Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.25 @ 09:46:19 Player: Bubba Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (460) 460 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 2792 Bonus ------- Super Gauntlet 957 Cogmind --------- Core Integrity 369/400 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Improved Light Cannon > --- INVENTORY (16) --- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Targeting Computer Light Armor Plating Tractor Beam Particle Cannon Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Sensor Array Light Armor Plating Tractor Beam Particle Cannon Mini Grenade Launcher Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 25 | 7 2 12 4 . Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 5 . . Device 1 | . . 1 . . Storage 6 | 2 2 2 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 2 . 7 1 . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 2 1 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 1 | . . 1 1 . Average Slot Usage (%) 96 | . 100 92 97 100 Engine 7 | . 14 11 1 . Core 3 | . . . 9 11 Treads 7 | . . . 19 22 Wheel 13 | . 28 18 1 . Device 7 | . . 7 11 11 Storage 23 | . 28 22 22 22 Energy Gun 4 | . . 8 . . Ballistic Gun 20 | . 28 18 20 22 Ballistic Cannon 5 | . . 2 11 11 Naked Turns . | . . . . . Heaviest Build 48 | 13 21 46 48 48 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 2 | 1 . 2 2 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 12 20 16 16 Average Capacity 14 | 6 8 15 16 16 Most Carried 13 | 6 11 13 13 11 Average Carried 9 | 4 8 10 10 11 Final Capacity 16 | 8 12 16 16 16 Final Carried 13 | 6 11 13 11 11 Class Distribution -------------------- 57% | Skirmisher 37% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 527 | 280 12 190 45 . Remotely . | . . . . . Salvage Created 501 | 64 33 326 78 . Parts 31 | 1 3 24 3 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 13 | . 1 10 2 . Guns 5 | . 1 4 . . Cannons 4 | . . 2 2 . AOE 4 | . . 4 . . Classes Destroyed 5 | 1 1 3 . . Recycler 1 | 1 . . . . Operator 1 | . . 1 . . Swarmer 3 | . . 3 . . Grunt 8 | . 1 5 2 . Sentry 2 | . . 2 . . Best Kill Streak 5 | 1 1 5 2 . Combat Bots Only 5 | . 1 5 2 . Max Kills in Single Turn 4 | 1 1 4 1 . Gunslinging . | . . . . . Exploded 4 | . . 4 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 364 | . 11 302 51 . Core 31 | . . 31 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 31 | 6 6 15 4 . Largest 3 | 2 2 3 3 . Hottest 118 | 40 40 118 118 . Shots Fired 72 | 12 12 39 9 . Gun 63 | 12 12 34 5 . Cannon 7 | . . 3 4 . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 57 | 12 12 25 8 . Thermal 13 | . . 12 1 . Explosive 2 | . . 2 . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 5 3 19 5 . Robot Miss Streak 2 | 1 1 2 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 52 | 9 7 29 7 . Core Hits 29 | 3 2 21 3 . Critical Hits 3 | . 1 2 . . Critical Kills 3 | . 1 2 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 723 | 62 50 501 110 . Guns 452 | 62 50 267 73 . Cannons 79 | . . 42 37 . Explosions 192 | . . 192 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 431 | 62 50 223 96 . Thermal 100 | . . 86 14 . Explosive 192 | . . 192 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles . | . . . . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . 32 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 147 | . 6 147 87 . Average Temperature 54 | . 6 56 58 . Received Heat Transfer 126 | . 6 90 30 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 248 | . . 211 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 153 | 5 38 153 73 . Initial 33 | . 3 15 33 . Average 45 | 1 24 46 64 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 5 19 2 . Peak Tracking Total 9 | . 2 9 2 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 5 | . 2 3 . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 7 9 . . Successful 5 | . 2 3 . . Failed 11 | . 5 6 . . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 16 | . 7 9 . . Terminals 16 | . 7 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Record 1 | . . 1 . . Unreport Threat 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1315 | 90 206 542 428 49 Spaces Moved 906 | 67 195 390 227 27 Core 2 | 2 . . . . Treads 233 | . . . 206 27 Legs . | . . . . . Wheels 671 | 65 195 390 21 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 120 180 Average Speed 120 | 87 90 105 174 180 Slowest Speed 180 | 100 90 120 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 43 35 50 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . 10 . . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . 10 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1074 | 85 216 493 253 27 Wait 80 | . 7 59 14 . Move 902 | 66 194 389 226 27 Hop . | . . . . . Pick Up 18 | 6 5 6 1 . Fast Attach 14 | 7 . 6 1 . Attach 5 | . . 2 3 . Detach 7 | . . 5 2 . Swap 6 | . 2 4 . . Drop 11 | . 2 7 2 . Fire 31 | 6 6 15 4 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Discovered new exit (range 5) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 348 | -9/Materials | Build established: Mutant 658 | -9/Materials | Discovered new exit (range 10) 839 | -9/Materials | Entered Mines 1050 | -9/Mines | Learned location of Zion (-7) 1173 | -9/Mines | Build established: Skirmisher 1229 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1267 | -9/Mines | Entered Zion 1312 | -7/Zion | Learned 8 Factory zone layouts 1316 | -7/Zion | Self-destructed Last Messages --------------- 01142_ Found Weapon Shielding. 01142_ Found Imp. Targeting Computer. 01142_ Found EM Pulse Gun. 01142_ Found 10 Matter. 01143_ Acquired 10 matter. 01148_ Acquired Imp. Targeting Computer. 01229_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 7E-4YA(z) disappears into a concealed tunnel. 01234_ T-07 Excavator is excavating. LOCATION=UNKNOWN GOAL=ESCAPE 01268_ 7E-4YA(z): "It's not far from here, follow me." 01305_ 7E-4YA(z): "Welcome to Zion!" 01312_ System quarantine in progress... 01312_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01312_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #???????????? | | ?????????????????????????????????## #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? #???? ??????? | | ??????????????????????????????### #??? ??????? | | ?????????????????####????????? ##? ???????? | | ???????????????"""""""???????? ## #?? ????? | | ?????????? """"""""""""??????? ## ????? | | ????????? #####?? #????? | | ????????? #??# #????? | | ????????? z @ #### #????? | | ????????? # ##???? | | ???????????""""""""""??# #???? | | ???????????????""""????# ###### #????? | | ???????????????????????###????# ##??????? | | ?????????????????????????????## ####???????? | | ?????????????????????????????# ##??????????? | | ???????????????????????????### ####???????????? | | ??????????????????????????## ##??????????????? | | ?????????????????????????## #???????????????? | | ?????????????????????????# #???????????????? | | ????????????????????????# # #???????????????? | | ????????????????????????## ## #???????????????? | | ?????????????????????????# #?# #???????????????? | | ?????????????????????????###??# #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????????????## ##??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????## ##??????????????? | | ????????????????????????????## #??????????????? | | ????????????????????????????# ##??????????????? | | ????????????????????????????## #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed ExplosiveWardroneMapper Manual? 0 Play Time 00:24:53 Cumulative 8.2 hours Start 2021.02.22 @ 17:17:12 End 2021.02.25 @ 09:46:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 1 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f549abdd-b912-4e76-ab90-a8d387e9a376