96 | . 152 153 37 26 2 22 55 91 128 67 . 124 . 119 84 Received Heat Transfer 1414 | . 183 . 291 168 171 . 225 . 87 168 . 76 . . 45 Effects 11 | . 3 3 . . . . . . 2 . . 2 . 1 . Energy Bleed 6 | . 2 2 . . . . . . 1 . . . . 1 . Interference 4 | . 1 . . . . . . . 1 . . 2 . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 12 | . 4 . . . . 5 1 . . 1 . . . . 1 Heat Transferred 8181 | . 1283 525 1223 271 666 481 1184 . 814 925 . 222 . 37 550 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 540 | . 97 195 540 505 153 415 . . . 417 . . . . 265 Average Influence 142 | . 39 99 265 216 56 197 . . . 109 . . . . 66 Maximum Alert Level 2 | . . . 2 2 . 2 . . . 2 . . . . 1 Low Security (%) 70 | 100 100 100 29 51 100 49 . . . 73 . . . . 92 Level 1 22 | . . . 54 30 . 35 . . . 25 . . . . 7 Level 2 7 | . . . 16 18 . 14 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 2 1 3 2 . . . 4 . . . . 5 Investigation 3 | . . . . . 1 . . . . . . . . . 2 Extermination 4 | . . . . . . 2 . . . 1 . . . . 1 Reinforcement 13 | . 3 . 2 1 2 . . . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 10 | . 1 1 2 2 3 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 216 | . 16 14 44 28 19 7 10 . 12 21 . 9 . 17 19 Peak Tracking Total 7 | . 3 3 5 4 6 1 4 . 4 4 . 4 . 7 7 Tactical Retreats 21 | . 2 1 5 2 2 1 1 . . 2 . 1 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 17 | . 1 . . 1 1 8 . . . 1 . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 24 | . . . 2 2 . . . . . 13 . 2 . . 5 Max in Single Turn 3 | . . . 1 1 . . . . . 3 . 1 . . 3 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 46 | . 5 . 3 8 6 8 . . . 6 . 1 4 1 4 Terminals 32 | . 5 . 3 7 4 6 . . . 4 . . . 1 2 Fabricators 2 | . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . . Garrison Access 4 | . . . . 1 1 1 . . . . . . . . 1 Total Hacks 138 | . 15 . 10 27 19 19 . . . 14 . 1 21 3 9 Successful 83 | . 9 . 3 19 11 6 . . . 8 . 1 21 2 3 Failed 55 | . 6 . 7 8 8 13 . . . 6 . . . 1 6 Catastrophic 10 | . . . . 2 . 4 . . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 4 . 2 10 3 5 . 1 . 7 . . . 2 1 Terminals 98 | . 15 . 10 26 15 14 . . . 10 . . . 3 5 Fabricators 5 | . . . . . . 3 . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers 5 | . . . . . 2 . . . . 3 . . . . . Garrison Access 7 | . . . . 1 2 2 . . . . . . . . 2 Terminal Hacks 59 | . 7 . 2 15 7 2 . . . 2 . 1 21 1 1 Record 7 | . . . . . . . . . . 1 . . 4 1 1 Part Schematic 6 | . . . . . . . . . . . . . 6 . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . Robot Analysis 3 | . 1 . . 1 . 1 . . . . . . . . . Prototype ID Bank 8 | . . . 1 3 1 . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Alert Level 6 | . . . . 4 1 1 . . . . . . . . . Unreport Threat 7 | . 1 . . 4 2 . . . . . . . . . . Locate Traps 4 | . 1 . . 2 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . . . . . . . 1 Load Schematic 2 | . . . . . . 1 . . . . . . . . 1 Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . 2 . . . . . Insert Component 2 | . . . . . 1 . . . . 1 . . . . . Analyze 2 | . . . . . 1 . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 37 | . 5 . 3 6 4 3 . . . 11 . . . 3 2 Terminals 14 | . 2 . 1 3 2 1 . . . 3 . . . 1 1 Track 11 | . 2 . 1 3 2 1 . . . 1 . . . 1 . Assimilate 2 | . . . . . . . . . . 1 . . . . 1 Botnet 1 | . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . . Hacking Detections 38 | . 5 . 2 6 6 8 . . . 6 . . . 1 4 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . . . 1 . . 6 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Matter 146 | . . . . . . 146 . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 7 | . . . . 1 . . . . . 1 . 4 . 1 . Largest Group 5 | . . . . 1 1 . . . . 1 . 4 4 5 . Highest-Rated Group 194 | . . . . 99 94 . . . . 26 . 100 100 194 . Highest-Rated Ally 99 | . . . . 99 94 . . . . 26 . 25 25 94 . Total Orders 3 | . . . . . . . . . . 3 . . . . . GOTO 2 | . . . . . . . . . . 2 . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 56 | . . . . 27 . . . . . . . . . 29 . Total Damage 1601 | . . . . 840 . . . . . . . . . 761 . Kills 23 | . . . . 15 . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 . . 1 . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 1 2 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . . . . . . . 14 Emergency Access 1 | . . . . . . . . . . . . . . . 1 Items 11 | . . . . . . . . . . . . . . . 11 Machines 2 | . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15666 | 52 731 821 1290 1224 902 1329 735 1708 1481 1230 672 999 88 1256 1148 Spaces Moved 11339 | 35 570 636 741 801 542 929 567 1415 934 855 645 861 83 881 844 Core 3 | 3 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 10492 | 32 570 636 741 801 542 929 567 1415 934 855 645 861 83 881 . Hover 844 | . . . . . . . . . . . . . . . 844 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 110 100 110 115 115 105 103 103 103 103 103 56 Average Speed 107 | 95 97 101 100 110 108 110 115 115 114 103 103 103 103 109 107 Slowest Speed 150 | 100 120 120 110 110 110 150 115 115 115 103 103 103 103 115 111 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 62 | 3 86 96 58 94 44 19 54 82 87 19 85 92 68 79 26 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 8 | . . 2 . 1 . . . 2 1 . . 1 . 1 . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 14 | . . 2 . . . . . 4 1 . 1 2 . 4 . Spaces Dug 20 | . . . . . . . . . 20 . . . . . . Terrain Destroyed 332 | . . . 53 40 . 3 35 . 43 56 . 49 . 27 26 Melee . | . . . . . . . . . . . . . . . . Projectile 32 | . . . . . . 3 1 . 4 1 . 6 . 10 7 AOE 300 | . . . 53 40 . . 34 . 39 55 . 43 . 17 19 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Total 14086 | 53 683 765 1157 1088 795 1206 600 1474 1285 1144 653 945 85 1137 1016 Wait 1889 | 3 52 95 250 221 190 189 8 27 312 221 . 20 3 231 67 Move 11324 | 34 569 635 740 800 541 928 566 1414 933 854 644 860 82 880 844 Hop . | . . . . . . . . . . . . . . . . Pick Up 154 | 10 14 5 28 6 19 23 . 7 2 15 2 2 . 4 17 Fast Attach 32 | . 2 . 10 2 . 10 . 3 1 . . . . . 4 Attach 72 | 6 4 3 3 2 7 8 2 1 6 6 3 . . 1 20 Detach 5 | . . . . . . . . 1 . . 3 . . . 1 Swap 66 | . 4 2 11 14 1 3 2 1 3 8 1 7 . 5 4 Drop 120 | . 6 1 41 11 5 17 . 8 2 8 . 3 . 2 16 Fire 345 | . 32 24 74 32 32 12 22 12 26 24 . 11 . 14 30 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 16 . . . 8 . . . . 13 Rewire 42 | . . . . . . . . . . . . 42 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 655 | -10/Materials | Discovered new exit (range 5) 722 | -10/Materials | Discovered new exit (range 14) 784 | -10/Materials | Entered Mines 910 | -10/Mines | Discovered new exit (range 16) 976 | -10/Mines | Learned location of Storage (-9) 1300 | -10/Mines | Learned location of Zion (-7) 1411 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1554 | -10/Mines | Discovered new exit (range 10) 1605 | -10/Mines | Entered Materials 1605 | -9/Materials | Evolved 2 slots: Utility x2 1606 | -9/Materials | Identified exit to Storage 2049 | -9/Materials | Discovered new exit (range 16) 2127 | -9/Materials | Discovered new exit (range 9) 2225 | -9/Materials | Build established: Scavenger-Mutant 2607 | -9/Materials | Discovered new exit (range 16) 2806 | -9/Materials | Build established: Mutant 2895 | -9/Materials | Entered Storage 3073 | -9/Storage | Learned location of Armory (-3) 3218 | -9/Storage | Met 01-MTF 3486 | -9/Storage | Core integrity fell below 50% 4088 | -9/Storage | Discovered new exit (range 16) 4119 | -9/Storage | Entered Materials 4119 | -8/Materials | Accompanied by 1 ally 4119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4124 | -8/Materials | 01-MTF left 4672 | -8/Materials | Discovered new exit (range 11) 4989 | -8/Materials | Build established: Hauler-Mutant 5021 | -8/Materials | Entered Factory 5021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5213 | -7/Factory | Fabricated Target Analyzer (x2) 5222 | -7/Factory | Local fabrication network quarantined 5308 | -7/Factory | Build established: Hauler-Gunner 5720 | -7/Factory | Discovered new exit (range 15) 5867 | -7/Factory | Discovered new exit (range 4) 6038 | -7/Factory | Discovered new exit (range 15) 6350 | -7/Factory | Entered Lower Caves 6615 | -7/Lower Caves | Encountered a Warlord checkpoint 7027 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7085 | -7/Lower Caves | Entered Zion 7255 | -7/Zion | System corruption cleaned by Quarantine Array 7344 | -7/Zion | Learned location of 1 exit from Factory 7348 | -7/Zion | Found Prototype Device 7371 | -7/Zion | Identified Bomb Factory No. 2 7916 | -7/Zion | Learned location of Warlord (-5) 8623 | -7/Zion | Build established: Hauler-Mutant 8726 | -7/Zion | Discovered new exit (range 16) 8793 | -7/Zion | Entered Proximity Caves 9081 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9101 | -6/Proximity Caves | Build established: Hauler-Gunner 9314 | -6/Proximity Caves | Learned Factory garrison access intel 9326 | -6/Proximity Caves | Learned location of Extension (-6) 10047 | -6/Proximity Caves | Discovered new exit (range 9) 10054 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10244 | -6/Proximity Caves | Spotted B-75 Beast 10274 | -6/Proximity Caves | Entered Factory 10274 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10275 | -6/Factory | Identified exit to Extension 10277 | -6/Factory | Loaded intel: 4 garrison access locations 10292 | -6/Factory | Identified exit to Lower Caves 11504 | -6/Factory | Entered Lower Caves 11638 | -6/Lower Caves | Encountered a Warlord checkpoint 11798 | -6/Lower Caves | Build established: Hauler-Skirmisher 12082 | -6/Lower Caves | Discovered new exit (range 16) 12176 | -6/Lower Caves | Entered another Lower Caves area 12273 | -6/Lower Caves | Discovered new exit (range 11) 12765 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13163 | -6/Lower Caves | Discovered new exit (range 10) 13175 | -6/Lower Caves | Entered Data Miner 13175 | -6/Data Miner | Accompanied by 4 allies 13175 | -6/Data Miner | Discovered new exit (range 6) 13189 | -6/Data Miner | Met Data Miner 13214 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13233 | -6/Data Miner | Received God Mode back door access code from Data Miner 13263 | -6/Data Miner | Entered Proximity Caves 13263 | -5/Proximity Caves | Accompanied by 4 allies 13681 | -5/Proximity Caves | Escorted by Enhanced Grunt 13771 | -5/Proximity Caves | Learned Factory stockpile data 14026 | -5/Proximity Caves | Found Prototype Device 14027 | -5/Proximity Caves | Identified Exp. Thermal Shield 14461 | -5/Proximity Caves | Discovered new exit (range 9) 14519 | -5/Proximity Caves | Entered Factory 14519 | -5/Factory | Evolved 2 slots: Utility x2 14829 | -5/Factory | Build established: Skirmisher 15362 | -5/Factory | Discovered new exit (range 21) 15364 | -5/Factory | Spotted B-75 Beast 15432 | -5/Factory | Lost 5 parts (2n2u1w) 15572 | -5/Factory | Discovered new exit (range 13) 15590 | -5/Factory | Identified exit to Factory 15639 | -5/Factory | Incoming investigation squad redirected 15661 | -5/Factory | Crushed by falling debris 15667 | -5/Factory | Self-destructed Last Messages --------------- 15620_ Fission Core blown off. 15621_ Acquired Fission Core. 15627_ System corrupted: Component data lost. 15627_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15631_ Terminal disabled. 15639_ ALERT: Higher priority target reported, redirecting investigation. 15649_ Triggered Ambush Trap. 15649_ B-60 Warrior emerges from a hatch in the floor. 15649_ S-27 Virus emerges from a hatch in the floor. 15650_ System corrupted: Matter fused (-9). 15650_ Slug penetrates Wall. 15654_ Destroyed Lgt. Nuclear Core. 15654_ S-27 Virus knocked back. 15657_ Construction Platform disabled. 15660_ Slug penetrates Wall. 15661_ The unstable cave ceiling collapses. 15661_ Crushed by falling debris. 15664_ Slug penetrates B-60 Warrior. 15664_ B-60 Warrior suffers critical hit. 15665_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????Y???? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????######### | | ?????????????????????????????????# #?????# | | ???????????????????????###???????# #?????# | | ???????????????################### ####### """""" | | ???????????????# """" b@ # | | ???????????????# ""T"" sb # """""" | | ???????????????# """""" # | | ???????????????# o """""" + """""" | | ???????????????# """"""" # | | ???????????????# """"""" # "" | | ???????????????# # ! "" | | ???????????????# """"""" """"""" ! # " | | ???????????????# """"""" """"""" # | | ???????????????# """"""" """"""" ####+#### | | ???????????????# """""""g""""""" #?## ##?? | | ???????????????# ### # | | ???????????????# ??? g T + | | ?????????????????????? g g #######/### # | | ??????????????????????? ??????? ?## ##?? | | ???????????????????????? ???????? ??# #??? | | ????????????????????????####+####???????????# #??? | | ????????????????????????????????????????????# #??? | | ??????????????????????????????????????????### #??? | | ??????????????????????????????????????????+ #??? | | ??????????????????????????????????????????### #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 42 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Target Analyzer | -8/Materials | Scanalyzed Gravmag System | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Target Analyzer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed NetworkNeutralizingTrap Manual? 0 Play Time 02:23:30 Cumulative 55.7 hours Start 2019.12.27 @ 22:43:38 End 2019.12.28 @ 11:33:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf5c4d7-15f3-4497-8ad0-5b2befac2b8e