Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 01:02:58 Player: Elias Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (665) 665 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2385 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 100/100 System Corruption 0% Temperature Cool (19) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Particle Charger Particle Charger ECM Suite > --- WEAPON ----------- Particle Gun Minigun Enhanced Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Carbon-fiber Leg Heat Sink Medium Laser Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 31 | 8 2 2 19 Power 6 | 1 . . 5 Engine 3 | 1 . . 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | . . . 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 1 5 Device 5 | 1 . . 4 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 12 | 3 1 1 7 Energy Gun 6 | 3 . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . . 1 3 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 25 | . . 4 21 Power 5 | . . . 5 Propulsion 4 | . . 1 3 Utility 8 | . . 2 6 Weapon 8 | . . 1 7 Highest Loss Streak 10 | . . 4 10 To Critical Strikes . | . . . . Average Backups 5 | 3 4 5 6 Power 1 | 1 1 1 1 Propulsion 1 | 1 2 2 1 Utility . | . . . 1 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 69 | . 100 79 58 Engine 6 | . 14 9 3 Core 1 | . . . 3 Treads 5 | . . . 7 Leg 10 | . 28 19 2 Device 8 | . 6 . 11 Storage 9 | . 14 11 8 Protection 5 | . 7 17 1 Energy Gun 11 | . 16 14 9 Ballistic Gun 7 | . . 7 9 Launcher 2 | . 11 . . Peak Build Rating 23 | 9 9 12 23 Average Rating 10 | 5 7 9 13 On Entrance 6 | . 9 7 8 Naked Turns . | . . . . Heaviest Build 26 | 13 16 19 26 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 5 6 7 8 Average Carried 5 | 3 4 5 6 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 4 5 7 4 Class Distribution -------------------- 81% | Mutant 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 603 | 112 . . 491 Remotely . | . . . . Salvage Created 684 | 64 19 35 566 Parts 43 | 8 7 3 25 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 16 | . 3 2 11 Guns 13 | . . 2 11 AOE 3 | . 3 . . Classes Destroyed 6 | 1 2 . 3 Tunneler 3 | 3 . . . Watcher 1 | . 1 . . Swarmer 5 | . 3 2 . Grunt 9 | . . . 9 Sentry 1 | . . . 1 Specialist 1 | . . . 1 Best Kill Streak 4 | 3 4 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 263 | . 7 40 216 Missed 75 | . 4 8 63 Hits 188 | . 3 32 153 Melee 2 | . . 2 . Projectile 186 | . 3 30 153 AOE 1 | . . 1 . Critical Strikes 6 | . . 1 5 Damage Taken 3012 | . 24 609 2379 Core 681 | . . 128 553 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 100 68 . Volleys Fired 77 | 11 5 6 55 Largest 3 | 2 2 2 3 Hottest 140 | 90 80 75 140 Shots Fired 145 | 22 10 9 104 Gun 137 | 22 5 9 101 Cannon 3 | . . . 3 Launcher 5 | . 5 . . Special . | . . . . Kinetic 65 | . . 3 62 Thermal 72 | 22 5 6 39 Explosive 5 | . 5 . . Electromagnetic 3 | . . . 3 Robot Hit Streak 19 | 6 4 5 19 Robot Miss Streak 4 | 4 3 1 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 102 | 10 3 5 84 Core Hits 41 | 3 8 2 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2020 | 154 407 89 1370 Guns 1586 | 154 12 89 1331 Cannons 39 | . . . 39 Explosions 395 | . 395 . . Melee . | . . . . Ramming . | . . . . Kinetic 907 | . . 52 855 Thermal 722 | 154 55 37 476 Explosive 306 | . 306 . . Electromagnetic 85 | . 46 . 39 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | 312 54 156 261 Average Temperature 88 | 160 26 87 72 Received Heat Transfer 732 | . . 102 630 Effects 3 | 3 . . . Energy Bleed 1 | 1 . . . Interference 2 | 2 . . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2001 | 397 87 111 1406 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 144 | 10 144 50 70 Initial 45 | . . 45 . Average 30 | 1 102 17 21 Influence Increases 627 | 15 178 57 377 Destroy 0b10 Robot/C 320 | . 60 40 220 Destroy 0b10 Robot/NC 20 | 15 5 . . Destroy Leader 72 | . 12 10 50 Successful Hack 23 | . . 7 16 Disable Machine 75 | . 60 . 15 Destroy Structure 42 | . 41 . 1 Lose Combat Pursuer 75 | . . . 75 Influence Decreases 627 | 15 70 165 377 Entered New Map 63 | . . 63 . Time Decay 349 | 15 70 62 202 Lost Part 215 | . . 40 175 Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 4 12 17 Peak Tracking Total 8 | . 4 8 4 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 4 . 1 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 12 | . 4 3 5 Successful 6 | . 1 1 4 Failed 6 | . 3 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Branch Access Points 1 | . . 1 . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 145 | 15 68 . 62 Terrain 83 | 15 68 . . ECM 62 | . . . 62 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1030 | 114 155 177 584 Spaces Moved 506 | 58 112 126 210 Core 23 | 15 . . 8 Treads 123 | . . . 123 Legs 360 | 43 112 126 79 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 144 | 101 120 123 180 Slowest Speed 300 | 120 120 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 4 22 17 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . 43 . . Melee . | . . . . Projectile . | . . . . AOE 43 | . 43 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 688 | 89 123 139 337 Wait 34 | . . . 34 Move 503 | 57 111 125 210 Hop . | . . . . Pick Up 32 | 11 3 4 14 Fast Attach 3 | . . . 3 Attach 25 | 7 1 2 15 Detach . | . . . . Swap 11 | 3 1 2 5 Drop 3 | . 2 . 1 Fire 77 | 11 5 6 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 10) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 372 | -9/Materials | Identified exit to Mines 428 | -9/Materials | Discovered new exit (range 16) 445 | -9/Materials | Lost 4 parts (1n2u1w) 447 | -9/Materials | Entered another Materials area 447 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -8/Materials | Lost 6 parts (2p1n1u2w) 985 | -8/Materials | Core integrity fell below 50% 1004 | -8/Materials | Core integrity fell below 20% 1031 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 00970_ Particle Charger destroyed. 00975_ G-47 Trooper destroyed. 00979_ Imp. Light Armor Plating destroyed. 00990_ Lgt. Treads destroyed. 00991_ Lgt. Nuclear Core destroyed. 00993_ Enh. Autogun destroyed. 00997_ Sml. Storage Unit destroyed. 01003_ ECM Suite destroyed. 01004_ X-57 Shotgunner destroyed. 01004_ TF Node disabled. 01004_ Imp. Sensor Array tumbles out of TF Node. 01004_ Imp. Signal Interpreter tumbles out of TF Node. 01006_ Enh. Autogun destroyed. 01007_ Acquired 57 matter. 01016_ Lgt. EM Pulse Cannon destroyed. 01018_ Acquired Particle Gun. 01026_ X-57 Shotgunner suffers critical hit (Burn). 01028_ Ion Engine destroyed. 01030_ X-57 Shotgunner heat damages VSS Leg. 01030_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????? ????????????? | | ???????????????? ?????????????? | | ??????????????? ???????????!??? | | ?????????????? ###????????????? | | ????????????? + ?????????????? | | ????#######? #??????????????? | | ????# ## #??????????????? | | ????# #??????????????? | | ????# ! ! #??????????????? | | ????# %[ #??????????????? | | ????# =*] #???????????????????? | | ????###=###???????????????????? | | ??????#!#?????????????????????? | | ???####x#?????????????????????? | | ???# @m#?????????????????????? | | ???# *#?????????????????????? | | ???# u#?????????????????????? | | ???# #?????????????????????? | | ####+## #?????????????????????? | | # ! # #?????????????????????? | | # "S # #?????????????????????? | | # """ # #?????????????????????? | | # "" # ##????????????????????? | | # # +????????????????????? | | # # #??##+###????????????? | | # # ### #????????????? | | # % # % #????????????? | | # """ + H #????????????? | | # """ # #????????????? | | # """ ## ### #????????????? | | # ## #??# ##????????????? | | ########+#### #?????????????? | | ?????# # #?????????????? | | ?????# # #?????????????? | | ?????# #% #?????????????? | | ?????# #= #?????????????? | | ?????# # #?????????????? | | ?????# +* #?????????????? | | ???########## #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 159 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Particle Charging 22 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothMultireflexSource Manual? 0 Play Time 00:18:35 Cumulative 4.7 hours Start 2025.05.25 @ 00:43:30 End 2025.05.25 @ 01:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f2f3fa8-4b89-450c-bdc5-d0b810eb40c8