Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.30 @ 14:59:40 Player: Don Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (890) 890 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5185 Bonus ------- None Cogmind --------- Core Integrity 924/1150 Matter 300/300 Energy 18/350 System Corruption 7% Temperature Warm (139) Movement Walking (192) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- Ion Engine Subdweller Power Source > --- PROPULSION (5) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scanner Advanced Transmission Jammer Improved Hardlight Generator Long-range Tractor Beam > --- WEAPON (4) ------- Phase Gun Gauss Cannon Hardcell Cannon > --- INVENTORY (20) --- Aluminum Leg Antigrav System Antigrav System Linear Gravjet Advanced Heat Sink Small Storage Unit Huge Storage Unit Matter Compressor (47) Advanced Recoil Stabilizer Plasma Rifle Flak Gun Hardcell Cannon Hardcell Cannon Hardcell Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Subdweller Power Source Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Terrain Scanner Advanced Transmission Jammer Advanced Reaction Control System Long-range Tractor Beam > --- WEAPON ----------- Improved Arc Projector Heavy Laser Phase Gun Gauss Cannon > --- INVENTORY -------- Aluminum Leg Antigrav System Antigrav System Linear Gravjet Advanced Heat Sink Advanced Cooling System Small Storage Unit Huge Storage Unit Matter Compressor Advanced Recoil Stabilizer Improved Hardlight Generator Plasma Rifle Flak Gun Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Long-range Missile Launcher [Rating: 97] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 3 | . . . . . 3 . Propulsion 3 | . . . . . 2 1 Utility 4 | . . . . . 3 1 Weapon 2 | . . . . . 2 . Parts Attached 45 | 6 5 . 3 4 13 14 Power 3 | 1 . . . . 1 1 Engine 2 | 1 . . . . 1 . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 12 | 2 2 . . 1 4 3 Treads 2 | . 2 . . . . . Leg 7 | 2 . . . 1 2 2 Wheel 1 | . . . . . 1 . Hover 2 | . . . . . 1 1 Flight . | . . . . . . . Utility 17 | 1 2 . . 2 4 8 Device 11 | . 1 . . . 4 6 Storage 4 | 1 1 . . . . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 13 | 2 1 . 3 1 4 2 Energy Gun 7 | 2 1 . 1 . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 1 1 1 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 8 7 7 7 10 Power . | . 1 1 1 1 . . Propulsion 2 | 2 3 2 2 1 1 2 Utility 2 | . . 2 2 2 3 4 Weapon 2 | . 2 3 2 2 2 3 Tool/Special . | . . . . . . . Unused Backups 20 | . 2 . 3 1 3 11 Power 1 | . . . 1 . . . Propulsion 6 | . 2 . 1 . 1 2 Utility 6 | . . . . 1 2 3 Weapon 7 | . . . 1 . . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 92 100 100 99 73 90 Engine 12 | . 14 14 14 14 10 10 Treads 16 | . 9 28 28 14 . . Leg 8 | . 18 . . 12 15 23 Device 13 | . 6 14 14 6 11 24 Storage 11 | . 14 14 14 14 5 5 Protection 1 | . . . . 7 5 . Energy Gun 18 | . 28 28 25 12 1 12 Ballistic Gun 5 | . . . 2 15 11 2 Peak Build Rating 97 | 6 7 7 9 18 61 97 Average Rating 23 | 4 6 7 8 11 41 84 On Entrance 15 | . 6 7 7 9 18 61 Naked Turns . | . . . . . . . Heaviest Build 94 | 14 16 16 18 21 43 94 Greatest Support 96 | 20 40 40 40 40 66 96 Greatest Overweight (x) 1 | 1 . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 20 Average Capacity 8 | 7 8 8 8 8 8 12 Most Carried 18 | 6 9 8 8 8 8 18 Average Carried 8 | 4 7 7 7 7 7 10 Final Capacity 20 | 8 8 8 8 8 8 20 Final Carried 15 | 6 8 8 8 8 8 15 Class Distribution -------------------- 71% | Mutant 8% | Tank 8% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 1167 | 156 . . 332 101 145 433 Remotely 519 | . . . . . 86 433 Salvage Created 815 | . . . 217 70 145 383 Parts 32 | . . . 7 4 8 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . 8 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 16 | . . . 6 1 3 6 Guns 12 | . . . 6 1 2 3 Cannons 4 | . . . . . 1 3 Classes Destroyed 8 | . . . 4 1 3 . Turret 2 | . . . 2 . . . Watcher 1 | . . . . . 1 . Swarmer 3 | . . . 3 . . . Grunt 6 | . . . 1 . . 5 Sentry 1 | . . . . 1 . . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . 1 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 3 | . . . 3 1 2 3 Combat Bots Only 3 | . . . 3 1 2 3 Max Kills in Single Turn 1 | . . . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 229 | . 1 1 90 27 32 78 Missed 78 | . . . 43 19 6 10 Hits 151 | . 1 1 47 8 26 68 Projectile 151 | . 1 1 47 8 26 68 Critical Strikes 5 | . . . . . . 5 Damage Taken 1919 | . 37 10 399 48 263 1162 Core 363 | . . 10 80 16 31 226 Absorbed by Shields 36 | . . . . . . 36 Ignored by Resistances 519 | . 10 3 110 18 76 302 Regen/Repaired (Parts) 35 | . . . . . 35 . Core Remaining (%) 84 | 100 . . . 57 96 . Volleys Fired 58 | . 3 . 25 2 8 20 Largest 4 | . 2 . 2 2 4 4 Hottest 262 | . 100 . 100 80 163 262 Shots Fired 153 | . 6 . 49 4 28 66 Gun 135 | . 6 . 48 4 27 50 Cannon 17 | . . . . . 1 16 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 55 | . . . 12 2 22 19 Thermal 74 | . 6 . 36 2 . 30 Explosive 1 | . . . 1 . . . Electromagnetic 23 | . . . . . 6 17 Robot Hit Streak 14 | . . . 13 6 13 14 Robot Miss Streak 3 | . . . 1 . 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 114 | . . . 35 3 25 51 Core Hits 62 | . . . 14 3 22 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 1 . 1 4 Burn 1 | . . . 1 . . . Blast 5 | . . . . . 1 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2250 | . . 8 551 46 436 1209 Guns 1705 | . . . 511 46 379 769 Cannons 477 | . . . . . 37 440 Explosions 40 | . . . 40 . . . Melee . | . . . . . . . Ramming 28 | . . 8 . . 20 . Kinetic 1090 | . . . 201 20 364 505 Thermal 938 | . . . 310 26 . 602 Explosive 40 | . . . 40 . . . Electromagnetic 154 | . . . . . 52 102 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 1 7 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 3 | . . 2 . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 681 | . 39 . 10 78 174 681 Average Temperature 157 | . 21 . 8 40 87 209 Received Heat Transfer 474 | . 9 9 186 24 . 246 Effects 15 | . . . . . . 15 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2072 | . . . 999 74 . 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 56 | . 3 . . 28 40 56 Initial 28 | . . . . 28 . . Average 4 | . . . . 3 9 7 Influence Increases 456 | . 3 . 120 43 127 163 Destroy 0b10 Robot/C 320 | . . . 120 20 60 120 Destroy 0b10 Robot/NC 5 | . . . . . 5 . Destroy Leader 42 | . . . . . 22 20 Successful Hack 65 | . 3 . . 22 40 . Destroy Structure 9 | . . . . 1 . 8 Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 440 | . 3 . 50 112 128 147 Entered New Map 43 | . . . . 42 1 . Time Decay 342 | . 3 . 50 70 127 92 Lost Part 55 | . . . . . . 55 Squads Dispatched 4 | . . . . . 2 2 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 2 1 39 2 5 13 Peak Tracking Total 6 | . 2 2 6 1 2 5 Tactical Retreats 8 | . 2 1 3 1 . 1 Traps | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 4 | . 1 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 15 | . 2 . 2 7 3 1 Terminals 7 | . 1 . . 4 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 1 . . 3 . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 4 . 2 19 6 2 Successful 22 | . 3 . 2 11 4 2 Failed 11 | . 1 . . 8 2 . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 16 | . 2 . . 11 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 12 | . 2 . . 8 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 2 4 2 . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Garrison Index 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Assault Status 1 | . . . . 1 . . Zone Layout 3 | . . . . 3 . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 11 | . 2 . . 7 . 2 Report Inventory 5 | . 1 . . 3 . 1 Retrieve Matter 4 | . . . . 3 . 1 Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . 6 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 22 | . . . . . 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 2 . . 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Active Infowar (turns) 2600 | . 108 550 1207 246 84 405 Terrain 233 | . . . . . . 233 Jamming 473 | . . . . . 69 404 ECM 2126 | . 108 550 1207 246 15 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 3684 | 95 219 550 1207 498 632 483 Spaces Moved 2257 | 67 134 340 696 317 431 272 Core 4 | 4 . . . . . . Treads 1213 | . 34 340 696 143 . . Legs 1040 | 63 100 . . 174 431 272 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 125 122 122 Average Speed 142 | 116 130 160 160 140 123 122 Slowest Speed 190 | 120 160 160 160 190 125 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 34 71 41 65 13 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . 7 1 . 2 Melee . | . . . . . . . Projectile 3 | . . . . 1 . 2 AOE 7 | . . . 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 2592 | 84 173 345 740 366 511 373 Wait 127 | . 18 2 5 30 37 35 Move 2251 | 66 133 339 695 316 430 272 Hop . | . . . . . . . Pick Up 58 | 12 8 1 5 5 12 15 Fast Attach 13 | . . . . 3 6 4 Attach 24 | 6 1 . 1 2 8 6 Detach 1 | . . . . . . 1 Swap 19 | . 5 . 3 . . 11 Drop 34 | . 5 1 5 8 9 6 Fire 58 | . 3 . 25 2 8 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 2 | . . 2 . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 764 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 786 | -10/Mines | Discovered new exit (range 11) 791 | -10/Mines | Learned location of Zion (-7) 865 | -10/Mines | Entered Subcaves 944 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1387 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1389 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1931 | -10/Subcaves | Released subatomizers from SUBCON Basin 2007 | -10/Subcaves | Discovered new exit (range 10) 2072 | -10/Subcaves | Entered Recycling 2073 | -7/Recycling | Met a Zionite searching for Scraptown 2547 | -7/Recycling | Discovered new exit (range 16) 2570 | -7/Recycling | Entered Factory 2570 | -5/Factory | Evolved 10 slots: Power x3, Propulsion x2, Utility x3, Weapon x2 3133 | -5/Factory | Repaired Broken Sub. Power Source 3156 | -5/Factory | Discovered new exit (range 16) 3202 | -5/Factory | Entered another Factory area 3202 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3267 | -4/Factory | Build established: Tank 3685 | -4/Factory | Self-destructed Last Messages --------------- 03677_ Power failure, Lgt. Antimatter Reactor shutdown. 03677_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03678_ G-67 Veteran Flexi-carbon Leg blasted off. 03678_ G-67 Veteran destroyed. 03678_ Slug penetrates Door. 03679_ Acquired 52 matter. 03679_ Acquired 7 matter. 03680_ Power failure, Ion Engine shutdown. 03681_ System corrupted: FCS attempts to trigger Hardcell Cannon. 03681_ System corrupted: Hardcell Cannon misfires. 03681_ G-67 Veteran knocked back. 03682_ Acquired 4 matter. 03682_ Hvy. Laser destroyed. 03682_ Flexi-carbon Leg destroyed. 03685_ Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????#????????????? | | ??????????????????#?????????#?????? ?????? | | ?????????????????????????????????????????? | | ???????????????????????? ?????????#?#????? | | ???????????? ??????? ??????#?????? ??????? | | ???????? ???????????????????????#? ??????? | | ????????? ???? ??????????????+?#? ##????? | | ??????????? ?????????????? ??????? ????# | | ?????????????????????????????????# ????? | | ???????? ????????#?????????#?????# ????? | | ?????????????? ??????? ?#???? # ?????? | | ??????????????????#??????????????# ???#?? | | ????????????????###########??????# ?????? | | ???????????"????# #??????# ?????# | | ????????????????# #??????# #?????? | | ????????????????# """""" #????? # #?????? | | ????????????????# """""" #??##### ###???? | | ????????????????# """""" ###### #???? | | ????????????#???# """"""@;p* #???? | | ????????????????# ;[= T ##??? | | ???????????? ???# #p! #?#?? | | ???????? ???????# g## #;# #???? | | ????????????"?"?# ##u#?### ###???? | | ????"???????????# !!## ##??# #?????? | | ??????????? "???# ! ## #???# #?????? | | ??????????????? # ## #???# #?????? | | ?????????#???##?# ## #???# #?????? | | ????????????????############+#####+###???? | | ???????????????#????????# #???? | | ???????????????#???????## ! #???? | | ????????? ????????####### #???? | | ??????? "??#?#????# # #???? | | ???????????######## # #?#?? | | ???????????# # #???? | | ???????????# + """""" #??#? | | ???????????# # """""" #???? | | ???????????# # """""" #???? | | ???????????# # """""" #???? | | ???? ??????# ######## #???? | | ########/### #?#??#?# #???? | | #??????##############???? | | #?#?#???????????????????? | | #?????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 45 Energy Capacity 420 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 67 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Power Source | 30% | -5/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltAssembledLance Manual? 0 Play Time 00:47:14 Cumulative 67.8 hours Start 2025.09.30 @ 14:09:10 End 2025.09.30 @ 14:59:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 11 Adventurer 19 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 289aa591-f383-4eb1-bffa-b5271d5eb8a5