Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 01:16:53 Player: Camoedine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (428) 428 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2613 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 159/160 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Neutrino Core Small Storage Unit Compact Battery (200) Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heavy Armor Plating Makeshift Light Armor Plating Field Laser Proton Cannon Plasma Flamer [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 4 5 . 4 11 Power 6 | 1 2 . . 1 2 Engine 3 | 1 2 . . . . Core 2 | . . . . . 2 Reactor 1 | . . . . 1 . Propulsion 7 | 2 1 2 . . 2 Treads . | . . . . . . Leg 7 | 2 1 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 . . 2 Device . | . . . . . . Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 . 2 . 3 5 Energy Gun 3 | 1 . . . 1 1 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . . . . . 14 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 95 99 100 100 75 Engine 8 | . 14 11 11 8 . Reactor 2 | . . . . 2 7 Leg 36 | . 28 43 44 44 27 Storage 11 | . 14 11 11 11 8 Processor 8 | . 9 10 11 11 . Protection 1 | . . . . . 7 Energy Gun 3 | . 14 7 . . . Energy Cannon 7 | . . 3 11 11 8 Ballistic Gun 4 | . 14 7 . . 1 Launcher 5 | . . 3 11 9 . Piercing Weapon 2 | . . . . 1 10 Naked Turns . | . . . . . . Heaviest Build 27 | 12 12 13 13 24 27 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 8 | 1 . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 6 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 551 | 222 122 67 . 25 115 Remotely . | . . . . . . Salvage Created 445 | . 96 160 . . 189 Parts 31 | . 9 8 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 2 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 4 3 . . 5 Melee 2 | . . . . . 2 Guns 7 | . 4 3 . . . Cannons 3 | . . . . . 3 Classes Destroyed 5 | . 3 1 . . 1 Watcher 1 | . 1 . . . . Swarmer 6 | . 3 . . . 3 Grunt 1 | . 1 . . . . Sentry 3 | . . 3 . . . Hunter 2 | . . . . . 2 Best Kill Streak 3 | . 3 2 . . 3 Combat Bots Only 3 | . 3 2 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 231 | . 27 30 . . 174 Missed 52 | . 7 8 . . 37 Damage Taken 2445 | . 189 341 . . 1915 Core 442 | . 30 61 . . 351 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 65 | . . . . 65 . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 48 | . 18 9 . . 21 Largest 2 | . 2 2 . . 2 Hottest 168 | . 70 70 . . 168 Shots Fired 80 | . 36 18 . . 26 Gun 61 | . 36 18 . . 7 Cannon 15 | . . . . . 15 Launcher . | . . . . . . Special 4 | . . . . . 4 Kinetic 33 | . 18 9 . . 6 Thermal 45 | . 18 9 . . 18 Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 15 | . 15 9 . . 10 Robot Miss Streak 5 | . 5 1 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 56 | . 24 14 . . 18 Core Hits 20 | . 6 6 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 885 | . 297 176 13 . 399 Guns 535 | . 297 176 . . 62 Cannons 237 | . . . . . 237 Explosions . | . . . . . . Melee 63 | . . . . . 63 Ramming 13 | . . . 13 . . Kinetic 267 | . 146 76 . . 45 Thermal 511 | . 151 100 . . 260 Explosive . | . . . . . . Electromagnetic 31 | . . . . . 31 Impact . | . . . . . . Slashing . | . . . . . . Piercing 63 | . . . . . 63 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 491 | . 126 18 . . 491 Average Temperature 101 | . 44 12 . . 179 Received Heat Transfer 204 | . 60 144 . . . Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 1461 | . 444 370 . . 647 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 149 | . 149 129 49 . . Initial 49 | . . 9 49 . . Average 39 | . 27 75 49 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 9 5 . . 13 Peak Tracking Total 4 | . 3 3 . . 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 8 . . 3 . Successful 8 | . 5 . . 3 . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . . 3 . Record 3 | . 3 . . . . Part Schematic 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3011 | 65 633 248 113 1299 653 Spaces Moved 2017 | 44 387 143 90 1040 313 Core 53 | 10 . . . . 43 Treads . | . . . . . . Legs 1964 | 34 387 143 90 1040 270 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 125 | 112 120 120 120 120 156 Slowest Speed 450 | 120 120 120 120 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 58 16 37 82 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2413 | 59 521 202 94 1091 446 Wait 265 | . 99 40 3 41 82 Move 2012 | 43 386 142 89 1039 313 Hop . | . . . . . . Pick Up 33 | 10 9 3 . 3 8 Fast Attach 4 | . . 2 . . 2 Attach 18 | 6 2 3 . . 7 Detach 1 | . . . . . 1 Swap 8 | . 2 . . 4 2 Drop 19 | . 5 3 . 4 7 Fire 48 | . 18 9 . . 21 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 13) 466 | -10/Materials | Identified exit to Mines 555 | -10/Materials | Discovered exit to Mines (range 14) 667 | -10/Materials | Discovered new exit (range 14) 697 | -10/Materials | Identified exit to Materials 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x2 892 | -9/Materials | Discovered new exit (range 12) 947 | -9/Materials | Entered Mines 1053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1060 | -9/Mines | Entered Zion 1226 | -7/Zion | Learned 4 Factory zone layouts 1431 | -7/Zion | Discovered new exit (range 16) 1842 | -7/Zion | Imprinted 1844 | -7/Zion | Declared Zion's savior 2221 | -7/Zion | Found CR-A16's Pointy Stick 2359 | -7/Zion | Entered Proximity Caves 2728 | -6/Proximity Caves | Learned Factory trap positions 2814 | -6/Proximity Caves | Core integrity fell below 50% 2878 | -6/Proximity Caves | Lost 10 parts (2p3n1u4w) 2998 | -6/Proximity Caves | Core integrity fell below 20% 3012 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02866_ H-66 Slayer destroyed. 02868_ Slug penetrates Wall. 02869_ H-66 Slayer destroyed. 02870_ Wall collapses. 02875_ Lgt. Fission Core fries itself beyond repair. 02879_ Targeting Computer fries itself beyond repair. 02881_ Broken Flexi-carbon Leg fries itself beyond repair. 02884_ Acquired Gauss Rifle. 02887_ Targeting Computer fries itself beyond repair. 02917_ Acquired Com. Battery. 02964_ Acquired 10 matter. 02998_ Critical hit (Destroy). 03000_ Slug penetrates S-27 Virus. 03002_ Slug penetrates Wall. 03004_ Slug penetrates S-27 Virus. 03006_ Slug penetrates Wall. 03007_ Imp. Heavy Armor Plating destroyed. 03008_ Slug penetrates Wall. 03011_ Gauss Rifle destroyed. 03012_ Acquired 12 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####?##????????????????? | | ?????????????#####???????## ## ##???????????????? | | ????????##### #?####### ##??????????????? | | ###???## ### sss ##?????????????? | | #??## % ### %! #?????????????? | | ####% %#?## ##;@## #?????????????? | | # #?## ###s### #?????????????? | | ##### %### #?# #?# #?????????????? | | ????## ## ### #?# #### #####?????????????? | | ?????## #????# ### ##?##?????????????????? | | ???#### #????# ##???????????????????? | | ???# % ##???## #####???????????????? | | ???## %% ##???### ###?????????????? | | ???## ######## #?????????????? | | #### %% % ## #?????????? | | % ## ### ?????????? | | % ## ### ### ###??#### ?????????? | | ## %##?# #?## #?????????# ??????????? | | % % ##??# ##?#### #??????????? ??????????? | | #???# ##?### ###?????????????????????? | | #??## % ### ##????????????????????? | | % % #?## % #????????????????????? | | ######?# % ## ##????????????????????? | | #??##### #########?????????????????????? | | #### % ##?????????????????????????????? | | ##?????????????????????????????? | | # % ### #?????????????????????????????? | | # ##?# #?????????????????????????????? | | #??# #?????????????????????????????? | | #??## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MachineColdStorm Manual? 0 Play Time 00:26:48 Cumulative 8.5 hours Start 2024.04.06 @ 00:51:56 End 2024.04.06 @ 01:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a11a26b-34b9-49ca-8414-3f7cfb37c64a