Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 12:57:49 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2750) 2750 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1714) 1714 TOTAL SCORE: 8904 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 1146 Met Imprinter 300 Was Imprinted 300 Friendly Fire -373 Cogmind --------- Core Integrity 517/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- Light Treads Backup Propulsion III > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Graphene Brace Long-range Tractor Beam > --- WEAPON (4) ------- Backup Laser III Coil Gun Coil Gun Advanced Assault Cannon > --- INVENTORY (20) --- Light Fission Core Light Fission Core Force Field Improved System Restoration Module Coil Gun Coil Gun Coil Gun Coil Gun Heavy Flak Cannon Heavy Rocket Launcher Datajack Chainsword Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Improved Medium Laser Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Light Treads Wheel Graphene Brace Long-range Tractor Beam Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Advanced Assault Cannon Heavy Rocket Launcher Datajack Chainsword Phasing Sabre CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . . . . . 4 . . Weapon 2 | . . . 2 . . . . . . Parts Attached 81 | 6 4 4 26 3 4 14 11 . 9 Power 5 | 1 . 1 2 . . 1 . . . Engine 3 | 1 . 1 . . . 1 . . . Core 2 | . . . 2 . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 2 7 . . 5 2 . 2 Treads 15 | 2 . . 5 . . 5 2 . 1 Leg . | . . . . . . . . . . Wheel 5 | . . 2 2 . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 1 . 3 . 1 2 6 . 3 Device 7 | . . . 2 . 1 1 1 . 2 Storage 3 | 1 . . 1 . . . 1 . . Processor 5 | . . . . . . 1 4 . . Hackware 1 | . 1 . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 3 1 14 3 3 6 3 . 4 Energy Gun 6 | . . 1 2 . . 3 . . . Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 17 | 2 2 . 9 . . 2 . . 2 Ballistic Cannon 7 | . . . . . 3 . 3 . 1 Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . 1 Unidentified Prototypes 2 | . . . 2 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 25 | . . 4 2 1 . 7 . . 11 Power 4 | . . 1 1 . . 1 . . 1 Propulsion 10 | . . 2 1 . . 2 . . 5 Utility 3 | . . 1 . . . . . . 2 Weapon 8 | . . . . 1 . 4 . . 3 Highest Loss Streak 10 | . . 3 1 1 . 6 . . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 94 95 99 100 91 90 100 90 Engine 5 | . 14 13 2 . . 7 6 6 6 Core 3 | . . . 7 11 11 1 . . . Treads 20 | . 28 22 9 22 22 21 26 26 18 Wheel 2 | . . 3 12 . . . . . . Device 6 | . . . 9 11 11 7 1 6 6 Storage 10 | . 14 14 11 11 11 11 6 6 6 Processor 6 | . . . . . . 3 21 26 21 Hackware 1 | . 11 11 . . . . . . . Energy Gun 5 | . . 2 9 2 . 11 6 6 5 Energy Cannon 3 | . . . 10 11 6 . . . . Ballistic Gun 15 | . 27 25 21 22 17 16 3 . 3 Ballistic Cannon 9 | . . . . . 13 9 15 20 15 Launcher 1 | . . . . 7 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 10 11 13 29 29 38 40 80 80 85 Greatest Support 96 | 40 40 40 40 40 40 48 96 96 96 Greatest Overweight (x) 8 | . . . 2 . . 8 . . 7 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 20 Average Capacity 11 | 6 8 8 9 10 10 10 14 20 20 Most Carried 20 | 3 8 8 10 10 10 10 18 19 20 Average Carried 10 | 1 5 7 8 9 9 9 10 18 18 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 20 Final Carried 19 | 3 8 8 10 9 10 10 18 19 14 Class Distribution -------------------- 70% | Scavenger-Gunner 18% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 2469 | 241 93 175 448 54 103 689 93 180 393 Remotely 357 | . . . . . . . . . 357 Salvage Created 3195 | . 354 204 1043 152 50 573 104 240 475 Parts 176 | . 29 16 59 15 1 20 11 . 25 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 5 | . 1 2 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 1 16 . . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 72 | . 8 5 21 9 1 14 1 1 12 Melee 1 | . . . . . . 1 . . . Guns 37 | . 8 5 12 . . 9 . . 3 Cannons 24 | . . . 9 1 1 4 1 1 7 AOE 10 | . . . . 8 . . . . 2 Classes Destroyed 16 | . 5 3 1 1 1 3 1 1 . Worker 6 | . . 1 2 1 . . 1 . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . 1 2 . . . . . . Operator 2 | . 1 . . . . . 1 . . Drone 2 | . . . . . . 2 . . . Watcher 5 | . 3 . 1 . . . 1 . . Swarmer 26 | . 3 3 6 6 . 5 . . 3 Saboteur 1 | . . . . . . 1 . . . Grunt 30 | . 5 2 9 2 . 5 . . 7 Duelist 2 | . . . . 1 . 1 . . . Sentry 7 | . . . 6 . . 1 . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 1 | . . . . . . . 1 . . Compactor 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 4 4 5 6 1 4 2 1 7 Combat Bots Only 7 | . 3 3 5 6 1 4 1 1 7 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . . . . 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 368 | . 29 41 73 24 3 77 2 . 119 Missed 86 | . 10 9 21 3 1 22 1 . 19 Damage Taken 4707 | . 180 354 674 238 68 1077 15 111 1990 Core 788 | . 8 58 96 42 . 251 . 18 315 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 577 | . . . . . 246 . . 72 259 Core Remaining (%) 58 | 100 . 73 . . . 2 . . . Volleys Fired 193 | . 31 29 48 8 2 40 3 5 27 Largest 4 | . 2 2 4 4 4 4 4 4 4 Hottest 210 | . 40 85 173 170 158 166 210 210 205 Shots Fired 547 | . 62 58 166 22 8 126 12 20 73 Gun 353 | . 62 58 128 14 2 55 3 5 26 Cannon 191 | . . . 38 5 6 71 9 15 47 Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 407 | . 62 51 83 10 8 114 9 15 55 Thermal 126 | . . 7 83 9 . 1 3 5 18 Explosive 3 | . . . . 3 . . . . . Electromagnetic 11 | . . . . . . 11 . . . Robot Hit Streak 18 | . 8 8 11 10 8 10 11 18 6 Robot Miss Streak 6 | . 5 3 5 2 2 6 2 5 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 288 | . 35 38 92 15 4 54 4 13 33 Core Hits 158 | . 23 13 36 10 2 31 6 12 25 Critical Kills 5 | . . . 1 . . 4 . . . Critical Parts Destroyed 5 | . . . 1 . . 4 . . . Critical Strikes 20 | . . . 5 . 1 10 . . 4 Burn 4 | . . . 3 . . . . . 1 Destroy 11 | . . . 2 . . 9 . . . Blast 5 | . . . . . 1 1 . . 3 Melee Attacks 12 | . . . 8 . . 3 . . 1 Impact . | . . . . . . . . . . Slashing 11 | . . . 8 . . 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6024 | . 313 424 1634 599 62 1275 164 382 1171 Guns 2736 | . 313 424 1046 177 12 426 17 52 269 Cannons 2359 | . . . 495 41 50 774 112 330 557 Explosions 695 | . . . . 365 . . . . 330 Melee 138 | . . . 63 . . 75 . . . Ramming 96 | . . . 30 16 . . 35 . 15 Kinetic 3509 | . 313 349 493 126 62 1080 112 330 644 Thermal 1483 | . . 75 1048 92 . 17 17 52 182 Explosive 695 | . . . . 365 . . . . 330 Electromagnetic 103 | . . . . . . 103 . . . Impact . | . . . . . . . . . . Slashing 138 | . . . 63 . . 75 . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 2 2 2 4 . . . Average Corruption 3 | . . . 2 2 2 4 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . 4 . 3 20 . . . Message Errors 6 | . . . . . . 6 . . . Matter Fused 5 | . . . 1 . . 4 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 4 | . . . 1 . 1 2 . . . Data Loss (minor) 6 | . . . . . 2 4 . . . Misfires 3 | . . . 1 . . 2 . . . Alerts 2 | . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . 23 10 . 2 . . . Projectiles 2 | . . . . . . 2 . . . Explosions 10 | . . . . 10 . . . . . Melee 23 | . . . 23 . . . . . . Knockbacks 14 | . . . . . . 6 . 1 7 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . 6 . 1 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . 14 33 . . . . 53 Shots 3 | . . . . 2 . . . . 1 Rammed 10 | . . . 4 2 . . 2 . 2 Targets Rammed 11 | . . . 4 3 . . 2 . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 748 | . 7 54 528 245 186 748 123 138 719 Average Temperature 160 | . 2 17 120 127 95 243 67 68 199 Received Heat Transfer 1263 | . 60 141 285 60 . 267 . . 450 Effects 36 | . . . 3 . . 19 . . 14 Shutdowns 3 | . . . . . . 1 . . 2 Energy Bleed 3 | . . . . . . 2 . . 1 Interference 1 | . . . . . . 1 . . . Matter Decay 5 | . . . . . . 3 . . 2 Short Circuit 5 | . . . 2 . . 2 . . 1 Damage (minor) 5 | . . . 1 . . 3 . . 1 Damage (major) 12 | . . . . . . 6 . . 6 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 6 . . . . . 2 Heat Transferred 3404 | . . 185 2331 185 . 37 37 111 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 1221 | . 303 177 533 395 . . 345 113 1221 Initial 312 | . . 117 25 148 . . 312 61 49 Average 305 | . 163 133 227 338 . . 275 79 635 Maximum Alert Level 4 | . 1 . 2 1 . . 1 . 4 Low Security (%) 47 | 100 50 100 47 1 . . 27 100 15 Level 1 35 | . 49 . 40 98 . . 72 . 27 Level 2 5 | . . . 12 . . . . . 12 Level 3 6 | . . . . . . . . . 26 Level 4 4 | . . . . . . . . . 18 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . . . . 1 2 . 7 Investigation 2 | . 1 . . . . . 1 . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 7 | . 2 . . . . . . . 5 Assault 2 | . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 5 | . 1 . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 16 5 28 10 1 23 2 6 38 Peak Tracking Total 10 | . 6 3 5 6 1 10 1 2 6 Tactical Retreats 6 | . . . 2 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 3 | . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 19 | . 19 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 22 | . . 1 2 . . 1 . . 18 Max in Single Turn 4 | . . 1 1 . . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 2 | . 1 . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . 3 . 2 . . . . . . Successful 1 | . . . 1 . . . . . . Failed 4 | . 3 . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 3 . 2 . . . . . 13 Terminals 5 | . 3 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 30 | . . . . . 4 2 . 18 6 Largest Group 18 | . . . . . 4 4 . 18 12 Highest-Rated Group 656 | . . . . . 160 160 . 656 590 Highest-Rated Ally 70 | . . . . . 41 41 . 50 70 Zionite Dispatches 2 | . . . . . . . . . 2 Light 2 | . . . . . . . . . 2 Total Orders . | . . . . . . . . . . Ally Attacks 307 | . . . . . 2 34 . 118 153 Total Damage 10893 | . . . . . 21 1048 . 4649 5175 Kills 55 | . . . . . . 6 . 11 38 Allies Corrupted 4 | . . . . . . 1 . . 3 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 3 Branch Access 1 | . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 6435 | 61 340 570 801 159 1399 1345 553 289 918 Spaces Moved 3492 | 34 126 322 444 78 857 708 318 170 435 Core 7 | 4 . . . . . 3 . . . Treads 2980 | 30 126 252 82 78 857 705 318 170 362 Legs . | . . . . . . . . . . Wheels 504 | . . 70 362 . . . . . 72 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 100 100 160 160 160 160 160 140 Average Speed 156 | 147 160 146 119 160 160 162 160 160 181 Slowest Speed 660 | 160 160 160 240 160 160 450 160 160 660 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 35 69 31 23 87 82 9 82 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 8 | . . . . . 1 1 . . 6 Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 7 | . . . . . 3 4 . . . Spaces Dug 7 | . . . 7 . . . . . . Terrain Destroyed 74 | . . . 7 32 1 9 2 4 19 Melee 7 | . . . 7 . . . . . . Projectile 19 | . . . . . 1 9 2 4 3 AOE 48 | . . . . 32 . . . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 4034 | 42 212 364 595 94 882 809 354 175 507 Wait 122 | . 26 6 39 3 5 13 3 . 27 Move 3484 | 33 125 321 443 77 856 707 318 169 435 Hop . | . . . . . . . . . . Pick Up 46 | 3 6 3 8 . 6 5 11 1 3 Fast Attach 41 | 6 1 1 15 . 4 5 8 . 1 Attach 22 | . 1 2 5 1 . 5 2 . 6 Detach 1 | . . . 1 . . . . . . Swap 18 | . 2 1 6 2 . 4 1 . 2 Drop 43 | . 1 1 18 . 9 5 6 . 3 Fire 193 | . 31 29 48 8 2 40 3 5 27 Melee 12 | . . . 8 . . 3 . . 1 Ram 4 | . . . 4 . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . . . 3 . . 2 . 2 Escape Stasis . | . . . . . . . . . . Rewire 22 | . . . . . . 22 . . . Trap 19 | . 19 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 6) 402 | -10/Materials | Entered Mines 893 | -10/Mines | Lost 3 parts (2n1u) 958 | -10/Mines | Discovered new exit (range 15) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Weapon x2 1232 | -9/Materials | Identified exit to Mines 1773 | -9/Materials | Entered Mines 1803 | -9/Mines | Met a Derelict bent on vengeance 1844 | -9/Mines | Build established: Scavenger-Gunner 1866 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1895 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1925 | -9/Mines | Discovered new exit (range 6) 1928 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1932 | -9/Mines | Entered Zion 1976 | -7/Zion | Found CR-A16's Pointy Stick 1997 | -7/Zion | Discovered new exit (range 16) 2050 | -7/Zion | System corruption cleaned by Quarantine Array 2356 | -7/Zion | Learned 4 Factory zone layouts 2617 | -7/Zion | Imprinted 2620 | -7/Zion | Declared Zion's savior 3096 | -7/Zion | Visited the Megawrench Repair Shop 3096 | -7/Zion | Megawrench repaired 5 parts 3331 | -7/Zion | Entered Proximity Caves 3331 | -6/Proximity Caves | Accompanied by 4 allies 3349 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3400 | -6/Proximity Caves | Lost 3 allies 3466 | -6/Proximity Caves | Spotter reported a threat 3527 | -6/Proximity Caves | Core integrity fell below 50% 3553 | -6/Proximity Caves | Lost 3 allies 3581 | -6/Proximity Caves | Core integrity fell below 20% 3629 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 3875 | -6/Proximity Caves | Spotter reported a threat 4288 | -6/Proximity Caves | Learned Factory security intel 4318 | -6/Proximity Caves | Learned location of Extension (-4) 4520 | -6/Proximity Caves | Identified exit to Factory 4529 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4676 | -6/Proximity Caves | Entered Factory 4676 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5229 | -6/Factory | Sucked down chute 5229 | -6/Factory | Entered Waste 5241 | -6/Waste | Spotted C-40 Crusher 5252 | -6/Waste | Warlord forces began an assault 5258 | -6/Waste | Allies destroyed C-40 Crusher 5404 | -6/Waste | Spotted C-40 Crusher 5407 | -6/Waste | Allies destroyed C-40 Crusher 5426 | -6/Waste | Spotted C-40 Crusher 5428 | -6/Waste | Allies destroyed C-40 Crusher 5430 | -6/Waste | Spotted C-40 Crusher 5432 | -6/Waste | Spotted C-40 Crusher 5435 | -6/Waste | Allies destroyed C-40 Crusher 5439 | -6/Waste | Allies destroyed C-40 Crusher 5461 | -6/Waste | Spotted C-40 Crusher 5471 | -6/Waste | Destroyed C-40 Crusher 5500 | -6/Waste | Lost 9 allies 5501 | -6/Waste | Discovered new exit (range 11) 5517 | -6/Waste | Identified exit to Factory 5518 | -6/Waste | Entered Factory 5518 | -6/Factory | Accompanied by 9 allies 5708 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5709 | -6/Factory | Zion Light squad teleported in 6008 | -6/Factory | Retrieved Zion intel report: Branch Access 6008 | -6/Factory | Identified exit to Lower Caves 6084 | -6/Factory | Lost 9 allies 6138 | -6/Factory | Destroyed 7 combat bots 6148 | -6/Factory | Lost 10 parts (1p4n2u3w) 6218 | -6/Factory | First assault squad dispatched 6248 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6249 | -6/Factory | Zion Light squad teleported in 6315 | -6/Factory | Lost 3 allies 6436 | -6/Factory | Self-destructed Last Messages --------------- Acquired 14 matter. K-01 Serf collects debris. R-10 Processor collects Adv. Heat Sink. K-01 Serf collects debris. R-10 Processor collects Lgt. Antimatter Reactor. K-01 Serf collects debris. R-10 Processor collects Com. Battery. Acquired 42 matter. R-10 Processor collects Com. Wheel. R-10 Processor collects Remote Force Field. K-01 Serf collects debris. K-01 Serf cleans the Fabricator. Acquired 2 matter. U-05 Engineer lays Concrete. K-01 Serf cleans the Fabricator. U-05 Engineer lays Concrete. K-01 Serf cleans the Fabricator. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????# """"""" #???# #?????????????????????????? | | ?????# """"""" #???# #?????????????????????????? | | ?????##########??#???# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ??????????????????####+#####?????????????????????? | | ??????????????????#! #?????????????????????? | | ??????????????????# """"#?????????????????????? | | ??????????????????# """"#?????????????????????? | | ??????????????????# """"#?????????????????????? | | ??????????????????# """"#?????????????????????? | | ??????????????????# """"#?????????????????????? | | ??????????????????# [ """"#?????????????????????? | | ??????????????????# """"#?????????????????????? | | ???????????????##?# #?????????????????????? | | ?????????????###T ########+#######+###### ##?????? | | ??????????? "" "" ????? | | ??????????? u ????? | | ??????????? k ????? | | ???????????? A ????? | | ???????????? ///%g% ????? | | ?????????????############// g % #?????? | | ?????????????????# #// % % #?????? | | ?????????????????# "" #z % ??????? | | ?????????????????# ] F" ; u R % ??????? | | ?????????????????# " #@ u ??????? | | ?????????????????#! "" # u ###?#???????? | | ?????????????????# # u #???????????? | | ?????????????????# """ ######;##/;###???????????? | | ?????????????????# """ #?????? ????????????? | | ?????????????????# """ #??????? ???????????? | | ?????????????????# #????????? ???????????? | | ?????????????????# !!! #?????????? ???????????? | | ?????????????????# !!! #????????????????????????? | | ?????????????????# !! #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearZhirovRailgun Manual? 1 Play Time 00:39:46 Cumulative 431.2 hours Start 2024.07.17 @ 12:20:22 End 2024.07.17 @ 12:57:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 29 Types 18/2/2/3/1/1/1/1/0 Lore% 82 Gallery% 92 Achievement% 95 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02aa42f7-a241-42d3-a7cf-b760a884ab91