Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 20:44:22 Player: Superbantom Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (197) 985 Value Destroyed (5798) 5798 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 10879 Bonus ------- High Alert Combat Kills 796 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 20/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (5) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Targeting Computer Improved Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Flak Gun Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Heavy Armor Plating Greatsword [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 1 1 1 Weapon 3 | . . . . 1 1 1 Parts Attached 122 | 6 5 1 25 25 30 30 Power 15 | 1 1 1 2 4 3 3 Engine 12 | 1 1 1 2 2 2 3 Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 43 | 2 1 . 14 8 8 10 Treads 5 | . . . 4 . . 1 Leg 38 | 2 1 . 10 8 8 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 1 . 3 6 9 7 Device 3 | . . . . . 2 1 Storage 9 | 1 1 . 3 1 . 3 Processor 5 | . . . . . 3 2 Hackware 1 | . . . . . 1 . Protection 9 | . . . . 5 3 1 Artifact . | . . . . . . . Weapon 37 | 2 2 . 6 7 10 10 Energy Gun 6 | 1 1 . . 1 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 20 | 1 . . 6 6 3 4 Ballistic Cannon 5 | . . . . . 4 1 Launcher 4 | . 1 . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 67 | . 3 2 3 18 12 29 Power 9 | . 1 . 2 3 . 3 Propulsion 24 | . 1 1 1 7 4 10 Utility 10 | . . . . 2 3 5 Weapon 24 | . 1 1 . 6 5 11 Highest Loss Streak 14 | . 3 2 2 5 2 14 To Critical Strikes 2 | . . . . . . 2 Average Backups 7 | 2 3 3 8 9 8 7 Power 1 | . . . . 1 2 1 Propulsion 1 | 1 2 2 1 . 1 1 Utility 3 | . . . 3 6 3 3 Weapon 1 | . . 1 2 1 1 . Tool/Special . | . . . . . . . Unused Backups 19 | . . . 3 1 9 6 Power 6 | . . . . 1 3 2 Propulsion 1 | . . . . . 1 . Utility 11 | . . . 3 . 5 3 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 96 97 96 86 88 80 Engine 7 | . 13 14 10 4 6 5 Treads 1 | . . . 8 . . . Leg 27 | . 26 26 32 26 29 20 Storage 15 | . 26 28 22 18 13 11 Processor 3 | . . . . . 1 13 Hackware 1 | . . . . . 2 . Protection 5 | . . . . 8 6 5 Energy Gun 1 | . 15 12 . . . . Ballistic Gun 11 | . 9 . 20 23 7 4 Ballistic Cannon 8 | . . . . . 13 11 Launcher 2 | . 2 14 1 2 1 3 Peak Build Rating 60 | 6 8 8 16 25 60 50 Average Rating 30 | 4 7 7 14 19 39 39 On Entrance 13 | . 6 8 5 14 22 36 Avg Prop Armor Cover (%) 3 | . . . 5 . 2 4 Naked Turns . | . . . . . . . Heaviest Build 63 | 14 17 19 27 38 63 59 Greatest Support 86 | 20 20 20 86 43 74 62 Greatest Overweight (x) 13 | . 1 1 1 6 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 Average Capacity 9 | 6 8 8 9 10 10 9 Most Carried 10 | 4 6 4 10 10 10 10 Average Carried 8 | 2 3 3 8 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 3 4 4 10 9 9 3 Class Distribution -------------------- 24% | Mutant 21% | Tank 20% | Scavenger-Tank 12% | Gunner 9% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 5842 | 173 203 28 985 785 2151 1517 Remotely 277 | . . . . . 277 . Salvage Created 6723 | . 241 26 1173 1344 2099 1840 Parts 403 | . 9 5 64 97 132 96 Haulers Intercepted 4 | . . . 2 . 2 . Recyclers Shooed 18 | . . . . . 5 13 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 121 | . 7 3 21 30 33 27 Melee 1 | . . . . . 1 . Guns 58 | . 4 . 18 23 3 10 Cannons 40 | . . . . . 28 12 AOE 20 | . 1 3 3 7 1 5 Classes Destroyed 14 | . 3 1 6 1 2 1 Worker 27 | . . 2 2 4 14 5 Builder 16 | . . . 2 3 4 7 Tunneler 1 | . . . . . . 1 Hauler 4 | . . . 2 . 2 . Recycler 18 | . 1 . 1 1 10 5 Watcher 10 | . . . 2 1 4 3 Swarmer 29 | . 3 3 . 9 8 6 Grunt 49 | . 4 . 14 12 7 12 Brawler 4 | . . . 1 1 2 . Duelist 2 | . . . 1 . . 1 Sentry 19 | . . . 5 7 4 3 Hunter 5 | . . . . 1 2 2 Programmer 12 | . . . . . 9 3 Heavy 1 | . . . . . 1 . Best Kill Streak 11 | . 3 3 6 11 7 6 Combat Bots Only 9 | . 3 3 4 9 4 5 Max Kills in Single Turn 4 | . 1 1 2 4 4 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 1 2 1 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 1213 | . 65 19 127 243 267 492 Missed 372 | . 8 1 31 73 103 156 Hits 841 | . 57 18 96 170 164 336 Melee 8 | . . . 2 . 4 2 Projectile 833 | . 57 18 94 170 160 334 AOE 1 | . . . . . 1 . Critical Strikes 21 | . 6 . . 5 3 7 Damage Taken 11475 | . 681 178 1216 2378 2856 4166 Core 1826 | . 123 43 151 258 399 852 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 49 | . . . 49 . . . Core Remaining (%) 58 | 100 . 33 62 53 43 . Volleys Fired 434 | . 35 7 66 84 128 114 Largest 4 | . 2 2 2 3 4 4 Hottest 159 | . 95 95 53 78 141 159 Shots Fired 1017 | . 52 11 130 217 342 265 Gun 622 | . 49 5 121 211 99 137 Cannon 347 | . . . . . 226 121 Launcher 48 | . 3 6 9 6 17 7 Special . | . . . . . . . Kinetic 904 | . 14 . 121 211 325 233 Thermal 65 | . 35 5 . . . 25 Explosive 24 | . 3 6 9 6 . . Electromagnetic 24 | . . . . . 17 7 Robot Hit Streak 16 | . 12 3 16 13 7 12 Robot Miss Streak 12 | . 4 . 3 6 12 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . 2 . 2 8 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 590 | . 34 2 87 127 178 162 Core Hits 370 | . 11 5 48 76 103 127 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . 2 . 1 . Critical Strikes 27 | . 8 . 2 . 10 7 Burn 8 | . 8 . . . . . Destroy 4 | . . . 2 . 1 1 Blast 15 | . . . . . 9 6 Melee Attacks 18 | . . . . . 18 . Impact . | . . . . . . . Slashing 18 | . . . . . 18 . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16592 | . 599 278 1765 2731 6089 5130 Guns 6372 | . 442 18 1256 1967 847 1842 Cannons 6190 | . . . . . 3641 2549 Explosions 3024 | . 157 260 509 764 607 727 Melee 994 | . . . . . 994 . Ramming 12 | . . . . . . 12 Kinetic 11847 | . 104 . 1256 1967 4488 4032 Thermal 1152 | . 338 18 . . 105 691 Explosive 1469 | . 157 260 456 519 77 . Electromagnetic 1118 | . . . 53 245 425 395 Impact . | . . . . . . . Slashing 994 | . . . . . 994 . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 4 Average Corruption 4 | . . . . . 4 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . . . 58 10 Message Errors 8 | . . . . . 8 . Matter Fused 16 | . . . . . 14 2 Heat Flow Errors 8 | . . . . . 7 1 Energy Discharges 8 | . . . . . 7 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 13 | . . . . . 10 3 Data Loss (major) 4 | . . . . . 4 . Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 6 | . . . . . 4 2 Overload Shots . | . . . . . . . Overflow Damage 561 | . . . . 22 387 152 Projectiles 305 | . . . . . 227 78 Explosions 99 | . . . . 22 3 74 Melee 157 | . . . . . 157 . Knockbacks 35 | . . . . . 18 17 Impact . | . . . . . . . Kinetic 33 | . . . . . 18 15 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 365 | . 26 41 . 51 84 163 Shots 15 | . 2 2 . 2 4 5 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 498 | . 285 132 10 223 373 498 Average Temperature 82 | . 118 56 2 61 82 90 Received Heat Transfer 2964 | . 378 . 555 747 387 897 Effects 4 | . . . . . 2 2 Shutdowns 1 | . . . . . . 1 Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2522 | . 1517 37 . . 50 918 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 1 1 2 3 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 3 | . . . 1 2 3 3 Low Security (%) 32 | 100 100 100 49 10 34 . Level 1 21 | . . . 50 34 18 9 Level 2 25 | . . . . 54 8 77 Level 3 20 | . . . . . 39 12 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 974 | . 77 106 346 504 974 740 Initial 462 | . . 22 26 141 180 462 Average 388 | . 26 90 165 362 469 533 Influence Increases 4599 | . 221 107 718 984 1597 972 Destroy 0b10 Robot/C 2420 | . 140 60 420 600 660 540 Destroy 0b10 Robot/NC 380 | . 5 10 45 45 170 105 Destroy Leader 678 | . 30 10 128 152 222 136 Successful Hack 74 | . 24 . 4 . 38 8 Disable Machine 555 | . 15 . 60 90 330 60 Destroy Structure 327 | . 7 27 31 37 147 78 Lose Combat Pursuer 165 | . . . 30 60 30 45 Influence Decreases 3953 | . 164 95 453 921 1049 1271 Entered New Map 971 | . . 35 43 193 217 483 Time Decay 2182 | . 154 40 380 398 712 498 Lost Part 650 | . 10 20 30 180 120 290 Purge Threat 150 | . . . . 150 . . Squads Dispatched 43 | . . . 4 4 19 16 Investigation 5 | . . . 1 1 1 2 Extermination 11 | . . . . . 9 2 Reinforcement 14 | . . . 3 1 4 6 Assault 2 | . . . . . 2 . Garrison 11 | . . . . 2 3 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . 1 1 2 3 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 11 | . 1 . 2 4 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | . 12 5 27 39 46 42 Peak Tracking Total 7 | . 4 3 4 7 6 6 Tactical Retreats 9 | . . . 1 4 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . 2 1 2 2 Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 37 | . 1 . 4 6 22 4 Max in Single Turn 7 | . 1 . 1 2 7 2 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 25 | . 4 . 4 6 9 2 Terminals 13 | . 4 . 1 3 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . . . 1 . 2 1 Scanalyzers 5 | . . . 1 2 2 . Garrison Access 2 | . . . . 1 1 . Total Hacks 62 | . 12 . 7 17 17 9 Successful 27 | . 4 . 4 8 9 2 Failed 33 | . 8 . 2 8 8 7 Catastrophic 6 | . 1 . 1 . 3 1 Database Lockouts 2 | . . . 1 1 . . Manual 9 | . 6 . 3 . . . Terminals 36 | . 12 . 2 9 7 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 10 | . . . 1 . 6 3 Scanalyzers 11 | . . . 2 6 3 . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 11 | . 4 . . 3 3 1 Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Recycling Unit Index 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Registered Components 2 | . 1 . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . . . 1 . 3 1 Recycle Component 1 | . . . . . 1 . Process 2 | . . . . . 1 1 Report Inventory 2 | . . . 1 . 1 . Scanalyzer 7 | . . . 1 4 2 . Retrieve Study 7 | . . . 1 4 2 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 . 3 4 6 2 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 7 | . . . 1 4 2 . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 155 | . . . . . 111 44 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 6 | . . . . . 6 . A.S.S. 6 | . . . . . 6 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 7075 | 66 394 90 1032 944 3224 1325 Spaces Moved 4166 | 47 238 49 552 448 2076 756 Core 48 | 7 . . . 2 . 39 Treads 127 | . . . 88 . . 39 Legs 3991 | 40 238 49 464 446 2076 678 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 50 Average Speed 124 | 109 120 125 128 129 124 120 Slowest Speed 700 | 120 190 190 190 350 200 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . . . 5 . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 32 | 2 51 15 50 43 46 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . 12 2 Terrain Destroyed 370 | . 6 46 31 33 172 82 Melee 8 | . . . . . 8 . Projectile 55 | . . . . . 34 21 AOE 307 | . 6 46 31 33 130 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 5161 | 61 292 67 744 640 2408 949 Wait 194 | . 10 9 49 45 81 . Move 4160 | 46 237 48 551 447 2075 756 Hop . | . . . . . . . Pick Up 120 | 9 5 1 23 20 36 26 Fast Attach 21 | . . . 4 5 9 3 Attach 79 | 6 4 . 9 16 17 27 Detach 2 | . . . . . 1 1 Swap 56 | . 1 1 21 13 12 8 Drop 76 | . . 1 21 10 31 13 Fire 434 | . 35 7 66 84 128 114 Melee 18 | . . . . . 18 . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 373 | -10/Materials | Lost 3 parts (1p1n1w) 461 | -10/Materials | Entered Mines 463 | -10/Mines | Core integrity fell below 50% 495 | -10/Mines | Discovered new exit (range 15) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x2 610 | -9/Materials | Central database locked down 750 | -9/Materials | Repaired Grenade Launcher 1157 | -9/Materials | Build established: Scavenger-Mutant 1562 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1609 | -8/Materials | Discovered new exit (range 16) 1698 | -8/Materials | Garrison activated, responded to threat 1733 | -8/Materials | Destroyed 9 combat bots 2078 | -8/Materials | Lost 5 parts (1p3n1u) 2274 | -8/Materials | Lost 4 parts (2n2w) 2379 | -8/Materials | Discovered new exit (range 4) 2415 | -8/Materials | Central database locked down 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2548 | -7/Factory | Build established: Scavenger-Tank 2715 | -7/Factory | Garrison activated, responded to threat 3476 | -7/Factory | Identified exit to Lower Caves 3849 | -7/Factory | Build established: Tank 4425 | -7/Factory | Found Prototype Device 4425 | -7/Factory | Identified Active Sensor Suite 4808 | -7/Factory | Discovered new exit (range 14) 4927 | -7/Factory | First assault squad dispatched 5112 | -7/Factory | Crushed by falling debris 5299 | -7/Factory | Allied Derelicts emerged from ambush trap array 5342 | -7/Factory | Build established: Mutant 5594 | -7/Factory | System corruption reached 10% 5650 | -7/Factory | Core integrity fell below 50% 5751 | -7/Factory | Entered another Factory area 5751 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6060 | -6/Factory | Build established: Scavenger-Gunner 6187 | -6/Factory | Identified exit to Factory 6492 | -6/Factory | Garrison activated, responded to threat 6559 | -6/Factory | Build established: Gunner 6612 | -6/Factory | Lost 14 parts (1p5n1u7w) 6848 | -6/Factory | Core integrity fell below 50% 6861 | -6/Factory | Garrison activated, responded to threat 7051 | -6/Factory | Core integrity fell below 20% 7076 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07036_ Angular Momentum Engine destroyed. 07037_ U-05 Engineer builds a Wall. 07041_ Slug penetrates Wall. 07041_ Carbon-fiber Leg+ destroyed. 07043_ Hvy. Laser destroyed. 07047_ Dropped Com. Ion Cannon. 07047_ Dropped Carbon-fiber Leg+. 07047_ Imp. Targeting Computer destroyed. 07048_ Dropped Carbon-fiber Leg+. 07048_ Slug penetrates Wall. 07048_ Dropped Med. Storage Unit. 07048_ Slug penetrates Wall. 07048_ Imp. Heat Sink destroyed. 07048_ Slug penetrates Wall. 07049_ Dropped Matter Compressor. 07052_ System corrupted: Component data lost. 07064_ Acquired Hvy. Laser. 07068_ Slug penetrates Wall. 07073_ System corrupted: Component data lost. 07073_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????######u####### ??????????????????? | | ????????????????# ^ @ # ??????????????????? | | ????????????????# # ??????????????????? | | ????????????????# """ """ # ??????????????????? | | ????????????????# """ """ u# #?????????????????? | | ????????????????# """ """ss[ ; #?????????####????? | | ????????????????# # #????????? ??? | | ????????????????# """ """ # ####????? ??? | | ????????????????# """ """ + ?????? ?? | | ????????????????# """ """gg # ###????? ?? | | ????????????????# # #??????? #? | | ????????????????# # #?????? +? | | ????????????????# # #?????? #? | | ????????????????##+##+######## #????? #? | | ????##########???# #????? #? | | ????# #???#/ #???? #? | | ????# #???# !! " ##### #? | | ????# #???#!! " % + #? | | ????# #???#!! " ##+#############?????? | | ????# #???# "" " # ! #??????????????? | | ????# #???# """ " # % #??????????????? | | ????# #???# "F " # """ #??????????????? | | ???# #???# """ " # """ #??????????????? | | "???# #???# """ " # """ #??????????????? | | ""??######+####??# """ " # "" #??????????????? | | ""????# % %! #### =! # "" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 18% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Use The Force Challenges ------------ None Game ------ Seed VariableGunStorm Manual? 0 Play Time 01:18:23 Cumulative 22.1 hours Start 2026.10.19 @ 19:27:13 End 2026.10.19 @ 20:44:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0b0cc142-45c1-438a-b75e-60c55524c66a