Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 14:13:55 Player: H3-RMN Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (5899) 5899 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (988) 988 TOTAL SCORE: 11222 Bonus ------- High Alert Combat Kills 788 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 100/100 System Corruption 13% Temperature Warm (102) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Improved Heat Sink Light Armor Plating Reactive Plating Proton Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Remote Shield > --- WEAPON ----------- Pulse Rifle Flak Cannon > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Light Treads Improved Treads Armored Wheel Cooling System Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer Light Armor Plating Hardlight Generator High-powered Tractor Beam Recalibrator Improved EM Shotgun Autogun Light Cannon Improved Light Cannon Rocket Launcher Remote Datajack [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power 2 | . . . . . . . 2 . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 128 | 7 14 9 41 8 25 21 2 1 Power 13 | 1 2 1 4 . 1 1 2 1 Engine 10 | 1 1 1 4 . 1 1 1 . Core 2 | . 1 . . . . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 34 | 2 4 3 14 . 8 3 . . Treads 26 | 1 2 2 12 . 7 2 . . Leg . | . . . . . . . . . Wheel 6 | 1 2 1 1 . . 1 . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . 1 . . . Utility 35 | 2 4 . 13 3 11 2 . . Device 12 | 1 1 . 3 1 5 1 . . Storage 5 | 1 2 . 1 1 . . . . Processor 2 | . . . . . 2 . . . Hackware 2 | . . . 2 . . . . . Protection 14 | . 1 . 7 1 4 1 . . Artifact . | . . . . . . . . . Weapon 46 | 2 4 5 10 5 5 15 . . Energy Gun 18 | 2 1 . 4 2 3 6 . . Energy Cannon 2 | . 1 . . . . 1 . . Ballistic Gun 8 | . 2 1 3 . . 2 . . Ballistic Cannon 10 | . . 2 2 2 1 3 . . Launcher 6 | . . . 1 1 1 3 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 38 | . 1 4 3 3 6 11 9 1 Power 6 | . . 1 . . . 1 3 1 Propulsion 11 | . . 1 1 . 2 5 2 . Utility 12 | . 1 . 1 2 4 2 2 . Weapon 9 | . . 2 1 1 . 3 2 . Highest Loss Streak 8 | . 1 3 2 2 2 2 8 1 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 96 | . 100 98 98 99 98 93 57 18 Engine 10 | . 13 13 11 11 9 9 9 . Treads 25 | . 14 14 30 33 35 25 2 . Wheel 5 | . 14 13 2 . . 4 4 . Device 9 | . 11 . 5 12 14 8 5 . Storage 10 | . 14 14 11 11 9 9 7 6 Processor 2 | . . . . . 3 9 7 6 Hackware 1 | . . . 5 . . . . . Protection 8 | . 2 14 10 9 8 9 5 . Energy Gun 9 | . 19 . 7 10 8 10 4 . Energy Cannon 1 | . . 14 1 . . . 5 . Ballistic Gun 4 | . 8 9 8 5 . . . . Ballistic Cannon 4 | . . 2 4 5 9 5 . . Peak Build Rating 32 | 7 10 9 22 22 32 31 29 13 Average Rating 19 | 5 8 8 17 21 29 26 21 9 On Entrance 14 | . 7 9 8 22 21 31 24 6 Naked Turns 13 | . . . . . . . . 13 Heaviest Build 81 | 13 33 34 42 62 68 70 81 64 Greatest Support 89 | 16 20 40 69 69 89 88 12 3 Greatest Overweight (x) 24 | . 3 3 3 . . 5 24 21 Average Overweight (x) 1 | . 2 2 . . . 2 6 18 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 12 15 15 17 20 20 20 17 Most Carried 20 | 7 15 15 15 16 20 20 18 16 Average Carried 15 | 4 12 14 14 14 18 18 16 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 Final Carried 20 | 7 15 11 15 14 20 18 16 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Matter Collected 3230 | 260 414 123 955 233 826 419 . . Remotely . | . . . . . . . . . Salvage Created 5396 | 135 1001 43 1692 205 1602 718 . . Parts 325 | 6 53 4 106 16 95 45 . . Haulers Intercepted 10 | . 2 . 5 . 3 . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Combat Hostiles Destroyed 133 | . 19 2 35 11 38 28 . . Guns 64 | . 19 . 16 5 15 9 . . Cannons 48 | . . 2 16 2 20 8 . . AOE 21 | . . . 3 4 3 11 . . Classes Destroyed 17 | 2 7 1 3 . 3 1 . . Worker 11 | . 2 1 5 . 3 . . . Builder 3 | . 1 . 2 . . . . . Tunneler 5 | 2 . 1 1 . 1 . . . Hauler 10 | . 2 . 5 . 3 . . . Recycler 6 | 1 1 . 3 . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 2 . . . . . . . Watcher 8 | . 1 . 3 . 4 . . . Swarmer 34 | . 3 . 7 4 6 14 . . Grunt 63 | . 16 . 15 6 16 10 . . Brawler 5 | . . . 3 1 1 . . . Duelist 1 | . . . . . 1 . . . Protector 2 | . . . 1 . 1 . . . Sentry 23 | . . . 9 . 12 2 . . Demolisher 2 | . . 2 . . . . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 16 | 2 4 2 16 4 6 4 . . Combat Bots Only 13 | . 4 2 13 4 6 4 . . Max Kills in Single Turn 6 | 1 2 1 6 2 2 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Hostile Shots Fired 647 | . 66 9 159 52 125 98 130 8 Missed 180 | . 14 1 50 11 28 28 48 . Damage Taken 6661 | . 531 366 1316 496 1286 1238 1067 361 Core 1233 | . 82 . 191 58 61 111 369 361 Absorbed by Shields 457 | . 81 . 141 3 232 . . . Ignored by Resistances 170 | . . . . . . 35 135 . Regen/Repaired (Parts) 192 | . . . 73 . 119 . . . Core Remaining (%) 68 | 100 . 67 . 37 . 68 . . Volleys Fired 475 | 12 87 14 116 27 106 113 . . Largest 2 | 2 2 2 2 2 2 2 . . Hottest 113 | 80 80 100 99 104 107 113 . . Shots Fired 867 | 24 174 24 220 47 204 174 . . Gun 580 | 24 174 3 138 29 98 114 . . Cannon 274 | . . 18 81 16 104 55 . . Launcher 10 | . . . 1 2 2 5 . . Special 3 | . . 3 . . . . . . Kinetic 365 | . 44 10 134 25 104 48 . . Thermal 453 | 24 130 14 85 20 98 82 . . Explosive 10 | . . . 1 2 2 5 . . Electromagnetic 39 | . . . . . . 39 . . Robot Hit Streak 27 | 10 12 14 13 9 27 16 . . Robot Miss Streak 9 | 2 3 1 5 9 6 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 4 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 578 | 16 115 18 156 39 159 75 . . Core Hits 398 | 4 52 9 111 29 136 57 . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 25 | . 4 . 6 3 4 8 . . Burn 15 | . 4 . . . 4 7 . . Destroy 1 | . . . 1 . . . . . Blast 9 | . . . 5 3 . 1 . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11385 | 174 1426 287 2944 879 3381 2294 . . Guns 5958 | 174 1426 26 1596 351 1493 892 . . Cannons 4017 | . . 261 1071 237 1713 735 . . Explosions 1410 | . . . 277 291 175 667 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4899 | . 376 114 1617 327 1713 752 . . Thermal 4982 | 174 1050 173 1050 261 1493 781 . . Explosive 1410 | . . . 277 291 175 667 . . Electromagnetic 94 | . . . . . . 94 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 2 2 . 1 . 13 Average Corruption 2 | . . . 1 2 . 1 . 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . 22 8 . 2 . 4 Message Errors 9 | . . . 4 3 . 1 . 1 Matter Fused 12 | . . . 10 1 . . . 1 Heat Flow Errors 2 | . . . . 1 . . . 1 Energy Discharges 4 | . . . 2 1 . . . 1 Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 6 | . . . 3 2 . 1 . . Data Loss (major) 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . 10 15 22 . . Projectiles 27 | . . . . . 5 22 . . Explosions 20 | . . . . 10 10 . . . Melee . | . . . . . . . . . Knockbacks 69 | . . 2 2 1 41 23 . . Impact . | . . . . . . . . . Kinetic 63 | . . 2 2 1 35 23 . . Secondary 6 | . . . . . 6 . . . Self-Inflicted Damage 120 | . . . . 59 . 61 . . Shots 4 | . . . . 2 . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | 124 259 140 402 286 28 128 . 238 Average Temperature 65 | 52 59 54 91 67 9 33 . 170 Received Heat Transfer 2245 | . 271 12 497 178 594 495 198 . Effects 4 | . . . 4 . . . . . Interference 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | 1 3 . 1 . 3 3 . . Heat Transferred 10687 | 400 2931 370 1719 320 3134 1813 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Peak Influence 1589 | 15 340 96 661 264 780 1589 826 257 Initial 826 | . 9 88 3 199 40 507 826 257 Average 460 | 5 200 46 442 211 353 1189 795 251 Maximum Alert Level 4 | . 1 . 2 1 3 4 3 1 Low Security (%) 31 | 100 39 100 12 41 38 . . . Level 1 22 | . 60 . 13 58 15 . . 100 Level 2 24 | . . . 74 . 35 8 . . Level 3 9 | . . . . . 10 30 100 . Level 4 11 | . . . . . . 61 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 6 . 2 . 9 . . . Investigation 5 | . 5 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . Assault 3 | . . . 1 . 2 . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Distress Signals 4 | . 1 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 33 2 51 11 51 27 4 2 Peak Tracking Total 13 | . 3 1 13 4 6 4 5 2 Tactical Retreats 10 | . 2 . 6 . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Traps Triggered 16 | . 5 . 2 . . 8 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . Reused 2 | . . . 2 . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered 2 | . . . 2 . . . . . Most Traps Carried 2 | . . . . . . 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Machines Disabled 11 | . . . . . 1 10 . . Max in Single Turn 1 | . . . . . 1 1 . . Garrison Relay 5 | . . . . . . 5 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Machines Accessed 30 | . 7 1 10 . 9 3 . . Terminals 24 | . 6 1 7 . 7 3 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 95 | . 25 2 37 . 27 4 . . Successful 55 | . 13 1 23 . 18 . . . Failed 38 | . 11 1 13 . 9 4 . . Catastrophic 10 | . 1 . 3 . 3 3 . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 53 | . 14 2 20 . 17 . . . Terminals 78 | . 22 2 27 . 23 4 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 3 . 3 . 2 . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 20 | . 4 1 8 . 7 . . . Part Schematic 2 | . 1 . 1 . . . . . Robot Analysis 4 | . . 1 . . 3 . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 1 . 2 . 2 . . . Scan Component 3 | . 1 . 1 . 1 . . . Repair 2 | . . . 1 . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 24 | . 8 . 8 . 8 . . . Terminals 23 | . 8 . 7 . 8 . . . Track 1 | . 1 . . . . . . . Botnet 4 | . 1 . 1 . 2 . . . Operators 3 | . 1 . 1 . 1 . . . Skim 15 | . 5 . 5 . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 1 9 . 8 3 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . Time 58 | . . . 26 . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released 20 | . . . . . . 20 . . Machine Destruction 20 | . . . . . . 20 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 Total Damage 249 | . . . . . . . . 249 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Robot Analysis Total 4 | . . 1 . . 3 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Turns Passed 9052 | 114 1512 864 1972 824 1860 1655 168 83 Spaces Moved 4330 | 59 774 520 894 440 796 771 68 8 Core 17 | 1 . . . . . . 8 8 Treads 2460 | . 12 75 778 440 796 359 . . Legs . | . . . . . . . . . Wheels 1853 | 58 762 445 116 . . 412 60 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 125 160 156 156 165 700 Average Speed 148 | 99 114 124 155 160 158 160 253 950 Slowest Speed 1250 | 100 240 160 160 160 160 165 1250 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 5 95 97 76 95 65 74 3 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . . 1 1 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 31 | . . 3 7 . 4 17 . . Terrain Destroyed 67 | . . 3 9 16 7 32 . . Melee . | . . . . . . . . . Projectile 6 | . . 3 2 . 1 . . . AOE 61 | . . . 7 16 6 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Total 6082 | 87 1230 705 1262 513 1194 1007 70 14 Wait 965 | 3 321 160 166 36 231 43 . 5 Move 4323 | 58 773 519 893 439 795 770 68 8 Hop . | . . . . . . . . . Pick Up 69 | 7 17 1 16 1 20 7 . . Fast Attach 33 | 7 4 . 13 . 6 2 . 1 Attach 30 | . 1 4 4 3 8 8 2 . Detach 1 | . . . . . . 1 . . Swap 66 | . 9 5 25 5 11 11 . . Drop 69 | . 18 1 29 2 17 2 . . Fire 475 | 12 87 14 116 27 106 113 . . Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 48 | . . . . . . 48 . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac x2) -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 11) 817 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Central database locked down 895 | -10/Materials | Identified exit to Subcaves 895 | -10/Materials | Identified exit to Materials 962 | -10/Materials | Learned 2 Mines zone layouts 1021 | -10/Materials | Learned Storage trap positions 1070 | -10/Materials | Learned Storage garrison access intel 1107 | -10/Materials | Learned 4 Subcaves zone layouts 1136 | -10/Materials | Learned Storage stockpile data 1279 | -10/Materials | Learned Storage stockpile data 1627 | -10/Materials | Entered Mines 1692 | -10/Mines | Met a Derelict bent on vengeance 2182 | -10/Mines | Assembled infested the area 2211 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2234 | -10/Mines | Met 8R-AWN 2255 | -10/Mines | Discovered new exit (range 5) 2397 | -10/Mines | Lost 3 parts (1p1n1w) 2491 | -10/Mines | Entered Materials 2491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2492 | -9/Materials | Identified exit to Mines 2751 | -9/Materials | Repaired Lgt. Armor Plating 2988 | -9/Materials | Destroyed 13 combat bots 3232 | -9/Materials | Discovered new exit (range 11) 3978 | -9/Materials | Learned Storage trap positions 4054 | -9/Materials | Identified exit to Materials 4078 | -9/Materials | Central database locked down 4091 | -9/Materials | First assault squad dispatched 4119 | -9/Materials | Learned 4 Recycling zone layouts 4172 | -9/Materials | Learned 2 Storage zone layouts 4213 | -9/Materials | Learned Storage terminal intel 4327 | -9/Materials | Learned location of 2 exits from Materials 4463 | -9/Materials | Entered Mines 4612 | -9/Mines | Learned location of Storage (-8) 4636 | -9/Mines | Learned Materials stockpile data 4677 | -9/Mines | Core integrity fell below 50% 4799 | -9/Mines | Discovered exit to Materials (range 5) 4842 | -9/Mines | Found DCF Scrap (11 items) 5150 | -9/Mines | Discovered exit to Materials (range 9) 5287 | -9/Mines | Entered Materials 5287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -8/Materials | Identified exit to Storage 5289 | -8/Materials | Identified exit to Factory 5670 | -8/Materials | Repaired Imp. Treads 5841 | -8/Materials | Garrison activated, responded to threat 6010 | -8/Materials | Garrison activated, responded to threat 6148 | -8/Materials | Garrison activated, responded to threat 6161 | -8/Materials | Discovered exit to Factory (range 9) 6201 | -8/Materials | Identified exit to Garrison 6487 | -8/Materials | First assault squad dispatched 6653 | -8/Materials | Learned location of 2 exits from Factory 6719 | -8/Materials | Learned location of 1 exit from Extension 6776 | -8/Materials | Learned Factory trap positions 6822 | -8/Materials | Learned 4 Factory zone layouts 6860 | -8/Materials | Learned location of Lower Caves (-6) 6890 | -8/Materials | Learned location of 1 exit from Extension 6941 | -8/Materials | Learned location of 1 exit from Storage 6981 | -8/Materials | Learned 4 Factory zone layouts 7030 | -8/Materials | Learned location of 1 exit from Recycling 7036 | -8/Materials | Garrison activated, responded to threat 7147 | -8/Materials | Entered Garrison 7207 | -8/Garrison | Triggered checkpoint 7282 | -8/Garrison | Garrison Relay disabled 7303 | -8/Garrison | Garrison Relay disabled 7317 | -8/Garrison | Triggered checkpoint 7361 | -8/Garrison | Triggered checkpoint 7378 | -8/Garrison | Triggered checkpoint 7417 | -8/Garrison | Triggered checkpoint 7462 | -8/Garrison | Triggered checkpoint 7525 | -8/Garrison | Triggered checkpoint 7557 | -8/Garrison | Garrison Relay disabled 7594 | -8/Garrison | Discovered exit to Factory (range 10) 7852 | -8/Garrison | Discovered exit to Factory (range 10) 7885 | -8/Garrison | Triggered checkpoint 7924 | -8/Garrison | Garrison Relay disabled 8333 | -8/Garrison | Triggered checkpoint 8390 | -8/Garrison | Garrison Relay disabled 8456 | -8/Garrison | Discovered exit to Factory (range 9) 8465 | -8/Garrison | Build established: Scavenger-Mutant 8776 | -8/Garrison | Build established: Mutant 8802 | -8/Garrison | Entered Factory 8802 | -7/Factory | Evolved 2 slots: Power x2 8803 | -7/Factory | Identified exit to Factory 8805 | -7/Factory | Loaded intel: 111 trap records 8968 | -7/Factory | Core integrity fell below 50% 8970 | -7/Factory | Sucked down chute 8970 | -7/Factory | Entered Waste 8971 | -7/Waste | Met a frightened Derelict 8974 | -7/Waste | Lost 8 parts (3p1n2u2w) 8985 | -7/Waste | EMP discharged 8985 | -7/Waste | System corruption reached 10% 9013 | -7/Waste | Spotted C-40 Crusher 9026 | -7/Waste | Spotted C-40 Crusher 9040 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9050 | -7/Waste | Core integrity fell below 20% 9053 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09032_ System corrupted: Matter fused (-8). 09034_ O3-ID8(g) Carbon-fiber Leg crushed. 09034_ O3-ID8(g) Imp. Heat Sink crushed. 09037_ O3-ID8(g) Lgt. Angular Momentum Engine crushed. 09037_ O3-ID8(g) Beamcaster crushed. 09037_ O3-ID8(g) Carbon-fiber Leg crushed. 09037_ O3-ID8(g) suffers critical hit (Destroy). 09037_ O3-ID8(g) destroyed. 09040_ Beamcaster crushed. 09040_ Rnf. Antimatter Reactor crushed. 09040_ Imp. Targeting Computer crushed. 09040_ Hcp. Storage Unit crushed. 09043_ Hpw. Tractor Beam crushed. 09043_ Adv. Beam Cannon crushed. 09043_ Missile Launcher crushed. 09045_ Remote Datajack crushed. 09047_ Autogun crushed. 09047_ Proton Bomb Trap crushed. 09048_ System corrupted: Heat flow error (+272). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????############????? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #### ########??????????? | | ????????????# ![CC ????????? | | ????????????# ]!@CC ????????? | | ????????????# !%CC] ????????? | | ????????????# =!CC ????????? | | ????????????# #### ######## ?????????? | | ????????????# #??? #?????????????????? | | ????????????# ! #???? #?????????????????? | | ????????????############???? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredExpertSubcomponent Manual? 0 Play Time 01:11:47 Cumulative 494.7 hours Start 2024.08.30 @ 12:03:05 End 2024.08.31 @ 14:13:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 188 Adventurer 3 Explorer 0 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 80 Gallery% 88 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d7046b-6b72-49b2-8148-fc43f77340f0