Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 00:28:20 Player: albenzo Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (58) 290 Value Destroyed (2486) 2486 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (1580) 1580 TOTAL SCORE: 11876 Bonus ------- Follower Combat Kills 446 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1000 Matter 553/600 Energy 748/840 System Corruption 36% Temperature Cool (12) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (9) ------ Advanced Energy Well Improved Matter Compressor Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Target Analyzer Makeshift Transmission Jammer Advanced Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Neutrino Core Transdimensional Reconstructor Field Laser Advanced Plasma Cannon Spear Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Energy Well Improved Matter Compressor Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Target Analyzer Experimental Weapon Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Plasma Rifle Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Neutrino Core Transdimensional Reconstructor Field Laser Heavy Shock Bomb Launcher Spear [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Makeshift Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Flamer Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . 2 1 . . . . 2 . . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Attached 121 | 6 5 1 2 . 11 12 4 3 . 3 3 . 5 9 4 9 25 9 10 Power 17 | 1 3 . . . 1 2 . . . 1 . . 1 1 . 1 5 1 . Engine 8 | 1 3 . . . . . . . . . . . 1 . . . 3 . . Core 7 | . . . . . 1 2 . . . 1 . . . 1 . . 2 . . Reactor 2 | . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 30 | 2 1 . . . 5 6 . 1 . 1 . . . 2 . 2 6 3 1 Treads 4 | . . . . . 4 . . . . . . . . . . . . . . Leg 19 | 2 1 . . . 1 6 . 1 . 1 . . . 2 . . 1 3 1 Wheel 5 | . . . . . . . . . . . . . . . . 2 3 . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . Utility 42 | 1 . 1 1 . 5 2 . 2 . 1 3 . 1 3 3 2 10 5 2 Device 12 | . . . . . 2 . . . . . . . . 3 1 1 3 . 2 Storage 14 | 1 . . 1 . 3 . . 1 . . 2 . . . 1 . 3 2 . Processor 6 | . . 1 . . . 2 . . . 1 . . . . 1 . 1 . . Hackware 2 | . . . . . . . . . . . . . . . . . 1 1 . Protection 8 | . . . . . . . . 1 . . 1 . 1 . . 1 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 . 1 . . 2 4 . . . . . 3 3 1 4 4 . 7 Energy Gun 12 | . . . 1 . . 1 1 . . . . . 2 1 . 2 . . 4 Energy Cannon 9 | . . . . . . 1 2 . . . . . . 2 1 1 1 . 1 Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . . . . . . . 1 . . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . . . . 5 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . 4 System Corruption 32 | . . . . . . . . . . . . . . . . . . . 32 Parts Lost 32 | . . . . . . . . . . 1 . . . . . 7 20 . 4 Power 3 | . . . . . . . . . . . . . . . . 1 2 . . Propulsion 11 | . . . . . . . . . . . . . . . . 3 6 . 2 Utility 10 | . . . . . . . . . . 1 . . . . . . 7 . 2 Weapon 8 | . . . . . . . . . . . . . . . . 3 5 . . Highest Loss Streak 15 | . . . . . . . . . . 1 . . . . . 3 15 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 90 92 85 83 91 98 100 100 100 98 100 99 100 98 89 54 81 97 Engine 2 | . 14 14 14 14 7 . . . . . . . 3 . . . . . . Core 3 | . . . . . 1 7 7 7 7 7 6 6 2 5 5 4 . . . Treads 1 | . . . . . 17 . . . . . . . . . . . . . . Leg 22 | . 28 28 28 28 18 29 30 30 30 30 26 26 26 26 23 3 . 11 21 Wheel 1 | . . . . . . . . . . . . . . . . 9 7 7 . Device 10 | . . . . . 9 15 15 15 15 15 13 13 13 13 12 11 4 5 5 Storage 10 | . 14 14 14 14 11 7 7 7 7 7 11 13 13 13 14 17 5 11 11 Processor 13 | . . 4 14 14 9 14 15 11 7 10 13 13 13 13 17 17 18 19 17 Hackware 1 | . . . . . . . . . . . . . . . . . 2 8 11 Protection 3 | . . . . . . . . 3 7 3 5 6 6 6 5 5 3 4 4 Energy Gun 7 | . . . 7 14 9 10 7 7 7 7 6 6 5 6 5 14 1 . 10 Energy Cannon 6 | . . . . . . 3 12 15 15 15 13 13 13 13 10 1 . . 3 Ballistic Gun 1 | . 28 28 13 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 10 10 10 16 16 55 43 45 47 47 52 60 60 60 72 77 73 59 31 48 Greatest Support 115 | 20 20 20 20 20 62 73 73 75 75 80 80 80 80 80 75 75 56 90 115 Greatest Overweight (x) 2 | 2 . . . . 1 1 . . . . . . . . 1 2 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 6 5 5 Most Carried 15 | 6 8 8 8 8 13 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 12 | 3 7 8 7 8 9 14 14 14 15 14 14 15 14 14 13 13 5 5 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 8 8 8 13 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 21% | Mutant 14% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 1912 | 247 77 34 . . 130 110 61 30 . 30 30 . 50 90 . 166 227 302 328 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3455 | . 248 . . . 192 358 48 66 . 57 38 . . 247 . 653 705 302 541 Parts 94 | . 13 . . . 6 14 1 . . 1 1 . . 11 . 15 17 . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 1 . . . . . 3 4 . 22 26 . 7 Prevented 16 | . . . . . . . . . . . . . . 9 . 1 . . 6 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 53 | . 5 . . . 3 6 1 1 . 1 1 . . 4 . 14 7 . 10 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Guns 29 | . 5 . . . 3 6 . . . . . . . 1 . 6 6 . 2 Cannons 10 | . . . . . . . 1 . . . 1 . . 3 . 5 . . . AOE 4 | . . . . . . . . . . . . . . . . 1 . . 3 Classes Destroyed 11 | . 3 . . . 2 3 . 1 . . . . . 1 . . 1 . . Recycler 2 | . 2 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . . . . . Swarmer 19 | . 3 . . . . . . . . . . . . . . 5 6 . 5 Grunt 17 | . 2 . . . 2 3 1 . . . . . . 2 . 4 . . 3 Brawler 4 | . . . . . . . . . . . . . . 1 . 3 . . . Duelist 2 | . . . . . 1 . . . . . . . . . . 1 . . . Sentry 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . Hunter 4 | . . . . . . 1 . . . 1 . . . . . . . . 2 Programmer 4 | . . . . . . 2 . . . . 1 . . . . . 1 . . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 7 . . . 3 4 1 1 . 1 1 . . 3 . 12 6 . 5 Combat Bots Only 12 | . 4 . . . 3 3 1 1 . 1 1 . . 3 . 12 6 . 5 Max Kills in Single Turn 2 | . 1 . . . 1 1 1 1 . 1 1 . . 1 . 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 5756 | . 142 . . . 122 94 146 278 . 180 39 . . 264 29 1674 1960 . 828 Core 1186 | . 19 . . . 16 16 32 23 . 13 11 . . 50 . 235 590 . 181 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 246 | . . . . . . . . . . 75 . . . . . . 13 . 158 Regen/Repaired (Parts) 67 | . . . . . . . . . . . . . . . 67 . . . . Core Remaining (%) 93 | 100 . . . 92 97 . . . . 88 . . . 92 . . . . . Volleys Fired 123 | . 19 . . . . 13 5 7 . 4 2 . . 8 . 33 12 . 20 Largest 3 | . 2 . . . . 1 3 3 . 3 3 . . 3 . 3 3 . 3 Hottest 248 | . 40 . . . . 80 225 225 . 225 225 . . 247 . 247 207 . 248 Shots Fired 337 | . 38 . . . 19 41 16 13 . 10 6 . . 24 . 99 29 . 42 Gun 243 | . 38 . . . 19 36 7 7 . 4 2 . . 8 . 69 28 . 25 Cannon 78 | . . . . . . 5 8 6 . 6 4 . . 16 . 24 1 . 8 Launcher 16 | . . . . . . . 1 . . . . . . . . 6 . . 9 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . 38 . . . . . . . . . . . . . . . . . . Thermal 282 | . . . . . 19 41 15 13 . 10 6 . . 24 . 93 28 . 33 Explosive 7 | . . . . . . . 1 . . . . . . . . 6 . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . 1 . 9 Robot Hit Streak 13 | . 13 . . . 6 7 3 7 . 11 4 . . 9 . 7 7 . 6 Robot Miss Streak 4 | . 2 . . . 3 2 4 1 . 1 1 . . 3 . 3 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . . . . . . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 1 . . Autonomous 51 | . . . . . 19 28 4 . . . . . . . . . . . . Shots Hit Robots 239 | . 25 . . . 15 28 8 11 . 9 4 . . 20 . 56 37 7 19 Core Hits 118 | . 14 . . . 5 10 3 1 . 1 1 . . 12 . 34 17 6 14 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . . 1 . . . . . . . . . 3 2 1 2 Burn 6 | . . . . . . 1 . . . . . . . . . 3 . . 2 Impale 3 | . . . . . . . . . . . . . . . . . 2 1 . Melee Attacks 29 | . . . . . . . . . . . . . 1 . . . 21 7 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing 28 | . . . . . . . . . . . . . . . . . 21 7 . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7451 | . 209 . . . 450 1065 178 213 . 187 105 . . 456 . 2003 1286 387 912 Guns 3200 | . 209 . . . 450 718 63 90 . 62 16 . . 135 . 902 326 . 229 Cannons 1434 | . . . . . . 154 103 123 . 125 89 . . 321 . 381 . . 138 Explosions 1470 | . . . . . . 193 12 . . . . . . . . 720 . . 545 Melee 1347 | . . . . . . . . . . . . . . . . . 960 387 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . 209 . . . . . . . . . . . . . . . . . . Thermal 4706 | . . . . . 450 1065 166 213 . 187 105 . . 456 . 1283 326 . 455 Explosive 732 | . . . . . . . 12 . . . . . . . . 720 . . . Electromagnetic 457 | . . . . . . . . . . . . . . . . . . . 457 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1347 | . . . . . . . . . . . . . . . . . 960 387 . Highest Corruption 36 | . . . . . . . . . . . . . . . . . 4 4 36 Average Corruption 14 | . . . . . . . . . . . . . . . . . 2 4 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . . . . . . . 8 5 29 Message Errors 7 | . . . . . . . . . . . . . . . . . 3 1 3 Matter Fused 11 | . . . . . . . . . . . . . . . . . . 2 9 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . 2 . 3 Energy Discharges 4 | . . . . . . . . . . . . . . . . . 2 1 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 461 | . . . . . . 59 . . . 32 . . . . . 1 369 . . Projectiles 47 | . . . . . . 14 . . . 32 . . . . . 1 . . . Explosions 45 | . . . . . . 45 . . . . . . . . . . . . . Melee 369 | . . . . . . . . . . . . . . . . . 369 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . 37 . . . . . . . . 40 . . . Shots 2 | . . . . . . . 1 . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 428 | . 12 . . . . . 264 313 . 315 117 . . 237 . 283 146 . 428 Average Temperature 104 | . 8 . . . . . 119 188 . 171 60 . . 104 . 76 28 . 126 Received Heat Transfer 1050 | . 36 . . . 54 27 63 90 . . 18 . . 36 . 402 279 . 45 Effects 5 | . . . . . . . . 2 . 1 . . . 1 . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . 2 . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Fried 2 | . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . 1 . . . . . 2 . . 2 Combat Hostiles 6 | . . . . . . . . 1 . 1 . . . . . 2 . . 2 Parts Melted 24 | . . . . . 1 6 2 3 . 2 1 . . . . 4 . . 5 Heat Transferred 8371 | . . . . . 555 1312 311 472 . 398 187 . . 911 . 2661 629 . 935 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 159 | . 158 61 . . 96 111 . . . . 159 . . . 15 . . . . Initial 61 | . . 61 . . . . . . . . . . . . . . . . . Average 19 | . 87 61 . . 5 24 . . . . 25 . . . 4 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . . 3 . . . . 1 . . . . . 1 . . Investigation . | . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 2 . . . . 1 . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 2 | . . . . . 1 . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 94 | . 7 . . . 4 9 5 1 . 1 3 . . 5 4 21 23 . 11 Peak Tracking Total 12 | . 4 . . . 3 2 5 1 . 1 1 . . 4 3 7 12 . 5 Tactical Retreats 7 | . . . . . . . 1 . . . . . . . 1 . 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . 2 . . Triggered 5 | . . . . . . . . . . . . . . . . 5 . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 27 | . 3 1 1 . 1 7 . . 4 . 2 . . . 2 . . 6 . Terminals 13 | . 3 1 . . 1 6 . . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 85 | . 6 5 1 . 5 12 . . 30 . 4 . . . 3 . . 19 . Successful 66 | . 4 2 1 . 3 3 . . 30 . 2 . . . 2 . . 19 . Failed 19 | . 2 3 . . 2 9 . . . . 2 . . . 1 . . . . Catastrophic 2 | . . 1 . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 18 | . 5 4 1 . 3 1 . . . . 2 . 2 . . . . . . Terminals 29 | . 6 5 . . 5 10 . . . . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 4 2 1 . 2 3 . . 30 . 1 . . . . . . 19 . Record 20 | . . . . . . 2 . . 11 . . . . . . . . 7 . Part Schematic 15 | . 1 . . . . . . . 10 . . . . . . . . 4 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . 1 1 . . . . . . 3 . . . . . . . . 4 . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 1 . . 1 7 . . . . 2 . . . 2 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . . . . 10 . . . 14 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 1 . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 9 | . . 2 . . . . . . . 1 1 . . . . 2 3 . . Largest Group 3 | . . 2 2 . . . . . . 1 2 2 2 1 . 2 3 . . Highest-Rated Group 186 | . . 45 45 . . . . . . 96 125 125 125 96 . 58 186 . . Highest-Rated Ally 127 | . . 31 31 . . . . . . 96 96 96 96 96 . 29 127 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . . 13 . . 6 . 10 15 . . Total Damage 1898 | . . . . . . . . . . . 397 . . 241 . 190 1070 . . Kills 14 | . . . . . . . . . . . 3 . . 1 . 3 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . . . . . . . . . 1 . 1 1 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 9575 | 57 202 95 285 180 952 1411 437 478 112 433 375 253 1039 570 544 673 736 228 515 Spaces Moved 6541 | 39 117 70 234 94 264 871 327 349 89 327 256 194 804 395 337 442 797 185 350 Core 277 | 8 . . . . . . . . . . . . . . . . 269 . . Treads 138 | . . . . . 125 13 . . . . . . . . . . . . . Legs 5098 | 31 117 70 234 94 139 858 327 349 89 327 256 194 804 395 337 44 1 95 337 Wheels 1019 | . . . . . . . . . . . . . . . . 398 518 90 13 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . 9 . . Fastest Speed 45 | 50 120 120 120 120 155 125 125 125 127 127 127 127 127 125 127 115 45 85 120 Average Speed 120 | 108 120 120 120 120 173 125 125 126 127 127 127 127 127 126 138 116 73 102 120 Slowest Speed 260 | 150 120 120 120 120 190 200 125 127 127 127 127 127 127 127 197 130 260 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 23 23 61 21 17 26 55 55 74 49 7 39 84 52 11 63 86 62 25 Regions Visited 19 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . . . 1 . . 1 1 . . . 2 3 . Known Exits Taken 18 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . . . . 2 3 . 2 . 2 3 4 . 3 4 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 61 | . . . . . 4 7 13 . . . . . . 1 . 30 . . 6 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 21 | . . . . . 4 4 1 . . . . . . 1 . 7 . . 4 AOE 40 | . . . . . . 3 12 . . . . . . . . 23 . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Total 7991 | 51 151 80 239 161 756 1182 345 376 88 338 303 202 824 455 414 526 885 209 406 Wait 992 | 1 . 10 . 68 474 257 5 10 . . 35 7 1 21 70 6 5 . 22 Move 6522 | 38 116 69 233 93 263 870 326 348 88 326 255 193 803 394 336 441 796 184 350 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 69 | 6 4 . . . 6 13 2 3 . 2 2 1 6 7 2 8 5 1 1 Fast Attach 53 | 6 . 1 1 . 2 3 . 1 . . 2 . 1 4 2 . 15 10 5 Attach 27 | . . . . . 4 1 2 . . 1 . . 1 . 2 6 9 . 1 Detach 10 | . . . 1 . 2 . . 1 . . . . . . 1 1 2 1 1 Swap 42 | . 5 . 1 . 5 8 2 2 . 2 1 . 3 5 . 3 1 . 4 Drop 86 | . 7 . 3 . . 17 2 4 . 3 4 1 8 16 1 3 9 6 2 Fire 123 | . 19 . . . . 13 5 7 . 4 2 . . 8 . 33 12 . 20 Melee 29 | . . . . . . . . . . . . . 1 . . . 21 7 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . 1 . . . 2 . . . . 25 8 . . Trap 2 | . . . . . . . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Entered Mines 270 | -10/Mines | Discovered new exit (range 14) 315 | -10/Mines | Build established: Mutant 343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 346 | -10/Mines | Identified exit to Exiles 355 | -10/Mines | Entered Exiles 355 | -10/Exiles | Accompanied by 2 allies 384 | -10/Exiles | Met 8R-AWN 385 | -10/Exiles | Led the pair of lost Derelicts to a safe place 405 | -10/Exiles | Met EX-HEX 438 | -10/Exiles | Met EX-BIN 453 | -10/Exiles | Aligned with FarCom system 454 | -10/Exiles | Given EX-Vault access code 481 | -10/Exiles | Opened EX-Vault 494 | -10/Exiles | Found AWS/Thermal 524 | -10/Exiles | Warned to stay clear of 0b10 Research branches 558 | -10/Exiles | Met EX-DEC 630 | -10/Exiles | Discovered new exit (range 10) 638 | -10/Exiles | Identified exit to Mines 640 | -10/Exiles | Left Exiles lab with AWS/Thermal 640 | -10/Exiles | Entered Mines 650 | -9/Mines | Met a Derelict bent on vengeance 814 | -9/Mines | Discovered new exit (range 5) 818 | -9/Mines | Identified exit to Materials 820 | -9/Mines | Entered Materials 820 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1720 | -8/Materials | Discovered new exit (range 10) 1770 | -8/Materials | Identified exit to Factory 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2396 | -7/Factory | Build established: Scavenger-Skirmisher 3141 | -7/Factory | Discovered new exit (range 14) 3156 | -7/Factory | Identified exit to Lower Caves 3183 | -7/Factory | Entered Lower Caves 3491 | -7/Lower Caves | Build established: Scavenger-Gunner 3604 | -7/Lower Caves | Discovered new exit (range 15) 3619 | -7/Lower Caves | Identified exit to Lower Caves 3620 | -7/Lower Caves | Entered another Lower Caves area 3630 | -7/Lower Caves | Encountered a Warlord checkpoint 3632 | -7/Lower Caves | Discovered new exit (range 11) 3643 | -7/Lower Caves | Identified exit to Factory 3815 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4089 | -7/Lower Caves | Discovered new exit (range 6) 4094 | -7/Lower Caves | Identified exit to Data Miner 4098 | -7/Lower Caves | Entered Data Miner 4098 | -7/Data Miner | Discovered new exit (range 6) 4105 | -7/Data Miner | Identified exit to Proximity Caves 4123 | -7/Data Miner | Met Data Miner 4162 | -7/Data Miner | Learned location of Section 7 (-2) 4162 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4181 | -7/Data Miner | Build established: Scavenger-Tank 4182 | -7/Data Miner | Received God Mode back door access code from Data Miner 4210 | -7/Data Miner | Entered Proximity Caves 4441 | -6/Proximity Caves | Escorted by Enhanced Grunt 4508 | -6/Proximity Caves | Learned Factory stockpile data 4607 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4643 | -6/Proximity Caves | Entered Factory 4643 | -6/Factory | Accompanied by 1 ally 4643 | -6/Factory | Evolved 2 slots: Utility x2 4748 | -6/Factory | Identified exit to Lower Caves 4748 | -6/Factory | Identified exit to Extension 4936 | -6/Factory | Build established: Scavenger-Skirmisher 5018 | -6/Factory | Entered Lower Caves 5018 | -6/Lower Caves | Accompanied by 2 allies 5096 | -6/Lower Caves | Encountered a Warlord checkpoint 5256 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5270 | -6/Lower Caves | Identified exit to Zion 5271 | -6/Lower Caves | Entered Zion 5271 | -6/Zion | Accompanied by 2 allies 5301 | -6/Zion | Build established: Scavenger-Gunner 5385 | -6/Zion | Loaded intel: 4 derelict terminal locations 5590 | -6/Zion | Found GAL Module 5796 | -6/Zion | Given the Hacking Drone Bay 5799 | -6/Zion | Found Prototype Device 5843 | -6/Zion | Rebuked by Imprinter 5907 | -6/Zion | Learned Factory stockpile data 6271 | -6/Zion | Discovered new exit (range 8) 6306 | -6/Zion | Identified exit to Proximity Caves 6310 | -6/Zion | Entered Proximity Caves 6310 | -5/Proximity Caves | Accompanied by 2 allies 6643 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6859 | -5/Proximity Caves | Discovered new exit (range 15) 6878 | -5/Proximity Caves | Identified exit to Factory 6880 | -5/Proximity Caves | Entered Factory 6880 | -5/Factory | Evolved 2 slots: Utility x2 6881 | -5/Factory | Identified exit to Upper Caves 7080 | -5/Factory | Repaired Plasma Cannon 7424 | -5/Factory | Entered Upper Caves 7466 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7532 | -5/Upper Caves | Lost 3 parts (2n1w) 7580 | -5/Upper Caves | Destroyed 12 combat bots 7580 | -5/Upper Caves | Lost 3 parts (1n2w) 7886 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8092 | -5/Upper Caves | Discovered new exit (range 5) 8094 | -5/Upper Caves | Identified exit to Upper Caves 8097 | -5/Upper Caves | Entered another Upper Caves area 8114 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8182 | -5/Upper Caves | Core integrity fell below 50% 8197 | -5/Upper Caves | Learned location of Warlord (-4) 8214 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8224 | -5/Upper Caves | Lost 15 parts (1p5n5u4w) 8297 | -5/Upper Caves | CL-ANK showed up to help 8308 | -5/Upper Caves | Discovered new exit (range 13) 8314 | -5/Upper Caves | Identified exit to Factory 8600 | -5/Upper Caves | Core integrity fell below 20% 8627 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 8820 | -5/Upper Caves | Discovered new exit (range 16) 8832 | -5/Upper Caves | Identified exit to Zhirov 8833 | -5/Upper Caves | Entered Zhirov 8833 | -5/Zhirov | Discovered new exit (range 4) 8849 | -5/Zhirov | Met Zhirov 8868 | -5/Zhirov | Learned location of Quarantine (-2) 8868 | -5/Zhirov | Learned location of Testing (-3) 8868 | -5/Zhirov | Learned location of Command (-1) 8882 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8883 | -5/Zhirov | Build established: Scavenger-Mutant 8895 | -5/Zhirov | Found Alien Artifact 9011 | -5/Zhirov | Found Alien Artifact 9011 | -5/Zhirov | Identified Integrated Reactor 9011 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9060 | -5/Zhirov | Identified exit to Proximity Caves 9061 | -5/Zhirov | Entered Proximity Caves 9099 | -4/Proximity Caves | System corruption reached 10% 9108 | -4/Proximity Caves | System corruption reached 30% 9377 | -4/Proximity Caves | Build established: Scavenger-Gunner 9573 | -4/Proximity Caves | Spotted B-86 Titan 9576 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 09482_ Penetrated by Slug. 09485_ Exp. Weapon Shielding destroyed. 09487_ H-77 Assassin suffers critical hit (Burn). 09487_ Melted Hpw. Shotgun. 09489_ Penetrated by Slug. 09489_ Slug penetrates Wall. 09490_ Overheating: Matter decay (-66). 09492_ H-77 Assassin heat spikes uncontrollably. 09492_ Penetrated by Slug. 09493_ H-77 Assassin heat damages Coil Gun. 09494_ H-77 Assassin heat spikes uncontrollably. 09500_ System corrupted: Matter fused (-5). 09515_ System corrupted: Heat flow error (+127). 09533_ System corrupted: Matter fused (-10). 09541_ Acquired 75 matter. 09549_ Acquired Mak. Transmission Jammer. 09555_ System corrupted: FCS attempts to trigger Plasma Rifle. 09555_ System corrupted: Plasma Rifle misfires. 09568_ System corrupted: Plasma Rifle failed to cycle. 09576_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#########??????????????####?????????###### | | ######### #?????????????## ####?????## # | | # %= #?????######### ##????# | | ##????# % #????# | | * #### ###### ###"### #?#### | | ! #??# ######## ### | | ##?## "" ######### ### # | | #### """" #???????# ! #?# ### | | "" ##??????# ###"## ### ##?? | | "" ####???# #?#### "" "# ##??? | | #### """" ##??# #????# ## # ##???? | | ### """" #??# #????# # = % ##????? | | # """" ##??# #????### #?????? | | ##?### ##?????#" #?????? | | ###?## ######## ? | | #### #####???# #?## | | ## #??# #???????## #?## ##### | | ?## ##### #???????## @## ##??## #?????? | | ??# #### #???????# ### #????## #????? | | ??####??# #??? ??## ## #????## ##????? | | ### ### ####?? #?# #??####?????? | | # ## #??? #?# ??????????? | | ## ## #?? ???### ??????????? | | ### # ## #???????##;; ?????????? | | #### ### #????#; # ??????????? | | ### #???? ??????????? | | #?? BB ??????????? | | # ## #? BB? ???????????? | | ## #####? ### #? # ???????????? | | ?# ##?????##??? ? ### ????????????? | | ?# ###?????????? ?#??# ????????????? | | ?# #??????????? ?#####?????#??????????????? | | # #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ?###### ##?????????????????????????????????????? | | ??????# ##??????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 1015 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Power Shielding 66 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Flak Cannon | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Matter Compressor | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLauncherFacilitator Manual? 0 Play Time 01:34:12 Cumulative 35.0 hours Start 2022.03.28 @ 22:44:11 End 2022.03.29 @ 00:28:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0588fa54-2e88-4516-bc14-9a68df76e5dd