Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.08 @ 23:18:03 Player: AhngusBeaf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (1939) 1939 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8125 Bonus ------- Met Data Miner 300 Friendly Fire -289 Cogmind --------- Core Integrity 845/1150 Matter 161/300 Energy 86/100 System Corruption 1% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Gyrokinetic Inverter > --- UTILITY (5) ------ Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Improved Trap Scanner Improved Reaction Control System Improved Force Field Peak State ------------ > --- POWER ------------ Backup Power I Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gyrokinetic Inverter Gyrokinetic Inverter Improved Linear Gravjet Xenon Bombardment Thruster Cooled VTOL Module Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Sensor Array Advanced Targeting Computer Improved System Shield > --- WEAPON ----------- Backup Laser I Force Lance > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Improved Trap Scanner Improved Reaction Control System Improved Force Field [Rating: 81] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Machine Analyzer Device Improved Cooling System Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . 1 . 1 Propulsion 7 | . . 2 . 1 1 . . . . 1 1 1 Utility 3 | . . . . 1 1 . . . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 140 | 10 1 22 7 28 15 . 13 . 8 9 11 16 Power 18 | 2 . 3 1 2 2 . 1 . . 2 1 4 Engine 9 | 2 . 3 1 1 1 . . . . 1 . . Core 8 | . . . . 1 1 . 1 . . 1 1 3 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 56 | 4 . 10 3 10 8 . 4 . 1 4 6 6 Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | 2 . 3 1 1 . . . . . . . . Hover 12 | . . . . 1 1 . 1 . 1 . 4 4 Flight 35 | . . 7 2 8 7 . 3 . . 4 2 2 Utility 31 | 2 1 1 1 8 4 . 4 . 2 1 3 4 Device 15 | 1 . 1 1 2 2 . 3 . 1 1 2 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 6 | . . . . 2 . . 1 . 1 . . 2 Hackware 5 | . . . . 3 . . . . . . 1 1 Protection 3 | . . . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 . 8 2 8 1 . 4 . 5 2 1 2 Energy Gun 6 | 1 . 3 . 1 . . . . . 1 . . Energy Cannon 2 | . . . . 1 . . . . . 1 . . Ballistic Gun 10 | 1 . 3 1 4 . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . 1 . 2 . . . Launcher 3 | . . . . . . . 1 . 2 . . . Special Weapon 2 | . . . . . . . 2 . . . . . Impact Weapon 4 | . . 2 1 . . . . . . . 1 . Slashing Weapon 4 | . . . . 2 1 . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 . . . . . 3 1 Parts Lost 62 | . . 8 7 8 4 . 10 . 4 . 9 12 Power 8 | . . 1 1 1 . . . . . . 2 3 Propulsion 32 | . . 4 2 6 3 . 6 . 2 . 5 4 Utility 13 | . . 1 2 1 1 . 3 . . . 1 4 Weapon 9 | . . 2 2 . . . 1 . 2 . 1 1 Highest Loss Streak 10 | . . 5 7 3 2 . 5 . 3 . 6 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 72 62 83 86 92 79 84 76 69 76 67 Engine 4 | . 14 9 7 5 6 . . . . 2 4 5 Core 3 | . . . . 3 . 7 7 7 7 6 3 2 Wheel 4 | . 28 13 7 11 . . . . . . . . Hover 3 | . . . . 2 3 . 2 . 2 6 9 11 Flight 26 | . . 20 22 27 34 46 37 30 23 23 27 13 Device 9 | . 14 7 3 4 5 7 13 15 12 8 9 9 Storage 1 | . 14 2 . . . . . . . . . . Processor 8 | . . . . 9 7 7 7 15 17 17 11 9 Hackware 1 | . . . . 4 4 . . . . . . 5 Protection 2 | . . . . 1 10 15 2 . . . . . Energy Gun 2 | . 14 7 1 . . . . . . 3 3 3 Ballistic Gun 3 | . 14 8 12 5 2 . . . 3 . . . Slashing Weapon 3 | . . . . 4 7 7 5 . . . . . Peak Build Rating 81 | 8 8 11 12 28 42 41 46 39 39 55 71 81 Average Rating 31 | 5 8 8 7 20 35 41 38 39 34 41 55 56 On Entrance 27 | . 8 8 11 9 27 41 41 39 39 31 55 50 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 22 | 15 20 21 11 12 17 17 21 12 12 18 22 15 Greatest Support 58 | 40 26 58 12 29 26 17 26 17 17 33 34 51 Greatest Overweight (x) 2 | . . 1 . . 1 . 2 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 9 3 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 7 4 . 3 4 4 4 5 4 4 4 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 3 . 5 5 4 5 5 5 5 5 5 Class Distribution -------------------- 23% | Sprinter 22% | Mutant 19% | Scavenger-Mutant 19% | Scavenger-Sprinter 10% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 1669 | 277 114 194 85 318 133 50 161 . 225 . 1 111 Remotely 1 | . . . . . . . . . . . 1 . Salvage Created 2692 | 189 358 245 44 491 439 141 187 . 371 . 120 107 Parts 158 | 14 24 22 2 34 32 3 13 . 9 . 3 2 Haulers Intercepted 6 | . 2 . . 2 . . . . . . 1 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 22 . 5 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 50 | . 4 12 4 7 8 . 7 . 8 . . . Melee 14 | . . . 1 3 8 . 2 . . . . . Guns 15 | . 2 12 1 . . . . . . . . . Cannons 5 | . . . . 4 . . 1 . . . . . AOE 14 | . 2 . . . . . 4 . 8 . . . Classes Destroyed 17 | 3 3 2 1 4 . 2 2 . . . . . Worker 3 | 1 2 . . . . . . . . . . . Builder 3 | . 1 . 1 1 . . . . . . . . Tunneler 6 | 5 . . . . 1 . . . . . . . Hauler 6 | . 2 . . 2 . . . . . . 1 1 Recycler 3 | 1 2 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 2 | . . . . 1 1 . . . . . . . Swarmer 27 | . . 10 2 1 4 . 4 . 6 . . . Grunt 8 | . 4 . . 3 . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 8 | . . 2 . 1 4 . . . 1 . . . Demolisher 2 | . . . 2 . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 2 | . . . . 1 . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . . . . Samaritan 3 | . . . . . . 2 1 . . . . . Savage 1 | . . . . . . 1 . . . . . . Best Kill Streak 7 | 6 7 5 5 3 5 . 4 . 3 . 1 1 Combat Bots Only 5 | . 2 5 4 2 5 . 4 . 3 . . . Max Kills in Single Turn 4 | 1 4 1 1 1 1 1 3 . 3 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 . . . . . 3 . 3 . . . Melee 1 | . . . 1 1 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Hostile Shots Fired 659 | . 25 92 30 93 104 . 76 . 59 . 68 112 Missed 286 | . 9 29 9 48 54 . 27 . 24 . 35 51 Damage Taken 4573 | . 151 491 397 493 379 . 664 . 442 . 725 831 Core 1221 | . 24 94 137 135 39 . 66 . 129 . 292 305 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 109 | . . . . 6 43 . 60 . . . . . Ignored by Resistances 1310 | . 46 152 113 144 116 . 192 . 127 . 190 230 Regen/Repaired (Parts) 99 | . . . . . . . . . . . 41 58 Core Remaining (%) 77 | 100 90 . 42 75 . . . . 66 100 70 . Volleys Fired 140 | 17 14 39 3 23 . . 15 . 20 3 6 . Largest 2 | 2 2 2 2 2 . . 1 . 2 1 1 . Hottest 100 | 70 70 73 79 88 . . 100 . 100 60 60 . Shots Fired 216 | 34 28 52 6 46 . . 15 . 26 3 6 . Gun 163 | 34 28 52 6 23 . . . . 11 3 6 . Cannon 32 | . . . . 23 . . 9 . . . . . Launcher 12 | . . . . . . . 2 . 10 . . . Special 9 | . . . . . . . 4 . 5 . . . Kinetic 111 | 17 14 33 4 23 . . 9 . 11 . . . Thermal 84 | 17 14 19 2 23 . . 4 . 5 . . . Explosive 12 | . . . . . . . 2 . 10 . . . Electromagnetic 9 | . . . . . . . . . . 3 6 . Robot Hit Streak 21 | 12 14 15 13 14 . . 15 . 21 6 5 . Robot Miss Streak 3 | 2 2 2 1 2 . . . . 1 2 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 220 | 25 16 44 9 45 20 4 24 . 19 1 6 7 Core Hits 106 | 8 16 15 3 17 8 2 12 . 22 . 1 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 14 | 1 2 2 . . 2 . 5 . . . 1 1 Burn 5 | 1 1 2 . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Sever 4 | . . . . . 2 . 2 . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 121 | . . 1 4 25 42 13 19 . . . 8 9 Impact 15 | . . 1 4 1 . . . . . . 8 1 Slashing 98 | . . . . 24 42 13 19 . . . . . Piercing 8 | . . . . . . . . . . . . 8 Sneak Attacks 9 | . . . 1 3 1 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7102 | 306 1084 583 257 1032 1077 425 1028 . 780 42 144 344 Guns 1565 | 306 194 583 67 114 . . . . 138 42 121 . Cannons 562 | . . . . 387 . . 175 . . . . . Explosions 1705 | . 890 . . . . . 237 . 578 . . . Melee 3146 | . . . 190 531 1077 425 566 . . . 23 334 Ramming 10 | . . . . . . . . . . . . 10 Kinetic 1092 | 158 94 374 39 114 . . 175 . 138 . . . Thermal 986 | 148 100 209 28 387 . . 50 . 64 . . . Explosive 1705 | . 890 . . . . . 237 . 578 . . . Electromagnetic 163 | . . . . . . . . . . 42 121 . Impact 304 | . . . 190 91 . . . . . . 23 . Slashing 2508 | . . . . 440 1077 425 566 . . . . . Piercing 334 | . . . . . . . . . . . . 334 Highest Corruption 1 | . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 421 | . 30 . 74 71 137 88 20 . . . . 1 Projectiles 7 | . . . . . . . 7 . . . . . Explosions 30 | . 30 . . . . . . . . . . . Melee 384 | . . . 74 71 137 88 13 . . . . 1 Knockbacks 4 | . . . 1 1 . . 2 . . . . . Impact 2 | . . . 1 1 . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . . 63 . . 4 Shots 4 | . . . . . . . . . 4 . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 476 | 36 78 61 30 476 84 . 143 . 8 . 30 . Average Temperature 47 | 12 31 25 14 95 35 . 42 . 6 . 19 . Received Heat Transfer 1113 | . 108 81 . 198 108 . 144 . 192 . 255 27 Effects 2 | . . . . 2 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . 3 1 . . . . . . 1 . Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 6 | . . . 5 1 . . . . . . . . Impact Corruptions 7 | . . . 4 3 . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . Heat Transferred 3322 | 518 370 777 74 703 . . 480 . 400 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 399 | 35 296 296 65 345 399 . . . . 212 302 207 Initial 124 | . 19 106 36 21 35 . . . . 124 89 122 Average 129 | 13 64 149 41 135 214 . . . . 166 146 118 Maximum Alert Level 1 | . 1 1 . 1 1 . . . . 1 1 1 Low Security (%) 77 | 100 92 63 100 70 49 . . . . 98 78 90 Level 1 22 | . 7 36 . 29 50 . . . . 1 21 9 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 . 3 4 . 1 . . . 4 4 Investigation 10 | . . . . 1 3 . . . . . 3 3 Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . 1 . 2 1 . . . . . 1 1 Assault 1 | . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 7 | . . . . 1 1 . . . . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 5 18 5 28 10 . 26 . 14 3 34 24 Peak Tracking Total 23 | . 3 5 4 11 4 . 14 . 4 2 22 23 Tactical Retreats 19 | . . 1 . 2 . . 5 . 3 . 8 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 2 | . . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 9 | . 9 . . . . . . . . . . . Max in Single Turn 5 | . 5 . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 46 | . 3 1 . 7 14 1 1 4 . 3 7 5 Terminals 26 | . 3 1 . 6 7 . . . . 2 5 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . 1 . . . . . 1 1 Recycling Units 5 | . . . . . 4 . . . . 1 . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 Garrison Access 3 | . . . . . 2 . . . . . 1 . Total Hacks 159 | . 11 3 . 29 37 1 1 30 . 8 19 20 Successful 107 | . 6 2 . 20 18 1 1 30 . 7 12 10 Failed 52 | . 5 1 . 9 19 . . . . 1 7 10 Catastrophic 9 | . . . . 1 3 . . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . Manual 63 | . 5 3 . 16 16 . . . . 4 9 10 Terminals 89 | . 11 3 . 25 19 . . . . 6 15 10 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 8 | . . . . . 2 . . . . . 2 4 Recycling Units 13 | . . . . . 11 . . . . 2 . . Scanalyzers 9 | . . . . 4 . . . . . . . 5 Garrison Access 7 | . . . . . 5 . . . . . 2 . Terminal Hacks 64 | . 5 2 . 11 4 1 1 30 . 2 6 2 Record 12 | . . . . . 1 . . 11 . . . . Part Schematic 12 | . . . . . . . . 12 . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . Open Door 2 | . . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Level Access Points 3 | . . . . 1 . . . . . 1 1 . Branch Access Points 2 | . 1 . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . 1 Recycling Unit Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Unreport Threat 7 | . . 2 . 1 1 . . . . . 2 1 Locate Traps 7 | . 2 . . 2 2 . . . . . 1 . Transport Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . 1 . Registered Components 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 1 3 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Refit 2 | . . . . . . . . . . . 1 1 Recycling Unit Hacks 5 | . . . . . 4 . . . . 1 . . Report Inventory 3 | . . . . . 3 . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . 1 . . Scanalyzer 5 | . . . . 3 . . . . . . . 2 Insert Component 3 | . . . . 2 . . . . . . . 1 Analyze 2 | . . . . 1 . . . . . . . 1 Garrison Access Hacks 3 | . . . . . 2 . . . . . 1 . Seal Access 3 | . . . . . 2 . . . . . 1 . Unauthorized Hacks 26 | . 1 . . 6 8 . . . . 4 4 3 Terminals 17 | . 1 . . 5 3 . . . . 3 3 2 Assimilate 2 | . . . . . . . . . . 1 1 . Botnet 14 | . 1 . . 5 3 . . . . 2 2 1 Skim 1 | . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Download 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . 1 . Recycling Units 6 | . . . . . 5 . . . . 1 . . Monitor 1 | . . . . . 1 . . . . . . . Reject 2 | . . . . . 1 . . . . 1 . . Recyclers 2 | . . . . . 2 . . . . . . . Mask 1 | . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 . . 7 10 . . . . 3 5 4 Full Trace Events 5 | . . . . . 2 . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 8 . . . 12 . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 70 | . . . . . . . . . . . . 70 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 1 . . . . 3 . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 2 | . . . . . . . . . . 1 1 . Largest Group 2 | . . . . . . . . . . 1 2 . Highest-Rated Group 36 | . . . . . . . . . . 26 36 . Highest-Rated Ally 26 | . . . . . . . . . . 26 26 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 3484 | 182 282 200 61 456 384 112 743 24 361 127 249 303 Spaces Moved 5732 | 98 239 136 62 695 822 278 800 90 1064 285 588 575 Core 6 | 2 . . . . . . . . . . . 4 Treads 29 | 29 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 345 | 67 239 25 14 . . . . . . . . . Hover 163 | . . . . 7 . . 134 . 4 . 10 8 Flight 5189 | . . 111 48 688 822 278 666 90 1060 285 578 563 Fastest Speed 20 | 50 90 31 34 24 20 26 20 26 26 23 23 34 Average Speed 37 | 109 90 46 49 36 25 26 51 26 28 31 29 35 Slowest Speed 180 | 160 90 117 90 65 104 26 180 26 120 104 110 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . 1 . 1 . . 1 . 4 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 37 14 8 46 24 54 80 75 94 8 24 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 1 2 . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 10 | . . . 1 . . 1 4 . 4 . . . Spaces Dug 41 | . . 1 . 10 17 1 4 . . . 7 1 Terrain Destroyed 138 | . 15 1 . 10 17 1 17 . 69 . 7 1 Melee 41 | . . 1 . 10 17 1 4 . . . 7 1 Projectile . | . . . . . . . . . . . . . AOE 97 | . 15 . . . . . 13 . 69 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Total 6588 | 134 281 217 75 810 917 291 1071 89 1095 314 641 653 Wait 326 | . 17 4 . 5 12 . 217 . . 11 22 38 Move 5703 | 97 238 133 61 692 821 277 797 89 1056 280 587 575 Hop 8 | . . 1 . 1 . . 1 . 3 2 . . Pick Up 58 | 8 7 3 . 17 10 . 4 . 2 3 2 2 Fast Attach 78 | 6 . 7 4 16 9 . 8 . 3 8 6 11 Attach 27 | 1 . 6 3 4 1 . 3 . 2 . 3 4 Detach 19 | . . 3 . 3 1 . 1 . 2 2 1 6 Swap 35 | 3 1 9 . 8 5 . 2 . 3 1 2 1 Drop 71 | 2 4 11 . 16 16 1 4 . 4 4 4 5 Fire 140 | 17 14 39 3 23 . . 15 . 20 3 6 . Melee 121 | . . 1 4 25 42 13 19 . . . 8 9 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Discovered new exit (range 12) 462 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x2 647 | -9/Materials | Discovered new exit (range 7) 665 | -9/Materials | Entered Mines 666 | -9/Mines | Assembled infested the area 666 | -9/Mines | Lost 5 parts (1p3n1w) 671 | -9/Mines | Assisted by a Guerilla fighting off Assembled 675 | -9/Mines | Discovered new exit (range 10) 684 | -9/Mines | Core integrity fell below 50% 714 | -9/Mines | Lost 7 parts (1p2n2u2w) 726 | -9/Mines | Entered Materials 726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1153 | -8/Materials | Identified exit to Factory 1182 | -8/Materials | Entered Factory 1182 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -7/Factory | Lost 3 parts (2n1u) 1265 | -7/Factory | Discovered new exit (range 9) 1564 | -7/Factory | Discovered new exit (range 5) 1566 | -7/Factory | Entered Lower Caves 1675 | -7/Lower Caves | Discovered new exit (range 11) 1678 | -7/Lower Caves | Entered another Lower Caves area 1702 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1768 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1811 | -7/Lower Caves | Lost 4 parts (2n2u) 2012 | -7/Lower Caves | Learned Factory garrison access intel 2353 | -7/Lower Caves | Lost 5 parts (3n1u1w) 2395 | -7/Lower Caves | Discovered new exit (range 13) 2421 | -7/Lower Caves | Entered Data Miner 2421 | -7/Data Miner | Discovered new exit (range 6) 2426 | -7/Data Miner | Met Data Miner 2434 | -7/Data Miner | Learned location of Section 7 (-2) 2434 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2438 | -7/Data Miner | Received God Mode back door access code from Data Miner 2445 | -7/Data Miner | Entered Proximity Caves 2598 | -6/Proximity Caves | Build established: Scavenger-Sprinter 2614 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2623 | -6/Proximity Caves | Learned location of Extension (-6) 2740 | -6/Proximity Caves | Lost 3 parts (1n2w) 2790 | -6/Proximity Caves | Discovered new exit (range 11) 2806 | -6/Proximity Caves | Entered Factory 2806 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2807 | -6/Factory | Loaded intel: 3 garrison access locations 2857 | -6/Factory | Identified exit to Factory 2933 | -6/Factory | Entered another Factory area 2933 | -5/Factory | Accompanied by 1 ally 2933 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2935 | -5/Factory | Identified exit to Factory 3011 | -5/Factory | Build established: Sprinter 3084 | -5/Factory | Spotted B-75 Beast 3122 | -5/Factory | Lost 6 parts (1p3n1u1w) 3182 | -5/Factory | Entered another Factory area 3182 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3267 | -4/Factory | Repaired Cld. VTOL Module? 3429 | -4/Factory | Incoming investigation squad redirected 3438 | -4/Factory | Build established: Hacker-Mutant 3469 | -4/Factory | Discovered new exit (range 14) 3485 | -4/Factory | Self-destructed Last Messages --------------- results: 03479_ Recycling Unit x1 03479_ K-01 Serf destroyed. 03479_ Adv. Sensor Array destroyed. 03481_ Imp. Gravmag System destroyed. 03481_ Mic. Fission Core destroyed. 03481_ R-10 Processor collects Wheel. 03481_ Slug penetrates W-44 Eye. 03481_ K-01 Serf collects debris. 03482_ R-10 Processor collects Lgt. Ion Engine. 03482_ Force Lance severed. 03482_ Adv. Weight Redist. System destroyed. 03483_ Penetrated by Slug. 03483_ R-10 Processor collects Wheel. 03484_ Gyrokinetic Inverter severed. 03484_ Penetrated by Slug. 03484_ Imp. Linear Gravjet destroyed. 03484_ Slammed into C-35 Carver. 03484_ K-01 Serf collects debris. 03485_ Imp. System Shield destroyed. Map ----- +----------------------------------------------------+ | % + """" #?????????????????????# # | | ?##### # #?????? ?????????????? # | | ?????# # #??##? ??????????????## # | | ###??# # = +?? +? ???????????????# # | | # # #?? # ????????????????# | | + ########/#####?# # ????????????????###### | | # #??????? #????# +???????###????????????? | | ??# #??????? #????# #?????? ????????????? | | ????# #??????? ###### ###### ???????????? | | ?????# #???????? + ???????????? | | ?????# +?"""""""?# " < ??????????? | | ?????# #?"""""""?# H %" ??????????????? | | ?????# #?"""""""?# =k Y#????????????????????? | | ?????# #?"""""""?# = #????????????????????? | | ?????# ########### % R ss#????????????????????? | | ?????+ [ !sh #????????????????????? | | ?????# ###### !%R #????????????????????? | | ?????# ] #????# R s #????????????????????? | | ?????# ] * !#????# A #?######?????????????? | | ?????# !] !!#????# #[ #?????????????? | | ?????# #????# # #?????????????? | | ?????# """ #????+ / #?????????????? | | ?????# """ #????#### # """ #?????????????? | | ?????# """ #???????# # """ #?"Y"?????????? | | ?????# #???????# cc###? """ #?"""?????????? | | ?????+ """ #???????# c@#???######?????????????? | | ?##### """ ###?????# cs###########????????????? | | """ #???####sw +????????????? | | #???# ##???????????????? | | = """ #???# #????????????????? | | """ """ #???# #####????????????????? | | """ """ #???# ss #????????????????????? | | """ ##### sY#????????????????????? | | [ ####?????????????????? | | """ ?????????????? | | """ """ ^ ?????????? | | """ """ ^ ??????????? | | ?? " !!= #############??????????? | | """ "F" !! #??????????????????????? | | """ """ [ !!! !! +??????????????????????? | | """ ! ! #??????????????????????? | | ?? ! ! #??????????????????????? | | ?? ############## #??????????????????????? | | ???########?????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- System Restoration Module | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Extracted Visual Processing Unit | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Imp. Grenade Launcher | -8/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Imp. Power Shielding | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Cld. Nuclear Pulse Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed TachyonFortressAxe Manual? 0 Play Time 01:39:14 Cumulative 26.9 hours Start 2025.02.08 @ 21:38:54 End 2025.02.08 @ 23:18:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 535f7156-31f8-434f-bc8f-cef1630939a4