Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 22:49:20 Player: Zazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2410) 2410 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 6879 Bonus ------- Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 95/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Advanced Beam Cannon Autogun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Core Shielding Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Proton Cannon Advanced Beam Cannon Autogun Makeshift Shrapnel Gun Improved Grenade Launcher Great Axe CR-A16's Pointy Stick [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Core Shielding Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 71 | 6 11 22 6 1 10 15 Power 10 | 1 2 2 1 . 1 3 Engine 7 | 1 1 2 1 . . 2 Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 15 | 2 6 3 . . 2 2 Treads 2 | . 2 . . . . . Leg 6 | . 2 . . . 2 2 Wheel 7 | 2 2 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 7 2 1 5 2 Device 5 | . . 2 . 1 2 . Storage 5 | 1 1 . 1 . 2 . Processor . | . . . . . . . Hackware 3 | . . 1 . . . 2 Protection 6 | . . 4 1 . 1 . Artifact . | . . . . . . . Weapon 27 | 2 2 10 3 . 2 8 Energy Gun 6 | 2 . 2 . . . 2 Energy Cannon 5 | . . 4 . . . 1 Ballistic Gun 7 | . . 3 1 . 1 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . 2 1 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 3 . Parts Lost 41 | . 4 5 3 . 4 25 Power 8 | . 1 1 1 . 1 4 Propulsion 9 | . 2 1 1 . 1 4 Utility 12 | . . 2 1 . 2 7 Weapon 12 | . 1 1 . . . 10 Highest Loss Streak 21 | . 3 2 2 . 4 21 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 6 7 8 8 8 8 Power . | . 1 . . . . 1 Propulsion . | . 2 . . . . . Utility 2 | . 1 2 3 3 2 . Weapon 4 | . 1 4 5 5 6 6 Tool/Special . | . . . . . . . Unused Backups 4 | . . 3 . . 1 . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . . 2 . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 92 92 89 88 97 74 Engine 7 | . 11 7 10 11 2 . Core 2 | . 1 . . . 8 9 Leg 8 | . 10 10 . . 18 15 Wheel 9 | . 15 9 13 11 1 . Device 3 | . . 6 . . 8 8 Storage 14 | . 22 14 11 11 19 12 Hackware 6 | . . 7 11 11 2 6 Protection 13 | . . 14 21 22 13 4 Energy Gun 4 | . 22 3 . . . 1 Ballistic Gun 9 | . . 13 16 11 9 . Launcher 6 | . 5 1 5 11 11 6 Peak Build Rating 53 | 6 9 19 19 25 39 53 Average Rating 19 | 4 7 13 16 17 30 45 On Entrance 14 | . 6 8 18 17 18 32 Avg Prop Armor Cover (%) 5 | . 4 . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 50 | 13 18 26 28 28 36 50 Greatest Support 63 | 32 32 22 22 12 48 63 Greatest Overweight (x) 6 | . 1 2 2 2 1 6 Average Overweight (x) . | . . . 1 2 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 10 10 9 Most Carried 10 | 3 8 8 9 10 10 10 Average Carried 8 | 1 6 7 8 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 3 8 8 9 10 9 3 Class Distribution -------------------- 75% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2112 | 259 171 842 353 20 333 134 Remotely 148 | . . 148 . . . . Salvage Created 2661 | . 487 1170 391 . 268 345 Parts 136 | . 20 78 22 . 5 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 2 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 1 | . . . . . 1 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 66 | . 10 25 13 . 8 10 Melee 1 | . . . . . . 1 Guns 37 | . 7 17 8 . 2 3 Cannons 6 | . . 4 . . . 2 AOE 21 | . 3 3 5 . 6 4 Classes Destroyed 9 | . 4 2 . . 2 1 Builder 1 | . . 1 . . . . Recycler 4 | . 2 1 1 . . . Drone 2 | . . . . . 2 . Watcher 8 | . 3 4 . . . 1 Swarmer 19 | . 3 5 8 . . 3 Grunt 29 | . 7 12 3 . 2 5 Brawler 2 | . . . . . 2 . Sentry 13 | . . 8 2 . 2 1 Programmer 1 | . . . . . . 1 Best Kill Streak 12 | . 3 12 5 . 4 3 Combat Bots Only 6 | . 3 6 5 . 4 3 Max Kills in Single Turn 3 | . 3 3 3 . 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 3 . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 509 | . 62 101 53 . 63 230 Missed 161 | . 21 33 14 . 27 66 Hits 348 | . 41 68 39 . 36 164 Projectile 348 | . 41 68 39 . 36 164 Critical Strikes 8 | . . 1 3 . 1 3 Damage Taken 5238 | . 439 877 512 . 617 2793 Core 1204 | . 92 87 51 . 114 860 Absorbed by Shields . | . . . . . . . Redirected to Shielding 70 | . . 10 16 . 30 14 Core Remaining (%) 66 | 100 63 . . . 37 . Volleys Fired 205 | . 38 83 29 . 19 36 Largest 3 | . 2 2 2 . 2 3 Hottest 121 | . 90 121 46 . 72 120 Shots Fired 359 | . 70 151 55 . 29 54 Gun 284 | . 66 125 52 . 14 27 Cannon 39 | . . 22 . . . 17 Launcher 36 | . 4 4 3 . 15 10 Special . | . . . . . . . Kinetic 208 | . . 112 52 . 14 30 Thermal 102 | . 66 24 . . . 12 Explosive 36 | . 4 4 3 . 15 10 Electromagnetic 13 | . . 11 . . . 2 Robot Hit Streak 15 | . 12 15 7 . 6 11 Robot Miss Streak 6 | . 4 6 5 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 218 | . 43 84 34 . 19 38 Core Hits 131 | . 25 43 18 . 21 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 3 2 . . . . Burn 4 | . 3 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks 11 | . . . . . . 11 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing 8 | . . . . . . 8 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5349 | . 777 1593 763 . 953 1263 Guns 2543 | . 533 1100 499 . 146 265 Cannons 662 | . . 319 . . . 343 Explosions 1863 | . 236 174 264 . 807 382 Melee 273 | . . . . . . 273 Ramming 8 | . 8 . . . . . Kinetic 2130 | . . 1023 499 . 146 462 Thermal 823 | . 533 201 . . . 89 Explosive 1863 | . 236 174 264 . 807 382 Electromagnetic 252 | . . 195 . . . 57 Impact . | . . . . . . . Slashing 80 | . . . . . . 80 Piercing 193 | . . . . . . 193 Highest Corruption 2 | . 2 . . . . 1 Average Corruption 1 | . 2 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 8 . . . . 2 Message Errors 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 3 | . 2 . . . . 1 Data Loss (major) 2 | . 1 . . . . 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . 9 . 5 . 3 18 Projectiles 6 | . . . . . . 6 Explosions 20 | . 9 . 5 . 3 3 Melee 9 | . . . . . . 9 Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 158 | . 3 30 . . 28 97 Shots 5 | . . 1 . . 1 3 Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 249 | . 196 210 34 . 33 249 Average Temperature 58 | . 69 48 10 . 11 110 Received Heat Transfer 1677 | . 180 294 219 . 117 867 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 4 . . . . Heat Transferred 2436 | . 1696 481 . . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 61 | 100 100 63 30 . . 32 Level 1 38 | . . 36 69 . . 67 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 326 | . 105 325 288 . . 326 Initial 300 | . . 7 114 . . 300 Average 143 | . 58 129 216 . . 237 Influence Increases 2536 | . 352 731 354 . 416 683 Destroy 0b10 Robot/C 1400 | . 200 500 260 . 240 200 Destroy 0b10 Robot/NC 75 | . 25 30 5 . 10 5 Destroy Leader 276 | . 46 138 30 . 10 52 Allied During Kill 96 | . . . . . 96 . Disable Machine 90 | . 15 . . . . 75 Destroy Structure 134 | . 21 33 29 . . 51 Advance Influence 300 | . . . . . . 300 Lose Combat Pursuer 165 | . 45 30 30 . 60 . Influence Decreases 2465 | . 334 456 447 200 416 612 Entered New Map 390 | . . 11 179 200 . . Time Decay 1425 | . 294 395 238 . 236 262 Search Patrol Dispatched 100 | . . . . . . 100 Lost Part 410 | . 40 50 30 . 40 250 Lost Ally 140 | . . . . . 140 . Squads Dispatched 9 | . 3 1 . . 1 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 3 1 . . . 2 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . . 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 18 34 15 . 17 16 Peak Tracking Total 7 | . 6 5 5 . 6 7 Tactical Retreats 7 | . 3 1 1 . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 1 . . . . 5 Max in Single Turn 2 | . 1 . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . 1 . 1 . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . 1 . 4 . . Successful 5 | . . 1 . 4 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 4 . 1 Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 . 4 . . Part Schematic 4 | . . . . 4 . . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 8 2 . Largest Group 8 | . . . . 8 5 . Highest-Rated Group 405 | . . . . 405 229 . Highest-Rated Ally 96 | . . . . 96 96 . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . 46 . Total Damage 1270 | . . . . . 1270 . Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 672 | . . 672 . . . . Structural 672 | . . 672 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5219 | 58 746 1426 513 1234 682 560 Spaces Moved 3557 | 46 472 976 370 890 481 322 Core 7 | 4 . . . . . 3 Treads . | . . . . . . . Legs 1408 | . 209 419 . . 461 319 Wheels 2142 | 42 263 557 370 890 20 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 80 90 120 105 120 Average Speed 115 | 95 109 112 107 120 119 128 Slowest Speed 350 | 100 190 190 120 120 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 3 62 75 78 88 60 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . 3 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 216 | . 19 28 33 . 73 63 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 214 | . 19 28 33 . 73 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4307 | 60 632 1176 428 1057 555 399 Wait 314 | . 79 47 19 155 10 4 Move 3551 | 45 471 975 369 889 480 322 Hop . | . . . . . . . Pick Up 63 | 9 16 17 2 6 4 9 Fast Attach 23 | . 1 12 2 . 6 2 Attach 37 | 6 8 5 . . 3 15 Detach 4 | . 3 1 . . . . Swap 41 | . 8 16 5 2 9 1 Drop 39 | . 6 20 2 5 6 . Fire 205 | . 38 83 29 . 19 36 Melee 10 | . . . . . . 10 Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 18 | . . . . . 18 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Lost 3 parts (1p1n1w) 656 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Utility x2 1118 | -9/Materials | Discovered new exit (range 4) 1523 | -9/Materials | Discovered new exit (range 11) 1866 | -9/Materials | Discovered new exit (range 13) 2231 | -9/Materials | Entered Mines 2429 | -9/Mines | Learned Materials terminal intel 2538 | -9/Mines | Found a hidden stash of uninstalled traps 2647 | -9/Mines | Discovered new exit (range 5) 2674 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2744 | -9/Mines | Entered Zion 2915 | -7/Zion | Learned 12 Factory zone layouts 2960 | -7/Zion | Learned Factory terminal intel 2961 | -7/Zion | Learned location of Data Miner (-6) 3090 | -7/Zion | Given A8's code to call for help 3123 | -7/Zion | Met Imprinter 3150 | -7/Zion | Imprinted 3152 | -7/Zion | Declared Zion's savior 3378 | -7/Zion | Given the Hacking Drone Bay 3381 | -7/Zion | Found Prototype Device 3382 | -7/Zion | Identified Hacking Drone Bay 3463 | -7/Zion | Received a visual enhancement algorithm 3465 | -7/Zion | Ran a visual enhancement algorithm 3509 | -7/Zion | Gained Derelict followers 3601 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3621 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3727 | -7/Zion | Learned location of Warlord (-4) 3802 | -7/Zion | Found CR-A16's Pointy Stick 3822 | -7/Zion | Ran a visual enhancement algorithm 3948 | -7/Zion | Discovered new exit (range 10) 3978 | -7/Zion | Entered Proximity Caves 3978 | -6/Proximity Caves | Accompanied by 6 allies 3989 | -6/Proximity Caves | Found Prototype Device 3989 | -6/Proximity Caves | Identified Exp. Thermal Shield 4043 | -6/Proximity Caves | Spotted B-75 Beast 4075 | -6/Proximity Caves | Spotter reported a threat 4081 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4108 | -6/Proximity Caves | Core integrity fell below 50% 4110 | -6/Proximity Caves | Lost 4 allies 4146 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4193 | -6/Proximity Caves | Spotter reported a threat 4376 | -6/Proximity Caves | Build established: Scavenger-Mutant 4419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4548 | -6/Proximity Caves | Learned Factory trap positions 4642 | -6/Proximity Caves | Discovered new exit (range 15) 4660 | -6/Proximity Caves | Entered Factory 4660 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4661 | -6/Factory | Identified exit to Factory 4662 | -6/Factory | Loaded intel: 96 trap records 4663 | -6/Factory | Loaded intel: 26 terminal locations 5010 | -6/Factory | Search patrols dispatched 5175 | -6/Factory | Garrison activated, responded to threat 5185 | -6/Factory | Core integrity fell below 50% 5211 | -6/Factory | Core integrity fell below 20% 5220 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) R-10 Processor collects VTOL Module. Deuterium Engine destroyed. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. Med. Storage Unit destroyed. G-50 Soldier destroyed. R-10 Processor collects Adv. Heat Sink. Med. Matter Pod destroyed. U-05 Engineer lays Concrete. Great Axe follow-up attack on G-50 Soldier. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Great Axe destroyed. K-01 Serf collects debris. Destroyed Lgt. Angular Momentum Engine. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # """ """"""""" # ?????#"R #??????? """ | | # "Y" ###?????#""" #??????? 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[ g ######### | | # """ # #?## [ [ ###???# | | # """ # #??# ##### k% ##### | | # """ # ######### T" | | # # % "" | | + # g% | | # # ##### | | # ""T"" # ##;#+#####?# | | # """"" # # #?## | | ########### ######### % # "" " "#??# | | # ############+##### # """" T#??# | | """""" # # # ## # """" "#??# | | """""" # # # """ ## # """" #??# | | """""" # # # "G ## # #??# | | """""" # # # """ ## # #### | | # # # ## ########### | | # + # ## | | ########### # # ##^ | | ########### # # ## ^"""" | | ^^ ################## """" | | ^^ ^ """" | | ^^ ################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????^???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 30 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Help From High Places I'm Back, Baby! Look Less Dangerous Next Time Suspicious The More The Merrier The One Use The Force Challenges ------------ None Game ------ Seed ReactionWeldingExoskeleton Manual? 0 Play Time 00:54:59 Cumulative 11.1 hours Start 2026.10.26 @ 21:11:20 End 2026.10.29 @ 22:49:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68b0a4fc-513d-4dbf-9fe8-4bc89b36f382