Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 10:52:42 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1269) 1269 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5944 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 722/850 Matter 299/300 Energy 152/160 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Scrap Suit Cooling System Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Field Laser Overtuned Pulse Rifle Cooled Plasma Cannon > --- INVENTORY (20) --- Nuclear Core Improved Heat Sink Advanced Heat Sink Compact Battery (200) Advanced Visual Processing Unit Advanced Targeting Computer Energy Filter Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Trap Extractor (0/6) Drone Bay (1/2) Overtuned Pulse Rifle Gatling Laser Advanced Beam Cannon Advanced EMP Blaster Mining Claw Botcube Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Cooling System High-capacity Storage Unit Drone Bay > --- WEAPON ----------- Field Laser Overtuned Pulse Rifle Cooled Plasma Cannon > --- INVENTORY -------- Nuclear Core Advanced Heat Sink Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Energy Filter Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Trap Extractor Overtuned Pulse Rifle Advanced Beam Cannon Advanced EMP Blaster Mining Claw Botcube [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . . 2 . . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 50 | 7 1 5 4 1 17 . 9 6 Power 6 | 1 . . . . 2 . 2 1 Engine 4 | 1 . . . . 2 . 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 3 . . 3 . 3 1 Treads 9 | . . 3 . . 2 . 3 1 Leg 3 | 2 . . . . 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 . 2 2 1 4 . 1 3 Device 9 | 1 . 1 1 1 2 . 1 2 Storage 2 | 1 . 1 . . . . . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 17 | 2 1 . 2 . 8 . 3 1 Energy Gun 10 | 2 . . 2 . 2 . 3 1 Energy Cannon 4 | . . . . . 4 . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . Parts Lost 7 | . 1 . . . . . 5 1 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 3 | . 1 . . . . . 2 . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 5 | . 1 . . . . . 5 1 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 4 8 9 11 19 20 19 15 Power 1 | . 1 3 3 3 2 1 1 1 Propulsion . | . . 1 2 1 . 1 1 . Utility 7 | . 1 2 2 4 6 9 9 9 Weapon 6 | 1 1 1 1 2 9 9 8 4 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 1 . . . 8 . 4 14 Power 4 | . . . . . 3 . . 1 Propulsion 1 | . . . . . . . 1 . Utility 13 | . . . . . 2 . 1 10 Weapon 9 | . 1 . . . 3 . 2 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 90 96 98 99 100 99 89 Engine 8 | . 14 14 11 9 8 9 8 . Core 1 | . . . . . . . . 13 Treads 23 | . . 10 22 27 25 27 26 24 Leg 2 | . 28 17 . . 1 . . . Device 11 | . 12 5 18 17 11 9 9 21 Storage 9 | . 14 14 11 9 9 9 9 6 Processor 7 | . . . 11 9 9 9 8 . Protection 6 | . . . . . 6 9 8 2 Energy Gun 8 | . 21 27 22 26 11 . 1 12 Energy Cannon 15 | . . . . . 8 27 25 5 Peak Build Rating 54 | 7 7 14 21 24 36 35 36 54 Average Rating 32 | 4 6 9 18 23 31 35 35 51 On Entrance 17 | . 7 6 14 18 24 35 35 21 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 13 48 55 54 66 66 66 77 Greatest Support 88 | 20 20 42 42 62 62 62 62 88 Greatest Overweight (x) 2 | 2 . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . 1 . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 11 20 20 20 20 20 20 Most Carried 20 | 6 7 9 13 12 20 20 20 20 Average Carried 17 | 2 4 8 9 10 19 20 19 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 2 7 9 13 11 20 20 20 20 Class Distribution -------------------- 57% | Gunner 22% | Mutant 5% | Skirmisher 4% | Scavenger-Gunner 4% | Derelict-Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 884 | 229 21 . 120 . 314 20 90 90 Remotely . | . . . . . . . . . Salvage Created 1648 | 18 92 . . . 816 . 199 523 Parts 83 | 1 7 . . . 57 . 3 15 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 33 | . 2 . . . 18 . 4 9 Guns 21 | . 2 . . . 8 . 4 7 Cannons 6 | . . . . . 4 . . 2 AOE 5 | . . . . . 5 . . . Classes Destroyed 11 | 1 2 . . . 4 . 3 1 Worker 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . . . 2 . . . Recycler 1 | . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . Swarmer 12 | . . . . . 8 . . 4 Grunt 9 | . 2 . . . 4 . . 3 Sentry 8 | . . . . . 6 . . 2 Federalist 1 | . . . . . . . 1 . Guru 1 | . . . . . . . 1 . Scrapper 2 | . . . . . . . 2 . Best Kill Streak 4 | 1 2 . . . 4 . 2 4 Combat Bots Only 4 | . 1 . . . 4 . 2 3 Max Kills in Single Turn 2 | 1 1 . . . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 234 | . 7 . . . 48 . 64 115 Missed 74 | . 4 . . . 10 . 14 46 Hits 160 | . 3 . . . 38 . 50 69 Projectile 160 | . 3 . . . 38 . 50 69 Critical Strikes 4 | . . . . . . . 3 1 Damage Taken 1916 | . 32 42 16 . 440 . 769 617 Core 269 | . . 28 16 . 38 . 59 128 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 51 | . . . . . 34 . . 17 Core Remaining (%) 91 | 100 . 88 96 . . . 82 . Volleys Fired 108 | 3 9 . 3 . 61 . 7 25 Largest 3 | 2 2 . 2 . 3 . 3 3 Hottest 248 | 100 100 . 100 . 204 . 240 248 Shots Fired 195 | 6 18 . 6 . 102 . 15 48 Gun 139 | 6 18 . 6 . 65 . 15 29 Cannon 47 | . . . . . 28 . . 19 Launcher 9 | . . . . . 9 . . . Special . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Thermal 183 | 6 18 . 6 . 90 . 15 48 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . 9 . . . Robot Hit Streak 22 | 5 6 . 3 . 20 . 9 22 Robot Miss Streak 4 | 1 1 . 1 . 4 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 123 | 5 12 . 3 . 54 . 12 37 Core Hits 59 | 2 5 . 1 . 28 . 7 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | 1 3 . 1 . 5 . . 3 Burn 13 | 1 3 . 1 . 5 . . 3 Melee Attacks 23 | . 13 . . . 10 . . . Impact . | . . . . . . . . . Slashing 23 | . 13 . . . 10 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2867 | 63 147 . 38 . 1311 . 246 1062 Guns 1540 | 63 147 . 38 . 645 . 238 409 Cannons 884 | . . . . . 266 . . 618 Explosions 366 | . . . . . 366 . . . Melee . | . . . . . . . . . Ramming 77 | . . . . . 34 . 8 35 Kinetic 18 | . . . . . 18 . . . Thermal 2442 | 63 147 . 38 . 929 . 238 1027 Explosive . | . . . . . . . . . Electromagnetic 330 | . . . . . 330 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 3 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . 8 2 . . Message Errors 3 | . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots 4 | . . . . . . . . 4 Effects 1 | . . . . . . . . 1 Heat Surge 1 | . . . . . . . . 1 Overflow Damage 45 | . . . . . 7 . . 38 Projectiles 44 | . . . . . 6 . . 38 Explosions 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . . . . . 43 . . . Shots 2 | . . . . . 2 . . . Rammed 9 | . . . . . 1 . 4 4 Targets Rammed 9 | . . . . . 1 . 4 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | 117 130 . 60 . 252 . 360 158 Average Temperature 71 | 60 53 . 27 . 81 . 137 54 Received Heat Transfer 641 | . 18 . . . 72 . 386 165 Effects 3 | . . . . . 1 . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 13 | . 1 . . . 5 . 4 3 Heat Transferred 6160 | 259 666 . 185 . 2431 . 561 2058 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 85 | 100 100 100 100 100 60 100 . 100 Level 1 14 | . . . . . 39 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 290 | 5 65 7 5 4 290 86 . 120 Initial 86 | . . 7 . . . 86 . . Average 71 | . 17 . . . 168 28 . 32 Influence Increases 1069 | 5 148 . 5 4 676 . . 231 Destroy 0b10 Robot/C 580 | . 40 . . . 360 . . 180 Destroy 0b10 Robot/NC 35 | 5 5 . . . 20 . . 5 Destroy Leader 156 | . 20 . . . 106 . . 30 Successful Hack 66 | . 29 . 5 4 28 . . . Disable Machine 120 | . . . . . 120 . . . Destroy Structure 37 | . 9 . . . 27 . . 1 Lose Combat Pursuer 75 | . 45 . . . 15 . . 15 Influence Decreases 968 | 5 128 20 5 4 454 222 . 130 Entered New Map 149 | . . 13 . . . 136 . . Time Decay 799 | 5 128 7 5 4 444 86 . 120 Lost Part 10 | . . . . . . . . 10 Lost Ally 10 | . . . . . 10 . . . Squads Dispatched 6 | . 2 . . . 2 . . 2 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 2 . . . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 6 | . 1 . . . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 8 . 3 . 26 . 17 10 Peak Tracking Total 6 | . 6 . 2 . 6 . 6 5 Tactical Retreats 3 | . 1 . . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . . 1 . . 3 . . . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 8 | . . . . . 8 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 29 | . 4 1 3 2 11 2 4 2 Terminals 18 | . 3 . 3 2 9 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 97 | . 14 1 8 4 27 13 25 5 Successful 72 | . 12 1 2 3 16 13 25 . Failed 25 | . 2 . 6 1 11 . . 5 Catastrophic 4 | . . . 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 6 . 7 2 10 . . 1 Terminals 46 | . 9 . 8 4 22 . . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 3 . . 2 Terminal Hacks 53 | . 3 1 1 1 9 13 25 . Record 39 | . . . . 1 . 13 25 . Robot Schematic 1 | . . . . . 1 . . . Open Door 4 | . . 1 . . 3 . . . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 5 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 11 | . 4 . 1 2 4 . . . Terminals 11 | . 4 . 1 2 4 . . . Assimilate 1 | . 1 . . . . . . . Botnet 10 | . 3 . 1 2 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . 3 2 5 . . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 35 | . 35 . . . . . . . Retrieved Matter 35 | . 35 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 6 | . . . . . 5 . . 1 ROAM 6 | . . . . . 5 . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 9 | . . . . . . . 9 . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1289 | 24 383 69 423 87 303 . . . Sensors 882 | . . 69 423 87 303 . . . Seismic 407 | 24 383 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 11 | . . . . . 10 . . 1 Drone Recoveries 10 | . . . . . 9 . . 1 Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 6641 | 88 421 173 423 87 1254 288 3146 761 Spaces Moved 2790 | 51 272 57 163 52 411 122 1304 358 Core 24 | 24 . . . . . . . . Treads 2434 | . . 24 163 52 411 122 1304 358 Legs 332 | 27 272 33 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 237 161 158 238 158 165 Average Speed 205 | 124 120 168 244 161 178 238 236 182 Slowest Speed 250 | 150 120 250 250 161 241 238 245 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 47 13 19 7 78 30 83 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 7 | . . . . . . . 7 . Spaces Dug 14 | . 8 . . . 6 . . . Terrain Destroyed 29 | . 8 . . . 20 . . 1 Melee 12 | . 8 . . . 4 . . . Projectile 5 | . . . . . 4 . . 1 AOE 12 | . . . . . 12 . . . Terrain Rammed 1 | . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 3478 | 69 321 134 182 55 815 121 1353 428 Wait 375 | . 20 62 3 . 262 . 10 18 Move 2783 | 50 271 56 162 51 410 121 1304 358 Hop . | . . . . . . . . . Pick Up 67 | 9 6 4 7 1 25 . 6 9 Fast Attach 13 | . . 3 . . 6 . 4 . Attach 25 | 7 . . 2 3 5 . . 8 Detach . | . . . . . . . . . Swap 31 | . 2 4 3 . 14 . 5 3 Drop 44 | . . 5 2 . 20 . 14 3 Fire 108 | 3 9 . 3 . 61 . 7 25 Melee 23 | . 13 . . . 10 . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush 8 | . . . . . 1 . 3 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Fac] / [*Low x2]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 392 | -10/Materials | Identified exit to Mines 510 | -10/Materials | Entered Mines 535 | -10/Mines | Discovered new exit (range 10) 543 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 671 | -10/Mines | Assembled infested the area 676 | -10/Mines | Assisted by a Guerilla fighting off Assembled 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Discovered new exit (range 3) 1023 | -9/Materials | Identified exit to Materials 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1109 | -8/Materials | Discovered new exit (range 8) 1146 | -8/Materials | Identified exit to Storage 1193 | -8/Materials | Entered Storage 1410 | -8/Storage | Build established: Skirmisher 1684 | -8/Storage | Discovered new exit (range 42) 1815 | -8/Storage | Build established: Gunner 2125 | -8/Storage | Identified exit to Recycling 2409 | -8/Storage | Repaired Lgt. Deuterium Engine 2437 | -8/Storage | Used back door to open Recycling access 2447 | -8/Storage | Entered Recycling 2666 | -8/Recycling | Scanned before Scraplab entrance 2700 | -8/Recycling | Entered Scraplab 2731 | -8/Recycling | Discovered new exit (range 3) 2735 | -8/Recycling | Entered Scraptown 2914 | -8/Scraptown | System corruption cleaned by C-Scrubber 3438 | -8/Scraptown | Discovered new exit (range 5) 3716 | -8/Scraptown | Visited TADAMA 3786 | -8/Scraptown | Visited Fellowship of the Rings 4005 | -8/Scraptown | Visited Bundlers 4142 | -8/Scraptown | Visited Awakened 4247 | -8/Scraptown | Visited The Evicted 4326 | -8/Scraptown | Visited SPCMW 4391 | -8/Scraptown | Visited Comm Corps 4564 | -8/Scraptown | Visited UFD Registry 4564 | -8/Scraptown | Registered with UFD as "Fiberdisc" 5045 | -8/Scraptown | Visited Botcube Research 5062 | -8/Scraptown | Found Botcube 5161 | -8/Scraptown | Visited Research Penetration Think Tank 5292 | -8/Scraptown | Met Optimus 5292 | -8/Scraptown | Accepted into 0bPrime 5447 | -8/Scraptown | Civil war broke out across Scraptown 5494 | -8/Scraptown | Lost 6 allies 5506 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5515 | -8/Scraptown | Found DCF Scrap (29 items) 5528 | -8/Scraptown | Found Scrap Suit 5570 | -8/Scraptown | Lost 3 allies 5595 | -8/Scraptown | Optimus destroyed in the chaos of civil war 5660 | -8/Scraptown | Discovered new exit (range 5) 5832 | -8/Scraptown | Lost 6 allies 5881 | -8/Scraptown | Entered Factory 5881 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5910 | -6/Factory | Lost 5 parts (1n2u2w) 6002 | -6/Factory | Discovered new exit (range 6) 6169 | -6/Factory | Discovered new exit (range 15) 6601 | -6/Factory | Garrison activated, responded to threat 6614 | -6/Factory | Discovered new exit (range 15) 6642 | -6/Factory | Self-destructed Last Messages --------------- 06611_ R-10 Processor collects VTOL Module. 06613_ U-05 Engineer works on Megafabricator. 06614_ R-10 Processor collects Carbon-fiber Leg. 06614_ EXIT=FOUND 06618_ R-10 Processor collects Carbon-fiber Leg. 06618_ U-05 Engineer works on Megafabricator. 06622_ Overload: Heat surge (+176). 06624_ U-05 Engineer works on Megafabricator. 06632_ K-01 Serf collects debris. 06634_ U-05 Engineer works on Megafabricator. 06636_ K-01 Serf collects debris. 06638_ M-28 Smith repairs T-07 Excavator. 06639_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5G. 06639_ U-05 Engineer works on Megafabricator. 06640_ Lgt. Nuclear Core destroyed. 06640_ Y-54 Guardian destroyed. 06641_ K-01 Serf collects debris. 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