Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 18:24:31 Player: sentrybuster Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (7091) 7091 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1771) 1771 TOTAL SCORE: 15452 Bonus ------- High Alert Combat Kills 1248 Follower Combat Kills 582 Friendly Fire -59 Cogmind --------- Core Integrity 0/1300 Matter 146/300 Energy 80/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Terrain Scan Processor Advanced Targeting Computer Improved Launcher Guidance Computer > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Light Neutrino Core Carbon-fiber Leg Compact Wheel Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Improved Sensor Array Advanced Signal Interpreter Seismic Analyzer Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Hacking Suite > --- WEAPON ----------- Gamma Rifle Ion Burst Cannon KE Penetrator Improved Proton Missile Launcher Stasis Beam > --- INVENTORY -------- Light Neutrino Core Carbon-fiber Leg Compact Wheel Compact Wheel Antigrav System Antigrav System Power Amplifier Improved System Backup Module Dispersion Rifle Ion Burst Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Stasis Beam Impact Weapon Thunder Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 8 | . . . 1 . 1 2 1 1 1 1 Weapon 3 | . . . . . 1 . . 1 . 1 Parts Attached 175 | 6 9 3 3 . 16 42 32 23 20 21 Power 11 | 1 1 . . . 1 2 1 3 . 2 Engine 4 | 1 1 . . . 1 . 1 . . . Core 5 | . . . . . . 2 . 2 . 1 Reactor 2 | . . . . . . . . 1 . 1 Propulsion 33 | 2 . 1 . . 2 7 6 5 8 2 Treads 23 | 2 . 1 . . 2 7 6 3 1 1 Leg 5 | . . . . . . . . 1 4 . Wheel 3 | . . . . . . . . . 3 . Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . 1 Utility 47 | 1 2 1 2 . 3 13 8 6 6 5 Device 19 | . . . . . . 4 4 5 4 2 Storage 3 | 1 2 . . . . . . . . . Processor 9 | . . . . . . 2 3 . 1 3 Hackware 2 | . . . . . 2 . . . . . Protection 14 | . . 1 2 . 1 7 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 84 | 2 6 1 1 . 10 20 17 9 6 12 Energy Gun 27 | 1 5 . 1 . 6 8 1 . 2 3 Energy Cannon 12 | . . . . . . 3 4 2 2 1 Ballistic Gun 15 | 1 . . . . . 6 7 . 1 . Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher 22 | . . 1 . . 4 2 4 6 1 4 Special Weapon 2 | . 1 . . . . . . . . 1 Impact Weapon 3 | . . . . . . . 1 . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 2 4 . 1 5 Parts Lost 63 | . . . . . 1 11 7 14 6 24 Power 7 | . . . . . 1 2 1 2 . 1 Propulsion 14 | . . . . . . 1 2 3 2 6 Utility 22 | . . . . . . 4 2 4 3 9 Weapon 20 | . . . . . . 4 2 5 1 8 Highest Loss Streak 20 | . . . . . 1 3 3 10 4 20 Average Slot Usage (%) 94 | . 88 100 84 88 98 98 97 93 77 84 Engine 5 | . 13 14 11 11 9 3 5 1 . . Core 1 | . . . . . . 2 . . 5 3 Treads 21 | . 28 28 22 22 26 22 24 19 2 6 Leg 1 | . . . . . . . . . 11 11 Device 6 | . . . . . . 3 11 14 16 13 Storage 8 | . 19 15 11 11 9 7 6 5 5 3 Processor 9 | . . . . . . 9 14 16 11 19 Hackware 7 | . . . . . 17 12 6 5 5 3 Protection 7 | . . 12 18 22 9 9 6 1 2 . Energy Gun 9 | . 19 21 20 22 26 7 . . 2 3 Energy Cannon 3 | . . . . . . 2 10 6 4 3 Ballistic Gun 4 | . 6 . . . . 9 6 4 1 3 Launcher 1 | . . 6 1 . . . . 3 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 9 40 44 45 45 51 59 92 99 84 73 Greatest Support 122 | 40 40 40 40 40 60 76 104 122 72 72 Greatest Overweight (x) 5 | . . 1 1 1 1 1 1 3 5 2 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 12 12 12 12 10 Most Carried 12 | 6 11 12 12 12 12 12 12 12 12 12 Average Carried 11 | 2 8 11 11 12 11 11 11 11 10 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 11 12 12 12 12 12 12 10 12 4 Class Distribution -------------------- 29% | Mutant 19% | Hacker-Tank 17% | Scavenger-Mutant 15% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 3713 | 206 157 41 30 . 236 1082 750 661 449 101 Remotely . | . . . . . . . . . . . Salvage Created 6980 | . 288 21 195 . 687 1630 1180 1775 562 642 Parts 357 | . 28 7 12 . 48 93 52 72 19 26 Haulers Intercepted 5 | . . . . . 2 . 3 . . . Recyclers Shooed 4 | . 1 . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 125 | . 8 3 3 . 11 32 22 31 5 10 Melee 2 | . . . . . . 1 . . . 1 Guns 47 | . 8 . 2 . 5 15 7 4 2 4 Cannons 46 | . . . . . . 13 9 20 3 1 AOE 28 | . . 3 1 . 6 3 6 5 . 4 Classes Destroyed 17 | . 4 . 3 . 2 5 . 2 1 . Worker 12 | . . . . . . 7 1 4 . . Builder 6 | . 1 . . . . 3 . 2 . . Tunneler 2 | . . . . . 2 . . . . . Hauler 5 | . . . . . 2 . 3 . . . Recycler 3 | . . . 1 . . . . . 2 . Mechanic 2 | . . . . . . . . 2 . . Operator 7 | . . . 1 . 1 2 2 1 . . Watcher 8 | . 1 . . . 2 2 . 3 . . Swarmer 20 | . 3 3 . . 3 4 6 . . 1 Saboteur 1 | . . . . . . . . 1 . . Grunt 52 | . 5 . 2 . 4 13 7 15 3 3 Brawler 6 | . . . . . . 1 . 4 . 1 Duelist 2 | . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . 1 . Sentry 16 | . . . 1 . 4 5 3 1 1 1 Hunter 10 | . . . . . . 3 3 3 . 1 Programmer 17 | . . . . . . 5 3 6 . 3 Best Kill Streak 8 | . 3 3 3 . 3 4 3 8 3 5 Combat Bots Only 7 | . 3 3 2 . 3 4 3 7 2 5 Max Kills in Single Turn 3 | . 1 3 1 . 3 2 3 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 1 . 2 2 2 2 . 2 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Damage Taken 11675 | . 418 35 34 16 488 2890 1128 2782 929 2955 Core 2142 | . 98 . . . 42 341 94 199 54 1314 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 101 | . . . . . . . . 93 8 . Core Remaining (%) 83 | 100 . 60 . 100 92 51 88 80 95 . Volleys Fired 417 | . 46 2 8 1 39 109 58 91 37 26 Largest 4 | . 2 2 2 2 3 3 3 4 4 4 Hottest 288 | . 100 80 80 80 130 155 235 288 257 214 Shots Fired 878 | . 82 4 16 2 106 249 140 174 45 60 Gun 526 | . 72 3 16 2 99 182 66 40 12 34 Cannon 267 | . . . . . . 51 61 112 31 12 Launcher 69 | . . 1 . . 7 16 13 22 2 8 Special 16 | . 10 . . . . . . . . 6 Kinetic 351 | . 19 . . . . 141 69 98 7 17 Thermal 248 | . 29 . . . . 59 49 54 36 21 Explosive 32 | . . 1 . . 7 2 9 9 . 4 Electromagnetic 241 | . 34 3 16 2 99 47 13 13 2 12 Robot Hit Streak 31 | . 13 4 5 1 8 25 18 30 31 10 Robot Miss Streak 7 | . 5 . 2 1 4 7 3 2 4 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 3 | . 1 . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 Shots Hit Robots 594 | . 52 3 9 1 57 173 92 125 38 44 Core Hits 334 | . 17 3 8 1 34 80 55 83 26 27 Critical Hits 4 | . . . . . . . 1 2 1 . Critical Kills 3 | . . . . . . . 1 2 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20664 | . 534 160 223 26 1706 3775 3639 7063 1668 1870 Guns 5782 | . 526 22 128 26 662 2225 732 726 174 561 Cannons 8398 | . . . . . . 919 2022 3969 1174 314 Explosions 6320 | . . 138 95 . 1044 604 881 2368 320 870 Melee 121 | . . . . . . . . . . 121 Ramming 43 | . 8 . . . . 27 4 . . 4 Kinetic 5174 | . 121 . . . . 1997 843 1842 99 272 Thermal 8511 | . 189 . 95 . 378 826 1838 3304 1429 452 Explosive 3403 | . . 138 . . 596 156 881 951 . 681 Electromagnetic 3412 | . 216 22 128 26 732 769 73 966 140 340 Impact 121 | . . . . . . . . . . 121 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . 6 . 16 . 12 Average Corruption 2 | . 1 1 . . . 2 . 10 . 4 Corruption Purged 4 | . . . . . . 4 . . . . Effects 59 | . 3 2 . . . 35 . 10 . 9 Message Errors 9 | . 1 . . . . 3 . 3 . 2 Matter Fused 14 | . . . . . . 11 . 1 . 2 Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 7 | . . 2 . . . 4 . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 6 | . 1 . . . . 5 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 14 | . 1 . . . . 7 . 4 . 2 Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots 36 | . . . . . . . 8 27 1 . Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Overflow Damage 626 | . . . . . 49 16 170 338 . 53 Projectiles 377 | . . . . . . 14 116 247 . . Explosions 201 | . . . . . 49 2 54 91 . 5 Melee 48 | . . . . . . . . . . 48 Knockbacks 11 | . . . . . . 3 1 7 . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . 3 1 6 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 392 | . . . . . . 52 . 283 . 57 Shots 16 | . . . . . . 3 . 9 . 4 Rammed 6 | . 2 . . . . 1 1 . 1 1 Targets Rammed 10 | . 3 . . . . 4 1 . 1 1 Kicked . | . . . . . . . . . . . Crushed 4 | . 1 . . . . 3 . . . . Highest Temperature 442 | . 165 21 42 21 312 424 442 362 327 129 Average Temperature 99 | . 64 12 15 11 88 110 129 80 119 47 Received Heat Transfer 2430 | . 171 . 18 . 126 717 252 666 285 195 Effects 15 | . . . . . 1 4 10 . . . Shutdowns 3 | . . . . . . 1 2 . . . Energy Bleed 3 | . . . . . 1 . 2 . . . Interference 6 | . . . . . . 3 3 . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . 2 . . . Siege Activations 2 | . . . . . . . . 1 1 . Total Turns 43 | . . . . . . . . 36 7 . Longest Duration 36 | . . . . . . . . 36 7 . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 12 | . . . 1 . 4 4 . 2 . 1 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 14 | . . . . . . 1 7 5 1 . Heat Transferred 10543 | . 425 . 150 . 550 1332 2230 3598 1748 510 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 . 7 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Peak Influence 997 | . 165 142 149 196 429 650 615 997 772 488 Initial 487 | . . 57 . 57 . 180 318 242 487 370 Average 337 | . 62 35 37 102 264 227 473 727 650 394 Maximum Alert Level 3 | . . . . . 2 2 2 3 3 2 Low Security (%) 38 | 100 100 100 100 100 13 60 . . . . Level 1 19 | . . . . . 80 16 16 6 . 44 Level 2 29 | . . . . . 6 22 83 18 58 55 Level 3 12 | . . . . . . . . 74 41 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 48 | . 2 . 2 . 1 18 8 10 2 5 Investigation 8 | . . . 1 . . 5 . 1 1 . Extermination 12 | . . . . . . 5 3 2 . 2 Reinforcement 19 | . 2 . 1 . 1 5 5 3 . 2 Assault 5 | . . . . . . . . 3 1 1 Garrison 4 | . . . . . . 3 . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . 3 . 2 . 1 Haulers Reinforced 4 | . . . . . . . 3 . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 7 | . 3 . . . 1 1 . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 228 | . 19 4 5 4 28 40 26 52 11 39 Peak Tracking Total 15 | . 5 3 3 3 5 5 3 8 6 15 Tactical Retreats 12 | . . . . . 2 1 . 5 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 16 | . 1 . 1 . . 7 3 3 1 . Indirectly 8 | . . . . . . 3 3 2 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 23 | . . 1 1 . 6 3 4 6 1 1 Max in Single Turn 2 | . . 1 1 . 2 1 2 2 1 1 Garrison Access 3 | . . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 33 | . 2 . . . 4 14 6 4 1 2 Terminals 18 | . 1 . . . 2 7 3 3 . 2 Fabricators 5 | . . . . . . 2 2 . 1 . Repair Stations 5 | . 1 . . . . 3 . 1 . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 3 | . . . . . 2 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 92 | . 10 . . . 14 43 10 8 4 3 Successful 50 | . 8 . . . 10 25 1 4 1 1 Failed 42 | . 2 . . . 4 18 9 4 3 2 Catastrophic 9 | . . . . . . 2 3 . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 37 | . 4 . . . 7 17 2 2 3 2 Terminals 45 | . 3 . . . 7 20 6 6 . 3 Fabricators 16 | . . . . . . 10 2 . 4 . Repair Stations 15 | . 7 . . . . 6 . 2 . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers 11 | . . . . . 7 4 . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 10 | . . . . . 1 7 1 1 . . Robot Schematic 3 | . . . . . 1 2 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 3 | . . . . . . 2 1 . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 3 . . 1 . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 1 . . 1 . Repair Station Hacks 13 | . 6 . . . . 5 . 2 . . Scan Component 7 | . 3 . . . . 3 . 1 . . Repair 6 | . 3 . . . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 11 | . . . . . 7 4 . . . . Insert Component 5 | . . . . . 3 2 . . . . Analyze 6 | . . . . . 4 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 11 | . 2 . . . 2 5 . 1 . 1 Terminals 10 | . 2 . . . 2 4 . 1 . 1 Track 2 | . 1 . . . . 1 . . . . Botnet 4 | . . . . . 1 2 . . . 1 Disrupt 1 | . 1 . . . . . . . . . Operators 3 | . . . . . 1 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 29 | . . . . . 3 13 6 4 1 2 Full Trace Events 5 | . . . . . . 4 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 1 2 . . . . Robots Built 4 | . . . . . . 2 . . 2 . Matter 603 | . . . . . . 252 . . 351 . Time 227 | . . . . . . 134 . . 93 . Total Robot Build Rating 22 | . . . . . . 8 . . 14 . Part Schematics Acquired 5 | . . . . . 3 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 3 . . . . 2 . 1 . . Time 133 | . 78 . . . . 39 . 16 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 2 . . . . Part Schematics Acquired 5 | . . . . . 3 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 2 . Machine Destruction 4 | . . . . . . . . 2 2 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 7 | . . 3 . . . 2 . . 2 . Largest Group 3 | . . 3 3 3 3 2 . . 2 2 Highest-Rated Group 112 | . . 40 40 40 40 64 . . 112 112 Highest-Rated Ally 56 | . . 16 16 16 16 32 . . 56 56 Total Orders 15 | . . . . . . . 11 2 2 . EXPLORE 8 | . . . . . . . 5 2 1 . RETURN 7 | . . . . . . . 6 . 1 . Ally Attacks 88 | . . . 5 20 34 8 . . 11 10 Total Damage 2131 | . . . 68 247 338 312 . . 547 619 Kills 22 | . . . 2 5 7 2 . . 5 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 10 | . . . . . . . 7 2 1 . Drone Recoveries 9 | . . . . . . . 7 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 10059 | 118 601 678 269 545 1104 2461 1750 1404 493 636 Spaces Moved 4879 | 66 216 372 125 299 551 1099 810 641 227 473 Core 93 | 3 . . . . . . . . . 90 Treads 4222 | 63 216 372 125 299 551 1099 810 637 50 . Legs 488 | . . . . . . . . 3 172 313 Wheels 5 | . . . . . . . . . 5 . Hover 1 | . . . . . . . . 1 . . Flight 70 | . . . . . . . . . . 70 Fastest Speed 40 | 50 160 160 180 180 163 155 148 148 110 40 Average Speed 157 | 155 160 177 180 180 163 161 160 155 141 104 Slowest Speed 270 | 160 160 180 180 180 180 185 183 230 270 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 48 83 12 76 49 33 27 30 5 17 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 35 | . 6 . . . . . . 28 1 . Terrain Destroyed 375 | . 9 5 . . 70 14 102 121 2 52 Melee . | . . . . . . . . . . . Projectile 38 | . 9 . . . . 3 7 18 1 . AOE 337 | . . 5 . . 70 11 95 103 1 52 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 6444 | 79 370 386 154 304 672 1586 1130 888 335 540 Wait 825 | 2 86 2 12 5 46 297 202 119 44 10 Move 4865 | 65 215 371 124 298 550 1098 809 640 226 469 Hop 2 | . . . . . . . . . . 2 Pick Up 60 | 6 5 3 3 . 9 15 10 6 3 . Fast Attach 89 | 6 7 1 2 . 5 18 12 9 13 16 Attach 29 | . . . . . 2 8 6 7 5 1 Detach 20 | . 3 1 . . 1 3 3 3 4 2 Swap 57 | . 2 2 1 . 9 16 14 7 2 4 Drop 68 | . 3 4 4 . 11 18 15 6 . 7 Fire 417 | . 46 2 8 1 39 109 58 91 37 26 Melee 2 | . . . . . . . . . . 2 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 . Crush 8 | . 3 . . . . 4 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 534 | -10/Materials | Repaired Lgt. Ion Engine 561 | -10/Materials | Repaired EM Pulse Gun 608 | -10/Materials | Repaired EM Pulse Gun 624 | -10/Materials | Discovered new exit (range 9) 720 | -10/Materials | Entered Mines 778 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 792 | -10/Mines | Learned Materials security intel 955 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1029 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1030 | -10/Mines | Discovered new exit (range 5) 1165 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1350 | -10/Mines | Discovered new exit (range 10) 1398 | -10/Mines | Entered Materials 1398 | -9/Materials | Accompanied by 3 allies 1398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -9/Materials | Discovered new exit (range 15) 1667 | -9/Materials | Entered Mines 1667 | -9/Mines | Accompanied by 3 allies 1715 | -9/Mines | Met a Derelict bent on vengeance 1852 | -9/Mines | Learned location of 1 exit from Proximity Caves 1877 | -9/Mines | Discovered new exit (range 8) 2212 | -9/Mines | Entered Materials 2212 | -8/Materials | Accompanied by 3 allies 2212 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2539 | -8/Materials | Discovered new exit (range 15) 2601 | -8/Materials | Build established: Hacker-Tank 2736 | -8/Materials | Discovered new exit (range 15) 3109 | -8/Materials | Discovered new exit (range 13) 3316 | -8/Materials | Entered Factory 3316 | -7/Factory | Evolved 2 slots: Utility x2 3510 | -7/Factory | Discovered new exit (range 16) 3917 | -7/Factory | Discovered new exit (range 10) 4089 | -7/Factory | Repaired Broken Adv. Targeting Computer 4197 | -7/Factory | Discovered new exit (range 14) 4546 | -7/Factory | Garrison activated, responded to threat 4807 | -7/Factory | Lost 3 parts (1n2u) 5264 | -7/Factory | Repaired Arc Projector 5565 | -7/Factory | Build established: Scavenger-Gunner 5662 | -7/Factory | Fabricated Y-54 Guardian? 5688 | -7/Factory | P-60 Hacker assimilated allied Guardian 4a 5769 | -7/Factory | Discovered new exit (range 8) 5776 | -7/Factory | Identified exit to Factory 5777 | -7/Factory | Entered another Factory area 5777 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5884 | -6/Factory | Lost 3 parts (1p1u1w) 6287 | -6/Factory | Build established: Scavenger-Skirmisher 6906 | -6/Factory | Build established: Scavenger-Mutant 7269 | -6/Factory | Discovered new exit (range 7) 7297 | -6/Factory | Identified exit to Lower Caves 7369 | -6/Factory | Discovered new exit (range 15) 7406 | -6/Factory | Identified exit to Factory 7527 | -6/Factory | Entered another Factory area 7527 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7581 | -5/Factory | Garrison activated, responded to threat 7827 | -5/Factory | First assault squad dispatched 8173 | -5/Factory | Repaired Imp. Sensor Array 8845 | -5/Factory | System corruption reached 10% 8900 | -5/Factory | Lost 10 parts (1p2n2u5w) 8903 | -5/Factory | Destroyed 7 combat bots 8915 | -5/Factory | Discovered new exit (range 11) 8929 | -5/Factory | Identified exit to Factory 8931 | -5/Factory | Entered another Factory area 8931 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9106 | -4/Factory | Lost 4 parts (1n2u1w) 9170 | -4/Factory | Discovered new exit (range 8) 9233 | -4/Factory | Fabricated H-77 Assassin (x2) 9245 | -4/Factory | Identified exit to Research 9424 | -4/Factory | Entered Research 9424 | -3/Research | Accompanied by 2 allies 9424 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9720 | -3/Research | First assault squad dispatched 9819 | -3/Research | Build established: Scavenger-Gunner 10009 | -3/Research | Lost 20 parts (1p5n6u8w) 10031 | -3/Research | System corruption reached 10% 10034 | -3/Research | Found Prototype Processor 10034 | -3/Research | Identified Exp. Terrain Scan Processor 10039 | -3/Research | Core integrity fell below 50% 10051 | -3/Research | Core integrity fell below 20% 10060 | -3/Research | Found Enh. Force Lance 10060 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09988_ Adv. Targeting Computer permanently disabled. 09988_ Malfunction: Power surge. 09990_ Dropped Faulty Imp. Energy Mantle. 09991_ Slammed into S-43 Plague. 09991_ S-43 Plague destroyed. 09992_ Door malfunctions. 09993_ Slug penetrates Wall. 09999_ System corrupted: Matter fused (-7). 10006_ Acquired Field Propulsion Drive. 10010_ Acquired Lgt. Particle Reactor. 10011_ Dropped Lgt. Particle Reactor. 10017_ Adv. Signal Interpreter destroyed. 10034_ Acquired Prototype Processor. 10034_ Identified Exp. Terrain Scan Processor. 10036_ IRVRVNEYMQC OM 4ZQ AZVBBHD4S=>|/X|GA 10039_ System corrupted: Slammed into wall. 10039_ Field Propulsion Drive destroyed. 10040_ P-80 Master resets P-80 Master, system corruption cleaned. 10058_ Broken Adv. Targeting Computer destroyed. 10060_ Acquired Enh. Force Lance. Map ----- +----------------------------------------------------+ | # #?????????????????????????# | | # #?????????????????????????# | | + #?????????????????????????####### | | # #???????????????????????????????# | | # #???????????????????????????????# | | # #???????????????????????????????# | | # #???????????????????????????????# | | ######### #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????# | | ????????# #???????????????????????????????+ | | ????????# #???????????????????????????????##### | | ?######## #???????????????????????????????????? | | ?# !! #???????????????????????????????????? | | ?# !! #???????????????????????????????????? | | ?# + ??????????????????????????????????? | | ?# # ????????????????????????????????? | | ?# # ???????????????????????????????? | | ?# #? ?????????????????????????????? | | ## ########????????????????????????????? | | ! ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | "" ?????????????????????????????? | | "" #####################??????????????????????? | | Y" #??????# s @#??????????????????????? | | "" ######## s #??????????????????????? | | "" ss/ss #??????????????????????? | | s # #??????????????????????? | | s #??????????????????????? | | # #??????????????????????? | | ##+###### # #??????????????????????? | | ????????# # #??????????????????????? | | ????????+ # #??????????????????????? | | ????????###### #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 1010 Power Amplification 20 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 16 Launcher Accuracy 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked G-47 Trooper | -7/Factory | Hacked Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory H-77 Assassin | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileEnhancedLaser Manual? 0 Play Time 01:22:50 Cumulative 168.7 hours Start 2021.04.09 @ 11:35:57 End 2021.04.10 @ 18:24:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 272 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 77 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12feade6-7f7b-4686-8b9b-cbf3c1aa36a0