Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 23:14:53 Player: CosmicStarfish Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1698) 1698 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4743 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 173/550 Matter 61/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Compact Wheel Heat Sink Improved Heat Sink Small Matter Pod (50) Transport Network Coupler Targeting Computer Light Armor Plating Field Laser Light Assault Rifle Gauss Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- Autogun Autogun Heavy Hammer > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Compact Wheel Heat Sink Improved Heat Sink Small Matter Pod Transport Network Coupler Light Armor Plating Small Laser Light Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 43 | 7 6 14 3 10 3 Power 4 | 1 1 2 . . . Engine 3 | 1 . 2 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 14 | 2 3 4 . 5 . Treads 12 | . 3 4 . 5 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 3 3 . Device 3 | 1 . 1 1 . . Storage 3 | 1 2 . . . . Processor 2 | . . . 1 1 . Hackware 1 | . . . 1 . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 14 | 2 . 7 . 2 3 Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . 3 . 2 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . 7 . 16 8 Power 4 | . . 1 . 3 . Propulsion 10 | . . 3 . 5 2 Utility 6 | . . 1 . 3 2 Weapon 11 | . . 2 . 5 4 Highest Loss Streak 8 | . . 5 . 7 8 To Critical Strikes 1 | . . . . 1 . Average Backups 16 | 1 10 17 22 20 15 Power 2 | . 1 2 3 3 3 Propulsion 6 | . 4 7 8 5 3 Utility 4 | . 3 4 6 7 5 Weapon 2 | . 1 2 5 4 3 Tool/Special . | . . . . . . Unused Backups 13 | . . . . . 13 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 99 92 82 Engine 7 | . 4 9 9 6 . Core 1 | . 9 . . . . Treads 28 | . 16 32 27 26 25 Leg 1 | . 11 . . . . Device 9 | . 14 10 13 6 . Storage 10 | . 14 11 9 9 9 Processor 2 | . . . 8 8 9 Hackware 1 | . . . 4 7 . Protection 1 | . . . . 3 15 Energy Gun 3 | . . 3 . 4 6 Ballistic Gun 24 | . 28 27 27 16 16 Impact Weapon 1 | . . 1 . 3 . Peak Build Rating 21 | 9 12 16 20 21 21 Average Rating 14 | 6 10 14 18 17 18 On Entrance 12 | . 9 12 16 20 18 Naked Turns . | . . . . . . Heaviest Build 98 | 13 88 97 98 97 91 Greatest Support 60 | 20 40 60 60 60 60 Greatest Overweight (x) 4 | 1 2 2 1 2 4 Average Overweight (x) . | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 25 | 3 15 24 24 25 17 Average Carried 16 | 1 10 17 22 19 15 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 24 | 3 13 24 23 14 16 Class Distribution -------------------- 40% | Scavenger-Gunner 31% | Mutant 11% | Skirmisher 8% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1549 | 294 98 752 . 361 44 Remotely . | . . . . . . Salvage Created 2224 | 178 212 1311 . 278 245 Parts 136 | 13 9 86 . 17 11 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 48 | . 3 29 . 9 7 Guns 42 | . 3 28 . 9 2 AOE 6 | . . 1 . . 5 Classes Destroyed 14 | 3 2 5 . 2 2 Worker 11 | 2 1 8 . . . Tunneler 2 | 2 . . . . . Hauler 4 | . 1 3 . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 15 | . . 10 . 4 1 Grunt 21 | . 3 13 . 3 2 Brawler 1 | . . . . 1 . Sentry 7 | . . 6 . . 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 9 | 3 2 7 . 9 4 Combat Bots Only 9 | . 2 6 . 9 4 Max Kills in Single Turn 2 | 1 1 2 . 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 336 | . 22 140 . 100 74 Missed 92 | . 4 39 . 23 26 Hits 244 | . 18 101 . 77 48 Melee 1 | . . . . 1 . Projectile 243 | . 18 101 . 76 48 Critical Strikes 8 | . . 2 . 3 3 Damage Taken 4355 | . 235 1160 . 1942 1018 Core 639 | . 92 170 . 266 111 Absorbed by Shields . | . . . . . . Redirected to Shielding 222 | . . . . . 222 Core Remaining (%) 73 | 100 63 57 . . . Volleys Fired 160 | 12 24 83 . 25 16 Largest 3 | 2 2 3 . 3 3 Hottest 88 | 40 40 80 . 86 88 Shots Fired 399 | 24 48 225 . 61 41 Gun 390 | 24 48 225 . 61 32 Cannon . | . . . . . . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 333 | 24 48 180 . 57 24 Thermal 57 | . . 45 . 4 8 Explosive 9 | . . . . . 9 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 4 16 15 . 16 3 Robot Miss Streak 6 | 2 2 5 . 6 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 259 | 14 38 149 . 47 11 Core Hits 140 | 10 13 77 . 24 16 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . 1 . . 2 . Destroy 3 | . 1 . . 2 . Melee Attacks 64 | . . 12 . 52 . Impact 64 | . . 12 . 52 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3824 | 115 309 2025 . 787 588 Guns 3254 | 115 309 1955 . 787 88 Cannons . | . . . . . . Explosions 522 | . . 22 . . 500 Melee 42 | . . 42 . . . Ramming 6 | . . 6 . . . Kinetic 2819 | 115 309 1577 . 752 66 Thermal 435 | . . 378 . 35 22 Explosive 500 | . . . . . 500 Electromagnetic 22 | . . 22 . . . Impact 42 | . . 42 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . 21 21 Average Corruption 10 | . . . . 7 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 14 15 Message Errors 6 | . . . . 2 4 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 6 | . . . . 4 2 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 101 | . . 33 . . 68 Shots 2 | . . 1 . . 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 18 203 . 265 219 Average Temperature 41 | . 7 53 . 44 44 Received Heat Transfer 855 | . 132 363 . 207 153 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1000 | . . 875 . 75 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 67 | 100 100 43 100 89 99 Level 1 32 | . . 56 . 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 383 | 10 50 383 157 207 200 Initial 157 | . . . 157 65 60 Average 160 | 1 5 221 131 145 107 Influence Increases 1666 | 25 82 1045 4 220 290 Destroy 0b10 Robot/C 960 | . 60 580 . 180 140 Destroy 0b10 Robot/NC 105 | 25 10 70 . . . Destroy Leader 210 | . 12 148 . 10 40 Successful Hack 31 | . . 13 4 14 . Select Force Hacks 30 | . . 30 . . . Disable Machine 75 | . . 45 . . 30 Destroy Structure 90 | . . 9 . 16 65 Lose Combat Pursuer 165 | . . 150 . . 15 Influence Decreases 1506 | 25 82 672 276 196 255 Entered New Map 317 | . . . 216 36 65 Time Decay 879 | 25 82 602 60 . 110 Lost Part 310 | . . 70 . 160 80 Squads Dispatched 5 | . . 3 . . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . 7 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 3 48 . 9 10 Peak Tracking Total 8 | . 2 8 . 8 5 Tactical Retreats 5 | . . 4 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . . 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . . 3 . 2 2 Max in Single Turn 2 | . . 2 . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 11 | . . 6 3 1 1 Terminals 9 | . . 5 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . . 10 5 1 1 Successful 9 | . . 5 3 1 . Failed 8 | . . 5 2 . 1 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 15 | . . 11 3 . 1 Terminals 14 | . . 9 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 1 | . . . . 1 . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 7 | . . 5 2 . . Terminals 6 | . . 4 2 . . Botnet 6 | . . 4 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 3793 | 65 544 2301 128 755 . Sensors 883 | . . . 128 755 . Terrain 855 | 65 544 246 . . . Seismic 2110 | . . 2055 55 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4449 | 166 544 2317 128 1064 230 Spaces Moved 1462 | 113 169 717 52 341 70 Core 22 | 22 . . . . . Treads 1278 | . 98 717 52 341 70 Legs 162 | 91 71 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 Average Speed 231 | 107 246 240 240 240 249 Slowest Speed 480 | 190 320 320 240 320 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 36 | . . 2 . 34 . Cave-ins Triggered 4 | . . . . 4 . Exploration Rate (%) 24 | 6 23 64 6 40 10 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 51 | . . 9 . 42 . Terrain Destroyed 119 | . . 12 . 42 65 Melee 51 | . . 9 . 42 . Projectile . | . . . . . . AOE 68 | . . 3 . . 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2106 | 134 260 1112 57 449 94 Wait 312 | . 47 260 . 5 . Move 1456 | 112 168 716 51 339 70 Hop . | . . . . . . Pick Up 43 | 3 11 18 2 6 3 Fast Attach 7 | 7 . . . . . Attach 30 | . 2 9 3 14 2 Detach . | . . . . . . Swap 22 | . 4 12 . 3 3 Drop 7 | . 4 1 1 1 . Fire 160 | 12 24 83 . 25 16 Melee 64 | . . 12 . 52 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 988 | -9/Materials | Lost 5 parts (1p1n1u2w) 1474 | -9/Materials | Build established: Scavenger-Gunner 1852 | -9/Materials | Discovered new exit (range 15) 2951 | -9/Materials | Discovered new exit (range 16) 3028 | -9/Materials | Entered another Materials area 3028 | -8/Materials | Evolved 2 slots: Utility x2 3154 | -8/Materials | Identified exit to Garrison 3156 | -8/Materials | Entered Garrison 3321 | -8/Garrison | Build established: Scavenger-Skirmisher 3346 | -8/Garrison | Triggered checkpoint 3454 | -8/Garrison | Lost 7 parts (1p3n3w) 3466 | -8/Garrison | Destroyed 9 combat bots 3798 | -8/Garrison | Discovered new exit (range 76) 3798 | -8/Garrison | Discovered new exit (range 63) 3798 | -8/Garrison | Discovered new exit (range 32) 3911 | -8/Garrison | Crushed by falling debris 3942 | -8/Garrison | Lost 3 parts (1p1u1w) 3981 | -8/Garrison | Crushed by falling debris 3981 | -8/Garrison | System corruption reached 10% 3986 | -8/Garrison | Crushed by falling debris 4000 | -8/Garrison | Crushed by falling debris 4031 | -8/Garrison | Lost 6 parts (1p2n2u1w) 4091 | -8/Garrison | Build established: Mutant 4129 | -8/Garrison | Installed Relay Interface Framework 4220 | -8/Garrison | Entered Materials 4320 | -8/Materials | Core integrity fell below 50% 4450 | -8/Materials | Self-destructed Last Messages --------------- 04424_ Imp. Propulsion Shielding destroyed. 04424_ X-57 Shotgunner destroyed. 04427_ Fusion Modulator explodes. 04427_ Imp. Propulsion Shielding destroyed. 04427_ Lgt. Treads destroyed. 04427_ Destroyed Lgt. Treads. 04427_ Fusion Modulator explodes. 04427_ System corrupted: Autogun jammed. 04427_ G-47 Trooper destroyed. 04428_ Critical hit (Burn: +37). 04431_ Autogun destroyed. 04432_ The unstable cave ceiling collapses. 04434_ Penetrated by Slug. 04435_ G-50 Soldier destroyed. 04436_ Lgt. Treads destroyed. 04436_ Rocket Launcher destroyed. 04441_ System corrupted: Matter fused (-6). 04442_ Hpw. Shotgun destroyed. 04442_ Critical hit (Blast). 04447_ The unstable cave ceiling collapses. 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