Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 20:54:42 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (718) 718 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2528 Bonus ------- None Cogmind --------- Core Integrity 512/550 Matter 300/300 Energy 40/275 System Corruption 0% Temperature Warm (156) Movement Flying (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Weight Redist. System ECM Suite > --- WEAPON (2) ------- Particle Gun Light EM Pulse Cannon > --- INVENTORY (15) --- Ion Engine Nuclear Core Armored Wheel Armored Wheel Armored Wheel Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator EM Shotgun Medium Laser Light Assault Rifle Grenade Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Weight Redist. System ECM Suite > --- WEAPON ----------- Particle Gun Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Nuclear Core Armored Wheel Armored Wheel Armored Wheel Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator EM Shotgun Medium Laser Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 33 | 7 3 20 3 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads 2 | 2 . . . Leg 3 | . . 3 . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 2 1 Utility 12 | 2 1 8 1 Device 9 | 1 . 7 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 5 . Energy Gun 3 | . 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . . 7 . Power 2 | . . 2 . Propulsion 1 | . . 1 . Utility 3 | . . 3 . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 12 | 4 11 14 14 Power 1 | . 2 . 1 Propulsion 5 | 3 5 7 3 Utility 1 | . 1 1 4 Weapon 4 | . 3 4 5 Tool/Special . | . . . . Unused Backups 24 | . 2 8 14 Power 2 | . . . 2 Propulsion 13 | . 2 7 4 Utility 5 | . . 1 4 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 100 88 90 Engine 10 | . 14 9 9 Treads 8 | . 28 . . Leg 4 | . . 8 . Flight 11 | . . 11 27 Device 18 | . 14 18 27 Storage 11 | . 14 11 9 Processor 3 | . . 7 . Energy Gun 9 | . 9 10 9 Energy Cannon 3 | . . 3 9 Ballistic Gun 9 | . 18 7 . Peak Build Rating 24 | 7 8 18 24 Average Rating 13 | 5 7 13 23 On Entrance 8 | . 7 8 18 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 39 | 14 30 35 39 Greatest Support 40 | 40 40 20 23 Greatest Overweight (x) 3 | . . 3 1 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 12 | 4 11 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 14 15 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 859 | 305 98 420 36 Remotely . | . . . . Salvage Created 1165 | 90 139 833 103 Parts 53 | 6 3 41 3 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 6 | . . 6 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 3 12 2 Guns 13 | . 3 9 1 Cannons 1 | . . . 1 AOE 3 | . . 3 . Classes Destroyed 8 | 2 1 5 . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 2 | . . 2 . Recycler 5 | 1 . 4 . Watcher 3 | . . 3 . Swarmer 4 | . . 4 . Grunt 10 | . 3 5 2 Sentry 3 | . . 3 . Best Kill Streak 5 | 2 2 5 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 147 | . 18 112 17 Missed 49 | . 8 35 6 Hits 98 | . 10 77 11 Projectile 98 | . 10 77 11 Critical Strikes 4 | . . 4 . Damage Taken 1450 | . 335 994 121 Core 260 | . 26 196 38 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 62 | . . 62 . Core Remaining (%) 80 | 100 89 51 . Volleys Fired 101 | 9 16 69 7 Largest 2 | 2 2 2 2 Hottest 121 | 40 60 121 121 Shots Fired 203 | 17 34 138 14 Gun 183 | 17 34 125 7 Cannon 17 | . . 10 7 Launcher 3 | . . 3 . Special . | . . . . Kinetic 98 | 17 24 57 . Thermal 60 | . . 53 7 Explosive 3 | . . 3 . Electromagnetic 42 | . 10 25 7 Robot Hit Streak 11 | 5 6 11 5 Robot Miss Streak 5 | 2 5 4 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 125 | 11 19 84 11 Core Hits 48 | 4 6 33 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2094 | 130 246 1509 209 Guns 1531 | 130 246 1042 113 Cannons 275 | . . 179 96 Explosions 288 | . . 288 . Melee . | . . . . Ramming . | . . . . Kinetic 804 | 130 154 520 . Thermal 603 | . . 490 113 Explosive 214 | . . 214 . Electromagnetic 473 | . 92 285 96 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 3 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 3 5 . Message Errors 2 | . . 2 . Matter Fused 2 | . . 2 . Data Loss (minor) 1 | . 1 . . Misfires 3 | . 2 1 . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles 6 | . . 6 . Explosions 9 | . . 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 221 | . 184 37 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | . 45 99 156 Average Temperature 38 | . 27 35 65 Received Heat Transfer 585 | . 75 465 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 4 | . . 3 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1395 | . . 1136 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 138 | 5 138 116 45 Initial . | . . . . Average 25 | 1 38 32 2 Influence Increases 660 | 15 192 378 75 Destroy 0b10 Robot/C 340 | . 60 240 40 Destroy 0b10 Robot/NC 65 | 15 . 50 . Destroy Leader 90 | . 20 60 10 Successful Hack 17 | . 4 3 10 Disable Machine 75 | . 60 . 15 Destroy Structure 73 | . 48 25 . Influence Decreases 623 | 15 192 378 38 Time Decay 553 | 15 192 308 38 Lost Part 70 | . . 70 . Squads Dispatched 4 | . 1 . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 5 23 7 Peak Tracking Total 6 | . 2 6 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 4 . 1 Max in Single Turn 4 | . 4 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 2 2 Successful 6 | . 2 2 2 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1446 | 63 627 696 60 Terrain 113 | . . 113 . Seismic 855 | 63 627 165 . ECM 478 | . . 418 60 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2276 | 164 627 1043 442 Spaces Moved 841 | 79 251 327 184 Core 4 | 4 . . . Treads 326 | 75 251 . . Legs 131 | . . 131 . Wheels . | . . . . Hover . | . . . . Flight 380 | . . 196 184 Fastest Speed 50 | 50 160 177 105 Average Speed 173 | 154 160 226 105 Slowest Speed 330 | 160 160 330 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 44 29 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . 57 27 . Melee . | . . . . Projectile . | . . . . AOE 84 | . 57 27 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1466 | 102 445 499 420 Wait 420 | . 164 38 218 Move 838 | 78 250 326 184 Hop . | . . . . Pick Up 42 | 8 9 21 4 Fast Attach 14 | 7 . 7 . Attach 10 | . . 9 1 Detach . | . . . . Swap 13 | . 3 8 2 Drop 28 | . 3 21 4 Fire 101 | 9 16 69 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 165 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 11) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Utility x2 1238 | -9/Materials | Lost 3 parts (2p1u) 1385 | -9/Materials | Repaired Particle Gun 1807 | -9/Materials | Discovered new exit (range 14) 1835 | -9/Materials | Entered another Materials area 1835 | -8/Materials | Evolved 2 slots: Propulsion x2 2116 | -8/Materials | Garrison activated, responded to threat 2277 | -8/Materials | Self-destructed Last Messages --------------- Cld. Pulse Rifle 01917_ K-01 Serf collects debris. 01932_ Dropped Lgt. Ion Engine. 01953_ K-01 Serf cleans the Purification Channel. 01960_ Dropped Hardlight Generator. 01960_ Acquired Katana. 02097_ Triggered Alarm Trap. 02097_ An alarm sounds. 02097_ ALERT: Alarm triggered, dispatching investigation squad. 02100_ K-01 Serf collects debris. 02101_ U-05 Engineer lays Concrete. 02116_ G-47 Trooper calls for garrison reinforcements. 02116_ ALERT: Activating Garrison Access M001. 02119_ Imp. Heat Sink fried. 02119_ G-47 Trooper destroyed. 02129_ Acquired 36 matter. 02215_ K-01 Serf collects debris. 02262_ Material Compactor disabled. 02268_ G-47 Trooper destroyed. 02276_ K-01 Serf collects debris. 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