Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.04 @ 22:16:48 Player: Schmee Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (213) 1065 Value Destroyed (10109) 10109 Prototype IDs (26) 520 Alien Tech Used (7) 1400 Bonus (4414) 4414 TOTAL SCORE: 25708 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 312 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -94 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 190/190 System Corruption 26% Temperature Cool (0) Movement Core (300) Ox5 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Advanced Datajack > --- INVENTORY (5) ---- Core Cannon Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Target Analyzer Advanced Thermal Shield Thermal Defense Suite Advanced Force Field Hacking Drone Bay > --- WEAPON ----------- Heavy Dispersion Rifle Enhanced Nova Cannon Sigix Terminator > --- INVENTORY -------- Heavy Antimatter Reactor Particle Reactor Micro Antimatter Reactor Advanced Heat Sink Experimental ECM Suite Advanced Thermal Shield Long-range Tractor Beam High-powered Transdimensional Reconstructor Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Core Cannon Gamma Bomb Array Fusion Bomb Launcher Core Stripper Heavy Pick [Rating: 181] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Insulated Plating Weapon Great Maul Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Slots Evolved 16 | . . 2 2 . . 4 . . . . 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . 1 . . . . . 1 . Utility 9 | . . 2 1 . . 3 . . . . . . . 1 . . . . 1 1 . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Parts Attached 327 | . 13 11 13 33 1 18 1 4 7 22 44 13 . 18 2 1 8 13 37 16 52 Power 23 | . 2 2 . 5 . . . . . 1 5 . . 1 . . 1 . 1 1 4 Engine 7 | . 2 1 . 4 . . . . . . . . . . . . . . . . . Core 9 | . . 1 . 1 . . . . . 1 5 . . 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 . 1 1 4 Propulsion 50 | . 3 2 2 9 . 2 . . . . 6 . . 4 . . . 6 5 5 6 Treads 34 | . 1 . . 8 . 2 . . . . 5 . . 2 . . . 3 5 4 4 Leg 11 | . . 2 2 1 . . . . . . . . . 1 . . . 3 . 1 1 Wheel 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 104 | . 4 5 4 10 1 9 1 2 6 7 12 3 . 6 . 1 5 5 11 3 9 Device 60 | . 1 2 1 6 1 3 1 1 5 3 10 3 . 4 . . 4 2 6 2 5 Storage 6 | . 2 . . . . . . 1 . 1 1 . . . . . . . . . 1 Processor 11 | . . . . 1 . 3 . . 1 1 . . . . . 1 . . 1 1 2 Hackware 2 | . . . . . . . . . . . . . . 2 . . . . . . . Protection 25 | . 1 3 3 3 . 3 . . . 2 1 . . . . . 1 3 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | . 4 2 7 9 . 7 . 2 1 14 21 10 . 7 2 . 2 2 20 7 33 Energy Gun 15 | . . . . . . . . . . 1 3 1 . 1 . . . 1 4 . 4 Energy Cannon 21 | . . . 3 3 . . . . . . 4 1 . 1 . . 1 . 1 1 6 Ballistic Gun 30 | . 3 2 2 3 . 4 . . . 5 5 1 . 1 . . . . 4 . . Ballistic Cannon 20 | . . . . . . 1 . . . . 1 2 . 2 1 . 1 . 5 3 4 Launcher 26 | . . . . . . 1 . 1 . 7 3 3 . 1 . . . 1 1 1 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 34 | . . . 2 3 . 1 . 1 1 1 5 2 . 1 1 . . . 5 2 9 Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 16 | . . . . . . . . . 2 . 2 . . 1 . . 5 . 4 . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 System Corruption 21 | . . . . . . . . . . . . . . . . . . 1 . . 20 Parts Lost 87 | . 3 6 5 10 . 2 . . . 6 4 1 . 2 . 1 . 6 9 1 31 Power 11 | . 2 2 1 1 . . . . . 1 . . . 1 . . . . . . 3 Propulsion 24 | . 1 1 2 3 . . . . . 1 1 . . 1 . 1 . 2 1 . 10 Utility 32 | . . 1 2 3 . 2 . . . 3 1 1 . . . . . 3 5 . 11 Weapon 20 | . . 2 . 3 . . . . . 1 2 . . . . . . 1 3 1 7 Highest Loss Streak 13 | . 1 6 2 6 . 1 . . . 2 2 1 . 1 . 1 . 4 2 1 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 94 95 90 90 95 93 92 92 91 98 99 100 97 100 99 84 91 89 94 83 Engine 3 | . 13 7 8 7 9 6 6 6 6 1 . . . . . . . . . . . Core 3 | . . . . 1 . . . . . 3 10 11 11 9 10 10 7 5 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 4 8 7 Treads 18 | . 2 6 . 20 27 20 20 20 20 15 22 23 23 24 21 20 15 15 17 19 16 Leg 1 | . 3 11 26 4 . . . . . . . . . . 5 5 5 4 . 1 . Device 16 | . 8 13 6 15 18 16 10 17 18 11 17 19 23 17 15 15 14 11 16 22 22 Storage 5 | . 14 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 3 Processor 17 | . . . . 8 9 10 20 20 25 28 20 17 17 15 15 18 21 19 13 15 15 Hackware 1 | . . . . . . . . . . . . . . 7 10 7 5 5 4 4 . Protection 5 | . 5 18 25 9 9 18 15 8 1 1 1 2 . . . . . 2 2 . . Energy Gun 3 | . 8 . . . . . . . . 5 4 10 11 8 2 . . 2 7 4 4 Energy Cannon 2 | . . . 8 8 9 2 . . . . 3 . . . 5 5 . 5 1 3 3 Ballistic Gun 3 | . 18 21 7 4 . 7 6 2 . 8 2 . . . . . . . 4 3 . Ballistic Cannon 2 | . . . . . . 2 6 6 6 . . . . 2 3 5 . 5 1 1 2 Impact Weapon 2 | . . . 2 2 . 1 . 1 2 . 2 3 5 3 3 5 5 2 2 2 1 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 149 | 11 94 44 53 51 44 68 62 53 78 72 92 93 83 92 92 91 102 112 129 137 149 Greatest Support 200 | 20 26 26 39 60 60 60 60 60 60 60 98 98 98 128 100 100 80 150 175 200 200 Greatest Overweight (x) 31 | . 5 3 1 3 . 1 1 . 1 1 1 . . . . 1 1 1 1 . 31 Average Overweight (x) . | . 2 1 1 . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 22 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 19 Most Carried 22 | 8 22 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 6 16 11 14 13 14 14 14 14 14 14 19 19 19 19 20 20 20 19 18 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 15 13 15 15 15 15 15 15 18 20 19 20 20 20 20 20 17 20 20 4 Class Distribution -------------------- 42% | Mutant 10% | Tank 7% | Commander-Tank 6% | Commander-Skirmisher 6% | Commander-Mutant 4% | Derelict-Mutant 4% | Derelict-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Tank | -6/Factory Commander-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Tank | -3/Research Tank | -2/Research Tank | -2/Quarantine Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Matter Collected 6421 | 203 197 335 239 370 63 430 104 120 65 766 437 174 107 225 64 159 . 314 906 273 870 Remotely 463 | . . . . . . . . . . . . . . . . . . . . . 463 Salvage Created 9465 | 15 233 359 406 790 118 456 . 116 . 1040 779 212 . 195 52 335 . 500 1574 322 1963 Parts 451 | 5 8 24 16 41 5 33 . 5 . 62 44 12 . 12 3 . . 17 61 23 80 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . . 1 . . . . . . 1 . . . . . . . 2 . . Parts Field Recycled 24 | . . . . . . . . . . . 24 . . . . . . . . . . Retrieved Matter 159 | . . . . . . . . . . . 159 . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . 11 6 . 42 . 8 . . 3 . . 13 . . . Prevented 22 | . . . . . . . . . . 19 . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Combat Hostiles Destroyed 178 | . 5 8 10 15 2 10 . 2 . 28 15 9 . 4 1 . . 7 25 9 28 Melee 5 | . . . 3 2 . . . . . . . . . . . . . . . . . Guns 66 | . 5 8 2 3 . 6 . . . 11 7 . . 1 . . . 2 15 2 4 Cannons 46 | . . . 4 7 1 4 . 2 . 1 5 . . 3 1 . . 3 7 2 6 AOE 46 | . . . . 1 . . . . . 15 3 9 . . . . . 2 3 4 9 Classes Destroyed 15 | 1 3 2 . 1 . 2 . . . 1 1 . . . . . . . . . 4 Worker 7 | . . 1 . 3 . . . . . . . . . . . . . . . . 3 Builder 6 | . . . . 1 . 1 . . . . . . . . . . . . . . 4 Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . 1 1 . Recycler 13 | . 1 . . . . . . . . . 1 . . . . . . . 3 . 8 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 Swarmer 57 | . 3 . 3 2 . 3 . . . 13 4 9 . . . . . 4 9 6 1 Grunt 47 | . 2 6 5 8 . . . 1 . 9 2 . . . . . . 2 4 . 8 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sentry 23 | . . 2 2 5 2 4 . 1 . 1 . . . 2 . . . 1 3 . . Hunter 12 | . . . . . . 1 . . . 2 2 . . . . . . . . . 7 Programmer 35 | . . . . . . 2 . . . 2 7 . . 2 1 . . . 9 3 9 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 20 | 1 3 4 3 4 1 4 . 2 . 6 5 5 . 2 1 . . 5 5 5 20 Combat Bots Only 7 | . 3 3 3 4 1 3 . 2 . 6 5 5 . 2 1 . . 5 5 4 7 Max Kills in Single Turn 19 | 1 1 2 1 1 1 2 . 1 . 3 3 3 . 1 1 . . 2 2 2 19 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . 1 . . . . . 3 2 3 . . . . . 2 2 2 7 Melee 1 | . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Damage Taken 16683 | . 447 655 912 1521 107 731 60 142 . 1280 1085 266 . 318 . 157 . 981 2462 530 5029 Core 2348 | . 105 66 107 116 14 98 . 11 . 96 57 32 . 32 . . . 91 182 35 1306 Absorbed by Shields 1497 | . . . . . . . . . . . . . . 115 . 57 . 142 787 134 262 Redirected to Shielding 210 | . . . . . . . . . . . . . . . . . . . 163 . 47 Ignored by Resistances 733 | . . . . . . 165 . . . 133 . . . . . . . 56 304 . 75 Regen/Repaired (Parts) 63 | . . . . 63 . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 58 83 . . 56 . . . . 75 . . 91 . . . . 79 86 . . Volleys Fired 421 | 3 24 34 30 39 5 30 2 4 . 55 26 7 . 12 1 . . 17 58 10 64 Largest 4 | 2 2 2 2 2 1 3 2 2 . 3 3 1 . 3 2 . . 3 4 4 4 Hottest 514 | 60 60 46 134 92 69 125 93 93 . 138 203 36 . 222 147 . . 222 283 310 514 Shots Fired 924 | 6 48 64 55 60 5 54 4 8 . 98 64 10 2 32 2 . . 42 204 27 139 Gun 565 | 6 48 64 29 36 . 30 2 4 . 64 40 3 2 12 . . . 11 144 13 57 Cannon 295 | . . . 26 24 5 24 2 4 . 7 19 . . 20 2 . . 27 57 11 67 Launcher 64 | . . . . . . . . . . 27 5 7 . . . . . 4 3 3 15 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 492 | 3 45 64 29 36 . 46 4 8 . 50 20 1 . 24 1 . . 14 106 12 29 Thermal 300 | . . . 24 . . . . . . 21 39 2 2 8 1 . . 24 93 12 74 Explosive 30 | . . . . . . . . . . 16 1 7 . . . . . . 3 3 . Electromagnetic 102 | 3 3 . 2 24 5 8 . . . 11 4 . . . . . . 4 2 . 36 Robot Hit Streak 25 | 2 7 8 10 14 8 25 2 5 . 23 6 4 . 10 5 . . 12 8 10 11 Robot Miss Streak 6 | 1 2 3 2 3 . 2 2 2 . 3 3 2 . 1 . . . 4 5 1 6 Penetration Max 2 | . . . . . . 2 . . . . . . . . . . . . 2 . 2 Secondary Targets 6 | . . 2 . 1 . 1 . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . Shots Hit Robots 581 | 3 31 39 41 50 5 41 2 6 . 52 34 5 . 23 1 5 . 25 115 16 87 Core Hits 339 | 2 8 15 14 23 2 16 1 1 . 54 29 10 . 7 1 1 . 18 54 10 73 Critical Kills 17 | . . . . . . 1 . . . 2 . . . 1 . 1 . 1 5 2 4 Critical Parts Destroyed 28 | . . . 1 1 . 1 . . . 2 1 1 . 1 . 1 . 1 13 . 5 Critical Strikes 79 | . . . 1 4 . 4 . 2 . 6 1 1 . 6 . 2 . 10 24 3 15 Burn 9 | . . . . . . . . . . 2 . . . 1 . . . 5 1 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . Destroy 38 | . . . . . . 2 . 2 . 4 1 . . 2 . . . . 17 1 9 Blast 17 | . . . . . . 2 . . . . . . . 3 . . . 3 3 1 5 Corrupt 3 | . . . . 3 . . . . . . . . . . . . . . . . . Smash 10 | . . . 1 1 . . . . . . . 1 . . . 2 . 2 3 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 383 | . 7 . 17 18 . 8 . 5 211 . 27 4 12 10 2 7 . 2 22 4 27 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 Impact 371 | . . . 17 18 . 8 . 5 211 . 27 4 12 10 2 7 . 2 22 4 22 Slashing 7 | . 7 . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 9 | . . . . 2 . . . . . . 1 . . . . . . . 4 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41010 | 34 473 641 1080 1491 145 1218 58 169 . 2507 1657 969 . 613 45 430 . 962 4832 1236 22450 Guns 7962 | 34 473 641 203 367 . 452 6 18 . 754 566 22 . 124 . . . 142 2770 279 1111 Cannons 7390 | . . . 515 549 124 766 52 151 . 155 585 . . 489 45 . . 447 942 361 2209 Explosions 23136 | . . . . 124 . . . . . 1598 404 709 . . . . . 195 690 596 18820 Melee 2429 | . . . 351 406 . . . . . . 102 238 . . . 430 . 178 414 . 310 Ramming 93 | . . . 11 45 21 . . . . . . . . . . . . . 16 . . Kinetic 7619 | 19 451 641 203 367 . 1037 58 169 . 559 159 22 . 478 . . . 173 2115 228 940 Thermal 24093 | . . . 484 124 . . . . . 350 1056 . . 135 45 . . 416 1566 412 19505 Explosive 3228 | . . . . . . . . . . 1028 205 709 . . . . . . 690 596 . Electromagnetic 3652 | 15 22 . 31 549 124 181 . . . 570 135 . . . . . . 195 31 . 1799 Impact 2245 | . . . 351 406 . . . . . . 102 238 . . . 430 . 178 414 . 126 Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 80 | . . . . . . . . . . . . . . . . . . . . . 80 Highest Corruption 26 | . . . . 7 7 1 1 1 1 6 3 3 3 2 2 2 2 4 11 9 26 Average Corruption 3 | . . . . 6 7 1 1 1 1 4 2 3 3 2 2 2 2 2 8 8 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . 20 Effects 339 | . . . . 33 30 1 21 8 . 48 26 17 22 5 10 15 7 15 27 5 49 Message Errors 86 | . . . . 9 10 . 2 1 . 9 3 5 9 1 3 4 2 4 9 1 14 Matter Fused 71 | . . . . 2 7 . 8 5 . 12 6 3 2 . 4 5 . 2 3 1 11 Heat Flow Errors 45 | . . . . 6 4 . 2 . . 9 5 2 . 2 . 1 2 3 2 . 7 Energy Discharges 45 | . . . . 4 5 . 5 1 . 7 3 2 4 1 2 2 1 2 3 . 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 2 1 . Parts Fused 6 | . . . . 2 . . 1 . . . . 1 2 . . . . . . . . Data Loss (minor) 42 | . . . . 4 3 1 3 1 . 6 4 1 2 1 1 3 1 2 3 1 5 Data Loss (major) 14 | . . . . 3 1 . . . . 3 1 . . . . . 1 . 2 1 2 Misfires 15 | . . . . 2 . . . . . 1 1 3 2 . . . . 2 . . 4 Alerts 7 | . . . . . . . . . . 1 1 . 1 . . . . . 2 . 2 Weapon Failures 5 | . . . . 1 . . . . . . 2 . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3579 | . . . 154 131 . . . 28 . 73 43 245 . . . 258 . 114 413 19 2101 Projectiles 214 | . . . 3 2 . . . 28 . 1 29 . . . . . . . 3 19 129 Explosions 1891 | . . . . . . . . . . 72 14 13 . . . . . 14 26 . 1752 Melee 1474 | . . . 151 129 . . . . . . . 232 . . . 258 . 100 384 . 220 Knockbacks 33 | . . . . 4 . 1 1 . . 2 . 1 . 3 . . . 2 6 2 11 Impact 7 | . . . . 2 . . . . . . . 1 . . . . . . 3 . 1 Kinetic 24 | . . . . . . 1 1 . . 2 . . . 3 . . . 2 3 2 10 Secondary 2 | . . . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 503 | . . . . 40 . . . . . 67 80 80 . . . . . 55 . 64 117 Shots 22 | . . . . 1 . . . . . 4 1 2 . . . . . 2 . 1 11 Rammed 7 | . . . . 3 3 . . . . . . . . . . . . . 1 . . Targets Rammed 11 | . . . 2 5 3 . . . . . . . . . . . . . 1 . . Kicked 4 | . . . 2 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | 20 148 159 489 377 225 407 277 160 . 382 342 149 35 193 66 193 141 350 348 181 314 Average Temperature 111 | 15 83 63 182 127 77 121 91 77 . 107 95 60 20 89 40 99 71 115 114 100 87 Received Heat Transfer 2568 | . 159 330 414 720 36 108 27 54 . 252 54 . . 12 . 63 . 108 195 . 36 Effects 12 | . . . 6 2 . 2 . . . . 2 . . . . . . . . . . Shutdowns 5 | . . . 1 1 . 2 . . . . 1 . . . . . . . . . . Energy Bleed 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . . . . 1 . . . . . . . . . . 8 Combat Hostiles 10 | . . . . . 1 . . . . 1 . . . . . . . . . . 8 Parts Fried 46 | . . . 4 8 1 . . . . 1 . . . . . 1 . 1 10 . 20 Impact Corruptions 43 | . . . 5 6 . . . . . . . 7 . . . 10 . 2 10 . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 14 | . . . . . . . . . . . 3 . . . . . . 3 6 2 . Heat Transferred 8078 | . . . 666 100 . . . . . 740 1218 . . 296 37 . . 925 1924 370 1802 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Peak Influence 1545 | 5 122 172 117 248 81 176 . . . . 267 . . 129 . . . . 361 415 1545 Initial 191 | . 3 51 13 11 73 . . . . . 40 . . . . . . . . 191 148 Average 151 | 3 53 93 43 98 37 67 . . . . 88 . . 22 . . . . 228 200 429 Maximum Alert Level 4 | . . . . 1 . . . . . . 1 . . . . . . . 1 2 4 Low Security (%) 74 | 100 100 100 100 94 100 100 . . . . 91 . . 100 . . . . 23 76 14 Level 1 23 | . . . . 5 . . . . . . 8 . . . . . . . 76 13 71 Level 2 . | . . . . . . . . . . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 2 1 . . 5 . . . . 6 . . 1 . . . . 4 1 7 Investigation 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Extermination 15 | . . . . . . 3 . . . . 3 . . 1 . . . . 3 1 4 Reinforcement 10 | . . 2 1 . . 1 . . . . 3 . . . . . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Distress Signals 14 | . 2 5 2 1 . . . . . . 1 . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 8 15 15 21 2 10 8 3 1 36 18 8 . 4 . 3 . 9 38 12 33 Peak Tracking Total 10 | . 3 4 4 5 1 3 4 2 1 7 5 4 . 2 . 3 . 5 7 5 10 Tactical Retreats 15 | . . . 1 1 . . . . . 5 . . . . . . . 2 4 1 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Traps Triggered 9 | . 1 . . 1 . . . . . . . . . . . . . . 1 . 6 Indirectly 6 | . . . . . . . . . . . . . . . . . . . . . 6 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Machines Disabled 23 | . . . . . . . . . . 2 1 . . . . . . . 1 2 17 Max in Single Turn 8 | . . . . . . . . . . 2 1 . . . . . . . 1 1 8 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Machines Accessed 40 | . 1 4 1 7 3 1 1 . . . 5 . . 2 . . 9 . 1 3 2 Terminals 21 | . 1 3 1 5 3 1 . . . . 2 . . 2 . . . . . 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 3 . . . . . . . . 2 . Total Hacks 100 | . 1 7 2 13 5 1 1 . . . 6 . . 3 . . 48 . 3 6 4 Successful 69 | . . 1 2 7 2 . 1 . . . 1 . . 2 . . 48 . 1 2 2 Failed 31 | . 1 6 . 6 3 1 . . . . 5 . . 1 . . . . 2 4 2 Catastrophic 10 | . 1 2 . 1 3 1 . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 1 1 2 4 4 . . . . . 1 . . 1 . . . . . . . Terminals 32 | . 1 5 2 7 5 1 . . . . 2 . . 3 . . . . . 2 4 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 . . Repair Stations 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . 4 . . . . . . . . 4 . Terminal Hacks 62 | . . . 2 4 2 . 1 . . . . . . 2 . . 48 . . 1 2 Record 39 | . . . . . 1 . . . . . . . . . . . 36 . . . 2 Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . 2 . . 1 . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . 1 1 1 . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 4 1 4 3 1 . . . . 4 . . 1 . . . . 1 3 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 15 . . . . . . . 4 . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Total Allies 12 | . . . . 10 . . . . 2 . . . . . . . . . . . . Largest Group 10 | . . . . 10 10 10 8 4 2 2 . . . . . . . . . . . Highest-Rated Group 173 | . . . . 173 173 173 128 64 45 45 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 29 29 29 16 16 31 31 . . . . . . . . . . . Total Orders 28 | . . . . 2 2 7 15 . . 2 . . . . . . . . . . . STAY 9 | . . . . . 1 1 7 . . . . . . . . . . . . . . FOLLOW 10 | . . . . . 1 1 8 . . . . . . . . . . . . . . EXPLORE 7 | . . . . 2 . 3 . . . 2 . . . . . . . . . . . RETURN 2 | . . . . . . 2 . . . . . . . . . . . . . . . Ally Attacks 90 | . . . . 2 . 10 61 9 . 8 . . . . . . . . . . . Total Damage 1002 | . . . . 30 . 78 735 91 . 68 . . . . . . . . . . . Kills 11 | . . . . 1 . 1 8 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . . . . . 1 1 2 3 . . 1 . . 1 . . . . . Drone Launches 8 | . . . . 2 . 3 . . . 2 . . . . . . . . . . 1 Drone Recoveries 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 184 | . . . . . . . . . . . 53 . . 23 . . . . 48 19 41 Traps 24 | . . . . . . . . . . . 8 . . 2 . . . . 7 1 6 Emergency Access 23 | . . . . . . . . . . . 8 . . 2 . . . . 5 3 5 Items 116 | . . . . . . . . . . . 34 . . 15 . . . . 28 13 26 Machines 15 | . . . . . . . . . . . 1 . . 3 . . . . 7 . 4 Patrols 5 | . . . . . . . . . . . 2 . . . . . . . 1 2 . Guards 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Turns Passed 28248 | 28 684 515 523 1108 991 1470 2837 1378 3344 2417 2098 1036 1362 887 709 1102 609 841 1574 817 1918 Spaces Moved 12742 | 15 349 170 180 389 570 480 1366 564 1568 926 872 570 797 366 425 578 298 405 730 322 802 Core 101 | . . . . . . . . . . . . . . . . . . . . . 101 Treads 11760 | . . . . 284 570 480 1366 564 1568 926 872 570 797 366 425 578 298 405 730 322 639 Legs 486 | 15 62 121 180 105 . . . . . . . . . . . . . . . . 3 Wheels 395 | . 287 49 . . . . . . . . . . . . . . . . . . 59 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 130 190 163 170 170 170 170 170 170 165 165 165 161 161 161 158 150 150 152 50 Average Speed 179 | 120 134 185 190 182 170 236 194 170 170 229 192 165 165 161 161 161 197 186 156 153 166 Slowest Speed 1600 | 120 175 330 190 330 170 250 250 170 250 250 250 165 165 165 161 238 238 238 247 157 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Exploration Rate (%) 46 | 4 52 18 16 61 89 7 89 62 86 85 24 62 41 6 62 67 62 63 16 11 44 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . . . 3 . . . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . . 2 4 2 3 . 1 1 . 1 3 . 2 . . . Spaces Dug 161 | . 2 . 4 5 . 8 . 5 1 13 26 2 11 10 2 2 . . 15 3 52 Terrain Destroyed 933 | . 2 . 10 7 . 13 2 7 1 92 69 42 11 15 4 2 . 16 62 60 518 Melee 114 | . 2 . 4 5 . 8 . 5 1 . 26 2 11 10 2 2 . . 15 3 18 Projectile 157 | . . . 6 . . 5 2 2 . 8 8 1 . 5 2 . . 16 33 1 68 AOE 662 | . . . . 2 . . . . . 84 35 39 . . . . . . 14 56 432 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Total 16626 | 19 502 304 270 687 586 761 1542 964 1823 1123 1192 647 822 619 443 734 318 454 980 620 1216 Wait 2421 | . 83 84 16 180 6 184 167 382 24 111 170 48 11 197 14 148 3 9 112 249 223 Move 12722 | 14 348 169 180 388 569 479 1365 563 1567 925 871 569 796 365 424 577 297 404 729 321 802 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 2 19 6 7 12 1 18 3 2 4 8 20 1 2 5 . . . 3 10 8 17 Fast Attach 92 | . . 1 1 5 . 8 1 1 5 1 15 3 . 7 . 1 10 3 13 4 13 Attach 93 | . 4 7 5 9 1 4 . . . 6 9 1 . 3 . . . 7 8 2 27 Detach 30 | . . . . 1 . 2 . . 1 1 5 1 . 3 . 1 . 3 5 . 7 Swap 147 | . 9 3 7 19 . 6 . 3 2 15 20 9 . 8 2 . . 3 16 10 15 Drop 157 | . 8 . 6 9 1 22 4 4 9 1 29 4 1 9 . . 8 3 6 12 21 Fire 421 | 3 24 34 30 39 5 30 2 4 . 55 26 7 . 12 1 . . 17 58 10 64 Melee 383 | . 7 . 17 18 . 8 . 5 211 . 27 4 12 10 2 7 . 2 22 4 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Crush 7 | . . . . 3 3 . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine (discovered 1 exit: Acc) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 29 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 4) 545 | -10/Materials | Discovered new exit (range 7) 600 | -10/Materials | Derelicts attacked the area 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Utility x2 945 | -9/Materials | Lost 6 parts (2p1n1u2w) 1143 | -9/Materials | Discovered new exit (range 10) 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -8/Materials | Identified exit to Storage 1751 | -8/Materials | Entered Storage 1774 | -8/Storage | Identified exit to Recycling 1840 | -8/Storage | Repaired Imp. Aluminum Leg 1943 | -8/Storage | Crushed by falling debris 1974 | -8/Storage | Lost 3 parts (1p1n1u) 2516 | -8/Storage | Lost 6 parts (2n1u3w) 2624 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2651 | -8/Storage | Discovered new exit (range 5) 2840 | -8/Storage | Used back door to open Recycling access 2859 | -8/Storage | Entered Recycling 2859 | -8/Recycling | Accompanied by 10 allies 2941 | -8/Recycling | Build established: Commander-Mutant 3056 | -8/Recycling | Discovered new exit (range 5) 3066 | -8/Recycling | Identified exit to Factory 3850 | -8/Recycling | Entered Factory 3850 | -6/Factory | Accompanied by 10 allies 3850 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4191 | -6/Factory | Build established: Commander-Tank 4526 | -6/Factory | Discovered new exit (range 22) 4738 | -6/Factory | Build established: Commander-Mutant 4958 | -6/Factory | Identified exit to Lower Caves 5210 | -6/Factory | Build established: Commander-Tank 5320 | -6/Factory | Entered Lower Caves 5320 | -6/Lower Caves | Accompanied by 8 allies 5361 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5755 | -6/Lower Caves | Encountered a Warlord checkpoint 6690 | -6/Lower Caves | Build established: Commander-Skirmisher 7323 | -6/Lower Caves | Learned Factory garrison access intel 8052 | -6/Lower Caves | Discovered new exit (range 15) 8156 | -6/Lower Caves | Identified exit to Lower Caves 8157 | -6/Lower Caves | Entered another Lower Caves area 8157 | -6/Lower Caves | Accompanied by 4 allies 8224 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8514 | -6/Lower Caves | Build established: Skirmisher 8607 | -6/Lower Caves | Learned 8 Factory zone layouts 9046 | -6/Lower Caves | Build established: Assassin 9438 | -6/Lower Caves | Build established: Mutant 9515 | -6/Lower Caves | Discovered new exit (range 8) 9525 | -6/Lower Caves | Identified exit to Zion 9535 | -6/Lower Caves | Entered Zion 9610 | -6/Zion | System corruption cleaned by Quarantine Array 9634 | -6/Zion | Given the Hacking Drone Bay 9638 | -6/Zion | Found Prototype Device 9641 | -6/Zion | Identified Hacking Drone Bay 9654 | -6/Zion | Discovered new exit (range 13) 10203 | -6/Zion | Identified exit to Deep Caves 10274 | -6/Zion | Found Prototype Device 10274 | -6/Zion | Identified Bomb Factory No. 2 10761 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11013 | -6/Zion | Found GAL Module 11361 | -6/Zion | Gained Derelict followers 12877 | -6/Zion | Identified exit to Proximity Caves 12879 | -6/Zion | Entered Proximity Caves 12879 | -5/Proximity Caves | Accompanied by 2 allies 13192 | -5/Proximity Caves | Learned Factory terminal intel 13195 | -5/Proximity Caves | Learned location of 1 exit from Factory 13198 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14156 | -5/Proximity Caves | Build established: Derelict-Mutant 14529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14907 | -5/Proximity Caves | Build established: Derelict-Gunner 15036 | -5/Proximity Caves | Discovered new exit (range 7) 15054 | -5/Proximity Caves | Identified exit to Factory 15066 | -5/Proximity Caves | Learned location of 1 exit from Factory 15296 | -5/Proximity Caves | Entered Factory 15296 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15297 | -5/Factory | Identified exit to Upper Caves 15297 | -5/Factory | Identified exit to Factory 15299 | -5/Factory | Loaded intel: 25 terminal locations 15300 | -5/Factory | Loaded intel: 4 garrison access locations 15964 | -5/Factory | Build established: Mutant 16644 | -5/Factory | Build established: Gunner 17394 | -5/Factory | Entered Upper Caves 17457 | -5/Upper Caves | Build established: Mutant 18071 | -5/Upper Caves | Encountered a Warlord checkpoint 18202 | -5/Upper Caves | Discovered new exit (range 15) 18225 | -5/Upper Caves | Identified exit to Upper Caves 18430 | -5/Upper Caves | Entered another Upper Caves area 19792 | -5/Upper Caves | Entered Factory 19792 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19853 | -4/Factory | Found Prototype Hackware 19853 | -4/Factory | Identified Exp. Hacking Suite 20164 | -4/Factory | Identified exit to Upper Caves 20164 | -4/Factory | Identified exit to Armory 20375 | -4/Factory | Discovered new exit (range 16) 20527 | -4/Factory | Identified exit to Research 20673 | -4/Factory | Build established: Hacker-Skirmisher 20679 | -4/Factory | Entered Upper Caves 21112 | -4/Upper Caves | Build established: Hacker-Mutant 21372 | -4/Upper Caves | Discovered new exit (range 7) 21380 | -4/Upper Caves | Identified exit to Upper Caves 21388 | -4/Upper Caves | Entered another Upper Caves area 21407 | -4/Upper Caves | Encountered a Warlord checkpoint 21805 | -4/Upper Caves | Learned location of 1 exit from Research 22141 | -4/Upper Caves | Build established: Mutant 22334 | -4/Upper Caves | Discovered new exit (range 14) 22488 | -4/Upper Caves | Identified exit to Zhirov 22490 | -4/Upper Caves | Entered Zhirov 22490 | -4/Zhirov | Discovered new exit (range 3) 22498 | -4/Zhirov | Identified exit to Proximity Caves 22540 | -4/Zhirov | Met Zhirov 22578 | -4/Zhirov | Learned location of Quarantine (-2) 22578 | -4/Zhirov | Learned location of Testing (-3) 22578 | -4/Zhirov | Learned location of Command (-1) 22613 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22650 | -4/Zhirov | Found Alien Artifact 22650 | -4/Zhirov | Identified Integrated Reactor 22650 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22689 | -4/Zhirov | Found Alien Artifact 22689 | -4/Zhirov | Identified Transdimensional Reconstructor 22689 | -4/Zhirov | Warped through subspace 23099 | -4/Zhirov | Entered Proximity Caves 23453 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23516 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 23558 | -3/Proximity Caves | Spotted B-86 Titan 23905 | -3/Proximity Caves | Discovered exit to Research (range 8) 23940 | -3/Proximity Caves | Entered Research 23940 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23941 | -3/Research | Identified exit to Research 24129 | -3/Research | Spotted B-86 Titan 24478 | -3/Research | Build established: Tank 24605 | -3/Research | Found Prototype Device 24605 | -3/Research | Identified Exp. Thermal Shield 25084 | -3/Research | Build established: Scavenger-Gunner 25143 | -3/Research | Found Fusion Bomb Launcher 25210 | -3/Research | Found Gamma Bomb Array 25271 | -3/Research | System corruption reached 10% 25497 | -3/Research | Discovered exit to Research (range 5) 25514 | -3/Research | Entered another Research area 25514 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25562 | -2/Research | Build established: Tank 26321 | -2/Research | Discovered new exit (range 9) 26330 | -2/Research | Identified exit to Quarantine 26331 | -2/Research | Entered Quarantine 26460 | -2/Quarantine | Exp. Hacking Suite fried by hacking feedback 26542 | -2/Quarantine | System corruption reached 10% 26729 | -2/Quarantine | Found Alien Artifact 26729 | -2/Quarantine | Identified Core Reset Matrix 26729 | -2/Quarantine | Used Core Reset Matrix 26733 | -2/Quarantine | Detected hypermatrix surge 26733 | -2/Quarantine | Sensed 11 artifacts in vicinity 26790 | -2/Quarantine | Found Core Cannon 27196 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 27247 | -2/Quarantine | Spotted Alpha 7 27307 | -2/Quarantine | Destroyed Alpha 7 27315 | -2/Quarantine | Found Prototype Device 27413 | -2/Quarantine | Found Sigix Terminator 27466 | -2/Quarantine | Identified Exp. ECM Suite 27590 | -2/Quarantine | Found Core Stripper 27690 | -2/Quarantine | Identified exit to Access 27735 | -2/Quarantine | Scanned by Researcher 27806 | -2/Quarantine | Lost 3 parts (1n2u) 27860 | -2/Quarantine | Warped through subspace 27913 | -2/Quarantine | Lost 13 parts (2p4n3u4w) 27986 | -2/Quarantine | Fired Sigix Terminator 27986 | -2/Quarantine | Cryocooling Duct disabled 27986 | -2/Quarantine | Cryocooling Duct disabled 28001 | -2/Quarantine | Ambient heat levels rising (+40) 28001 | -2/Quarantine | Non-combat units ordered to evacuate 28001 | -2/Quarantine | Combat units ordered to evacuate 28007 | -2/Quarantine | Destroyed 7 combat bots 28101 | -2/Quarantine | Quarantine Guard activated 28105 | -2/Quarantine | Build established: Scavenger-Mutant 28117 | -2/Quarantine | Found Dimensional Node Initializer 28120 | -2/Quarantine | Found Dimensional Node Initializer 28123 | -2/Quarantine | Found Dimensional Node Initializer 28129 | -2/Quarantine | Spotted Quarantine Guard 28132 | -2/Quarantine | Spotted Quarantine Guard 28156 | -2/Quarantine | Spotted Quarantine Guard 28158 | -2/Quarantine | Spotted Quarantine Guard 28159 | -2/Quarantine | Spotted Quarantine Guard 28161 | -2/Quarantine | Spotted Quarantine Guard 28165 | -2/Quarantine | Released all parts (5) 28165 | -2/Quarantine | Spotted Quarantine Guard 28166 | -2/Quarantine | Core integrity fell below 50% 28166 | -2/Quarantine | Spotted Quarantine Guard 28166 | -2/Quarantine | Spotted Quarantine Guard 28167 | -2/Quarantine | Spotted Quarantine Guard 28171 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 28172 | -2/Quarantine | Warped through subspace 28173 | -2/Quarantine | Core integrity fell below 20% 28185 | -2/Quarantine | Spotted Quarantine Guard 28196 | -2/Quarantine | Lost 10 parts (1p2n5u2w) 28249 | -2/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 28165_ Released Hvy. Pick. 28165_ Released Adv. Signal Interpreter. 28165_ Released Adv. Target Analyzer. 28165_ Released Hcp. Storage Unit. 28165_ Acquired Hvy. Pick. 28166_ Dropped Dimensional Node Initializer. 28167_ Hvy. Pick blasted off. 28167_ Knocked back. 28169_ 0EPFZG38<,IJSNDJF1T6HEF&AAKY THE9 #XO:,R 28171_ Acquired Hpw. Transdimensional Reconstructor. 28172_ Warped through subspace. 28189_ System corrupted: Matter fused (-5). 28196_ Acquired Unknown Special Melee Weapon. 28196_ Identified Adv. Datajack. 28214_ Acquired Corrupted Unknown Reactor. 28214_ Identified Lgt. Quantum Reactor. 28214_ Integrated Corrupted Lgt. Quantum Reactor (+11). 28217_ System corrupted: Matter fused (-5). 28233_ System corrupted: Heat flow error (+215). 28244_ Knocked back. Map ----- +----------------------------------------------------+ | " " " "" "##" "#?????????? | | " " " ""#########?????????? | | """""""""" " " ?????????#"#????????? | | " " " "???????????# #???????? | | " " " "????????????# #??????? | | " " " "?????????????# #?????? | | " " " "??????????????# ?????? | | " " * " "???????????????? ????? | | """""""" " "????????????????? ???? | | " "?????????????????????? | | """""""""" " "?????????????????????? | | """""""""" " "?????????????????????? | | "" """"""""""""""?????????????????????? | | "" " " ?????????????????????? | | "" " " #?????????????????????? | | "" " " #?????????????????????? | | "" " " #??????????????????????? | | "" " ###??????????????????????? | | "" " #????????????????????????? | | "" " #????????????????????????? | | ! "" " [ #????????????????????????? | | ########## #####+########?????????????????????? | | % Y % #?????????????????????? | | #######???????????????? | | [ %# """#???????????????? | | @ + """#???????????????? | | ############+########## # ""#???????????????? | | #??# # #????# # """#???????????????? | | "" #??### #????# # """#???????????????? | | "" ?????# #????############???????????????? | | "" #????# """ #???????????????????????????????? | | ""??????# [ ]" #???????????????????????????????? | | "???????# """ #???????????????????????????????? | | ???????# " "" #???????????????????????????????? | | ???????## """"" #???????????????????????????????? | | ???????## #???????????????????????????????? | | ???????###########???????????????????????????????? | | ?!???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Core Analysis 6 Recoil Reduction 7 Particle Charging 30 Offensive Hacking 28 Item Schematics ----------------- Exp. Armor Integrity Analyzer | -2/Quarantine | Archive Adv. KE Penetrator | -2/Quarantine | Archive Adv. Myomer Leg | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Cannon Sigix Terminator Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- Alien Roots Armchair Analyst Decoder Ring Dramatic Entrance GoHome() Hard Hitter Sunderer The Science Guy Challenges ------------ None Game ------ Seed MultinovaCooledHammer Manual? 0 Play Time 05:54:44 Cumulative 61.7 hours Start 2023.08.02 @ 22:23:31 End 2023.08.04 @ 22:16:48 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43ab05f3-ff15-4258-b1b5-368ab4bf30be