Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 02:12:08 Player: Barleymor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1110) 1110 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4480 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Particle Charger Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Kinecellerator > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Titanium Leg Particle Charger Long-range Tractor Beam Gauss Cannon Gauss Cannon [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . 1 1 1 . Utility 2 | . . . . . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 42 | 6 . 7 6 12 5 6 Power 6 | 1 . . . 2 2 1 Engine 5 | 1 . . . 1 2 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 3 4 1 1 Treads 3 | . . . 3 . . . Leg 8 | 2 . . . 4 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 . 1 . 1 1 1 Device 2 | . . . . . 1 1 Storage 2 | 1 . . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 . 6 3 5 1 3 Energy Gun 5 | . . 3 2 . . . Energy Cannon 3 | . . . . 3 . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon 6 | . . . . 2 1 3 Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . 4 3 . . 14 Power 4 | . . 1 . . . 3 Propulsion 5 | . . . 1 . . 4 Utility 3 | . . . . . . 3 Weapon 9 | . . 3 2 . . 4 Highest Loss Streak 13 | . . 4 3 . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 85 78 72 90 100 89 Engine 8 | . 14 1 . 6 14 14 Core 1 | . . . . 3 . . Treads 2 | . . . 15 1 . . Leg 29 | . 28 28 7 34 38 29 Device 4 | . . . . . 7 12 Storage 8 | . 14 14 11 9 7 6 Processor 7 | . . 6 11 9 7 5 Energy Gun 3 | . . 9 17 2 . . Energy Cannon 4 | . . . . 13 5 . Ballistic Gun 4 | . 28 14 6 1 . . Ballistic Cannon 10 | . . . . 9 17 18 Naked Turns . | . . . . . . . Heaviest Build 73 | 14 14 14 11 55 63 73 Greatest Support 88 | 20 20 20 60 68 85 88 Greatest Overweight (x) 6 | . . . . 2 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 8 13 15 15 Most Carried 9 | 4 3 3 4 9 6 5 Average Carried 4 | 1 2 2 2 6 4 3 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 7 | 1 3 3 3 7 5 2 Class Distribution -------------------- 49% | Mutant 47% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 1371 | 220 . 184 163 192 173 439 Remotely . | . . . . . . . Salvage Created 1109 | . . 205 177 96 264 367 Parts 44 | . . 6 9 9 11 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . . 10 3 3 6 8 Guns 10 | . . 7 3 . . . Cannons 17 | . . . . 3 6 8 AOE 3 | . . 3 . . . . Classes Destroyed 9 | . . 4 2 1 1 1 Builder 2 | . . . 1 . . 1 Recycler 1 | . . 1 . . . . Watcher 2 | . . . . 1 . 1 Swarmer 6 | . . 3 . 2 1 . Grunt 9 | . . 2 1 . 2 4 Sentry 8 | . . . 2 1 2 3 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . 1 . Assembled 5 | . . 5 . . . . Best Kill Streak 7 | . . 7 2 2 2 3 Combat Bots Only 7 | . . 7 2 2 2 3 Max Kills in Single Turn 2 | . . 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 4071 | . . 716 305 161 283 2606 Core 1046 | . . 159 14 . 21 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 36 96 100 97 . Volleys Fired 89 | . . 23 12 8 11 35 Largest 3 | . . 2 3 2 3 3 Hottest 161 | . . 80 116 92 161 144 Shots Fired 215 | . . 41 30 15 34 95 Gun 60 | . . 31 29 . . . Cannon 144 | . . . . 15 34 95 Launcher 11 | . . 10 1 . . . Special . | . . . . . . . Kinetic 170 | . . 25 9 15 26 95 Thermal 26 | . . 6 20 . . . Explosive 11 | . . 10 1 . . . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 9 | . . 6 9 9 6 8 Robot Miss Streak 10 | . . 3 3 3 4 10 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 117 | . . 21 20 7 19 50 Core Hits 58 | . . 20 7 4 10 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . 1 . 7 Blast 8 | . . . . 1 . 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3182 | . . 570 264 181 555 1612 Guns 487 | . . 224 263 . . . Cannons 2335 | . . . . 181 555 1599 Explosions 347 | . . 346 1 . . . Melee . | . . . . . . . Ramming 13 | . . . . . . 13 Kinetic 2461 | . . 188 66 181 427 1599 Thermal 233 | . . 36 197 . . . Explosive 347 | . . 346 1 . . . Electromagnetic 128 | . . . . . 128 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 . . 4 1 Average Corruption 5 | . . 6 . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . 7 . . 5 1 Message Errors 6 | . . 4 . . 2 . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 3 | . . 1 . . 1 1 Data Loss (minor) 2 | . . 1 . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 73 | . . 23 20 12 1 17 Projectiles 30 | . . . . 12 1 17 Explosions 43 | . . 23 20 . . . Melee . | . . . . . . . Knockbacks 27 | . . . . 3 2 22 Impact . | . . . . . . . Kinetic 22 | . . . . 3 2 17 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 109 | . . 70 38 . . 1 Shots 3 | . . 2 1 . . . Rammed 5 | . . . . . . 5 Targets Rammed 8 | . . . . . . 8 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 442 | . . 264 177 134 342 442 Average Temperature 111 | . . 74 57 58 123 132 Received Heat Transfer 983 | . . 98 90 45 33 717 Effects 6 | . . . . . 1 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 509 | . . 87 422 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 316 | . . 150 164 129 238 316 Initial 68 | . . . 58 68 37 18 Average 94 | . . 87 108 80 103 128 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 82 72 Level 1 10 | . . . . . 17 27 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 2 1 3 Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . . 2 . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . . 12 7 8 6 18 Peak Tracking Total 6 | . . 4 4 4 3 6 Tactical Retreats 5 | . . 1 1 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 3 | . . . 2 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 3 2 . . Successful 4 | . . . 2 2 . . Failed 1 | . . . 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 2 . . Record 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 2409 | 63 107 304 271 612 480 572 Spaces Moved 1350 | 44 88 186 158 306 310 258 Core 8 | 3 . . . . . 5 Treads 98 | . . . 85 13 . . Legs 1244 | 41 88 186 73 293 310 253 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 128 Average Speed 143 | 115 120 120 141 173 130 154 Slowest Speed 350 | 120 120 120 160 270 130 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 3 16 36 28 29 10 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 121 | . . 69 4 6 6 36 Melee . | . . . . . . . Projectile 48 | . . . . 6 6 36 AOE 73 | . . 69 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 1629 | 56 89 224 182 377 363 338 Wait 82 | . . 5 . 21 28 28 Move 1344 | 43 87 185 157 305 309 258 Hop . | . . . . . . . Pick Up 45 | 7 2 4 6 19 5 2 Fast Attach . | . . . . . . . Attach 32 | 6 . 4 6 10 2 4 Detach . | . . . . . . . Swap 10 | . . 3 . 2 3 2 Drop 19 | . . . 1 12 5 1 Fire 89 | . . 23 12 8 11 35 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 15) 171 | -10/Materials | Entered Mines 172 | -10/Mines | Assembled infested the area 218 | -10/Mines | Core integrity fell below 50% 238 | -10/Mines | Destroyed 7 combat bots 240 | -10/Mines | Lost 4 parts (1p3w) 308 | -10/Mines | Build established: Mutant 403 | -10/Mines | Discovered new exit (range 14) 475 | -10/Mines | Entered Materials 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 598 | -9/Materials | Lost 3 parts (1n2w) 742 | -9/Materials | Discovered new exit (range 3) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1274 | -8/Materials | Discovered new exit (range 14) 1358 | -8/Materials | Entered Factory 1358 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1725 | -7/Factory | Build established: Gunner 1833 | -7/Factory | Discovered new exit (range 4) 1838 | -7/Factory | Entered another Factory area 1838 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2355 | -6/Factory | Garrison activated, responded to threat 2384 | -6/Factory | Core integrity fell below 50% 2405 | -6/Factory | Core integrity fell below 20% 2410 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02378_ Slammed into L-41 Fighter. 02378_ Broken Gauss Cannon destroyed. 02379_ Acquired 38 matter. 02383_ Kinecellerator destroyed. 02383_ Slammed into U-05 Engineer. 02383_ Targeting Computer broken. 02383_ Destabilizing: Short circuit. 02384_ Acquired 2 matter. 02384_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02391_ U-05 Engineer builds a Wall. 02394_ Slammed into L-41 Fighter. 02394_ Destabilizing: System corrupted (+1). 02395_ System corrupted: Heat flow error (+168). 02397_ Slammed into G-50 Soldier. 02401_ Broken Targeting Computer destroyed. 02402_ M-28 Smith repairs Hvy. Laser. 02403_ K-01 Serf collects debris. 02405_ M-28 Smith repairs G-50 Soldier. 02408_ M-28 Smith repairs Imp. Deuterium Engine. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed EfficiencyMissileAutocannon Manual? 0 Play Time 00:38:20 Cumulative 25.5 hours Start 2023.05.12 @ 01:35:23 End 2023.05.12 @ 02:12:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ddfd34-9911-40da-90ec-587217d5befb