Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 14:22:28 Player: LN-5RVR Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (53) 265 Value Destroyed (1709) 1709 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7434 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 48/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Hover Unit Improved Medium Armor Plating Makeshift Ablative Armor Advanced Shield Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Antigrav System Linear Gravjet Nuclear Pulse Array > --- UTILITY ---------- Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Heavy Plasma Cannon > --- INVENTORY -------- Improved Hover Unit Improved Medium Armor Plating Makeshift Ablative Armor Advanced Shield Generator [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 1 . . . . . . . 1 Utility 5 | . . . . 1 1 . . 2 . . . 1 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 64 | 7 1 7 14 5 8 1 7 1 . . 3 10 Power 9 | 1 . 1 1 1 3 . . . . . 1 1 Engine 7 | 1 . . 1 1 2 . . . . . 1 1 Core 2 | . . 1 . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 5 9 1 2 1 5 . . . . 4 Treads . | . . . . . . . . . . . . . Leg 7 | 2 . 5 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . 5 . . . . 2 Flight 15 | . . . 9 1 2 1 . . . . . 2 Utility 15 | 1 1 . 1 2 2 . 2 1 . . 2 3 Device 4 | . . . . 1 1 . 1 . . . . 1 Storage 1 | 1 . . . . . . . . . . . . Processor 6 | . . . 1 . 1 . . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 4 | . 1 . . 1 . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 11 | 3 . 1 3 1 1 . . . . . . 2 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 5 | 2 . . 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . . . . Parts Lost 33 | . . 1 8 1 1 . 2 . . . 12 8 Power 5 | . . . 1 . 1 . . . . . 1 2 Propulsion 17 | . . . 5 1 . . 2 . . . 5 4 Utility 6 | . . . 1 . . . . . . . 4 1 Weapon 5 | . . 1 1 . . . . . . . 2 1 Highest Loss Streak 6 | . . 1 5 1 1 . 2 . . . 6 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 1 4 6 4 6 7 8 6 4 4 4 2 4 Power . | . 1 1 . . . . . . . . . . Propulsion 2 | . 2 2 2 1 2 5 4 3 3 3 1 1 Utility 1 | . . 1 1 2 3 3 2 1 1 1 1 2 Weapon . | . 1 1 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 9 | . . 2 2 1 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 5 | . . 2 2 . . . . . . . . 1 Utility 3 | . . . . 1 1 . . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 95 96 77 96 94 100 97 98 100 100 62 46 Engine 6 | . 14 3 4 8 4 7 7 6 6 6 3 3 Core 1 | . . 10 . . 2 . . . . . . . Leg 6 | . 28 28 12 . . . . . . . . . Hover 4 | . . . . . . . 13 33 33 33 10 . Flight 17 | . . . 17 45 38 38 22 . . . 10 11 Device 4 | . . . . 4 3 7 7 6 6 6 6 4 Storage 6 | . 14 14 11 9 7 7 7 6 6 6 1 . Processor 10 | . . . . 9 14 15 15 19 20 20 15 18 Protection 4 | . 10 14 9 2 3 . . 5 6 6 3 . Ballistic Gun 6 | . 28 15 15 3 . . . . . . . . Slashing Weapon 11 | . . 8 5 14 18 23 21 20 20 20 9 3 Peak Build Rating 46 | 6 7 9 20 26 34 35 35 38 38 38 38 46 Average Rating 23 | 4 6 8 10 24 29 34 32 37 38 38 26 30 On Entrance 23 | . 6 7 9 20 24 33 35 32 38 38 38 23 Avg Prop Armor Cover (%) 13 | . . . 5 . . . . . . . 17 17 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 21 | 14 15 15 16 17 21 18 19 21 21 21 21 12 Greatest Support 35 | 20 20 20 20 20 21 23 35 35 35 35 35 25 Greatest Overweight (x) 1 | 1 . . 1 . 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 5 5 Most Carried 8 | 4 6 8 8 8 8 8 8 5 4 4 4 5 Average Carried 5 | 2 4 6 4 6 7 8 6 4 4 4 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 6 8 6 8 8 8 5 4 4 4 4 4 Class Distribution -------------------- 31% | Mutant 28% | Sprinter 27% | Scavenger-Sprinter 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 1285 | 171 253 137 206 . 75 235 80 . . . 77 51 Remotely . | . . . . . . . . . . . . . Salvage Created 2062 | . 291 296 479 57 148 269 152 . . . 195 175 Parts 99 | . 15 20 26 2 11 8 5 . . . 4 8 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 11 5 . . . 7 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 45 | . 5 9 11 1 2 6 3 . . . 3 5 Melee 27 | . . 5 2 1 2 6 3 . . . 3 5 Guns 18 | . 5 4 9 . . . . . . . . . Classes Destroyed 9 | . 2 1 3 1 1 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Watcher 7 | . 3 . 1 . 3 . . . . . . . Swarmer 13 | . . 5 3 . . 1 . . . . . 4 Cutter 2 | . . . . . 2 . . . . . . . Grunt 24 | . 5 4 6 . . 3 3 . . . 2 1 Brawler 2 | . . . . 1 . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . Sentry 2 | . . . 1 . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Best Kill Streak 4 | . 2 2 4 1 2 2 2 . . . 1 2 Combat Bots Only 4 | . 2 2 4 1 2 2 2 . . . 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 447 | . 14 56 106 9 32 36 14 . . . 50 130 Missed 184 | . 5 14 33 4 20 29 2 . . . 18 59 Hits 263 | . 9 42 73 5 12 7 12 . . . 32 71 Melee 18 | . . . . 1 1 . . . . . 6 10 Projectile 245 | . 9 42 73 4 11 7 12 . . . 26 61 AOE 5 | . . . . . 3 . . . . . . 2 Critical Strikes 10 | . . . . . . 1 1 . . . 4 4 Damage Taken 4302 | . 127 405 904 81 250 85 189 . . . 722 1539 Core 1768 | . 21 52 246 38 118 . 97 . . . 186 1010 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 66 | . 5 9 52 . . . . . . . . . Regen/Repaired (Parts) 14 | . . . 14 . . . . . . . . . Core Remaining (%) 74 | 100 . 70 38 93 . . 69 . . . 78 . Volleys Fired 79 | . 24 15 38 . . . . . . . . 2 Largest 2 | . 2 2 2 . . . . . . . . 1 Hottest 90 | . 40 40 48 . . . . . . . . 90 Shots Fired 119 | . 48 19 50 . . . . . . . . 2 Gun 117 | . 48 19 50 . . . . . . . . . Cannon 2 | . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 117 | . 48 19 50 . . . . . . . . . Thermal 2 | . . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 9 | . 6 9 7 . . . . . . . . 2 Robot Miss Streak 3 | . 3 3 2 . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 164 | . 29 21 44 3 6 16 11 . . . 25 9 Core Hits 71 | . 16 12 17 1 5 4 4 . . . 5 7 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . . 1 . . 2 . . . 6 2 Sever 10 | . . . . 1 . . 2 . . . 6 1 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 140 | . . 20 18 6 15 28 12 . . . 31 10 Impact . | . . . . . . . . . . . . . Slashing 137 | . . 20 18 6 15 28 12 . . . 31 7 Piercing 3 | . . . . . . . . . . . . 3 Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 1 . 4 1 . . . 2 . Damage Inflicted 3752 | . 370 356 827 72 243 537 321 . . . 711 315 Guns 1094 | . 370 188 536 . . . . . . . . . Cannons 31 | . . . . . . . . . . . . 31 Explosions . | . . . . . . . . . . . . . Melee 2618 | . . 168 291 72 243 537 321 . . . 711 275 Ramming 9 | . . . . . . . . . . . . 9 Kinetic 1094 | . 370 188 536 . . . . . . . . . Thermal 31 | . . . . . . . . . . . . 31 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2523 | . . 168 291 72 243 537 321 . . . 711 180 Piercing 95 | . . . . . . . . . . . . 95 Highest Corruption 9 | . . . . . . . . . . . 9 . Average Corruption 8 | . . . . . . . . . . . 8 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . 26 . Message Errors 7 | . . . . . . . . . . . 7 . Matter Fused 8 | . . . . . . . . . . . 8 . Heat Flow Errors 2 | . . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . . . . 5 . Alerts 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 120 | . . 15 . . . 61 . . . . 44 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 120 | . . 15 . . . 61 . . . . 44 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 248 | . 2 2 20 50 46 3 4 . . . 248 45 Average Temperature 12 | . 2 1 8 19 10 2 2 . . . 99 28 Received Heat Transfer 1233 | . 72 105 393 18 42 18 126 . . . 288 171 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . Heat Transferred 50 | . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 . . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 191 | . 91 90 163 91 116 . . 21 . . . 191 Initial 63 | . . 14 27 63 36 . . 21 . . . 19 Average 52 | . 28 37 86 62 69 . . 10 . . . 62 Influence Increases 2261 | . 217 240 416 78 163 280 135 . . . 325 407 Destroy 0b10 Robot/C 900 | . 100 180 220 20 40 120 60 . . . 60 100 Destroy 0b10 Robot/NC 40 | . 15 . 10 . 15 . . . . . . . Destroy Leader 166 | . 26 30 54 10 16 10 . . . . 10 10 Successful Hack 30 | . . . 8 . 16 . . . . . . 6 Disable Machine 15 | . . . 15 . . . . . . . . . Destroy Structure 15 | . 1 . 4 3 1 . . . . . . 6 Partial Spotted 90 | . . . 30 45 15 . . . . . . . Lose Combat Pursuer 1005 | . 75 30 75 . 60 150 75 . . . 255 285 Influence Decreases 2104 | . 179 208 334 149 135 381 108 34 1 . 293 282 Entered New Map 272 | . . 24 43 89 45 41 2 14 1 . . 13 Time Decay 1562 | . 179 174 211 50 80 340 86 20 . . 233 189 Lost Part 270 | . . 10 80 10 10 . 20 . . . 60 80 Squads Dispatched 7 | . . . 2 1 1 . . . . . . 3 Investigation 4 | . . . 2 1 . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 5 | . 1 . 2 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 18 12 25 6 10 18 7 2 . . 24 31 Peak Tracking Total 9 | . 3 3 9 5 7 5 4 3 . . 7 9 Tactical Retreats 33 | . 4 1 3 . 2 7 2 . . . 7 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 1 | . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 2 | . 1 . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 25 | . 5 . 2 3 3 2 . 1 . 4 . 5 Terminals 13 | . 5 . 1 2 3 . . . . . . 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . . . Total Hacks 82 | . 7 . 6 8 8 8 . 1 . 30 . 14 Successful 54 | . . . 4 2 2 8 . . . 30 . 8 Failed 28 | . 7 . 2 6 6 . . 1 . . . 6 Catastrophic 12 | . 5 . . 2 2 . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 7 . 2 6 4 . . . . 1 . 7 Terminals 30 | . 7 . 3 6 8 . . . . . . 6 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 3 | . . . 3 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 3 | . . . . 2 . . . 1 . . . . Terminal Hacks 44 | . . . 2 1 2 8 . . . 30 . 1 Record 19 | . . . 1 . . 7 . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . . . . . 1 Branch Access Points 2 | . . . . 1 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 2 3 3 . . 1 . . . 4 Full Trace Events 3 | . . . 1 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . . . 14 Part Studies Acquired 2 | . . . . . . . . . . . . 2 Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Total Allies 2 | . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . 2 . Highest-Rated Group 60 | . . . . . . . . . . . 60 . Highest-Rated Ally 30 | . . . . . . . . . . . 30 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Active Infowar (turns) 104 | . . . . 51 53 . . . . . . . Traps 104 | . . . . 51 53 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 4458 | 62 489 383 450 104 177 920 247 59 4 70 1013 480 Spaces Moved 6242 | 40 306 217 396 294 427 1537 430 129 8 160 1429 869 Core 10 | 6 . . . . . . . . . . 3 1 Treads . | . . . . . . . . . . . . . Legs 686 | 34 306 217 129 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 970 | . . . . . . . 118 129 8 160 547 8 Flight 4576 | . . . 267 294 427 1537 312 . . . 879 860 Fastest Speed 23 | 50 120 120 26 23 23 23 24 44 44 44 29 27 Average Speed 40 | 121 120 120 60 23 23 23 30 44 44 44 36 31 Slowest Speed 190 | 190 120 120 120 26 103 24 109 44 44 44 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . 1 . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 45 31 33 27 18 87 33 2 5 70 81 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . 1 . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 5 1 . . . 1 . Spaces Dug 14 | . . . 2 3 1 6 . . . . . 2 Terrain Destroyed 15 | . . . 2 3 1 6 . . . . . 3 Melee 14 | . . . 2 3 1 6 . . . . . 2 Projectile 1 | . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Dat Pro Fac Total 7870 | 50 379 282 533 320 479 2068 529 130 7 159 1885 1049 Wait 1262 | . 47 7 42 8 13 509 78 . . . 407 151 Move 6219 | 39 305 216 393 293 426 1536 429 128 7 159 1428 860 Hop 5 | . . . 1 . . . . . . . . 4 Pick Up 42 | 3 2 7 13 5 8 . . . . . 2 2 Fast Attach 26 | 7 1 . 2 2 1 . . 1 . . 2 10 Attach 30 | . . 2 11 2 5 . 3 1 . . 4 2 Detach 10 | 1 . 1 1 1 1 . 1 . . . 2 2 Swap 27 | . . 6 7 2 5 1 6 . . . . . Drop 28 | . . 8 7 2 6 1 1 . . . . 3 Fire 79 | . 24 15 38 . . . . . . . . 2 Melee 128 | . . 20 18 5 14 21 11 . . . 29 10 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 552 | -10/Materials | Entered Mines 553 | -10/Mines | Learned location of Storage (-9) 761 | -10/Mines | Discovered new exit (range 10) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Repaired Core Shielding 1182 | -9/Materials | Lost 5 parts (1p3n1w) 1346 | -9/Materials | Core integrity fell below 50% 1369 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Entered another Materials area 1385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1470 | -8/Materials | Discovered new exit (range 16) 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1662 | -7/Factory | Identified exit to Lower Caves 1666 | -7/Factory | Entered Lower Caves 1667 | -7/Lower Caves | Encountered a Warlord checkpoint 1711 | -7/Lower Caves | Learned location of Zion (-7) 1727 | -7/Lower Caves | Entered an active Warlord outpost 1824 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1889 | -7/Lower Caves | Build established: Scavenger-Sprinter 1911 | -7/Lower Caves | Learned 8 Factory zone layouts 1911 | -7/Lower Caves | Learned Armory security intel 2561 | -7/Lower Caves | Discovered new exit (range 8) 2586 | -7/Lower Caves | Entered another Lower Caves area 2819 | -7/Lower Caves | Discovered new exit (range 14) 2833 | -7/Lower Caves | Entered Factory 2833 | -6/Factory | Evolved 2 slots: Utility x2 2862 | -6/Factory | Discovered new exit (range 11) 2892 | -6/Factory | Entered Lower Caves 2893 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2896 | -6/Lower Caves | Entered Data Miner 2896 | -6/Data Miner | Discovered new exit (range 6) 2905 | -6/Data Miner | Met Data Miner 2915 | -6/Data Miner | Learned location of Section 7 (-2) 2915 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2924 | -6/Data Miner | Received God Mode back door access code from Data Miner 2966 | -6/Data Miner | Entered Proximity Caves 2988 | -5/Proximity Caves | Learned 4 Factory zone layouts 3049 | -5/Proximity Caves | Build established: Scavenger-Gladiator 3089 | -5/Proximity Caves | Learned Factory terminal intel 3262 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 3312 | -5/Proximity Caves | Lost 6 parts (3n3u) 3510 | -5/Proximity Caves | Encountered a Derelict sapper outpost 3624 | -5/Proximity Caves | Build established: Sprinter 3630 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3968 | -5/Proximity Caves | Discovered new exit (range 8) 3979 | -5/Proximity Caves | Entered Factory 3979 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3980 | -5/Factory | Identified exit to Factory 3980 | -5/Factory | Identified exit to DSF 3981 | -5/Factory | Loaded intel: 26 terminal locations 4296 | -5/Factory | Incoming investigation squad redirected 4385 | -5/Factory | Fabricated Imp. Linear Gravjet? 4393 | -5/Factory | Lost 5 parts (2p2n1w) 4447 | -5/Factory | Core integrity fell below 50% 4455 | -5/Factory | Core integrity fell below 20% 4459 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04449_ Slammed into G-50 Soldier. 04449_ Destabilizing: Core damaged (-20). 04449_ Penetrated by Slug. 04449_ U-05 Engineer builds a Door. 04450_ Slammed into L-41 Fighter. 04450_ G-50 Soldier IFF system glitched. 04451_ Slammed into L-41 Fighter. 04451_ Imp. Melee Analysis Suite severed. 04451_ K-01 Serf collects debris. 04451_ Penetrated by Slug. 04452_ Acquired Hvy. Pick. 04452_ U-05 Engineer lays Concrete. 04454_ G-50 Soldier destroyed. 04454_ U-05 Engineer lays Concrete. 04454_ Penetrated by Slug. 04455_ U-05 Engineer lays Concrete. 04455_ K-01 Serf collects debris. 04456_ U-05 Engineer lays Concrete. 04457_ Penetrated by Slug. 04458_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????""???? | | ????????????????????????????????????????????T????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ????????????????????????????????"T???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????? #?????????????????????????" | | ?????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????" | | ?????????????????????##;###########??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# !/ #??????????????? | | ?????????????????????# @! #??????????????? | | ?????????????????????# l%[ u u#??????????????? | | ?????????????????????#[ = u[uu#??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# g u #??????????????? | | ?????????????????????# g R + ????????????? | | ?????????????????????# = Rk # ???????????? | | ?????????????????????# ! ] k # #????????? | | ?????????????????????#######Y###### ########## | | ?????????????????????####### | | ?????????????????????# # | | ?????????????????????# + | | ?????????????????????# # | | ?????????????????????# # s | | ?????????????????????# # ###+############# | | ?????????????????????# # #??? ??????# | | ?????????????????????# # #????? ????# | | ?????????????????????# # #??????"????# " | | ?????????????????????# # #???????????# " | | ?????????????????????# + #???????????# " | | ?????????????????????# # #???????????# " | | ?????????????????????# # #???????????# " | | ?????????????????########### ########????# " | | ???????????????? "%" #????# " | | ???????????????? " #????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 25 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Imp. Linear Gravjet | x2 | -5/Factory Repaired ---------- Core Shielding | 72% | -9/Materials Studied --------- Linear Gravjet | -5/Factory | Hacked Imp. Hover Unit | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Can't Catch Me I Have A Map? Just What I Needed Throw Away The Key Challenges ------------ None Game ------ Seed NetworkedImpactRefractor Manual? 0 Play Time 01:17:52 Cumulative 42.2 hours Start 2026.06.26 @ 12:18:34 End 2026.06.26 @ 14:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 27 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919c82a2-5829-427c-9bf0-d26362d6a3f9