Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 12:51:35 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (159) 795 Value Destroyed (4763) 4763 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1489) 1489 TOTAL SCORE: 13507 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 687 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1215/1300 Matter 209/300 Energy 242/450 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox7 Location -3/Research Parts ------- > --- POWER (3) -------- Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (13) ----- Scrap Suit Improved Cooling System Makeshift Microdissipator Network Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Improved Transmission Jammer Improved Light Armor Plating Advanced Force Field > --- WEAPON (3) ------- Battle Rifle Coil Gun Overtuned Coil Gun > --- INVENTORY (25) --- Antimatter Reactor Advanced Cooling System Advanced Cooling System Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Transmission Jammer Improved Transmission Jammer Improved Shield Generator Advanced Shield Generator Improved Force Field High-powered Tractor Beam Heavy Gatling Laser Heavy Gatling Laser Advanced Plasma Cannon Nova Cannon Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Advanced Datajack Improved Plasma Cutter CPS Tube (2) Ionic Axe Ionic Axe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Cooling System Makeshift Microdissipator Network Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Improved Transmission Jammer Improved Light Armor Plating Improved Force Field Advanced Force Field > --- WEAPON ----------- Battle Rifle Heavy Battle Rifle Overtuned Coil Gun > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Advanced Cooling System Improved Sensor Array Improved Sensor Array Improved Transmission Jammer Improved Transmission Jammer Improved Shield Generator Improved Shield Generator Advanced Shield Generator High-powered Tractor Beam Heavy Gatling Laser Heavy Gatling Laser Advanced Plasma Cannon Nova Cannon Battle Rifle Mini Grenade Launcher Advanced Datajack Improved Plasma Cutter CPS Tube Ionic Axe Ionic Axe [Rating: 109] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . . 4 . . . . 2 2 Power 2 | . . . . . . . . 1 . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . Utility 11 | . . 2 2 1 . . . 3 . . . . 1 2 Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 111 | 9 4 9 20 3 14 1 4 9 9 6 2 . 14 7 Power 18 | 1 . 1 4 1 4 . . 1 1 . 1 . 3 1 Engine 9 | 1 . 1 2 1 3 . . 1 . . . . . . Core 5 | . . . 2 . 1 . . . . . 1 . 1 . Reactor 4 | . . . . . . . . . 1 . . . 2 1 Propulsion 15 | 3 2 1 4 1 2 1 . . . . . . 1 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 15 | 3 2 1 4 1 2 1 . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | 2 2 3 9 1 5 . 2 6 4 3 . . 8 3 Device 31 | 1 1 1 5 1 3 . 2 3 4 2 . . 6 2 Storage 3 | 1 1 . . . . . . 1 . . . . . . Processor 8 | . . 2 3 . . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . 1 . 2 . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 3 . 4 3 . 3 . 2 2 4 3 1 . 2 3 Energy Gun 4 | . . . 1 . . . . 1 2 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 20 | 3 . 4 2 . 2 . 1 1 2 1 . . 2 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . 1 Unidentified Prototypes 6 | . . . 1 . 3 . . 1 . 1 . . . . Parts Lost 14 | . . 1 3 . . . . . . . . . 6 4 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 3 | . . 1 2 . . . . . . . . . . . Utility 6 | . . . 1 . . . . . . . . . 4 1 Weapon 3 | . . . . . . . . . . . . . 1 2 Highest Loss Streak 4 | . . 1 1 . . . . . . . . . 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 21 | 2 7 10 18 24 24 23 22 22 23 22 23 23 22 23 Power 1 | . 1 1 1 1 1 2 2 1 1 1 1 1 1 1 Propulsion 2 | 1 4 4 4 4 3 2 1 1 1 1 1 1 . . Utility 10 | . . 2 5 9 11 12 12 11 12 13 13 13 10 10 Weapon 6 | . 1 2 7 9 6 6 6 7 7 6 7 7 6 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 49 | 1 . 1 2 4 6 2 3 1 3 3 . . 3 20 Power 4 | . . . 1 1 . . . . 1 . . . . 1 Propulsion 6 | 1 . . . 1 . 2 1 . . . . . 1 . Utility 25 | . . 1 1 1 5 . 2 . 1 1 . . 2 11 Weapon 12 | . . . . 1 1 . . 1 1 2 . . . 6 Tool/Special 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 95 96 92 99 99 94 88 81 82 81 82 82 85 89 Engine 6 | . 14 11 3 7 6 7 7 11 6 5 5 5 5 2 Core 1 | . . . 5 . . . . . . . 4 5 3 4 Reactor 1 | . . . . . . . . . 3 5 . . 5 5 Wheel 9 | . 28 21 18 15 15 9 7 5 5 4 5 5 5 4 Device 23 | . 9 13 7 22 25 30 30 23 23 23 23 23 25 31 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 5 5 5 4 Processor 11 | . . 17 25 15 10 7 7 10 11 11 11 11 9 11 Protection 5 | . . . 5 7 8 7 3 4 5 4 5 5 7 7 Energy Gun 4 | . . . 4 7 7 7 7 5 7 2 . . 1 . Ballistic Gun 14 | . 28 22 13 15 14 15 14 11 8 11 16 17 12 12 Peak Build Rating 109 | 7 7 15 33 40 43 49 52 75 84 87 81 77 103 109 Average Rating 57 | 5 6 11 23 38 41 47 49 70 80 79 77 77 93 105 On Entrance 48 | . 7 7 15 33 39 41 49 51 73 79 81 77 77 94 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 161 | 15 90 94 103 108 112 110 110 144 152 152 150 139 161 155 Greatest Support 32 | 26 26 26 26 32 32 32 28 28 28 28 28 28 28 20 Greatest Overweight (x) 8 | . 4 5 4 4 4 3 3 5 5 5 5 4 8 7 Average Overweight (x) 4 | . 2 3 3 3 3 3 3 5 5 5 4 4 6 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 9 17 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 7 10 18 24 24 24 24 24 24 24 25 25 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 14 25 25 24 25 25 25 25 25 25 25 24 24 Class Distribution -------------------- 39% | Tank 23% | Scavenger-Tank 15% | Mutant 8% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Matter Collected 4471 | 359 199 307 625 122 492 48 50 342 198 394 123 16 870 326 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7682 | 155 364 432 1384 228 1013 74 . 1035 241 659 58 21 1257 761 Parts 411 | 13 25 29 96 17 60 1 . 44 . 31 4 1 46 44 Haulers Intercepted 6 | . . 1 3 . 2 . . . . . . . . . Recyclers Shooed 13 | . 2 . 2 . 1 . . 2 . 2 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 3 1 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 86 | . 8 9 16 3 8 1 . 7 . 7 2 1 16 8 Guns 82 | . 8 9 16 3 8 1 . 7 . 6 2 1 13 8 AOE 4 | . . . . . . . . . . 1 . . 3 . Classes Destroyed 14 | 2 3 4 2 1 1 . . . . . . . 1 . Worker 21 | . 1 . 4 . . . . 2 . 5 . . 1 8 Builder 10 | . . . . . 1 . . . . 3 . . 5 1 Tunneler 5 | 3 1 . 1 . . . . . . . . . . . Hauler 6 | . . 1 3 . 2 . . . . . . . . . Recycler 23 | 1 2 . 4 1 4 . . 5 . 2 . . 2 2 Operator 3 | . . 1 1 . 1 . . . . . . . . . Watcher 5 | . . . 2 . 2 . . . . . . . 1 . Swarmer 25 | . 6 3 3 . . . . . . . 2 1 5 5 Grunt 27 | . 2 3 9 . 2 . . 1 . 3 . . 6 1 Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 12 | . . 2 3 1 4 1 . . . . . . 1 . Hunter 6 | . . . 1 . . . . 2 . 1 . . . 2 Programmer 14 | . . . . 2 2 . . 4 . 3 . . 3 . Heavy 1 | . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 17 | 3 11 7 8 1 4 1 . 4 . 8 2 1 6 17 Combat Bots Only 7 | . 5 6 4 1 1 1 . 4 . 2 2 1 6 7 Max Kills in Single Turn 3 | 1 1 2 2 1 2 1 . 1 . 2 1 1 3 3 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . . . 1 . . 3 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 649 | . 31 36 73 29 151 18 . 45 . 59 4 2 100 101 Missed 197 | . 9 11 23 12 56 3 . 9 . 12 . 1 26 35 Hits 452 | . 22 25 50 17 95 15 . 36 . 47 4 1 74 66 Melee 9 | . . 2 . . . . . . . . . . 7 . Projectile 443 | . 22 23 50 17 95 15 . 36 . 47 4 1 67 66 Critical Strikes 15 | . . 2 2 . . . . 2 . 2 . . 6 1 Damage Taken 5951 | . 200 318 701 174 575 46 . 601 . 826 48 8 1571 883 Core 811 | . 58 119 149 45 103 7 . 53 . 55 . . 137 85 Absorbed by Shields 1704 | . . . . 28 300 60 . 88 . 108 16 4 691 409 Regen/Repaired (Parts) 209 | . . . . . . . 3 60 22 100 . . 19 5 Core Remaining (%) 81 | 100 76 70 72 . . . 77 . . . . 89 88 . Volleys Fired 389 | 13 33 28 74 15 46 3 . 34 5 32 4 1 75 26 Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 3 3 3 3 Hottest 300 | 40 40 46 84 107 107 107 . 146 300 166 94 94 166 157 Shots Fired 961 | 26 66 56 147 39 129 9 . 85 15 95 11 3 204 76 Gun 959 | 26 66 56 147 39 129 9 . 85 15 95 11 3 202 76 Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 769 | 26 66 56 131 24 84 6 . 59 6 69 11 3 163 65 Thermal 190 | . . . 16 15 45 3 . 26 9 26 . . 39 11 Explosive 2 | . . . . . . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 31 | 6 8 13 23 7 13 7 . 13 30 31 6 3 18 11 Robot Miss Streak 4 | 2 4 4 3 3 3 1 . 3 . 4 2 1 4 4 Penetration Max 1 | . . . 1 . . . . . . . . . 1 1 Secondary Targets 9 | . . 1 1 . . . . 1 . 1 . . 2 3 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . 1 . . 1 1 Shots Hit Robots 663 | 15 39 40 101 25 84 8 5 65 6 70 6 2 144 53 Core Hits 323 | 5 17 19 58 8 34 3 . 39 3 31 3 1 60 42 Critical Kills 6 | . 1 . . . . . . . . 1 . . 3 1 Critical Parts Destroyed 13 | 1 2 1 . . . . . 2 . . . 1 4 2 Critical Strikes 23 | 1 3 1 1 . 3 . . 2 . 1 . 1 7 3 Burn 4 | . . . 1 . 3 . . . . . . . . . Destroy 19 | 1 3 1 . . . . . 2 . 1 . 1 7 3 Melee Attacks 15 | . . . . . 2 . 5 . . 4 . . 4 . Impact . | . . . . . . . . . . . . . . . Slashing 10 | . . . . . 2 . . . . 4 . . 4 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 5 . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14963 | 183 510 495 1849 463 1585 135 . 1348 253 2059 135 47 4301 1600 Guns 14188 | 183 510 495 1695 463 1585 135 . 1348 253 1741 135 47 3998 1600 Cannons . | . . . . . . . . . . . . . . . Explosions 513 | . . . 154 . . . . . . 122 . . 237 . Melee 262 | . . . . . . . . . . 196 . . 66 . Ramming . | . . . . . . . . . . . . . . . Kinetic 9720 | 183 510 495 1455 308 915 75 . 562 . 1009 135 47 2779 1247 Thermal 4468 | . . . 240 155 670 60 . 786 253 732 . . 1219 353 Explosive 359 | . . . . . . . . . . 122 . . 237 . Electromagnetic 154 | . . . 154 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 262 | . . . . . . . . . . 196 . . 66 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 3 5 . . 2 2 6 6 6 3 . Average Corruption 3 | . . . . 2 3 . . 1 2 3 6 6 1 . Corruption Purged 5 | . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 100 | . . . . 1 19 . . 7 9 31 18 7 8 . Message Errors 30 | . . . . 1 4 . . 4 3 4 10 2 2 . Matter Fused 25 | . . . . . 4 . . 2 4 10 2 1 2 . Heat Flow Errors 13 | . . . . . 3 . . . . 7 . 1 2 . Energy Discharges 4 | . . . . . 1 . . . . 2 . 1 . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . 4 . . 1 2 2 3 1 1 . Data Loss (major) 7 | . . . . . 1 . . . . 3 2 . 1 . Misfires 2 | . . . . . 1 . . . . 1 . . . . Alerts 2 | . . . . . . . . . . 1 . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 39 | . . . . . . . . . . 39 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 39 | . . . . . . . . . . 39 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . 44 . . . . Shots 1 | . . . . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 294 | 6 . 17 90 4 236 5 . 210 208 294 51 248 200 200 Average Temperature 82 | 6 . 12 24 4 85 2 . 79 80 86 24 103 99 113 Received Heat Transfer 816 | . 48 93 333 9 128 15 . 7 . 98 . . 78 7 Effects 2 | . . . . . 2 . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 18 | . . . 3 1 3 1 . 4 . 3 . . 2 1 Heat Transferred 7669 | . . . 518 259 1406 111 . 1225 425 1125 . . 2000 600 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . 2 . 1 . . . . 1 . . 1 1 Low Security (%) 68 | 100 100 100 40 100 42 100 . 100 100 45 . . 43 84 Level 1 31 | . . . 54 . 57 . . . . 54 . . 56 15 Level 2 . | . . . 5 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 409 | 10 185 140 409 84 315 99 . 94 21 375 . . 367 223 Initial 150 | . . 33 48 84 . 99 . . 21 . . . . 150 Average 127 | 2 105 54 245 17 168 30 . 27 . 171 . . 211 132 Influence Increases 4295 | 20 240 272 758 110 814 62 . 227 2 587 40 20 840 303 Destroy 0b10 Robot/C 2060 | . 160 180 320 60 360 20 . 140 . 140 40 20 460 160 Destroy 0b10 Robot/NC 370 | 20 20 10 75 5 55 . . 35 . 50 . . 45 55 Destroy Leader 482 | . 30 52 80 30 118 . . 30 . 40 . . 92 10 Allied During Kill 171 | . . . . . 114 . . . . . . . 57 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . 10 Successful Hack 162 | . . 15 10 . 90 42 . 5 . . . . . . Disable Machine 405 | . . . 150 15 60 . . 15 . 75 . . 90 . Anti-Garrison Action 200 | . . . . . . . . . . 200 . . . . Destroy Structure 195 | . . . 3 . 2 . . 2 2 82 . . 96 8 Partial Spotted 15 | . . . 15 . . . . . . . . . . . Lose Combat Pursuer 225 | . 30 15 105 . 15 . . . . . . . . 60 Influence Decreases 4080 | 20 160 238 686 296 559 317 . 167 62 388 239 20 553 375 Entered New Map 621 | . . 47 66 102 . 156 . . 39 . 74 . . 137 Time Decay 2859 | 20 160 181 440 194 359 161 . 167 23 358 165 20 413 198 Lost Part 140 | . . 10 30 . . . . . . . . . 60 40 Lost Ally 310 | . . . . . 200 . . . . 30 . . 80 . Purge Threat 150 | . . . 150 . . . . . . . . . . . Squads Dispatched 19 | . . 1 1 1 5 . . 1 . 4 . . 6 . Investigation 5 | . . . . . 1 . . . . 2 . . 2 . Extermination 9 | . . . . 1 3 . . 1 . 2 . . 2 . Reinforcement 5 | . . 1 1 . 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Distress Signals 12 | . 2 1 2 . 3 . . . . . . . 1 3 Communications Jammed 47 | . . . . . . . . . . . . . 21 26 Distress Signals 34 | . . . . . . . . . . . . . 8 26 Times Spotted 151 | . 11 13 34 4 18 1 . 7 . 9 2 1 30 21 Peak Tracking Total 8 | . 6 8 5 1 3 1 . 2 . 3 1 1 5 8 Tactical Retreats 9 | . 1 1 5 . 1 . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Traps Triggered 9 | . . 1 1 1 2 . . 1 . 2 . . 1 . Indirectly 1 | . . . 1 . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . . . . . . . . . . 12 Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . 2 Reused 1 | . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Machines Disabled 27 | . . . 10 1 4 . . 1 . 5 . . 6 . Max in Single Turn 6 | . . . 6 1 1 . . 1 . 3 . . 1 . Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Machines Accessed 47 | . 4 3 6 2 8 6 4 2 . 6 . . 6 . Terminals 28 | . 3 2 5 1 7 6 . . . 2 . . 2 . Fabricators 3 | . . . . . . . . 2 . 1 . . . . Repair Stations 2 | . . . . . . . . . . 1 . . 1 . Recycling Units 6 | . 1 . 1 . 1 . . . . 1 . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 . Total Hacks 108 | . 8 7 14 3 17 13 16 6 . 11 . . 13 . Successful 53 | . 2 5 4 1 9 7 16 3 . 2 . . 4 . Failed 55 | . 6 2 10 2 8 6 . 3 . 9 . . 9 . Catastrophic 11 | . 1 1 1 . . 2 . 1 . 4 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 70 | . 5 4 10 2 14 13 . 4 . 10 . . 8 . Terminals 63 | . 7 5 13 2 16 13 . . . 3 . . 4 . Fabricators 8 | . . . . . . . . 6 . 2 . . . . Repair Stations 3 | . . . . . . . . . . 2 . . 1 . Recycling Units 10 | . 1 . 1 . 1 . . . . 3 . . 4 . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . 1 . . 4 . Terminal Hacks 27 | . 2 2 3 . 3 1 16 . . . . . . . Record 11 | . . . . . . . 11 . . . . . . . Robot Analysis 6 | . 1 . . . . . 5 . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . . . . Network Status 2 | . . . . . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 20 | . . 1 1 . 6 6 . 2 . 1 . . 3 . Terminals 15 | . . 1 1 . 6 6 . . . . . . 1 . Botnet 9 | . . 1 1 . 4 2 . . . . . . 1 . Operators 3 | . . . . . 2 1 . . . . . . . . Skim 3 | . . . . . . 3 . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Report 1 | . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . Fedlink 1 | . . . . . . . . . . . . . 1 . Scrapoids 1 | . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 3 6 1 7 6 . 2 . 5 . . 5 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 5 . . . . . . . Non-combat 3 | . . . . . . . 3 . . . . . . . Combat 2 | . . . . . . . 2 . . . . . . . Robot Hacks Applied 5 | . . . . . . . 5 . . . . . . . parse_system 5 | . . . . . . . 5 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Total Allies 15 | . . . . . 10 . . . . . . . 5 . Largest Group 10 | . . . . . 10 . . . . . . . 5 . Highest-Rated Group 235 | . . . . . 173 . . . . . . . 235 . Highest-Rated Ally 47 | . . . . . 29 . . . . . . . 47 . Total Orders 2 | . . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . . 2 . . . . Ally Attacks 151 | . . . . . 79 . . . . . . . 72 . Total Damage 2416 | . . . . . 932 . . . . . . . 1484 . Kills 18 | . . . . . 11 . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Active Infowar (turns) 11853 | 29 264 434 944 666 1158 428 2552 834 687 1321 600 245 1291 400 Optics 797 | . . . 797 . . . . . . . . . . . Sensors 8368 | . . . 84 666 875 428 2552 613 80 1109 600 245 803 313 Seismic 855 | 29 264 434 128 . . . . . . . . . . . Machine Analysis 194 | . . . . . . . . . . . . . . 194 Jamming 8981 | . . . . . 625 428 2552 834 685 1321 600 245 1291 400 Robot Analysis Total 6 | . 1 . . . . . 5 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Turns Passed 12219 | 124 390 434 1089 666 1158 428 2552 834 687 1321 600 245 1291 400 Spaces Moved 6685 | 77 209 226 536 390 480 284 1749 378 363 617 358 152 669 197 Core 3 | 3 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 6682 | 74 209 226 536 390 480 284 1749 378 363 617 358 152 669 197 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 145 145 145 145 175 175 175 160 160 130 140 Average Speed 150 | 83 127 135 136 146 148 145 145 175 175 175 162 160 145 140 Slowest Speed 175 | 100 140 175 140 150 150 145 145 175 175 175 175 160 160 140 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 40 19 44 9 77 68 93 10 96 15 51 17 18 6 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 9 | . . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 3 . . . 2 . . . Spaces Dug 15 | . . . . . . . . . 1 2 . . 12 . Terrain Destroyed 96 | . . . . . . . . . 2 42 . . 45 7 Melee 5 | . . . . . . . . . . 2 . . 3 . Projectile 46 | . . . . . . . . . 2 1 . . 36 7 AOE 45 | . . . . . . . . . . 39 . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Res Total 8049 | 106 267 296 747 456 825 296 1767 476 399 775 367 152 845 275 Wait 588 | 2 13 18 80 35 250 1 . 37 5 92 3 . 34 18 Move 6672 | 76 208 225 535 389 479 283 1748 378 362 616 357 151 668 197 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 5 3 8 17 6 10 2 2 6 3 7 . . 14 4 Fast Attach 37 | 7 . 4 8 1 3 1 1 . 1 2 . . 6 3 Attach 30 | . 1 2 5 2 2 . . 3 . . . . 9 6 Detach 18 | . 1 1 8 . 1 1 . . 1 . . . 2 3 Swap 112 | 2 4 4 8 2 18 . 4 12 15 13 3 . 22 5 Drop 89 | 1 4 6 12 6 14 5 7 6 7 9 . . 11 1 Fire 389 | 13 33 28 74 15 46 3 . 34 5 32 4 1 75 26 Melee 15 | . . . . . 2 . 5 . . 4 . . 4 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 12 | . . . . . . . . . . . . . . 12 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 9) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 15) 894 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Utility x2 1355 | -8/Materials | Build established: Scavenger-Mutant 1944 | -8/Materials | Discovered new exit (range 5) 1953 | -8/Materials | Identified exit to Factory 2038 | -8/Materials | Entered Factory 2038 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2336 | -7/Factory | Build established: Scavenger-Tank 2608 | -7/Factory | Discovered new exit (range 14) 2662 | -7/Factory | Identified exit to Storage 2704 | -7/Factory | Entered Storage 3176 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3207 | -7/Storage | Discovered new exit (range 16) 3244 | -7/Storage | Lost 5 allies 3672 | -7/Storage | Used back door to open Recycling access 3672 | -7/Storage | Discovered new exit (range 5) 3677 | -7/Storage | Identified exit to Recycling 3862 | -7/Storage | Entered Recycling 4254 | -7/Recycling | Scanned before Scraplab entrance 4273 | -7/Recycling | Build established: Tank 4276 | -7/Recycling | Entered Scraplab 4287 | -7/Recycling | Discovered new exit (range 3) 4289 | -7/Recycling | Identified exit to Scraptown 4290 | -7/Recycling | Entered Scraptown 4650 | -7/Scraptown | Discovered new exit (range 5) 4654 | -7/Scraptown | Identified exit to Factory 4760 | -7/Scraptown | Visited Junk Repository 4788 | -7/Scraptown | Visited Fellowship of the Rings 4833 | -7/Scraptown | Visited UFD Registry 4833 | -7/Scraptown | Registered with UFD as "Fissionbomber" 4859 | -7/Scraptown | Visited Supply Room 4907 | -7/Scraptown | Visited The Evicted 4929 | -7/Scraptown | Visited Spacefarers 5000 | -7/Scraptown | Visited Symbiants 5329 | -7/Scraptown | Visited Junk Cannon Lab 5372 | -7/Scraptown | Visited Abandonware Association 5390 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 5390 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 5445 | -7/Scraptown | Visited LU-1G1's Boring Crew 5709 | -7/Scraptown | Visited Scrap Suit Storage 5717 | -7/Scraptown | Found Scrap Suit 5722 | -7/Scraptown | Found Scrap Suit 5752 | -7/Scraptown | Visited Analyses Database 5810 | -7/Scraptown | Visited A0-MCA Data Center 5819 | -7/Scraptown | Given a B+ rating by A0-MCA 5837 | -7/Scraptown | Visited Curators Association 5923 | -7/Scraptown | Visited Derelict Rescue Squad 5961 | -7/Scraptown | Visited Chapter 10 6008 | -7/Scraptown | Build established: Skirmisher 6743 | -7/Scraptown | Met Optimus 6743 | -7/Scraptown | Accepted into 0bPrime 6839 | -7/Scraptown | Discovered exit to Factory (range 3) 6842 | -7/Scraptown | Entered Factory 6842 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 7144 | -5/Factory | Build established: Tank 7676 | -5/Factory | Sucked down chute 7676 | -5/Factory | Entered Waste 7676 | -5/Waste | The area was eerily silent 7683 | -5/Waste | Found Heavy Servo Lattice 8281 | -5/Waste | Discovered new exit (range 11) 8296 | -5/Waste | Identified exit to Factory 8363 | -5/Waste | Entered Factory 9074 | -5/Factory | Discovered new exit (range 7) 9083 | -5/Factory | Identified exit to Factory 9326 | -5/Factory | Build established: Mutant 9360 | -5/Factory | Discovered exit to Factory (range 8) 9484 | -5/Factory | Discovered new exit (range 13) 9563 | -5/Factory | Lost 3 allies 9582 | -5/Factory | Identified exit to Upper Caves 9684 | -5/Factory | Entered Upper Caves 9845 | -5/Upper Caves | Build established: Tank 10134 | -5/Upper Caves | Encountered a Warlord checkpoint 10146 | -5/Upper Caves | Learned location of Warlord (-5) 10213 | -5/Upper Caves | Discovered new exit (range 14) 10234 | -5/Upper Caves | Identified exit to Upper Caves 10284 | -5/Upper Caves | Entered another Upper Caves area 10504 | -5/Upper Caves | Discovered exit to Factory (range 16) 10529 | -5/Upper Caves | Entered Factory 10529 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10678 | -4/Factory | Scrapoid reinforcements arrived 10792 | -4/Factory | Lost 4 allies 11160 | -4/Factory | Lost 4 parts (1p2u1w) 11390 | -4/Factory | Build established: Scavenger-Tank 11526 | -4/Factory | Loaded intel: 7 recycling unit locations 11691 | -4/Factory | Discovered new exit (range 6) 11697 | -4/Factory | Identified exit to Research 11820 | -4/Factory | Entered Research 11820 | -3/Research | Evolved 2 slots: Utility x2 12105 | -3/Research | Destroyed 7 combat bots 12112 | -3/Research | Lost 4 parts (1p1u2w) 12220 | -3/Research | Self-destructed Last Messages --------------- 12198_ U-05 Engineer builds a Wall. 12200_ R-10 Processor collects Xenon Bombardment Thruster. 12200_ Slug penetrates G-67 Veteran. 12200_ Slug penetrates Wall. 12202_ Slug penetrates G-67 Veteran. 12205_ G-67 Veteran suffers critical hit (Destroy). 12205_ G-67 Veteran destroyed. 12206_ K-01 Serf collects debris. 12210_ I-47 Archangel distress signal jammed. 12210_ K-01 Serf collects debris. 12211_ I-47 Archangel distress signal jammed. 12213_ K-01 Serf collects debris. 12218_ W-44 Eye distress signal jammed. 12220_ A-27 Freighter distress signal jammed. 12220_ C-30 ARC bursts open, deploying its payload. 12220_ X-87 Electro unfolds itself. 12220_ P-80 Master unfolds itself. 12220_ X-77 Beamer unfolds itself. 12220_ Striker unfolds itself. 12220_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# ##???????????????? | | ??????????????????????????# ##??????????????? | | ??????????????????????????# ??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# % #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# % #??????????????? | | ??????????????????????????# %#??????????????? | | ??????????????????????????# % ##?????????????? | | ??????????????????????????# = #???####???????? | | ?????????????############## #?? // #???????? | | ?????????????# # % #? / #???????? | | ?????????????# ke#* ! |*# ?????????? | | ?????????????# Kxxi% %!%%+! ???????????? | | ?????????????# t pC### !!*# ?????????????? | | ?????????????# u#?#=*%==#??????????????? | | ?????????????# A #?#=%*=##############??? | | ?????????????# #?#==! # #??? | | ?????????????# ! #?#^=%*+! !!= #??? | | ?????????????# @#?#^^^^# != #??? | | ?????????????# w #?#==!=# ! != #??? | | ????????????## % #?#* # #??? | | ???????????# # #?# ##############??? | | ???????????#########u######## #???????????????? | | ????????????????? ########????????? | | ?????????????????# ######## # #????????? | | ?????????????????# # # # #????????? | | ?????????????????# # # # #????????? | | ?????????????????# # + + #????????? | | ?????????????????# # # # #????????? | | ?????????????????# # # # #????????? | | ?????????????????# # # ########????????? | | ?????????????????# ######## #???????????????? | | ?????????????????# #??????# ##########??????? | | ?????????????????# #??????# # #??????? | | ?????????????????# #??????# # #??????? | | ?????????????????# ######## # #??????? | | ?????????????????# # # # #??????? | | ?????????????????? # # + ===#??????? | | ??????????????????????# # # == #??????? | | ??????????????????????+ ! # # == #??????? | | ??????????????????????# ## ## #??????? | | ??????????????????????# ## ## #??????? | | ??????????????????????# ## ###########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 50 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 6 Salvage Targeting 3 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticJammingRay Manual? 0 Play Time 02:26:50 Cumulative 146.4 hours Start 2025.05.08 @ 11:33:08 End 2025.05.10 @ 12:51:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 73 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f397c2f-0cbc-44b6-ae0a-5c4e943d899e