Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 21:14:54 Player: gorb Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1743) 1743 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5998 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (48) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Salvage Targeting Computer Shock Absorption System Barrage Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Scout] Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Ion Cannon Light Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Cooling System 0b10 Decoder Chip [Looter] Shock Absorption System System Restoration Module Recalibrator Shock Rifle Heavy Ion Cannon Gauss Rifle Proton Missile Launcher Welding Torch [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware Authchip [Armor] Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 2 | . . . . 2 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 67 | 8 5 . 2 19 19 2 4 2 6 Power 11 | 1 . . . 2 3 1 2 . 2 Engine 2 | 1 . . . . . . . . 1 Core 9 | . . . . 2 3 1 2 . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 4 3 . 1 5 5 . . . 2 Treads . | . . . . . . . . . . Leg 13 | 2 . . . 4 5 . . . 2 Wheel 6 | 2 2 . 1 1 . . . . . Hover 1 | . 1 . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 . . 8 7 . 1 2 . Device 6 | . . . . 4 1 . 1 . . Storage 4 | 1 . . . 3 . . . . . Processor 6 | . . . . . 5 . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 3 | . 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 . 1 4 4 1 1 . 2 Energy Gun 3 | . . . . 1 . . 1 . 1 Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 5 | 2 1 . . 1 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 42 | . . . 1 15 11 . 3 . 12 Power 10 | . . . . 2 3 . 2 . 3 Propulsion 14 | . . . 1 5 5 . . . 3 Utility 7 | . . . . 4 2 . . . 1 Weapon 11 | . . . . 4 1 . 1 . 5 Highest Loss Streak 9 | . . . 1 9 8 . 3 . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 3 7 8 7 7 12 13 14 13 9 Power 1 | . 1 1 1 2 2 2 1 1 . Propulsion 2 | 1 2 3 3 1 2 2 2 2 . Utility 3 | . . . . . 3 4 5 5 4 Weapon 3 | 1 3 3 3 2 2 4 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 1 . . . 1 1 3 6 Power 1 | . . . . . . . 1 . . Propulsion . | . . . . . . . . . . Utility 7 | . . . . . . . . 3 4 Weapon 3 | . . 1 . . . . . . 2 Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 95 | . 88 100 98 84 97 100 99 99 83 Engine 2 | . 14 14 14 3 . . . . . Core 11 | . . . . 5 14 15 14 15 12 Leg 24 | . . . . 21 29 30 30 30 23 Wheel 4 | . 28 28 26 9 . . . . . Device 3 | . . . . 8 5 7 7 . 3 Storage 8 | . 14 14 14 12 7 7 7 7 6 Processor 8 | . . . . . 12 7 7 12 13 Protection 6 | . 2 14 14 9 3 7 7 7 2 Energy Gun 2 | . . . . 1 . . 1 7 10 Energy Cannon 4 | . . . . . 2 7 7 7 5 Ballistic Gun 6 | . 28 28 26 3 8 4 . . . Ballistic Cannon 3 | . . . . . 2 7 7 7 2 Piercing Weapon 1 | . . . . 6 4 . . . . Peak Build Rating 42 | 6 7 7 8 30 39 40 41 42 42 Average Rating 31 | 3 6 7 6 17 36 39 39 41 35 On Entrance 21 | . 6 7 7 8 30 36 39 41 42 Naked Turns 45 | . . . . . . . . . 45 Heaviest Build 56 | 13 13 13 15 43 55 55 56 56 55 Greatest Support 58 | 20 26 20 20 53 58 58 58 58 58 Greatest Overweight (x) 3 | 1 . . 1 3 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 14 15 15 15 15 14 Most Carried 15 | 6 8 8 8 12 15 15 15 15 13 Average Carried 11 | 4 7 7 7 7 12 13 14 13 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 7 11 14 15 14 13 5 Class Distribution -------------------- 46% | Scavenger-Gunner 32% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Matter Collected 1140 | 261 . 83 50 259 223 105 58 28 73 Remotely . | . . . . . . . . . . Salvage Created 1873 | . . 21 125 957 374 18 138 . 240 Parts 121 | . . 5 10 78 15 3 6 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . 10 . . 2 4 . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 42 | . . . 5 22 8 . 3 . 4 Melee 16 | . . . . 12 4 . . . . Guns 14 | . . . 3 4 2 . 2 . 3 Cannons 4 | . . . . . 2 . 1 . 1 AOE 8 | . . . 2 6 . . . . . Classes Destroyed 12 | . . 1 2 7 1 1 . . . Builder 3 | . . . . 2 1 . . . . Tunneler 1 | . . 1 . . . . . . . Minesweeper 1 | . . . . . . 1 . . . Operator 2 | . . . . 1 1 . . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 13 | . . . 3 6 4 . . . . Grunt 18 | . . . . 9 2 . 3 . 4 Sentry 6 | . . . . 5 1 . . . . Specialist 1 | . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 7 | . . 1 3 7 2 1 3 . 4 Combat Bots Only 7 | . . . 3 7 2 . 3 . 4 Max Kills in Single Turn 3 | . . 1 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 3 . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 442 | . . . 44 138 93 . 25 . 142 Missed 155 | . . . 18 38 42 . 8 . 49 Hits 287 | . . . 26 100 51 . 17 . 93 Projectile 287 | . . . 26 100 51 . 17 . 93 Critical Strikes 14 | . . . . 7 . . . . 7 Actively Blocked 1 | . . . . 1 . . . . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 4815 | . . . 377 1616 894 . 280 . 1648 Core 1245 | . . . 121 399 88 . 13 . 624 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . . 52 . . . . . Core Remaining (%) 59 | 100 . . 51 27 . . . . . Volleys Fired 99 | . . 2 23 36 15 2 6 . 15 Largest 3 | . . 2 2 2 3 3 3 . 3 Hottest 123 | . . 40 50 100 123 123 115 . 115 Shots Fired 169 | . . 4 43 38 31 7 17 . 29 Gun 113 | . . 4 41 29 14 2 5 . 18 Cannon 45 | . . . . . 17 5 12 . 11 Launcher 7 | . . . 2 5 . . . . . Special 4 | . . . . 4 . . . . . Kinetic 86 | . . 4 41 3 23 4 6 . 5 Thermal 75 | . . . . 30 8 3 11 . 23 Explosive 7 | . . . 2 5 . . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 9 | . . 2 7 8 9 3 4 . 9 Robot Miss Streak 5 | . . 1 1 3 5 2 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 156 | . . 2 33 59 30 3 9 . 20 Core Hits 76 | . . 1 10 35 16 2 6 . 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . . . 4 4 . 2 . 3 Burn 3 | . . . . . . . 1 . 2 Blast 3 | . . . . . 1 . 1 . 1 Impale 7 | . . . . 4 3 . . . . Melee Attacks 74 | . . . . 50 23 . 1 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 73 | . . . . 50 23 . . . . Sneak Attacks 4 | . . . . 3 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3874 | . . 19 376 1928 849 66 189 . 447 Guns 1218 | . . 19 248 378 155 21 76 . 321 Cannons 507 | . . . . . 223 45 113 . 126 Explosions 555 | . . . 128 427 . . . . . Melee 1525 | . . . . 1123 402 . . . . Ramming 69 | . . . . . 69 . . . . Kinetic 640 | . . 19 248 . 244 39 34 . 56 Thermal 1068 | . . . . 378 134 27 155 . 374 Explosive 555 | . . . 128 427 . . . . . Electromagnetic 17 | . . . . . . . . . 17 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1525 | . . . . 1123 402 . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . 21 11 7 2 . Message Errors 8 | . . . . . 4 3 1 . . Matter Fused 9 | . . . . . 4 3 1 1 . Heat Flow Errors 6 | . . . . . 2 2 2 . . Energy Discharges 6 | . . . . . 2 1 2 1 . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 3 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 1 1 . . . Alerts 2 | . . . . . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . . . 21 44 38 . . . . Projectiles . | . . . . . . . . . . Explosions 39 | . . . 21 18 . . . . . Melee 64 | . . . . 26 38 . . . . Knockbacks 2 | . . . . . 1 . 1 . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . 1 . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . . 21 71 . . . . . Shots 3 | . . . 1 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . . . . . 6 . . . . Kicked 6 | . . . . . 6 . . . . Crushed . | . . . . . . . . . . Highest Temperature 326 | . . . . 262 326 223 273 . 308 Average Temperature 109 | . . . . 109 145 104 115 . 72 Received Heat Transfer 1747 | . . . 24 540 33 . 153 . 997 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 1 . . 1 . 2 Heat Transferred 2183 | . . . . 814 185 37 333 . 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 85 | 100 100 100 . 58 100 . . . . Level 1 14 | . . . . 41 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 373 | . 16 5 . 373 165 . . . . Initial 165 | . . . . 15 165 . . . . Average 78 | . 1 . . 183 31 . . . . Influence Increases 1430 | . 16 5 70 766 243 5 130 . 195 Destroy 0b10 Robot/C 800 | . . . 60 440 160 . 60 . 80 Destroy 0b10 Robot/NC 45 | . . 5 . 20 15 5 . . . Destroy Leader 164 | . . . 10 102 32 . 10 . 10 Successful Hack 23 | . 16 . . 2 5 . . . . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 23 | . . . . 22 1 . . . . Lose Combat Pursuer 360 | . . . . 165 30 . 60 . 105 Influence Decreases 1378 | . 16 5 40 431 598 15 118 12 143 Entered New Map 231 | . . . . 15 200 4 . 12 . Time Decay 788 | . 16 5 30 276 284 11 98 . 68 Lost Part 339 | . . . 10 140 94 . 20 . 75 Purge Threat 20 | . . . . . 20 . . . . Squads Dispatched 7 | . 1 . . 4 2 . . . . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . 1 . . 3 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Distress Signals 4 | . . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 3 . 5 34 17 . 7 . 12 Peak Tracking Total 15 | . 2 . 3 15 3 . 4 . 5 Tactical Retreats 10 | . . . . 5 1 . 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Accessed 9 | . 3 . . 3 3 . . . . Terminals 8 | . 3 . . 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 18 | . 4 . . 8 6 . . . . Successful 13 | . 4 . . 4 5 . . . . Failed 5 | . . . . 4 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 17 | . 4 . . 7 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 11 | . 3 . . 3 5 . . . . Record 3 | . . . . 3 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . . 153 153 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 173 | . . . . . . . . . 173 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 1545 | . . . . 144 . . . 915 486 Terrain 144 | . . . . 144 . . . . . Decoding 1401 | . . . . . . . . 915 486 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Turns Passed 5304 | 54 176 112 344 727 1069 577 416 1293 536 Spaces Moved 3941 | 47 198 125 301 462 714 455 317 960 362 Core 115 | 13 . . . 12 . . . . 90 Treads . | . . . . . . . . . . Legs 2976 | 7 . . . 251 714 455 317 960 272 Wheels 850 | 27 198 125 301 199 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 112 122 122 122 50 Average Speed 113 | 78 81 80 81 102 120 122 122 122 128 Slowest Speed 200 | 120 90 80 95 200 190 122 122 122 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 36 19 20 42 14 72 50 79 41 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 3 1 2 1 Spaces Dug 3 | . . . . 3 . . . . . Terrain Destroyed 38 | . . . 10 21 1 1 1 . 4 Melee . | . . . . . . . . . . Projectile 10 | . . . . 3 1 1 1 . 4 AOE 28 | . . . 10 18 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total 4547 | 60 212 134 364 613 868 472 333 1084 407 Wait 271 | . . 4 37 14 72 10 2 114 18 Move 3932 | 46 197 124 300 461 713 454 316 959 362 Hop . | . . . . . . . . . . Pick Up 72 | 6 6 2 1 25 19 3 3 4 3 Fast Attach 6 | 4 1 . . . 1 . . . . Attach 49 | 2 1 . 1 19 13 1 3 1 8 Detach 1 | . . . . . . . . . 1 Swap 21 | 2 4 . 1 6 5 1 1 1 . Drop 16 | . 3 2 1 2 1 1 1 5 . Fire 99 | . . 2 23 36 15 2 6 . 15 Melee 74 | . . . . 50 23 . 1 . . Ram . | . . . . . . . . . . Kick 6 | . . . . . 6 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 231 | -10/Materials | Entered Mines 260 | -10/Mines | Met a Derelict bent on vengeance 279 | -10/Mines | Learned Materials emergency access door positions 309 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 10) 343 | -10/Mines | Entered Subcaves 344 | -10/Subcaves | Approached by a straggling Scientist 400 | -10/Subcaves | Learned location of Zion (-7) 400 | -10/Subcaves | Met a Zionite searching for "candidates" 444 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 672 | -10/Subcaves | Discovered new exit (range 5) 687 | -10/Subcaves | Entered Materials 687 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1008 | -8/Materials | Core integrity fell below 50% 1019 | -8/Materials | Lost 9 parts (2p4n2u1w) 1034 | -8/Materials | Destroyed 7 combat bots 1308 | -8/Materials | Build established: Scavenger-Mutant 1373 | -8/Materials | Discovered new exit (range 8) 1414 | -8/Materials | Entered Factory 1414 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2181 | -7/Factory | Lost 8 parts (2p4n1u1w) 2436 | -7/Factory | Build established: Scavenger-Gunner 2453 | -7/Factory | Discovered new exit (range 14) 2483 | -7/Factory | Entered Lower Caves 2529 | -7/Lower Caves | Encountered a Warlord checkpoint 2969 | -7/Lower Caves | Discovered new exit (range 15) 3060 | -7/Lower Caves | Entered another Lower Caves area 3167 | -7/Lower Caves | Build established: Scavenger-Mutant 3437 | -7/Lower Caves | Lost 3 parts (2p1w) 3460 | -7/Lower Caves | Discovered new exit (range 12) 3476 | -7/Lower Caves | Entered Zion 3585 | -7/Zion | Discovered new exit (range 12) 3611 | -7/Zion | System corruption cleaned by Quarantine Array 3688 | -7/Zion | Build established: Scavenger-Gunner 4402 | -7/Zion | Met Imprinter 4424 | -7/Zion | Imprinted 4426 | -7/Zion | Declared Zion's savior 4769 | -7/Zion | Entered Proximity Caves 4769 | -6/Proximity Caves | Accompanied by 4 allies 4894 | -6/Proximity Caves | Identified exit to Factory 4911 | -6/Proximity Caves | Lost 4 allies 5014 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 5211 | -6/Proximity Caves | Spotted B-75 Beast 5244 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5254 | -6/Proximity Caves | Core integrity fell below 50% 5260 | -6/Proximity Caves | Released all parts (8) 5287 | -6/Proximity Caves | Learned Factory terminal intel 5288 | -6/Proximity Caves | Lost 4 parts (2p2w) 5297 | -6/Proximity Caves | Core integrity fell below 20% 5305 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Knocked back. Lgt. Nuclear Core destroyed. Nuclear Core destroyed. Knocked back. G-50 Soldier springs to life. Shock Rifle destroyed. Critical hit (Burn: +37). Cld. Pulse Rifle destroyed. Released 0b10 Decoder Chip [Scout]. Released Imp. Titanium Leg. Released Lrg. Storage Unit. Released Target Analyzer. Released Aluminum Leg. Released Recalibrator. Released Hvy. Ion Cannon. Critical hit (Burn: +37). Acquired derelict log, extracted data. Data stored: Factory terminal intel. Critical hit (Meltdown: +330). Knocked back. Map ----- +----------------------------------------------------+ | ## ?????##??# =#??????????????????????? | | # ????? ##?# #??????????????????????? | | ????? #?# ##??????????????????????? | | ##??? ### ##???????????????????????? | | ? #??? ## # #????????????????????????? | | ???? #??? ## # #????????????????????????? | | ?????# #?## ## # #?####???????????????????? | | #?????# ### #?" # %#? ##??????????????????? | | #####?# ## #?## # ## #??????????????????? | | #??# #???# # "## #??????????????????? | | #???# ##### # ;# #??????????????????? | | ##??# #??????????????????? | | #?## #??????????????????? | | #??# #### #??????????????????? | | ###?## ## ##??## #??????????????????? | | ###### #####????# %#??????????????????? | | ## ## #????????# ###??????????????????? | | ## #????????# ##????????????????????? | | #???????##BB ;#?????????????????????? | | ######???????# BB #??????????????????????? | | ####?????????## #??????????????????????? | | ### #????????## % ####???????????????????? | | ### #######??# ##??????????????????? | | ##### #??????????????????? | | #?# "# ##??????????????????? | | #### ### "## @ ##???????????????????? | | ##??#### ### "?# ##????????????????????? | | ??????## ##% ## % #?????????????????????? | | ??????# #" ### #?????????????????????? | | ??????# ##" #?### ?????????????????????? | | ??????# """ #???## ?????????????????????? | | ??????# ] #"" #????? ????????????????????? | | ??????#=|= #"" ###????? ????????????????????? | | ??????##=!! "" #??????? ???????????????????? | | ###??#!! % #??????? ???????????????????? | | ##! "###??????? # #??????????????????? | | "#????????? # #??????????????????? | | ##????????? # #??????????????????? | | ##??????????? #??????????????????? | | ##########% #???????????? ???????????????????? | | ??"""""""""# #????????????????????????????????? | | ?#" T / #????????????????????????????????? | | ?#" # #????????????????????????????????? | | ?# # #???????????????????????????????? | | ?+ ?+ ##???????????????????????????????? | | ?# ?# #????????????????????????????????? | | ?#"""" ?# #????????????????????????????????? | | ?#"""" ?# ###????????????????????????????????? | | ????"" ""??# #??????????????????????????????????? | | ????###?#??# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 12 Launcher Accuracy 20 Target Analysis 5 Authchip Count 1 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthGravjetInterpreter Manual? 0 Play Time 01:14:58 Cumulative 28.9 hours Start 2025.05.11 @ 19:16:33 End 2025.05.11 @ 21:14:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 931c72d6-27f4-46aa-b5ee-1c59173b7485