Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 06:16:23

Player: Benkyo

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (813)      813
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (2) ------
      Improved Heat Sink
>              --- WEAPON (2) -------
               Particle Gun
               Rocket Launcher
>              --- INVENTORY (5) ----
         Light Nuclear Core
               Huge Storage Unit
  Experimental Sensor Array
         Light Assault Rifle
         Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
>               --- WEAPON -----------
                Particle Gun
                Rocket Launcher
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
   Experimental Sensor Array
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 7   19  5   .   1   
  Power                    5    | 1   3   1   .   .   
    Engine                 4    | 1   3   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   7   3   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    7    | .   4   3   .   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   7   1   .   1   
    Energy Gun             4    | .   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   8   2   .   2   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   2   1   .   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   5    | .   4   1   .   .   
  Highest Loss Streak      5    | .   5   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 100 
  Engine                   7    | .   13  .   .   .   
  Core                     6    | .   .   13  14  14  
  Treads                   8    | .   17  .   .   .   
  Leg                      18   | .   9   28  28  28  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               11   | .   10  13  14  14  
  Ballistic Gun            14   | .   15  14  14  12  
  Ballistic Cannon         1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 14  20  20  20  23  
  Greatest Support         40   | 40  40  20  20  20  
  Greatest Overweight (x)  1    | 1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 5   10  10  10  10  
  Average Carried          8    | 4   7   9   10  10  
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 3   10  10  10  5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           711  | 244 389 60  .   18  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            881  | 11  672 130 .   68  
  Parts                    65   | 3   42  10  .   10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   16  3   .   6   
  Guns                     23   | .   16  3   .   4   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          5    | 1   3   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   .   .   .   6   
  Grunt                    19   | .   16  3   .   .   
Best Kill Streak           4    | 1   3   2   .   4   
  Combat Bots Only         4    | .   3   2   .   4   
Max Kills in Single Turn   2    | 1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               2067 | .    1583 251  .    233  
  Core                     253  | .    167  27   .    59   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   88   | .    88   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              127  | 2    99   16   .    10   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  105  | 40   105  85   .    85   
Shots Fired                240  | 4    194  23   .    19   
  Gun                      223  | 4    178  23   .    18   
  Cannon                   16   | .    16   .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  168  | 4    139  16   .    9    
  Thermal                  71   | .    55   7    .    9    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 3    17   9    .    9    
  Robot Miss Streak        3    | .    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           172  | 3    141  16   .    12   
  Core Hits                56   | 1    40   8    .    7    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2060 | 35   1571 180  .    274  
  Guns                     1730 | 35   1372 172  .    151  
  Cannons                  195  | .    195  .    .    .    
  Explosions               123  | .    .    .    .    123  
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    4    8    .    .    
  Kinetic                  1060 | 35   900  88   .    37   
  Thermal                  865  | .    667  84   .    114  
  Explosive                123  | .    .    .    .    123  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    4    .    .    .    
Targets Rammed             6    | .    4    2    .    .    
  Kicked                   2    | .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        298  | .    298  34   .    40   
  Average Temperature      70   | .    77   17   .    17   
  Received Heat Transfer   1065 | .    885  162  .    18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    3    .    .    1    
  Heat Transferred         2101 | .    1657 185  .    259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             233  | 5   232 122 .   233 
  Initial                  42   | .   3   42  .   .   
  Average                  100  | 2   126 66  .   84  
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         84   | 100 73  100 .   90  
  Level 1                  15   | .   26  .   .   9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   29  4   .   11  
  Peak Tracking Total      6    | .   5   2   .   6   
  Tactical Retreats        4    | .   2   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          13   | .   9   1   1   2   
  Terminals                8    | .   6   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   27  2   1   2   
  Successful               21   | .   18  1   1   1   
  Failed                   10   | .   9   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   16   | .   13  2   .   1   
  Terminals                22   | .   19  2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   9   1   1   1   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           3    | .   2   1   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Locate Traps             3    | .   3   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Disrupt                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   8   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   2   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2607 | 53   1275 659  250  370  
Spaces Moved               1604 | 45   592  486  209  272  
  Core                     41   | 41   .    .    .    .    
  Treads                   346  | 4    342  .    .    .    
  Legs                     1205 | .    238  486  209  272  
  Wheels                   12   | .    12   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  
  Average Speed            127  | 76   142  120  120  125  
  Slowest Speed            190  | 160  160  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       63   | 2    97   95   63   60   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    3    .    1    
Spaces Dug                 11   | .    .    .    .    11   
Terrain Destroyed          11   | .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      11   | .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1942 | 58  850 543 208 283 
  Wait                     129  | .   105 24  .   .   
  Move                     1600 | 44  591 485 208 272 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 5   19  4   .   .   
  Fast Attach              13   | 5   5   3   .   .   
  Attach                   9    | 2   7   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   7   2   .   1   
  Drop                     20   | .   13  7   .   .   
  Fire                     127  | 2   99  16  .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   
  Crush                    4    | .   4   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 6)
  350 | -10/Materials | Discovered new exit (range 15)
  432 | -10/Materials | Discovered new exit (range 7)
  480 | -10/Materials | Discovered new exit (range 3)
  537 | -10/Materials | Repaired Lgt. Treads
  864 | -10/Materials | Core integrity fell below 50%
  911 | -10/Materials | Lost 5 parts (1p2n2w)
  955 | -10/Materials | Discovered new exit (range 15)
 1329 | -10/Materials | Entered Mines
 1390 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1393 | -10/Mines     | Found Prototype Device
 1481 | -10/Mines     | Learned location of Zion (-6)
 1577 | -10/Mines     | Central database locked down
 1655 | -10/Mines     | Build established: Scavenger-Mutant
 1790 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1809 | -10/Mines     | Discovered new exit (range 8)
 1917 | -10/Mines     | Discovered new exit (range 5)
 1983 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1983 | -10/Mines     | Discovered new exit (range 5)
 1988 | -10/Mines     | Entered Exiles
 2017 | -10/Exiles    | Met 8R-AWN
 2038 | -10/Exiles    | Met EX-HEX
 2093 | -10/Exiles    | Met EX-DEC
 2136 | -10/Exiles    | Met EX-BIN
 2228 | -10/Exiles    | Discovered new exit (range 10)
 2238 | -10/Exiles    | Entered Mines
 2317 | -9/Mines      | Core integrity fell below 20%
 2365 | -9/Mines      | Assembled infested the area
 2370 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2471 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2581 | -9/Mines      | Found a hidden stash of uninstalled traps
 2598 | -9/Mines      | Discovered new exit (range 12)
 2608 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  And who the hell trapped this place to begin with?!"
02471_ 2K-AJP(g): "I give up! Here you try, I'm outta here before
  something nasty happens..."
02471_ Tosses Imp. Trap Extractor to the ground.
02471_ 2K-AJP(g) triggered EMP Trap.
02471_ A bubble of electromagnetic force engulfs the area.
02471_ EMP Trap short circuited.
02471_ Machine disabled.
02471_ SHOP.Sys disabled.
02471_ A bubble of electromagnetic force engulfs the area.
02471_ Machine disabled.
02564_ S-10 Pest destroyed. <x2>
02572_ The unstable cave ceiling collapses.
02575_ Acquired 9 matter.
02581_ A stash of uninstalled traps is collected here!
02598_ EXIT=FOUND
02606_ Lgt. Nuclear Core destroyed.
02606_ K-01 Serf collects debris.
02608_ The unstable cave ceiling collapses.
02608_ Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| #???????????????#   ##        #??????????????????? |
| #???????????????# t           #??????????????????? |
| #??????????  ## #            #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityTrackerFlakker
  Manual?         0
Play Time         00:24:29
  Cumulative      355.4 hours
  Start           2022.09.24 @ 05:50:19
  End             2022.09.24 @ 06:16:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           53
  Adventurer      1
  Explorer        6
Win Type          -
  Total           25
  Types           7/3/8/1/1/1/2/1/1
Lore%             90
Gallery%          91
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab925e46-2d66-4027-bf7f-1f9596a03e40