Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.24 @ 20:29:35 Player: jfk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (4163) 4163 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 8040 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 319 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 5/100 System Corruption 12% Temperature Cool (10) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved VTOL Module Cooled VTOL Module > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Hacking Suite Hacking Suite Hacking Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating Reflective Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun > --- INVENTORY -------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Hacking Suite Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Advanced Beam Cannon Gauss Rifle Flak Gun Flak Gun [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 . 1 Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 109 | 6 1 20 17 32 33 Power 8 | 1 . 3 . 2 2 Engine 7 | 1 . 2 . 2 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 50 | 2 . 5 8 17 18 Treads 40 | 2 . 5 8 16 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . . . . 1 9 Utility 29 | 1 1 8 7 5 7 Device 7 | . 1 2 3 1 . Storage 6 | 1 . 2 2 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 15 | . . 4 2 4 5 Artifact . | . . . . . . Weapon 22 | 2 . 4 2 8 6 Energy Gun . | . . . . . . Energy Cannon 5 | . . . 1 4 . Ballistic Gun 13 | 2 . 2 1 4 4 Ballistic Cannon 4 | . . 2 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 Parts Lost 35 | . . 4 3 8 20 Power 5 | . . 2 . 1 2 Propulsion 11 | . . . 1 1 9 Utility 12 | . . 1 2 4 5 Weapon 7 | . . 1 . 2 4 Highest Loss Streak 9 | . . 2 2 6 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 92 90 93 87 Engine 11 | . 14 8 9 8 13 Treads 29 | . 28 22 31 35 28 Device 10 | . 11 15 13 10 6 Storage 9 | . 14 10 9 9 7 Protection 9 | . . 10 8 13 10 Energy Cannon 2 | . . . 3 5 1 Ballistic Gun 14 | . 28 14 12 11 12 Ballistic Cannon 2 | . . 7 2 . 1 Naked Turns . | . . . . . . Heaviest Build 62 | 11 12 39 47 49 62 Greatest Support 120 | 40 40 40 88 88 120 Greatest Overweight (x) 2 | . . . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 15 25 15 25 Average Capacity 13 | 6 8 10 15 15 15 Most Carried 15 | 7 8 15 15 15 15 Average Carried 12 | 4 7 8 14 14 14 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 4 8 15 15 15 5 Class Distribution -------------------- 82% | Mutant 13% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 3276 | 221 76 622 226 949 1182 Remotely . | . . . . . . Salvage Created 5056 | . 102 1399 589 1469 1497 Parts 257 | . 5 82 33 73 64 Haulers Intercepted 10 | . . 3 2 4 1 Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 93 | . 4 27 9 24 29 Guns 60 | . 4 17 3 15 21 Cannons 32 | . . 10 6 9 7 Classes Destroyed 16 | . 2 4 3 4 3 Worker 5 | . . 1 . 2 2 Builder 1 | . . . 1 . . Hauler 10 | . . 3 2 4 1 Recycler 8 | . . 2 . 1 5 Mechanic 2 | . . . . 2 . Operator 2 | . . . 1 1 . Watcher 2 | . . . . 2 . Swarmer 11 | . 3 . . 4 4 Grunt 53 | . 1 22 5 13 12 Brawler 4 | . . . 1 1 2 Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 16 | . . 5 3 4 4 Specialist 1 | . . . . . 1 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 5 4 5 6 Combat Bots Only 5 | . 3 4 4 4 5 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 8547 | . 110 1057 614 2637 4129 Core 1295 | . 14 237 75 262 707 Absorbed by Shields 299 | . . 75 36 188 . Redirected to Shielding 23 | . . . . 17 6 Core Remaining (%) 68 | 100 94 40 . 38 . Volleys Fired 359 | . 8 77 42 103 129 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 40 64 93 96 93 Shots Fired 686 | . 16 154 84 181 251 Gun 506 | . 16 113 50 136 191 Cannon 180 | . . 41 34 45 60 Launcher . | . . . . . . Special . | . . . . . . Kinetic 589 | . 16 154 54 136 229 Thermal 97 | . . . 30 45 22 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 7 20 9 10 11 Robot Miss Streak 10 | . 1 2 3 2 10 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 . . 3 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 478 | . 13 108 47 111 199 Core Hits 308 | . 7 50 21 62 168 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 6 | . . 1 1 2 2 Meltdown 1 | . . . . . 1 Destroy 3 | . . . 1 2 . Blast 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9440 | . 126 1584 979 2692 4059 Guns 6505 | . 122 1071 496 1929 2887 Cannons 2608 | . . 504 428 599 1077 Explosions . | . . . . . . Melee . | . . . . . . Ramming 327 | . 4 9 55 164 95 Kinetic 7819 | . 122 1575 554 1929 3639 Thermal 1294 | . . . 370 599 325 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 2 12 Average Corruption 7 | . . . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 84 | . . . . 2 82 Message Errors 21 | . . . . . 21 Matter Fused 18 | . . . . 2 16 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 9 | . . . . . 9 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 14 | . . . . . 14 Data Loss (major) 4 | . . . . . 4 Misfires 6 | . . . . . 6 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 40 | . . . 12 . 28 Projectiles 40 | . . . 12 . 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . 2 1 . 11 Impact 4 | . . 1 1 . 2 Kinetic 9 | . . 1 . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 37 | . 2 4 11 11 9 Targets Rammed 45 | . 2 5 12 16 10 Kicked . | . . . . . . Crushed 8 | . . 1 1 5 1 Highest Temperature 336 | . 9 105 336 136 232 Average Temperature 60 | . 9 28 124 27 65 Received Heat Transfer 2958 | . 27 564 324 1107 936 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . 1 . 3 Heat Transferred 2294 | . . . 666 1073 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 573 | . 127 519 349 573 464 Initial 244 | . . . 193 98 244 Average 240 | . 57 295 254 326 217 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 41 | 100 100 27 21 26 43 Level 1 41 | . . 36 78 35 50 Level 2 17 | . . 35 . 38 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 4 1 5 9 Investigation 2 | . 1 . 1 . . Extermination 5 | . . . . . 5 Reinforcement 10 | . . 4 . 2 4 Assault 3 | . . . . 3 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 10 | . 2 4 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 182 | . 10 40 19 52 61 Peak Tracking Total 9 | . 4 6 4 9 9 Tactical Retreats 11 | . 1 3 . 2 5 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 9 | . 1 . . 5 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 1 2 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 8 | . . . 3 5 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 23 | . 6 3 5 4 5 Terminals 21 | . 6 3 4 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 48 | . 16 6 11 5 10 Successful 26 | . 9 3 5 4 5 Failed 22 | . 7 3 6 1 5 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 22 | . 7 5 6 3 1 Terminals 45 | . 16 6 9 5 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 . 1 Terminal Hacks 18 | . 5 2 3 4 4 Prototype ID Bank 5 | . 3 . 1 1 . Open Door 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Reprogram Traps 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 7 | . 1 1 2 1 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 4 1 2 . . Terminals 7 | . 4 1 2 . . Track 2 | . . 1 1 . . Botnet 5 | . 4 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 19 | . 6 3 5 2 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 65 | . . . . 65 . Total Damage 821 | . . . . 821 . Kills 11 | . . . . 11 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 8020 | 76 878 1525 883 1764 2894 Spaces Moved 3908 | 51 468 744 451 846 1348 Core 17 | 17 . . . . . Treads 3873 | 34 468 744 451 846 1330 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 18 | . . . . . 18 Fastest Speed 24 | 50 160 160 145 145 24 Average Speed 152 | 123 160 160 156 145 149 Slowest Speed 240 | 160 160 160 240 148 174 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 67 70 42 78 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 1 1 . 1 Melee . | . . . . . . Projectile 3 | . . 1 1 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 5350 | 63 582 949 545 1209 2002 Wait 817 | . 98 60 9 191 459 Move 3903 | 50 467 743 450 845 1348 Hop . | . . . . . . Pick Up 42 | 7 5 19 3 5 3 Fast Attach 55 | 3 1 7 8 17 19 Attach 22 | 3 . 5 2 2 10 Detach 11 | . . 3 2 . 6 Swap 32 | . . 8 7 13 4 Drop 62 | . 1 22 10 15 14 Fire 359 | . 8 77 42 103 129 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 45 | . 2 5 12 16 10 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Discovered new exit (range 16) 598 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Utility x2 1598 | -9/Materials | Discovered new exit (range 6) 1775 | -9/Materials | Discovered new exit (range 16) 1889 | -9/Materials | Core integrity fell below 50% 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Propulsion x2 2964 | -8/Materials | Build established: Scavenger-Mutant 3340 | -8/Materials | Discovered new exit (range 7) 3363 | -8/Materials | Entered Storage 3499 | -8/Storage | Build established: Mutant 3635 | -8/Storage | Met a pair of Derelict thieves 3823 | -8/Storage | Lost 6 parts (1p1n3u1w) 4320 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4563 | -8/Storage | First assault squad dispatched 4612 | -8/Storage | Build established: Commander-Mutant 4638 | -8/Storage | Core integrity fell below 50% 4943 | -8/Storage | Build established: Mutant 5054 | -8/Storage | Discovered new exit (range 16) 5127 | -8/Storage | Entered Factory 5127 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6789 | -7/Factory | Lost 3 parts (1n1u1w) 6933 | -7/Factory | Cargo convoy interrupted 7227 | -7/Factory | System corruption reached 10% 7989 | -7/Factory | Core integrity fell below 50% 8000 | -7/Factory | Lost 9 parts (2p3n2u2w) 8016 | -7/Factory | Core integrity fell below 20% 8021 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07955_ X-67 Chaingunner knocked back. 07956_ Med. Treads destroyed. 07958_ X-67 Chaingunner knocked back. 07959_ Rnf. Deuterium Engine destroyed. 07960_ System corrupted: Substantial component data lost. 07964_ Arm. Treads destroyed. 07965_ U-05 Engineer builds a Wall. 07965_ Assault Cannon destroyed. 07965_ Hvy. Ion Engine destroyed. 07969_ Assault Cannon destroyed. 07972_ Y-54 Guardian destroyed. 07976_ M-28 Smith fits Backup Laser III on P-60 Hacker. 07986_ System corrupted: Energy discharge (-3). 07987_ K-01 Serf collects debris. 08002_ System corrupted: Energy discharge (-10). 08003_ Y-54 Guardian destroyed. 08006_ Flak Gun destroyed. 08015_ Acquired 6 matter. 08020_ Dropped Lrg. Storage Unit. 08021_ Imp. VTOL Module destroyed. 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""""""" """"""" """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyLinkedCore Manual? 0 Play Time 01:06:11 Cumulative 383.3 hours Start 2022.08.24 @ 19:23:01 End 2022.08.24 @ 20:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 13 Adventurer 0 Explorer 112 Win Type - Total 26 Types 15/3/1/1/1/2/1/2/0 Lore% 70 Gallery% 84 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d11cb8-9149-4eb0-801a-aab30c076ad5