Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 15:11:11 Player: Oldman Pu Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (271) 1355 Value Destroyed (8083) 8083 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1446) 1446 TOTAL SCORE: 16444 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 532 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 400/500 Energy 57/100 System Corruption 4% Temperature Warm (175) Movement Treading (330) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ High-capacity Matter Pod Experimental Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Phasing AFG > --- WEAPON (4) ------- Beamcaster Slug Cannon > --- INVENTORY (5) ---- Light Fission Core Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Hardened Medium Armor Plating Layered Medium Armor Plating Phasing AFG > --- WEAPON ----------- Beamcaster Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Improved Light Armor Plating Gatling Laser Gatling Laser Gatling Laser Enhanced Autogun Slug Cannon Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 . 2 . . 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . Utility 5 | . . 2 1 . . . . 1 . . . 1 . . Weapon 2 | . . . 1 . . . . . . . . 1 . . Parts Attached 186 | 6 11 42 44 9 11 1 . 6 . 4 6 30 9 7 Power 22 | 1 2 6 3 . 2 . . . . . 2 3 2 1 Engine 21 | 1 2 6 3 . 2 . . . . . 2 2 2 1 Core 1 | . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 53 | 2 2 8 13 4 5 . . 4 . . 1 13 1 . Treads 4 | . . . 2 . . . . . . . . 2 . . Leg . | . . . . . . . . . . . . . . . Wheel 48 | 2 2 8 10 4 5 . . 4 . . 1 11 1 . Hover 1 | . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 61 | 1 5 13 17 3 1 1 . . . 3 2 9 3 3 Device 21 | . . 7 7 1 . . . . . 1 1 3 1 . Storage 8 | 1 3 . 1 . . . . . . . . 3 . . Processor 6 | . . 3 1 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 25 | . 2 3 8 1 1 1 . . . . 1 3 2 3 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 2 15 11 2 3 . . 2 . 1 1 5 3 3 Energy Gun 19 | . 1 7 4 . 2 . . 1 . . 1 2 1 . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . Ballistic Gun 26 | 2 1 7 6 2 1 . . 1 . 1 . 3 1 1 Ballistic Cannon 3 | . . . . . . . . . . . . . 1 2 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 2 1 . . . . 1 . 1 . . Parts Lost 68 | . 1 12 15 . 2 . . . . . . 10 14 14 Power 9 | . 1 . 1 . . . . . . . . 2 2 3 Propulsion 25 | . . 6 5 . 2 . . . . . . 4 7 1 Utility 21 | . . 4 5 . . . . . . . . 4 3 5 Weapon 13 | . . 2 4 . . . . . . . . . 2 5 Highest Loss Streak 9 | . 1 3 9 . 1 . . . . . . 4 5 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | . 13 19 18 19 19 20 20 18 20 20 19 19 16 12 Power 1 | . . 1 1 2 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | . 1 1 1 1 1 2 2 1 3 3 2 3 2 . Utility 7 | . 3 7 8 8 8 9 9 8 9 9 9 7 8 6 Weapon 7 | . 7 8 7 7 7 8 8 7 7 7 7 7 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . 2 6 3 6 . . . 1 . 1 1 3 . 2 Power 1 | . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . 2 2 . . . . . . . 1 3 . 2 Weapon 14 | . 2 3 1 6 . . . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 98 95 100 99 100 100 97 100 99 100 98 93 64 Engine 11 | . 13 11 8 9 14 15 15 12 13 13 13 9 10 5 Wheel 21 | . 27 21 16 18 22 23 23 26 26 26 26 21 19 2 Device 9 | . . 10 9 14 7 7 7 10 13 12 13 8 10 2 Storage 8 | . 14 11 9 9 7 7 7 6 6 6 6 9 11 10 Processor 10 | . . 10 9 12 15 15 15 13 13 13 13 11 11 10 Protection 9 | . 12 11 14 9 7 7 7 6 6 6 6 8 4 10 Energy Gun 9 | . 5 8 11 11 6 7 7 9 13 13 13 3 9 4 Ballistic Gun 12 | . 22 12 13 15 15 15 15 9 6 6 6 18 6 6 Peak Build Rating 77 | 6 11 20 35 40 46 46 46 50 50 63 68 77 65 61 Average Rating 39 | 4 9 15 27 37 44 45 46 48 50 59 66 63 61 47 On Entrance 40 | . 6 10 19 35 40 45 46 46 50 50 63 68 63 61 Avg Prop Armor Cover (%) 4 | . 4 2 . . . . . . . . . 6 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 115 | 13 55 61 74 71 79 75 75 78 78 96 104 115 90 90 Greatest Support 52 | 20 20 26 40 20 36 36 36 46 46 46 46 52 52 20 Greatest Overweight (x) 22 | 1 3 5 18 3 3 2 2 2 1 2 2 4 8 22 Average Overweight (x) 2 | . 1 2 2 3 2 2 2 1 1 1 2 1 1 8 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 19 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Carried 18 | . 13 19 18 19 19 20 20 18 20 19 19 19 16 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 19 20 20 20 20 20 20 20 20 20 20 20 15 5 Class Distribution -------------------- 60% | Scavenger-Gunner 15% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Matter Collected 6350 | 182 470 1291 1142 371 436 125 24 136 . 70 84 1447 358 214 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10930 | . 685 2491 2511 829 881 200 41 291 . . 169 1599 831 402 Parts 602 | . 51 169 131 37 59 7 4 8 . . 11 69 40 16 Haulers Intercepted 17 | . 2 6 5 2 2 . . . . . . . . . Recyclers Shooed 9 | . . 1 2 . 2 . . 2 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 9 4 . . . 17 . 35 16 Prevented 10 | . . . . . . . . . . . 8 . . 2 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 181 | . 16 50 30 12 12 2 2 . . . 3 23 23 8 Guns 167 | . 16 47 29 11 11 2 2 . . . 3 23 19 4 Cannons 12 | . . 3 1 . . . . . . . . . 4 4 AOE 1 | . . . . . 1 . . . . . . . . . Classes Destroyed 17 | . 5 5 4 . 1 . . . . . 1 1 . . Worker 26 | . 1 1 8 2 4 . . 3 . . . 7 . . Builder 10 | . . 2 2 3 1 . . . . . . 2 . . Hauler 17 | . 2 6 5 2 2 . . . . . . . . . Recycler 12 | . . 3 4 . 1 . . 2 . . . 2 . . Mechanic 2 | . . . 1 1 . . . . . . . . . . Operator 7 | . . 2 2 . 1 . . 1 . . . 1 . . Watcher 15 | . 3 3 5 1 2 . . . . . . 1 . . Swarmer 44 | . 6 15 . . 3 2 2 . . . . 5 10 1 Cutter 1 | . . . . . . . . . . . . 1 . . Grunt 84 | . 10 25 12 9 4 . . . . . . 11 9 4 Brawler 2 | . . . 2 . . . . . . . . . . . Duelist 5 | . . 1 2 . . . . . . . . . . 2 Sentry 25 | . . 9 8 2 2 . . . . . . 2 1 1 Specialist 6 | . . . 4 . 2 . . . . . . . . . Hunter 7 | . . . 2 1 . . . . . . . 2 2 . Programmer 7 | . . . . . 2 . . . . . 2 2 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . 2 . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 8 7 4 4 9 2 2 6 . . 3 5 7 7 Combat Bots Only 7 | . 6 6 4 3 4 2 2 . . . 3 5 7 7 Max Kills in Single Turn 3 | . 2 2 2 2 2 1 1 2 . . 1 3 2 1 Gunslinging 2 | . . 1 . . . . . . . . . 2 1 . Exploded 1 | . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Hostile Shots Fired 1165 | . 60 264 225 48 71 13 5 4 . . 12 154 128 181 Missed 302 | . 14 74 54 11 25 5 1 1 . . 4 40 34 39 Hits 863 | . 46 190 171 37 46 8 4 3 . . 8 114 94 142 Melee 16 | . . 1 5 . . . . . . . . . . 10 Projectile 847 | . 46 189 166 37 46 8 4 3 . . 8 114 94 132 AOE 1 | . . . . . . . . . . . . 1 . . Critical Strikes 36 | . 1 7 8 1 1 . . . . . . 3 2 13 Damage Taken 13448 | . 602 2112 2736 561 726 112 62 45 . . 189 2102 1513 2688 Core 2014 | . 105 280 243 132 188 . 18 . . . 33 236 296 483 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 208 | . . . 103 . . . . . . . . 105 . . Regen/Repaired (Parts) 87 | . 11 . . . 61 . . . . 15 . . . . Core Remaining (%) 64 | 100 58 30 . 31 . . 70 . . . 96 . . . Volleys Fired 611 | . 57 182 139 38 41 6 3 8 . . 6 76 35 20 Largest 4 | . 2 2 3 3 3 3 3 3 . . 3 4 4 4 Hottest 229 | . 76 124 183 183 130 130 130 185 . . 180 213 229 177 Shots Fired 1612 | . 114 354 368 115 115 18 9 24 . . 14 297 128 56 Gun 1542 | . 114 331 355 115 115 18 9 24 . . 14 297 108 42 Cannon 70 | . . 23 13 . . . . . . . . . 20 14 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1061 | . 89 218 207 60 82 12 6 9 . . 6 270 63 39 Thermal 551 | . 25 136 161 55 33 6 3 15 . . 8 27 65 17 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 43 | . 6 17 26 18 33 7 5 17 . . 9 43 31 34 Robot Miss Streak 7 | . 4 5 3 7 2 2 2 1 . . 2 4 6 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 28 | . 1 4 4 3 2 . 1 . . . . 7 5 1 Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 . . . . 2 1 1 Shots Hit Robots 1109 | . 68 237 247 76 85 12 6 14 . . 11 211 99 43 Core Hits 593 | . 36 100 112 49 49 10 4 15 . . 9 95 85 29 Critical Kills 3 | . 1 1 . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . 1 . . . . . . . 3 . 1 Critical Strikes 29 | . 4 6 8 1 . . . . . . . 7 . 3 Burn 19 | . 3 5 8 . . . . . . . . 2 . 1 Destroy 9 | . 1 1 . 1 . . . . . . . 5 . 1 Blast 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20139 | . 921 3578 3984 1548 1905 265 83 434 . . 271 4049 2203 898 Guns 18685 | . 921 3295 3799 1548 1791 265 83 434 . . 271 4049 1674 555 Cannons 1340 | . . 283 185 . . . . . . . . . 529 343 Explosions 114 | . . . . . 114 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 11649 | . 688 2104 1921 520 941 97 52 73 . . 84 3429 1114 626 Thermal 8490 | . 233 1474 2063 1028 964 168 31 361 . . 187 620 1089 272 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 8 8 3 3 3 . . . . 4 4 4 Average Corruption 5 | . . . 7 8 2 3 3 . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 125 | . . . 37 32 11 16 . . . . . 9 11 9 Message Errors 29 | . . . 7 9 1 7 . . . . . 1 3 1 Matter Fused 21 | . . . 6 8 . 3 . . . . . 1 1 2 Heat Flow Errors 12 | . . . 4 2 1 1 . . . . . 2 1 1 Energy Discharges 21 | . . . 7 4 2 3 . . . . . 1 1 3 Parts Rejected 3 | . . . 1 . . . . . . . . . 2 . Data Loss (minor) 11 | . . . 3 2 3 . . . . . . . 1 2 Data Loss (major) 6 | . . . 2 2 . 2 . . . . . . . . Misfires 5 | . . . 1 3 1 . . . . . . . . . Alerts 4 | . . . 2 1 1 . . . . . . . . . Weapon Failures 13 | . . . 4 1 2 . . . . . . 4 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 94 | . . . . . 89 . . . . . . . 5 . Projectiles 5 | . . . . . . . . . . . . . 5 . Explosions 89 | . . . . . 89 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . . . . 10 7 Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . 10 5 Secondary 2 | . . . . . . . . . . . . . . 2 Self-Inflicted Damage 169 | . . . . . 169 . . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 621 | . 393 277 621 253 392 166 187 135 . . 153 436 167 373 Average Temperature 88 | . 151 57 84 72 125 69 92 65 . . 60 74 49 147 Received Heat Transfer 4236 | . 255 717 1134 216 123 . . . . . 30 504 297 960 Effects 14 | . 1 2 4 1 1 . . . . . . 4 . 1 Shutdowns 4 | . . . . . 1 . . . . . . 2 . 1 Energy Bleed 2 | . 1 . . . . . . . . . . 1 . . Interference 3 | . . 2 . 1 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 43 | . 2 7 13 7 2 . 1 2 . . . 6 2 1 Heat Transferred 20595 | . 814 3922 5424 2350 1975 375 75 800 . . 323 1469 2460 608 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Maximum Alert Level 3 | . . 3 2 2 2 . . . . . . 1 . . Low Security (%) 42 | 100 100 24 13 2 48 . . 100 . . . 87 . . Level 1 36 | . . 26 71 59 30 . . . . . . 12 . . Level 2 19 | . . 44 15 38 20 . . . . . . . . . Level 3 . | . . 4 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . . . . . Peak Influence 767 | . 181 767 522 566 463 . . 48 . . . 241 . . Initial 319 | . . 33 319 217 248 . . 48 . . . . . . Average 250 | . 67 411 303 360 242 . . 10 . . . 58 . . Influence Increases 6056 | . 446 1428 986 902 518 70 80 40 . . 243 638 515 190 Destroy 0b10 Robot/C 3920 | . 320 1000 600 460 240 40 40 . . . 140 460 460 160 Destroy 0b10 Robot/NC 455 | . 30 85 135 55 55 . . 30 . . . 65 . . Destroy Leader 858 | . 70 248 190 150 68 . 10 . . . 30 82 10 . Allied During Kill 225 | . . . . 167 . . . . . . 58 . . . Successful Hack 99 | . 24 29 17 7 . . . 10 . . . 12 . . Disable Machine 120 | . . . 15 . 105 . . . . . . . . . Destroy Structure 79 | . 2 6 14 3 50 . . . . . . 4 . . Partial Spotted 15 | . . 15 . . . . . . . . . . . . Lose Combat Pursuer 285 | . . 45 15 60 . 30 30 . . . 15 15 45 30 Influence Decreases 5926 | . 365 751 1229 870 653 460 25 117 . . 243 415 477 321 Entered New Map 1405 | . . 48 439 298 299 153 5 29 . . . . 83 51 Time Decay 3604 | . 355 583 640 392 334 307 20 88 . . 186 315 254 130 Lost Part 680 | . 10 120 150 . 20 . . . . . . 100 140 140 Lost Ally 237 | . . . . 180 . . . . . . 57 . . . Squads Dispatched 32 | . 3 8 5 4 6 . . 2 . . . 3 . 1 Investigation 10 | . 1 5 . 2 1 . . . . . . 1 . . Extermination 3 | . . . . . 1 . . 1 . . . 1 . . Reinforcement 15 | . 2 3 4 1 3 . . 1 . . . 1 . . Assault 2 | . . . . 1 . . . . . . . . . 1 Garrison 2 | . . . 1 . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Distress Signals 12 | . . 4 4 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 268 | . 21 68 47 24 19 4 4 4 . . 6 29 28 14 Peak Tracking Total 7 | . 5 7 7 5 3 3 4 3 . . 3 5 7 7 Tactical Retreats 14 | . . 2 1 3 . 1 1 . . . 1 1 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Traps Triggered 10 | . 2 2 2 . 1 . . 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Machines Disabled 8 | . . . 1 . 7 . . . . . . . . . Max in Single Turn 7 | . . . 1 . 7 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Machines Accessed 37 | . 5 9 7 8 1 . . 3 . . . 3 1 . Terminals 20 | . 4 4 4 6 . . . 1 . . . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 6 | . 1 2 . 1 1 . . . . . . 1 . . Recycling Units 4 | . . 1 . 1 . . . 1 . . . 1 . . Scanalyzers 5 | . . 2 2 . . . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 101 | . 9 27 22 20 3 . . 5 . . . 8 7 . Successful 59 | . 8 16 14 7 2 . . 2 . . . 3 7 . Failed 42 | . 1 11 8 13 1 . . 3 . . . 5 . . Catastrophic 6 | . . 1 . 3 . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . 2 . 5 . . Terminals 56 | . 7 13 11 16 . . . 2 . . . . 7 . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 17 | . 2 5 . 3 3 . . . . . . 4 . . Recycling Units 7 | . . 2 . 1 . . . 2 . . . 2 . . Scanalyzers 16 | . . 7 7 . . . . . . . . 2 . . Garrison Access 4 | . . . 4 . . . . . . . . . . . Terminal Hacks 33 | . 6 6 8 5 . . . 1 . . . . 7 . Record 16 | . 2 3 3 . . . . 1 . . . . 7 . Prototype ID Bank 3 | . 1 1 1 . . . . . . . . . . . Open Door 4 | . . . . 4 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 2 . 1 2 . . . . . . 1 . . Scan Component 6 | . 1 2 . 1 1 . . . . . . 1 . . Repair 2 | . 1 . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 1 . . . 1 . . . . . . Report Inventory 3 | . . 1 . 1 . . . 1 . . . . . . Scanalyzer 15 | . . 7 6 . . . . . . . . 2 . . Insert Component 7 | . . 3 3 . . . . . . . . 1 . . Analyze 8 | . . 4 3 . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 2 1 . . . . 1 . . . . . . Used 1 | . . 1 . . . . . . . . . . . . Hacking Detections 31 | . 4 8 5 6 1 . . 3 . . . 3 1 . Full Trace Events 10 | . 1 3 1 2 1 . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 3 2 . . . . . . 15 . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . Time 70 | . 26 . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 3 . . . . . . . . 1 . . Part Schematics Acquired 6 | . . 3 2 . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Total Allies 20 | . . . . 10 . . . . . 9 . 1 . . Largest Group 10 | . . . . 10 1 . . . . 9 9 1 . . Highest-Rated Group 300 | . . . . 173 29 . . . . 300 300 28 . . Highest-Rated Ally 51 | . . . . 29 29 . . . . 51 51 28 . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 143 | . . . . 97 . . . . . . 46 . . . Total Damage 2159 | . . . . 1230 . . . . . . 929 . . . Kills 17 | . . . . 13 . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Active Infowar (turns) . | . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Turns Passed 12752 | 37 1144 1812 2282 937 749 795 42 289 65 1693 954 1135 542 276 Spaces Moved 8230 | 36 797 898 1276 526 500 667 29 244 66 1444 685 651 346 65 Core 12 | 5 . . 1 . . . . . . . . . . 6 Treads 28 | . . . 16 . . . . . . . . 3 . 9 Legs . | . . . . . . . . . . . . . . . Wheels 8190 | 31 797 898 1259 526 500 667 29 244 66 1444 685 648 346 50 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 120 125 110 116 116 100 100 100 115 100 100 200 Average Speed 115 | 77 100 119 126 125 110 116 116 100 100 111 115 104 110 308 Slowest Speed 1150 | 100 125 155 950 125 125 116 116 110 100 115 115 330 200 1150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 98 85 86 63 19 80 6 9 11 92 76 17 55 14 Regions Visited 14 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 1 . . . 4 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . 49 . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . . AOE 49 | . . . . . 49 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Zio Pro Fac Upp Upp Total 10341 | 42 1030 1298 1664 736 635 679 32 271 65 1531 843 993 421 101 Wait 1023 | . 134 116 135 136 67 5 1 . . 75 140 191 22 1 Move 8216 | 35 796 897 1275 525 499 666 28 243 65 1443 684 650 345 65 Hop . | . . . . . . . . . . . . . . . Pick Up 113 | 1 21 24 27 9 6 . . 3 . 3 1 13 5 . Fast Attach 48 | 6 2 4 12 2 2 . . 5 . 1 . 10 2 2 Attach 73 | . 1 14 15 . 5 . . 3 . 2 . 11 11 11 Detach 5 | . . . 1 . . . . . . . . 3 . 1 Swap 113 | . 10 29 24 9 7 1 . 4 . 2 6 19 1 1 Drop 139 | . 9 32 36 17 8 1 . 5 . 5 6 20 . . Fire 611 | . 57 182 139 38 41 6 3 8 . . 6 76 35 20 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Repaired Wheel 398 | -10/Materials | Discovered new exit (range 3) 668 | -10/Materials | Discovered new exit (range 11) 824 | -10/Materials | Discovered new exit (range 10) 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Utility x2 1742 | -9/Materials | Discovered new exit (range 4) 1759 | -9/Materials | Build established: Scavenger-Mutant 2205 | -9/Materials | Discovered new exit (range 7) 2390 | -9/Materials | Identified exit to Mines 2542 | -9/Materials | Core integrity fell below 50% 2612 | -9/Materials | Lost 3 parts (1n1u1w) 2678 | -9/Materials | Discovered new exit (range 15) 2969 | -9/Materials | Sterilization system engaged 2969 | -9/Materials | Non-combat units ordered to evacuate 2970 | -9/Materials | Discovered new exit (range 13) 2994 | -9/Materials | Entered another Materials area 2994 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3184 | -8/Materials | Garrison activated, responded to threat 3205 | -8/Materials | Discovered new exit (range 12) 3289 | -8/Materials | Build established: Scavenger-Tank 3616 | -8/Materials | Discovered new exit (range 5) 3855 | -8/Materials | Discovered new exit (range 7) 4035 | -8/Materials | Build established: Tank 4383 | -8/Materials | Lost 3 parts (1n1u1w) 4465 | -8/Materials | Lost 9 parts (1p2n3u3w) 4758 | -8/Materials | Build established: Scavenger-Gunner 4896 | -8/Materials | Discovered new exit (range 6) 5276 | -8/Materials | Entered Storage 5334 | -8/Storage | Core integrity fell below 50% 5771 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5876 | -8/Storage | Found Prototype Processor 5876 | -8/Storage | Identified Exp. Targeting Computer 6035 | -8/Storage | Discovered new exit (range 13) 6076 | -8/Storage | First assault squad dispatched 6151 | -8/Storage | Lost 3 allies 6213 | -8/Storage | Entered Factory 6213 | -7/Factory | Accompanied by 1 ally 6213 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6335 | -7/Factory | Repaired Gatling Laser 6899 | -7/Factory | Discovered new exit (range 4) 6944 | -7/Factory | Garrison activated, responded to threat 6962 | -7/Factory | Entered Lower Caves 6994 | -7/Lower Caves | Learned Factory terminal intel 7712 | -7/Lower Caves | Discovered new exit (range 8) 7757 | -7/Lower Caves | Entered another Lower Caves area 7758 | -7/Lower Caves | Encountered a Warlord checkpoint 7774 | -7/Lower Caves | Discovered new exit (range 11) 7799 | -7/Lower Caves | Entered Factory 7799 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7800 | -6/Factory | Loaded intel: 26 terminal locations 8073 | -6/Factory | Discovered new exit (range 15) 8088 | -6/Factory | Entered Lower Caves 8148 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8153 | -6/Lower Caves | Entered Zion 8193 | -6/Zion | Discovered new exit (range 16) 8288 | -6/Zion | Learned Factory garrison access intel 8503 | -6/Zion | Learned Factory stockpile data 8537 | -6/Zion | Found Prototype Device 8537 | -6/Zion | Identified Phasing AFG 8670 | -6/Zion | Gained Derelict followers 8844 | -6/Zion | Found Exp. Targeting Computer 9085 | -6/Zion | Met Imprinter 9105 | -6/Zion | Imprinted 9107 | -6/Zion | Declared Zion's savior 9765 | -6/Zion | Given the Hacking Drone Bay 9846 | -6/Zion | Entered Proximity Caves 9846 | -5/Proximity Caves | Accompanied by 9 allies 10007 | -5/Proximity Caves | Spotted B-75 Beast 10109 | -5/Proximity Caves | Lost 7 allies 10313 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10515 | -5/Proximity Caves | P-70 Sage assimilated allied 9R-OET(M) 10764 | -5/Proximity Caves | Discovered new exit (range 14) 10790 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10800 | -5/Proximity Caves | Entered Factory 10800 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10802 | -5/Factory | Loaded intel: 4 garrison access locations 10982 | -5/Factory | Lost 3 parts (3n) 11064 | -5/Factory | Lost 4 parts (1p1n2u) 11226 | -5/Factory | Retrieved Zion intel report: Trap Installations 11227 | -5/Factory | Zion Trap Resupply teleported in 11738 | -5/Factory | Discovered new exit (range 10) 11935 | -5/Factory | Entered Upper Caves 11936 | -5/Upper Caves | Identified exit to Upper Caves 11952 | -5/Upper Caves | Attracted the attention of an 0b10 base 11999 | -5/Upper Caves | Destroyed 7 combat bots 12061 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12061 | -5/Upper Caves | Learned Research security intel 12061 | -5/Upper Caves | Learned Armory security intel 12068 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 12156 | -5/Upper Caves | Encountered a Warlord checkpoint 12390 | -5/Upper Caves | Ambushed by research squad 12422 | -5/Upper Caves | Core integrity fell below 50% 12452 | -5/Upper Caves | Lost 5 parts (3n2u) 12477 | -5/Upper Caves | Entered another Upper Caves area 12580 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12644 | -5/Upper Caves | Destroyed 7 combat bots 12647 | -5/Upper Caves | Lost 5 parts (2p1n1u1w) 12692 | -5/Upper Caves | Core integrity fell below 20% 12753 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12729_ Slug penetrates Wall. 12731_ G-50 Soldier suffers critical hit (Burn). 12731_ G-50 Soldier suffers critical hit (Destroy). 12731_ Destroyed Carbon-fiber Leg. 12731_ G-50 Soldier knocked back. 12732_ Lgt. Angular Momentum Engine destroyed. 12734_ Lgt. Angular Momentum Engine melted. 12734_ G-50 Soldier destroyed. 12735_ Slug penetrates Wall. 12736_ System corrupted: Energy discharge (-30). 12737_ Critical hit (Burn: +37). 12741_ Slug penetrates Wall. 12741_ Exp. Targeting Computer destroyed. 12744_ Critical hit (Burn: +37). 12746_ Wall collapses. 12748_ Acquired 6 matter. 12748_ H-66 Slayer misfires. 12748_ Slug penetrates Wall. 12752_ Critical hit (Burn: +37). 12753_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# #### | | ???????????????????????? ???????????## # #??# | | ????????????????????????? ???????# # ## # #??# | | ????????????????????????????# ##### ## #??# | | ?????????????????????????????# # # ##??# | | ??????????????????????????????# ## #??? | | ??????????????????????????????#????# ## #??? | | ????????????????????????? ????????# ######??? | | ????????????????????????? ?#??????## ##?????? | | ????????????????????????? ??????## ####### | | ????????????????????????? ????????# | | ????????????????????????? ????????### | | ????????????????????????? ??????????# ####### | | ????????????????????????? ???????????# # #?# | | ????????????????????????# ???????????# # #? | | ??????????????????????### ???????????# # ## | | ??????????????????????? ????????????# # | | ??????????????????????? ????????????# | | ???????????????????????? #####????????#### | | ???????????????????????? ?? #??????##### | | ??????????????????????###g#### ######## ## | | ??????????????????????#gg "# ## ## | | ??????????????????????#l @ "# # | | ??????????????????????#" "# # | | ??????????????????????#" %;###% % # | | ??????????????????????#"% h "* % ### | | ??????????????????????#" #g #?## | | ??????????????????????##### % ]##?###### | | ??????????????? [ #??????## | | ??????????????? #??????####### | | ????????????????### ### #???????????? | | ??????????????????## #?## #???????????? | | ???????????????????# #??## #???????????? | | ???????????????????# #???## #???????????? | | ???????????????????# ??????# ##???????????? | | ??????????????????# #### ???????##????????????? | | ?????????????????? ???##?????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 490 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Coil Gun | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Com. Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Wheel | 72% | -10/Materials Gatling Laser | 28% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagSpectralDriver Manual? 0 Play Time 02:52:39 Cumulative 316.5 hours Start 2026.01.07 @ 07:28:27 End 2026.01.07 @ 15:11:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 266 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20e1a7b4-22ef-4c18-983b-a4bfaee6cd24