Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 09:08:11 Player: SX_7 Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (87) 435 Value Destroyed (2002) 2002 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 3800 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 265/265 System Corruption 0% Temperature Cool (8) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Grenade Launcher Rocket Launcher > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Heat Sink Improved Heat Sink Structural Scanner Improved Targeting Computer ECM Suite Light Armor Plating Medium Laser Medium Laser Particle Gun Heavy Assault Rifle Autogun Improved Light Cannon Mining Claw Makeshift Spear Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Hardened Light Armor Plating > --- WEAPON ----------- Mining Claw Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Heat Sink Improved Heat Sink Structural Scanner Improved Targeting Computer ECM Suite Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Medium Laser Particle Gun Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Signal Generator [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 44 | 6 10 . 28 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 3 . 13 Treads 10 | 2 3 . 5 Leg . | . . . . Wheel 8 | . . . 8 Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 . 5 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 5 | . 2 . 3 Artifact . | . . . . Weapon 12 | 2 2 . 8 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon 2 | . . . 2 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 5 . 7 Power 2 | . 1 . 1 Propulsion 7 | . 3 . 4 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 3 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 100 97 Engine 12 | . 12 14 10 Treads 24 | . 26 28 18 Wheel 3 | . . . 12 Storage 13 | . 14 14 11 Processor 1 | . . . 5 Protection 13 | . 13 14 15 Energy Gun 10 | . 14 14 1 Ballistic Gun 10 | . 14 14 1 Slashing Weapon 2 | . . . 7 Piercing Weapon 2 | . . . 8 Naked Turns . | . . . . Heaviest Build 104 | 11 91 91 104 Greatest Support 66 | 40 40 40 66 Greatest Overweight (x) 5 | . 4 2 5 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 6 18 25 25 Most Carried 25 | 4 14 19 25 Average Carried 13 | 1 8 16 20 Final Capacity 25 | 8 25 25 25 Final Carried 23 | 2 14 19 23 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1048 | 195 403 9 441 Remotely . | . . . . Salvage Created 2924 | . 1225 47 1652 Parts 185 | . 70 5 110 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed 4 | . 2 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 59 | . 23 3 33 Melee 24 | . . . 24 Guns 27 | . 23 3 1 AOE 8 | . . . 8 Classes Destroyed 13 | . 9 . 4 Worker 5 | . 1 . 4 Builder 3 | . 1 . 2 Tunneler 1 | . . . 1 Hauler 5 | . 2 . 3 Recycler 5 | . 3 . 2 Mechanic 2 | . 1 . 1 Operator 1 | . 1 . . Watcher 6 | . 3 . 3 Swarmer 15 | . 6 3 6 Grunt 34 | . 17 . 17 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 7 | . . . 7 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 289 | . 106 27 156 Missed 71 | . 28 8 35 Damage Taken 2621 | . 810 143 1668 Core 580 | . 131 24 425 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 . 38 . Volleys Fired 151 | . 113 9 29 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 70 Shots Fired 299 | . 226 18 55 Gun 280 | . 226 18 36 Cannon . | . . . . Launcher 19 | . . . 19 Special . | . . . . Kinetic 143 | . 113 9 21 Thermal 137 | . 113 9 15 Explosive 19 | . . . 19 Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 4 6 Robot Miss Streak 6 | . 6 4 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 250 | . 146 7 97 Core Hits 126 | . 58 3 65 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 4 1 6 Burn 6 | . 4 1 1 Impale 5 | . . . 5 Melee Attacks 90 | . . . 90 Impact . | . . . . Slashing 7 | . . . 7 Piercing 83 | . . . 83 Sneak Attacks 11 | . . . 11 Combat Hostiles . | . . . . Follow-up Attacks 4 | . . . 4 Damage Inflicted 5246 | . 1789 74 3383 Guns 2084 | . 1771 74 239 Cannons . | . . . . Explosions 899 | . . . 899 Melee 2161 | . . . 2161 Ramming 102 | . 18 . 84 Kinetic 964 | . 824 25 115 Thermal 1120 | . 947 49 124 Explosive 899 | . . . 899 Electromagnetic . | . . . . Impact . | . . . . Slashing 46 | . . . 46 Piercing 2115 | . . . 2115 Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 101 | . . . 101 Projectiles . | . . . . Explosions 17 | . . . 17 Melee 84 | . . . 84 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 133 | . . . 133 Shots 4 | . . . 4 Rammed 9 | . 6 . 3 Targets Rammed 10 | . 7 . 3 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 357 | . 357 255 267 Average Temperature 83 | . 79 129 84 Received Heat Transfer 843 | . 345 . 498 Effects 2 | . 1 . 1 Shutdowns 1 | . 1 . . Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 3774 | . 3108 222 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 738 | . 216 100 738 Initial 4 | . . 4 . Average 122 | . 96 19 278 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 84 | 100 97 100 42 Level 1 7 | . 2 . 24 Level 2 7 | . . . 31 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 8 . 6 Investigation 10 | . 7 . 3 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 40 8 50 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 18 | . 9 . 9 Terminals 14 | . 7 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 71 | . 37 . 34 Successful 28 | . 15 . 13 Failed 41 | . 21 . 20 Catastrophic 3 | . . . 3 Database Lockouts 2 | . 1 . 1 Manual 61 | . 35 . 26 Terminals 49 | . 27 . 22 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 22 | . 10 . 12 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 8 . 5 Record 1 | . . . 1 Prototype ID Bank 8 | . 7 . 1 Terminal Index 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 6 . 7 Terminals 6 | . 3 . 3 Botnet 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 3 . 4 Reject 4 | . 2 . 2 Mask 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 9 . 9 Full Trace Events 12 | . 7 . 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . 7 . 8 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 6871 | 76 3435 1643 1717 Spaces Moved 2506 | 43 1222 505 736 Core 4 | 4 . . . Treads 2105 | 39 1222 505 339 Legs . | . . . . Wheels 397 | . . . 397 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 116 Average Speed 241 | 149 247 320 182 Slowest Speed 480 | 160 480 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 4 98 100 71 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 148 | . . . 148 Melee . | . . . . Projectile . | . . . . AOE 148 | . . . 148 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2945 | 53 1408 518 966 Wait 86 | . 32 . 54 Move 2503 | 42 1221 504 736 Hop . | . . . . Pick Up 50 | 5 19 5 21 Fast Attach 8 | 3 4 . 1 Attach 18 | 3 4 . 11 Detach 1 | . . . 1 Swap 18 | . 2 . 16 Drop 17 | . 6 . 11 Fire 151 | . 113 9 29 Melee 83 | . . . 83 Ram 1 | . . . 1 Kick . | . . . . Crush 9 | . 7 . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Identified exit to Materials 923 | -10/Materials | Central database locked down 994 | -10/Materials | Discovered new exit (range 10) 1111 | -10/Materials | Discovered exit to Materials (range 9) 1400 | -10/Materials | Lost 3 parts (1p1n1w) 1483 | -10/Materials | Discovered exit to Materials (range 9) 1935 | -10/Materials | Core integrity fell below 50% 2222 | -10/Materials | Discovered new exit (range 9) 3512 | -10/Materials | Entered Mines 3513 | -10/Mines | Met a Derelict testing a Signal Generator 3522 | -10/Mines | Found Signal Generator 3552 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3585 | -10/Mines | Learned 2 Materials zone layouts 4827 | -10/Mines | Discovered exit to Materials (range 3) 4914 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4941 | -10/Mines | Discovered exit to Materials (range 6) 5155 | -10/Mines | Entered Materials 5155 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5156 | -9/Materials | Identified exit to Storage 5467 | -9/Materials | Lost 3 parts (2n1w) 5502 | -9/Materials | Core integrity fell below 50% 5785 | -9/Materials | Discovered new exit (range 8) 5857 | -9/Materials | Discovered new exit (range 8) 5969 | -9/Materials | Central database locked down 6034 | -9/Materials | Discovered new exit (range 16) 6170 | -9/Materials | Core integrity fell below 20% 6441 | -9/Materials | Build established: Scavenger-Mutant 6755 | -9/Materials | First assault squad dispatched 6872 | -9/Materials | Destroyed self with Rocket Launcher Last Messages --------------- 06831_ K-01 Serf collects debris. 06836_ Slammed into K-01 Serf. 06837_ Acquired 28 matter. 06851_ Connecting with Terminal... >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 06870_ Terminal disabled. 06871_ C-30 ARC bursts open, deploying its payload. 06871_ G-34 Mercenary unfolds itself. 06871_ L-31 Rogue unfolds itself. 06872_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ?# = ## # ## | | ?# # ########### #? | | ?#### #??########? | | ???##== #??????????? | | ???# = "" #??????????? | | ???# # | S"" #??????????? | | ??### "" #??????????? | | ### # #####??????????? | | # ######??????????????? | | # # """ ?????????????? | | # """ ?????????????? | | # i # """ #????????????? | | # [ #????????????? | | # %g = #????????????? | | # l=% # #????????????? | | # l ############??????????? | | # # #??????????? | | ### #??????????? | | ???# #??????????? | | ???? w #??????????? | | ???? #??????????? | | ????# ? ] #??????????? | | ????# #?? #??????????# | | ???## #???? #?????????? | | ???? ?????#####??????????? | | ?????#@ ????????????????????" | | ?????# #?????????????????# "" | | ?????# #?????????????????# "" | | ?????# #?????????????????# " | | ?????# #?????????????????# | | ?????# #?????????????????# | | ?????# #?????????????????# | | ????? #?????????????????# | | ????? #?????????????????# | | ????? #?????????????????# | | ????? #?????????????????#### | | ????? #????????????????????? | | ????? #????????????????????? | | ?????# #????????????????????? | | ?????? #????????????????????? | | ?????? ?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixAngularCharger Manual? 0 Play Time 00:37:11 Cumulative 36.8 hours Start 2024.03.13 @ 08:30:34 End 2024.03.13 @ 09:08:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 37 Adventurer 1 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(10)|LOW_CONTRAST(6,12,16) Steam 1 RUN: 048f8d43-deb8-4af2-b615-32ecfbcc70ba