Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.02 @ 03:36:12 Player: kawyua Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1032) 1032 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2408 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 263/400 Matter 300/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Improved Treads Flight Unit Flight Unit Large Matter Pod (150) Advanced Targeting Computer Light Armor Plating Light Armor Plating High-powered Tractor Beam Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Field Laser > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Treads Flight Unit Flight Unit Large Matter Pod Advanced Targeting Computer Light Armor Plating Light Armor Plating High-powered Tractor Beam Beam Rifle Assault Rifle Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 27 | 5 3 2 17 Power 3 | . 1 . 2 Engine 3 | . 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads 8 | 2 . 1 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 1 8 Energy Gun 5 | 1 . . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 6 | . 1 . 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . 1 . . Weapon 3 | . . . 3 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 88 | . 85 85 92 Engine 7 | . 8 14 6 Treads 29 | . 28 28 31 Device 2 | . 6 . . Storage 12 | . 14 14 11 Processor 11 | . . . 21 Energy Gun 15 | . 14 14 15 Ballistic Gun 8 | . 14 8 4 Naked Turns . | . . . . Heaviest Build 35 | 8 28 29 35 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 7 12 15 15 Average Carried 12 | 5 9 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 12 15 15 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 812 | 232 118 189 273 Remotely . | . . . . Salvage Created 1544 | 20 219 109 1196 Parts 96 | 4 13 4 75 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 33 | . 7 3 23 Guns 31 | . 7 3 21 Classes Destroyed 8 | 1 2 . 5 Tunneler 1 | 1 . . . Hauler 3 | . . . 3 Recycler 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 11 | . 3 1 7 Grunt 15 | . 4 2 9 Brawler 1 | . . . 1 Sentry 6 | . . . 6 Best Kill Streak 5 | 1 4 2 5 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1279 | . 301 106 872 Core 195 | . 38 20 137 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 . 76 . Volleys Fired 92 | 2 23 8 59 Largest 2 | 2 2 2 2 Hottest 126 | 60 60 60 126 Shots Fired 180 | 4 46 16 114 Gun 177 | 4 46 16 111 Cannon 3 | . . . 3 Launcher . | . . . . Special . | . . . . Kinetic 66 | 2 23 8 33 Thermal 114 | 2 23 8 81 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 32 | 2 14 6 32 Robot Miss Streak 3 | 1 2 2 3 Penetration Max . | . . . . Secondary Targets 8 | . 1 1 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 138 | 3 36 12 87 Core Hits 59 | 1 13 7 38 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . . 6 Burn 5 | . . . 5 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2111 | 36 426 137 1512 Guns 2071 | 36 426 137 1472 Cannons 40 | . . . 40 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 638 | 26 207 72 333 Thermal 1473 | 10 219 65 1179 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 338 | . 114 51 338 Average Temperature 78 | . 46 33 93 Received Heat Transfer 510 | . 150 51 309 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 2 | . 1 . 1 Heat Transferred 3661 | 25 500 150 2986 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 423 | 5 104 85 423 Initial 33 | . 3 . 33 Average 123 | . 36 63 209 Maximum Alert Level 2 | . . . 2 Low Security (%) 78 | 100 100 100 57 Level 1 13 | . . . 26 Level 2 7 | . . . 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 14 4 36 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 3 . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 . 5 Successful 5 | . 2 . 3 Failed 5 | . 3 . 2 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 9 | . 5 . 4 Terminals 10 | . 5 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Terminal Index 1 | . . . 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 . 1 Terminals 3 | . 2 . 1 Assimilate 1 | . 1 . . Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2339 | 111 846 215 1167 Spaces Moved 1075 | 63 353 111 548 Core 12 | 12 . . . Treads 1063 | 51 353 111 548 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 139 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 54 22 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1534 | 83 588 133 730 Wait 276 | 2 203 6 65 Move 1072 | 62 352 110 548 Hop . | . . . . Pick Up 43 | 12 7 5 19 Fast Attach 8 | . . . 8 Attach 11 | 5 2 . 4 Detach . | . . . . Swap 8 | . 1 2 5 Drop 24 | . . 2 22 Fire 92 | 2 23 8 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 808 | -10/Materials | Discovered new exit (range 7) 851 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Discovered new exit (range 12) 958 | -10/Materials | Entered Mines 965 | -10/Mines | Met a Derelict bent on vengeance 1091 | -10/Mines | Assembled infested the area 1096 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -10/Mines | Discovered new exit (range 6) 1173 | -10/Mines | Entered Materials 1173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1429 | -9/Materials | Discovered new exit (range 16) 2003 | -9/Materials | Build established: Scavenger-Mutant 2057 | -9/Materials | Discovered new exit (range 8) 2270 | -9/Materials | Discovered new exit (range 14) 2340 | -9/Materials | Self-destructed Last Messages --------------- 02254_ R-06 Scavenger collects Lgt. Treads. 02267_ Dropped Lgt. Treads. 02270_ EXIT=FOUND 02273_ Acquired 10 matter. 02281_ Dropped Field Laser. 02282_ Acquired Prototype Energy Cannon. 02282_ Identified Adv. Beam Cannon. 02285_ Dropped Beam Rifle. 02286_ Acquired Adv. Beam Cannon. 02288_ R-06 Scavenger collects Adv. Beam Cannon. 02292_ R-06 Scavenger collects Beam Rifle. 02294_ Acquired 10 matter. 02296_ R-06 Scavenger collects Imp. Medium Laser. 02297_ Dropped Assault Rifle. 02297_ Acquired Adv. Beam Cannon. 02299_ R-06 Scavenger collects Assault Rifle. 02317_ Y-45 Defender suffers critical hit (Burn). 02317_ Y-45 Defender critical meltdown. 02337_ Dropped Adv. Beam Cannon. 02338_ Acquired Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | """" + + # ] ""#"" #??????????? | | # """ ## ! # T"#|| #??????????? | | # """% "# # ""#"" < #??????????? | | # """ T# # #|| #??????????? | | # % "#!! 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