Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.04 @ 22:16:48

Player: Schmee

Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (213)     1065
Value Destroyed (10109)    10109
Prototype IDs (26)         520
Alien Tech Used (7)        1400
Bonus (4414)               4414
              TOTAL SCORE: 25708

 Bonus
-------
High Alert Combat Kills    96
Follower Combat Kills      312
Met Imprinter              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -94

 Cogmind 
---------
Core Integrity             0/1450
Matter                     250/300
Energy                     190/190
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
  Advanced Datajack
>          --- INVENTORY (5) ----
           Core Cannon
           Core Stripper

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
>               --- UTILITY ----------
       Improved Coolant Injector
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Thermal Shield
                Thermal Defense Suite
       Advanced Force Field
                Hacking Drone Bay
>               --- WEAPON -----------
          Heavy Dispersion Rifle
       Enhanced Nova Cannon
                Sigix Terminator
>               --- INVENTORY --------
          Heavy Antimatter Reactor
                Particle Reactor
          Micro Antimatter Reactor
       Advanced Heat Sink
   Experimental ECM Suite
       Advanced Thermal Shield
     Long-range Tractor Beam
   High-powered Transdimensional Reconstructor
                Gamma Rifle
                Gamma Rifle
       Enhanced Quantum Rifle
                Core Cannon
                Gamma Bomb Array
                Fusion Bomb Launcher
                Core Stripper
          Heavy Pick
[Rating: 181]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Insulated Plating
Weapon                     Great Maul
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Slots Evolved              16   | .   .   2   2   .   .   4   .   .   .   .   2   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Utility                  9    | .   .   2   1   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             327  | .   13  11  13  33  1   18  1   4   7   22  44  13  .   18  2   1   8   13  37  16  52  
  Power                    23   | .   2   2   .   5   .   .   .   .   .   1   5   .   .   1   .   .   1   .   1   1   4   
    Engine                 7    | .   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   1   .   1   .   .   .   .   .   1   5   .   .   1   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   
  Propulsion               50   | .   3   2   2   9   .   2   .   .   .   .   6   .   .   4   .   .   .   6   5   5   6   
    Treads                 34   | .   1   .   .   8   .   2   .   .   .   .   5   .   .   2   .   .   .   3   5   4   4   
    Leg                    11   | .   .   2   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   1   
    Wheel                  3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | .   4   5   4   10  1   9   1   2   6   7   12  3   .   6   .   1   5   5   11  3   9   
    Device                 60   | .   1   2   1   6   1   3   1   1   5   3   10  3   .   4   .   .   4   2   6   2   5   
    Storage                6    | .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   1   .   3   .   .   1   1   .   .   .   .   .   1   .   .   1   1   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Protection             25   | .   1   3   3   3   .   3   .   .   .   2   1   .   .   .   .   .   1   3   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | .   4   2   7   9   .   7   .   2   1   14  21  10  .   7   2   .   2   2   20  7   33  
    Energy Gun             15   | .   .   .   .   .   .   .   .   .   .   1   3   1   .   1   .   .   .   1   4   .   4   
    Energy Cannon          21   | .   .   .   3   3   .   .   .   .   .   .   4   1   .   1   .   .   1   .   1   1   6   
    Ballistic Gun          30   | .   3   2   2   3   .   4   .   .   .   5   5   1   .   1   .   .   .   .   4   .   .   
    Ballistic Cannon       20   | .   .   .   .   .   .   1   .   .   .   .   1   2   .   2   1   .   1   .   5   3   4   
    Launcher               26   | .   .   .   .   .   .   1   .   1   .   7   3   3   .   1   .   .   .   1   1   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          34   | .   .   .   2   3   .   1   .   1   1   1   5   2   .   1   1   .   .   .   5   2   9   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  16   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   .   5   .   4   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   20  
Parts Lost                 87   | .   3   6   5   10  .   2   .   .   .   6   4   1   .   2   .   1   .   6   9   1   31  
  Power                    11   | .   2   2   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               24   | .   1   1   2   3   .   .   .   .   .   1   1   .   .   1   .   1   .   2   1   .   10  
  Utility                  32   | .   .   1   2   3   .   2   .   .   .   3   1   1   .   .   .   .   .   3   5   .   11  
  Weapon                   20   | .   .   2   .   3   .   .   .   .   .   1   2   .   .   .   .   .   .   1   3   1   7   
  Highest Loss Streak      13   | .   1   6   2   6   .   1   .   .   .   2   2   1   .   1   .   1   .   4   2   1   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   99  94  95  90  90  95  93  92  92  91  98  99  100 97  100 99  84  91  89  94  83  
  Engine                   3    | .   13  7   8   7   9   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   1   .   .   .   .   .   3   10  11  11  9   10  10  7   5   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   8   7   
  Treads                   18   | .   2   6   .   20  27  20  20  20  20  15  22  23  23  24  21  20  15  15  17  19  16  
  Leg                      1    | .   3   11  26  4   .   .   .   .   .   .   .   .   .   .   5   5   5   4   .   1   .   
  Device                   16   | .   8   13  6   15  18  16  10  17  18  11  17  19  23  17  15  15  14  11  16  22  22  
  Storage                  5    | .   14  11  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   3   
  Processor                17   | .   .   .   .   8   9   10  20  20  25  28  20  17  17  15  15  18  21  19  13  15  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  7   5   5   4   4   .   
  Protection               5    | .   5   18  25  9   9   18  15  8   1   1   1   2   .   .   .   .   .   2   2   .   .   
  Energy Gun               3    | .   8   .   .   .   .   .   .   .   .   5   4   10  11  8   2   .   .   2   7   4   4   
  Energy Cannon            2    | .   .   .   8   8   9   2   .   .   .   .   3   .   .   .   5   5   .   5   1   3   3   
  Ballistic Gun            3    | .   18  21  7   4   .   7   6   2   .   8   2   .   .   .   .   .   .   .   4   3   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   6   6   6   .   .   .   .   2   3   5   .   5   1   1   2   
  Impact Weapon            2    | .   .   .   2   2   .   1   .   1   2   .   2   3   5   3   3   5   5   2   2   2   1   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
Heaviest Build             149  | 11  94  44  53  51  44  68  62  53  78  72  92  93  83  92  92  91  102 112 129 137 149 
  Greatest Support         200  | 20  26  26  39  60  60  60  60  60  60  60  98  98  98  128 100 100 80  150 175 200 200 
  Greatest Overweight (x)  31   | .   5   3   1   3   .   1   1   .   1   1   1   .   .   .   .   1   1   1   1   .   31  
  Average Overweight (x)   .    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 8   22  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             22   | 8   22  15  15  15  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | 6   16  11  14  13  14  14  14  14  14  14  19  19  19  19  20  20  20  19  18  19  17  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 8   15  15  13  15  15  15  15  15  15  18  20  19  20  20  20  20  20  17  20  20  4   

 Class Distribution 
--------------------
 42% | Mutant
 10% | Tank
  7% | Commander-Tank
  6% | Commander-Skirmisher
  6% | Commander-Mutant
  4% | Derelict-Mutant
  4% | Derelict-Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Storage
     Commander-Mutant | -8/Recycling
       Commander-Tank | -6/Factory
 Commander-Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Zion
      Derelict-Mutant | -5/Proximity Caves
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
               Mutant | -3/Proximity Caves
                 Tank | -3/Research
                 Tank | -2/Research
                 Tank | -2/Quarantine

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  
Matter Collected           6421 | 203  197  335  239  370  63   430  104  120  65   766  437  174  107  225  64   159  .    314  906  273  870  
  Remotely                 463  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    463  
Salvage Created            9465 | 15   233  359  406  790  118  456  .    116  .    1040 779  212  .    195  52   335  .    500  1574 322  1963 
  Parts                    451  | 5    8    24   16   41   5    33   .    5    .    62   44   12   .    12   3    .    .    17   61   23   80   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       24   | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         159  | .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      83   | .    .    .    .    .    .    .    11   6    .    42   .    8    .    .    3    .    .    13   .    .    .    
  Prevented                22   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Combat Hostiles Destroyed  178  | .   5   8   10  15  2   10  .   2   .   28  15  9   .   4   1   .   .   7   25  9   28  
  Melee                    5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     66   | .   5   8   2   3   .   6   .   .   .   11  7   .   .   1   .   .   .   2   15  2   4   
  Cannons                  46   | .   .   .   4   7   1   4   .   2   .   1   5   .   .   3   1   .   .   3   7   2   6   
  AOE                      46   | .   .   .   .   1   .   .   .   .   .   15  3   9   .   .   .   .   .   2   3   4   9   
Classes Destroyed          15   | 1   3   2   .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   
  Worker                   7    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 13   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   8   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  57   | .   3   .   3   2   .   3   .   .   .   13  4   9   .   .   .   .   .   4   9   6   1   
  Grunt                    47   | .   2   6   5   8   .   .   .   1   .   9   2   .   .   .   .   .   .   2   4   .   8   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   23   | .   .   2   2   5   2   4   .   1   .   1   .   .   .   2   .   .   .   1   3   .   .   
  Hunter                   12   | .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   7   
  Programmer               35   | .   .   .   .   .   .   2   .   .   .   2   7   .   .   2   1   .   .   .   9   3   9   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           20   | 1   3   4   3   4   1   4   .   2   .   6   5   5   .   2   1   .   .   5   5   5   20  
  Combat Bots Only         7    | .   3   3   3   4   1   3   .   2   .   6   5   5   .   2   1   .   .   5   5   4   7   
Max Kills in Single Turn   19   | 1   1   2   1   1   1   2   .   1   .   3   3   3   .   1   1   .   .   2   2   2   19  
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   1   .   .   .   .   .   3   2   3   .   .   .   .   .   2   2   2   7   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Fac   Upp   Upp   Zhi   Pro   Res   Res   Qua   
Damage Taken               16683 | .     447   655   912   1521  107   731   60    142   .     1280  1085  266   .     318   .     157   .     981   2462  530   5029  
  Core                     2348  | .     105   66    107   116   14    98    .     11    .     96    57    32    .     32    .     .     .     91    182   35    1306  
  Absorbed by Shields      1497  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   .     57    .     142   787   134   262   
  Redirected to Shielding  210   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     163   .     47    
  Ignored by Resistances   733   | .     .     .     .     .     .     165   .     .     .     133   .     .     .     .     .     .     .     56    304   .     75    
  Regen/Repaired (Parts)   63    | .     .     .     .     63    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         78    | 100   58    83    .     .     56    .     .     .     .     75    .     .     91    .     .     .     .     79    86    .     .     
Volleys Fired              421   | 3     24    34    30    39    5     30    2     4     .     55    26    7     .     12    1     .     .     17    58    10    64    
  Largest                  4     | 2     2     2     2     2     1     3     2     2     .     3     3     1     .     3     2     .     .     3     4     4     4     
  Hottest                  514   | 60    60    46    134   92    69    125   93    93    .     138   203   36    .     222   147   .     .     222   283   310   514   
Shots Fired                924   | 6     48    64    55    60    5     54    4     8     .     98    64    10    2     32    2     .     .     42    204   27    139   
  Gun                      565   | 6     48    64    29    36    .     30    2     4     .     64    40    3     2     12    .     .     .     11    144   13    57    
  Cannon                   295   | .     .     .     26    24    5     24    2     4     .     7     19    .     .     20    2     .     .     27    57    11    67    
  Launcher                 64    | .     .     .     .     .     .     .     .     .     .     27    5     7     .     .     .     .     .     4     3     3     15    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  492   | 3     45    64    29    36    .     46    4     8     .     50    20    1     .     24    1     .     .     14    106   12    29    
  Thermal                  300   | .     .     .     24    .     .     .     .     .     .     21    39    2     2     8     1     .     .     24    93    12    74    
  Explosive                30    | .     .     .     .     .     .     .     .     .     .     16    1     7     .     .     .     .     .     .     3     3     .     
  Electromagnetic          102   | 3     3     .     2     24    5     8     .     .     .     11    4     .     .     .     .     .     .     4     2     .     36    
  Robot Hit Streak         25    | 2     7     8     10    14    8     25    2     5     .     23    6     4     .     10    5     .     .     12    8     10    11    
  Robot Miss Streak        6     | 1     2     3     2     3     .     2     2     2     .     3     3     2     .     1     .     .     .     4     5     1     6     
  Penetration Max          2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
  Secondary Targets        6     | .     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           581   | 3     31    39    41    50    5     41    2     6     .     52    34    5     .     23    1     5     .     25    115   16    87    
  Core Hits                339   | 2     8     15    14    23    2     16    1     1     .     54    29    10    .     7     1     1     .     18    54    10    73    
  Critical Kills           17    | .     .     .     .     .     .     1     .     .     .     2     .     .     .     1     .     1     .     1     5     2     4     
  Critical Parts Destroyed 28    | .     .     .     1     1     .     1     .     .     .     2     1     1     .     1     .     1     .     1     13    .     5     
  Critical Strikes         79    | .     .     .     1     4     .     4     .     2     .     6     1     1     .     6     .     2     .     10    24    3     15    
    Burn                   9     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     5     1     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                38    | .     .     .     .     .     .     2     .     2     .     4     1     .     .     2     .     .     .     .     17    1     9     
    Blast                  17    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     3     3     1     5     
    Corrupt                3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  10    | .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     2     .     2     3     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              383   | .     7     .     17    18    .     8     .     5     211   .     27    4     12    10    2     7     .     2     22    4     27    
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   371   | .     .     .     17    18    .     8     .     5     211   .     27    4     12    10    2     7     .     2     22    4     22    
  Slashing                 7     | .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Sneak Attacks            9     | .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           41010 | 34    473   641   1080  1491  145   1218  58    169   .     2507  1657  969   .     613   45    430   .     962   4832  1236  22450 
  Guns                     7962  | 34    473   641   203   367   .     452   6     18    .     754   566   22    .     124   .     .     .     142   2770  279   1111  
  Cannons                  7390  | .     .     .     515   549   124   766   52    151   .     155   585   .     .     489   45    .     .     447   942   361   2209  
  Explosions               23136 | .     .     .     .     124   .     .     .     .     .     1598  404   709   .     .     .     .     .     195   690   596   18820 
  Melee                    2429  | .     .     .     351   406   .     .     .     .     .     .     102   238   .     .     .     430   .     178   414   .     310   
  Ramming                  93    | .     .     .     11    45    21    .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     
  Kinetic                  7619  | 19    451   641   203   367   .     1037  58    169   .     559   159   22    .     478   .     .     .     173   2115  228   940   
  Thermal                  24093 | .     .     .     484   124   .     .     .     .     .     350   1056  .     .     135   45    .     .     416   1566  412   19505 
  Explosive                3228  | .     .     .     .     .     .     .     .     .     .     1028  205   709   .     .     .     .     .     .     690   596   .     
  Electromagnetic          3652  | 15    22    .     31    549   124   181   .     .     .     570   135   .     .     .     .     .     .     195   31    .     1799  
  Impact                   2245  | .     .     .     351   406   .     .     .     .     .     .     102   238   .     .     .     430   .     178   414   .     126   
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 80    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     80    
Highest Corruption         26    | .     .     .     .     7     7     1     1     1     1     6     3     3     3     2     2     2     2     4     11    9     26    
  Average Corruption       3     | .     .     .     .     6     7     1     1     1     1     4     2     3     3     2     2     2     2     2     8     8     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Effects                  339   | .     .     .     .     33    30    1     21    8     .     48    26    17    22    5     10    15    7     15    27    5     49    
    Message Errors         86    | .     .     .     .     9     10    .     2     1     .     9     3     5     9     1     3     4     2     4     9     1     14    
    Matter Fused           71    | .     .     .     .     2     7     .     8     5     .     12    6     3     2     .     4     5     .     2     3     1     11    
    Heat Flow Errors       45    | .     .     .     .     6     4     .     2     .     .     9     5     2     .     2     .     1     2     3     2     .     7     
    Energy Discharges      45    | .     .     .     .     4     5     .     5     1     .     7     3     2     4     1     2     2     1     2     3     .     3     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Parts Fused            6     | .     .     .     .     2     .     .     1     .     .     .     .     1     2     .     .     .     .     .     .     .     .     
    Data Loss (minor)      42    | .     .     .     .     4     3     1     3     1     .     6     4     1     2     1     1     3     1     2     3     1     5     
    Data Loss (major)      14    | .     .     .     .     3     1     .     .     .     .     3     1     .     .     .     .     .     1     .     2     1     2     
    Misfires               15    | .     .     .     .     2     .     .     .     .     .     1     1     3     2     .     .     .     .     2     .     .     4     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     2     .     2     
    Weapon Failures        5     | .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3579  | .     .     .     154   131   .     .     .     28    .     73    43    245   .     .     .     258   .     114   413   19    2101  
  Projectiles              214   | .     .     .     3     2     .     .     .     28    .     1     29    .     .     .     .     .     .     .     3     19    129   
  Explosions               1891  | .     .     .     .     .     .     .     .     .     .     72    14    13    .     .     .     .     .     14    26    .     1752  
  Melee                    1474  | .     .     .     151   129   .     .     .     .     .     .     .     232   .     .     .     258   .     100   384   .     220   
Knockbacks                 33    | .     .     .     .     4     .     1     1     .     .     2     .     1     .     3     .     .     .     2     6     2     11    
  Impact                   7     | .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     .     1     
  Kinetic                  24    | .     .     .     .     .     .     1     1     .     .     2     .     .     .     3     .     .     .     2     3     2     10    
  Secondary                2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      503   | .     .     .     .     40    .     .     .     .     .     67    80    80    .     .     .     .     .     55    .     64    117   
  Shots                    22    | .     .     .     .     1     .     .     .     .     .     4     1     2     .     .     .     .     .     2     .     1     11    
  Rammed                   7     | .     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             11    | .     .     .     2     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kicked                   4     | .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        489   | 20    148   159   489   377   225   407   277   160   .     382   342   149   35    193   66    193   141   350   348   181   314   
  Average Temperature      111   | 15    83    63    182   127   77    121   91    77    .     107   95    60    20    89    40    99    71    115   114   100   87    
  Received Heat Transfer   2568  | .     159   330   414   720   36    108   27    54    .     252   54    .     .     12    .     63    .     108   195   .     36    
  Effects                  12    | .     .     .     6     2     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              5     | .     .     .     1     1     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           10    | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     8     
  Combat Hostiles          10    | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     8     
  Parts Fried              46    | .     .     .     4     8     1     .     .     .     .     1     .     .     .     .     .     1     .     1     10    .     20    
  Impact Corruptions       43    | .     .     .     5     6     .     .     .     .     .     .     .     7     .     .     .     10    .     2     10    .     3     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             14    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     3     6     2     .     
  Heat Transferred         8078  | .     .     .     666   100   .     .     .     .     .     740   1218  .     .     296   37    .     .     925   1924  370   1802  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  
Peak Influence             1545 | 5    122  172  117  248  81   176  .    .    .    .    267  .    .    129  .    .    .    .    361  415  1545 
  Initial                  191  | .    3    51   13   11   73   .    .    .    .    .    40   .    .    .    .    .    .    .    .    191  148  
  Average                  151  | 3    53   93   43   98   37   67   .    .    .    .    88   .    .    22   .    .    .    .    228  200  429  
Maximum Alert Level        4    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    4    
  Low Security (%)         74   | 100  100  100  100  94   100  100  .    .    .    .    91   .    .    100  .    .    .    .    23   76   14   
  Level 1                  23   | .    .    .    .    5    .    .    .    .    .    .    8    .    .    .    .    .    .    .    76   13   71   
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    2    1    .    .    5    .    .    .    .    6    .    .    1    .    .    .    .    4    1    7    
  Investigation            2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    .    .    3    .    .    .    .    3    .    .    1    .    .    .    .    3    1    4    
  Reinforcement            10   | .    .    2    1    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    1    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Distress Signals           14   | .   2   5   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              244  | .   8   15  15  21  2   10  8   3   1   36  18  8   .   4   .   3   .   9   38  12  33  
  Peak Tracking Total      10   | .   3   4   4   5   1   3   4   2   1   7   5   4   .   2   .   3   .   5   7   5   10  
  Tactical Retreats        15   | .   .   .   1   1   .   .   .   .   .   5   .   .   .   .   .   .   .   2   4   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Traps Triggered            9    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Machines Disabled          23   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   2   17  
  Max in Single Turn       8    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   8   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Machines Accessed          40   | .   1   4   1   7   3   1   1   .   .   .   5   .   .   2   .   .   9   .   1   3   2   
  Terminals                21   | .   1   3   1   5   3   1   .   .   .   .   2   .   .   2   .   .   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
Total Hacks                100  | .   1   7   2   13  5   1   1   .   .   .   6   .   .   3   .   .   48  .   3   6   4   
  Successful               69   | .   .   1   2   7   2   .   1   .   .   .   1   .   .   2   .   .   48  .   1   2   2   
  Failed                   31   | .   1   6   .   6   3   1   .   .   .   .   5   .   .   1   .   .   .   .   2   4   2   
    Catastrophic           10   | .   1   2   .   1   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   1   2   4   4   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Terminals                32   | .   1   5   2   7   5   1   .   .   .   .   2   .   .   3   .   .   .   .   .   2   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             62   | .   .   .   2   4   2   .   1   .   .   .   .   .   .   2   .   .   48  .   .   1   2   
  Record                   39   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   2   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   4   1   4   3   1   .   .   .   .   4   .   .   1   .   .   .   .   1   3   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   4   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Total Allies               12   | .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  10  10  8   4   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 173 173 128 64  45  45  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   29  29  29  16  16  31  31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               28   | .   .   .   .   2   2   7   15  .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     9    | .   .   .   .   .   1   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   10   | .   .   .   .   .   1   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  7    | .   .   .   .   2   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   .   .   2   .   10  61  9   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1002 | .   .   .   .   30  .   78  735 91  .   68  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    11   | .   .   .   .   1   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   1   1   2   3   .   .   1   .   .   1   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   2   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         184  | .   .   .   .   .   .   .   .   .   .   .   53  .   .   23  .   .   .   .   48  19  41  
  Traps                    24   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   2   .   .   .   .   7   1   6   
  Emergency Access         23   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   2   .   .   .   .   5   3   5   
  Items                    116  | .   .   .   .   .   .   .   .   .   .   .   34  .   .   15  .   .   .   .   28  13  26  
  Machines                 15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   7   .   4   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  
Turns Passed               28248 | 28   684  515  523  1108 991  1470 2837 1378 3344 2417 2098 1036 1362 887  709  1102 609  841  1574 817  1918 
Spaces Moved               12742 | 15   349  170  180  389  570  480  1366 564  1568 926  872  570  797  366  425  578  298  405  730  322  802  
  Core                     101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
  Treads                   11760 | .    .    .    .    284  570  480  1366 564  1568 926  872  570  797  366  425  578  298  405  730  322  639  
  Legs                     486   | 15   62   121  180  105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Wheels                   395   | .    287  49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  130  190  163  170  170  170  170  170  170  165  165  165  161  161  161  158  150  150  152  50   
  Average Speed            179   | 120  134  185  190  182  170  236  194  170  170  229  192  165  165  161  161  161  197  186  156  153  166  
  Slowest Speed            1600  | 120  175  330  190  330  170  250  250  170  250  250  250  165  165  165  161  238  238  238  247  157  1600 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Exploration Rate (%)       46    | 4    52   18   16   61   89   7    89   62   86   85   24   62   41   6    62   67   62   63   16   11   44   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    .    .    .    .    2    4    2    3    .    1    1    .    1    3    .    2    .    .    .    
Spaces Dug                 161   | .    2    .    4    5    .    8    .    5    1    13   26   2    11   10   2    2    .    .    15   3    52   
Terrain Destroyed          933   | .    2    .    10   7    .    13   2    7    1    92   69   42   11   15   4    2    .    16   62   60   518  
  Melee                    114   | .    2    .    4    5    .    8    .    5    1    .    26   2    11   10   2    2    .    .    15   3    18   
  Projectile               157   | .    .    .    6    .    .    5    2    2    .    8    8    1    .    5    2    .    .    16   33   1    68   
  AOE                      662   | .    .    .    .    2    .    .    .    .    .    84   35   39   .    .    .    .    .    .    14   56   432  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  
Total                      16626 | 19   502  304  270  687  586  761  1542 964  1823 1123 1192 647  822  619  443  734  318  454  980  620  1216 
  Wait                     2421  | .    83   84   16   180  6    184  167  382  24   111  170  48   11   197  14   148  3    9    112  249  223  
  Move                     12722 | 14   348  169  180  388  569  479  1365 563  1567 925  871  569  796  365  424  577  297  404  729  321  802  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148   | 2    19   6    7    12   1    18   3    2    4    8    20   1    2    5    .    .    .    3    10   8    17   
  Fast Attach              92    | .    .    1    1    5    .    8    1    1    5    1    15   3    .    7    .    1    10   3    13   4    13   
  Attach                   93    | .    4    7    5    9    1    4    .    .    .    6    9    1    .    3    .    .    .    7    8    2    27   
  Detach                   30    | .    .    .    .    1    .    2    .    .    1    1    5    1    .    3    .    1    .    3    5    .    7    
  Swap                     147   | .    9    3    7    19   .    6    .    3    2    15   20   9    .    8    2    .    .    3    16   10   15   
  Drop                     157   | .    8    .    6    9    1    22   4    4    9    1    29   4    1    9    .    .    8    3    6    12   21   
  Fire                     421   | 3    24   34   30   39   5    30   2    4    .    55   26   7    .    12   1    .    .    17   58   10   64   
  Melee                    383   | .    7    .    17   18   .    8    .    5    211  .    27   4    12   10   2    7    .    2    22   4    27   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-2/Quarantine (discovered 1 exit: Acc)

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 2)
    29 | -11/Junkyard       | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 4)
   545 | -10/Materials      | Discovered new exit (range 7)
   600 | -10/Materials      | Derelicts attacked the area
   713 | -10/Materials      | Entered another Materials area
   713 | -9/Materials       | Evolved 2 slots: Utility x2
   945 | -9/Materials       | Lost 6 parts (2p1n1u2w)
  1143 | -9/Materials       | Discovered new exit (range 10)
  1228 | -9/Materials       | Entered another Materials area
  1228 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1412 | -8/Materials       | Identified exit to Storage
  1751 | -8/Materials       | Entered Storage
  1774 | -8/Storage         | Identified exit to Recycling
  1840 | -8/Storage         | Repaired Imp. Aluminum Leg
  1943 | -8/Storage         | Crushed by falling debris
  1974 | -8/Storage         | Lost 3 parts (1p1n1u)
  2516 | -8/Storage         | Lost 6 parts (2n1u3w)
  2624 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2651 | -8/Storage         | Discovered new exit (range 5)
  2840 | -8/Storage         | Used back door to open Recycling access
  2859 | -8/Storage         | Entered Recycling
  2859 | -8/Recycling       | Accompanied by 10 allies
  2941 | -8/Recycling       | Build established: Commander-Mutant
  3056 | -8/Recycling       | Discovered new exit (range 5)
  3066 | -8/Recycling       | Identified exit to Factory
  3850 | -8/Recycling       | Entered Factory
  3850 | -6/Factory         | Accompanied by 10 allies
  3850 | -6/Factory         | Evolved 4 slots: Utility x3, Weapon x1
  4191 | -6/Factory         | Build established: Commander-Tank
  4526 | -6/Factory         | Discovered new exit (range 22)
  4738 | -6/Factory         | Build established: Commander-Mutant
  4958 | -6/Factory         | Identified exit to Lower Caves
  5210 | -6/Factory         | Build established: Commander-Tank
  5320 | -6/Factory         | Entered Lower Caves
  5320 | -6/Lower Caves     | Accompanied by 8 allies
  5361 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5755 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6690 | -6/Lower Caves     | Build established: Commander-Skirmisher
  7323 | -6/Lower Caves     | Learned Factory garrison access intel
  8052 | -6/Lower Caves     | Discovered new exit (range 15)
  8156 | -6/Lower Caves     | Identified exit to Lower Caves
  8157 | -6/Lower Caves     | Entered another Lower Caves area
  8157 | -6/Lower Caves     | Accompanied by 4 allies
  8224 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8514 | -6/Lower Caves     | Build established: Skirmisher
  8607 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9046 | -6/Lower Caves     | Build established: Assassin
  9438 | -6/Lower Caves     | Build established: Mutant
  9515 | -6/Lower Caves     | Discovered new exit (range 8)
  9525 | -6/Lower Caves     | Identified exit to Zion
  9535 | -6/Lower Caves     | Entered Zion
  9610 | -6/Zion            | System corruption cleaned by Quarantine Array
  9634 | -6/Zion            | Given the Hacking Drone Bay
  9638 | -6/Zion            | Found Prototype Device
  9641 | -6/Zion            | Identified Hacking Drone Bay
  9654 | -6/Zion            | Discovered new exit (range 13)
 10203 | -6/Zion            | Identified exit to Deep Caves
 10274 | -6/Zion            | Found Prototype Device
 10274 | -6/Zion            | Identified Bomb Factory No. 2
 10761 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 11013 | -6/Zion            | Found GAL Module
 11361 | -6/Zion            | Gained Derelict followers
 12877 | -6/Zion            | Identified exit to Proximity Caves
 12879 | -6/Zion            | Entered Proximity Caves
 12879 | -5/Proximity Caves | Accompanied by 2 allies
 13192 | -5/Proximity Caves | Learned Factory terminal intel
 13195 | -5/Proximity Caves | Learned location of 1 exit from Factory
 13198 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 14156 | -5/Proximity Caves | Build established: Derelict-Mutant
 14529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14907 | -5/Proximity Caves | Build established: Derelict-Gunner
 15036 | -5/Proximity Caves | Discovered new exit (range 7)
 15054 | -5/Proximity Caves | Identified exit to Factory
 15066 | -5/Proximity Caves | Learned location of 1 exit from Factory
 15296 | -5/Proximity Caves | Entered Factory
 15296 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15297 | -5/Factory         | Identified exit to Upper Caves
 15297 | -5/Factory         | Identified exit to Factory
 15299 | -5/Factory         | Loaded intel: 25 terminal locations
 15300 | -5/Factory         | Loaded intel: 4 garrison access locations
 15964 | -5/Factory         | Build established: Mutant
 16644 | -5/Factory         | Build established: Gunner
 17394 | -5/Factory         | Entered Upper Caves
 17457 | -5/Upper Caves     | Build established: Mutant
 18071 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18202 | -5/Upper Caves     | Discovered new exit (range 15)
 18225 | -5/Upper Caves     | Identified exit to Upper Caves
 18430 | -5/Upper Caves     | Entered another Upper Caves area
 19792 | -5/Upper Caves     | Entered Factory
 19792 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19853 | -4/Factory         | Found Prototype Hackware
 19853 | -4/Factory         | Identified Exp. Hacking Suite
 20164 | -4/Factory         | Identified exit to Upper Caves
 20164 | -4/Factory         | Identified exit to Armory
 20375 | -4/Factory         | Discovered new exit (range 16)
 20527 | -4/Factory         | Identified exit to Research
 20673 | -4/Factory         | Build established: Hacker-Skirmisher
 20679 | -4/Factory         | Entered Upper Caves
 21112 | -4/Upper Caves     | Build established: Hacker-Mutant
 21372 | -4/Upper Caves     | Discovered new exit (range 7)
 21380 | -4/Upper Caves     | Identified exit to Upper Caves
 21388 | -4/Upper Caves     | Entered another Upper Caves area
 21407 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21805 | -4/Upper Caves     | Learned location of 1 exit from Research
 22141 | -4/Upper Caves     | Build established: Mutant
 22334 | -4/Upper Caves     | Discovered new exit (range 14)
 22488 | -4/Upper Caves     | Identified exit to Zhirov
 22490 | -4/Upper Caves     | Entered Zhirov
 22490 | -4/Zhirov          | Discovered new exit (range 3)
 22498 | -4/Zhirov          | Identified exit to Proximity Caves
 22540 | -4/Zhirov          | Met Zhirov
 22578 | -4/Zhirov          | Learned location of Quarantine (-2)
 22578 | -4/Zhirov          | Learned location of Testing (-3)
 22578 | -4/Zhirov          | Learned location of Command (-1)
 22613 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22650 | -4/Zhirov          | Found Alien Artifact
 22650 | -4/Zhirov          | Identified Integrated Reactor
 22650 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 22689 | -4/Zhirov          | Found Alien Artifact
 22689 | -4/Zhirov          | Identified Transdimensional Reconstructor
 22689 | -4/Zhirov          | Warped through subspace
 23099 | -4/Zhirov          | Entered Proximity Caves
 23453 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23516 | -3/Proximity Caves | Lost 4 parts (1n2u1w)
 23558 | -3/Proximity Caves | Spotted B-86 Titan
 23905 | -3/Proximity Caves | Discovered exit to Research (range 8)
 23940 | -3/Proximity Caves | Entered Research
 23940 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 23941 | -3/Research        | Identified exit to Research
 24129 | -3/Research        | Spotted B-86 Titan
 24478 | -3/Research        | Build established: Tank
 24605 | -3/Research        | Found Prototype Device
 24605 | -3/Research        | Identified Exp. Thermal Shield
 25084 | -3/Research        | Build established: Scavenger-Gunner
 25143 | -3/Research        | Found Fusion Bomb Launcher
 25210 | -3/Research        | Found Gamma Bomb Array
 25271 | -3/Research        | System corruption reached 10%
 25497 | -3/Research        | Discovered exit to Research (range 5)
 25514 | -3/Research        | Entered another Research area
 25514 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25562 | -2/Research        | Build established: Tank
 26321 | -2/Research        | Discovered new exit (range 9)
 26330 | -2/Research        | Identified exit to Quarantine
 26331 | -2/Research        | Entered Quarantine
 26460 | -2/Quarantine      | Exp. Hacking Suite fried by hacking feedback
 26542 | -2/Quarantine      | System corruption reached 10%
 26729 | -2/Quarantine      | Found Alien Artifact
 26729 | -2/Quarantine      | Identified Core Reset Matrix
 26729 | -2/Quarantine      | Used Core Reset Matrix
 26733 | -2/Quarantine      | Detected hypermatrix surge
 26733 | -2/Quarantine      | Sensed 11 artifacts in vicinity
 26790 | -2/Quarantine      | Found Core Cannon
 27196 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 27247 | -2/Quarantine      | Spotted Alpha 7
 27307 | -2/Quarantine      | Destroyed Alpha 7
 27315 | -2/Quarantine      | Found Prototype Device
 27413 | -2/Quarantine      | Found Sigix Terminator
 27466 | -2/Quarantine      | Identified Exp. ECM Suite
 27590 | -2/Quarantine      | Found Core Stripper
 27690 | -2/Quarantine      | Identified exit to Access
 27735 | -2/Quarantine      | Scanned by Researcher
 27806 | -2/Quarantine      | Lost 3 parts (1n2u)
 27860 | -2/Quarantine      | Warped through subspace
 27913 | -2/Quarantine      | Lost 13 parts (2p4n3u4w)
 27986 | -2/Quarantine      | Fired Sigix Terminator
 27986 | -2/Quarantine      | Cryocooling Duct disabled
 27986 | -2/Quarantine      | Cryocooling Duct disabled
 28001 | -2/Quarantine      | Ambient heat levels rising (+40)
 28001 | -2/Quarantine      | Non-combat units ordered to evacuate
 28001 | -2/Quarantine      | Combat units ordered to evacuate
 28007 | -2/Quarantine      | Destroyed 7 combat bots
 28101 | -2/Quarantine      | Quarantine Guard activated
 28105 | -2/Quarantine      | Build established: Scavenger-Mutant
 28117 | -2/Quarantine      | Found Dimensional Node Initializer
 28120 | -2/Quarantine      | Found Dimensional Node Initializer
 28123 | -2/Quarantine      | Found Dimensional Node Initializer
 28129 | -2/Quarantine      | Spotted Quarantine Guard
 28132 | -2/Quarantine      | Spotted Quarantine Guard
 28156 | -2/Quarantine      | Spotted Quarantine Guard
 28158 | -2/Quarantine      | Spotted Quarantine Guard
 28159 | -2/Quarantine      | Spotted Quarantine Guard
 28161 | -2/Quarantine      | Spotted Quarantine Guard
 28165 | -2/Quarantine      | Released all parts (5)
 28165 | -2/Quarantine      | Spotted Quarantine Guard
 28166 | -2/Quarantine      | Core integrity fell below 50%
 28166 | -2/Quarantine      | Spotted Quarantine Guard
 28166 | -2/Quarantine      | Spotted Quarantine Guard
 28167 | -2/Quarantine      | Spotted Quarantine Guard
 28171 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 28172 | -2/Quarantine      | Warped through subspace
 28173 | -2/Quarantine      | Core integrity fell below 20%
 28185 | -2/Quarantine      | Spotted Quarantine Guard
 28196 | -2/Quarantine      | Lost 10 parts (1p2n5u2w)
 28249 | -2/Quarantine      | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator

 Last Messages 
---------------
28165_ Released Hvy. Pick.
28165_ Released Adv. Signal Interpreter.
28165_ Released Adv. Target Analyzer.
28165_ Released Hcp. Storage Unit.
28165_ Acquired Hvy. Pick.
28166_ Dropped Dimensional Node Initializer.
28167_ Hvy. Pick blasted off.
28167_ Knocked back.
28169_ 0EPFZG38<,IJSNDJF1T6HEF&AAKY THE9 #XO:,R
28171_ Acquired Hpw. Transdimensional Reconstructor.
28172_ Warped through subspace.
28189_ System corrupted: Matter fused (-5).
28196_ Acquired Unknown Special Melee Weapon.
28196_ Identified Adv. Datajack.
28214_ Acquired Corrupted Unknown Reactor.
28214_ Identified Lgt. Quantum Reactor.
28214_ Integrated Corrupted Lgt. Quantum Reactor (+11).
28217_ System corrupted: Matter fused (-5).
28233_ System corrupted: Heat flow error (+215).
28244_ Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
|          "    "            " ""  "##" "#?????????? |
|          "    "            " ""#########?????????? |
| """"""""""    "            " ?????????#"#????????? |
|   "      "    "            "???????????# #???????? |
|   "      "    "            "????????????# #??????? |
|   "      "    "            "?????????????# #?????? |
|   "      "    "            "??????????????# ?????? |
|   "      "  * "            "???????????????? ????? |
|   """"""""    "            "????????????????? ???? |
|               "            "?????????????????????? |
| """"""""""    "            "?????????????????????? |
| """"""""""    "            "?????????????????????? |
|         ""    """"""""""""""?????????????????????? |
|         ""    "         "   ?????????????????????? |
|         ""    "         "  #?????????????????????? |
|         ""    "         "  #?????????????????????? |
|         ""    "         " #??????????????????????? |
|         ""    "         ###??????????????????????? |
|         ""    "         #????????????????????????? |
|         ""    "         #????????????????????????? |
|   !     ""    "       [ #????????????????????????? |
| ##########    #####+########?????????????????????? |
|             %  Y       %   #?????????????????????? |
|                            #######???????????????? |
|            [              %#  """#???????????????? |
|                          @ +  """#???????????????? |
| ############+##########    #   ""#???????????????? |
|    #??# #        #????#    #  """#???????????????? |
| "" #??###        #????#    #  """#???????????????? |
| "" ?????#        #????############???????????????? |
| "" #????#    """ #???????????????????????????????? |
| ""??????#   [ ]" #???????????????????????????????? |
| "???????#    """ #???????????????????????????????? |
|  ???????#  "  "" #???????????????????????????????? |
| ???????##  """"" #???????????????????????????????? |
| ???????##        #???????????????????????????????? |
| ???????###########???????????????????????????????? |
| ?!???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          100
Energy Generation          55
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             600
Resistance: KI             20
Resistance: TH             30
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          90
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            12
Core Analysis              6
Recoil Reduction           7
Particle Charging          30
Offensive Hacking          28

 Item Schematics 
-----------------
 Exp. Armor Integrity Analyzer | -2/Quarantine | Archive
            Adv. KE Penetrator | -2/Quarantine | Archive
               Adv. Myomer Leg | -2/Quarantine | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Core Cannon
Sigix Terminator
Core Stripper
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Alien Roots
Armchair Analyst
Decoder Ring
Dramatic Entrance
GoHome()
Hard Hitter
Sunderer
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              MultinovaCooledHammer
  Manual?         0
Play Time         05:54:44
  Cumulative      61.7 hours
  Start           2023.08.02 @ 22:23:31
  End             2023.08.04 @ 22:16:48
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          49
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43ab05f3-ff15-4258-b1b5-368ab4bf30be