Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.30 @ 23:17:00

Player: Resalth

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (165)     825
Value Destroyed (5639)     5639
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (279)                279
              TOTAL SCORE: 10263

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      348
Friendly Fire              -177

 Cogmind 
---------
Core Integrity             0/850
Matter                     146/300
Energy                     97/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Plasma Cannon
>          --- INVENTORY (15) ---
           Flexi-carbon Leg
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
  Improved Heat Sink
           Weapon Cycler
  Advanced ECM Suite
  Improved Shield Generator
           Hacking Suite
  Improved Spread Laser
           Plasma Cannon
           Grenade Launcher
           Power Maul

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
      Improved Melee Analysis Suite
               Weapon Cycler
      Advanced ECM Suite
>              --- WEAPON -----------
               Plasma Cannon
        Cooled Particle Cannon
        Cooled Plasma Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
      Enhanced Nuclear Core
               Carbon-fiber Leg
               Flexi-carbon Leg
               Aerolev Unit
      Improved Gravmag System
      Improved Spread Laser
  High-powered Shotgun
         Heavy Machine Gun
      Advanced Assault Cannon
         Heavy Flak Cannon
               Grenade Launcher
      Improved Datajack
               Remote Datajack
               Power Maul
[Rating: 70]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Cooled Airjet
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Riot Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Fac 
Slots Evolved              8    | .   .   .   4   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             186  | 6   10  16  60  24  34  36  
  Power                    29   | 1   2   4   7   3   4   8   
    Engine                 20   | 1   2   4   4   2   2   5   
    Core                   9    | .   .   .   3   1   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               57   | 2   5   8   19  6   8   9   
    Treads                 6    | .   .   .   6   .   .   .   
    Leg                    7    | .   .   .   .   .   .   7   
    Wheel                  18   | 2   5   8   3   .   .   .   
    Hover                  26   | .   .   .   10  6   8   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  43   | 1   2   1   13  2   12  12  
    Device                 22   | 1   2   .   6   1   7   5   
    Storage                2    | .   .   .   2   .   .   .   
    Processor              7    | .   .   .   3   .   .   4   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             11   | .   .   1   2   1   5   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   3   21  13  10  7   
    Energy Gun             4    | .   .   1   1   .   .   2   
    Energy Cannon          23   | .   .   .   12  5   2   4   
    Ballistic Gun          8    | 2   1   .   2   2   1   .   
    Ballistic Cannon       10   | .   .   1   1   2   5   1   
    Launcher               3    | .   .   1   1   1   .   .   
    Special Weapon         3    | .   .   .   2   .   1   .   
    Impact Weapon          6    | .   .   .   2   3   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   4   2   
Parts Lost                 25   | .   .   .   1   3   6   15  
  Power                    8    | .   .   .   1   2   2   3   
  Propulsion               9    | .   .   .   .   1   3   5   
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   1   2   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  85  83  92  87  96  
  Engine                   10   | .   14  14  6   11  8   11  
  Core                     2    | .   .   .   2   .   5   1   
  Leg                      4    | .   .   .   .   .   .   16  
  Wheel                    9    | .   28  28  12  4   .   .   
  Hover                    12   | .   .   .   8   21  25  9   
  Device                   10   | .   27  .   11  7   8   14  
  Storage                  5    | .   .   .   8   7   7   6   
  Processor                5    | .   .   .   9   7   .   13  
  Protection               5    | .   .   13  2   6   5   2   
  Energy Cannon            7    | .   .   .   13  7   3   15  
  Ballistic Gun            6    | .   27  12  1   6   2   .   
  Ballistic Cannon         5    | .   .   8   1   5   11  3   
  Impact Weapon            1    | .   .   .   .   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             78   | 7   12  29  63  61  77  78  
  Greatest Support         70   | 20  20  40  62  56  35  70  
  Greatest Overweight (x)  3    | .   1   1   2   2   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 5   5   5   15  15  15  15  
  Average Capacity         12   | 5   5   5   14  15  15  15  
  Most Carried             15   | 3   5   5   15  15  15  15  
  Average Carried          11   | 1   4   4   12  13  13  14  
  Final Capacity           15   | 5   5   5   15  15  15  15  
  Final Carried            15   | 3   5   5   13  15  14  13  

 Class Distribution 
--------------------
 36% | Mutant
 16% | Subdweller-Mutant
 16% | Tank
 10% | Gunner
 10% | Scavenger-Skirmisher
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
    Subdweller-Mutant | -10/Subcaves
               Mutant | -8/Materials
                 Tank | -7/Factory
               Mutant | -7/Storage
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Fac  
Matter Collected           4264 | 336  421  376  710  787  1105 529  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5947 | 129  593  276  1262 905  1041 1741 
  Parts                    318  | 10   45   15   82   35   51   80   
Haulers Intercepted        3    | .    .    .    .    1    2    .    
Recyclers Shooed           4    | .    3    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    9    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Fac 
Combat Hostiles Destroyed  116  | 1   16  10  27  18  19  25  
  Melee                    2    | .   .   .   1   .   1   .   
  Guns                     38   | 1   16  2   3   8   5   3   
  Cannons                  64   | .   .   5   19  8   12  20  
  AOE                      7    | .   .   3   3   1   .   .   
Classes Destroyed          15   | 3   3   1   3   5   .   .   
  Worker                   17   | 1   3   .   3   2   6   2   
  Builder                  3    | .   .   .   1   .   1   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   1   2   .   
  Recycler                 6    | .   1   .   .   1   2   2   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   1   .   1   
  Watcher                  13   | .   2   .   4   2   2   3   
  Swarmer                  21   | .   9   .   6   .   3   3   
  Grunt                    48   | 1   7   .   13  10  7   10  
  Duelist                  4    | .   .   .   1   3   .   .   
  Sentry                   16   | .   .   .   7   2   5   2   
  Hunter                   9    | .   .   .   .   1   1   7   
  Programmer               8    | .   .   .   .   2   3   3   
  Subdweller               10   | .   .   10  .   .   .   .   
Best Kill Streak           6    | 4   6   3   5   5   4   6   
  Combat Bots Only         5    | 1   5   3   4   3   2   3   
Max Kills in Single Turn   2    | 1   2   2   2   2   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   .   .   
  Melee                    1    | .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Fac  
Hostile Shots Fired        926   | 11   68   28   131  135  296  257  
  Missed                   279   | 4    19   9    36   42   103  66   
Damage Taken               7455  | 59   352  360  1042 913  1675 3054 
  Core                     1723  | 33   75   74   174  163  354  850  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   2014  | 18   112  98   307  272  467  740  
  Regen/Repaired (Parts)   18    | .    .    .    .    18   .    .    
Core Remaining (%)         51    | 86   .    27   68   .    26   .    
Volleys Fired              381   | 19   54   29   73   60   74   72   
  Largest                  3     | 2    2    2    2    3    3    3    
  Hottest                  205   | 40   40   59   135  195  156  205  
Shots Fired                841   | 38   108  44   133  154  159  205  
  Gun                      295   | 38   108  22   16   60   37   14   
  Cannon                   524   | .    .    14   106  93   120  191  
  Launcher                 12    | .    .    8    3    1    .    .    
  Special                  10    | .    .    .    8    .    2    .    
  Kinetic                  478   | 38   108  36   11   112  139  34   
  Thermal                  327   | .    .    .    111  41   18   157  
  Explosive                12    | .    .    8    3    1    .    .    
  Electromagnetic          22    | .    .    .    8    .    .    14   
  Robot Hit Streak         45    | 23   24   35   45   10   25   16   
  Robot Miss Streak        9     | 2    2    .    3    5    9    3    
  Penetration Max          1     | .    .    .    .    1    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           627   | 32   79   32   97   121  125  141  
  Core Hits                305   | 9    28   19   56   66   70   57   
  Critical Kills           3     | 1    .    .    1    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    3    .    
  Critical Strikes         13    | 1    .    1    1    4    4    2    
    Meltdown               2     | .    .    .    1    .    .    1    
    Destroy                1     | 1    .    .    .    .    .    .    
    Blast                  7     | .    .    1    .    4    1    1    
    Smash                  3     | .    .    .    .    .    3    .    
Melee Attacks              17    | .    .    .    2    4    11   .    
  Impact                   17    | .    .    .    2    4    11   .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14911 | 358  1028 1244 2571 2825 3121 3764 
  Guns                     3444  | 358  1026 170  322  891  471  206  
  Cannons                  9424  | .    .    276  1734 1659 2197 3558 
  Explosions               1301  | .    .    798  391  112  .    .    
  Melee                    685   | .    .    .    69   163  453  .    
  Ramming                  2     | .    2    .    .    .    .    .    
  Kinetic                  6876  | 358  1026 446  224  1874 2340 608  
  Thermal                  5925  | .    .    .    1971 676  328  2950 
  Explosive                1059  | .    .    798  149  112  .    .    
  Electromagnetic          364   | .    .    .    158  .    .    206  
  Impact                   685   | .    .    .    69   163  453  .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    7    
    Message Errors         1     | .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            577   | .    .    .    17   117  340  103  
  Projectiles              139   | .    .    .    .    9    27   103  
  Explosions               27    | .    .    .    17   10   .    .    
  Melee                    411   | .    .    .    .    98   313  .    
Knockbacks                 55    | .    .    2    1    23   26   3    
  Impact                   5     | .    .    .    .    3    2    .    
  Kinetic                  48    | .    .    2    1    19   23   3    
  Secondary                2     | .    .    .    .    1    1    .    
Self-Inflicted Damage      91    | .    1    39   51   .    .    .    
  Shots                    5     | .    .    3    2    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        731   | 12   5    .    339  440  553  731  
  Average Temperature      136   | 7    5    .    91   106  116  205  
  Received Heat Transfer   2655  | 42   144  96   666  348  495  864  
  Effects                  63    | .    .    .    5    5    17   36   
    Shutdowns              17    | .    .    .    .    1    5    11   
    Energy Bleed           7     | .    .    .    .    2    .    5    
    Interference           12    | .    .    .    4    1    6    1    
    Matter Decay           8     | .    .    .    1    .    2    5    
    Short Circuit          7     | .    .    .    .    1    1    5    
    Damage (minor)         5     | .    .    .    .    .    1    4    
    Damage (major)         2     | .    .    .    .    .    .    2    
    Damage (core)          5     | .    .    .    .    .    2    3    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    
  Impact Corruptions       9     | .    .    .    .    2    7    .    
Robots Melted              3     | .    .    .    1    .    .    2    
  Combat Hostiles          3     | .    .    .    1    .    .    2    
  Parts Melted             13    | .    .    .    2    3    .    8    
  Heat Transferred         9352  | .    .    .    3190 1036 481  4645 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Fac 
Peak Influence             477  | 45  270 .   477 465 199 168 
  Initial                  185  | .   25  .   .   185 109 31  
  Average                  117  | 19  144 .   163 278 86  46  
Maximum Alert Level        2    | .   1   .   2   2   .   .   
  Low Security (%)         80   | 100 65  .   63  22  100 100 
  Level 1                  16   | .   34  .   26  64  .   .   
  Level 2                  3    | .   .   .   9   13  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   3   3   8   5   
  Investigation            5    | .   1   .   .   1   2   1   
  Extermination            8    | .   .   .   .   1   4   3   
  Reinforcement            5    | .   .   .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Fac 
Distress Signals           6    | .   .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              202  | 1   29  19  34  31  46  42  
  Peak Tracking Total      6    | 1   6   4   5   5   4   6   
  Tactical Retreats        23   | .   4   .   2   3   9   5   

 Traps                          | -11 -10 -10 -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Fac 
Traps Triggered            12   | .   1   .   4   1   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Sto Fac 
Machines Disabled          17   | .   .   .   6   3   4   4   
  Max in Single Turn       2    | .   .   .   2   1   1   1   
  Garrison Access          2    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Fac 
Machines Accessed          41   | .   8   .   10  8   9   6   
  Terminals                28   | .   6   .   7   5   7   3   
  Fabricators              2    | .   .   .   .   1   .   1   
  Repair Stations          2    | .   .   .   .   1   1   .   
  Recycling Units          5    | .   2   .   1   .   1   1   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
Total Hacks                117  | .   29  .   32  25  20  11  
  Successful               71   | .   21  .   21  16  9   4   
  Failed                   44   | .   7   .   11  9   10  7   
    Catastrophic           6    | .   .   .   2   1   2   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                90   | .   24  .   24  18  16  8   
  Fabricators              3    | .   .   .   .   2   .   1   
  Repair Stations          5    | .   .   .   .   3   2   .   
  Recycling Units          10   | .   5   .   2   .   2   1   
  Scanalyzers              6    | .   .   .   6   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   
Terminal Hacks             54   | .   18  .   15  12  8   1   
  Record                   31   | .   10  .   11  5   5   .   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Prototype ID Bank        5    | .   2   .   2   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   2   .   1   .   .   1   
  Alert Level              5    | .   1   .   1   2   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   1   
  Network Status           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   2   1   .   
  Scan Component           2    | .   .   .   .   1   1   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   3   .   1   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   1   .   .   1   
Scanalyzer                 5    | .   .   .   5   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   10  7   8   3   
  Full Trace Events        4    | .   1   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  
Part Schematics Acquired   3    | .   .   .   1   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     61   | .   .   .   .   61  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     35   | .   15  .   10  .   .   10  
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Sto Fac 
Total Allies               5    | .   .   .   .   .   2   3   
  Largest Group            3    | .   .   .   .   .   2   3   
  Highest-Rated Group      132  | .   .   .   .   .   132 60  
  Highest-Rated Ally       100  | .   .   .   .   .   100 32  
Total Orders               5    | .   .   .   .   .   5   .   
  ROAM                     1    | .   .   .   .   .   1   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   
Ally Attacks               58   | .   .   .   .   .   44  14  
  Total Damage             1325 | .   .   .   .   .   917 408 
  Kills                    9    | .   .   .   .   .   7   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   22  .   
  Drone Recoveries         6    | .   .   .   .   .   6   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Fac  
Turns Passed               10705 | 174  959  1766 1463 1163 2529 2651 
Spaces Moved               6793  | 143  900  1472 952  721  1073 1532 
  Core                     16    | 16   .    .    .    .    .    .    
  Treads                   101   | .    .    .    101  .    .    .    
  Legs                     1002  | .    .    .    .    .    .    1002 
  Wheels                   3321  | 127  900  1472 621  201  .    .    
  Hover                    2353  | .    .    .    230  520  1073 530  
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   100  100  98   98   
  Average Speed            116   | 76   80   110  108  108  156  129  
  Slowest Speed            231   | 80   95   120  161  172  231  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 7    95   52   65   17   96   29   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          163   | .    .    35   79   11   15   23   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    10   6    15   23   
  AOE                      109   | .    .    35   69   5    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Fac  
Total                      8783 | 170  1032 1579 1231 969  1758 2044 
  Wait                     1191 | .    52   25   87   133  529  365  
  Move                     6787 | 142  899  1471 951  720  1072 1532 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  75   | 3    7    8    24   8    8    17   
  Fast Attach              58   | 6    2    6    8    6    17   13   
  Attach                   45   | .    1    .    20   6    8    10   
  Detach                   26   | .    .    1    14   3    4    4    
  Swap                     83   | .    7    10   32   12   9    13   
  Drop                     90   | .    9    20   19   4    20   18   
  Fire                     381  | 19   54   29   73   60   74   72   
  Melee                    17   | .    .    .    2    4    11   .    
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    13   .    .    
  Rewire                   5    | .    .    2    1    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            11   | .    .    7    .    .    4    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-7/Storage
-6/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    47 | -11/Scrapyard | Discovered new exit (range 8)
   175 | -11/Scrapyard | Entered Materials
   272 | -10/Materials | Central database locked down
   310 | -10/Materials | Build established: Mutant
   331 | -10/Materials | Discovered new exit (range 9)
   366 | -10/Materials | Discovered new exit (range 11)
   717 | -10/Materials | Discovered new exit (range 16)
   887 | -10/Materials | Discovered new exit (range 12)
   934 | -10/Materials | Discovered new exit (range 11)
   972 | -10/Materials | Identified exit to Mines
   973 | -10/Materials | Build established: Scavenger-Mutant
  1134 | -10/Materials | Entered Subcaves
  1221 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  1224 | -10/Subcaves  | Core integrity fell below 50%
  1229 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  1489 | -10/Subcaves  | Build established: Subdweller-Mutant
  1594 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1897 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  1948 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1987 | -10/Subcaves  | Discovered new exit (range 16)
  2094 | -10/Subcaves  | A Subdweller sparked back to life
  2094 | -10/Subcaves  | A Subdweller sparked back to life
  2094 | -10/Subcaves  | A Subdweller sparked back to life
  2128 | -10/Subcaves  | Found Prototype Processor
  2259 | -10/Subcaves  | Learned location of Zion (-7)
  2259 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2900 | -10/Subcaves  | Entered Materials
  2900 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  3254 | -8/Materials  | Build established: Mutant
  3434 | -8/Materials  | Identified Rainbow Chip
  3437 | -8/Materials  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  3710 | -8/Materials  | Discovered new exit (range 18)
  3895 | -8/Materials  | Garrison activated, responded to threat
  4212 | -8/Materials  | Garrison activated, responded to threat
  4363 | -8/Materials  | Entered Factory
  4363 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  5028 | -7/Factory    | Build established: Tank
  5163 | -7/Factory    | Repaired Broken Gravmag System
  5345 | -7/Factory    | Discovered new exit (range 20)
  5526 | -7/Factory    | Entered Storage
  5738 | -7/Storage    | Lost 3 parts (1p2n)
  6040 | -7/Storage    | Core integrity fell below 50%
  6330 | -7/Storage    | Build established: Mutant
  6890 | -7/Storage    | Met 01-MTF
  7468 | -7/Storage    | Discovered new exit (range 12)
  7620 | -7/Storage    | Lost 4 allies
  7858 | -7/Storage    | Central database locked down
  8037 | -7/Storage    | Build established: Tank
  8055 | -7/Storage    | Entered Factory
  8055 | -6/Factory    | Accompanied by 2 allies (01-MTF)
  8055 | -6/Factory    | Evolved 2 slots: Utility x2
  8060 | -6/Factory    | 01-MTF left
  8393 | -6/Factory    | Build established: Gunner
  9252 | -6/Factory    | Build established: Scavenger-Gunner
  9554 | -6/Factory    | Fabricated B-48 Gladiator (x3)
  9785 | -6/Factory    | Lost 3 allies
  9881 | -6/Factory    | Build established: Scavenger-Skirmisher
 10654 | -6/Factory    | Core integrity fell below 50%
 10656 | -6/Factory    | Core integrity fell below 20%
 10706 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10685_ P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
10690_ K-01 Serf collects debris.
10691_ M-28 Smith repairs G-50 Soldier.
10692_ P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
10694_ K-01 Serf collects debris.
10695_ M-28 Smith repairs Carbon-fiber Leg.
10696_ Penetrated by Slug.
10696_ Slug penetrates Wall.
10698_ K-01 Serf collects debris.
10699_ Penetrated by Slug.
10700_ Hpw. Shock Rifle destroyed.
10700_ Broken Cld. Plasma Cannon destroyed.
10700_ Broken Flexi-carbon Leg destroyed.
10703_ Carbon-fiber Leg destroyed.
10703_ Slug penetrates Wall.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ? ????????? ?      ##  """" """  ""     #?"??????? |
| ?  ?##????    ?    ?#            ##     # ???""??? |
| ?####?????    ?    ##        [   ## ?   #? ? ????? |
| ???##?#???  ?    ? ##    [  =%   ##     # ???    ? |
| ???#??#???         ##   ?        ##     #  ?    ?? |
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| ####### ##     ##########@g%  %         k   ??  ?  |
|         #?     ########## gmp ############?##??? ? |
|         #?     #?######## h   #############?## ?   |
|         #?     ##########     ################ ? # |
|         ##  ?  #              #            ###   ? |
| ####### #?     # #####      % #  " " " " ""###?? ? |
| ####### #?###+## #####        #! " " " " T"#?#?? ? |
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|       % %                     ####?## #####?#   #? |
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|  ######                ############## ####### ??#? |
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|           ###          #=        #### #####?# ??## |
|           ###          #         #### #######      |
|  """ """  ###          +         ####+#######      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          31
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
        Hvy. Particle Gun | -8/Materials | Scanalyzed
 Imp. Transmission Jammer | -7/Factory   | Hacked
         Recoil Nullifier | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Everything Is Under Control
First Step to Greatness
Loot Pinata
Made in Tau Ceti IV
My Command Is Your Wish
Omniscient Cartographer
Please Form A Line
Release The Drones!
Risk Taker
Serviceable Loadout
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GatlingGyrokineticLoader
  Manual?         0
Play Time         03:15:15
  Cumulative      3.2 hours
  Start           2024.04.29 @ 22:29:04
  End             2024.04.30 @ 23:17:00
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d75ef3c-bc0f-4112-8665-6aa68f57f085