Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 15:41:41 Player: Triffids Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (55) 275 Value Destroyed (2201) 2201 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 10687 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 146/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Machine Analyzer Advanced Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Energy Well (350) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Small Storage Unit Energy Well Machine Analyzer Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Gatling Laser Enhanced Quantum Rifle Greatsword > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Enhanced Biometal Leg Enhanced Biometal Leg Advanced Cooling System Improved Transmission Jammer Advanced Force Field [Rating: 118] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 14 | . . . . . 1 2 . 1 2 2 2 2 2 Weapon 2 | . . . . . 1 . . 1 . . . . . Parts Attached 105 | 6 7 1 . . 16 8 2 6 4 5 19 19 12 Power 13 | 1 1 . . . 3 . . 1 . . 3 2 2 Engine 6 | 1 1 . . . 3 . . . . . . . 1 Core 3 | . . . . . . . . 1 . . 2 . . Reactor 4 | . . . . . . . . . . . 1 2 1 Propulsion 27 | 2 3 . . . 1 . . . . . 8 5 8 Treads 1 | . . . . . . . . . . . . . 1 Leg 12 | 2 3 . . . . . . . . . 3 . 4 Wheel 1 | . . . . . . . . . . . . . 1 Hover 6 | . . . . . . . . . . . 5 1 . Flight 7 | . . . . . 1 . . . . . . 4 2 Utility 41 | 1 1 . . . 6 6 2 2 3 5 5 10 . Device 23 | . . . . . 4 3 1 1 2 3 3 6 . Storage 4 | 1 . . . . . 1 . . . . 1 1 . Processor 9 | . . . . . 1 . 1 1 1 1 1 3 . Hackware 2 | . 1 . . . . . . . . 1 . . . Protection 3 | . . . . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 2 1 . . 6 2 . 3 1 . 3 2 2 Energy Gun 12 | 2 1 . . . 5 1 . . . . 1 1 1 Energy Cannon 5 | . 1 1 . . 1 1 . 1 . . . . . Ballistic Gun 5 | . . . . . . . . 2 1 . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . 3 . . Parts Lost 32 | . . . . . . . . . . . 8 . 24 Power 5 | . . . . . . . . . . . 2 . 3 Propulsion 12 | . . . . . . . . . . . 1 . 11 Utility 9 | . . . . . . . . . . . 1 . 8 Weapon 6 | . . . . . . . . . . . 4 . 2 Highest Loss Streak 23 | . . . . . . . . . . . 6 . 23 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 97 100 100 100 71 75 76 80 82 79 76 72 39 Engine 5 | . 14 14 14 14 9 7 7 . . . . . . Core 1 | . . . . . . . . 5 5 5 3 . . Leg 8 | . 28 28 28 28 . . . . . . 1 . 2 Hover 1 | . . . . . . . . . . . 5 14 . Flight 3 | . . . . . 8 7 7 6 5 5 2 2 6 Device 9 | . . . . . 8 15 15 13 23 22 16 8 4 Storage 7 | . 14 14 14 14 4 6 7 6 5 5 6 6 . Processor 10 | . . . . . 5 7 13 20 17 16 17 19 19 Hackware 5 | . 11 14 14 14 4 . . . . 2 4 4 2 Protection 1 | . . . . . 4 6 . . . . . . . Energy Gun 12 | . 18 14 14 14 17 15 15 13 11 10 6 7 1 Energy Cannon 7 | . 9 14 14 14 9 7 7 6 5 5 2 . . Ballistic Gun 1 | . . . . . . . . 6 5 5 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | 12 14 14 14 14 27 34 33 40 48 49 57 48 36 Greatest Support 60 | 20 20 20 20 20 50 50 50 50 50 50 60 48 60 Greatest Overweight (x) 3 | 1 1 . . . . . . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 7 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 2 5 7 7 8 5 7 8 7 6 7 7 7 2 Final Capacity 8 | 8 8 8 8 8 5 8 8 8 8 8 8 5 5 Final Carried 8 | 2 8 8 8 8 5 8 8 8 8 8 7 5 2 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Gunner 15% | Skirmisher 13% | Mutant 5% | Scavenger-Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 1133 | 147 183 . . 10 140 97 31 98 56 64 205 85 17 Remotely . | . . . . . . . . . . . . . . Salvage Created 2674 | . 244 . . 45 620 117 326 380 123 171 526 85 37 Parts 130 | . 22 . . 1 30 4 15 15 5 7 28 1 2 Haulers Intercepted 7 | . . . . . 1 1 1 2 . 1 1 . . Recyclers Shooed 5 | . 2 . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 42 | . 7 . . 1 11 1 6 5 2 1 6 1 1 Guns 23 | . 2 . . . 7 1 2 4 . . 6 . 1 Cannons 16 | . 5 . . 1 3 . 4 1 1 1 . . . AOE 1 | . . . . . . . . . 1 . . . . Classes Destroyed 13 | . 5 . . . 4 1 . 2 . . 1 . . Worker 1 | . . . . . . . . 1 . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 7 | . . . . . 1 1 1 2 . 1 1 . . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 2 | . 1 . . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 11 | . 3 . . . . . 3 4 . . . . 1 Grunt 11 | . 4 . . 1 6 . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 8 | . . . . . 2 . 3 . 1 1 . 1 . Hunter 2 | . . . . . . 1 . . 1 . . . . Programmer 7 | . . . . . . . . 1 . . 6 . . Best Kill Streak 6 | . 3 . . 1 3 1 4 5 1 2 6 1 1 Combat Bots Only 6 | . 3 . . 1 3 1 4 4 1 1 6 1 1 Max Kills in Single Turn 2 | . 1 . . 1 1 1 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Damage Taken 7802 | . 241 . . 24 427 10 236 289 237 24 1489 74 4751 Core 2008 | . 48 . . . 70 . 47 . 8 . 225 . 1610 Absorbed by Shields 173 | . . . . . . . . . 56 24 93 . . Core Remaining (%) 93 | 100 . . . 80 87 . 93 100 99 100 82 100 . Volleys Fired 149 | . 40 . . 1 36 5 18 15 3 4 18 5 4 Largest 4 | . 2 . . 2 3 3 3 4 4 4 4 2 2 Hottest 259 | . 100 . . 100 215 213 211 256 256 259 259 145 105 Shots Fired 394 | . 78 . . 2 89 15 46 60 12 16 60 10 6 Gun 275 | . 50 . . 1 58 10 28 45 9 12 46 10 6 Cannon 119 | . 28 . . 1 31 5 18 15 3 4 14 . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 53 | . . . . . . . . 15 3 4 27 . 4 Thermal 341 | . 78 . . 2 89 15 46 45 9 12 33 10 2 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 5 . . 3 12 7 9 7 6 18 19 5 8 Robot Miss Streak 4 | . 3 . . . 4 2 3 3 4 . 1 3 1 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 2 | . . . . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . 1 Shots Hit Robots 244 | . 46 . . 2 55 10 26 32 7 12 40 9 5 Core Hits 108 | . 16 . . 2 25 3 12 14 5 4 19 7 1 Critical Kills 2 | . . . . . 1 . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . 2 Critical Strikes 12 | . . . . . 2 1 3 1 1 . 2 . 2 Burn 7 | . . . . . 1 1 3 . 1 . 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . Destroy 4 | . . . . . . . . 1 . . 1 . 2 Melee Attacks 2 | . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5564 | . 685 . . 29 1041 234 552 744 323 275 1342 231 108 Guns 3572 | . 320 . . 11 622 132 327 557 98 179 1088 176 62 Cannons 1724 | . 365 . . 18 419 102 225 187 63 96 249 . . Explosions 162 | . . . . . . . . . 162 . . . . Melee 55 | . . . . . . . . . . . . 55 . Ramming 51 | . . . . . . . . . . . 5 . 46 Kinetic 967 | . . . . . . . . 155 21 47 712 . 32 Thermal 4491 | . 685 . . 29 1041 234 552 589 302 228 625 176 30 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . . . . 55 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 3 . . . 9 . . Average Corruption 4 | . . . . . . 2 3 . . . 8 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 3 1 1 3 . . Effects 16 | . . . . . . 5 4 . . . 7 . . Message Errors 8 | . . . . . . 3 1 . . . 4 . . Matter Fused 1 | . . . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . 2 . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 22 | . . . . . 21 1 . . . . . . . Projectiles 22 | . . . . . 21 1 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . . . . . 21 Shots . | . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . . 9 Targets Rammed 11 | . . . . . . . . . . . 2 . 9 Kicked 2 | . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | . 312 . . 45 360 170 225 253 . 93 . . . Average Temperature 110 | . 88 . . 26 141 82 78 113 . 48 . . . Received Heat Transfer 436 | . 42 . . 12 180 . 60 . 4 . 21 9 108 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . . 1 . Parts Melted 27 | . 1 . . . 5 . 8 2 1 . 7 3 . Heat Transferred 8704 | . 1502 . . 62 2052 481 1184 1062 472 409 1094 349 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Peak Influence 464 | . 282 31 . 45 417 258 363 326 392 243 296 225 464 Initial 191 | . . 31 . . 17 131 117 109 114 191 127 126 134 Average 165 | . 136 31 . 12 192 159 212 221 234 208 178 170 227 Maximum Alert Level 2 | . 1 . . . 2 1 1 1 1 1 1 1 2 Low Security (%) 64 | 100 69 100 . 100 61 88 51 31 53 66 71 73 31 Level 1 34 | . 30 . . . 32 11 48 68 46 33 28 26 63 Level 2 . | . . . . . 6 . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . . 1 2 2 . 4 3 1 7 1 1 Investigation 9 | . . . . 1 1 2 . 2 1 . 2 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 11 | . 2 . . . . . . 2 1 1 3 1 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . . 1 . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 7 | . 2 . . . 1 . 2 1 . . . . 1 Communications Jammed 5 | . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . 5 Times Spotted 137 | . 17 . . 3 22 9 10 11 8 1 18 4 34 Peak Tracking Total 16 | . 4 . . 3 6 8 5 4 6 1 9 1 16 Tactical Retreats 22 | . . . . . 3 1 1 2 2 . 4 1 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . . . . 6 3 2 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 12 | . . . . . . . 2 4 5 . 1 . . Max in Single Turn 5 | . . . . . . . 1 1 5 . 1 . . Garrison Access 4 | . . . . . . . . 3 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 37 | . 4 . 1 1 5 4 6 9 3 . 3 . 1 Terminals 28 | . 4 . . . 5 4 6 4 3 . 2 . . Fabricators 3 | . . . . . . . . 2 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 . . . . 1 Total Hacks 106 | . 15 . 1 1 22 10 15 21 9 . 11 . 1 Successful 55 | . 11 . 1 1 13 4 7 8 3 . 6 . 1 Failed 51 | . 4 . . . 9 6 8 13 6 . 5 . . Catastrophic 6 | . . . . . . 1 3 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . 9 . 1 . 16 5 9 1 4 . 7 . . Terminals 89 | . 15 . . . 22 10 15 9 9 . 9 . . Fabricators 9 | . . . . . . . . 7 . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 5 . . . . 1 Terminal Hacks 37 | . 9 . 1 1 10 3 6 3 2 . 2 . . Part Schematic 2 | . . . . . 1 . 1 . . . . . . Robot Analysis 5 | . 1 . . . 4 . . . . . . . . Prototype ID Bank 6 | . 2 . . . 1 . 1 1 . . 1 . . Open Door 2 | . . . . 1 . . 1 . . . . . . Level Access Points 2 | . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . Terminal Index 5 | . 1 . . . . 1 1 . 1 . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 6 | . 3 . . . 1 1 1 . . . . . . Zone Layout 4 | . 1 . . . 1 . . 2 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 2 . . Network Status 2 | . . . . . . . . 1 . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 3 . . . . 1 Seal Access 4 | . . . . . . . . 3 . . . . 1 Unauthorized Hacks 11 | . 2 . . . 3 1 1 1 1 . 2 . . Terminals 11 | . 2 . . . 3 1 1 1 1 . 2 . . Botnet 9 | . 2 . . . 2 1 1 1 1 . 1 . . Disrupt 2 | . . . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . . . 5 4 5 7 3 . 3 . . Full Trace Events 6 | . . . . . 1 1 . 2 1 . 1 . . Feedback Events 2 | . . . . . . 1 . . 1 . . . . Corruption 2 | . . . . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . 111 . . Total Part Build Rating 9 | . . . . . . . . . . . 9 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 1 . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 4735 | 42 407 53 327 574 449 376 226 752 195 172 513 323 326 Spaces Moved 5483 | 32 209 40 271 470 495 594 306 1135 253 292 509 351 526 Core 341 | 16 . . . . . . . . . . . . 325 Treads . | . . . . . . . . . . . . . . Legs 1076 | 16 209 40 271 470 . . . . . . 39 . 31 Wheels . | . . . . . . . . . . . . . . Hover 442 | . . . . . . . . . . . 159 283 . Flight 3624 | . . . . . 495 594 306 1135 253 292 311 68 170 Fastest Speed 31 | 50 120 120 120 120 50 50 50 50 50 50 48 31 31 Average Speed 63 | 95 124 120 120 120 50 50 50 50 50 50 57 48 47 Slowest Speed 240 | 120 190 120 120 120 50 50 50 50 50 50 108 240 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 4 2 1 . . 6 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 37 8 63 63 43 20 46 33 10 8 17 8 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 1 . . 1 1 1 . 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 57 | . . . . . 3 . 5 2 42 . 3 2 . Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . . . 3 . 5 2 . . 3 2 . AOE 42 | . . . . . . . . . 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total 6426 | 42 282 45 275 478 627 658 343 1286 312 309 677 497 595 Wait 517 | . 8 3 . 8 59 31 4 113 52 . 117 81 41 Move 5443 | 31 208 39 270 469 494 585 301 1132 252 291 497 350 524 Hop 13 | . . . . . . 4 2 1 . . 5 . 1 Pick Up 72 | 5 11 1 1 . 6 10 3 9 1 3 9 10 3 Fast Attach 36 | 3 1 . . . 2 4 . . . 4 7 10 5 Attach 30 | 3 . . . . 3 1 . 2 2 . 8 5 6 Detach 10 | . . . . . 1 . . . . . 2 7 . Swap 39 | . 6 1 . . 11 3 2 4 2 1 4 4 1 Drop 88 | . 8 1 4 . 15 8 4 10 . 6 8 23 1 Fire 149 | . 40 . . 1 36 5 18 15 3 4 18 5 4 Melee 2 | . . . . . . . . . . . . 2 . Ram 9 | . . . . . . . . . . . . . 9 Kick 2 | . . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 7 9 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Identified exit to Mines 450 | -10/Materials | Entered Mines 457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 465 | -10/Mines | Learned Materials emergency access door positions 497 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 498 | -10/Mines | Discovered new exit (range 5) 503 | -10/Mines | Entered Exiles 519 | -10/Exiles | Discovered new exit (range 15) 557 | -10/Exiles | Met 8R-AWN 577 | -10/Exiles | Met EX-HEX 620 | -10/Exiles | Met EX-BIN 638 | -10/Exiles | Aligned with FarCom system 639 | -10/Exiles | Given EX-Vault access code 648 | -10/Exiles | Build established: Scavenger-Mutant 673 | -10/Exiles | Opened EX-Vault 687 | -10/Exiles | Found Flying Fortress v7 725 | -10/Exiles | Exiles lab attacked by MAIN.C 818 | -10/Exiles | Discovered new exit (range 12) 830 | -10/Exiles | Left Exiles lab with Flying Fortress v7 830 | -10/Exiles | Entered Mines 870 | -9/Mines | Learned location of 1 exit from Lower Caves 1108 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1219 | -9/Mines | Met a Derelict shopkeep closing up shop 1257 | -9/Mines | Identified exit to Materials 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1697 | -8/Materials | Identified exit to Factory 1792 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Utility x2 2221 | -7/Factory | Discovered new exit (range 16) 2229 | -7/Factory | Entered Storage 2233 | -7/Storage | Build established: Skirmisher 2453 | -7/Storage | Discovered new exit (range 5) 2455 | -7/Storage | Entered Factory 2455 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2753 | -6/Factory | Build established: Gunner 3179 | -6/Factory | Discovered new exit (range 15) 3207 | -6/Factory | Entered another Factory area 3207 | -5/Factory | Evolved 2 slots: Utility x2 3225 | -5/Factory | Identified exit to Factory 3311 | -5/Factory | Garrison activated, responded to threat 3402 | -5/Factory | Entered another Factory area 3402 | -4/Factory | Evolved 2 slots: Utility x2 3570 | -4/Factory | Discovered new exit (range 4) 3574 | -4/Factory | Entered Research 3574 | -3/Research | Evolved 2 slots: Utility x2 3610 | -3/Research | Garrison activated, responded to threat 3842 | -3/Research | Fabricated Adv. Quantum Shading Machine (x1) 3922 | -3/Research | Lost 6 parts (1p1n1u3w) 4082 | -3/Research | Discovered new exit (range 11) 4087 | -3/Research | Identified exit to Research 4087 | -3/Research | Entered another Research area 4087 | -2/Research | Evolved 2 slots: Utility x2 4155 | -2/Research | Build established: Scavenger-Mutant 4346 | -2/Research | Discovered new exit (range 12) 4399 | -2/Research | Identified exit to Access 4410 | -2/Research | Entered Access 4410 | -1/Access | Evolved 2 slots: Utility x2 4608 | -1/Access | Core integrity fell below 50% 4626 | -1/Access | Energy Cycler disabled 4655 | -1/Access | Lost 23 parts (3p10n8u2w) 4683 | -1/Access | Core integrity fell below 20% 4736 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04710_ Slammed into U-05 Engineer. 04710_ U-05 Engineer knocked back. 04710_ Machine Analyzer broken. 04710_ Destabilizing: Short circuit. 04712_ Slammed into U-05 Engineer. 04715_ Destabilizing: System interference. 04715_ Adv. Target Analyzer temporarily disabled. 04715_ Adv. Salvage Targeting Computer temporarily disabled. 04717_ Slammed into U-05 Engineer. 04717_ Adv. Salvage Targeting Computer broken. 04717_ Destabilizing: Short circuit. 04720_ Slammed into U-05 Engineer. 04726_ K-01 Serf cleans the Wave Collapse Detector. 04728_ Slug penetrates Wave Collapse Detector. 04728_ Wave Collapse Detector explodes. 04728_ K-01 Serf destroyed. 04728_ U-05 Engineer destroyed. 04728_ Penetrated by Slug. 04728_ Slug penetrates Wall. 04730_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????# #???????? | | % #?????????????# #???????? | | ###############+#####???? | | ################## # #???? | | ?????????????????# # #???? | | ?????????????????# # =* !!#???? | | ?????????????????# + ! #???? | | ?????????????????# # |! #???? | | ?????????????????# # + ?? | | ?????????????????# # = ] # | | ?????????????????######## # !%* #? | | ????????????????????????# # #?? | | ????????????????????????# # "" "" #???? | | ????????????????????????# + ""R"" #???? | | ????????????????????????# # """" #???? | | ????????????????????????# ##############???? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# u#????????????????? | | ????????????????????????# u#????????????????? | | ????????????????????????# #????????????????? | | ???????????????????????? ??g????????????? | | ???????????????????????? ?????????????? | | ??????????????????????? g ???????????? | | ??????????????????????? ??????????? | | ?????????????????????? ???????????? | | ??????????????????????? ???????????? | | ??????????????????????? ????????????? | | ???????????????????????##############????????????? | | ??????????????????????????g??????????????????????? | | ??????????????????????????ggg????????????????????? | | ?????????????????????????????g???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 25 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 150 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -8/Materials | Hacked Nuclear Pulse Thruster | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Quantum Shading Machine | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed AlertLegSlayer Manual? 0 Play Time 02:12:01 Cumulative 163.3 hours Start 2022.10.05 @ 12:23:29 End 2022.10.05 @ 15:41:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d5f85b-f501-4c1b-8c2d-654a10a9fcdc