Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 19:58:33 Player: N.W.L Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (594) 2970 Value Destroyed (35186) 35186 Prototype IDs (85) 1700 Alien Tech Used (10) 2000 Bonus (44431) 44431 TOTAL SCORE: 98187 Bonus ------- High Alert Combat Kills 8738 Follower Combat Kills 2409 Entered Garrisons 800 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 420 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -2036 Cogmind --------- Core Integrity 905/1600 Matter 151/300 Energy 143/1700 System Corruption 12% Temperature Warm (166) Movement Immobile (Siege) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor (fused) > --- PROPULSION (7) --- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor AEGIS Remote Shield > --- WEAPON (6) ------- BFG-9k Vortex Edition > --- INVENTORY (25) --- Armored Heavy Treads Long-range Terrain Scanner Seismic Detector Precision Matter Filter Precision Energy Filter Experimental EM Disruption Field AEGIS Remote Shield High-powered Transdimensional Reconstructor Spacefold Activator Microwarp Drive Compact HERF Cannon Enhanced Nova Cannon BFG-9k Vortex Edition (40) Micro-nuke Launcher Shock Maul Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor Experimental EM Disruption Field AEGIS Remote Shield > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Armored Heavy Treads Advanced Heat Sink Long-range Terrain Scanner Seismic Detector Precision Matter Filter Precision Energy Filter AEGIS Remote Shield High-powered Transdimensional Reconstructor Spacefold Activator Microwarp Drive Compact HERF Cannon Enhanced Nova Cannon BFG-9k Vortex Edition Micro-nuke Launcher Shock Maul [Rating: 258] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Quantum Capacitor Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Artifact Phase Armor Weapon Advanced Plasma Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Perforator Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Utility 8 | . . . . . 2 . . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Parts Attached 602 | . 2 1 1 14 45 25 3 6 12 . 11 37 28 4 3 1 . 12 6 4 2 32 5 18 6 26 33 10 1 . 39 26 43 36 38 33 39 Power 53 | . . . . 1 2 3 1 . 2 . 2 2 3 . . . . . 1 . 1 2 . . 1 3 5 . . . 1 1 8 3 5 2 4 Engine 7 | . . . . 1 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Core 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Reactor 40 | . . . . . . . . . 2 . 2 . 3 . . . . . 1 . 1 2 . . 1 3 2 . . . 1 1 7 3 5 2 4 Propulsion 86 | . 2 . . 2 9 7 . 3 2 . 3 3 4 . . . . . . 2 . 1 . 6 2 3 9 2 . . 12 2 2 2 1 4 3 Treads 74 | . 2 . . 1 8 7 . 2 2 . 3 3 3 . . . . . . 2 . 1 . 6 2 3 2 2 . . 11 2 2 2 1 4 3 Leg 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . Wheel 4 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Utility 265 | . . . 1 5 10 7 . 1 6 . 3 10 13 2 1 1 . 5 3 1 1 19 1 8 1 10 12 3 1 . 17 18 20 18 24 19 24 Device 193 | . . . . 1 5 3 . . 5 . 1 4 9 1 1 . . 3 1 . 1 13 1 6 . 8 7 2 1 . 17 16 14 16 21 16 20 Storage 15 | . . . 1 4 . . . . . . . . 1 1 . . . . . . . 2 . 1 . . . . . . . . . 1 . 3 1 Processor 14 | . . . . . . 1 . 1 . . . 2 . . . . . . . . . 1 . . . . 1 1 . . . 1 2 . 3 . 1 Hackware 11 | . . . . . 1 . . . . . . . 1 . . . . . 2 . . . . 1 . 1 . . . . . . 3 1 . . 1 Protection 29 | . . . . . 4 3 . . 1 . 2 4 2 . . 1 . 2 . 1 . 3 . . 1 1 4 . . . . . . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Weapon 198 | . . 1 . 6 24 8 2 2 2 . 3 22 8 2 2 . . 7 2 1 . 10 4 4 2 10 7 5 . . 9 5 13 13 8 8 8 Energy Gun 59 | . . . . . 14 4 . . . . 1 7 6 2 1 . . 2 . . . 2 1 . . 2 3 3 . . 3 . 5 1 . . 2 Energy Cannon 59 | . . . . . . 1 1 2 1 . 1 5 . . . . . 4 2 1 . 4 1 3 . 3 2 . . . 6 3 3 7 3 3 3 Ballistic Gun 16 | . . . . 2 6 1 . . . . . 3 1 . . . . . . . . . . . . . 2 . . . . . . . 1 . . Ballistic Cannon 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 3 1 1 Launcher 18 | . . . . 3 . 1 1 . . . 1 3 . . 1 . . 1 . . . . 2 . 1 2 . . . . . . 1 . . 1 . Special Weapon 6 | . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . . Impact Weapon 17 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 1 3 1 Slashing Weapon 9 | . . . . . 1 . . . 1 . . 4 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 48 | . . . . . 3 . . . 2 . . 2 2 1 . . . . 1 . . 8 . . . 3 . . . . 4 1 6 9 2 2 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . . . Parts Lost 84 | . . . . 2 1 6 2 . . . 6 8 . 1 . 1 . . . 1 . . 1 2 . 21 13 1 . . 7 4 . 2 2 2 1 Power 12 | . . . . 1 . 2 1 . . . 2 1 . . . . . . . . . . . . . 3 2 . . . . . . . . . . Propulsion 19 | . . . . 1 . . . . . . 1 3 . . . . . . . 1 . . . . . 4 5 . . . 4 . . . . . . Utility 26 | . . . . . 1 4 . . . . 2 1 . 1 . 1 . . . . . . . 1 . 4 4 . . . 1 3 . 2 . 1 . Weapon 27 | . . . . . . . 1 . . . 1 3 . . . . . . . . . . 1 1 . 10 2 1 . . 2 1 . . 2 1 1 Highest Loss Streak 13 | . . . . 2 1 2 1 . . . 2 3 . 1 . 1 . . . 1 . . 1 1 . 13 5 1 . . 6 2 . 2 1 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 79 | . 28 34 51 91 95 97 99 92 89 84 85 91 66 80 80 80 80 74 80 83 82 77 75 77 77 69 63 86 84 84 67 69 80 81 75 77 74 Engine 1 | . . . . 13 8 1 1 7 4 . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . . . Reactor 5 | . . . . . . . . . 2 7 7 2 4 6 6 6 6 6 11 11 11 6 5 5 5 5 2 5 5 5 4 4 11 13 12 11 10 Treads 15 | . 28 28 28 27 18 27 27 15 15 15 16 19 12 13 13 13 13 13 11 12 17 12 11 15 15 12 4 13 15 15 15 13 13 12 12 14 11 Device 19 | . . . . 7 10 9 9 7 8 15 14 20 15 27 33 32 26 21 23 23 23 27 29 25 22 20 20 21 26 26 22 22 19 16 20 18 19 Storage 5 | . . . 8 14 9 9 9 7 7 7 7 6 5 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 3 3 Processor 2 | . . . . . . 2 . 7 7 7 7 12 1 . . . . . . . . . . . . . 1 5 5 5 4 4 7 5 4 3 3 Hackware 3 | . . . . . 7 6 . . . . . . 2 4 . . . . 7 10 . . . 2 5 5 1 . . . . . 4 9 8 7 6 Protection 3 | . . . . . 8 6 18 15 13 7 7 5 3 . . . 6 5 1 . 5 5 5 2 3 4 6 7 . . . . . . . . . Energy Gun 6 | . . . . . 23 23 17 . . . . 11 17 20 15 20 20 8 4 . . 2 2 2 . 2 1 11 10 10 3 4 2 . . . 2 Energy Cannon 7 | . . . . . . 2 8 23 23 23 22 5 . . . . . 6 10 16 17 11 7 11 15 8 5 2 . . 5 12 9 12 4 8 5 Ballistic Cannon 1 | . . 6 14 14 . . . . . . . . . . . . . . . . . . . . . . . 2 10 10 2 . . . 3 2 2 Peak Build Rating 258 | . 2 4 7 12 40 39 39 46 71 70 70 76 94 90 89 89 85 95 110 110 110 128 130 147 145 148 130 139 139 137 166 183 197 212 222 244 258 Average Rating 118 | . 1 2 5 9 36 36 38 44 55 70 68 70 76 88 88 88 85 90 105 106 109 115 126 139 142 127 98 130 137 137 154 168 181 196 210 231 222 On Entrance 94 | 6 6 2 4 7 11 37 39 32 46 70 70 66 64 87 87 89 85 85 95 107 110 109 126 128 138 145 73 128 139 137 137 150 165 180 196 212 233 Naked Turns 23 | . 6 . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 240 | 12 . 3 43 50 66 76 78 84 96 88 88 86 119 119 121 122 122 146 172 178 178 175 165 168 161 168 155 160 160 155 193 211 219 210 214 234 240 Greatest Support 275 | 20 3 3 40 40 60 60 60 28 140 140 140 130 140 140 140 140 140 140 140 140 128 140 140 175 180 165 140 170 170 140 200 225 225 245 255 275 255 Greatest Overweight (x) 44 | . . . 1 2 20 1 1 2 3 . 1 1 2 . . . . 1 1 1 1 1 1 1 1 1 44 1 1 1 10 1 . . . . 1 Average Overweight (x) . | . . . . . 1 . 1 2 1 . . . . . . . . . 1 1 1 . 1 . . . 1 . . 1 . . . . . . . Largest Inventory Capacity 25 | . 5 5 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | . 5 5 14 10 20 20 20 20 20 20 20 20 17 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 5 5 11 16 20 20 20 18 20 20 20 20 20 24 25 25 24 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 4 4 7 8 19 19 19 16 19 20 19 19 16 22 24 24 24 24 24 24 24 24 24 24 24 23 19 24 25 25 24 24 24 24 24 24 24 Final Capacity 25 | 8 5 5 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 4 5 11 16 19 20 19 17 20 20 20 18 19 24 25 24 24 25 25 23 24 25 25 25 25 25 19 25 25 25 24 25 25 25 25 25 22 Class Distribution -------------------- 32% | Scavenger-Gunner 14% | Gunner 12% | Hacker-Gunner 11% | Scavenger-Tank 9% | Mutant 5% | Hacker-Executioner 5% | Commander-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Commander-Gunner | -5/Factory Commander-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Garrison Gunner | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Gunner | -3/Research Gunner | -3/Quarantine Hacker-Gunner | -2/Research Hacker-Gunner | -2/Testing Hacker-Gunner | -2/Section 7 Hacker-Executioner | -1/Access Hacker-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Matter Collected 10523 | 200 . . 80 422 761 346 113 . 180 . 133 475 305 79 106 10 . 190 47 40 30 378 143 160 138 228 483 294 88 55 331 534 528 791 1141 1006 708 Remotely 358 | . . . . . . . . . . . . . . . . . . . . . . 358 . . . . . . . . . . . . . . . Salvage Created 33066 | . . . . 148 2421 975 558 . 217 201 1744 1665 61 199 67 113 . 1025 180 124 164 138 278 993 2040 2321 1111 1301 88 . 2421 2382 569 1322 2361 3436 2443 Parts 1394 | . . . . 16 121 48 34 . 4 11 58 71 1 9 4 2 . 39 9 4 6 4 17 43 74 80 40 49 5 . 127 82 14 66 117 147 92 Haulers Intercepted 15 | . . . . . 4 . 1 . . 1 . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 1 1 . 3 . Recyclers Shooed 12 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . . . . . . 10 9 . 39 . 2 3 . 6 . . . . . . . . . . . . . . Prevented 29 | . . . . . . . . . . . . . . . . . . 9 . 5 6 . 4 . . . . . 5 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 491 | . . . . 17 43 23 8 . . 3 37 38 . 3 5 2 . 18 4 2 2 3 13 11 27 24 23 22 1 . 30 29 7 16 25 33 22 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Guns 121 | . . . . 1 41 20 4 . . . . 22 . 2 . 2 . 6 2 . . . 1 . . 5 1 10 . . 4 . . . . . . Cannons 202 | . . . . 7 . . 1 . . 3 30 5 . . . . . 2 1 1 1 2 2 6 13 4 17 . . . 18 12 5 14 22 23 13 AOE 68 | . . . . 9 . 2 2 . . . 4 10 . . 5 . . 5 . . . . 9 . 5 4 . 6 . . . 3 . . . 4 . Classes Destroyed 29 | . . . . 4 10 3 . . . 1 1 2 . . . . . . . . . 1 2 . . 1 . . . . 1 . . 1 1 . 1 Worker 21 | . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . 4 . 1 . . 1 1 . 1 . 3 5 Builder 17 | . . . . 1 . . 3 . . . . 4 . . . . . . . . . . . . . 5 . 1 . . 1 . . 1 . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hauler 15 | . . . . . 4 . 1 . . 1 . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 1 1 . 3 . Recycler 16 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 5 1 Carrier 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . . 4 . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Watcher 28 | . . . . . 3 . . . . . . 1 . . . . . 2 . . . . . 2 . 3 . 1 . . 2 2 1 3 1 3 4 Swarmer 95 | . . . . 4 7 2 . . . . 12 4 . . 4 . . 3 2 . . . 9 . 11 . 13 6 . . 5 . 4 3 . 6 . Saboteur 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 168 | . . . . 2 23 11 5 . . 1 12 23 . 1 1 2 . 5 . 2 . 2 1 5 8 6 5 10 . . 8 12 2 2 5 8 6 Brawler 6 | . . . . . . 1 . . . . 1 1 . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . Duelist 12 | . . . . . 2 . . . . . 1 3 . . . . . . . . . . . . . . . 1 . . . 3 . . . 2 . Protector 7 | . . . . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . 2 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 50 | . . . . . 8 5 2 . . 1 5 . . 1 . . . 5 . . 1 . . 2 4 3 . 2 1 . 2 2 . . 2 2 2 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 10 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 3 . . . 2 . Hunter 33 | . . . . . 1 2 1 . . . 4 . . 1 . . . 2 1 . . . . . 2 4 4 . . . . 1 1 . 3 4 2 Programmer 75 | . . . . . . . . . . 1 . 4 . . . . . 1 . . . . . 4 1 8 . 2 . . 12 6 . 10 12 9 5 Behemoth 8 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . . . 1 . . . 1 . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . . . . 5 11 4 12 . . 2 8 8 . 1 5 1 . 3 2 2 1 2 5 3 5 6 8 8 1 . 10 6 4 4 7 8 5 Combat Bots Only 9 | . . . . 5 5 4 4 . . 2 8 5 . 1 5 1 . 3 2 2 1 2 5 3 5 3 8 7 1 . 9 5 4 4 6 6 5 Max Kills in Single Turn 6 | . . . . 3 2 2 2 . . 1 2 3 1 1 3 1 . 2 1 1 1 1 4 1 3 2 1 5 1 . 1 2 1 1 2 6 1 Gunslinging 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . 1 1 . . . 2 3 . . 3 . . 2 . . . . 4 . 3 2 . 5 . . . 1 . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Hostile Shots Fired 2534 | . . 7 . 36 142 95 69 . . 39 140 126 1 40 17 13 . 87 12 16 8 2 43 33 82 297 211 81 4 . 208 182 33 74 212 109 115 Missed 638 | . . 2 . 9 34 24 24 . . 15 36 26 . 15 7 2 . 17 4 5 1 . 12 10 23 64 67 20 1 . 49 62 10 12 41 25 21 Damage Taken 35524 | . . 66 . 559 1639 1409 707 . . 246 1318 2084 58 384 160 272 . 1557 66 101 73 154 585 529 1114 4779 2213 1382 79 . 2538 1559 652 1023 3206 1773 3239 Core 3554 | . . . . 138 253 131 115 . . 49 100 214 58 47 . . . 131 . 18 . 54 86 54 128 500 323 37 . . 201 16 19 85 289 195 313 Absorbed by Shields 4322 | . . . . . . . . . . . . . . . . . . . 67 103 21 . . . . 218 32 . . . 1399 848 . 526 682 426 . Reduced by Siege Mode 2165 | . . . . . . . . . . 9 92 98 . . . 15 . 94 . . . . . 21 44 319 31 91 . . 176 247 85 84 310 93 356 Ignored by Resistances 1410 | . . . . . . . . . . . . . . . . . . . . . . . 59 29 . 730 592 . . . . . . . . . . Regen/Repaired (Parts) 3974 | . . . . . 122 . . . . . . . 196 23 66 106 . 215 . . . 170 . 107 . 61 . . . . . . . . 1813 . 1095 Core Remaining (%) 56 | 100 . . . 44 . . 9 . . . 78 . . . . . . 47 . . . . 84 . . . . . . 9 . 83 . . 51 . 56 Volleys Fired 2375 | . . . . 36 119 85 35 1 3 6 90 59 7 23 5 21 . 141 21 9 18 39 29 52 142 188 128 106 17 . 195 187 59 135 144 142 133 Largest 3 | . . . . 2 3 3 3 3 3 3 3 3 3 1 1 1 . 1 1 1 1 1 1 1 2 2 2 3 2 . 2 1 1 1 1 2 1 Hottest 300 | . . . . 100 101 149 120 240 240 240 240 240 235 80 80 80 . 88 98 81 98 98 81 98 179 196 186 248 135 . 183 113 113 120 100 194 300 Shots Fired 3004 | . . . . 57 354 164 62 3 9 18 206 139 15 23 5 21 . 141 21 9 18 39 29 53 144 195 126 141 19 . 196 185 60 138 143 142 129 Gun 1092 | . . . . 21 354 152 28 . . . 1 101 11 23 1 21 . 82 7 . . . 6 . . 98 10 107 6 . 61 . 1 . . . 1 Cannon 1835 | . . . . 22 . 8 28 3 9 18 203 27 4 . . . . 54 14 9 18 27 16 53 142 92 116 34 13 . 135 185 55 138 143 141 128 Launcher 58 | . . . . 11 . 4 6 . . . 2 11 . . 4 . . 5 . . . . 7 . 2 5 . . . . . . . . . 1 . Special 19 | . . . . 3 . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . 4 . . . . Kinetic 222 | . . . . 43 64 11 . . . . . 12 3 . . . . . . . . . . . . . 6 17 13 . . . . 4 17 22 10 Thermal 2137 | . . . . 3 290 149 56 3 9 18 204 116 12 23 1 21 . 124 14 . 15 18 . 24 30 129 120 100 . . 134 121 38 117 122 68 58 Explosive 58 | . . . . 11 . 4 6 . . . 2 11 . . 4 . . 5 . . . . 7 . 2 5 . . . . . . . . . 1 . Electromagnetic 551 | . . . . . . . . . . . . . . . . . . 12 7 9 3 9 16 29 112 61 . 24 6 . 62 64 18 17 4 51 47 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 14 Robot Hit Streak 41 | . . . . 4 31 17 11 2 6 14 22 26 15 21 1 14 . 41 8 7 15 17 4 19 23 13 13 15 10 . 19 16 5 27 24 13 16 Robot Miss Streak 11 | . . . . 3 6 3 2 1 . 1 2 6 1 2 2 3 . 6 7 1 1 2 2 1 4 5 5 5 1 . 4 2 2 4 9 4 11 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 2 1 Secondary Targets 15 | . . . . . 4 7 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 1676 | . . . . . . . . . . . . . . 23 1 21 . 136 21 9 18 27 22 53 140 129 89 54 5 . 194 185 56 134 126 118 115 Shots Hit Robots 1826 | . . . . 26 247 100 34 2 4 14 112 107 15 20 1 21 . 107 9 8 17 15 14 33 81 134 73 80 4 . 125 95 25 84 77 60 82 Core Hits 1167 | . . . . 28 137 45 20 . 2 6 60 159 5 11 13 16 . 68 6 3 3 2 17 16 38 57 29 49 1 . 50 55 12 46 63 107 43 Critical Kills 57 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 2 . . . 1 1 1 3 19 20 7 Critical Parts Destroyed 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 35 7 Critical Strikes 160 | . . . . . 12 8 . . . . 1 . 2 . . . . 1 . . 1 1 . 1 3 7 2 4 . . 4 2 1 6 34 55 15 Burn 28 | . . . . . 12 8 . . . . . . 1 . . . . 1 . . . . . . . 2 . 4 . . . . . . . . . Meltdown 13 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 2 . . . 1 1 1 2 3 . . Destroy 105 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 31 55 14 Corrupt 12 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 3 . . . . 3 1 . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 48 | . . . . . 5 2 . . . . . 4 2 . . . . . . . . . . 1 11 9 . . . . . 1 1 2 1 1 8 Impact 21 | . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 8 Slashing 22 | . . . . . . . . . . . . 4 2 . . . . . . . . . . 1 11 4 . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage Inflicted 76171 | . . . . 1005 4921 2256 1456 50 102 374 3315 5658 521 461 455 517 . 3295 408 336 647 279 1501 1697 4177 5378 2527 3734 99 . 5222 5253 1194 3130 3362 3618 9223 Guns 17937 | . . . . 92 4753 1851 439 . . . . 2071 233 461 21 517 . 1833 138 . . . 424 . . 1532 120 1742 99 . 1588 . 23 . . . . Cannons 43479 | . . . . 346 . . 310 50 102 374 2952 416 78 . . . . 689 260 336 647 271 380 1586 2583 2274 2407 501 . . 3619 4005 1041 3033 3362 2932 8925 Explosions 12919 | . . . . 567 162 401 701 . . . 363 3171 . . 434 . . 773 . . . . 697 111 670 1172 . 1491 . . . 1248 130 . . 686 142 Melee 1591 | . . . . . . . . . . . . . 210 . . . . . . . . . . . 924 360 . . . . . . . 97 . . . Ramming 245 | . . . . . 6 4 6 . . . . . . . . . . . 10 . . 8 . . . 40 . . . . 15 . . . . . 156 Kinetic 2816 | . . . . 438 901 174 . . . . . 217 23 . . . . . . . . . . . . . 45 165 . . . . . 79 230 459 85 Thermal 37971 | . . . . . 3852 1677 749 50 102 374 2952 2295 288 461 21 517 . 2268 238 . 547 . . 606 838 2213 2482 1780 . . 3584 1957 581 2296 3045 678 1520 Explosive 11294 | . . . . 567 162 401 701 . . . 363 2908 . . 434 . . 773 . . . . 697 . 329 963 . 1248 . . . 1062 . . . 686 . Electromagnetic 15762 | . . . . . . . . . . . . 238 . . . . . 254 160 336 100 271 380 1091 2086 1802 . 541 99 . 1623 2234 613 658 87 1795 1394 Impact 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . . . Slashing 1424 | . . . . . . . . . . . . . 210 . . . . . . . . . . . 924 290 . . . . . . . . . . . Piercing 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . Entropic 6492 | . . . . . . . . . . . . . . . . . . . . . . . 424 . . . . . . . . . . . . . 6068 Highest Corruption 27 | . . . . 3 . . . . . . . 3 . . . . . . . . . . . 1 3 18 18 18 18 18 24 24 5 16 27 5 12 Average Corruption 10 | . . . . 3 . . . . . . . 2 . . . . . . . . . . . 1 1 10 18 18 18 18 14 11 5 11 22 3 9 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 691 | . . . . 1 . . . . . . . 10 . . . . . . . . . . . 4 28 67 61 54 24 26 75 46 34 53 94 30 84 Message Errors 152 | . . . . . . . . . . . . 5 . . . . . . . . . . . . 12 20 10 13 9 5 9 7 5 12 23 8 14 Matter Fused 152 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 10 9 5 5 18 12 10 11 20 6 26 Heat Flow Errors 99 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 10 8 6 2 7 10 5 5 10 18 3 9 Energy Discharges 81 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 7 5 7 2 5 12 5 3 6 11 3 10 Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . 1 2 . . 1 1 1 Parts Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 1 . . . . 1 2 Data Loss (minor) 68 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 1 2 9 9 3 . 10 6 4 4 5 5 7 Data Loss (major) 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 1 3 2 3 2 3 2 3 Misfires 30 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 4 2 2 1 . 4 2 2 4 3 . 3 Alerts 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 1 3 1 1 2 3 . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 . . Weapon Failures 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 4 . . 4 4 1 1 4 1 7 Overload Shots 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3432 | . . . . 16 . . 43 2 . . 12 100 67 . . . . 8 . . . . 56 14 71 155 20 85 . . 186 99 63 213 145 121 1956 Projectiles 2840 | . . . . 16 . . 11 2 . . 1 . . . . . . 8 . . . . 51 14 9 92 20 3 . . 186 78 29 178 145 108 1889 Explosions 338 | . . . . . . . 32 . . . 11 100 . . . . . . . . . . 5 . 32 8 . 82 . . . 21 34 . . 13 . Melee 254 | . . . . . . . . . . . . . 67 . . . . . . . . . . . 30 55 . . . . . . . 35 . . 67 Knockbacks 23 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 8 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 22 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 978 | . . . . 27 . 51 . . . . . 152 . . . . . . . . . . 61 . 74 269 . 207 . . . 116 . . . 21 . Shots 22 | . . . . 1 . 1 . . . . . 5 . . . . . . . . . . 1 . 2 5 . 3 . . . 3 . . . 1 . Rammed 9 | . . . . . 1 1 1 . . . . . . . . . . . 1 . . 1 . . . 3 . . . . 1 . . . . . . Targets Rammed 13 | . . . . . 2 1 1 . . . . . . . . . . . 1 . . 1 . . . 3 . . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Temperature 700 | . . . . 70 153 146 20 87 96 30 99 75 24 . . 195 . 493 8 26 323 107 200 200 244 354 406 490 . 20 358 244 572 497 391 389 700 Average Temperature 86 | . . . . 19 38 40 6 52 27 14 21 75 13 . . 73 . 148 8 16 167 49 101 82 87 87 114 105 . 20 155 90 92 150 69 81 110 Received Heat Transfer 5747 | . . 39 . 40 792 432 153 . . 39 243 599 . 66 39 81 . 940 4 44 . 27 279 45 129 211 238 123 9 . 98 188 99 28 498 81 183 Effects 25 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 4 . . . 3 13 . . 1 . Shutdowns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . 5 . . . . Energy Bleed 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 2 . . 1 . Interference 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 152 | . . . . . . . . . . 2 12 10 1 . . 2 . 6 1 1 1 . 2 4 14 13 5 8 1 . 14 10 3 5 14 13 10 Total Turns 2040 | . . . . . . . . . . 16 188 186 23 . . 8 . 122 4 1 13 . 5 56 157 175 67 85 13 . 283 159 20 121 149 98 91 Longest Duration 94 | . . . . . . . . . . 11 44 70 23 . . 7 . 60 4 1 13 . 3 23 29 28 41 22 13 . 94 68 10 54 34 15 22 Robots Corrupted 71 | . . . . . . . . . . . . . . . . . . 1 1 1 1 1 2 5 9 9 . 3 1 . 7 13 2 1 . 6 8 Combat Hostiles 64 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 4 8 8 . 3 1 . 7 13 2 . . 6 7 Parts Fried 138 | . . . . . . . . . . . . . . . . . . . 1 . . 1 3 12 19 10 . 2 1 . 21 32 1 4 . 20 11 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Robots Melted 34 | . . . . . 2 1 1 . . . 3 1 . 1 . . . 5 . . . . . 1 1 1 5 3 . . 1 1 1 2 3 . 1 Combat Hostiles 33 | . . . . . 2 1 1 . . . 3 1 . 1 . . . 5 . . . . . 1 1 1 5 3 . . 1 1 . 2 3 . 1 Parts Melted 198 | . . . . . 29 4 4 . . 2 26 16 . 3 . 2 . 18 1 . . . . 3 2 12 19 13 . . 10 6 3 11 9 2 3 Heat Transferred 57430 | . . . . . 8288 3766 1451 100 200 700 5750 4883 725 882 50 1175 . 4376 475 . 750 . . 600 1050 3789 3800 3600 . . 2812 1568 529 2368 2249 555 939 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 4 3 . 1 . . . 1 1 . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Peak Influence 1777 | . 15 26 . 146 850 1750 1156 429 97 102 1643 1619 558 1035 . . . . 403 . . . . 283 1777 955 1194 1507 . . 664 1140 667 490 612 1027 889 Initial 932 | . . 5 . . 9 552 852 429 97 . 2 862 537 250 . . . . 42 . . . . 164 145 932 523 613 . . 268 357 641 222 208 276 616 Average 594 | . 9 14 . 51 232 1201 1006 302 82 21 975 1072 461 594 . . . . 146 . . . . 176 1012 763 963 884 . . 442 862 504 357 263 518 741 Maximum Alert Level 5 | . . . . . 3 5 4 2 . . 5 5 2 3 . . . . 2 . . . . 1 5 3 4 4 . . 2 4 2 2 2 3 3 Low Security (%) 19 | . 100 100 . 100 52 . . . 100 100 11 . . . . . . . 70 . . . . 62 7 . . . . . . . . . 36 . . Level 1 19 | . . . . . 24 . . 84 . . 2 . 46 8 . . . . 27 . . . . 37 7 . . . . . 48 3 21 71 52 48 . Level 2 22 | . . . . . 15 22 . 15 . . 10 . 53 69 . . . . 2 . . . . . 7 19 27 49 . . 51 7 78 28 10 27 26 Level 3 24 | . . . . . 7 18 68 . . . 30 61 . 21 . . . . . . . . . . 24 80 25 22 . . . 84 . . . 24 73 Level 4 10 | . . . . . . 29 31 . . . 39 37 . . . . . . . . . . . . 40 . 46 28 . . . 4 . . . . . Level 5 2 | . . . . . . 30 . . . . 6 1 . . . . . . . . . . . . 11 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 128 | . . . . . 10 . 9 1 . 4 . 11 . 11 . . . 3 1 . . . . 4 . 12 . 6 . . 8 9 5 5 7 15 7 Investigation 16 | . . . . . 1 . . 1 . . . 3 . 4 . . . 2 . . . . . 1 . . . . . . . . 2 1 . 1 . Extermination 40 | . . . . . . . . . . 1 . 4 . 2 . . . . 1 . . . . 2 . 4 . 2 . . 5 3 . 4 4 4 4 Reinforcement 34 | . . . . . 5 . 5 . . . . . . 2 . . . 1 . . . . . 1 . 4 . 1 . . 2 2 3 . 3 3 2 Assault 22 | . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . . . 4 . 3 . . 1 3 . . . 4 1 Garrison 16 | . . . . . 3 . 3 . . 3 . . . 3 . . . . . . . . . . . . . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . . . 2 . Construction Impeded 7 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Distress Signals 43 | . . . . . 6 . 2 . . . . . . 1 . . . . 2 . . 2 . . . 3 . 1 . . 1 . 6 1 3 4 11 Communications Jammed 158 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 12 . 54 . . 5 14 . 10 18 13 31 Distress Signals 148 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 10 . 54 . . 5 14 . 10 18 5 31 Times Spotted 741 | . 3 2 . 18 52 28 20 2 . 4 37 50 6 9 8 6 . 24 16 8 2 23 12 15 25 50 23 34 1 . 40 41 37 22 39 44 40 Peak Tracking Total 16 | . 3 2 . 4 7 6 4 2 . 2 10 6 6 4 6 3 . 5 6 4 1 16 5 3 4 9 5 5 1 . 6 7 12 4 5 7 5 Tactical Retreats 38 | . . 1 . . 3 2 . . . . 5 1 . . . . . . . . . 1 1 2 1 3 3 2 . . 5 2 1 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Traps Triggered 35 | . . . . . . 8 . 1 . . . 2 . 1 . . . . . . . . . 1 4 . 10 . . . 7 . . 1 . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . . . . . 2 3 . . . . 1 19 . . . 1 . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Machines Disabled 135 | . . . . . 6 9 1 . . . 14 12 . 1 1 . . 4 2 . . 3 . 3 18 4 2 14 . . 1 15 . 8 9 4 4 Max in Single Turn 7 | . . . . . 2 1 1 . . . 2 5 . . . . . 1 1 . . 1 . 2 2 2 1 7 . . 1 2 . 1 1 2 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . 1 1 . . 1 . Garrison Relay 16 | . . . . . . 5 . . . . 5 . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Machines Accessed 126 | . . . 4 . 9 3 . 2 . 4 2 11 . 7 2 . 3 2 6 . . 5 . 11 1 7 1 3 . . 7 1 3 11 7 7 7 Terminals 71 | . . . . . 6 3 . 2 . 2 2 8 . 4 . . . . 3 . . . . 2 1 4 1 2 . . 4 1 1 7 7 4 7 Fabricators 13 | . . . . . . . . . . 1 . 2 . 2 . . . 1 1 . . . . 2 . 1 . . . . 2 . . 1 . . . Repair Stations 10 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 4 . 1 . . . . . . . 1 . 2 . Recycling Units 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 11 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . 2 . 1 . . . . 1 . 1 1 . 1 . Total Hacks 308 | . . . 4 . 28 9 . 5 . 8 4 25 . 24 2 . 18 4 16 . . 17 . 23 2 14 3 7 . . 15 1 8 28 17 11 15 Successful 165 | . . . 4 . 19 1 . 1 . 2 2 10 . 11 2 . 18 2 12 . . 17 . 14 1 8 . 3 . . 1 . 2 12 9 6 8 Failed 143 | . . . . . 9 8 . 4 . 6 2 15 . 13 . . . 2 4 . . . . 9 1 6 3 4 . . 14 1 6 16 8 5 7 Catastrophic 25 | . . . . . 1 1 . 1 . 1 . 2 . 2 . . . . 1 . . . . 1 1 2 . 2 . . 4 1 1 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . . . 1 . 13 . . 2 . 2 1 11 . 7 . . . . 5 . . . . 6 . 1 . 2 . . 5 . . 15 4 . 5 Terminals 181 | . . . . . 16 9 . 5 . 5 4 19 . 12 . . . . 11 . . . . 8 2 8 3 6 . . 10 1 2 21 17 7 15 Fabricators 29 | . . . . . . . . . . 2 . 5 . 9 . . . 2 1 . . . . 3 . 2 . . . . 3 . . 2 . . . Repair Stations 22 | . . . . . 5 . . . . . . 1 . . . . . . . . . . . 8 . 3 . . . . . . . 2 . 3 . Recycling Units 6 | . . . . . . . . . . . . . . . . . . 2 2 . . . . 1 . . . 1 . . . . . . . . . Scanalyzers 10 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Garrison Access 19 | . . . . . 1 . . . . 1 . . . 3 . . . . 2 . . . . 3 . 1 . . . . 2 . 4 1 . 1 . Terminal Hacks 104 | . . . 4 . 6 1 . 1 . . 2 6 . 4 2 . 18 . 5 . . 17 . 4 1 4 . 2 . . 1 . . 8 9 4 5 Record 14 | . . . 4 . . . . . . . . . . . . . 1 . . . . 9 . . . . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 1 . 1 . . 10 . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 13 | . . . . . . . . . . . . . . 1 . . 3 . . . . 7 . . . . . 2 . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 3 1 . Level Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 7 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 10 | . . . . . 2 . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 1 . 1 Unreport Threat 11 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 3 . 1 Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 15 | . . . . . . . . . . 1 . 2 . 4 . . . 2 1 . . . . 3 . 1 . . . . . . . 1 . . . Network Status 6 | . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 4 . . . . . . 1 . . . . . . . . . . . 3 . 2 . . . . . . . 1 . 1 . Scan Component 8 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 . Repair 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . Unlock Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 16 | . . . . . 3 . . . . . . 1 . 3 . . . . 3 . . . . 1 . . . . . . . . . 2 . . 3 Terminals 13 | . . . . . 3 . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . . . . . . 1 . . 3 Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Operators 6 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Skim 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . . . . . 9 3 . 2 . 4 2 10 . 7 . . . 2 5 . . . . 8 1 7 1 2 . . 7 1 2 11 5 6 7 Full Trace Events 20 | . . . . . 2 3 . 1 . . . 3 . 4 . . . 1 . . . . . 1 1 . 1 . . . . . 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 1 . . . . . . 1 . 1 . . 10 . . . . . . . . . . . . . . . 1 . 10 . . Parts Built 3 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 83 | . . . . . . . . . . . . . . 25 . . . 58 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . 1 . . . 14 . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Time 309 | . . . . . 158 . . . . . . . . . . . . . . . . . . 89 . 62 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . . . . . . . . . 9 . . . . 3 . . . 1 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . parse_system 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . Relay Couplers Released 71 | . . . . . . 18 . . . . 20 . . . . . . . . . . . . . 23 . 3 2 . . . 1 1 3 . . . Machine Destruction 68 | . . . . . . 18 . . . . 20 . . . . . . . . . . . . . 23 . 3 2 . . . 1 1 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . . . 4 . . . . . . 11 . . . 5 . . 2 . . . . . . . . 2 . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Total Allies 48 | . . 1 . . . 2 . . . . 4 1 19 . . . . 11 . . . 5 . 1 2 . . . . . . . . 2 . . . Largest Group 19 | . . 1 . . . 2 . . . . 4 3 19 16 5 3 3 11 11 6 6 7 . 1 2 2 . . . . . . . 1 1 . . Highest-Rated Group 684 | . . 31 . . . 70 . . . . 160 120 684 571 200 108 108 326 326 256 256 290 . 45 161 161 . . . . . . . 163 148 . . Highest-Rated Ally 163 | . . 31 . . . 39 . . . . 40 40 50 46 46 46 46 68 68 68 68 49 . 45 85 85 . . . . . . . 163 148 . . Total Orders 33 | . . . . . . . . . . . 6 2 . . . . . . 1 . . 9 . 3 6 1 . . . . . . . 5 . . . STAY 15 | . . . . . . . . . . . 3 1 . . . . . . 1 . . 1 . 2 3 1 . . . . . . . 3 . . . FOLLOW 11 | . . . . . . . . . . . 3 1 . . . . . . . . . 1 . 1 3 . . . . . . . . 2 . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Ally Attacks 502 | . . 12 . . . 21 . . . . 8 20 38 183 18 19 . 37 24 17 7 46 . . 4 9 . . . . . . . 18 21 . . Total Damage 16319 | . . 106 . . . 167 . . . . 282 511 3002 3514 394 512 . 993 873 920 216 1913 . . 213 169 . . . . . . . 941 1593 . . Kills 89 | . . 1 . . . 5 . . . . . 4 8 25 3 4 . 7 8 6 . 9 . . . . . . . . . . . 2 7 . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . . . . 1 1 . 2 . 1 . . 1 . . . . . . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 9 . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Turns Passed 45009 | . 30 78 353 1134 3555 1773 596 127 469 637 1725 1680 750 595 746 518 120 3218 929 776 587 1544 1318 1419 1887 1911 1175 1033 491 598 2281 1520 1955 1375 1873 2021 2212 Spaces Moved 18556 | 1 55 150 324 406 999 728 193 87 291 279 756 702 314 311 424 298 76 1072 350 312 226 672 489 602 680 526 292 353 230 250 759 558 1002 704 951 1061 1073 Core 491 | . 55 150 227 . 1 . . . . . . . 57 . . . . . . . . . . . . . 1 . . . . . . . . . . Treads 17057 | . . . 97 389 462 728 193 . 82 279 756 702 246 311 424 298 76 1072 350 312 226 672 489 602 680 526 223 353 230 250 749 558 1002 704 951 1061 1004 Legs 67 | 1 . . . . . . . . . . . . 11 . . . . . . . . . . . . . 55 . . . . . . . . . . Wheels 859 | . . . . 17 536 . . 87 209 . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . Fastest Speed 50 | 120 50 50 50 130 130 160 240 130 130 160 160 160 50 160 160 160 160 160 240 240 240 160 240 155 155 158 160 155 155 240 152 176 161 138 138 138 151 Average Speed 181 | 120 50 50 106 167 184 195 240 130 140 160 160 179 173 160 160 160 160 207 240 240 240 209 240 173 210 227 286 203 188 240 199 183 173 141 141 145 157 Slowest Speed 2675 | 120 50 50 240 320 1050 243 240 130 160 160 240 240 240 160 160 160 160 240 240 240 240 240 240 243 245 245 2675 240 240 240 290 260 180 161 146 155 249 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 46 | 1 20 46 70 65 62 88 24 4 95 10 86 19 91 13 57 61 68 68 13 50 41 79 67 19 89 18 32 15 50 29 21 78 31 69 51 32 35 Regions Visited 37 Branch Regions 17 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . Known Exits Taken 15 | . . . . . 1 . 1 . . 1 . . . 1 . . . 1 1 . . . 1 1 . 1 . 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . . . . . . . . . . 1 1 1 . . 1 1 1 . . . . . . 1 1 . . . 1 . . . Scrap Searched 20 | . . . . 1 . . . . . . . . . . 7 2 . 1 . 3 2 . 3 . . . . . . 1 . . . . . . . Spaces Dug 273 | . . . . 32 4 1 7 . . . 2 4 . . . . . 3 2 . . 7 10 12 1 19 1 9 5 . 17 33 14 19 12 37 22 Terrain Destroyed 1351 | . . . . 79 49 46 47 . . . 156 74 . . 36 . . 5 3 . . 15 83 19 153 94 7 62 13 . 49 103 31 38 71 74 44 Melee 21 | . . . . . 4 1 . . . . . 4 . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 1 7 Projectile 423 | . . . . 5 . 1 15 . . . . 4 . . . . . 3 3 . . 15 5 14 2 32 7 18 13 . 49 66 26 37 41 42 25 AOE 872 | . . . . 74 45 44 32 . . . 156 66 . . 36 . . 2 . . . . 78 4 151 62 . 44 . . . 36 4 . 22 12 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Upp Upp Res Qua Res Tes Sec Acc Com Total 28649 | . 56 151 334 800 2433 943 272 100 349 456 1105 980 505 408 487 337 75 2057 438 343 274 805 624 972 1116 1154 587 590 275 249 1514 1050 1222 1075 1436 1489 1588 Wait 6299 | . . . . 324 1201 58 41 1 19 171 204 156 112 63 53 18 . 682 54 9 19 19 101 279 268 385 113 105 28 . 490 249 74 146 271 234 352 Move 18459 | . 54 149 323 405 999 727 192 87 290 279 755 702 313 310 423 297 75 1071 349 311 225 671 488 602 679 526 291 352 229 249 758 556 1001 703 950 1060 1008 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 256 | . . 1 8 14 27 15 . 3 9 . 8 11 24 6 2 . . 11 4 5 5 8 1 8 1 9 3 8 . . 14 13 7 11 5 4 11 Fast Attach 230 | . 1 1 1 3 13 6 . . 2 . 3 7 10 1 . . . 4 1 . . 13 . 5 3 9 20 3 . . 22 8 28 16 21 12 17 Attach 136 | . 1 . . 3 5 3 1 5 4 . 6 10 9 1 . 1 . . 4 4 . 7 1 5 1 10 9 2 . . 8 8 5 5 6 3 9 Detach 38 | . . . . . . . . 1 1 . . 2 4 . . . . 2 . . . 7 . . . 2 . 3 . . 2 2 3 3 3 1 2 Swap 246 | . . . . 8 27 16 2 1 6 . 2 20 9 2 3 . . 8 1 . 2 12 4 8 2 7 4 5 1 . 9 12 10 15 17 18 15 Drop 354 | . . . 2 7 35 20 . 1 15 . 3 9 15 2 1 . . 17 3 5 5 28 . 12 2 8 4 6 . . 15 13 34 30 18 14 30 Fire 2375 | . . . . 36 119 85 35 1 3 6 90 59 7 23 5 21 . 141 21 9 18 39 29 52 142 188 128 106 17 . 195 187 59 135 144 142 133 Melee 45 | . . . . . 5 2 . . . . . 4 2 . . . . . . . . . . 1 11 6 . . . . . 1 1 2 1 1 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . 2 1 1 . . . . . . . . . . . 1 . . 1 . . . 3 . . . . 1 . . . . . 3 Escape Stasis 28 | . . . . . . 10 . . . . . . . . . . . . . . . . . . 2 . 15 . . . . 1 . . . . . Rewire 169 | . . . . . . . . . . . 34 . . . . . . 121 . . . . . . 5 . . . . . . . . 9 . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Arm / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Released all parts (6) 27 | -10/Materials | Discovered new exit (range 9) 31 | -10/Materials | Entered Mines 33 | -10/Mines | Learned Materials trap positions 34 | -10/Mines | Received a Mining Laser from a helpful Derelict 53 | -10/Mines | Discovered new exit (range 13) 56 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 74 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 106 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 107 | -10/Mines | Discovered new exit (range 5) 109 | -10/Mines | Entered Exiles 109 | -10/Exiles | Found Exiles lab abandoned 309 | -10/Exiles | Build established: Mutant 433 | -10/Exiles | Discovered new exit (range 14) 462 | -10/Exiles | Entered Mines 511 | -9/Mines | Met a Derelict bent on vengeance 630 | -9/Mines | Learned 8 Materials zone layouts 891 | -9/Mines | Discovered new exit (range 14) 909 | -9/Mines | Met a Derelict testing a Signal Generator 920 | -9/Mines | Found Signal Generator 992 | -9/Mines | Assembled infested the area 1566 | -9/Mines | Core integrity fell below 50% 1596 | -9/Mines | Entered Materials 1596 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1597 | -8/Materials | Identified exit to Factory 1598 | -8/Materials | Loaded intel: 9 trap records 1744 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | Build established: Scavenger-Tank 4465 | -8/Materials | Repaired Broken Cld. Pulse Rifle 4539 | -8/Materials | Repaired Cld. Pulse Rifle 4674 | -8/Materials | Build established: Tank 4796 | -8/Materials | First assault squad dispatched 5033 | -8/Materials | Garrison activated, responded to threat 5151 | -8/Materials | Identified exit to Garrison 5151 | -8/Materials | Entered Garrison 5243 | -8/Garrison | Triggered checkpoint 5260 | -8/Garrison | Core integrity fell below 50% 5281 | -8/Garrison | Garrison Relay disabled 5630 | -8/Garrison | Rescued a captive Derelict 5640 | -8/Garrison | Rescued a captive Derelict 5839 | -8/Garrison | Triggered checkpoint 5873 | -8/Garrison | Garrison Relay disabled 6084 | -8/Garrison | Discovered new exit (range 15) 6213 | -8/Garrison | Triggered checkpoint 6261 | -8/Garrison | Garrison Relay disabled 6304 | -8/Garrison | Discovered new exit (range 6) 6325 | -8/Garrison | Build established: Scavenger-Skirmisher 6368 | -8/Garrison | Garrison Relay disabled 6728 | -8/Garrison | Build established: Scavenger-Tank 6777 | -8/Garrison | Triggered checkpoint 6831 | -8/Garrison | Garrison Relay disabled 6898 | -8/Garrison | Discovered new exit (range 12) 6924 | -8/Garrison | Entered Materials 7173 | -8/Materials | Core integrity fell below 20% 7209 | -8/Materials | Discovered exit to Factory (range 16) 7223 | -8/Materials | Met 7R-MNS 7267 | -8/Materials | Garrison activated, responded to threat 7324 | -8/Materials | First assault squad dispatched 7520 | -8/Materials | Entered Factory 7520 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7521 | -7/Factory | Caught up to 7R-MNS 7647 | -7/Factory | Sucked down chute 7647 | -7/Factory | Entered Waste 7647 | -7/Waste | The area was eerily silent 7982 | -7/Waste | Discovered new exit (range 12) 8116 | -7/Waste | Entered Factory 8292 | -7/Factory | Build established: Scavenger-Gunner 8464 | -7/Factory | Garrison activated, responded to threat 8753 | -7/Factory | Identified exit to Garrison 8753 | -7/Factory | Entered Garrison 8801 | -7/Garrison | Triggered checkpoint 8820 | -7/Garrison | Garrison Relay disabled 8933 | -7/Garrison | Phase Generator disabled 9028 | -7/Garrison | Destroyed 8 combat bots 9076 | -7/Garrison | Triggered checkpoint 9282 | -7/Garrison | Discovered new exit (range 8) 9287 | -7/Garrison | Garrison Relay disabled 9326 | -7/Garrison | Triggered checkpoint 9419 | -7/Garrison | Garrison Relay disabled 9566 | -7/Garrison | Triggered checkpoint 9647 | -7/Garrison | Triggered checkpoint 9692 | -7/Garrison | Garrison Relay disabled 9714 | -7/Garrison | Discovered new exit (range 10) 9752 | -7/Garrison | Triggered checkpoint 9935 | -7/Garrison | Triggered checkpoint 9936 | -7/Garrison | Garrison Relay disabled 10077 | -7/Garrison | Triggered checkpoint 10141 | -7/Garrison | Spotted B-75 Beast 10158 | -7/Garrison | Destroyed B-75 Beast 10260 | -7/Garrison | Discovered new exit (range 12) 10478 | -7/Garrison | Entered Factory 10478 | -6/Factory | Accompanied by 3 allies 10478 | -6/Factory | Evolved 2 slots: Utility x2 10828 | -6/Factory | First assault squad dispatched 10828 | -6/Factory | Lost 3 allies 11698 | -6/Factory | Identified exit to Factory 11749 | -6/Factory | Identified exit to Lower Caves 12057 | -6/Factory | Lost 3 parts (2n1w) 12158 | -6/Factory | Sucked down chute 12158 | -6/Factory | Entered Waste 12158 | -6/Waste | Spotted C-40 Crusher 12181 | -6/Waste | Spotted C-40 Crusher 12198 | -6/Waste | Spotted C-40 Crusher 12204 | -6/Waste | Spotted C-40 Crusher 12215 | -6/Waste | Spotted C-40 Crusher 12216 | -6/Waste | Spotted C-40 Crusher 12223 | -6/Waste | Released all parts (14) 12234 | -6/Waste | Warlord forces began an assault 12243 | -6/Waste | Allies destroyed C-40 Crusher 12243 | -6/Waste | Allies destroyed C-40 Crusher 12306 | -6/Waste | Found Damper Plating 12520 | -6/Waste | Found Damper Plating 12628 | -6/Waste | Found Prototype Hackware 12628 | -6/Waste | Identified Exp. Hacking Suite 12649 | -6/Waste | Build established: Scavenger-Tank 12704 | -6/Waste | Discovered new exit (range 12) 12749 | -6/Waste | Found Broken Quantum Capacitor 12908 | -6/Waste | Entered Factory 12908 | -6/Factory | Accompanied by 16 allies 12945 | -6/Factory | Garrison activated, responded to threat 12992 | -6/Factory | Lost 3 allies 13062 | -6/Factory | Fabricated Huge Storage Unit (x1) 13216 | -6/Factory | Build established: Scavenger-Gunner 13273 | -6/Factory | Discovered exit to Lower Caves (range 8) 13320 | -6/Factory | Lost 3 allies 13503 | -6/Factory | Entered Lower Caves 13503 | -6/Lower Caves | Accompanied by 5 allies 13739 | -6/Lower Caves | Met a Warlord Commander 13740 | -6/Lower Caves | Learned location of Warlord (-5) 13741 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13742 | -6/Lower Caves | Found Encrypted Comm Array 13860 | -6/Lower Caves | Learned Factory security intel 14079 | -6/Lower Caves | Encountered a Warlord checkpoint 14106 | -6/Lower Caves | Discovered new exit (range 4) 14249 | -6/Lower Caves | Entered another Lower Caves area 14249 | -6/Lower Caves | Accompanied by 3 allies 14649 | -6/Lower Caves | Learned Factory stockpile data 14748 | -6/Lower Caves | Discovered new exit (range 11) 14767 | -6/Lower Caves | Entered Data Miner 14767 | -6/Data Miner | Accompanied by 3 allies 14767 | -6/Data Miner | Discovered new exit (range 6) 14798 | -6/Data Miner | Met Data Miner 14825 | -6/Data Miner | Learned location of Section 7 (-2) 14849 | -6/Data Miner | Received God Mode back door access code from Data Miner 14887 | -6/Data Miner | Entered Proximity Caves 14887 | -5/Proximity Caves | Accompanied by 3 allies 15037 | -5/Proximity Caves | Learned location of 2 exits from Factory 15345 | -5/Proximity Caves | Learned Factory stockpile data 15517 | -5/Proximity Caves | Spotted B-75 Beast 15518 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 15534 | -5/Proximity Caves | Allies destroyed B-75 Beast 16278 | -5/Proximity Caves | Core integrity fell below 50% 16282 | -5/Proximity Caves | Fabricated HERF Cannon? 17240 | -5/Proximity Caves | Discovered exit to Factory (range 16) 17939 | -5/Proximity Caves | Build established: Commander-Gunner 18105 | -5/Proximity Caves | Entered Factory 18105 | -5/Factory | Accompanied by 11 allies 18105 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18106 | -5/Factory | Identified exit to Factory 18106 | -5/Factory | Identified exit to Upper Caves 18375 | -5/Factory | Identified exit to Extension 18530 | -5/Factory | Lost 4 allies 19034 | -5/Factory | Entered Upper Caves 19034 | -5/Upper Caves | Accompanied by 6 allies 19787 | -5/Upper Caves | Discovered new exit (range 10) 19810 | -5/Upper Caves | Entered another Upper Caves area 19810 | -5/Upper Caves | Accompanied by 6 allies 19868 | -5/Upper Caves | Spotted B-75 Beast 19891 | -5/Upper Caves | Destroyed B-75 Beast 19915 | -5/Upper Caves | Lost 4 allies 20030 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20184 | -5/Upper Caves | Build established: Scavenger-Gunner 20352 | -5/Upper Caves | Discovered new exit (range 12) 20397 | -5/Upper Caves | Entered Warlord 20397 | -5/Warlord | Accompanied by 2 allies 20788 | -5/Warlord | Learned Quarantine trap positions 20788 | -5/Warlord | Learned Research stockpile data 20790 | -5/Warlord | Learned 4 Research zone layouts 20790 | -5/Warlord | Learned 4 Testing zone layouts 20790 | -5/Warlord | Learned 4 Quarantine zone layouts 20791 | -5/Warlord | Learned Armory security intel 20791 | -5/Warlord | Learned Armory fabricator intel 20791 | -5/Warlord | Learned Armory scanalyzer intel 20791 | -5/Warlord | Learned Research garrison access intel 20868 | -5/Warlord | Build established: Commander-Gunner 21000 | -5/Warlord | Found Prototype Device 21000 | -5/Warlord | Identified Minesniffer Drone Bay 21032 | -5/Warlord | Met Warlord 21057 | -5/Warlord | Warlord's base attacked by MAIN.C 21068 | -5/Warlord | Found Prototype Reactor 21068 | -5/Warlord | Identified Vortex Chain Reactor 21097 | -5/Warlord | Found Prototype Processor 21097 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 21101 | -5/Warlord | Found Prototype Device 21101 | -5/Warlord | Identified Exp. Focal Shield 21407 | -5/Warlord | Warlord forces counterattacked 21444 | -5/Warlord | Met EX-DEC 21452 | -5/Warlord | Found Prototype Energy Cannon 21461 | -5/Warlord | Found Prototype Energy Gun 21461 | -5/Warlord | Identified Vortex Shotgun 21732 | -5/Warlord | Warlord base infiltrated, sounded retreat 21750 | -5/Warlord | Build established: Scavenger-Gunner 21794 | -5/Warlord | Spotted Striker 21826 | -5/Warlord | Spotted Striker 21833 | -5/Warlord | Destroyed Striker 21859 | -5/Warlord | Spotted Executioner 21875 | -5/Warlord | Spotted Executioner 21888 | -5/Warlord | Found Prototype Device 21888 | -5/Warlord | Identified Exp. Thermal Shield 21909 | -5/Warlord | Lost 9 allies 21917 | -5/Warlord | Discovered new exit (range 12) 21941 | -5/Warlord | Entered Proximity Caves 21944 | -4/Proximity Caves | Spotter reported a threat 22595 | -4/Proximity Caves | Spotted B-86 Titan 22604 | -4/Proximity Caves | Destroyed B-86 Titan 22944 | -4/Proximity Caves | Learned location of Quarantine (-3) 23240 | -4/Proximity Caves | Discovered exit to Factory (range 5) 23259 | -4/Proximity Caves | Entered Factory 23259 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 23679 | -4/Factory | Discovered new exit (range 8) 23941 | -4/Factory | Build established: Gunner 24093 | -4/Factory | Fabricated O-32 Director (x1) 24158 | -4/Factory | Identified exit to Upper Caves 24158 | -4/Factory | Identified exit to Armory 24641 | -4/Factory | Repaired Hvy. Proton Cannon 24678 | -4/Factory | Identified exit to Garrison 24678 | -4/Factory | Entered Garrison 24712 | -4/Garrison | Triggered checkpoint 24837 | -4/Garrison | Garrison Relay disabled 24918 | -4/Garrison | Garrison Relay disabled 24976 | -4/Garrison | Phase Generator disabled 24990 | -4/Garrison | Triggered checkpoint 25064 | -4/Garrison | Triggered checkpoint 25321 | -4/Garrison | Discovered new exit (range 11) 25401 | -4/Garrison | Triggered checkpoint 25454 | -4/Garrison | Garrison Relay disabled 25546 | -4/Garrison | Triggered checkpoint 25640 | -4/Garrison | Spotted B-86 Titan 25672 | -4/Garrison | Rewired B-75 Beast 25701 | -4/Garrison | Destroyed B-86 Titan 25730 | -4/Garrison | Rewired B-75 Beast 25824 | -4/Garrison | Garrison Relay disabled 25878 | -4/Garrison | Discovered new exit (range 11) 26038 | -4/Garrison | Triggered checkpoint 26189 | -4/Garrison | Discovered new exit (range 8) 26202 | -4/Garrison | Learned Factory security intel 26346 | -4/Garrison | Triggered checkpoint 26391 | -4/Garrison | Garrison Relay disabled 26565 | -4/Garrison | Entered Factory 26565 | -4/Factory | Accompanied by 2 allies 26800 | -4/Factory | Spotted B-86 Titan 27107 | -4/Factory | Repaired Quantum Capacitor 27315 | -4/Factory | First assault squad dispatched 27339 | -4/Factory | Incoming assault squad redirected 27470 | -4/Factory | System corruption reached 10% 27863 | -4/Factory | Incoming assault squad redirected 28025 | -4/Factory | Cargo convoy interrupted 28039 | -4/Factory | Spotted Executioner 28039 | -4/Factory | Spotted Executioner 28064 | -4/Factory | Found Prototype Launcher 28064 | -4/Factory | Identified Gui. Micro-nuke Launcher 28065 | -4/Factory | Destroyed Executioner 28088 | -4/Factory | Incoming assault squad redirected 28099 | -4/Factory | Lost 13 parts (2p4n1u6w) 28109 | -4/Factory | Core integrity fell below 50% 28122 | -4/Factory | Destroyed Executioner 28148 | -4/Factory | Found Prototype Reactor 28232 | -4/Factory | Lost 8 allies 28344 | -4/Factory | Build established: Mutant 28476 | -4/Factory | Identified exit to Garrison 28476 | -4/Factory | Entered Garrison 28598 | -4/Garrison | Triggered checkpoint 28698 | -4/Garrison | Garrison Relay disabled 28895 | -4/Garrison | Triggered checkpoint 28982 | -4/Garrison | Destroyed 8 combat bots 29154 | -4/Garrison | Spotted B-86 Titan 29214 | -4/Garrison | Lost 4 parts (2n1u1w) 29291 | -4/Garrison | Core integrity fell below 20% 29306 | -4/Garrison | Build established: Scavenger-Mutant 29344 | -4/Garrison | Lost 5 parts (2p3u) 29369 | -4/Garrison | Destroyed B-86 Titan 29601 | -4/Garrison | Discovered new exit (range 14) 29651 | -4/Garrison | Entered Factory 29746 | -4/Factory | Build established: Scavenger-Tank 29747 | -4/Factory | Found Quantum Capacitor 30401 | -4/Factory | First assault squad dispatched 30441 | -4/Factory | Destroyed 7 combat bots 30466 | -4/Factory | Build established: Scavenger-Gunner 30638 | -4/Factory | Discovered exit to Upper Caves (range 9) 30666 | -4/Factory | Incoming assault squad redirected 30684 | -4/Factory | Entered Upper Caves 30926 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 31147 | -4/Upper Caves | Discovered new exit (range 12) 31175 | -4/Upper Caves | Entered another Upper Caves area 31176 | -4/Upper Caves | Encountered a Warlord checkpoint 31727 | -4/Upper Caves | Discovered new exit (range 15) 31773 | -4/Upper Caves | Entered Research 31773 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 31774 | -3/Research | Identified exit to Research 31775 | -3/Research | Identified Singularity Reactor 31776 | -3/Research | Loaded intel: 4 garrison access locations 32159 | -3/Research | Build established: Gunner 32335 | -3/Research | Spotted B-86 Titan 32351 | -3/Research | Destroyed B-86 Titan 32707 | -3/Research | System corruption reached 10% 32725 | -3/Research | Build established: Mutant 32731 | -3/Research | Found Corrupted Quantum Capacitor 32891 | -3/Research | Spotted B-86 Titan 32930 | -3/Research | Identified exit to Quarantine 32958 | -3/Research | Spotted B-86 Titan 33108 | -3/Research | Build established: Gunner 33389 | -3/Research | Lost 6 parts (3n1u2w) 33391 | -3/Research | Destroyed 9 combat bots 33425 | -3/Research | Found Prototype Device 33425 | -3/Research | Identified Exp. Thermal Defense Suite 33619 | -3/Research | Build established: Mutant 33773 | -3/Research | First assault squad dispatched 33791 | -3/Research | Incoming assault squad redirected 34054 | -3/Research | Entered Quarantine 34056 | -3/Quarantine | Loaded intel: 15 trap records 34071 | -3/Quarantine | Found Alien Artifact 34106 | -3/Quarantine | Garrison activated, responded to threat 34121 | -3/Quarantine | Build established: Gunner 34345 | -3/Quarantine | Found Alien Artifact 34345 | -3/Quarantine | Identified Core Reset Matrix 34345 | -3/Quarantine | Identified Subatomic Replicator 34345 | -3/Quarantine | Used Core Reset Matrix 34349 | -3/Quarantine | Detected hypermatrix surge 34349 | -3/Quarantine | Sensed 9 artifacts in vicinity 34731 | -3/Quarantine | Found Phase Armor 34804 | -3/Quarantine | First assault squad dispatched 34944 | -3/Quarantine | Cryocooling Duct disabled 34959 | -3/Quarantine | Ambient heat levels rising (+20) 34959 | -3/Quarantine | Non-combat units ordered to evacuate 35205 | -3/Quarantine | Found Phase Redirector 35303 | -3/Quarantine | Found Transdimensional Reconstructor 35305 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 35309 | -3/Quarantine | Found Transdimensional Reconstructor 35321 | -3/Quarantine | Found Dimensional Node Initializer 35322 | -3/Quarantine | Initialized slip node 35330 | -3/Quarantine | Found Transdimensional Reconstructor 35402 | -3/Quarantine | Build established: Scavenger-Gunner 35445 | -3/Quarantine | Crushed by falling debris 35547 | -3/Quarantine | Discovered exit to Research (range 4) 35574 | -3/Quarantine | Entered Research 35574 | -2/Research | Warlord forces began assault on 0b10 35574 | -2/Research | Evolved 2 slots: Utility x2 35599 | -2/Research | Distinguished unit "Lobotomizers" dispatched to help 35599 | -2/Research | Distinguished unit "Death Star" dispatched to help 35674 | -2/Research | Discovered new exit (range 15) 35684 | -2/Research | Research machine network offline 35711 | -2/Research | Lost 3 allies 35743 | -2/Research | Build established: Gunner 35883 | -2/Research | Met up with Warlord 35909 | -2/Research | Lost 4 allies 36051 | -2/Research | Borebot progress halted 36074 | -2/Research | Spotted Striker 36096 | -2/Research | Borebot progress halted 36146 | -2/Research | Found Prototype Processor 36146 | -2/Research | Identified Spectral Analyzer 36370 | -2/Research | Spotted Executioner 36373 | -2/Research | Spotted Striker 36439 | -2/Research | Lost 6 allies 36471 | -2/Research | Borebot progress halted 36626 | -2/Research | Found Prototype Launcher 36626 | -2/Research | Identified Tactical Quantum Warhead 36820 | -2/Research | Build established: Hacker-Gunner 36940 | -2/Research | Warlord invited to help at Command 36941 | -2/Research | Met DD-05H 37140 | -2/Research | Identified exit to Access 37222 | -2/Research | Lost 3 allies 37389 | -2/Research | Discovered new exit (range 7) 37399 | -2/Research | Identified exit to Testing 37472 | -2/Research | Found Prototype Hackware 37472 | -2/Research | Identified Exp. Hacking Suite 37529 | -2/Research | Entered Testing 37592 | -2/Testing | Found Prototype Energy Gun 37592 | -2/Testing | Identified Hyp. EM Gauss Rifle 37662 | -2/Testing | Spotted PX-9LV2A72R0P 37663 | -2/Testing | Lost 5 allies 37682 | -2/Testing | Rewired PX-9LV2A72R0P 37828 | -2/Testing | Found Prototype Ballistic Cannon 37828 | -2/Testing | Identified Perforator 38053 | -2/Testing | System corruption reached 10% 38100 | -2/Testing | Spotted PG-QNBO26KO7R 38118 | -2/Testing | Rewired PG-QNBO26KO7R 38341 | -2/Testing | Found Prototype Device 38341 | -2/Testing | Identified Exp. Weapon Cycler 38590 | -2/Testing | Found Prototype Device 38590 | -2/Testing | Identified AEGIS Remote Shield 38737 | -2/Testing | Spotted Fortress 38771 | -2/Testing | Destroyed Fortress 38877 | -2/Testing | Discovered new exit (range 6) 38904 | -2/Testing | Entered Section 7 38904 | -2/Section 7 | Accompanied by 1 ally 38905 | -2/Section 7 | Sensed 25 artifacts in vicinity 38937 | -2/Section 7 | Spotted B-90 Cyclops 38979 | -2/Section 7 | Allies destroyed B-90 Cyclops 39125 | -2/Section 7 | Found Integrated Dissipator 39125 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 39267 | -2/Section 7 | Found Spacefold Activator 39347 | -2/Section 7 | Found Microwarp Drive 39407 | -2/Section 7 | Spotted Executioner 39407 | -2/Section 7 | Spotted Executioner 39625 | -2/Section 7 | Spotted B-99 Colossus 39682 | -2/Section 7 | Found Core Expander 39682 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 39760 | -2/Section 7 | Found LRC Energy Well 39760 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 39763 | -2/Section 7 | Found LRC Inertial Stabilizer 39763 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 39817 | -2/Section 7 | Found Integrity Redistributor 39817 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-302) 39823 | -2/Section 7 | Found Integrity Redistributor 39823 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-7) 39833 | -2/Section 7 | Found Integrity Redistributor 39915 | -2/Section 7 | Destroyed B-99 Colossus 39950 | -2/Section 7 | Found Prototype Ballistic Gun 39950 | -2/Section 7 | Identified Multirail 40046 | -2/Section 7 | Destroyed Executioner 40049 | -2/Section 7 | Destroyed Executioner 40067 | -2/Section 7 | Found Prototype Processor 40067 | -2/Section 7 | Identified Exp. Core Analyzer 40073 | -2/Section 7 | Found Exp. Core Analyzer 40777 | -2/Section 7 | Entered Access 40777 | -1/Access | Evolved 2 slots: Weapon x2 40833 | -1/Access | Garrison activated, responded to threat 40888 | -1/Access | Lost 5 allies 41393 | -1/Access | Incoming investigation squad redirected 41755 | -1/Access | Build established: Hacker-Executioner 42034 | -1/Access | Spotted B-99 Colossus 42276 | -1/Access | Found Prototype Device 42276 | -1/Access | Identified Exp. EM Disruption Field 42277 | -1/Access | First assault squad dispatched 42285 | -1/Access | Found Exp. EM Disruption Field 42340 | -1/Access | Identified exit to Command 42552 | -1/Access | Incoming assault squad redirected 42798 | -1/Access | Entered Command 43048 | -1/Command | First assault squad dispatched 43611 | -1/Command | Build established: Hacker-Gunner 43833 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-187) 44236 | -1/Command | Disengaged cave seal 44236 | -1/Command | Derelicts emerged from the dark tunnel 44237 | -1/Command | Welcomed Warlord to Command 44262 | -1/Command | System corruption reached 10% 44272 | -1/Command | P-80 Master assimilated allied 7V-QH0(h) 44290 | -1/Command | Disengaged cave seal 44290 | -1/Command | Derelicts emerged from the dark tunnel 44324 | -1/Command | Build established: Hacker-Executioner 44435 | -1/Command | Derelicts emerged from the dark tunnel 44549 | -1/Command | Derelicts emerged from the dark tunnel 44593 | -1/Command | Spotted B-99 Colossus 44632 | -1/Command | Destroyed B-99 Colossus 44689 | -1/Command | Spotted M Guard 44689 | -1/Command | Spotted M Guard 44689 | -1/Command | Spotted Combat Programmer 44689 | -1/Command | Spotted Combat Programmer 44709 | -1/Command | Destroyed M Guard 44714 | -1/Command | Warlord commented on Warlord statues 44715 | -1/Command | Destroyed M Guard 44715 | -1/Command | All MAIN.C guards destroyed 44745 | -1/Command | Lost 14 allies 44746 | -1/Command | Found Corrupted AEGIS Remote Shield 44785 | -1/Command | Identified BFG-9k Vortex Edition 44804 | -1/Command | Used Subatomic Replicator to replicate BFG-9k Vortex Edition 44946 | -1/Command | Build established: Scavenger-Executioner 44973 | -1/Command | Met MAIN.C 44977 | -1/Command | 0b10 Conduit disabled 44978 | -1/Command | Destroyed MAIN.C Shell 44979 | -1/Command | MAIN.C activated Command garrisons 44980 | -1/Command | Destroyed W9-OPV(L) 45008 | -1/Command | Destroyed MAIN.C 45010 | *** | Heading to fleet! Last Messages --------------- 45000_ DC-W7J(i) suffers critical hit (Destroy). 45000_ DC-W7J(i) destroyed. 45000_ ZI-2X8(K) suffers critical hit (Destroy). 45000_ HN-GB5(p) resets UA-W5P(M), system corruption cleaned. 45001_ Destroyed Prototype Hover Unit. 45003_ FP-3LW(l) destroyed. 45003_ ZI-2X8(K) destroyed. 45003_ MAIN.C suffers critical hit (Burn). 45004_ System corrupted: BFG-9k Vortex Edition failed to cycle. 45005_ HN-GB5(p) resets WH-IJ7(M), system corruption cleaned. 45006_ HV Slug penetrates UE-BTE(K). 45006_ Destroyed Prototype Reactor. 45006_ Destroyed Prototype Protection. 45008_ PZ-TWU(p) resets UA-W5P(M), system corruption cleaned. 45008_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 45008_ MAIN.C destroyed. ZY-L1N: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ?????????????????? """" #?????????????????? | | ?????????????????? "" #?????????????????? | | ????????????????? "" %!################### | | ????????????????""""" *!/ | | ???????????????? """ M !%mM%/! | | ??????????????"""""" ii!=W!M/ | | ??????????????"" ipl!%= =################### | | ???????????????"""" % %i*iMpiMM#?????????????????? | | ?????????????? "" %K i@pp p #?????????????????# | | ???????????? M*%M "#?????????????????# | | ????????????""""""" %$/% """"""#?????????????????# | | ?????????????? """""""#?????????????????# | | ???????????? """"""""""#?????????????????# | | ???????????? " " " " #?????????????????# | | ???????????? " " " " #?????????????????# | | ???????????? " " " """" " #?????????????????# | | ????????????? "?? "?" """" #?????????????????# | | ????????????? ??????"??????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 75 Energy Capacity 1700 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Evasion (%) 50 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 7 Matter Filtering 50 Energy Filtering 50 Particle Charging 25 Offensive Hacking 44 Authchip Count 3 Item Schematics ----------------- Singularity Reactor | -2/Research | Scanalyzed Exp. Energy Well | -2/Section 7 | Archive Exp. Shock Absorption System | -2/Section 7 | Archive Imp. Q-thruster | -2/Section 7 | Archive Adv. Energy Well | -2/Section 7 | Archive Hvy. Neutron Cannon | -2/Section 7 | Archive Exp. ECM Suite | -2/Section 7 | Archive Centrium Heavy Treads | -2/Section 7 | Archive Hvy. Proton Cannon | -2/Section 7 | Archive Cld. Phase Gun | -2/Section 7 | Archive Adv. Variable Charge Gun | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory HERF Cannon | x2 | -5/Proximity Caves O-32 Director | x1 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Dimensional Node Initializer Phase Armor Integrated Dissipator Core Expander LRC Energy Well LRC Inertial Stabilizer Integrity Redistributor Microwarp Drive Subatomic Replicator Achievements -------------- Shocking Conclusion Challenges ------------ None Game ------ Seed CoordinationBehemothLoader Manual? 0 Play Time 07:17:17 Cumulative 348.5 hours Start 2024.10.20 @ 20:41:52 End 2024.10.27 @ 19:58:33 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 5/1/4/0/0/0/0/0/0 Lore% 85 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42504c0d-d247-41a6-8bef-1db3b458e92b