Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 17:40:38 Player: gorb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (873) 873 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2873 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 122/300 Energy 81/100 System Corruption 0% Temperature Warning (367) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Matter Pod Utility Shielding [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Utility Shielding Weapon Heavy Assault Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 56 | 6 6 14 23 7 Power 11 | 1 1 . 6 3 Engine 6 | 1 . . 3 2 Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 18 | 2 . 8 8 . Treads 4 | . . . 4 . Leg 6 | . . 2 4 . Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 11 | 1 5 1 3 1 Device 2 | . 1 . 1 . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . 1 1 2 1 Artifact . | . . . . . Weapon 16 | 2 . 5 6 3 Energy Gun 5 | 1 . 1 3 . Energy Cannon 2 | . . . 2 . Ballistic Gun 5 | 1 . 1 . 3 Ballistic Cannon 4 | . . 3 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . . 6 12 Power 5 | . . . 1 4 Propulsion 7 | . . . 4 3 Utility 1 | . . . . 1 Weapon 5 | . . . 1 4 Highest Loss Streak 12 | . . . 4 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 90 77 77 Engine 4 | . 13 . 4 7 Core 8 | . . 14 6 7 Treads 5 | . . . 9 21 Leg 8 | . . . 18 . Wheel 13 | . 28 27 . . Storage 12 | . 14 14 11 9 Protection 11 | . 8 14 11 8 Energy Gun 6 | . 14 5 6 7 Energy Cannon 2 | . . . 5 7 Ballistic Gun 4 | . 14 4 . 9 Ballistic Cannon 5 | . . 9 4 . Naked Turns . | . . . . . Heaviest Build 41 | 13 29 38 38 41 Greatest Support 60 | 26 26 26 60 60 Greatest Overweight (x) 12 | 1 1 1 12 8 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 Most Carried 13 | 3 4 13 11 5 Average Carried 6 | . 1 7 7 4 Final Capacity 15 | 8 15 15 15 15 Final Carried 8 | 1 3 8 6 1 Class Distribution -------------------- 91% | Mutant 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1172 | 200 138 217 617 . Remotely . | . . . . . Salvage Created 914 | . 138 42 533 201 Parts 60 | . 4 10 38 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 3 6 15 4 Guns 13 | . 3 1 5 4 Cannons 15 | . . 5 10 . Classes Destroyed 7 | . 1 1 5 . Worker 2 | . . . 2 . Recycler 2 | . . . 2 . Operator 2 | . . . 1 1 Watcher 2 | . . . 2 . Swarmer 13 | . . 6 7 . Grunt 11 | . 3 . 4 4 Sentry 4 | . . . 4 . Best Kill Streak 7 | . 2 3 7 4 Combat Bots Only 5 | . 2 3 5 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2791 | . 188 184 996 1423 Core 800 | . 72 41 124 563 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . 3 18 4 Core Remaining (%) 74 | 100 . 54 69 . Volleys Fired 104 | . 16 14 59 15 Largest 3 | . 2 2 2 3 Hottest 156 | . 70 75 131 156 Shots Fired 152 | . 32 21 74 25 Gun 79 | . 32 9 18 20 Cannon 73 | . . 12 56 5 Launcher . | . . . . . Special . | . . . . . Kinetic 85 | . 16 14 40 15 Thermal 60 | . 16 . 34 10 Explosive . | . . . . . Electromagnetic 7 | . . 7 . . Robot Hit Streak 7 | . 4 3 6 7 Robot Miss Streak 6 | . 3 4 3 6 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 80 | . 16 8 41 15 Core Hits 44 | . 8 4 20 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 1 3 1 Burn 2 | . 1 . . 1 Blast 4 | . . 1 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2548 | . 178 346 1657 367 Guns 703 | . 178 36 188 301 Cannons 1829 | . . 310 1456 63 Explosions . | . . . . . Melee . | . . . . . Ramming 16 | . . . 13 3 Kinetic 1984 | . 67 310 1354 253 Thermal 512 | . 111 . 290 111 Explosive . | . . . . . Electromagnetic 36 | . . 36 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 202 | . . 65 137 . Projectiles 202 | . . 65 137 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . 6 1 . Impact . | . . . . . Kinetic 5 | . . 4 1 . Secondary 2 | . . 2 . . Self-Inflicted Damage 99 | . . . 99 . Shots 1 | . . . 1 . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 646 | . 148 105 544 646 Average Temperature 140 | . 43 45 110 412 Received Heat Transfer 1173 | . 105 . 294 774 Effects 32 | . . . 6 26 Shutdowns 7 | . . . 3 4 Energy Bleed 1 | . . . . 1 Interference 4 | . . . 2 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . 1 2 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1295 | . 407 . 592 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 347 | . 145 141 347 118 Initial 83 | . . 56 . 83 Average 105 | . 54 72 157 99 Maximum Alert Level 1 | . . . 1 . Low Security (%) 87 | 100 100 100 70 100 Level 1 12 | . . . 29 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 2 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 9 7 25 7 Peak Tracking Total 6 | . 3 3 4 6 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 8 | . 2 2 4 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 3 2 9 . Successful 11 | . 3 2 6 . Failed 3 | . . . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 2 4 . Record 3 | . 1 . 2 . Open Door 2 | . . 2 . . Alert Level 3 | . 2 . 1 . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 1 | . . . 1 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2417 | 77 320 855 1026 139 Spaces Moved 1686 | 104 282 733 512 55 Core 79 | 76 . . 1 2 Treads 298 | . . . 245 53 Legs 278 | . . 12 266 . Wheels 1031 | 28 282 721 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 120 160 Average Speed 120 | 62 92 106 162 172 Slowest Speed 650 | 100 105 190 650 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 32 87 45 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . . 4 56 . Melee . | . . . . . Projectile 20 | . . 4 16 . AOE 40 | . . . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1906 | 116 312 787 612 79 Wait . | . . . . . Move 1682 | 103 281 732 511 55 Hop . | . . . . . Pick Up 37 | 7 5 14 10 1 Fast Attach . | . . . . . Attach 34 | 6 3 6 13 6 Detach 10 | . 2 3 5 . Swap 22 | . 3 8 10 1 Drop 15 | . 2 10 3 . Fire 104 | . 16 14 59 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered Mines 478 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 696 | -10/Mines | Met a Derelict shopkeep closing up shop 790 | -10/Mines | Discovered new exit (range 11) 915 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1080 | -10/Mines | Learned Materials emergency access door positions 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Propulsion x2 1698 | -9/Materials | Lost 4 parts (1p3n) 1748 | -9/Materials | Discovered new exit (range 16) 2255 | -9/Materials | Discovered new exit (range 5) 2279 | -9/Materials | Entered another Materials area 2279 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2403 | -8/Materials | Core integrity fell below 50% 2404 | -8/Materials | Core integrity fell below 20% 2418 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Utility Shielding damaged (-5). Power failure, Lgt. Ion Engine shutdown. Destroyed Lgt. Nuclear Core. Overheating: Core damaged (-110). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-77). Overheating: Lrg. Storage Unit damaged (-107). Critical hit (Burn: +37). G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Overheating: Mak. Shrapnel Gun damaged (-6). Overheating: Lrg. Storage Unit damaged (-11). Overheating: Lgt. Ion Engine damaged (-1). Mak. Shrapnel Gun destroyed. Overheating: Lgt. Ion Engine damaged (-1). Overheating: Lrg. Storage Unit damaged (-7). Lgt. Ion Engine broken. Overheating: Short circuit. Broken Lgt. Ion Engine destroyed. Overheating: Energy bleed (-19). 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