Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 00:05:29 Player: Amy! Result: Destroyed by DI-P34(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (32) 160 Value Destroyed (821) 821 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 4774 Bonus ------- High Alert Combat Kills 13 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit ECM Suite Focal Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Armored Wheel > --- UTILITY ---------- Advanced Signal Interpreter Improved Armor Integrity Analyzer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- High-capacity Storage Unit ECM Suite Focal Shield [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 66 | 6 12 20 7 4 3 10 4 . Power 10 | 1 2 1 2 1 1 1 1 . Engine 7 | 1 2 . 1 . 1 1 1 . Core 3 | . . 1 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 7 1 . 2 2 1 . Treads 2 | . . 1 . . 1 . . . Leg 6 | . 2 1 . . 1 1 1 . Wheel 3 | 2 . . . . . 1 . . Hover . | . . . . . . . . . Flight 6 | . . 5 1 . . . . . Utility 16 | 1 4 5 . 2 . 2 2 . Device 9 | . 3 3 . 1 . . 2 . Storage 3 | 1 1 . . . . 1 . . Processor 3 | . . 1 . 1 . 1 . . Hackware 1 | . . 1 . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 4 7 4 1 . 5 . . Energy Gun 16 | 1 3 5 2 . . 5 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 1 1 . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . . 1 . Parts Lost 33 | . 4 7 5 . 1 8 . 8 Power 4 | . . . . . 1 1 . 2 Propulsion 12 | . 1 2 2 . . 4 . 3 Utility 4 | . 1 1 . . . 1 . 1 Weapon 13 | . 2 4 3 . . 2 . 2 Highest Loss Streak 8 | . 4 3 3 . 1 8 . 8 Average Slot Usage (%) 74 | . 96 84 67 52 65 49 75 79 Engine 9 | . 14 6 6 . 6 3 12 13 Core 1 | . . 4 2 7 . . . . Leg 7 | . 10 10 . . 2 3 8 13 Wheel 6 | . 17 . . . . 4 7 6 Flight 5 | . . 17 16 15 15 . . . Device 9 | . 10 12 9 13 15 7 7 6 Storage 3 | . 14 3 . . . . . . Processor 8 | . . 6 9 7 7 7 15 15 Hackware 5 | . . 3 9 7 7 7 7 7 Energy Gun 11 | . 14 12 6 . . 12 15 13 Ballistic Gun 2 | . 13 . . . . . . . Launcher 1 | . . 4 . . 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 29 | 11 25 26 10 9 9 19 29 29 Greatest Support 32 | 32 32 30 11 10 10 12 30 30 Greatest Overweight (x) 4 | 3 2 1 1 . . 4 2 3 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 12 | 6 10 10 4 4 4 12 4 4 Average Capacity 5 | 5 8 5 4 4 4 4 4 4 Most Carried 10 | 4 9 10 4 4 4 3 4 4 Average Carried 4 | 1 6 5 3 4 3 1 3 4 Final Capacity 10 | 6 10 4 4 4 4 4 4 4 Final Carried 9 | 4 9 4 4 4 3 2 4 4 Class Distribution -------------------- 81% | Mutant 12% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 897 | 187 255 195 36 . . 174 50 . Remotely 117 | . 117 . . . . . . . Salvage Created 857 | . 379 252 36 . . 190 . . Parts 68 | . 29 30 2 . . 7 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 30 | . 11 9 3 . . 7 . . Guns 22 | . 11 4 3 . . 4 . . AOE 8 | . . 5 . . . 3 . . Classes Destroyed 7 | . 2 3 1 . . 1 . . Tunneler 1 | . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . Swarmer 16 | . 3 6 3 . . 4 . . Grunt 11 | . 8 1 . . . 2 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . Best Kill Streak 6 | . 4 3 3 . . 6 . . Combat Bots Only 6 | . 4 3 2 . . 6 . . Max Kills in Single Turn 2 | . 2 2 1 . . 1 . . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3174 | . 599 494 370 91 27 523 . 1070 Core 1013 | . 131 113 57 31 17 143 . 521 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 47 71 89 . . . . . Volleys Fired 95 | . 43 22 14 . 2 14 . . Largest 2 | . 2 2 1 . 1 2 . . Hottest 100 | . 60 80 100 . 30 100 . . Shots Fired 154 | . 85 28 14 . 2 25 . . Gun 131 | . 85 18 6 . . 22 . . Cannon . | . . . . . . . . . Launcher 15 | . . 10 . . 2 3 . . Special 8 | . . . 8 . . . . . Kinetic 42 | . 42 . . . . . . . Thermal 54 | . 30 11 13 . . . . . Explosive 5 | . . . . . 2 3 . . Electromagnetic 53 | . 13 17 1 . . 22 . . Robot Hit Streak 6 | . 6 6 3 . . 5 . . Robot Miss Streak 4 | . 4 2 3 . . 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 90 | . 46 17 8 . . 19 . . Core Hits 52 | . 20 15 4 . . 13 . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2041 | . 533 537 188 . 3 780 . . Guns 953 | . 533 118 68 . . 234 . . Cannons . | . . . . . . . . . Explosions 968 | . . 419 . . 3 546 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 209 | . 209 . . . . . . . Thermal 596 | . 178 178 188 . . 52 . . Explosive 497 | . . . . . 3 494 . . Electromagnetic 739 | . 146 359 . . . 234 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . 22 8 . 2 73 . . Projectiles 8 | . . . 8 . . . . . Explosions 97 | . . 22 . . 2 73 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . 50 . . 10 39 . . Shots 5 | . . 3 . . 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 96 | . 96 27 70 . . 48 . . Average Temperature 30 | . 37 9 34 . . 17 . . Received Heat Transfer 774 | . 228 99 54 27 6 36 . 324 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1148 | . 400 300 398 . . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 618 | . 208 618 400 370 . . . . Initial 189 | . . 82 189 179 . . . . Average 205 | . 81 323 309 261 . . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 58 | 100 99 39 16 23 . . . . Level 1 29 | . . 14 72 76 . . . . Level 2 12 | . . 45 11 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 3 1 1 1 . . . . Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 1 2 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 24 32 11 12 2 10 . 9 Peak Tracking Total 10 | . 8 6 4 4 2 7 . 10 Tactical Retreats 21 | . 4 5 4 5 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 18 | . 5 4 2 4 1 1 1 . Terminals 9 | . 3 3 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 1 . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 44 | . 10 12 7 10 1 1 3 . Successful 27 | . 6 6 3 7 1 1 3 . Failed 17 | . 4 6 4 3 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 6 5 1 5 . . 4 . Terminals 25 | . 6 10 4 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 4 2 . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 10 | . . 1 2 2 1 1 3 . Record 1 | . . . . . 1 . . . Part Schematic 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Assault Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 2 1 . 2 . . . . Report Inventory 5 | . 2 1 . 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 4 4 1 3 . . . . Terminals 8 | . 2 3 1 2 . . . . Assimilate 8 | . 2 3 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 1 . 1 . . . . Monitor 4 | . 2 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 3 2 2 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 11 | . . 2 . . . . 9 . Largest Group 9 | . . 2 . . . . 9 5 Highest-Rated Group 273 | . . 20 . . . . 273 121 Highest-Rated Ally 41 | . . 10 . . . . 41 31 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . . 19 Total Damage 230 | . . . . . . . . 230 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 3980 | 65 727 463 249 414 222 496 1043 301 Spaces Moved 4036 | 44 431 518 367 876 489 422 647 242 Core 182 | 20 . . . . . 141 . 21 Treads 36 | . . 36 . . . . . . Legs 1256 | . 153 76 . . . 164 642 221 Wheels 397 | 24 278 . . . . 90 5 . Hover . | . . . . . . . . . Flight 2165 | . . 406 367 876 489 27 . . Fastest Speed 34 | 50 100 34 34 34 34 50 100 50 Average Speed 82 | 119 117 60 49 34 40 104 158 124 Slowest Speed 250 | 200 180 160 125 34 64 250 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 15 | . . 8 4 2 . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 60 40 33 23 61 67 81 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 6 | . . . . . . 4 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . 8 1 . 8 20 . . Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE 36 | . . 8 . . 8 20 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4509 | 54 569 637 399 987 507 450 664 242 Wait 276 | . 73 60 9 109 14 . 11 . Move 3998 | 43 430 501 358 871 488 419 646 242 Hop 15 | . . 8 4 2 . 1 . . Pick Up 24 | 5 6 7 3 . . 1 2 . Fast Attach 29 | 5 3 6 3 3 2 5 2 . Attach 25 | 1 4 11 2 . 1 5 1 . Detach 15 | . 2 8 1 . . 3 1 . Swap 12 | . 5 3 2 1 . . 1 . Drop 18 | . 3 11 3 1 . . . . Fire 95 | . 43 22 14 . 2 14 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 3) 535 | -10/Materials | Lost 4 parts (1n1u2w) 594 | -10/Materials | Core integrity fell below 50% 674 | -10/Materials | Discovered new exit (range 6) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -9/Materials | Lost 3 parts (2n1w) 1248 | -9/Materials | Discovered new exit (range 16) 1255 | -9/Materials | Identified exit to Materials 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1327 | -8/Materials | Lost 3 parts (1n2w) 1491 | -8/Materials | Discovered new exit (range 8) 1505 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1917 | -7/Factory | Discovered new exit (range 5) 1918 | -7/Factory | Identified exit to Lower Caves 1919 | -7/Factory | Entered Lower Caves 1941 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2135 | -7/Lower Caves | Discovered new exit (range 10) 2140 | -7/Lower Caves | Identified exit to Lower Caves 2141 | -7/Lower Caves | Entered another Lower Caves area 2145 | -7/Lower Caves | Learned location of Zion (-7) 2237 | -7/Lower Caves | Lost 8 parts (1p4n1u2w) 2611 | -7/Lower Caves | Discovered new exit (range 5) 2635 | -7/Lower Caves | Identified exit to Zion 2637 | -7/Lower Caves | Entered Zion 2693 | -7/Zion | Given the Hacking Drone Bay 2693 | -7/Zion | Found Prototype Device 2695 | -7/Zion | Identified Hacking Drone Bay 2709 | -7/Zion | Discovered new exit (range 10) 3120 | -7/Zion | Imprinted 3123 | -7/Zion | Declared Zion's savior 3404 | -7/Zion | Gained Derelict followers 3499 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3641 | -7/Zion | Opened final containment barrier to the Deep Caves 3664 | -7/Zion | Discovered new exit (range 3) 3664 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3668 | -7/Zion | Identified exit to Deep Caves 3680 | -7/Zion | Entered Deep Caves 3680 | -7/Deep Caves | Accompanied by 9 allies 3766 | -7/Deep Caves | Build established: Derelict-Mutant 3954 | -7/Deep Caves | Z-Facility disabled 3968 | -7/Deep Caves | Attacked by Z-Imprinter 3977 | -7/Deep Caves | Core integrity fell below 50% 3980 | -7/Deep Caves | Core integrity fell below 20% 3981 | -7/Deep Caves | Destroyed by DI-P34(z) with Zionite Laser-S Last Messages --------------- 03682_ JC-DE2(M) slips into the shadows. 03683_ K2-KFR(M) slips into the shadows. 03683_ AY-H0Y(M) slips into the shadows. 03684_ HJ-03V(M) slips into the shadows. 03926_ NEW_ZION: Z-Facility proximity alert. 03927_ 4D-L5Q(o) destroyed. 03939_ 5S-S09(b) destroyed. 03949_ HN-VQ9(g) destroyed. 03953_ Hvy. EM Shotgun destroyed. 03954_ Z-Facility disabled. 03956_ Aluminum Leg destroyed. 03959_ Imp. Deuterium Engine destroyed. 03961_ SZ-5LF(g) destroyed. 03966_ Imp. Sensor Array destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03968_ Hvy. EM Shotgun destroyed. 03968_ Mak. Leg destroyed. 03971_ Imp. Deuterium Engine destroyed. 03971_ Arm. Wheel destroyed. 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"""" "" | | ?????????????????????????? | | ??????????????????????????? * | | ???????????????????????????? % | | ???????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????????????????## ### | | ???????????????????????????????# ??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Use The Force Challenges ------------ None Game ------ Seed PulseIonicAnalyzer Manual? 0 Play Time 01:03:46 Cumulative 18.0 hours Start 2021.03.15 @ 23:03:33 End 2021.03.16 @ 00:05:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7743dd3d-8485-49db-b7a8-2c53add8fafb