Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 14:30:24 // AFD2020/Player2 Player: Calazard Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (951) 951 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 5679 Bonus ------- Follower Combat Kills 692 Aligned with FarCom 300 Friendly Fire -369 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Power Amplifier Advanced Signal Interpreter 0b10 Alert Chip > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Improved Transmission Jammer Reaction Control System Remote Shield Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter 0b10 Alert Chip Improved Targeting Computer > --- WEAPON ----------- Firepult Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Compact Battery Improved Sensor Array Recoil Stabilizer Improved Transmission Jammer [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Improved Grenade Launcher Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 59 | 6 1 . 2 . 22 19 9 Power 11 | 1 . . . . 2 6 2 Engine 7 | 1 . . . . 2 4 . Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . . . . 11 7 1 Treads . | . . . . . . . . Leg 18 | 2 . . . . 8 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 3 . . Utility 15 | 1 1 . . . 5 3 5 Device 6 | . . . . . 1 1 4 Storage 3 | 1 . . . . 2 . . Processor 5 | . 1 . . . 1 2 1 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 12 | 2 . . 2 . 4 3 1 Energy Gun 3 | 1 . . . . . 1 1 Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 2 | 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special Weapon 2 | . . . 1 . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 16 | . . . . . 2 1 13 Power 5 | . . . . . 1 1 3 Propulsion 4 | . . . . . 1 . 3 Utility 4 | . . . . . . . 4 Weapon 3 | . . . . . . . 3 Highest Loss Streak 13 | . . . . . 2 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 100 88 85 83 89 91 Engine 10 | . 14 14 14 14 7 10 3 Core 1 | . . . . . . 2 6 Leg 28 | . 28 28 28 28 28 30 24 Storage 10 | . 14 14 14 14 8 7 5 Processor 16 | . 13 14 14 14 17 19 18 Protection 2 | . . . . . 8 2 . Energy Gun 4 | . 14 14 3 . . . 10 Energy Cannon 4 | . . . 10 14 1 5 . Ballistic Gun 3 | . 14 14 3 . . . 5 Launcher 3 | . . . . . 11 6 . Naked Turns . | . . . . . . . . Heaviest Build 53 | 10 10 10 30 30 36 53 40 Greatest Support 75 | 20 20 20 20 20 55 75 75 Greatest Overweight (x) 7 | . . . 1 1 7 1 . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 9 Most Carried 10 | 6 6 6 8 8 10 10 10 Average Carried 7 | 3 5 6 7 8 7 7 8 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 6 6 8 8 7 10 5 Class Distribution -------------------- 78% | Mutant 8% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 990 | 222 58 . 20 . 235 381 74 Remotely . | . . . . . . . . Salvage Created 1057 | . 85 . . 100 334 445 93 Parts 50 | . 4 . . . 21 24 1 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 23 | . 2 . . 6 7 6 2 Guns 4 | . 2 . . . . . 2 Cannons 2 | . . . . 2 . . . AOE 16 | . . . . 4 6 6 . Classes Destroyed 11 | . 3 . . 1 3 3 1 Worker 3 | . . . . . . 3 . Builder 5 | . . . . . 1 4 . Hauler 2 | . . . . . 1 1 . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 4 | . 1 . . . 1 2 . Swarmer 3 | . 1 . . . . 1 1 Grunt 12 | . 1 . . . 7 4 . Duelist 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Assembled 6 | . . . . 6 . . . Best Kill Streak 6 | . 1 . . 6 4 5 1 Combat Bots Only 6 | . 1 . . 6 4 3 1 Max Kills in Single Turn 5 | . 1 . . 3 4 5 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 2506 | . 11 . . 135 510 303 1547 Core 511 | . . . . 50 115 83 263 Absorbed by Shields 40 | . . . . . . . 40 Redirected to Shielding 10 | . . . . . 10 . . Core Remaining (%) 78 | 100 . . . 80 59 75 . Volleys Fired 55 | . 10 . . 3 11 19 12 Largest 3 | . 2 . . 1 2 1 3 Hottest 250 | . 60 . . 250 250 250 157 Shots Fired 84 | . 20 . . 3 12 20 29 Gun 49 | . 20 . . . . . 29 Cannon 9 | . . . . 3 2 4 . Launcher 21 | . . . . . 5 16 . Special 5 | . . . . . 5 . . Kinetic 22 | . 10 . . . . . 12 Thermal 30 | . 10 . . 3 2 4 11 Explosive 21 | . . . . . 5 16 . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 10 | . 6 . . 1 2 3 10 Robot Miss Streak 6 | . 6 . . 5 4 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 50 | . 10 . . 2 7 7 24 Core Hits 86 | . 4 . . 11 22 31 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3018 | . 112 . . 363 914 1116 513 Guns 614 | . 101 . . . . . 513 Cannons 208 | . . . . 89 45 74 . Explosions 2157 | . . . . 274 869 1014 . Melee . | . . . . . . . . Ramming 39 | . 11 . . . . 28 . Kinetic 302 | . 45 . . . . . 257 Thermal 1041 | . 56 . . 363 154 288 180 Explosive 1560 | . . . . . 760 800 . Electromagnetic 76 | . . . . . . . 76 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 3 6 . Average Corruption 4 | . . . . . 3 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 6 19 . Message Errors 6 | . . . . . 3 3 . Matter Fused 4 | . . . . . 1 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 9 | . . . . . 1 8 . Data Loss (minor) 3 | . . . . . 1 2 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . . 39 34 . Projectiles . | . . . . . . . . Explosions 73 | . . . . . 39 34 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . . 14 93 11 . Shots 3 | . . . . 1 1 1 . Rammed . | . . . . . . . . Targets Rammed 6 | . 2 . . . . 4 . Kicked 6 | . 2 . . . . 4 . Crushed . | . . . . . . . . Highest Temperature 458 | . 40 . . 458 405 432 177 Average Temperature 145 | . 15 . . 233 172 164 76 Received Heat Transfer 314 | . 6 . . 60 90 9 149 Effects 5 | . . . . 2 1 2 . Shutdowns 2 | . . . . . 1 1 . Energy Bleed 2 | . . . . 1 . 1 . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . . . 2 5 1 Heat Transferred 4578 | . 125 . . 1640 800 1680 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 463 | . 127 34 . 57 282 463 264 Initial 158 | . . 34 . . 22 62 158 Average 136 | . 60 34 . 50 99 284 180 Maximum Alert Level 2 | . . . . . 1 2 1 Low Security (%) 77 | 100 100 100 . 100 97 23 75 Level 1 17 | . . . . . 2 55 24 Level 2 5 | . . . . . . 21 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . . . 3 6 2 Investigation 2 | . 1 . . . . . 1 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . . . . 5 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 12 . . 11 19 20 18 Peak Tracking Total 12 | . 2 . . 6 5 4 12 Tactical Retreats 2 | . 1 . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . 1 4 . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 5 . 1 . 3 3 2 Terminals 10 | . 5 . . . 2 2 1 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 14 . 1 . 7 7 4 Successful 17 | . 7 . 1 . 4 3 2 Failed 16 | . 7 . . . 3 4 2 Catastrophic 4 | . 3 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 15 | . 4 . 1 . 4 5 1 Terminals 26 | . 14 . . . 5 5 2 Fabricators 4 | . . . . . . 2 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 7 . 1 . 2 2 1 Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 8 | . 3 . . . 2 2 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 8 | . 3 . . . 2 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 40 | . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 53 | . . . . . . 53 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 8 | . 1 2 . . 4 . 1 Largest Group 5 | . 1 3 3 1 5 5 2 Highest-Rated Group 232 | . 61 102 102 61 229 232 107 Highest-Rated Ally 96 | . 61 61 61 61 90 90 96 Total Orders 3 | . . . . . 2 . 1 GUARD 1 | . . . . . 1 . . DROP 1 | . . . . . 1 . . COLLECT 1 | . . . . . . . 1 Ally Attacks 146 | . 12 . . 13 43 56 22 Total Damage 2864 | . 181 . . 169 1013 1129 372 Kills 36 | . 3 . . 4 10 16 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 4 | . . . . . 4 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4114 | 77 662 126 808 383 902 861 295 Spaces Moved 2465 | 58 497 70 446 178 530 521 165 Core 35 | 10 . . . . 3 . 22 Treads . | . . . . . . . . Legs 2428 | 48 497 70 446 178 525 521 143 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Fastest Speed 50 | 50 120 120 120 190 120 122 50 Average Speed 139 | 107 120 120 169 190 131 136 116 Slowest Speed 400 | 120 120 120 190 190 400 195 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 38 | 3 72 25 89 44 49 18 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 173 | . . . . 23 59 91 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 172 | . . . . 23 58 91 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3067 | 69 545 112 501 220 720 655 245 Wait 390 | . 28 43 41 40 131 63 44 Move 2458 | 57 496 69 445 177 529 520 165 Hop . | . . . . . . . . Pick Up 42 | 6 4 . 6 . 8 11 7 Fast Attach 33 | 6 1 . 2 . 16 6 2 Attach 13 | . . . . . 3 4 6 Detach . | . . . . . . . . Swap 13 | . . . . . 3 9 1 Drop 54 | . 4 . 7 . 19 16 8 Fire 55 | . 10 . . 3 11 19 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . 2 . . . . 4 . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . 3 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Met 8R-AWN 272 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 11) 353 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Mines (range 17) 740 | -10/Materials | Entered Mines 742 | -10/Mines | Followed 8R-AWN into the Mines 807 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 841 | -10/Mines | Discovered new exit (range 5) 845 | -10/Mines | Identified exit to Exiles 866 | -10/Mines | Entered Exiles 866 | -10/Exiles | Accompanied by 2 allies 896 | -10/Exiles | Led the pair of lost Derelicts to a safe place 900 | -10/Exiles | Welcomed by 8R-AWN 921 | -10/Exiles | Met EX-HEX 963 | -10/Exiles | Met EX-BIN 977 | -10/Exiles | Aligned with FarCom system 978 | -10/Exiles | Given EX-Vault access code 1006 | -10/Exiles | Opened EX-Vault 1018 | -10/Exiles | Found 0b10 Alert Chip 1056 | -10/Exiles | Found Field Lobotomy Kit 1063 | -10/Exiles | Found Firepult 1110 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1165 | -10/Exiles | Met EX-DEC 1250 | -10/Exiles | Visited The Gauntlet 1659 | -10/Exiles | Discovered new exit (range 10) 1672 | -10/Exiles | Identified exit to Mines 1674 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Firepult, Field Lobotomy Kit 1674 | -10/Exiles | Entered Mines 1675 | -9/Mines | Assembled infested the area 1705 | -9/Mines | Learned location of Zion (-6) 2003 | -9/Mines | Discovered new exit (range 15) 2030 | -9/Mines | Identified exit to Materials 2057 | -9/Mines | Entered Materials 2057 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2501 | -8/Materials | Discovered new exit (range 16) 2518 | -8/Materials | Identified exit to Factory 2739 | -8/Materials | Garrison activated, responded to threat 2763 | -8/Materials | Assimilated A-02 Transporter with FLK Orb 2766 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 2771 | -8/Materials | Assimilated D-53 Grenadier with FLK Orb 2819 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2947 | -8/Materials | Discovered exit to Factory (range 5) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Accompanied by 4 allies 2959 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2961 | -7/Factory | FarCom data flow suspended 3139 | -7/Factory | Crushed by falling debris 3270 | -7/Factory | Fabricated Imp. Transmission Jammer (x1) 3430 | -7/Factory | Build established: Scavenger-Mutant 3630 | -7/Factory | Discovered new exit (range 8) 3638 | -7/Factory | Identified exit to Storage 3780 | -7/Factory | Discovered new exit (range 8) 3787 | -7/Factory | Identified exit to Factory 3820 | -7/Factory | Entered another Factory area 3820 | -6/Factory | Evolved 2 slots: Utility x2 3971 | -6/Factory | Fabricated A-02 Transporter (x1) 4040 | -6/Factory | Spotted B-75 Beast 4072 | -6/Factory | Destroyed B-75 Beast 4090 | -6/Factory | Core integrity fell below 50% 4107 | -6/Factory | Core integrity fell below 20% 4115 | -6/Factory | Core destroyed Last Messages --------------- 04094_ R-10 Processor collects Wheel. 04094_ HV Slug penetrates H-66 Slayer. 04094_ HV Slug penetrates Matter Pump. 04095_ Slug penetrates Player 2. 04096_ HV Slug penetrates H-66 Slayer. 04096_ Lgt. Nuclear Core destroyed. 04098_ HV Slug penetrates H-66 Slayer. 04099_ Player 2 suffers critical hit (Destroy). 04099_ Slug penetrates Player 2. 04100_ R-10 Processor collects Lgt. Ion Engine. 04101_ Acquired Great Maul. 04102_ Slug penetrates Player 2. 04103_ Dropped Med. Storage Unit. 04103_ Dropped Imp. Titanium Leg. 04104_ Dropped Titanium Leg. 04104_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 04105_ Slug penetrates Player 2. 04106_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04106_ W-25 Informer destroyed. 04106_ R-10 Processor collects Lgt. Ion Engine. 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"""" | | ????????????????"""" # =//! | | ????????????????"""" @ //! | | ???????????????""" ### ######+############## | | ????????????# ??# # #??????? | | ????????????# """"" ???# # #??????? | | ????????????????"""" ???# # #??????? | | ?????????????????" k ????# # #??????? | | ???????????????? ????# + """ """ #??????? | | ???????????????#+##+##?????# # """ """ #??????? | | ???????????????????????????# # """ """ #??????? | | ??????????????????????????? / #??????? | | ??????????????????????????#### """ """ ! #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# """ ""? ? #??????? | | ?????????????????????????????# ? ????? #??????? | | ?????????????????????????????###?###??????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -7/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 . Power 2 | . . . . 1 1 . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 1 1 2 . Weapon . | . . . . . . . . Parts Attached 61 | . 10 . 1 . 26 9 15 Parts Lost 22 | . . . . . 2 4 16 Damage Taken 3231 | . 45 . . 122 548 595 1921 Core 796 | . . . . . 106 91 599 Player 2/Cogmind (%) 60 | . . . . . 47 52 69 Absorbed by Shields 11 | . . . . . . . 11 Damage Inflicted 2284 | . 181 . . 169 433 1129 372 Player 2/Cogmind (%) 43 | . 61 . . 31 32 50 42 Combat Hostiles Destroyed 23 | . 1 . . 4 3 12 3 Player 2/Cogmind (%) 50 | . 33 . . 40 30 66 60 Game ------ Seed OmegaBiomechanicalRedirector Manual? 0 Play Time 00:37:35 Cumulative 37.4 hours Start 2022.07.18 @ 13:54:48 End 2022.07.18 @ 14:30:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db4ed778-e5a8-4eda-9b2a-206f277b6943