Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 23:25:24 Player: TapeIsSticky Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (398) 1990 Value Destroyed (17943) 17943 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (7330) 7330 TOTAL SCORE: 38823 Bonus ------- High Alert Combat Kills 3709 Follower Combat Kills 1593 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Friendly Fire -326 Cogmind --------- Core Integrity 1463/1600 Matter 295/300 Energy 1045/1045 System Corruption 11% Temperature Cool (0) Movement Treading (165) Location -1/Access Parts ------- > --- POWER (4) -------- Fusion Reactor Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Improved Medium Treads Armored Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Cooling System Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Advanced Weapon Cycler Heavy Armor Plating Graphene Brace > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (25) --- Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Biometal Medium Treads Experimental Actuator Array Improved Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Dispersion Rifle Magnetic Acceleration Cannon Mass Driver Hardcell Cannon Compact Mass Driver Fusion Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fusion Reactor Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Advanced Weapon Cycler Improved Transmission Jammer Layered Light Armor Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle HERF Cannon Compact Mass Driver > --- INVENTORY -------- Heavy Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Advanced Cooling System Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Gamma Rifle Dispersion Rifle Heavy Plasma Cannon Magnetic Acceleration Cannon Mass Driver Hardcell Cannon Fusion Bomb Launcher Improved Plasma Cutter [Rating: 193] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 476 | 8 12 . 38 . . 13 51 26 6 6 2 29 34 10 11 11 14 33 12 . 12 5 4 5 2 9 5 54 13 51 Power 33 | 1 2 . 5 . . 1 2 . . . . 3 2 1 1 1 . 2 1 . 1 . . . . 2 . 3 1 4 Engine 15 | 1 1 . 5 . . 1 2 . . . . 2 1 1 1 . . . . . . . . . . . . . . . Core 6 | . 1 . . . . . . . . . . 1 1 . . 1 . 1 1 . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 3 1 4 Propulsion 77 | 2 4 . 8 . . 3 12 4 1 2 . 6 3 2 4 1 6 5 1 . . . 1 . . . 1 5 1 5 Treads 70 | 2 . . 6 . . 3 11 4 1 2 . 6 3 2 4 1 6 5 1 . . . 1 . . . 1 5 1 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 128 | 2 4 . 10 . . 1 16 6 1 . . 7 12 5 3 6 5 13 3 . 7 . 3 2 . 2 3 9 1 7 Device 75 | 1 1 . 5 . . . 6 4 1 . . 4 10 3 1 2 4 9 3 . 3 . 1 2 . 1 2 7 1 4 Storage 6 | 1 2 . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Processor 7 | . . . . . . . 1 . . . . . 1 . 1 2 . 1 . . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 39 | . 1 . 4 . . 1 8 2 . . . 3 1 1 1 2 1 2 . . 3 . 2 . . 1 1 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 238 | 3 2 . 15 . . 8 21 16 4 4 2 13 17 2 3 3 3 13 7 . 4 5 . 3 2 5 1 37 10 35 Energy Gun 63 | 1 . . 3 . . . . 6 . . 1 2 1 . . 1 . 6 4 . 2 2 . . . 1 1 11 3 18 Energy Cannon 34 | . . . . . . 2 1 2 . . . 2 7 1 . 2 . 2 . . 1 . . . 1 2 . 9 1 1 Ballistic Gun 54 | 2 2 . 10 . . 3 8 7 1 2 1 4 3 . 1 . 2 2 1 . . . . 1 . . . 2 2 . Ballistic Cannon 59 | . . . 2 . . 2 8 . . . . . 3 . 2 . 1 3 . . . 3 . 2 . 1 . 13 3 16 Launcher 19 | . . . . . . 1 4 1 2 1 . 3 . 1 . . . . 2 . 1 . . . 1 . . 1 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 1 . 2 3 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 3 . . . 4 2 . . . . . . . 1 . 1 . . 7 . 1 . . 2 . 2 . 1 Corrupted Parts 10 | . . . . . . . . 1 . 1 . 1 . . . . 7 . . . . . . . . . . . . . System Corruption 68 | . . . . . . . . 2 . 9 . 3 . . . . 54 . . . . . . . . . . . . . Parts Lost 52 | . 3 . 7 . . 5 4 . . . . 13 1 2 3 . . 1 . . . . 1 . . . . 2 1 9 Power 3 | . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . Propulsion 14 | . 2 . 2 . . 3 . . . . . 5 . 1 1 . . . . . . . . . . . . . . . Utility 20 | . . . 4 . . 1 3 . . . . 3 . . 1 . . 1 . . . . 1 . . . . 1 . 5 Weapon 15 | . 1 . 1 . . . 1 . . . . 5 1 . . . . . . . . . . . . . . 1 1 4 Highest Loss Streak 5 | . 1 . 2 . . 4 2 . . . . 5 1 2 3 . . 1 . . . . 1 . . . . 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 94 100 100 98 99 99 100 100 100 99 99 99 99 98 100 97 94 94 90 88 88 89 89 79 85 85 90 87 Engine 5 | . 9 14 11 11 11 10 9 7 7 7 7 7 7 6 5 6 6 5 1 . . . . . . . . . . . Core 2 | . 4 . . . . . . . . . . . 4 6 6 6 6 4 8 11 5 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 5 9 8 14 Treads 22 | . 20 . 23 33 33 32 27 30 30 30 30 29 26 25 25 26 26 20 17 17 17 17 21 21 21 21 16 14 21 16 Device 17 | . 10 . 6 . . . 12 23 23 23 23 22 20 20 19 17 13 16 17 17 17 17 19 23 26 23 21 22 26 20 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 11 11 11 7 5 5 5 5 5 5 4 4 4 Processor 7 | . . . . . . . 1 . . . . . 5 6 6 12 13 11 11 11 14 17 15 15 15 15 15 14 13 12 Protection 7 | . 3 14 15 22 22 22 13 7 7 7 7 7 6 6 6 2 6 5 5 5 4 5 5 3 . 2 4 4 4 4 Energy Gun 5 | . . . . . . . . 12 15 15 15 3 . 6 5 5 6 5 15 17 16 14 15 7 . . 8 2 4 8 Energy Cannon 3 | . . . . . . . 3 3 . . . 5 7 12 11 11 7 5 . . . . . . . 2 5 2 2 . Ballistic Gun 6 | . 27 28 17 22 22 14 10 5 5 6 7 10 5 . . . . 1 . . . . . 2 5 . . 2 1 . Ballistic Cannon 3 | . . . 3 . . 6 10 . . . . . 2 . 1 . 5 2 . . . 2 . 5 9 1 1 5 3 6 Peak Build Rating 193 | 7 13 12 20 20 20 20 38 45 44 47 47 48 70 71 69 74 76 99 100 99 114 115 127 126 125 128 138 162 170 193 Average Rating 78 | 5 9 12 17 20 20 18 30 43 42 44 46 45 65 67 65 70 71 93 98 99 103 114 125 124 123 115 135 155 166 185 On Entrance 71 | . 7 12 12 20 20 20 17 36 44 43 47 47 48 69 66 69 72 75 99 99 99 114 115 127 123 125 128 138 154 170 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 15 94 94 107 103 103 103 121 120 112 109 109 115 147 144 134 132 139 147 138 134 155 147 145 146 149 155 162 185 182 220 Greatest Support 202 | 40 40 26 60 60 60 60 60 80 80 91 91 91 93 93 90 90 110 130 130 127 127 127 157 157 157 157 170 170 181 202 Greatest Overweight (x) 8 | . 8 3 6 1 1 1 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 . . . . . 1 1 1 Average Overweight (x) 1 | . 2 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 24 25 25 25 25 25 Average Carried 23 | 4 13 24 24 25 25 22 24 24 24 25 25 15 22 24 24 22 24 24 24 25 25 25 24 24 24 24 24 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 22 25 25 25 25 21 25 24 25 25 25 15 25 25 22 25 24 25 25 25 25 25 24 24 24 24 25 24 25 23 Class Distribution -------------------- 24% | Scavenger-Tank 23% | Derelict-Tank 20% | Tank 10% | Mutant 10% | Scavenger-Mutant 6% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Commander-Tank | -5/Warlord Derelict-Tank | -4/Proximity Caves Derelict-Tank | -4/Factory Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Mutant | -4/Zhirov Derelict-Tank | -3/Proximity Caves Derelict-Tank | -3/Research Derelict-Tank | -2/Research Generator-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 13578 | 322 579 81 1416 . . 321 1979 388 48 422 . 708 627 335 100 276 262 575 301 12 142 77 30 158 14 119 87 2065 636 1498 Remotely 411 | . . . . . . . 288 . . . . . . . . . . 123 . . . . . . . . . . . . Salvage Created 17812 | 114 761 145 1620 . . 377 2286 655 . 656 . 608 819 338 . . 69 501 189 90 85 332 248 63 27 332 432 3263 1097 2705 Parts 857 | 7 53 12 120 . . 16 143 31 . 17 . 16 40 9 . . 4 29 6 1 5 12 7 3 4 7 15 138 54 108 Haulers Intercepted 7 | . . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | 1 1 . 2 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 9 . 7 . 1 . 1 6 . 4 . . 1 . 3 3 4 . . . . Prevented 71 | . . . . . . . . . . 4 . 8 . 7 . . 26 . 1 1 . 9 . . . . 15 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 325 | . 24 5 37 . . 8 57 10 . 14 . 11 15 5 1 . 1 6 4 1 1 4 1 2 4 . 6 55 17 36 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 117 | . 23 5 34 . . 3 13 8 . 4 . 4 2 . . . . 2 . . 1 2 1 . . . 1 8 4 2 Cannons 118 | . . . 3 . . 2 29 1 . . . 2 11 1 1 . . 2 . . . . . 2 . . 2 36 10 16 AOE 47 | . . . . . . 2 15 1 . 9 . 3 2 3 . . . 2 3 . . . . . 4 . . 1 . 2 Classes Destroyed 22 | 2 4 . 7 . . 1 3 1 . 1 . 1 . . . . . . . . . . . . . . 1 1 . . Worker 22 | . . . 2 . . 1 3 . . . . . 2 . . . . 7 . . . . . . . . . 2 2 3 Builder 10 | . . . 1 . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . 3 . 1 Tunneler 6 | 2 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | 1 . . 1 . . 1 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 23 | . 3 . 4 . . . 4 1 . . . . 2 . . . . . . . . . . . . . . 4 2 3 Swarmer 58 | . 12 3 7 . . . 10 . . 1 . 1 6 . . . . . 4 . . . . . 4 . . 10 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Grunt 120 | . 10 2 17 . . 7 27 2 . 5 . 8 3 2 . . . 3 . . . 3 . . . . 3 12 7 9 Brawler 12 | . . . 2 . . . 2 . . 3 . . . 1 . . . . . . . 1 . . . . . 2 . 1 Duelist 10 | . . . . . . . 2 . . 3 . . 1 1 . . . . . . . . . . . . . 2 . 1 Protector 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 41 | . . . 10 . . . 11 5 . 1 . 1 2 1 . . . . . 1 . . . . . . . 2 1 6 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . 1 1 1 . 1 . . . . . . 1 . . . 1 . 1 . . . 2 6 . 5 Programmer 49 | . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . 2 . . . 18 8 13 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 6 5 8 . . 4 10 2 . 14 . 4 5 5 1 . 1 11 4 1 1 4 1 2 4 . 3 16 7 8 Combat Bots Only 13 | . 6 5 8 . . 3 8 2 . 13 . 4 4 5 1 . 1 3 4 1 1 4 1 2 4 . 3 13 5 7 Max Kills in Single Turn 6 | 1 2 1 2 . . 1 3 1 . 4 . 2 4 2 1 . 1 6 2 1 1 1 1 1 2 . 1 2 2 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 3 1 . 4 . 2 2 2 . . . 2 2 . . . . . 2 . . 1 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1967 | . 101 39 199 . . 57 191 126 . 31 . 105 115 91 44 . 10 115 11 4 35 24 2 14 2 . 22 267 64 298 Missed 576 | . 29 12 46 . . 14 48 51 . 11 . 27 42 40 10 . 4 34 3 2 16 2 . 4 . . 14 82 12 73 Damage Taken 19052 | . 854 296 1868 . . 721 1868 563 . 404 . 1420 858 668 843 . 88 1291 85 33 397 317 50 194 21 . 74 2017 591 3531 Core 1575 | . 132 26 207 . . 68 181 24 . 43 . 133 130 62 53 . 11 74 . . 12 24 . 19 . . 13 186 40 137 Absorbed by Shields 5536 | . . . 159 . . . 332 80 . . . . 301 137 89 . 54 170 33 11 141 117 18 . 8 . 76 1958 613 1239 Reduced by Siege Mode 384 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . 95 21 250 Regen/Repaired (Parts) 138 | . 93 . . . . . . . . . . . . . . . . . . . 45 . . . . . . . . . Core Remaining (%) 74 | 100 . 36 . . . 31 67 . . . . 71 . . . . 69 . . . . 89 . . . . 97 85 97 . Volleys Fired 1057 | 7 75 14 159 . . 35 145 29 9 17 . 34 56 8 24 . 9 35 8 2 1 13 10 6 2 14 13 192 42 98 Largest 4 | 2 2 2 2 . . 2 3 3 1 2 . 3 3 3 3 . 3 3 3 3 3 3 3 3 1 1 3 3 3 4 Hottest 313 | 40 40 40 84 . . 112 117 173 33 110 . 143 168 225 225 . 210 191 190 190 190 190 190 140 43 90 218 228 229 313 Shots Fired 2328 | 14 150 28 316 . . 63 371 74 10 26 . 74 123 14 51 . 25 75 16 9 3 27 30 16 2 13 38 387 105 268 Gun 1305 | 14 150 28 270 . . 36 143 67 2 17 . 44 58 5 14 . 11 28 14 9 3 21 30 6 . . 24 133 40 138 Cannon 950 | . . . 46 . . 21 211 6 . . . 19 65 7 37 . 14 47 . . . 6 . 10 . 2 14 250 65 130 Launcher 60 | . . . . . . 6 17 1 8 9 . 11 . 2 . . . . 2 . . . . . 2 . . 2 . . Special 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 2 . . Kinetic 1523 | 14 150 28 308 . . 49 320 26 1 . . 31 93 . 19 . 3 54 . . . 6 . 16 . . 1 200 79 125 Thermal 134 | . . . . . . . . . . . . 15 24 3 14 . . 13 . . . . . . . 13 . 52 . . Explosive 50 | . . . . . . 6 17 1 8 9 . 3 . . . . . . 2 . . . . . 2 . . 2 . . Electromagnetic 621 | . . . 8 . . 8 34 47 1 17 . 25 6 11 18 . 22 8 14 9 3 21 30 . . . 37 133 26 143 Robot Hit Streak 49 | 5 10 6 14 . . 8 10 17 . 12 . 11 9 9 18 . 6 8 9 5 7 14 6 3 3 9 6 21 28 49 Robot Miss Streak 8 | 1 3 4 6 . . 6 4 3 1 2 . 4 8 1 5 . 7 4 1 1 . 1 4 3 . 1 3 3 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 1 Secondary Targets 13 | . 6 1 2 . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 1502 | 9 95 16 214 . . 46 215 53 . 23 . 48 87 12 32 . 14 37 8 5 2 19 17 8 2 9 23 239 81 188 Core Hits 774 | 4 43 8 87 . . 25 125 32 . 36 . 31 67 8 10 . 5 36 8 1 2 7 6 3 2 6 8 99 40 75 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 8 | . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . Critical Strikes 56 | . 1 1 2 . . 1 5 5 . . . . 1 1 . . 2 5 . . . 1 1 . . . 1 14 6 9 Destroy 9 | . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 3 . Blast 33 | . . . . . . 1 5 . . . . . . . . . . 5 . . . . . . . . . 12 3 7 Corrupt 13 | . . . . . . . . 4 . . . . . 1 . . 2 . . . . 1 1 . . . 1 1 . 2 Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 40 | . . . . . . . . . 6 6 . 4 24 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . 6 6 . 4 24 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45181 | 120 1253 225 3417 . . 1262 5929 1216 . 1960 . 1641 2238 541 834 . 443 1889 319 106 50 455 469 311 429 194 720 9167 3325 6668 Guns 18555 | 120 1217 225 2855 . . 613 1467 946 . 301 . 661 577 106 133 . 136 487 145 106 50 455 469 70 . . 420 2954 1159 2883 Cannons 18937 | . . . 529 . . 302 2697 121 . . . 290 1009 120 701 . 307 664 . . . . . 241 . 77 300 5985 2166 3428 Explosions 6908 | . . . . . . 347 1741 149 . 1415 . 690 325 315 . . . 738 174 . . . . . 429 . . 228 . 357 Melee 558 | . . . . . . . . . . 244 . . 314 . . . . . . . . . . . . . . . . . Ramming 106 | . 36 . 33 . . . 24 . . . . . 13 . . . . . . . . . . . . . . . . . Kinetic 24946 | 120 1217 225 3274 . . 780 3593 401 . . . 561 1214 . 525 . 25 979 . . . . . 311 . . . 5814 2616 3291 Thermal 1833 | . . . . . . . 66 113 . . . 247 232 179 139 . . 78 . . . . . . . 194 . 228 . 357 Explosive 4640 | . . . . . . 347 1675 . . 1415 . 275 325 . . . . . 174 . . . . . 429 . . . . . Electromagnetic 13098 | . . . 110 . . 135 571 702 . 301 . 558 140 362 170 . 418 832 145 106 50 455 469 . . . 720 3125 709 3020 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 558 | . . . . . . . . . . 244 . . 314 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 54 | . 4 4 . . . . . 3 3 12 12 15 4 4 4 4 54 7 7 7 7 . . 2 2 2 2 14 8 11 Average Corruption 7 | . 4 4 . . . . . 2 3 10 12 13 3 4 4 4 43 3 7 7 7 . . 1 2 2 2 8 7 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 592 | . 7 6 . . . . . 13 21 41 10 110 17 16 22 4 53 35 24 18 3 . . 2 8 4 5 117 5 51 Message Errors 152 | . 3 1 . . . . . 1 2 9 3 25 2 7 5 2 12 8 9 9 1 . . . 2 2 2 36 1 10 Matter Fused 143 | . 3 1 . . . . . 2 9 10 3 29 2 2 7 . 14 10 5 3 1 . . 1 1 . 1 26 1 12 Heat Flow Errors 61 | . . . . . . . . 1 2 4 1 10 3 1 1 . 6 7 . 1 1 . . . 3 . . 15 . 5 Energy Discharges 66 | . . 1 . . . . . 4 3 5 . 11 2 3 3 1 4 3 5 1 . . . . 1 . . 10 1 8 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 62 | . . 1 . . . . . 1 2 7 2 15 3 2 2 . 10 . 1 1 . . . . 1 1 1 7 . 5 Data Loss (major) 36 | . 1 . . . . . . 1 1 4 1 10 1 . 2 1 2 1 . . . . . . . . 1 7 1 2 Misfires 36 | . . 1 . . . . . 1 1 1 . 6 2 . 2 . 5 5 2 3 . . . . . . . 4 . 3 Alerts 8 | . . . . . . . . 2 . . . 1 . . . . . 1 1 . . . . 1 . . . 2 . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Weapon Failures 20 | . . 1 . . . . . . . . . 2 2 1 . . . . 1 . . . . . . 1 . 7 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1050 | . 7 . 3 . . 19 74 . . 82 . 30 108 . . . 2 25 . . . . . . 161 21 22 215 112 169 Projectiles 609 | . . . 3 . . . 27 . . . . 14 44 . . . 2 23 . . . . . . . 21 22 215 112 126 Explosions 320 | . . . . . . 19 47 . . 16 . 16 16 . . . . 2 . . . . . . 161 . . . . 43 Melee 121 | . 7 . . . . . . . . 66 . . 48 . . . . . . . . . . . . . . . . . Knockbacks 124 | . . . 2 . . . 22 . . . . . 18 . . . . 4 . . . . . 1 . . . 37 14 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 108 | . . . 2 . . . 17 . . . . . 18 . . . . 4 . . . . . 1 . . . 30 12 24 Secondary 16 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 7 2 2 Self-Inflicted Damage 571 | . 16 . . . . . 33 . . . . 41 112 49 . . . 21 . . . . . . . . . 180 . 119 Shots 11 | . . . . . . . 2 . . . . 1 2 1 . . . 1 . . . . . . . . . 2 . 2 Rammed 15 | . 3 . 4 . . 1 5 . . . . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 17 | . 3 . 5 . . 1 5 . . . . . 3 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 10 22 362 . . 307 415 143 225 246 65 259 269 295 395 . 253 240 88 136 167 388 170 32 186 10 120 269 164 282 Average Temperature 82 | . 4 8 86 . . 140 78 37 104 120 40 104 49 127 173 . 62 70 31 62 73 201 66 16 85 10 56 57 29 93 Received Heat Transfer 3960 | . 279 111 746 . . 387 789 87 . 90 . 442 105 147 126 . 9 12 . 6 42 84 6 . . . 12 112 36 332 Effects 22 | . . . 3 . . 5 6 . . . . 1 . 1 4 . . . . . . 2 . . . . . . . . Shutdowns 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 6 | . . . 1 . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Interference 11 | . . . . . . 3 4 . . . . . . 1 3 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 34 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 16 5 10 Total Turns 757 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 7 358 235 142 Longest Duration 166 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 6 88 166 31 Robots Corrupted 44 | . . . . . . 1 . . . 1 . 2 . 1 . . 1 . 1 1 . 2 1 . . . 3 11 2 17 Combat Hostiles 41 | . . . . . . 1 . . . 1 . 2 . 1 . . 1 . 1 1 . 2 . . . . 3 10 2 16 Parts Fried 108 | . . . . . . . 2 6 . . . 3 3 3 . . . 3 1 1 . 3 3 . . . 9 36 8 27 Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2195 | . . . . . . . 50 100 . . . 407 385 250 200 . . 100 . . . . . . . 303 . 150 . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 1 2 . . . . . 1 . . . . . . . . . . . . . 3 . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1388 | 15 313 210 603 234 . 138 1388 718 . . . . 335 . . . . 661 . . . . 718 . . . . 1385 1054 1077 Initial 778 | . 9 90 81 234 . . 53 623 . . . . . . . . . 12 . . . . . . . . . 47 778 632 Average 436 | 6 199 199 215 234 . 52 729 598 . . . . 204 . . . . 362 . . . . 432 . . . . 280 871 706 Maximum Alert Level 4 | . 1 1 2 1 . . 4 3 . . . . 1 . . . . 2 . . . . 3 . . . . 4 3 3 Low Security (%) 33 | 100 34 17 59 . . 100 19 . . . . . 32 . . . . 28 . . . . 32 . . . . 60 . . Level 1 22 | . 65 82 20 100 . . 15 . . . . . 67 . . . . 13 . . . . . . . . . 24 . . Level 2 22 | . . . 19 . . . 8 93 . . . . . . . . . 58 . . . . 41 . . . . 4 3 62 Level 3 13 | . . . . . . . 23 6 . . . . . . . . . . . . . . 26 . . . . 3 96 37 Level 4 7 | . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . 6 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 3 . 4 . . . 15 3 . 1 . . 6 . 1 . . 4 . . . . 4 . . . . 11 6 14 Investigation 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Extermination 23 | . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 1 . . . . 7 2 5 Reinforcement 19 | . 2 . 2 . . . 6 1 . . . . . . . . . 1 . . . . 2 . . . . . . 5 Assault 14 | . . . 1 . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . 4 4 1 Garrison 12 | . . . . . . . 6 . . . . . 3 . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . 2 . . . . . 6 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . Communications Jammed 95 | . . . . . . . . . . . . . 30 . . . . 2 . . . . 2 . . . 1 37 18 5 Distress Signals 91 | . . . . . . . . . . . . . 27 . . . . 2 . . . . 2 . . . . 37 18 5 Times Spotted 521 | . 36 7 50 . . 10 83 12 . 15 . 11 32 5 5 . 10 22 5 1 45 4 9 2 2 . 7 71 30 47 Peak Tracking Total 18 | . 4 5 5 . . 3 6 3 . 10 . 4 4 5 8 . 4 6 5 1 18 4 3 2 2 . 2 6 6 7 Tactical Retreats 17 | . 3 . 2 . . 1 . . . . . . 3 . . . 1 . 1 . 1 . . . . . . 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . 1 . 2 . . . 1 1 . . . . 1 . . . . 1 . . 1 . . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . . . . . . . 20 . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 50 | . . . 1 . . . 9 2 . 1 . . 6 . . . . 15 . . . . 13 . . . . 3 . . Max in Single Turn 4 | . . . 1 . . . 2 2 . 1 . . 4 . . . . 4 . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 38 | . 4 . 4 . 1 . 6 2 . . 4 . 4 . . . . 1 . . 2 . . . . 9 . . . 1 Terminals 16 | . 3 . 4 . . . 5 2 . . . . 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Total Hacks 131 | . 10 . 7 . 3 . 14 4 . . 32 . 7 . . . . 2 . . 3 . . . . 48 . . . 1 Successful 100 | . 5 . 1 . 3 . 4 2 . . 32 . 2 . . . . . . . 3 . . . . 48 . . . . Failed 31 | . 5 . 6 . . . 10 2 . . . . 5 . . . . 2 . . . . . . . . . . . 1 Catastrophic 9 | . 1 . 2 . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 5 . 7 . 1 . 9 4 . . . . 1 . . 1 . 7 . . 1 . 4 . . . . 7 3 4 Terminals 35 | . 7 . 7 . . . 13 4 . . . . 4 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Terminal Hacks 94 | . 2 . 1 . 3 . 3 1 . . 32 . 1 . . . . . . . 3 . . . . 48 . . . . Record 55 | . . . . . 3 . 3 . . . 11 . . . . . . . . . 2 . . . . 36 . . . . Part Schematic 17 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 3 . . . 5 1 . . . . 4 . . . . 1 . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 2 . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 22 | . . . . . . . . . . 2 . . . . . 4 . 2 . . 5 . 5 . . . . . 2 2 Largest Group 5 | . . . . . . . . . . 2 2 2 . . . 4 4 2 . . 5 . 3 2 . . . . 2 2 Highest-Rated Group 288 | . . . . . . . . . . 48 48 48 . . . 154 154 192 . . 237 . 288 194 . . . . 244 244 Highest-Rated Ally 122 | . . . . . . . . . . 32 32 32 . . . 41 41 96 . . 65 . 103 103 . . . . 122 122 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Ally Attacks 157 | . . . . . . . . . . 5 . 1 . . . . 29 39 . . 22 . 41 . . . . . 11 9 Total Damage 7614 | . . . . . . . . . . 86 . 28 . . . . 850 1333 . . 744 . 3080 . . . . . 943 550 Kills 43 | . . . . . . . . . . . . . . . . . 9 12 . . 1 . 15 . . . . . 4 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . 1 . . 1 . 1 1 2 2 . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 169 | . . . . . . . . . . . . . . . . . . 17 . . . . 7 . . . . 53 25 67 Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Patrols 50 | . . . . . . . . . . . . . . . . . . 8 . . . . 2 . . . . 22 1 17 Reinforcements 26 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 24 Guards 90 | . . . . . . . . . . . . . . . . . . 7 . . . . 5 . . . . 30 24 24 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 42597 | 175 1415 261 3428 53 612 657 4976 1553 1138 1115 232 2527 2453 677 1042 2691 1064 1881 895 647 1930 844 271 601 357 371 741 4263 978 2749 Spaces Moved 16221 | 89 551 161 1166 23 256 224 1693 584 448 427 95 972 865 263 397 1056 413 710 353 265 762 328 144 300 217 197 434 1468 383 977 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15465 | 84 290 . 837 23 256 224 1693 584 448 427 95 972 865 263 397 1056 413 710 353 265 762 328 144 300 217 197 434 1468 383 977 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 751 | . 261 161 329 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 129 135 123 240 240 240 240 242 242 242 242 242 242 242 242 245 240 240 240 243 243 243 162 162 162 162 155 150 163 157 Average Speed 229 | 153 189 135 223 240 240 240 259 242 242 242 242 243 242 242 242 245 244 240 241 243 243 243 162 162 162 162 156 232 168 235 Slowest Speed 560 | 160 320 135 560 240 240 240 323 242 242 242 242 246 242 323 245 245 245 240 243 243 243 243 162 162 162 162 162 243 243 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 90 49 90 5 60 52 97 12 61 66 74 83 28 46 65 91 61 18 60 63 80 52 6 59 44 63 66 25 10 20 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 8 | . . . . . 1 . . . . . 1 . . . 1 1 1 . . . . . . . . 3 . . . . Known Exits Taken 7 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . Unknown Exits Taken 23 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 25 | . . . . . . 1 . . . 1 . 3 . 2 2 . 1 . 4 1 . 4 . 1 1 . 4 . . . Spaces Dug 220 | . . . . . . . . 13 91 3 . 4 24 . 8 . . 7 . . . 5 . . . . . 52 3 10 Terrain Destroyed 702 | . . . 3 . . 58 87 24 91 34 . 32 43 9 10 . 2 19 32 . . 5 . 2 33 . 2 150 14 52 Melee 29 | . . . . . . . . . 6 3 . 4 16 . . . . . . . . . . . . . . . . . Projectile 190 | . . . 3 . . 2 3 1 . . . . 10 2 10 . 2 19 . . . 5 . 2 . . 2 76 14 39 AOE 483 | . . . . . . 56 84 23 85 31 . 28 17 7 . . . . 32 . . . . . 33 . . 74 . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 19817 | 110 766 177 1706 22 255 276 2027 673 482 475 98 1074 1088 289 438 1162 452 842 387 266 837 360 168 403 220 234 474 2097 665 1294 Wait 1553 | . 108 . 269 . . 3 65 17 14 . . 31 86 2 . 79 . 28 . . . 13 . 93 . . 14 362 220 149 Move 16191 | 88 550 160 1165 22 255 223 1692 583 447 426 94 971 864 262 396 1055 412 709 352 264 761 327 143 299 216 196 433 1467 382 977 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 7 16 3 32 . . 1 28 6 . . . 2 15 3 2 7 6 15 6 . . 1 6 . . 2 3 7 5 7 Fast Attach 59 | 5 2 . 5 . . . 2 . . . 2 3 2 3 1 1 . 2 1 . 5 . 1 . . 6 3 9 1 5 Attach 73 | 2 4 . 8 . . 5 5 3 . . . 12 3 1 3 4 . 2 . . . . 3 . . 3 . 4 2 9 Detach 14 | . 1 . 2 . . . . . . . . . . . . 5 . . . . . . . . . 3 1 . . 2 Swap 345 | 1 6 . 25 . . 8 44 23 6 6 . 14 29 6 7 6 14 29 11 . 7 5 . 5 2 1 2 41 10 37 Drop 211 | . 1 . 36 . . . 41 12 . 2 2 3 6 4 5 5 11 22 9 . 6 1 5 . . 7 5 15 3 10 Fire 1057 | 7 75 14 159 . . 35 145 29 9 17 . 34 56 8 24 . 9 35 8 2 1 13 10 6 2 14 13 192 42 98 Melee 40 | . . . . . . . . . 6 6 . 4 24 . . . . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 2 . 5 . . 1 5 . . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 77 | . . . . . . . . . . 18 . . . . . . . . . . 57 . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 12) 638 | -10/Materials | Discovered new exit (range 7) 876 | -10/Materials | Derelicts attacked the area 908 | -10/Materials | Discovered new exit (range 15) 1223 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Identified exit to Mines 1395 | -10/Materials | Repaired Assault Rifle 1407 | -10/Materials | Core integrity fell below 50% 1466 | -10/Materials | Discovered new exit (range 15) 1591 | -10/Materials | Entered Mines 1723 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1792 | -10/Mines | Learned Materials stockpile data 1840 | -10/Mines | Discovered new exit (range 8) 1852 | -10/Mines | Entered Materials 1852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2276 | -9/Materials | Discovered new exit (range 12) 2650 | -9/Materials | Discovered new exit (range 16) 3290 | -9/Materials | Build established: Scavenger-Mutant 3646 | -9/Materials | Discovered new exit (range 15) 3928 | -9/Materials | Discovered new exit (range 16) 4217 | -9/Materials | Discovered new exit (range 10) 4621 | -9/Materials | Identified exit to Mines 4677 | -9/Materials | Core integrity fell below 50% 5052 | -9/Materials | First assault squad dispatched 5106 | -9/Materials | Destroyed 8 combat bots 5280 | -9/Materials | Entered Mines 5321 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5324 | -9/Mines | Discovered new exit (range 5) 5333 | -9/Mines | Entered Exiles 5393 | -9/Exiles | Met 8R-AWN 5432 | -9/Exiles | Met EX-HEX 5525 | -9/Exiles | Met EX-DEC 5557 | -9/Exiles | Learned location of Zion (-6) 5602 | -9/Exiles | Met EX-BIN 5912 | -9/Exiles | Discovered new exit (range 14) 5945 | -9/Exiles | Entered Mines 6208 | -8/Mines | Lost 4 parts (3n1u) 6552 | -8/Mines | Discovered new exit (range 14) 6575 | -8/Mines | Discovered new exit (range 10) 6602 | -8/Mines | Entered Materials 6602 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6946 | -8/Materials | Discovered new exit (range 4) 7463 | -8/Materials | Build established: Tank 8198 | -8/Materials | Garrison activated, responded to threat 8551 | -8/Materials | Garrison activated, responded to threat 9002 | -8/Materials | First assault squad dispatched 9117 | -8/Materials | Discovered new exit (range 5) 9695 | -8/Materials | Build established: Scavenger-Tank 10554 | -8/Materials | Discovered new exit (range 10) 10644 | -8/Materials | Sterilization system engaged 10644 | -8/Materials | Non-combat units ordered to evacuate 10664 | -8/Materials | Destroyed 8 combat bots 10744 | -8/Materials | Combat units ordered to evacuate 10905 | -8/Materials | Build established: Tank 10944 | -8/Materials | Ambient heat levels rising (+10) 11094 | -8/Materials | Ambient heat levels rising (+10) 11244 | -8/Materials | Ambient heat levels rising (+10) 11394 | -8/Materials | Ambient heat levels rising (+10) 11544 | -8/Materials | Ambient heat levels rising (+10) 11578 | -8/Materials | Entered Factory 11578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11730 | -7/Factory | Discovered new exit (range 10) 11891 | -7/Factory | Build established: Scavenger-Tank 11964 | -7/Factory | Identified exit to Storage 11964 | -7/Factory | Identified exit to Lower Caves 13131 | -7/Factory | Entered Lower Caves 14250 | -7/Lower Caves | Discovered new exit (range 7) 14269 | -7/Lower Caves | Entered another Lower Caves area 14397 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14457 | -7/Lower Caves | Destroyed 13 combat bots 14504 | -7/Lower Caves | System corruption reached 10% 14505 | -7/Lower Caves | Discovered new exit (range 15) 15348 | -7/Lower Caves | Discovered new exit (range 8) 15384 | -7/Lower Caves | Entered Data Miner 15384 | -7/Data Miner | Accompanied by 2 allies 15387 | -7/Data Miner | Discovered new exit (range 8) 15437 | -7/Data Miner | Met Data Miner 15497 | -7/Data Miner | Learned location of Section 7 (-3) 15497 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15522 | -7/Data Miner | Received God Mode back door access code from Data Miner 15616 | -7/Data Miner | Entered Proximity Caves 15616 | -6/Proximity Caves | Accompanied by 2 allies 16011 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 16667 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16714 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 17450 | -6/Proximity Caves | Build established: Scavenger-Mutant 17528 | -6/Proximity Caves | Spotted B-75 Beast 17550 | -6/Proximity Caves | Destroyed B-75 Beast 17830 | -6/Proximity Caves | Build established: Scavenger-Tank 17936 | -6/Proximity Caves | Discovered new exit (range 8) 17946 | -6/Proximity Caves | Found DCF Scrap (15 items) 18143 | -6/Proximity Caves | Entered Factory 18143 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18144 | -6/Factory | Identified exit to Lower Caves 18761 | -6/Factory | Build established: Mutant 18762 | -6/Factory | Garrison activated, responded to threat 19206 | -6/Factory | Build established: Tank 19358 | -6/Factory | Spotted B-75 Beast 19613 | -6/Factory | Build established: Mutant 20066 | -6/Factory | Build established: Tank 20596 | -6/Factory | Entered Lower Caves 20597 | -6/Lower Caves | Encountered a Warlord checkpoint 20931 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21103 | -6/Lower Caves | Learned Factory terminal intel 21247 | -6/Lower Caves | Discovered new exit (range 4) 21273 | -6/Lower Caves | Entered another Lower Caves area 21291 | -6/Lower Caves | Build established: Scavenger-Tank 21868 | -6/Lower Caves | Encountered a Warlord checkpoint 22176 | -6/Lower Caves | Spotted B-75 Beast 22227 | -6/Lower Caves | Destroyed B-75 Beast 22251 | -6/Lower Caves | Lost 3 parts (1p1n1u) 22281 | -6/Lower Caves | Discovered new exit (range 11) 22307 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 22315 | -6/Lower Caves | Entered Zion 22390 | -6/Zion | Discovered new exit (range 19) 22529 | -6/Zion | System corruption cleaned by Quarantine Array 22843 | -6/Zion | Build established: Derelict-Tank 23027 | -6/Zion | Met Imprinter 23084 | -6/Zion | Imprinted 23086 | -6/Zion | Declared Zion's savior 23507 | -6/Zion | Learned Factory stockpile data 23583 | -6/Zion | Found Prototype Energy Gun 23737 | -6/Zion | Found Prototype Device 23738 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 24920 | -6/Zion | Given A8's code to call for help 25006 | -6/Zion | Entered Proximity Caves 25006 | -5/Proximity Caves | Accompanied by 4 allies 25108 | -5/Proximity Caves | Spotted B-75 Beast 25132 | -5/Proximity Caves | Allies destroyed B-75 Beast 25159 | -5/Proximity Caves | System corruption reached 10% 25176 | -5/Proximity Caves | System corruption reached 30% 25444 | -5/Proximity Caves | Build established: Scavenger-Tank 25636 | -5/Proximity Caves | Learned location of Warlord (-5) 25691 | -5/Proximity Caves | Learned Factory stockpile data 25998 | -5/Proximity Caves | Discovered new exit (range 10) 26070 | -5/Proximity Caves | Entered Factory 26070 | -5/Factory | Accompanied by 2 allies 26070 | -5/Factory | Evolved 2 slots: Utility x2 26071 | -5/Factory | Identified exit to Upper Caves 26071 | -5/Factory | Identified exit to Extension 26073 | -5/Factory | Loaded intel: 27 terminal locations 26663 | -5/Factory | Enhanced Grunt warped into view, answering call for help 26671 | -5/Factory | Enhanced Grunt warped into view, answering call for help 26851 | -5/Factory | Build established: Tank 27123 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 27147 | -5/Factory | Discovered exit to Upper Caves (range 11) 27360 | -5/Factory | Terminal network hard line cut 27951 | -5/Factory | Entered Upper Caves 27968 | -5/Upper Caves | Learned location of 2 exits from Factory 28240 | -5/Upper Caves | Found DCF Scrap (12 items) 28549 | -5/Upper Caves | Build established: Derelict-Tank 28802 | -5/Upper Caves | Discovered new exit (range 21) 28846 | -5/Upper Caves | Entered another Upper Caves area 28848 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28886 | -5/Upper Caves | Learned Factory emergency access door positions 28908 | -5/Upper Caves | Discovered new exit (range 13) 28929 | -5/Upper Caves | Learned 4 Factory zone layouts 29131 | -5/Upper Caves | Spotted B-75 Beast 29169 | -5/Upper Caves | Encountered a Warlord checkpoint 29471 | -5/Upper Caves | Discovered new exit (range 9) 29493 | -5/Upper Caves | Entered Warlord 29581 | -5/Warlord | System corruption cleaned by Quarantine Array 30240 | -5/Warlord | Build established: Commander-Tank 30401 | -5/Warlord | Rebuked by Warlord 30411 | -5/Warlord | Warlord's base attacked by MAIN.C 30433 | -5/Warlord | Opened Warlord's prototype stash 30441 | -5/Warlord | Found Prototype Reactor 30441 | -5/Warlord | Identified Vortex Chain Reactor 30450 | -5/Warlord | Found Prototype Processor 30450 | -5/Warlord | Identified Exp. Targeting Computer 30468 | -5/Warlord | Found Prototype Device 30468 | -5/Warlord | Identified System Purifier 30739 | -5/Warlord | Found Prototype Energy Cannon 30739 | -5/Warlord | Identified Vortex Cannon 30746 | -5/Warlord | Found Prototype Launcher 30746 | -5/Warlord | Identified Vortex Catalyst Activator 30761 | -5/Warlord | Warlord forces counterattacked 31015 | -5/Warlord | Spotted Striker 31086 | -5/Warlord | Warlord base infiltrated, sounded retreat 31087 | -5/Warlord | Enhanced Grunt warped into view 31087 | -5/Warlord | Enhanced Grunt warped into view 31087 | -5/Warlord | Enhanced Grunt warped into view 31087 | -5/Warlord | Enhanced Demolisher warped into view 31087 | -5/Warlord | Enhanced Demolisher warped into view 31087 | -5/Warlord | Enhanced Demolisher warped into view 31110 | -5/Warlord | Lost 7 allies 31195 | -5/Warlord | Spotted Striker 31290 | -5/Warlord | Spotted Executioner 31292 | -5/Warlord | Spotted Striker 31324 | -5/Warlord | Lost 11 allies 31324 | -5/Warlord | Spotted Executioner 31326 | -5/Warlord | Spotted Executioner 31345 | -5/Warlord | Build established: Derelict-Tank 31379 | -5/Warlord | Lost 14 allies 31384 | -5/Warlord | Discovered new exit (range 20) 31411 | -5/Warlord | Spotted Striker 31411 | -5/Warlord | Spotted Striker 31411 | -5/Warlord | Spotted Striker 31423 | -5/Warlord | Entered Proximity Caves 32195 | -4/Proximity Caves | Discovered new exit (range 9) 32267 | -4/Proximity Caves | Entered Factory 32267 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 32268 | -4/Factory | Identified exit to Research 32268 | -4/Factory | Identified exit to Upper Caves 32287 | -4/Factory | Zion Light squad teleported in 32427 | -4/Factory | Discovered exit to Upper Caves (range 9) 32429 | -4/Factory | Lost 3 allies 32440 | -4/Factory | Zion Heavy squad teleported in 32538 | -4/Factory | Entered Upper Caves 32538 | -4/Upper Caves | Accompanied by 2 allies 32574 | -4/Upper Caves | Spotted B-86 Titan 32830 | -4/Upper Caves | Build established: Gunner 33124 | -4/Upper Caves | Discovered new exit (range 9) 33139 | -4/Upper Caves | Entered another Upper Caves area 33179 | -4/Upper Caves | Build established: Derelict-Gunner 33457 | -4/Upper Caves | Discovered new exit (range 21) 33496 | -4/Upper Caves | Entered Zhirov 33496 | -4/Zhirov | Discovered new exit (range 3) 33526 | -4/Zhirov | Met Zhirov 33558 | -4/Zhirov | Learned location of Command (-1) 33558 | -4/Zhirov | Learned location of Testing (-2) 33558 | -4/Zhirov | Learned location of Quarantine (-3) 33590 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33620 | -4/Zhirov | Found Alien Artifact 33620 | -4/Zhirov | Identified Integrated Dissipator 33620 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33656 | -4/Zhirov | Found Alien Artifact 33867 | -4/Zhirov | Entered Proximity Caves 34064 | -3/Proximity Caves | Found DCF Scrap (13 items) 34126 | -3/Proximity Caves | Build established: Derelict-Tank 34532 | -3/Proximity Caves | Discovered exit to Research (range 15) 34608 | -3/Proximity Caves | Entered Research 34608 | -3/Research | Evolved 2 slots: Power x1, Utility x1 35263 | -3/Research | Retrieved Zion intel report: Branch Access 35263 | -3/Research | Identified exit to Armory 35263 | -3/Research | Identified exit to Quarantine 36065 | -3/Research | Terminal network hard line cut 36719 | -3/Research | System corruption reached 10% 37011 | -3/Research | Build established: Tank 37861 | -3/Research | Found Fusion Bomb Launcher 38072 | -3/Research | Build established: Derelict-Tank 38358 | -3/Research | First assault squad dispatched 38476 | -3/Research | Spotted B-86 Titan 38567 | -3/Research | Destroyed 13 combat bots 38857 | -3/Research | Discovered new exit (range 7) 38871 | -3/Research | Entered another Research area 38871 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 38977 | -2/Research | Zion Heavy squad teleported in 39121 | -2/Research | First assault squad dispatched 39667 | -2/Research | Incoming assault squad redirected 39684 | -2/Research | Discovered new exit (range 9) 39849 | -2/Research | Entered Access 39849 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 40151 | -1/Access | Build established: Generator-Tank 40161 | -1/Access | Zion Heavy squad teleported in 40302 | -1/Access | Spotted B-99 Colossus 40987 | -1/Access | Found Prototype Device 40987 | -1/Access | Identified Exp. Actuator Array 41181 | -1/Access | Terminal network hard line cut 42374 | -1/Access | First assault squad dispatched 42398 | -1/Access | Garrison activated, responded to threat 42408 | -1/Access | Incoming assault squad redirected 42416 | -1/Access | Lost 3 parts (3u) 42453 | -1/Access | Destroyed 7 combat bots 42573 | -1/Access | Spotted B-99 Colossus 42574 | -1/Access | System corruption reached 10% 42598 | -1/Access | Self-destructed Last Messages --------------- 42578_ Slug penetrates Wall. 42579_ U-05 Engineer builds a Wall. 42581_ Penetrated by Slug. 42581_ Slug penetrates Wall. 42584_ K-01 Serf cleans the Fabricator. 42586_ Penetrated by Slug. 42586_ Lyr. Light Armor Plating destroyed. 42587_ System corrupted: Matter fused (-10). 42589_ Slug penetrates Wall. 42589_ K-01 Serf cleans the Fabricator. 42593_ G-73 Enforcer system terminally corrupted. 42593_ Slug penetrates Fabricator. 42594_ K-01 Serf collects debris. 42594_ Slug penetrates Fabricator. 42596_ >> DECODED: Security location. 42596_ Penetrated by Slug. 42596_ Gamma Rifle destroyed. 42597_ Slug penetrates Fabricator. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ?????????????????????? | | ??????????????????????? ####+#####????????????? | | ???????????????????????# # #????????????? | | ???????????????????????# # #????????????? | | ???????????????????????# # ! 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"" "" ????? | | ?????????????????? ?????????### ""T"" ??????? | | ?????????????????? ???????????? ?"????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Coolant Potential 100 Energy Generation 93 Energy Capacity 1145 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Back For More More Power To You No Signal Ooh, Shiny! Reappropriation The Oracle Turtlemind Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SwordScrapoidPit Manual? 0 Play Time 04:44:44 Cumulative 52.7 hours Start 2024.09.10 @ 19:52:46 End 2024.09.12 @ 23:25:24 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f80270c-2a37-4c3a-b17d-25209ac1b980