Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 23:36:43 Player: Niltras Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (571) 571 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1281 Bonus ------- None Cogmind --------- Core Integrity 37/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Improved Heat Sink Medium Storage Unit Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Light Assault Rifle Rocket Launcher Multitool Scrap Shield Fragment (50) Scrap Shield Fragment (49) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Heat Sink Medium Storage Unit Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Multitool Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon . | . . . . Parts Attached 19 | 7 8 4 . Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 5 1 . Device 2 | 1 . 1 . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 7 | 2 2 3 . Energy Gun 2 | . 1 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 6 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 8 | 1 5 11 . Power . | . 1 1 . Propulsion . | . . . . Utility 4 | . 2 6 . Weapon 2 | . 2 2 . Tool/Special . | . . . . Unused Backups 8 | . 2 . 6 Power 1 | . 1 . . Propulsion . | . . . . Utility 5 | . . . 5 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 96 93 . Engine 4 | . 8 . . Core 6 | . 3 10 . Treads 23 | . 25 21 . Device 9 | . 7 11 . Storage 10 | . 8 12 . Processor 8 | . 6 12 . Protection 5 | . 10 . . Energy Gun 9 | . 6 12 . Ballistic Gun 14 | . 17 11 . Peak Build Rating 14 | 7 14 14 . Average Rating 10 | 5 9 12 . On Entrance 6 | . 7 13 6 Naked Turns . | . . . . Heaviest Build 37 | 20 37 33 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 8 | 2 . 8 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 15 15 . Average Capacity 12 | 8 9 15 . Most Carried 14 | 2 10 14 . Average Carried 9 | 1 5 13 . Final Capacity 15 | 10 15 15 15 Final Carried 13 | 2 10 13 13 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 618 | 84 368 166 . Remotely . | . . . . Salvage Created 599 | . 340 259 . Parts 37 | . 22 15 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 16 | . 8 8 . Guns 16 | . 8 8 . Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Builder 1 | . 1 . . Turret 2 | . . 2 . Watcher 2 | . 2 . . Swarmer 6 | . 2 4 . Grunt 6 | . 6 . . Subdweller 4 | . . 4 . Best Kill Streak 4 | . 2 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 181 | . 39 142 . Missed 50 | . 11 39 . Hits 131 | . 28 103 . Projectile 131 | . 28 103 . Critical Strikes 4 | . 2 2 . Damage Taken 954 | . 331 623 . Core 213 | . 61 152 . Absorbed by Shields . | . . . . Ignored by Resistances 622 | . 203 419 . Core Remaining (%) 100 | 100 . . . Volleys Fired 98 | . 48 50 . Largest 2 | . 2 2 . Hottest 98 | . 98 85 . Shots Fired 113 | . 52 61 . Gun 109 | . 50 59 . Cannon . | . . . . Launcher 4 | . 2 2 . Special . | . . . . Kinetic 48 | . 32 16 . Thermal 49 | . 18 31 . Explosive 4 | . 2 2 . Electromagnetic 12 | . . 12 . Robot Hit Streak 41 | . 17 41 . Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 97 | . 45 52 . Core Hits 40 | . 22 18 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 4 . Burn 3 | . . 3 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1418 | . 715 703 . Guns 1325 | . 622 703 . Cannons . | . . . . Explosions 93 | . 93 . . Melee . | . . . . Ramming . | . . . . Kinetic 583 | . 403 180 . Thermal 663 | . 219 444 . Explosive 93 | . 93 . . Electromagnetic 79 | . . 79 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . 18 . . Projectiles . | . . . . Explosions 18 | . 18 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | . 231 183 . Average Temperature 64 | . 61 89 . Received Heat Transfer 813 | . 255 558 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1850 | . 518 1332 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 50 | . 50 . . Initial 120 | . . . 120 Average 4 | . 4 . . Influence Increases 800 | . 245 555 . Destroy 0b10 Robot/C 280 | . 160 120 . Destroy 0b10 Robot/NC 20 | . 20 . . Destroy Leader 44 | . 44 . . Disable Machine 4 | . 4 . . Destroy Structure 17 | . 17 . . Lose Combat Pursuer 435 | . . 435 . Influence Decreases 680 | . 245 210 225 Entered New Map 225 | . . . 225 Time Decay 395 | . 245 150 . Lost Part 60 | . . 60 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 19 23 . Peak Tracking Total 8 | . 3 8 . Tactical Retreats 7 | . . 7 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 4 | . 4 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 4 | . 4 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 2226 | 24 927 1275 . Sensors 1275 | . . 1275 . Terrain 951 | 24 927 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 2893 | 96 1424 1373 . Spaces Moved 1556 | 57 792 707 . Core 43 | 13 . 30 . Treads 1513 | 44 792 677 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 164 | 148 160 171 . Slowest Speed 450 | 160 160 450 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 3 98 50 4 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . 16 10 . Melee . | . . . . Projectile . | . . . . AOE 26 | . 16 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1771 | 65 896 810 . Wait 69 | . 30 39 . Move 1553 | 56 791 706 . Hop . | . . . . Pick Up 15 | 2 9 4 . Fast Attach 12 | 7 4 1 . Attach 2 | . . 2 . Detach 2 | . 1 1 . Swap 13 | . 6 7 . Drop 7 | . 7 . . Fire 98 | . 48 50 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 97 | -10/Materials | Identified exit to Mines 97 | -10/Materials | Discovered exit to Mines (range 8) 300 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Discovered exit to Mines (range 16) 512 | -10/Materials | Identified exit to Subcaves 512 | -10/Materials | Discovered exit to Subcaves (range 10) 564 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Discovered exit to Materials (range 16) 775 | -10/Materials | Discovered exit to Materials (range 11) 1006 | -10/Materials | Discovered exit to Materials (range 5) 1521 | -10/Materials | Entered Subcaves 1539 | -10/Subcaves | Learned location of Zion (-7) 1942 | -10/Subcaves | Core integrity fell below 50% 2000 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2052 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2053 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2736 | -10/Subcaves | Lost 3 parts (1p2n) 2811 | -10/Subcaves | Identified exit to Recycling 2811 | -10/Subcaves | Discovered exit to Recycling (range 15) 2818 | -10/Subcaves | Core integrity fell below 20% 2894 | -10/Subcaves | Entered Recycling 2894 | -7/Recycling | Self-destructed Last Messages --------------- 02696_ Lgt. Treads destroyed. 02702_ Destroyed Flight Unit. 02704_ S-10 Pest destroyed. 02705_ Lgt. Nuclear Core destroyed. 02706_ S-10 Pest destroyed. 02712_ Acquired 9 matter. 02716_ Acquired 16 matter. 02725_ Acquired 19 matter. 02741_ Particle Gun destroyed. 02794_ Assault Rifle destroyed. 02796_ Sensor Array destroyed. 02805_ Autobeam Turret destroyed. 02811_ EXIT=FOUND: RECYCLING 02815_ Acquired Lgt. Assault Rifle. 02816_ Machine disabled. 02827_ Autobeam Turret destroyed. 02870_ Acquired 30 matter. 02878_ Acquired 2 matter. LOCATION=RECYCLING GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????"""#????????????????? | | ?????????????????????########"Y"#######??????????? | | ????????????########## ??????????? | | ??????????? ?????????? | | ??????????? ??????????? | | ?????????? ??????????????? | | ?????????? ??????????????????? | | ?????????? @ #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? ####+######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyResetMultitool Manual? 0 Play Time 00:28:23 Cumulative 104.0 hours Start 2025.05.09 @ 23:07:37 End 2025.05.09 @ 23:36:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 60 Rogue 3 Adventurer 16 Explorer 41 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 50 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f001494b-abc8-48eb-929f-e4376a812087